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Manos 45afca892c Update CHANGELOG.md with versions 2.0.0 through 3.2.0 2026-01-24 01:38:00 +02:00
Manos f065b79b33 Update mobile screenshot 2026-01-24 01:29:29 +02:00
Manos 4403d86be5 Update README for v3.2.0 - Storage display fix, mobile improvements, bug fixes 2026-01-24 01:24:50 +02:00
Manos af252efc9a Clean up README - remove source code references and building instructions 2026-01-20 04:11:59 +02:00
Manos 2da27aed13 Remove old release files and zips 2026-01-20 04:05:11 +02:00
Manos 264ad6210d Remove source code - keep only compiled binaries in releases 2026-01-20 04:01:47 +02:00
Manos db48bc6fb2 Update README.md for v3.1.0 - parallel chunked uploads, real-time progress 2026-01-20 04:00:11 +02:00
Manos 4ac43ebb8b v3.1.0: Parallel chunked uploads (104 MB/s), real-time speed/ETA, storage display fixes 2026-01-20 03:54:44 +02:00
Manos 20caced5f4 Keep only screenshot3 and mobile screenshot in README 2026-01-19 17:24:25 +02:00
Manos 285279788f Add mobile app screenshot to README 2026-01-19 17:22:41 +02:00
Manos 70d174cecc v3.0.0 - Rename release to version 3.0.0 2026-01-19 17:14:53 +02:00
manos555555 f128c6a6b4 Delete .gitignore 2026-01-19 17:00:00 +02:00
Manos c211c086ac v2.2.0 - Critical path fix, Android Mobile App with Multi-PS5 Profiles 2026-01-19 16:58:51 +02:00
manos555555 4ca30876c7 Update README.md 2026-01-19 01:26:59 +02:00
manos555555 5ae3c1709e Delete PROTOCOL.md 2026-01-19 01:25:27 +02:00
Manos 3374e87bfe Update to v2.1.0: Add screenshot, update README, remove old release files 2026-01-19 01:23:51 +02:00
Manos c21d73f41d Resolved merge conflict - keeping v2.0.0 ZIP 2026-01-18 03:34:02 +02:00
Manos 5ce9d470bc v2.0.0 - Added Download Files, File Search, Favorites/Bookmarks, Multi-PS5 Support 2026-01-18 03:33:33 +02:00
manos555555 0eb159bf88 Delete PS5Upload-Windows-x64-v1.0.zip 2026-01-14 01:37:31 +02:00
manos555555 4ff160232f Delete PS5Upload-Windows-x64-v1.1-BugFix.zip 2026-01-14 01:37:21 +02:00
manos555555 a5e40ce245 Delete PS5Upload-Windows-x64-v1.2-Complete.zip 2026-01-14 01:37:13 +02:00
manos555555 bb7d90411c Delete PS5Upload-Windows-x64-v1.3.0-Stable.zip 2026-01-14 01:37:06 +02:00
manos555555 00013aae76 Delete GITHUB_UPLOAD_INSTRUCTIONS.md 2026-01-14 01:36:42 +02:00
manos555555 6d8d802962 Delete create_v1.1_release.ps1 2026-01-14 01:36:32 +02:00
manos555555 f3a1d5e436 Delete create_github_release.ps1 2026-01-14 01:36:22 +02:00
manos555555 bad3029e32 Delete create_release.bat 2026-01-14 01:36:13 +02:00
manos555555 a51fffef83 Delete create_v1.2_release.ps1 2026-01-14 01:35:43 +02:00
manos555555 f89eaf4e31 Delete upload_to_github.py 2026-01-14 01:35:22 +02:00
Manos f34fdf8e63 v1.4.1 - UI Fix: Increase Dialog Size for Better Visibility
🔧 Fix:
- Increased dialog height from 250 to 320 pixels
- Increased dialog width from 500 to 550 pixels
- All buttons (Replace, Skip, Replace All, Skip All) now fully visible

📝 Files Changed:
- client/DuplicateFileDialog.xaml: Updated Height and Width properties
2026-01-13 01:43:01 +02:00
Manos 8479221915 v1.4.0 - Feature: Duplicate File Detection with Replace/Skip Dialog
🎯 New Feature:
- Added duplicate file detection before upload
- Shows dialog when file already exists on PS5
- Options: Replace / Skip / Replace All / Skip All

📋 How It Works:
1. Before upload, checks all files against existing PS5 files
2. Groups files by directory to minimize ListDir calls
3. Shows dialog for each duplicate with file sizes
4. User can choose action per file or apply to all

🎨 UI:
- New DuplicateFileDialog.xaml with modern dark theme
- Shows local and remote file sizes
- 4 action buttons with clear labels

💡 Benefits:
- No need to manually delete folders before re-upload
- Skip already uploaded files automatically
- Replace only changed files
- Saves time on failed upload retries

📝 Files Changed:
- client/MainWindow.xaml.cs: Added FilterDuplicateFilesAsync method
- client/DuplicateFileDialog.xaml: New dialog UI
- client/DuplicateFileDialog.xaml.cs: Dialog logic with FileAction enum

🔧 Technical:
- Uses existing ListDir protocol to check file existence
- Efficient: Groups files by directory to minimize network calls
- Maintains user choice (Replace All / Skip All) across files
2026-01-13 01:41:19 +02:00
Manos e3bfa54994 v1.3.1 - Hotfix: Unlimited Socket Timeout for Large Files
🔧 Critical Fix:
- Changed socket timeout from 5 minutes to UNLIMITED (0)
- Supports files of ANY size (50GB+)
- Keepalive protection prevents zombie connections

📊 Why This Fix:
- 5 minute timeout was insufficient for large files with 6 parallel connections
- Example: 15GB file @ 30 MB/s = 8.3 minutes (exceeded 5 min timeout)
- With unlimited timeout + keepalive, files of any size will upload successfully

🛡️ Safety:
- Aggressive keepalive (10s idle, 5s probe, 3 retries) detects dead connections in ~25s
- No risk of zombie connections or resource leaks
- Dead connections are automatically closed by keepalive

📝 Files Changed:
- payload/main.c: Changed tv.tv_sec from 300 to 0
- payload/ps5_upload_server.elf: Recompiled with unlimited timeout
2026-01-13 01:33:29 +02:00
Manos 68d586de97 v1.3.0 - Stable Release: Complete Stability Overhaul
🎯 Major Achievement
- Fixed all 15 critical bugs causing connection drops, UI freezes, and upload failures
- Tested: 42,801+ files uploaded with ZERO errors and full gigabit speeds

🔧 Payload Fixes (7 bugs):
1. Per-file mutex implementation for concurrent uploads
2. Memory/mutex cleanup on disconnect
3. fflush() race condition fix (moved inside mutex)
4. File creation race condition fix (added mutex lock)
5. Global scan counter issues (moved to global scope)
6. Directory counting bug (count dirs + files)
7. Socket timeout for large files (5 min timeout + aggressive keepalive) ⭐ CRITICAL

🔧 Client Fixes (8 bugs):
1. ConnectAsync timeout memory leak
2. ConnectAsync exception memory leak
3. Disconnect memory leak
4. Upload deadlock during chunked uploads
5. Chunking disabled for stability (PS5 can't handle concurrent writes) ⭐ CRITICAL
6. UI freeze during uploads (Dispatcher.Invoke → InvokeAsync)
7. Log flooding causing UI freeze (throttling + size limit)
8. Optimal parallel connection strategy (6 parallel single-connection uploads)

📊 Performance Results:
- ✅ 42,801 files uploaded successfully
- ✅ Zero errors - 100% success rate
- ✅ 60-150 MB/s sustained throughput
- ✅ Peak: 190 MB/s per connection
- ✅ Fully responsive UI throughout upload
- ✅ No memory leaks - stable operation

📝 Files Changed:
- payload/main.c: 7 critical fixes
- payload/ps5_upload_server.elf: Recompiled with all fixes
- client/Protocol.cs: 3 memory leak fixes
- client/MainWindow.xaml.cs: 5 stability fixes
- CHANGELOG.md: Complete documentation of all fixes
- README.md: Updated with v1.3.0 performance results
2026-01-13 01:20:20 +02:00
Manos 297edb18af v1.2 - Complete bug fix release: async folder deletion + connection timeout fixes 2026-01-12 22:55:20 +02:00
Manos ced7fd1232 Initial commit: PS5 Upload Suite - High-Speed File Transfer 2026-01-12 17:26:03 +02:00
133 changed files with 254 additions and 36061 deletions

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# Build outputs
bin/
obj/
dist/
publish/
publish_*/
out/
*.user
*.suo
msbuild.binlog
# Release binaries (uploaded as GitHub Release assets, not tracked in git)
release/
*.apk
*.aab
PS5UploadSuite-*.exe
PS5Upload_Standalone_*/
# Runtime settings/logs (machine-local)
ps5suite_settings.json
ps5upload_settings.json
ps5_favorites.json
ps5_profiles.json
ps5suite_*.log
*.tmp.png
# AI/tooling junk
.aider*
.freebuff/
.aider.tags.cache.v4/
# OS files
Thumbs.db
desktop.ini
.DS_Store
# internal test/debug artifacts
publish-*/
payload/appdb_*.db
payload/port9113_killer.*
lib-prospero-pkg/test-stream/realbuild-out/
# legacy clients (WPF v5/v6, old MAUI app, empty stub template, old Android WIP)
client/
mobile/
client-avalonia-android/
# dev scratch: homebrew pkg builds, extracted binaries — not for the repo
homebrew/
# vendored library source — the client uses the compiled dll (client-avalonia/libs/)
lib-prospero-pkg/
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# Changelog - PS5 Upload Suite
## Version 4.2.1 - Bugfix Release (February 8, 2026)
### 🐛 Bug Fixes
#### UI Scrolling Fix
- **Fixed connection panel eating screen space** - Added `MaxHeight` constraint (250px) and `ScrollViewer` to the connection/payload settings panel
- **Fixed header overflow** - Added `MaxHeight="120"` to header row
- **Fixed content area too small** - Added `MinHeight="200"` to main content area
- When the Auto-send Payload Expander was open, it consumed half the screen leaving no room for file lists
#### File Counting Fix
- **Fixed chunked files never counting as completed** - `fileChunkCounts` was set to the actual number of chunks (e.g., 4 for a 2GB file), but `UploadFileParallelAsync` handles all chunks internally as a single Task. The main loop only saw 1 task completion per file, so chunked files never reached their completion threshold
- Now correctly sets `fileChunkCounts = 1` per file since each file = 1 task
#### Progress Display Fix
- **Fixed progress appearing frozen during heavy uploads** - All UI updates used `DispatcherPriority.Background` (lowest priority), which got starved when 24 parallel connections flooded the dispatcher queue
- Upgraded `UpdateUploadStats` to `DispatcherPriority.Normal`
- Upgraded per-file progress bars to `DispatcherPriority.Render`
- Progress now updates smoothly even at 95%+ network saturation
---
## Version 4.2.0 - Game Mounter Integration (February 7, 2026)
### 🎮 Game Mounter Integration
- **Mount Games Button** - New green "🎮 Mount Games" button in the client UI
- One-click mounting of all uploaded games directly from the PS5 Upload Suite
- Button disabled when disconnected, shows "⏳ Mounting..." during operation
### 🔍 Multi-Path Game Scanning
- Scans **6 locations** for games:
- `/data/etaHEN/games` (internal storage)
- `/mnt/usb0/games` through `/mnt/usb3/games` (USB drives)
- `/mnt/ext0/games` (M.2 SSD)
- First pass counts total games, second pass processes them
- PS5 notifications show real-time progress: "Mounting 3/10 (30%) - Game Name"
### 🔄 Smart Mount Features
- **Duplicate Detection** - Same title ID across multiple drives mounted only once
- **Auto-Cleanup** - `auto_unmount_deleted_games()` removes stale mount entries
- **Already Mounted Detection** - Skips games that are already mounted via nullfs
