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Docs: library artwork limits, backfill for titles, and Steam's missing devkit_gameid (checked on the Frame)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -104,11 +104,20 @@ non-NSFW image in each slot. Provider failures use the next source.
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Sources pass `install(apk_path, artwork={...})`: keys are `grid`, `wide`,
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`hero`, `logo`, `icon`, `banner`, `feature_graphic`, `screenshot`, or a list
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`screenshots`. Values are PNG/JPEG bytes or HTTP(S) URLs (12 MiB/8 million
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pixels maximum). Banners and feature graphics supply hero/wide art;
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`screenshots`. Values are PNG/JPEG bytes or HTTP(S) URLs (12 MiB and
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4096×4096 pixels maximum; any PNG depth or interlace, since the Frame's
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Chromium decodes them). URLs must resolve to public addresses, follow at most
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three redirects and share one deadline per install. Any source that fails,
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for any reason, becomes a warning and generated art. Banners and feature graphics supply hero/wide art;
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screenshots are the next fallback. Source images are cached for refresh.
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All images are fitted to 600×900 portrait, 920×430 wide, 3840×1240 hero,
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1280×480 logo and 256×256 icon. Explicit logos retain transparency.
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Photo-based portrait, wide and hero slots are JPEG: Steam takes at most
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12 MiB per slot, and on the Frame (2026-09-28) a noise-heavy 3840×1240 hero
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came to more than 12 MiB as PNG, 3.7 MB as JPEG (2.7 s to render); a
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landscape photo hero 5.6 MB as PNG, 0.76 MB as JPEG (0.75 s). A render that
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still fails is retried once with generated art. Steam keeps a slot's `.png`
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and `.jpg` side by side, so each slot is cleared before it is set.
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Generated art uses the APK icon, a dominant-colour gradient, a blurred
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backdrop and large foreground icon with shadow. Steam's Chromium canvas and
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@@ -124,10 +133,26 @@ python3 ui/frame_android.py refresh-art org.godotengine.open_saber_plus
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python3 ui/frame_android.py refresh-art --all
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```
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The settings panel offers the same refresh-all action. The API is
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`POST /api/android` with `{"action":"refresh-art","all":true}` or a
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`package` instead of `all`; it returns a background job. Batch results retain
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per-app errors, and the CLI exits nonzero if any failed.
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Devkit titles installed by Frame Control have the same command,
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`python3 ui/frame_titles.py refresh-art ID|--all`. The settings panel's
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refresh covers both. The API is `POST /api/android` with
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`{"action":"refresh-art","all":true}` (apps and titles) or a `package`, and
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`POST /api/titles` with `{"action":"refresh-art","id":…}`; each returns a
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background job. Batch results retain per-item errors, and the CLIs exit
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nonzero if any failed. Apps and titles without complete artwork show **Add
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artwork**, `list` prints the command, and when Frame Control lists them while
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Steam is running it re-applies their art in the background (at most every
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five minutes), for example for a title Steam registered after an install made
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while it wasn't running.
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Steam's app overviews carry no `devkit_gameid` (checked 2026-09-28, build
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20260925.6191901, on every non-Steam shortcut). A title's shortcut is found by
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its saved id, or by an executable or start folder inside
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`~/devkit-game/<id>/`, read from `appDetailsStore`; never by display name.
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That the devkit shortcut's exe/start folder sit inside the title folder is
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inferred from `docs/sideloading.md` (`proton waitforexitandrun
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"/home/steamos/devkit-game/<id>/<exe>"`), not yet seen in app details.
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Devkit titles keep the VR flag Steam gave them.
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**Verified on build 20260925.6191901, SteamVR 2.18.1 (2026-09-28):** both
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Open Saber Plus and SuperTux were backfilled. Steam's cached portrait, wide,
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@@ -148,8 +173,11 @@ supported shortcut description/store-page, developer/publisher, release
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metadata or custom achievement API was found; these are not fabricated.
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The launcher supervises Lepton and handles TERM/INT/HUP and normal exit by
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stopping its own container and child process group. A lock and container check
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refuse duplicate launches. Steam Stop uses `TerminateApp` with the exact
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stopping its own container and child process group. A lock refuses duplicate launches;
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a container still running while the lock is free was orphaned by a killed
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launcher and is stopped before the new launch. Lepton doesn't inherit the
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lock. Removing an app or title still deletes its files when Steam isn't
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running; tidying Steam's collections and artwork is best effort. Steam Stop uses `TerminateApp` with the exact
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64-bit game ID string. Frame Control's Stop additionally has a direct-container
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fallback. The stable instance ID and compatdata paths remain unchanged.
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+1
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@@ -740,7 +740,7 @@ def _install(plan, step, artwork=None):
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def _library_shortcut(gid, directory):
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"""The Steam shortcut of title gid, only ever one that is provably this title's.
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Steam's app overviews don't expose devkit_gameid (checked 2026-09-28, build 20260922.6101926),
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Steam's app overviews don't expose devkit_gameid (checked 2026-09-28, build 20260925.6191901),
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so after the saved id this matches the shortcut's executable or start folder inside directory.
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Never by display name: another non-Steam shortcut could share it and would be renamed or deleted.
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"""
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