- Stop is a no-op when the collected player unit is already gone
(raw systemctl stop exits 5 on the Frame; verified 2026-09-29).
- Surface systemd-run stderr when the player can't start.
- Keep the copy error if the cleanup ssh also fails; reject upload
names that the play path can never accept.
- Allow 60 s for play (ffprobe 30 s + systemd-run 15 s remote).
- Docs: four-hour cap is unconditional; no delete action yet; fix a
garbled timing sentence.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Two servers each connected, reconnected and edited the headsets on their own,
and several review findings were ways one could move the other's install to a
different headset. A lock file in the data folder now refuses a second server
with a plain message; FRAME_CONTROL_DATA_DIR still gives a separate one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Matching the APK path in command lines could hit an unrelated process, and
the pgid file had a registration race. The launcher keeps the flock (not
inherited by Lepton) and, holding it, stops only lepton-steamlaunch-<instance>,
whose name is this app's alone. A Lepton host process may linger briefly.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The locked publication step also refuses a v1 index once v2 was accepted, so
an overlapping v1 fallback can't replace a v2 cache at an equal timestamp.
- A cached APK is touched before hashing; if it vanishes, it's downloaded again.
- Only the app prunes (at start and after store downloads), since claims are
in-process; the CLIs never prune.
- The CLI joins background refreshes on error exits too.
- The Windows lock loop retries only contention errors.
The concurrent-publication test now uses real flock contention.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Resolve CLI usage and POST table conflicts. Store installs now hand the
source's own image URLs (icon, banner, screenshots) to frame_android.install
as Steam artwork; before, they passed UI proxy paths (or nothing), so every
store install fell back to generated art.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Adding a repository downloads and verifies its whole index, so it now runs as a
job (runJob in the UI) and reports 'Trusted on first use: <fingerprint>' when
no pin was given. fdroidrepos:// links pass the server check, as documented.
Jobs report SourceError messages without a 'SourceError:' prefix.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Searches no longer wait for (or fail on) a refresh of an expired index; the
store notes which sources show saved listings. A failed refresh keeps the old
index and is retried after 10 minutes.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Each repository's newest accepted index timestamp is stored and older indexes
are refused. index-v1.jar is only a fallback while no v2 index has been
accepted. entry.jar must use SHA-2; the recorded IzzyOnDroid entry.jar is
SHA-256 and still verifies. Tests sign JARs with a throwaway key.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Attempts carry a generation: one overtaken by a switch, a removal or a login
change routes nothing back to the old headset and can't report connected.
- Removing the active headset or changing its user/port reroutes at once,
before anything that can fail.
- One known_hosts file per headset (~/.ssh/frame-control-hosts/<id>):
forgetting one headset's key can't drop another's, whoever else writes.
- learn() checks, under the config lock, that the block is still what the
attempt started from before writing to it.
- A switch stops live video and drops captures from the previous headset.
- A probe shares its time between the addresses a name resolves to.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review round 12: a failed USB-C tunnel now retries the normal path; an
existing HostKeyAlias wins; --host with --usb is rejected; the Steam
desktop-streaming claim is now 'untested' (Valve documents the desktop
showing when a game loses focus); the Show/cleanup overlap test blocks
for real (it fails without the lock). Verified live: with the cable out,
the route is the normal path.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Plugged into the Mac, the Frame is a USB network device ("Steam Frame",
usb0 at ~0.9 ms). The tunnel uses it when the Frame's usb0 answers,
with the usual host key; otherwise the normal path. Interleaved runs:
content p50 7 vs 10 ms, click to drawn 17 vs 27 ms, scroll p95 23 vs
31-37 ms. FRAME_MACVIEW_USB=0 turns it off; the card says "over USB-C".
- Bench: --usb, and the route is recorded per run.
