Commit Graph
678 Commits
Author SHA1 Message Date
Ryan Houdek f2c8adf7a3 OpcodeDispatcher: Validate instruction encodings with crc
PR #5902 technically introduced a bug where we would read past the end
of bounds for thunk instructions when full smc was enabled. Luckily this
never occurs in practice as the Mono hacks never are on VDSO boundaries,
and no one is expected to enable full smc detection really.

Switch this path over to using crc32 unconditionally. This raises our
minspec technically to armv8-a+crc, but nothing that matters shipped
without crc so it's fine.

This also is a minor speed and JIT size reduction due less branches
polluting the BTB. But really only for mono/unity games.
Requires revving the DiskCache version again.
2026-09-02 18:35:08 -07:00
Ryan Houdek 1a0412969b FEXCore: Support ThreadRemoveCodeEntry as relocatable
Frontend just needs to generate a relocatable entry and pass it to the
backend.
2026-09-02 17:14:49 -07:00
jubecker 61d94ac117 Potential improvement for *PMULHRSW 2026-09-02 14:31:18 -07:00
Ryan Houdek 66cad978c3 FEXCore: Removes syscall optimization
The JIT was doing a bunch of additional work where it was saving and
restoring registers and then juggling the arguments back in to a stack
frame. All of this is nonsensical without the optimization where we
could call syscalls inline without a stack frame.

Instead remove this optimization entirely and behave like a "generic"
syscall path always. The Linux syscall handler now pulls the arguments
out of the CPU context directly and stores the result back in to RAX
directly as well.

This has knock-on effects where technically syscalls are
going to be slightly faster because no stack frame setup for the
arguments, but additionally we are going to be able to have syscalls be
proper serialization points where we can interrupt the syscall and
long-jump out without problems.

Bumps the DiskCache version again because it causes codegen to change.
2026-08-31 19:23:18 -07:00
Pierre-Loup A. Griffais b3f902166b DiskCache: get rid of more extra copies/allocs on Lookup
Reorganize disk format a bit so that entrypoints and guest pages can be used
as is from the original blob allocation, with some in-place relocation.
2026-08-30 01:52:42 -07:00
Simon Scherer f0135eb332 JIT/VectorOps: Separate 64-bit VFAddP path for MMX-sized operands 2026-08-27 10:36:22 +02:00
Ryan Houdek 631b8c3f58 FEXCore/HostFeatures: Adds HostFeatures hashing support
As long as the hash is smaller than 64-bits we can just return the bits
encoded directly. Codegen slightly changes with this packed
representation, but doesn't really matter.

Also removes ICacheLineSize as that doesn't actually affect codegen for
us. Once we add 27 more HostFeatures we can switch the hash over to
XXH3.
2026-08-24 20:50:35 -07:00
Ryan Houdek ad3939a44f Avoid double offset relocations
FEX Relocations now live at an offset from the `CodeData.BlockBegin` of the
code. Regardless of where the relocation moves to, it should always be
relative to that address. This is what makes it PIC compatible.

We were preemptively offsetting the relocation location to be relative
to the memory base in the buffer, which is unnecessary and causes code
caching to basically relocate twice to get the real location.

So in JIT.cpp, stop relocating the offsets, they're already relative to
`BlockBegin`, which is offset 0.

Then when storing the relocation, stop relocating offsets AGAIN because it's
already relative to the code being serialized.

Then when loading the relocations in `CodeCache::ApplyCodeRelocations`
stop relocating offsets YET ANOTHER TIME.

All this is to say that relocation offsets are already PIC and relative
to offset 0, so we don't need to do it three times.
2026-08-24 12:17:11 -07:00
Ryan Houdek dfcbdac347 JIT: Fixes some alignment logic
Noticed while taking a look at the relocations that we were technically
not doing alignment before writing down code size.

- Make sure Align16B isn't used with unaligned code with assert
- Switch an `Align` over to `Align(16)` to force 16-byte alignment
  - Without NOP insertion, as this is data at this point, so just zeros.
- Record data size after that alignment
- Remove the `Align16B` that occurred afterwards
  - Previous query between alignments would leave us with up to 12 bytes
    unaccounted for.
- Ensure everything is using the correct sizes by not querying again
- Ensure that emission buffer abuse can't happen by zeroing the buffer.
2026-08-21 14:55:03 -07:00
Ryan Houdek 02f8ab5f87 SharedCodeBufferManager: Leak less internal details about implementation
The various places that were using the CodeBuffer object were using
internal implementation details that are changing as we move over to a
bitmap allocator.

Preempt this by hiding some of the implementation details early without
changing behaviour. `GetBufferBase` is still technically leaking some of
the internal details, but it needs changes around how relocations are
being handled and how the disk cache validation works in order to handle
that right now.