- **sce_sys Validation** - Verifies game directory has valid `sce_sys/` before mounting
### 🔧 Payload Changes
- **New Command** - `CMD_MOUNT_GAMES` (0x30) added to protocol
- **nullfs Mount** - Games mounted to `/system_ex/app/<title_id>`
- **DRM Patching** - Automatic `applicationDrmType` fix in `param.json`
- **Metadata Copy** - `sce_sys` copied to `/user/app/` and `/user/appmeta/`
- **mount.lnk** - Tracks mount source path for cleanup and remount
- **Safe Delete** - Replaced `system("rm -rf ...")` with `rmdir_recursive()` to prevent hangs
- **remount_system_ex()** - Remounts `/system_ex` as writable for game installation
### 🖥️ Client Changes
- **Protocol.cs** - Added `MountGames = 0x30` enum and `MountGamesAsync()` method
- **MainWindow.xaml** - Green "🎮 Mount Games" button between Upload and Cancel
- **MainWindow.xaml.cs** - Click handler with progress display and auto-registration
- **Auto Registration** - If new games detected, automatically runs `game_mounter.elf` via shell for home screen registration
### ⚡ Client Improvements
- **Real-Time Speed Display** - New sliding window algorithm (10 samples over 5 seconds) for accurate real-time upload speed
- **Smoother ETA** - Blended speed calculation (60% real-time + 40% average) with better time formatting (hours/minutes/seconds)
- **Speed Display** - Shows both real-time and average speed: `Speed: 95 MB/s (avg 88 MB/s)`
- **Duplicate File Dialog** - New `DuplicateFileDialog` for handling file conflicts during upload
- **Move Dialog Refactor** - Replaced inline move dialog code with reusable `ShowPathPickerDialogAsync()`
- **FormatFileSize Refactor** - Moved to static `FileUtils.FormatFileSize()` class for code reuse
- **ETA Smoothing** - Reduced `ETASmoothingFactor` from 0.3 to 0.15 for less jumpy ETA display
### 🐛 Bug Fixes
#### Payload Fixes
- **Fixed IOVEC_ENTRY(NULL) crash** - `strlen(NULL)` with `-O3` optimization caused segfault in `remount_system_ex()`
- **Fixed libSceAppInstUtil startup crash** - Library cannot be loaded in etaHEN payload context (crashes dynamic linker). Switched to standalone `game_mounter.elf` for registration
- **Fixed dlopen crash** - `dlopen("libSceAppInstUtil.sprx")` crashes payload thread. Removed dynamic loading approach
- **Removed system() calls** - `system("rm -rf ...")` replaced with safe recursive `rmdir_recursive()` to prevent payload hangs
- **Fixed compile warnings** - Removed unused `#include <dlfcn.h>`, re-enabled `auto_unmount_deleted_games()`
#### Client Fixes
- **Fixed Shell Terminal hardcoded IP** - Shell was connecting to hardcoded `192.168.0.160` instead of the configured PS5 IP address
- **Fixed ETA jumping** - ETA no longer jumps erratically during uploads due to improved smoothing
- **Fixed speed dropping to 0** - Sliding window prevents speed display from showing 0 during brief pauses
- **Fixed files remaining counter** - Simplified calculation with `Math.Max(0, ...)` to prevent negative values
### 📝 Technical Notes
- `libSceAppInstUtil.sprx` is **not available** in etaHEN payload context (both static linking and dlopen crash)
- Game registration (`sceAppInstUtilAppInstallTitleDir`) is handled by the standalone `game_mounter.elf` which runs as a separate ELF with its own library dependencies
- The upload suite payload handles nullfs mounting, metadata copy, and DRM patching — everything except the final system registration
---
## Version 4.1.0 - Memory Optimization & Large File Handling (February 5, 2026)
### 🧠 Memory & Performance Improvements
#### 1. Large File Count Support (156K+ Files)
- **Fixed crash** with games containing 156,253+ files (e.g., Astrobot)
- **Removed massive dictionary** - No longer creates 156K FileInfo objects at once
- **Incremental calculation** - Total bytes calculated progressively during scan
- **Memory efficient** - Handles unlimited file counts without OutOfMemoryException
#### 2. Lock-Free Progress Tracking
- **ConcurrentDictionary** - Replaced Dictionary with thread-safe collections
- **Zero lock contention** - Eliminated `lock (_progressLock)` blocks
- **Atomic operations** - Uses `Interlocked.Add()` for progress updates
- **Smooth UI** - No stuttering from lock contention
#### 3. Auto Memory Cleanup
- **Completed files removed** - Dictionaries cleaned after file completion
- **Reduced memory footprint** - Only active uploads tracked
- **Prevents memory overflow** - Long-running uploads stay stable
#### 4. Reduced UI Stuttering
- **Batch logging** - Small files logged every 50 completions (up from 25)
- **Less UI pressure** - Fewer `Dispatcher.Invoke()` calls
- **Smoother experience** - Especially noticeable with 100K+ files
### 🔧 Technical Changes
- Changed `_fileProgressBytes` from Dictionary to ConcurrentDictionary
- Changed `_fileChunkProgressBytes` from Dictionary to ConcurrentDictionary
- Changed `_chunkLogLastBytes` from Dictionary to ConcurrentDictionary
- Removed `fileSizeLookup` dictionary creation (caused OutOfMemoryException)
- Increased `SmallFileLogBatchSize` from 25 to 50
- Added dictionary cleanup in file completion handlers
### 🐛 Bug Fixes
- Fixed application crash when uploading games with 156K+ files
- Fixed UI stuttering during small file uploads
- Fixed memory overflow from massive dictionary allocations
- Fixed lock contention causing UI freezes
### 📊 Tested With
- **Astrobot**: 156,253 files, 1,724 directories - **53 minutes total**
- **Result**: Zero crashes, smooth upload, stable memory usage
---
## Version 4.0.0 - Retry Feature & Stability Improvements (January 27, 2026)
### ✨ New Features
#### 🔄 Retry Failed Transfers
- **Right-click context menu** on failed transfers
- **Retry Upload** - Re-queue failed files for upload
- **Remove from List** - Clear individual failed items
- **Persistent paths** - Failed transfers store local and remote paths
- **Smart retry** - Validates file existence before retry
#### 🗑️ Clear All Button Fix
- **Transfer History Clear All** now works correctly
- **Confirmation dialog** before clearing history
- **Clears both** completed and failed transfers
### 🔧 Performance & Stability
#### Connection Stability
- **Reverted 16MB buffer** - Caused connection drops with 16 parallel connections
- **Stable 8MB buffer** - Proven reliable for high-speed transfers
- **TCP NoDelay** - Already enabled for optimal performance
- **16MB socket buffers** - Maintained for maximum throughput
#### Upload Performance
- **Large files (>100MB)**: 30-36 MB/s per file
- **Small files (<100MB)**: 8-12 MB/s per file
- **4 parallel large files** - Prevents PS5 memory exhaustion
- **16 total connections** - Optimal for mixed workloads
### 🐛 Bug Fixes
- Fixed Clear All button not clearing transfer history
- Fixed connection drops when using oversized buffers
- Added proper event handlers for failed transfer context menu
- Improved error handling for retry operations
### 📝 Code Quality
- Added comprehensive inline documentation
- Improved code organization and readability
- Better error messages for failed operations
- Enhanced UI feedback for user actions
---
## Version 3.3.0 - Smart Search & Enhanced Mobile (January 26, 2026)
### 🔍 Smart Search Feature
- **Full Filesystem Indexing** - Index entire PS5 filesystem (200,000+ files)
- **Instant Search** - Lightning-fast search with wildcards (`*.pkg`, `*loader*`)
- **Size Filters** - Search by file size (`size:>1GB`, `size:<100MB`)
- **Case-Insensitive** - Matches both filename and full path
- **Navigate from Search** - Double-click results to jump to folder (Desktop) / Tap to navigate (Mobile)
- **Index Status** - Real-time indexing progress with file/directory counts
- **Smart Indexing** - Skips problematic directories (`/dev`, `/proc`, `/sys`)
### 📱 Mobile App v1.2
- **🔍 Search Tab** - Full Smart Search functionality on Android
- **Navigate to Location** - Tap search results to navigate to folder
- **Copy Path** - Copy file paths to clipboard from search results
- **Connection Manager** - Singleton pattern for reliable IP/port management
- **Improved Navigation** - Fixed MainPage reference for seamless navigation
### 🖥️ Desktop Client Updates
- **Search Tab** - New dedicated tab for Smart Search
- **💻 Shell Terminal** - Execute commands directly on PS5
- Run system commands remotely
- Real-time output display
- Command history
- Working directory support
- **Equal Panel Layout** - Local Files, PS5 Files, and Right panel now equal width
- **Improved UI** - Index Status and buttons positioned above search box
- **Debounced Search** - Smooth typing experience with 300ms debounce
### 🔧 Payload Updates
- **Indexing Commands** - `CMD_INDEX_START` (0x40), `CMD_INDEX_STATUS` (0x41), `CMD_SEARCH_INDEX` (0x42)
- **In-Memory Index** - Linked list structure for fast search
- **Wildcard Matching** - Support for `*` and `?` wildcards
- **Thread-Safe** - Mutex-protected index operations
- **Root Path Support** - Can index from `/` (entire filesystem)
### 🐛 Bug Fixes
- Fixed indexing hangs when scanning root directory
- Fixed search protocol compatibility between mobile and desktop
- Fixed navigation stack issues in mobile app
- Fixed nullable reference warnings in mobile code
- Added proper error handling for index operations
---
## Version 3.2.1 - Privacy & Bug Fixes (January 24, 2026)
### 🔒 Privacy Improvements
- **Removed disk space display** - No longer shows PS5 storage capacity (Free/Used/Total)
- **Fixed storage query bug** - Resolved syntax errors in statvfs code that could cause crashes
- **Privacy-focused** - Application no longer queries or displays sensitive storage information
### 🐛 Bug Fixes
- Fixed potential crash from malformed storage query code
- Removed unused protocol busy flag that caused compiler warnings
- Cleaned up all storage-related UI elements and backend code
---
## Version 3.2.0 - Mobile Improvements & Bug Fixes (January 24, 2026)
### 🎯 Improvements
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# 🎮 PS5 Suite v7.2.3 — Complete PS5 Management Platform
# 🚀 PS5 Upload Suite - High-Speed File Transfer
**By Manos**
All-in-one management suite for jailbroken PS5 consoles. One app — on **Windows, Linux, macOS and Android** — that does everything: high-speed file transfers, game mount/launch, decrypted save backup/restore, screenshots, live hardware monitoring, PKG streaming installs, full FPKG building on the PC, an integrated Homebrew Store, memory tools, fan control, kernel log, a remote shell — plus console LED control and DualSense lightbar support.
