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Ship KDE Connect inside Frame Control instead of downloading it on the Frame
The keyboard and trackpad no longer fetch KDE Connect from Valve's package repository on the Frame. The desktop apps and the iPhone app's Frame bundle carry Valve's arm64 build of kdeconnect 24.02.2-1 and the five libraries it links (kcontacts, kpeople, modemmanager-qt, pulseaudio-qt, libfakekey), pinned by SHA-256 in frame/kdeconnect/packages.json and downloaded at build time from the kdeconnect-frame-24.02.2-1 release, which also holds Valve's complete source package for each. On first use the computer copies them over its SSH connection (the iPhone bundle already has them on the Frame); the agent checks each SHA-256, unpacks them and stamps which build it is, so later starts copy nothing. No internet on the Frame, 3.6 MB instead of 8 MB, 18 MB unpacked instead of 82 MB (ModemManager and friends were packaging-only dependencies). GPL/LGPL compliance: frame/kdeconnect/NOTICE.md names each exact version, licence and source; per-project licence texts in frame/kdeconnect/LICENSES; THIRD_PARTY_NOTICES.md; an About and licences dialog in the app. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -86,8 +86,11 @@ app bundles `ui/`, `scripts/`, `frame/android/`, Valve's `frame/devkit-utils/` a
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([python-build-standalone](https://github.com/astral-sh/python-build-standalone))
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and `adb` from Google's platform-tools, so there's nothing else to install. It
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also bundles curl's copy of Mozilla's CA list, because Python on Windows only
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trusts root certificates already in the Windows store.
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`app/build/fetch-deps.js` downloads both, pinned by SHA-256.
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trusts root certificates already in the Windows store. And it bundles KDE
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Connect for the Frame (Valve's arm64 build and five libraries, 3.6 MB,
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[`frame/kdeconnect`](../frame/kdeconnect/NOTICE.md)), which it copies to the
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Frame for the keyboard and trackpad.
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`app/build/fetch-deps.js` downloads all of it, pinned by SHA-256.
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The server is Python stdlib only and listens on 127.0.0.1. It rejects requests
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with a non-local `Host` header, and any `/api/` request without a custom
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@@ -39,7 +39,7 @@ Lepton (Android 11, podman container "lepton-dev") ← its own panel, app 305600
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| The Steam client's journal (`journalctl --user`) carries SteamVR system UI lines such as `[Overlays] Created: …` and `vroverlay_uid<appid>`. It's the quickest way to see panels come and go. | Debugging |
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| Present: `rsync`, `flatpak`, `python3`, `git`, `qdbus6`, `xrdp`, `xprop`, `xwininfo`, `xterm`, `konsole`, `dolphin`, `gamescopectl`. Missing: `wl-copy`, `xclip`, `xsel`, `kdeconnect-cli`, `tailscale` (installable in `~`, see below), `krfb`, `wayvnc`. | Script design |
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| **SteamOS updates arrive on their own.** The Frame went from 0.3.0 (build 20260922.6101926) to **0.4.1, build 20260925.6191901**, between 2026-09-27 and 2026-09-28 with no action from us; `~` (keys, user Flatpaks, `~/.local/share`) survived. **Verified 2026-09-28.** | Keep changes in `~` |
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| **Valve's package repository has more than the image.** `pacman -Si` / `pacman -Sp` work as `steamos` without root and list Valve's own builds, such as `kdeconnect` 24.02.2 and `python-evdev` 1.7.0 in `extra`. Downloading those packages and unpacking them into `~` runs them without touching the read-only root. The repository URLs say not to share them, so fetch them on the Frame with `pacman -Sp` rather than writing them down. **Verified 2026-09-28**, SteamOS 0.4.1. | [streaming.md](streaming.md#input-type-and-point-in-the-frame-from-the-mac-or-iphone) |
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| **Valve's package repository has more than the image.** `pacman -Si` / `pacman -Sp` work as `steamos` without root and list Valve's own builds, such as `kdeconnect` 24.02.2 and `python-evdev` 1.7.0 in `extra`. Unpacking those packages into `~` runs them without touching the read-only root. The repository URLs say not to share them, so never write them down; Valve also publishes each build's source package there (`sources/packages/`), which is how Frame Control got the complete source for the KDE Connect it ships. **Verified 2026-09-28**, SteamOS 0.4.1. | [streaming.md](streaming.md#input-type-and-point-in-the-frame-from-the-mac-or-iphone) |
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| **gamescope runs two Xwayland displays.** `:0` holds Steam's VR bar and menus (`valve.steam.gamepadui.*`) and ignores XTest pointer motion; `:1` holds apps such as Chromium and takes it. There's also a libei socket, `/run/user/1000/gamescope-0-ei`. **Verified 2026-09-28**, SteamOS 0.4.1. | Keyboard and trackpad |
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| Flathub is a **system** remote. `--user` installs over SSH work and show up in the desktop menu. | `install-apps.sh` |
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| `/` is 10 GB and read-only. `/home` is 929 GB. | Where to put things |
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+2
-1
@@ -12,7 +12,8 @@ An iPhone can't run Python or `ssh`, but the Frame can. So the app:
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1. connects to the Frame over SSH itself (the [Citadel](https://github.com/orlandos-nl/Citadel)
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Swift SSH library), with its own ed25519 key from the Keychain;
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2. copies Frame Control's server and helpers (`ios/scripts/make_frame_bundle.py`,
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under 1 MB) to `~/.cache/frame-control/<version>` on the Frame, once per version;
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4.6 MB, 3.6 MB of it the KDE Connect the keyboard and trackpad use) to
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`~/.cache/frame-control/<version>` on the Frame, once per version;
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3. starts `ui/server.py` there with `FRAME_LOCAL=1`. It listens only on the
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Frame's own 127.0.0.1, and it stops when the phone disconnects (`--exit-on-eof`);
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4. tunnels to it through the SSH session and shows the same page as the desktop
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+31
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@@ -107,12 +107,34 @@ on the Frame, which talks KDE Connect's own LAN protocol to the Frame's
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**Verified 2026-09-28** (SteamOS 0.4.1, build 20260925.6191901):
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- KDE Connect isn't installed, but **Valve's package repository for the Frame
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has it** (`kdeconnect` 24.02.2 in `extra`). The Frame lacks only `kpeople`,
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`libfakekey`, `modemmanager-qt` and `pulseaudio-qt`. The agent fetches them
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with `pacman -Sp` + `curl` into `~/.local/share/frame-control/kdeconnect`
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(8 MB download, 82 MB unpacked, about 11 s), with no root and nothing on the
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read-only system, so SteamOS updates leave it alone.