- Docs: Steam's own streaming (no SteamVR host on macOS; Remote Play pairs
but streams games, not windows; test blocked); the Frame's USB network;
the 2026-09-28 health-check boot-loop recurrence.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Include curated app images and summaries, owner avatars and social banners for topic discovery, and fixture coverage for artwork preservation.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Generate five artwork slots, refresh VR shortcuts and managed collections, and retain a signal-aware launcher around setsid so stopping the wrapper cleans its container. Cover installation, artwork and launch cleanup offline; record the Steam client startup blocker for device verification.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Frame Control can now manage more than one Steam Frame, and reach each at any
of several addresses (LAN IPs per network, its .local name, Tailscale). A
connector in the server tries them all at once, picks the best one that
answers, follows ssh -v through each stage (network, finding, SSH, identity,
login) and streams that to the page. The header shows it live; a new Devices
tab (key 5) manages headsets, addresses and network names.
- ui/frame_devices.py: registry in devices.json, imported from the managed
~/.ssh/config blocks; per-headset host key pinning; config block updates.
- ui/frame_network.py: gateway IP+MAC fingerprint, Wi-Fi name, Tailscale.
- ui/frame_link.py: the connector, Test now, Tailscale/mDNS discovery, API.
- server.py: ensure_master delegates to the connector; /api/connection,
/api/connection/events (SSE), /api/devices.
- Electron: headset switcher and Devices item in the Frame menu.
- frame_connect.py --alias; FRAME_CONTROL_DATA_DIR / FRAME_CONTROL_SSH_DIR
keep tests off real data.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Chromium on the Frame outlived its last viewer window (verified: 11
processes left after a run). Once nothing is shown, Stop ends it, unless
Show was pressed again meanwhile; its profile is Frame Control's own.
- Relay --delay: if the agent side fails, close the viewer side too
(review round 9).
- Docs: the final scroll run captured 57 fps; don't blame ScreenCaptureKit.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The keyboard and trackpad no longer fetch KDE Connect from Valve's package
repository on the Frame. The desktop apps and the iPhone app's Frame bundle
carry Valve's arm64 build of kdeconnect 24.02.2-1 and the five libraries it
links (kcontacts, kpeople, modemmanager-qt, pulseaudio-qt, libfakekey),
pinned by SHA-256 in frame/kdeconnect/packages.json and downloaded at build
time from the kdeconnect-frame-24.02.2-1 release, which also holds Valve's
complete source package for each.
On first use the computer copies them over its SSH connection (the iPhone
bundle already has them on the Frame); the agent checks each SHA-256,
unpacks them and stamps which build it is, so later starts copy nothing.
No internet on the Frame, 3.6 MB instead of 8 MB, 18 MB unpacked instead of
82 MB (ModemManager and friends were packaging-only dependencies).
GPL/LGPL compliance: frame/kdeconnect/NOTICE.md names each exact version,
licence and source; per-project licence texts in frame/kdeconnect/LICENSES;
THIRD_PARTY_NOTICES.md; an About and licences dialog in the app.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Verify pinned JAR/CMS signatures, v2 index hashes and APK downloads; support signed v1 fallback and persist TOFU identities. Reuse the catalogue reducer and document repository publishing with offline and live verification evidence.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Borrow expansion-file and save-management features with offline verification. Keep SideQuest page-only under its current access terms; document research, integration limits and device acceptance gaps.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Brings in #4, #5, #8 (fbl100's verified Remmina/VNC mirror), APK
alternatives and the website. docs/streaming.md: Mac in the headset stays
the recommendation (now verified on the Frame); Remmina keeps #8's verified
evidence as the whole-screen fallback. docs/mac-in-headset.md cites #8's
lag finding.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Survey publisher consent and access limits; add cached sources, recorded fixtures and local APK proof.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Review round 8 (GPT-6 Astra xhigh): --delay paused upstream reads, so busy
streams saw 30-60 ms instead of 30. Verified locally: 60-62 ms round trip
with 30 ms each way under load. No saved result used --delay.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>