Should be no functional change.
2026-08-21 14:06:12 -07:00
Ryan Houdek c9c5a75b76 FEXCore/SharedCodeBufferManager: Pivot what tracks memory allocations
It's soon going to change how these buffers are managed, where the
CodeBuffer is going to manage its own allocations soon once it changes
over to the bitmap allocator. Additionally the Manager class is actually
going to do proper management, pooling, and invalidation handling.

Split the task preemptively before we switch to the bitmap allocator to
reduce churn. A little change in the CodeCache where it needs to query
the codebuffer directly rather than the context, but fairly safe.

Shouldn't be any real behaviour change.
2026-08-20 16:35:28 -07:00
Pierre-Loup A. Griffais 561c32b45d Disk Cache initial implementation
Serializes code blocks to disk - only blocks coming from known regions, for now

Disabled by default, key and versioning still needs work, but works for testing
2026-08-19 18:20:49 -07:00
Ryan Houdek 6734c9ed3e SharedCodeBufferManager: Allocate JIT space atomically.
This removes the fairly long lived lock that the buffer allocator held
while doing significantly more work than intended while holding that
lock.

As the first step towards moving over to the atomic bitmap allocator,
change this to be atomic to closer match what the new allocator is
doing. Since we are just doing linear allocations, this is an easy
convert and should give a good stutter improvement.
2026-08-13 14:58:01 -07:00
Simon Scherer f8e3571c66 JIT: Skip redundant rounding in Vector_F64ToI32 2026-08-05 13:20:28 +02:00
Simon Scherer 6ebcf65451 JIT: Fix f64->i32 precision loss in non-SVE path in Vector_F64ToI32 2026-08-05 13:17:58 +02:00
Ryan Houdek d2c92808f5 FEXCore: Split out CodeBuffer management to its own file
NFC

- Renames CodeBufferManager to SharedCodeBufferManager to be more
  explicit about it being shared between threads
- Renames `CodeBuffers` to `SharedCodeBuffers` to make it more explicit
  about sharing these buffers between threads.
- Separates the Manager to its own file so it is distinct from the rest
  of the CPUBackend code

Makes it easier to parse ownership and lifetime semantics of these
buffers.
2026-07-20 18:09:29 -07:00
LC 2464633431 Merge pull request #5776 from Sonicadvance1/190
JIT: Remove JIT detection string
2026-07-20 21:07:23 -04:00
Ryan Houdek fe1ac1bc1d JIT: Remove JIT detection string
Now that we have VMA region naming enabled on JIT buffers, this is no
longer used. Confirming a region is a JIT buffer is now just a case of
comparing the name that shows up in `/procfs/maps` rather than dumping
the first bytes of an unknown region.
2026-07-20 17:44:15 -07:00
Ryan Houdek 9edd27b214 JIT: Rename temporary CPU buffer allocator
`TempAllocator` was a bit too opaque as to what the allocator was for,
so I kept needing to lookup its usage every couple of months. Rename it
to `TempCodeBufferAllocator` so I can remember that it is a temporary
allocator for the staging JIT code buffer more easily.

NFC
2026-07-20 17:32:03 -07:00
Ryan Houdek 921ce59054 Merge pull request #5750 from lioncash/pred
VectorOps: Make use of unpredicated shifts
2026-07-15 09:15:04 -07:00
Ryan Houdek a7627ba39a Merge pull request #5751 from lioncash/sq
VectorOps: Add trivial case handling in VSQXTN2
2026-07-15 09:06:59 -07:00
Ryan Houdek 0f2463dda2 Merge pull request #5748 from lioncash/invariant
RegisterAllocationPass: Ensure pair reg invariant
2026-07-15 09:04:38 -07:00
LC ba8b0afe7a VectorOps: Use unpredicated shifts where applicable for 256-bit scalar shifts
Lets us trim some output
2026-07-15 09:10:57 -04:00
LC 98d45a6a9b VectorOps: Make use of unpredicated immediate shifts
Same behavior, just without introducing a predicate register dependency.
2026-07-15 08:00:58 -04:00
LC 6bc808cb06 VectorOps: Add trivial case handling in VSQXTN2
Lets us generate much more optimal code in the event the destination and
lower source are the same.
2026-07-15 07:49:50 -04:00
LC d6fb60d512 RegisterAllocationPass: Ensure pair reg invariant
Allows us to actually catch if this requirement ever gets broken in
the future.
2026-07-15 06:46:24 -04:00
LC ef35474f88 VectorOps: Simplify 256-bit VAddV
Didn't read the manual close enough on the first read award.
2026-07-15 04:43:47 -04:00
LC 9e8e87bbb2 AtomicOps: Avoid constrained unpredictable case in TelemetrySetValue()
STLXR cannot use the same register as both the status register and the
value register, otherwise it's architecturally unpredictable
behavior.