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- KDE Connect isn't installed on the Frame, so **Frame Control ships it**:
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Valve's own build for the Frame (`kdeconnect` 24.02.2-1 from its `extra`
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repository) plus the five libraries it links that the Frame lacks
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(`kcontacts`, `kpeople`, `modemmanager-qt`, `pulseaudio-qt`, `libfakekey`),
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pinned by SHA-256 in [`frame/kdeconnect/packages.json`](../frame/kdeconnect/packages.json).
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The builds download them from the
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[kdeconnect-frame-24.02.2-1 release](https://github.com/saphid/frame-control/releases/tag/kdeconnect-frame-24.02.2-1)
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(`app/build/fetch-deps.js`, `frame/kdeconnect/fetch.py`). The address of
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Valve's repository for the Frame isn't to be shared, and Valve's public
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aarch64 preview repository has KDE Connect 25.08, built against newer KDE
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libraries than the Frame has.
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- On first use, the computer copies them to the Frame over the SSH connection
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it already has. The iPhone app's bundle, already copied to the Frame, has
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them too. The agent checks each SHA-256 and unpacks them into
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`~/.local/share/frame-control/kdeconnect` (3.6 MB copied, 18 MB unpacked,
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about 2 s). There's no internet download on the Frame, no root, and nothing
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on the read-only system, so SteamOS updates leave it alone. A stamp there
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(`root/.frame-control-packages`) records which build it is; a newer Frame
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Control replaces it.
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- `pacman -Sp kdeconnect …` also pulls in ModemManager, libqmi, libmbim,
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libqrtr-glib and ppp (packaging dependencies). `kdeconnectd` and its plugins
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don't link any of them (checked with `ldd` against the six packages alone),
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so Frame Control leaves them out.
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- Licences: the packages are GPL and LGPL; Frame Control stays MIT because it
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only starts `kdeconnectd` and speaks its protocol. The notice, licence texts
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and complete source are in [`frame/kdeconnect`](../frame/kdeconnect/NOTICE.md),
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[`THIRD_PARTY_NOTICES.md`](../THIRD_PARTY_NOTICES.md) and the app's
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**About and licences** (Tools).
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- It pairs by itself: the agent asks to pair and accepts on KDE Connect's side
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over D-Bus (`qdbus6 … acceptPairing`). It keeps its identity in
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`…/kdeconnect/bridge`, so later connections are already paired. (A pair
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@@ -134,7 +156,8 @@ on the Frame, which talks KDE Connect's own LAN protocol to the Frame's
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once exiting). Frame Control never unpairs. If its copy stops answering, the
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agent restarts it once (tested by freezing it with `kill -STOP`).
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- Moves from the iPhone app (Simulator) and the Mac's server moved the Frame's
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X pointer by exactly the amount sent.
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X pointer by exactly the amount sent, including with the bundled packages
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copied over SSH (2026-09-28).
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- gamescope runs **two Xwayland displays**. `:0` holds Steam's VR bar and menus
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and ignores injected pointer motion; `:1` holds apps such as Chromium and
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takes it. KDE Connect runs on `:1`, so it reaches apps, not Steam's own menus.
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@@ -148,7 +171,7 @@ on the Frame, which talks KDE Connect's own LAN protocol to the Frame's
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Our own `uinput` keyboard and mouse would also work (`steamos` is in the
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`input` group and `/dev/uinput` is group-writable, verified 2026-09-27), and
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remains the fallback if KDE Connect ever can't be fetched.
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remains the fallback if the bundled KDE Connect ever stops working on a new SteamOS.
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| Other option | Mac | iPhone | Why not |
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|---|---|---|---|
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