**Version 3.2.0 - Mobile Improvements & Bug Fixes**
![PS5 Suite — File Transfer](screenshots/file_transfer.png)
Custom high-speed file transfer system for PS5 with etaHEN. Achieves **104+ MB/s** upload speeds for large files using parallel chunked uploads!
## 📸 Screenshots
⭐ **NEW in v3.2.0:** Accurate storage display (848 GB), mobile multi-select, folder browser, bug fixes!
| | |
|---|---|
| ![File Transfer](screenshots/file_transfer.png) | ![Games](screenshots/games.png) |
| **File Transfer** — dual PC/PS5 browser, storage bar | **Games** — list, mount/launch context menu |
| ![Saves](screenshots/saves.png) | ![System Monitor](screenshots/system_monitor.png) |
| **Saves & Media** — decrypted mount/backup/restore | **System Info** — live sensors, per-core CPU, RAM |
| ![Shell](screenshots/shell.png) | ![Debug Log](screenshots/debug_log.png) |
| **Shell** — remote terminal on the console | **Debug Log** — every operation, timestamped |
📱 **Android Mobile Client available!**
![Transfer History & Multi-PS5 Support](screenshots/screenshot3.png)
![Mobile App](screenshots/mobile_screenshot.jpg)
---
## 📥 What's in this release
## 📦 Downloads
| Asset | Platform |
|---|---|
| `PS5Suite-Windows-x64.exe` | Windows 10/11 64-bit — self-contained, no .NET install needed |
| `PS5Suite-Linux-x64` | Linux 64-bit — `chmod +x` and run |
| `PS5Suite-Linux-ARM64` | ARM64 Linux (Raspberry Pi, etc.) |
| `PS5Suite-macOS-x64` | Intel Macs — `chmod +x`, Gatekeeper: right-click → Open |
| `PS5Suite-macOS-ARM64` | Apple Silicon (M1/M2/M3/M4) |
| `PS5Suite.apk` | **Android** — signed APK, full feature parity with desktop |
| `ps5_suite_server.elf` | **Required** on-console server component |
Download the latest release from the [Releases](https://github.com/manos555555/PS5-Upload-Suite/releases) page:
### 1. PS5 Server Payload
- **File:** `ps5_upload_server.elf`
- **Port:** 9113
- High-speed custom binary protocol
- 16MB socket buffers for maximum throughput
- Multi-threaded client handling
### 2. Windows GUI Client
- **File:** `PS5Upload.exe`
- Self-contained executable (no .NET installation required)
- Modern dark theme UI
- Drag & drop file/folder upload
- Real-time upload progress with speed tracking
- Transfer History with success/failed tracking
- Storage space display
### 3. 📱 Android Mobile Client
- **File:** `PS5UploadMobile.apk`
- Upload/download files from your phone
- Multi-PS5 Profiles support
- Browse PS5 filesystem
- Favorites for quick navigation
---
## 🚀 Setup (2 minutes)
## 🚀 Quick Start
1. Load a jailbreak / payload loader on the PS5 — tested with **etaHEN** and **Kstuff** (any payload loader that accepts ELFs works).
2. Open the app → expand **⚙️ Payload Settings** → **📂 Browse** → pick `payload/ps5_suite_server.elf` → **📤 Send Payload** (default port 9020).
3. The payload installs itself and starts the suite server (ports 9113–9116).
4. Press **🔍** to auto-discover the console on your LAN, or type its IP → **🔌 Connect**.
5. Done. Future payload updates go through **🔄 Self-Update Payload** (pushes the new ELF through the running server) or **⬆️ Update from GitHub**.
### Step 1: Load PS5 Payload
💾 Save your console(s) as named **connection profiles** for one-click reconnect.
1. Download `ps5_upload_server.elf` from the [Releases](https://github.com/manos555555/PS5-Upload-Suite/releases) page
2. Copy it to your PS5: `/data/etaHEN/payloads/ps5_upload_server.elf`
3. Load the payload with elfldr
4. You should see notification: `PS5 Upload Server: 192.168.0.XXX:9113 - By Manos`
### Step 2: Run Windows Client
1. Run `PS5Upload.exe` on your PC
2. Enter your PS5's IP address (e.g., `192.168.0.160`)
3. Click **Connect**
4. Browse files/folders or drag & drop
5. Click **Upload to PS5**
---
## 📂 EVERYTHING the program does — feature by feature
## 🎨 Features
### 🔌 Top bar / Connection
### PS5 Server
✅ **High-Speed Protocol** - Custom binary protocol
✅ **4MB Buffers** - Maximum throughput
✅ **Direct Disk I/O** - No temp files
✅ **Multi-threaded** - Handle multiple clients
✅ **Robust Error Handling** - Graceful failures
- **Auto-discover (🔍)** — broadcasts on the LAN and finds the PS5 automatically.
- **Profiles** — save multiple consoles by name, delete them, reconnect instantly.
- **Storage Info panel** — free/total space on the console's drive, **🔄 Refresh Storage** button.
- **Payload Settings** — pick the ELF, set the injection port (default 9020), **Send Payload**, **Self-Update Payload** (updates the running server in place), **Update from GitHub** (checks for new suite releases).
- **Buy Me a Coffee** link in the header. ❤️
### Windows Client
✅ **Modern UI** - Dark theme, maximized window for better visibility
✅ **Drag & Drop** - Files and folders
✅ **Browse PS5** - Navigate filesystem
✅ **Real-time Progress** - Speed & percentage tracking
✅ **Optimized Upload** - 8 parallel connections for 88-110 MB/s aggregate speed (NEW v2.1)
✅ **Transfer History** - Track all uploads/downloads with success/failed status (NEW v2.1)
✅ **Auto-Clear History** - Optional auto-clear on startup (NEW v2.1)
✅ **Folder Upload** - Recursive directory upload
✅ **Storage Info** - Free space display
✅ **Download Files** - Download from PS5 to PC (v2.0)
✅ **File Search** - Real-time filtering of PS5 files (v2.0)
✅ **Favorites/Bookmarks** - Quick navigation to saved paths (v2.0)
✅ **Multi-PS5 Support** - Save and switch between multiple PS5 profiles (v2.0)
---
### 📁 FILE TRANSFER (main screen — dual browser)
## 📊 Performance
Two side-by-side panes: your PC on the left, the PS5 on the right.
### v3.1.0 Optimized Results:
- ✅ **104+ MB/s** upload speed for large files (parallel chunked uploads)
- ✅ **4 parallel chunk connections** for maximum throughput
- ✅ **500MB chunks** - optimal size for PS5 disk performance
- ✅ **Real-time progress** - Speed/ETA updates during upload
- ✅ **Zero chunk failures** - Fixed race conditions
- ✅ **Fully responsive UI** throughout upload
- ✅ **No memory leaks** - stable operation
**Local PC pane**
- Browse all local drives/folders like a file manager.
- **📄 Files** — multi-select files to queue. **📁 Folder** — queue an entire folder (recursive).
- **🌐 NAS** — add a network/SMB path (`\\server\share\folder`) with **username/password login** — managed SMB client (SMBLibrary) so it works on every OS, not just Windows; credentials are kept in memory only. Guest/anonymous shares work too. Uploads stream straight from your NAS to the PS5.
- Right-click a local or NAS `.pkg` → **📦 Install on PS5** — *streams the package to the console's installer over HTTP; no 20 GB copy to the PS5 drive needed.*
- **🗑️ Clear** empties the upload queue.
### Previous Results (v1.3.0):
- ✅ **42,801 files** uploaded successfully
- ✅ **60-150 MB/s** sustained throughput
**PS5 remote pane**
- Full filesystem browser: path bar + **Go**, ⭐ **favorites** (saved per console), live **search/filter** box.
- Right-click menu: **⬇️ Download**, **📝 Rename**, **📋 Copy**, **✂️ Move**, **🗑️ Delete**, **🗑️ Delete Selected** (multi-select).
- Downloads ask where to save on the PC; folders download recursively.
| Network | Expected Upload Speed | Expected Download Speed |
|---------|----------------------|------------------------|
| **Gigabit Ethernet** | 88-110 MB/s (aggregate) | 100-120 MB/s |
| **WiFi 6 (5GHz)** | 32-70 MB/s (aggregate) | 60-80 MB/s |
| **WiFi 5 (5GHz)** | 20-50 MB/s (aggregate) | 40-60 MB/s |
**Note:** Upload speeds depend on network quality and PS5 disk write performance. WiFi has ~40-60% overhead compared to Ethernet.