Only applies to hardware without FEAT_LSE, so this only meaningfully
affects hardware using the v8.0 spec, since FEAT_LSE becomes mandatory
in v8.1 and newer.
2026-07-13 19:08:17 -04:00
Ryan Houdek 28cdae4687 Merge pull request #5737 from lioncash/bsl
VectorOps: Simplify SVE 256-bit VOrn with BSL2N
2026-07-13 10:05:08 -07:00
LC 842e22915c VectorOps: Simplify SVE 256-bit VOrn with BSL2N
Lets us shave off an instruction and also avoid using a temporary
register in some cases. We can also tweak our worst case that requires a
predicate to eliminate the temporary as well.

We can also expand our cmpps cases, so that we can reflect the
BSL2N usages in instcountci.
2026-07-13 12:27:54 -04:00
LC 24720b67da VectorOps: Make SVE shift==0 case symmetric with ASIMD
Ensures that we have consistent behavior.
2026-07-13 10:26:42 -04:00
LC 9d3c388664 Crypto: Make use of XAR in SHA1NEXTE when available
Lets us shave an instruction off on hardware that supports XAR.

Closes #5730
2026-07-12 16:02:12 -04:00
Ryan Houdek 821dfe5b98 Merge pull request #5708 from lioncash/mrs
MiscOps: Fix round mode clearing for RP/RM modes in PushRoundingMode
2026-07-11 10:56:27 -07:00
LC 613e9ef701 MiscOps: Fix round mode clearing for RP/RM modes in PushRoundingMode
Previously this had the potential to not clear rounding bits properly
depending on incoming FPCR state.
2026-07-11 10:24:07 -04:00
LC 5080c6ffc5 MemoryOps: Avoid double application of base offset in {Load,Store}ContextIndexed unaligned case 2026-07-11 09:56:56 -04:00
LC 8b0f07b2dc Syscalls: Remove unnecessary usages of namespace FEXCore::IR
These aren't necessary.
2026-07-10 21:02:12 -04:00
Ryan Houdek c8dd9eefa6 Merge pull request #5698 from lioncash/dead
ConversionOps: Remove redundant code in Vector_FToS
2026-07-10 10:35:06 -07:00
LC 150b25f29e ConversionOps: Remove redundant code in Vector_FToS
These are already defined in an outer scope.
2026-07-10 09:16:35 -04:00
LC dd838d4ad3 MemoryOps: Make use of current working reg for cache operations
TMP1 technically isn't initialized properly here until after the first
iteration.
2026-07-10 07:13:17 -04:00
Ryan Houdek 5f2d19c7aa Merge pull request #5685 from lioncash/faddv 2026-07-10 03:33:43 -07:00
Ryan Houdek 95e7c866cf Merge pull request #5682 from lioncash/pid 2026-07-10 03:20:23 -07:00
LC ede09a03db VectorOps: Fix 256-bit FADDV path
Avoids falling down to the SVE-128 path.
2026-07-10 05:50:22 -04:00
LC b5660c8a92 MiscOps: Avoid stack misalignment in ProcessorID
This needs to be an add.
2026-07-10 05:41:54 -04:00
LC 54263bb5a7 ALUOps: Fix 32-bit MulH case
These need to be 64-bit multiply and ubfx. Thankfully this case wasn't
actually hit in practice.
2026-07-10 05:39:14 -04:00
LC caa030714b IR: Remove unused VUShraI
Given that this is currently unused and that we don't have the signed
equivalent implemented, we can just remove this for now.
2026-07-10 04:15:52 -04:00
LC 6488dcbb01 ALUOps: Remove unused macros
These are now unused.
2026-07-10 03:30:03 -04:00
LC 1b1e46ff6c VectorOps: Join identical branches in VFMLS/VFNMLS
Same thing, just a little less redundant.
2026-07-09 16:33:26 -04:00
Ryan Houdek 5f2455c502 Merge pull request #5665 from lioncash/blendop
[SVE256] Handle 256-bit blend operations much more efficiently
2026-07-08 16:43:20 -07:00
LC 6bc67609a3 [SVE256] Handle 256-bit blend operations much more efficiently
We can massage a given selector into a valid predicate register bitmask
and then simply perform a merging move, which eliminates most busywork
around optimizing 256-bit blends.

In the future, once we drop SVE2.1 support in, we can use PMOV to
eliminate the load from memory and related constant management.
2026-07-08 17:35:12 -04:00
Simon Scherer 655102fc7d JIT/ALUOps: Fix operand overlapping bug for pdep 2026-07-08 10:09:47 +02:00