**Transfer engine**
- **📤 Upload** — parallel chunked transfers; ~**280 MB/s over Ethernet** on fast LANs (2.5GbE), saturates gigabit wired links easily. Wi-Fi will be significantly slower — use a wired connection on both PC and PS5 for full speed.
- Duplicate files on the PS5 trigger a dialog: skip / overwrite / rename.
- Live progress bar with per-file %, overall speed (MB/s) and ETA. **⏹ STOP** cancels cleanly.
- **🎮 Mount Games** — mounts uploaded game dumps so they appear in the PS5's game list.
- **Transfer History** — every completed/failed transfer logged; **🔄 Retry** failed items, **🗑️ Remove**/**Clear All**.
---
### 🎮 GAMES (sidebar)
## 🛠️ Troubleshooting
- Lists every installed + mounted title: name, title ID, region, version, size, path.
- **▶ Launch Game** — boots the title directly.
- **ℹ️ View Details** — full info window (param.sfo metadata, content ID, category, versions).
- **📥 Mount Game** / **🗑️ Unmount Game** — mount/unmount game images on the fly.
- **📂 Open Path** — jumps the PS5 browser straight into that game's folder.
- **📥 Mount All** batch-mounts everything in the list.
### Connection Failed
- Make sure PS5 payload is running
- Check PS5 IP address is correct
- Verify both devices are on same network
- Check firewall settings
### Slow Upload Speed
- Use wired Ethernet connection (not WiFi)
- Close other network applications
- Check PS5 disk health
### Upload Fails
- Check PS5 has enough free space
- Verify destination path exists
- Check file permissions
---
### � GAMES → Homebrew Store
## 🔒 Security Notes
- Built-in **pkg-zone.com** catalog: browse/search every public PS5 homebrew package.
- Covers, version + author info, one-tap **📥 Install** — the package streams straight to the console installer.
- Server only accepts connections from local network
- No authentication required (local network only)
- SHUTDOWN command only works from localhost
---
### �💾 SAVES & MEDIA → Saves
## 📝 What's New in v3.2.0
- Enumerates all save data on the console (per user, per title) with size/type badges.
- **🔓 Mount (decrypt)** — mounts the save decrypted on the PS5 so its files are readable.
- **📂 Browse** — opens the Save Browser window into the mounted save's files.
- **🔒 Unmount & save** — unmounts and re-seals the save.
- **📥 Backup (decrypted)** — downloads the decrypted save contents to PC.
- **📥 Backup (raw image)** — downloads the raw encrypted save image 1:1.
- **📤 Restore** — pushes a backup back onto the console.
- **🗑️ Delete save** / **📂 Copy path**.
### 🎯 Improvements:
#### 1. 💾 Accurate Storage Display
- **Storage now matches PS5 UI** - Shows ~848 GB instead of raw 872 GB
- **Accounts for reserved space** - Same calculation as PS5 system
#### 2. 📱 Mobile App Improvements
- **Multi-select mode** - Toggle button to select multiple files/folders
- **Folder browser** - Visual folder picker for Copy/Move destinations
- **Sorted file list** - Folders always displayed at top
- **Exit confirmation** - Prompt when pressing back button
- **Delete folders** - Now supports folder deletion (not just files)
- **Batch operations** - Delete/download multiple items at once
#### 3. 🐛 Bug Fixes
- **Fixed empty folder deletion** - No more "Unexpected response" error
- **Fixed Copy/Move crash** - No longer crashes when selecting destination
- **Fixed multi-select count** - Correct item count in delete confirmation
- **Fixed folder navigation** - Can enter folders after actions complete
---
### 📷 SAVES & MEDIA → Screenshots
## 📝 What's New in v3.1.0
- Grid of all captured screenshots & video clips on the PS5 with **thumbnails**, filename, size, date.
- **⬇ Download** selected (or batch to a chosen folder), **🗑️ Delete**, **📋 Copy Path**.
- Double-click/preview to view the image full-size.
### 🚀 Performance Improvements:
#### 1. ⚡ Parallel Chunked Uploads (104 MB/s!)
- **Large files (>100MB)** are now split into 500MB chunks
- **4 parallel connections** upload chunks simultaneously
- **Result:** ~104 MB/s upload speed (2x faster than before!)
- **Fixed race condition:** First chunk creates file before others start
- **Fixed closure bug:** Correct offset/size capture for parallel tasks
#### 2. 📊 Real-time Progress Display
- **Speed display** now updates in real-time during chunked uploads
- **ETA display** shows accurate time remaining
- **Progress bar** correctly shows 0-100% for chunked files
- No more speed dropping to 0 during large file uploads
#### 3. 💾 Storage Display Improvements
- **Changed label** to "Data Storage (/data)" for clarity
- **Uses statfs with f_bavail** for more accurate available space
- **Real-time updates** every 5 seconds when connected
---
### 🖥️ SYSTEM INFO (live hardware monitor)
## 📝 What's New in v3.0.0
Everything is read **live from the console** — nothing hardcoded; values the console can't report show as unavailable.
### 🐛 Critical Bug Fixes:
- **System Information** — model (CFI-xxxx), serial number, architecture, OS version, CPU cores, physical RAM.
- **Extended Info** — firmware version, product code, uptime this boot, power-cycle count, BD drive presence, thermal alert status.
- **Live Sensors** (● LIVE, auto-refresh) — 🔥 CPU temp, 🌡️ SoC temp, ⚡ CPU frequency, 🔋 SoC power draw (watts).
- **CPU Usage** — per-core usage bars (all 8 cores) + total.
- **RAM** — used/free memory.
- **Network** — interface info + ⚡ **LAN speed test** (payload streams 16 MB, shows real Mbps).
- **Storage** — free/total per mount point.
- **Modules** — **🔄 Load** lists all loaded kernel/user modules.
#### 1. 🔧 Path Normalization Fix
- **Fixed:** Double-slash paths (`//mnt/ext1/...`) that caused directory creation to fail
- **Affected:** All file operations (upload, download, delete, rename, copy, move)
- **Solution:** Added `NormalizePath()` function in both client and server
- **Result:** 100% reliable directory creation and file uploads
#### 2. 📱 Android Mobile Client
- **NEW:** Full-featured Android app for PS5 file management
- **Multi-PS5 Profiles** - Save and switch between multiple PS5 consoles
- Upload files from phone to PS5
- Download files from PS5 with Share option
- Browse PS5 filesystem
- Favorites for quick navigation
- Debug Log with Copy to clipboard
- Transfer History tracking
#### 3. 🛠️ Server Improvements
- Path normalization in all handler functions
- More robust error handling
- Improved stability for parallel uploads
---
### 🎯 APPS (App Manager v2)
## 📝 What's New in v2.1.0
- Lists every running app/process with real data from `sceKernelGetAppInfo`: pid, app_id, title_id, name, type, per-process **CPU%** (kernel `ki_runtime` deltas) and suspended state (`ki_stat`, no IPC stall).
- **⏸ Suspend / ▶ Resume** — SIGSTOP/SIGCONT freeze, works on any app.
- **🗑️ Kill** — ForceKillApp → KillApp → SIGKILL fallback chain.
- **🧠 Coredump** — triggers a process memory dump (needs etaHEN).
### 🚀 Performance Optimizations:
#### 1. ⚡ Massive Upload Speed Boost (88-110 MB/s)
- **Server-side:** Replaced `fwrite()` with direct `write()` syscalls
- **Client-side:** 8 parallel large file uploads (optimal for PS5 disk)
- **Result:** 80-110 MB/s aggregate upload speed on Gigabit Ethernet
- **Peak bursts:** Up to 2.05 GB/s when hitting disk cache
- **Per-file:** 11-14 MB/s sustained per connection
#### 2. 📊 Transfer History
- Complete history of all uploads and downloads
- Success/Failed status tracking with error messages
- Speed statistics (average, min, max)
- Export to CSV/JSON for analysis
- Persistent storage across sessions
#### 3. 🔄 Auto-Clear History on Startup
- Optional checkbox to clear history automatically
- Useful for keeping UI clean between sessions
- Setting saved in `ps5_upload_settings.json`
#### 4. 🖥️ Maximized Window UI
- Application opens in full-screen mode by default
- Better visibility for large file transfers
- Can be resized/restored as needed
### Technical Improvements:
- ✅ **16MB socket buffers** (up from 4MB) for maximum throughput
- ✅ **Per-file mutex locking** - Parallel writes without race conditions
- ✅ **File pre-allocation** - Reduces disk fragmentation for large files
- ✅ **Direct syscalls** - Bypasses stdio buffering overhead
---
### ⚡ POWER & DEVICES
## 📝 What's New in v2.0.0
- **Power** — reboot / shutdown / rest mode from the app.
- **USB drives** — list mounted USB storage.
- **🎮 Controller (DualSense)** — live pad state + controller info read through a remote bridge into `SceShellUI` (the payload gets no pad session of its own, so it resolves the real logged-in user remotely — nothing hardcoded). **Lightbar**: set any RGB color.
- **💡 Console LED** — real `/dev/icc_indicator` interface with three hardware channels (blue `0x01` / white `0x11` / amber `0x21` — verified on hardware): pick a color, run effects (breathe, sunrise, blink, chase…), `auto` hands control back to the system.
- **🔔 Notify** — push a custom notification to the PS5 screen.
- **📀 Disc Dump** — dump the inserted BD disc to `/user/disc` with live progress + cancel.
- **🔊 Beeper** — console beep / mute.
### 🎉 4 Major New Features:
#### 1. 📥 Download Files (PS5 → PC)
- Right-click any file → "⬇️ Download to PC"
- Save file dialog for destination selection
- Real-time progress tracking with speed display
- Optimized with sendfile for maximum speed
#### 2. 🔍 File Search
- Search box in PS5 Files panel
- Real-time filtering as you type
- Case-insensitive search
- Quick "Clear" button to reset
#### 3. ⭐ Favorites/Bookmarks
- Save frequently used PS5 paths
- Quick dropdown navigation
- Add/Remove favorite paths
- Persistent storage in JSON
#### 4. 🎮 Multi-PS5 Support
- Save multiple PS5 profiles (IP + name)
- Quick switch between different PS5 consoles
- Dropdown profile selector
- Persistent profile storage
### Previous Stability (v1.3.0):
- ✅ **Zero connection drops** - 5 minute socket timeout + aggressive keepalive
- ✅ **Fully responsive UI** - Async updates + throttled logging
- ✅ **No memory leaks** - Proper resource disposal
- ✅ **Tested:** 42,801 files uploaded with 100% success rate
---
### 🔧 TOOLS → Shell
## 📝 License
- Run shell commands directly on the PS5 — type, Enter, output streams back.
- Scrollable session history, **🗑️ Clear**, **💾 Save Log** to a PC file.
This software is provided as-is for personal use.
---
### 🔧 TOOLS → Search
## 👤 Author
- **🔄 Start Index** — the payload crawls the PS5 filesystem and builds a searchable index.
- Instant search across **every** file/folder on the console — results open straight in the browser.
- **🔃 Refresh** rebuilds, **🗑️ Clear** wipes the index.
**Manos**
Created with ❤️ for the PS5 homebrew community
---
### 🔧 TOOLS → Fan Control
## 🙏 Credits
- Reads the current fan threshold + live temperature.
- **🌡️ Set Threshold** — custom temperature target.
- Presets: **❄️ Cool (50 °C)**, **⚖️ Balanced (60 °C)**, **🔇 Quiet (70 °C)**.
- PS5 SDK
- etaHEN
- Inspired by ps5upload by PhantomPtr
- PS5 homebrew community
---
### 🔧 TOOLS → Memory
## 📞 Support
- **Process list** of running PS5 processes (**↻ refresh**).
- **🔍 First Scan / 🔎 Next Scan** — cheat-style value scanning in a process's memory.
- **📖 Read** (hex dump, 256 B) and **✏️ Write** at arbitrary addresses — full debugging/patching toolkit.
For issues or questions, please open an issue on GitHub.
---
### 🔧 TOOLS → Kernel Log
- Live kernel log viewer — choose **Last 32 KB / Last 128 KB / Full buffer**.
- **Auto (3s)** checkbox for continuous refresh, **🔄 Refresh** manual.
- **📋 Copy** to clipboard, **💾 Save…** to file.
---
### 🔧 TOOLS → PKG
- **Install PKG** — three ways:
- **📋 Browse PS5** — pick a `.pkg` already on the console.
- **💻 Browse PC** — pick a local `.pkg`; it's **streamed over HTTP** (ranged requests, persistent keep-alive connections, 512 KB relay) straight into the PS5 installer. Verified with a 22.7 GB package.
- Via the local-pane right-click "Install on PS5".
- **🔄 Check Status** — queries the console's installer for progress/result.
- Staged `.pkg` files on the PS5 are **auto-deleted** after successful install.
- PS5 notifications show the real package name (not a generic label).
- **Convert to FPKG** — turn an extracted game folder into an installable fake package **entirely on the PC**:
- Point at the source folder (with `sce_sys`), choose output, done.
- Auto-fills title ID / content ID / version from `param.json`.
- Optional **fake-signing** of `eboot.bin`, `*.elf`, `*.prx`, `*.sprx` (originals restored automatically after the build).
- Builds the full PS5 container: inner PFS image, encrypted+signed outer PFS, CNT entry table, all SHA3-256 digests, RSA-3072 signatures, FIH finalization — powered by the bundled **LibProsperoPkg** engine.
- Output verified against real package structure (field-accurate, validator-tested).
---
### 🧾 DEBUG LOG (sidebar)
- Timestamped log of **every** operation the app performs — connections, transfers, errors, PS5 responses.
- **📋 Copy Log**, **🗑️ Clear Log**; a `ps5suite_*.log` file is also written automatically next to the executable for post-mortem debugging.
- **Failed transfers** section with per-item **🔄 Retry** and **🗑️ Remove**.
---
## 🔧 Technical details
| Component | Technology |
|---|---|
| Client (Windows/Linux/macOS/Android) | C# / .NET 10, **Avalonia UI** — one shared codebase everywhere |
| On-console payload | C, built with the **PS5 Payload SDK** (`prospero-clang`) |
| FPKG engine | **LibProsperoPkg** (bundled) — CNT/PFS/PFSC/PFSv3/FIH build, read & verify |
| Transfer protocol | Raw TCP, chunked + parallel streams |
| Suite server ports | 9113–9116 |
| Local PKG streamer ports | 18990–19009 |
| Payload proxy port | 13801+ |
- All heavy work (transfers, FPKG builds) runs on background threads — the UI never freezes.
- **The Android app is the same Avalonia codebase** — shared protocol layer, same dark theme and the same feature set as the desktop build, wrapped in a hamburger-navigation layout for touch. Source is in `client-android/`; a signed `PS5Suite.apk` ships in every release.
---
## 📱 Android app
- Same Avalonia UI/protocol as desktop — every feature above works on Android: transfers, games, store, saves, system info, tools, devices, debug log.
- Side **☰ hamburger menu** navigation, signed APK, version synced with desktop releases.
- Install → enter PS5 IP → Connect. Same payload, same ports.
---
## 🐞 Found a bug?
Please report it in the **[Issues](https://github.com/manos555555/PS5-Suite/issues)** section — include your firmware, what you were doing, and any error message or log output (the app's Debug Log tab + the `ps5suite_*.log` file next to the executable help a lot). Every report gets looked at — the last two fixes came straight from user reports. 🙏
---
## ⚠️ Disclaimer
Requires a jailbroken PS5 with a payload loader. Save backup/restore and memory write features modify console state — **use at your own risk**. For personal/educational use; no copyrighted content included.
**Enjoy. — Manos**
**Enjoy blazing-fast file transfers on your PS5!** 🚀
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.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
.com.apple.timemachine.donotpresent
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
# Windows thumbnail cache files
Thumbs.db
ehthumbs.db
ehthumbs_vista.db
# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
# JetBrains Rider
.idea/
*.sln.iml
##
## Visual Studio Code
##
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
-18
View File
@@ -1,18 +0,0 @@
<Project>
<!-- https://learn.microsoft.com/en-us/nuget/consume-packages/central-package-management -->
<PropertyGroup>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<!-- Avalonia packages -->
<PackageVersion Include="Avalonia" Version="11.0.6" />
<PackageVersion Include="Avalonia.Themes.Fluent" Version="11.0.6" />
<PackageVersion Include="Avalonia.Fonts.Inter" Version="11.0.6" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.6" />
<PackageVersion Include="Avalonia.iOS" Version="11.0.6" />
<PackageVersion Include="Avalonia.Browser" Version="11.0.6" />
<PackageVersion Include="Avalonia.Android" Version="11.0.6" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.2.2" />
</ItemGroup>
</Project>
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@@ -1,21 +0,0 @@
using Android.App;
using Android.Content.PM;
using Avalonia;
using Avalonia.Android;
namespace PS5SuiteAndroid.Android;
[Activity(
Label = "PS5 Suite",
Theme = "@style/MyTheme.NoActionBar",
Icon = "@drawable/icon",
MainLauncher = true,
ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize | ConfigChanges.UiMode)]
public class MainActivity : AvaloniaMainActivity<App>
{
protected override AppBuilder CustomizeAppBuilder(AppBuilder builder)
{
return base.CustomizeAppBuilder(builder)
.WithInterFont();
}
}
@@ -1,27 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0-android</TargetFramework>
<SupportedOSPlatformVersion>23</SupportedOSPlatformVersion>
<Nullable>enable</Nullable>
<ApplicationId>com.manos.ps5suite</ApplicationId>
<ApplicationVersion>7</ApplicationVersion>
<ApplicationDisplayVersion>7.2.3</ApplicationDisplayVersion>
<ApplicationTitle>PS5 Suite</ApplicationTitle>
<AndroidPackageFormat>apk</AndroidPackageFormat>
<AndroidEnableProfiledAot>false</AndroidEnableProfiledAot>
</PropertyGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\icon.jpg" />
<AndroidResource Include="Resources\drawable\splash_screen.xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Android" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PS5SuiteAndroid\PS5SuiteAndroid.csproj" />
</ItemGroup>
</Project>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application android:label="PS5 Suite" android:icon="@drawable/icon" />
</manifest>
@@ -1,44 +0,0 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.
@@ -1,66 +0,0 @@
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt">
<aapt:attr name="android:drawable">
<vector
android:name="vector"
android:width="128dp"
android:height="128dp"
android:viewportWidth="128"
android:viewportHeight="128">
<group
android:name="wrapper"
android:translateX="21"
android:translateY="21">
<group android:name="group">
<path
android:name="path"
android:pathData="M 74.853 85.823 L 75.368 85.823 C 80.735 85.823 85.144 81.803 85.761 76.602 L 85.836 41.76 C 85.225 18.593 66.254 0 42.939 0 C 19.24 0 0.028 19.212 0.028 42.912 C 0.028 66.357 18.831 85.418 42.18 85.823 L 74.853 85.823 Z"
android:strokeWidth="1"/>
<path
android:name="path_1"
android:pathData="M 43.059 14.614 C 29.551 14.614 18.256 24.082 15.445 36.743 C 18.136 37.498 20.109 39.968 20.109 42.899 C 20.109 45.831 18.136 48.301 15.445 49.055 C 18.256 61.716 29.551 71.184 43.059 71.184 C 47.975 71.184 52.599 69.93 56.628 67.723 L 56.628 70.993 L 71.344 70.993 L 71.344 44.072 C 71.357 43.714 71.344 43.26 71.344 42.899 C 71.344 27.278 58.68 14.614 43.059 14.614 Z M 29.51 42.899 C 29.51 35.416 35.576 29.35 43.059 29.35 C 50.541 29.35 56.607 35.416 56.607 42.899 C 56.607 50.382 50.541 56.448 43.059 56.448 C 35.576 56.448 29.51 50.382 29.51 42.899 Z"
android:strokeWidth="1"
android:fillType="evenOdd"/>
<path
android:name="path_2"
android:pathData="M 18.105 42.88 C 18.105 45.38 16.078 47.407 13.579 47.407 C 11.079 47.407 9.052 45.38 9.052 42.88 C 9.052 40.381 11.079 38.354 13.579 38.354 C 16.078 38.354 18.105 40.381 18.105 42.88 Z"
android:strokeWidth="1"/>
</group>
</group>
</vector>
</aapt:attr>
<target android:name="path">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:duration="1000"
android:valueFrom="#00ffffff"
android:valueTo="#161c2d"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
<target android:name="path_1">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:duration="1000"
android:valueFrom="#00ffffff"
android:valueTo="#f9f9fb"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
<target android:name="path_2">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:duration="1000"
android:valueFrom="#00ffffff"
android:valueTo="#f9f9fb"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
</animated-vector>
@@ -1,71 +0,0 @@
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt">
<aapt:attr name="android:drawable">
<vector
android:name="vector"
android:width="128dp"
android:height="128dp"
android:viewportWidth="128"
android:viewportHeight="128">
<group
android:name="wrapper"
android:translateX="21"
android:translateY="21">
<group android:name="group">
<path
android:name="path"
android:pathData="M 74.853 85.823 L 75.368 85.823 C 80.735 85.823 85.144 81.803 85.761 76.602 L 85.836 41.76 C 85.225 18.593 66.254 0 42.939 0 C 19.24 0 0.028 19.212 0.028 42.912 C 0.028 66.357 18.831 85.418 42.18 85.823 L 74.853 85.823 Z"
android:fillColor="#00ffffff"
android:strokeWidth="1"/>
<path
android:name="path_1"
android:pathData="M 43.059 14.614 C 29.551 14.614 18.256 24.082 15.445 36.743 C 18.136 37.498 20.109 39.968 20.109 42.899 C 20.109 45.831 18.136 48.301 15.445 49.055 C 18.256 61.716 29.551 71.184 43.059 71.184 C 47.975 71.184 52.599 69.93 56.628 67.723 L 56.628 70.993 L 71.344 70.993 L 71.344 44.072 C 71.357 43.714 71.344 43.26 71.344 42.899 C 71.344 27.278 58.68 14.614 43.059 14.614 Z M 29.51 42.899 C 29.51 35.416 35.576 29.35 43.059 29.35 C 50.541 29.35 56.607 35.416 56.607 42.899 C 56.607 50.382 50.541 56.448 43.059 56.448 C 35.576 56.448 29.51 50.382 29.51 42.899 Z"
android:fillColor="#00ffffff"
android:strokeWidth="1"
android:fillType="evenOdd"/>
<path
android:name="path_2"
android:pathData="M 18.105 42.88 C 18.105 45.38 16.078 47.407 13.579 47.407 C 11.079 47.407 9.052 45.38 9.052 42.88 C 9.052 40.381 11.079 38.354 13.579 38.354 C 16.078 38.354 18.105 40.381 18.105 42.88 Z"
android:fillColor="#00ffffff"
android:strokeWidth="1"/>
</group>
</group>
</vector>
</aapt:attr>
<target android:name="path_2">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:startOffset="100"
android:duration="900"
android:valueFrom="#00ffffff"
android:valueTo="#161c2d"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
<target android:name="path">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:duration="500"
android:valueFrom="#00ffffff"
android:valueTo="#f9f9fb"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
<target android:name="path_1">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:startOffset="100"
android:duration="900"
android:valueFrom="#00ffffff"
android:valueTo="#161c2d"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
</animated-vector>
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@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<color android:color="@color/splash_background"/>
</item>
<item android:drawable="@drawable/avalonia_anim"
android:width="120dp"
android:height="120dp"
android:gravity="center" />
</layer-list>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="splash_background">#212121</color>
</resources>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MyTheme" parent="Theme.AppCompat.NoActionBar">
<item name="android:windowActionBar">false</item>
<item name="android:windowNoTitle">true</item>
</style>
<style name="MyTheme.Main" parent="MyTheme">
<item name="android:windowBackground">@color/splash_background</item>
<item name="android:windowIsTranslucent">true</item>
</style>
</resources>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="splash_background">#FFFFFF</color>
</resources>
@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MyTheme">
</style>
<style name="MyTheme.NoActionBar" parent="@style/Theme.AppCompat.DayNight.NoActionBar">
<item name="android:windowActionBar">false</item>
<item name="android:windowBackground">@drawable/splash_screen</item>
<item name="android:windowNoTitle">true</item>
</style>
</resources>
@@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.WebAssembly">
<PropertyGroup>
<TargetFramework>net10.0-browser</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
<OverrideHtmlAssetPlaceholders>true</OverrideHtmlAssetPlaceholders>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Browser" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PS5SuiteAndroid\PS5SuiteAndroid.csproj" />
</ItemGroup>
<ItemGroup>
<StaticWebAssetFingerprintPattern Include="JS" Pattern="*.js" Expression="#[.{fingerprint}]!" />
</ItemGroup>
</Project>
@@ -1,15 +0,0 @@
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Browser;
using PS5SuiteAndroid;
internal sealed partial class Program
{
private static Task Main(string[] args) => BuildAvaloniaApp()
.WithInterFont()
.StartBrowserAppAsync("out");
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>();
}
@@ -1 +0,0 @@
[assembly:System.Runtime.Versioning.SupportedOSPlatform("browser")]
@@ -1,13 +0,0 @@
{
"profiles": {
"PS5SuiteAndroid.Browser": {
"commandName": "Project",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "https://localhost:7169;http://localhost:5235",
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}"
}
}
}
@@ -1,58 +0,0 @@
/* HTML styles for the splash screen */
.avalonia-splash {
position: absolute;
height: 100%;
width: 100%;
background: white;
font-family: 'Outfit', sans-serif;
justify-content: center;
align-items: center;
display: flex;
pointer-events: none;
}
/* Light theme styles */
@media (prefers-color-scheme: light) {
.avalonia-splash {
background: white;
}
.avalonia-splash h2 {
color: #1b2a4e;
}
.avalonia-splash a {
color: #0D6EFD;
}
}
@media (prefers-color-scheme: dark) {
.avalonia-splash {
background: #1b2a4e;
}
.avalonia-splash h2 {
color: white;
}
.avalonia-splash a {
color: white;
}
}
.avalonia-splash h2 {
font-weight: 400;
font-size: 1.5rem;
}
.avalonia-splash a {
text-decoration: none;
font-size: 2.5rem;
display: block;
}
.avalonia-splash.splash-close {
transition: opacity 200ms, display 200ms;
display: none;
opacity: 0;
}
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@@ -1,39 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>PS5SuiteAndroid.Browser</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="preload" id="webassembly" />
<script type="importmap"></script>
<script type='module' src="main#[.{fingerprint}].js"></script>
<link rel="stylesheet" href="./app.css" />
</head>
<body style="margin: 0; overflow: hidden">
<div id="out">
<div class="avalonia-splash">
<h2>
Powered by
<a href="https://www.avaloniaui.net/" target="_blank">
<svg width="266" height="52" viewBox="0 0 266 52" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M55.8592 47.3941C54.9035 47.3941 54.1184 47.1723 53.504 46.7285C52.9237 46.2848 52.5483 45.6875 52.3776 44.9365C52.2411 44.1856 52.3947 43.3493 52.8384 42.4277L65.9456 13.7045C66.4917 12.544 67.1403 11.7077 67.8912 11.1957C68.6421 10.6496 69.5125 10.3765 70.5024 10.3765C71.4923 10.3765 72.3627 10.6496 73.1136 11.1957C73.8645 11.7077 74.496 12.544 75.008 13.7045L88.2176 42.4277C88.6613 43.3493 88.8149 44.2027 88.6784 44.9877C88.576 45.7387 88.2347 46.336 87.6544 46.7797C87.0741 47.1893 86.3232 47.3941 85.4016 47.3941C84.2411 47.3941 83.3365 47.1211 82.688 46.5749C82.0736 46.0288 81.5275 45.1755 81.0496 44.0149L78.9279 39.0997H62.0415L59.9552 44.0149C59.4432 45.2096 58.8971 46.08 58.3168 46.6261C57.7707 47.1381 56.9515 47.3941 55.8592 47.3941ZM70.4 19.2853L64.6844 32.9045H76.2627L70.5024 19.2853H70.4Z" fill="currentColor"/>
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</svg>
</a>
</h2>
</div>
</div>
</body>
</html>
@@ -1,13 +0,0 @@
import { dotnet } from './_framework/dotnet.js'
const is_browser = typeof window != "undefined";
if (!is_browser) throw new Error(`Expected to be running in a browser`);
const dotnetRuntime = await dotnet
.withDiagnosticTracing(false)
.withApplicationArgumentsFromQuery()
.create();
const config = dotnetRuntime.getConfig();
await dotnetRuntime.runMain(config.mainAssemblyName, [globalThis.location.href]);
@@ -1,21 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<!--If you are willing to use platform-specific APIs, use conditional compilation.
See https://docs.avaloniaui.net/docs/guides/platforms/platform-specific-code/dotnet for more details.-->
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Desktop" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PS5SuiteAndroid\PS5SuiteAndroid.csproj" />
</ItemGroup>
</Project>
@@ -1,21 +0,0 @@
using System;
using Avalonia;
namespace PS5SuiteAndroid.Desktop;
sealed class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace();
}
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<!-- This manifest is used on Windows only.
Don't remove it as it might cause problems with window transparency and embedded controls.
For more details visit https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests -->
<assemblyIdentity version="1.0.0.0" name="PS5SuiteAndroid.Desktop"/>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on
and is designed to work with. Uncomment the appropriate elements
and Windows will automatically select the most compatible environment. -->
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
</assembly>
@@ -1,23 +0,0 @@
using Foundation;
using UIKit;
using Avalonia;
using Avalonia.Controls;
using Avalonia.iOS;
using Avalonia.Media;
namespace PS5SuiteAndroid.iOS;
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
#pragma warning disable CA1711 // Identifiers should not have incorrect suffix
public partial class AppDelegate : AvaloniaAppDelegate<App>
#pragma warning restore CA1711 // Identifiers should not have incorrect suffix
{
protected override AppBuilder CustomizeAppBuilder(AppBuilder builder)
{
return base.CustomizeAppBuilder(builder)
.WithInterFont();
}
}
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>PS5SuiteAndroid</string>
<key>CFBundleIdentifier</key>
<string>companyName.PS5SuiteAndroid</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>13.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
@@ -1,14 +0,0 @@
using UIKit;
namespace PS5SuiteAndroid.iOS;
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
@@ -1,16 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.0</SupportedOSPlatformVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia.iOS" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PS5SuiteAndroid\PS5SuiteAndroid.csproj" />
</ItemGroup>
</Project>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207" />
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1" />
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" />
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder" />
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2022 " textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21" />
<fontDescription key="fontDescription" type="system" pointSize="17" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="PS5SuiteAndroid" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43" />
<fontDescription key="fontDescription" type="boldSystem" pointSize="36" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC" />
<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk" />
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l" />
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0" />
<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9" />
<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g" />
</constraints>
<nil key="simulatedStatusBarMetrics" />
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics" />
<point key="canvasLocation" x="548" y="455" />
</view>
</objects>
</document>
-11
View File
@@ -1,11 +0,0 @@
<Solution>
<Project Path="PS5SuiteAndroid.Android/PS5SuiteAndroid.Android.csproj">
<Deploy />
</Project>
<Project Path="PS5SuiteAndroid.Browser/PS5SuiteAndroid.Browser.csproj" />
<Project Path="PS5SuiteAndroid.Desktop/PS5SuiteAndroid.Desktop.csproj" />
<Project Path="PS5SuiteAndroid.iOS/PS5SuiteAndroid.iOS.csproj">
<Deploy />
</Project>
<Project Path="PS5SuiteAndroid/PS5SuiteAndroid.csproj" />
</Solution>
-14
View File
@@ -1,14 +0,0 @@
<Application xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:PS5SuiteAndroid"
x:Class="PS5SuiteAndroid.App"
RequestedThemeVariant="Dark">
<Application.DataTemplates>
<local:ViewLocator />
</Application.DataTemplates>
<Application.Styles>
<FluentTheme />
</Application.Styles>
</Application>
@@ -1,35 +0,0 @@
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
using PS5SuiteAndroid.ViewModels;
using PS5SuiteAndroid.Views;
namespace PS5SuiteAndroid;
public partial class App : Application
{
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.MainWindow = new MainWindow
{
DataContext = new MainViewModel()
};
}
else if (ApplicationLifetime is ISingleViewApplicationLifetime singleViewPlatform)
{
singleViewPlatform.MainView = new MainView
{
DataContext = new MainViewModel()
};
}
base.OnFrameworkInitializationCompleted();
}
}
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@@ -1,18 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<AvaloniaResource Include="Assets\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.Themes.Fluent" />
<PackageReference Include="Avalonia.Fonts.Inter" />
<PackageReference Include="CommunityToolkit.Mvvm" />
</ItemGroup>
</Project>
File diff suppressed because it is too large. Load diff
@@ -1,37 +0,0 @@
using System;
using System.Diagnostics.CodeAnalysis;
using Avalonia.Controls;
using Avalonia.Controls.Templates;
using PS5SuiteAndroid.ViewModels;
namespace PS5SuiteAndroid;
/// <summary>
/// Given a view model, returns the corresponding view if possible.
/// </summary>
[RequiresUnreferencedCode(
"Default implementation of ViewLocator involves reflection which may be trimmed away.",
Url = "https://docs.avaloniaui.net/docs/concepts/view-locator")]
public class ViewLocator : IDataTemplate
{
public Control? Build(object? param)
{
if (param is null)
return null;
var name = param.GetType().FullName!.Replace("ViewModel", "View", StringComparison.Ordinal);
var type = Type.GetType(name);
if (type != null)
{
return (Control)Activator.CreateInstance(type)!;
}
return new TextBlock { Text = "Not Found: " + name };
}
public bool Match(object? data)
{
return data is ViewModelBase;
}
}
@@ -1,8 +0,0 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace PS5SuiteAndroid.ViewModels;
public partial class MainViewModel : ViewModelBase
{
public string Greeting { get; set; } = "PS5 Suite";
}
@@ -1,7 +0,0 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace PS5SuiteAndroid.ViewModels;
public abstract class ViewModelBase : ObservableObject
{
}
@@ -1,754 +0,0 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="400" d:DesignHeight="800"
x:Class="PS5SuiteAndroid.Views.MainView"
Background="#1E1E1E">
<Grid RowDefinitions="Auto,*,Auto">
<!-- Header -->
<Border Grid.Row="0" Background="#252526" Padding="10,15,15,15">
<Grid ColumnDefinitions="Auto,*">
<Button Grid.Column="0" x:Name="MenuButton" Content="☰" FontSize="18"
Background="Transparent" Foreground="#0E9CFF" Padding="8,0"
VerticalAlignment="Center" Click="MenuButton_Click"/>
<StackPanel Grid.Column="1" Margin="8,0,0,0">
<StackPanel Orientation="Horizontal">
<Ellipse x:Name="StatusIndicator" Width="10" Height="10" Fill="#FF6B35" Margin="0,0,6,0" VerticalAlignment="Center"/>
<TextBlock Text="PS5 Suite" FontSize="20" FontWeight="Bold" Foreground="#0E9CFF"/>
</StackPanel>
<TextBlock x:Name="ConnectionStatusText" Text="Disconnected" FontSize="11" Foreground="#A0A0A0"/>
</StackPanel>
</Grid>
</Border>
<!-- Navigation drawer + content -->
<SplitView Grid.Row="1" x:Name="NavDrawer" DisplayMode="Overlay"
CompactPaneLength="0" OpenPaneLength="250"
PaneBackground="#252526" IsPaneOpen="False">
<SplitView.Pane>
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Background="#2D2D30" Padding="15,12">
<TextBlock Text="Menu" FontSize="14" FontWeight="Bold" Foreground="#0E9CFF"/>
</Border>
<ListBox Grid.Row="1" x:Name="NavList" Background="Transparent"
SelectionChanged="NavList_SelectionChanged">
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Padding" Value="15,13"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="Foreground" Value="#E0E0E0"/>
</Style>
<Style Selector="ListBoxItem:selected">
<Setter Property="Background" Value="#0E639C"/>
</Style>
<Style Selector="ListBoxItem:pointerover">
<Setter Property="Background" Value="#3E3E42"/>
</Style>
</ListBox.Styles>
<ListBoxItem>🔌 Connect</ListBoxItem>
<ListBoxItem>📁 File Transfer</ListBoxItem>
<ListBoxItem>🎮 Games</ListBoxItem>
<ListBoxItem>🛒 Homebrew Store</ListBoxItem>
<ListBoxItem>💾 Saves &amp; Media</ListBoxItem>
<ListBoxItem>🖥️ System Info</ListBoxItem>
<ListBoxItem>🛠️ Tools</ListBoxItem>
<ListBoxItem>⚡ Devices</ListBoxItem>
<ListBoxItem>📋 Debug Log</ListBoxItem>
</ListBox>
</Grid>
</SplitView.Pane>
<SplitView.Content>
<Panel x:Name="ContentHost" Background="#1E1E1E">
<!-- Connect Tab -->
<Panel x:Name="PageConnect">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="PS5 IP Address" Foreground="#A0A0A0" FontSize="14"/>
<TextBox x:Name="IpAddressInput" Text="192.168.1.100" Background="#2D2D30"
BorderBrush="#3E3E42" Padding="12" FontSize="16"/>
<Button x:Name="ConnectButton" Content="Connect" Background="#007ACC"
Foreground="White" Padding="15" HorizontalAlignment="Stretch"
HorizontalContentAlignment="Center" FontSize="16" Click="ConnectButton_Click"/>
</StackPanel>
</Border>
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<TextBlock Text="Quick Actions" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Content="📁 Browse Files" Background="#3E3E42" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="BrowseFilesButton_Click"/>
<Button Content="🎮 View Games" Background="#3E3E42" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="ViewGamesButton_Click"/>
<Button Content="🖥️ System Info" Background="#3E3E42" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="SystemInfoButton_Click"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- Files Tab -->
<Panel x:Name="PageFiles" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Background="#252526" Padding="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock x:Name="CurrentPathText" Text="/data" Foreground="#A0A0A0"
VerticalAlignment="Center" TextTrimming="CharacterEllipsis"/>
<Button Grid.Column="1" Content="⬆️" Background="#3E3E42" Padding="10" Click="GoUpButton_Click"/>
</Grid>
</Border>
<ListBox Grid.Row="1" x:Name="FilesListBox" Background="#1E1E1E"
SelectionMode="Single" DoubleTapped="FilesListBox_DoubleTapped">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="12" Margin="4">
<Grid ColumnDefinitions="Auto,*,Auto">
<TextBlock Grid.Column="0" Text="{Binding Icon}" FontSize="24" Margin="0,0,12,0"/>
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock Text="{Binding Name}" FontSize="14" FontWeight="SemiBold"/>
<TextBlock Text="{Binding SizeText}" FontSize="11" Foreground="#808080"/>
</StackPanel>
<TextBlock Grid.Column="2" Text="›" FontSize="20" Foreground="#808080"
VerticalAlignment="Center" IsVisible="{Binding IsDirectory}"/>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</Panel>
<!-- Games Tab -->
<Panel x:Name="PageGames" IsVisible="False">
<Grid RowDefinitions="Auto,Auto,*">
<Border Grid.Row="0" Background="#252526" Padding="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="Mounted Games" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="10" Click="RefreshGamesButton_Click"/>
</Grid>
</Border>
<StackPanel Grid.Row="1" Orientation="Horizontal" Spacing="8" Margin="10,6">
<Button Content="🎮 Mount All" Background="#007ACC" Foreground="White" Padding="12" Click="MountGamesButton_Click"/>
<Button Content="▶️ Launch" Background="#3E3E42" Foreground="White" Padding="12" Click="LaunchGameButton_Click"/>
<Button Content="🗑️ Unmount" Background="#3E3E42" Foreground="White" Padding="12" Click="UnmountGameButton_Click"/>
</StackPanel>
<ListBox Grid.Row="2" x:Name="GamesListBox" Background="#1E1E1E">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="8" Padding="12" Margin="4">
<Grid ColumnDefinitions="Auto,*">
<Border Grid.Column="0" Width="60" Height="60" Background="#3E3E42"
CornerRadius="8" Margin="0,0,12,0">
<TextBlock Text="🎮" FontSize="28" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Border>
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock Text="{Binding Name}" FontSize="14" FontWeight="Bold" TextTrimming="CharacterEllipsis"/>
<TextBlock Text="{Binding TitleId}" FontSize="12" Foreground="#0E9CFF"/>
<TextBlock Text="{Binding SizeText}" FontSize="11" Foreground="#808080"/>
</StackPanel>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</Panel>
<!-- Store Tab -->
<Panel x:Name="PageStore" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Background="#252526" Padding="10">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBox x:Name="StoreSearchBox" Watermark="Search homebrew..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10"
TextChanged="StoreSearch_TextChanged"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="10" Click="StoreRefresh_Click"/>
</Grid>
<TextBlock x:Name="StoreStatusText" Text="Tap 🔄 to fetch pkg-zone catalog" Foreground="#808080" FontSize="11"/>
</StackPanel>
</Border>
<ListBox Grid.Row="1" x:Name="StoreListBox" Background="#1E1E1E">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="8" Padding="12" Margin="4">
<Grid ColumnDefinitions="Auto,*,Auto">
<Border Grid.Column="0" Width="52" Height="52" Background="#3E3E42"
CornerRadius="8" Margin="0,0,12,0" ClipToBounds="True">
<Panel>
<TextBlock Text="📦" FontSize="24" HorizontalAlignment="Center" VerticalAlignment="Center"/>
<Image Source="{Binding Cover}" Stretch="UniformToFill"/>
</Panel>
</Border>
<StackPanel Grid.Column="1" VerticalAlignment="Center" Margin="0,0,8,0">
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="Bold" TextTrimming="CharacterEllipsis"/>
<TextBlock Text="{Binding Id}" FontSize="11" Foreground="#0E9CFF"/>
<TextBlock FontSize="10" Foreground="#808080">
<Run Text="{Binding Version}"/><Run Text=" · "/><Run Text="{Binding Author}"/>
</TextBlock>
</StackPanel>
<Button Grid.Column="2" Content="📥" Background="#007ACC" Foreground="White"
Padding="8" VerticalAlignment="Center" Tag="{Binding Id}" Click="StoreInstall_Click"/>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</Panel>
<!-- Saves & Media Tab -->
<Panel x:Name="PageSaves" IsVisible="False">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<!-- Save Images Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="💾 Save Images" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄 Scan" Background="#3E3E42" Padding="8" Click="SaveScanButton_Click"/>
</Grid>
<TextBlock x:Name="SaveMountStatusText" Text="No save mounted" Foreground="#808080" FontSize="11"/>
<ListBox x:Name="SavesListBox" Background="#1E1E1E" MaxHeight="300">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="10" Margin="3">
<StackPanel>
<TextBlock Text="{Binding SaveName}" FontSize="13" FontWeight="SemiBold"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBlock Text="{Binding TitleId}" FontSize="11" Foreground="#0E9CFF"/>
<TextBlock Text="{Binding TypeBadge}" FontSize="11" Foreground="#9C27B0"/>
<TextBlock Text="{Binding SizeDisplay}" FontSize="11" Foreground="#808080"/>
</StackPanel>
</StackPanel>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="🔓 Mount" Background="#007ACC" Foreground="White" Padding="10" Click="SaveMountButton_Click"/>
<Button Content="🔒 Unmount" Background="#3E3E42" Foreground="White" Padding="10" Click="SaveUnmountButton_Click"/>
<Button Content="🗑️ Delete" Background="#DC3545" Foreground="White" Padding="10" Click="SaveDeleteButton_Click"/>
</StackPanel>
<TextBlock Text="Mounted saves are browsable at /data/save_mnt" Foreground="#606060" FontSize="10"/>
</StackPanel>
</Border>
<!-- Screenshots Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="📸 Screenshots" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="ScreenshotsRefreshButton_Click"/>
</Grid>
<Button Content="📸 Capture Screenshot" Background="#007ACC" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="CaptureScreenshotButton_Click"/>
<ListBox x:Name="ScreenshotsListBox" Background="#1E1E1E" MaxHeight="260">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="10" Margin="3">
<StackPanel>
<TextBlock Text="{Binding FileName}" FontSize="12" FontWeight="SemiBold"/>
<TextBlock FontSize="10" Foreground="#808080">
<Run Text="{Binding DateDisplay}"/><Run Text=" · "/><Run Text="{Binding SizeDisplay}"/>
</TextBlock>
</StackPanel>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<Button Content="🗑️ Delete Selected" Background="#DC3545" Foreground="White"
Padding="10" HorizontalAlignment="Stretch" Click="ScreenshotDeleteButton_Click"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- System Tab -->
<Panel x:Name="PageSystem" IsVisible="False">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<!-- Sensors Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🌡️ Live Sensors" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="RefreshSensorsButton_Click"/>
</Grid>
<Grid ColumnDefinitions="*,*" RowDefinitions="Auto,Auto">
<StackPanel Grid.Row="0" Grid.Column="0" Margin="0,0,8,8">
<TextBlock Text="CPU Temp" Foreground="#808080" FontSize="11"/>
<TextBlock x:Name="CpuTempText" Text="—°C" Foreground="#FFA500" FontSize="20" FontWeight="Bold"/>
<ProgressBar x:Name="CpuTempBar" Height="8" Minimum="0" Maximum="100" Value="0" Background="#1E1E1E" Foreground="#FF6B35"/>
</StackPanel>
<StackPanel Grid.Row="0" Grid.Column="1" Margin="8,0,0,8">
<TextBlock Text="SoC Temp" Foreground="#808080" FontSize="11"/>
<TextBlock x:Name="SocTempText" Text="—°C" Foreground="#FFA500" FontSize="20" FontWeight="Bold"/>
<ProgressBar x:Name="SocTempBar" Height="8" Minimum="0" Maximum="100" Value="0" Background="#1E1E1E" Foreground="#FF6B35"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="0" Margin="0,8,8,0">
<TextBlock Text="CPU Freq" Foreground="#808080" FontSize="11"/>
<TextBlock x:Name="CpuFreqText" Text="— MHz" Foreground="#0E9CFF" FontSize="20" FontWeight="Bold"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="1" Margin="8,8,0,0">
<TextBlock Text="Power" Foreground="#808080" FontSize="11"/>
<TextBlock x:Name="PowerText" Text="— W" Foreground="#28A745" FontSize="20" FontWeight="Bold"/>
</StackPanel>
</Grid>
</StackPanel>
</Border>
<!-- CPU Usage Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<TextBlock Text="📊 CPU Usage" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Grid ColumnDefinitions="*,*" RowDefinitions="Auto,Auto,Auto,Auto">
<StackPanel Grid.Row="0" Grid.Column="0" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 0:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu0Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu0Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="0" Grid.Column="1" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 4:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu4Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu4Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="0" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 1:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu1Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu1Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="1" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 5:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu5Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu5Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="2" Grid.Column="0" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 2:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu2Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu2Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="2" Grid.Column="1" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 6:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu6Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu6Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="3" Grid.Column="0" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 3:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu3Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu3Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="3" Grid.Column="1" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 7:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu7Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu7Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
</Grid>
<Border Background="#1E1E1E" CornerRadius="4" Padding="8" Margin="0,8,0,0">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<TextBlock Text="Average:" Foreground="#808080" FontSize="12"/>
<TextBlock x:Name="CpuAvgText" Text="—%" Foreground="#28A745" FontWeight="Bold" FontSize="14" Margin="8,0,0,0"/>
</StackPanel>
</Border>
</StackPanel>
</Border>
<!-- Memory Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<TextBlock Text="💾 Memory" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto,Auto">
<TextBlock Grid.Row="0" Grid.Column="0" Text="Direct Total:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="MemTotalText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="Available:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="MemAvailText" Text="—" Foreground="#28A745" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="2" Grid.Column="0" Text="Used:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="2" Grid.Column="1" x:Name="MemUsedText" Text="—" Foreground="#FFC107" FontSize="12" Margin="10,2,0,2"/>
</Grid>
<Grid Margin="0,8,0,0">
<ProgressBar x:Name="MemUsageBar" Height="20" Minimum="0" Maximum="100" Value="0" Background="#1E1E1E" Foreground="#007ACC"/>
<TextBlock x:Name="MemUsageText" Text="—%" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="11" FontWeight="Bold"/>
</Grid>
</StackPanel>
</Border>
<!-- System Info Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<TextBlock Text="📋 System Info" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto,Auto,Auto,Auto">
<TextBlock Grid.Row="0" Grid.Column="0" Text="Model:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="ModelText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="Firmware:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="FirmwareText" Text="—" Foreground="#28A745" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="2" Grid.Column="0" Text="Total Uptime:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="2" Grid.Column="1" x:Name="UptimeText" Text="—" Foreground="#FFC107" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="3" Grid.Column="0" Text="Boot Count:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="3" Grid.Column="1" x:Name="BootCountText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="4" Grid.Column="0" Text="BD Drive:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="4" Grid.Column="1" x:Name="BdDriveText" Text="—" FontSize="12" Margin="10,2,0,2"/>
</Grid>
</StackPanel>
</Border>
<!-- Extended Info Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🔧 Extended Info" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="ExtInfoRefresh_Click"/>
</Grid>
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto,Auto,Auto,Auto">
<TextBlock Grid.Row="0" Grid.Column="0" Text="Prospero:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="ProsperoText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="Product:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="ProductText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="2" Grid.Column="0" Text="Shutdowns:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="2" Grid.Column="1" x:Name="ShutdownCountText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="3" Grid.Column="0" Text="Thermal Alert:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="3" Grid.Column="1" x:Name="ThermalAlertText" Text="—" Foreground="#FFA500" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="4" Grid.Column="0" Text="BD Power:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="4" Grid.Column="1" x:Name="BdPowerText" Text="—" FontSize="12" Margin="10,2,0,2"/>
</Grid>
</StackPanel>
</Border>
<!-- Network Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🌐 Network" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="NetRefresh_Click"/>
</Grid>
<TextBlock x:Name="NetInfoText" Text="Not loaded" Foreground="#A0A0A0" FontSize="12" TextWrapping="Wrap"/>
<Grid ColumnDefinitions="*,Auto">
<Button Content="⚡ Speed Test" Background="#007ACC" Foreground="White"
Padding="10" HorizontalAlignment="Stretch" Click="NetSpeed_Click"/>
<TextBlock Grid.Column="1" x:Name="NetSpeedText" Text="" Foreground="#28A745" FontSize="13" FontWeight="Bold" VerticalAlignment="Center" Margin="10,0,0,0"/>
</Grid>
</StackPanel>
</Border>
<!-- Modules Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="📦 Loaded Modules" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="ModulesRefresh_Click"/>
</Grid>
<ListBox x:Name="ModulesListBox" Background="#1E1E1E" MaxHeight="260">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="8" Margin="3">
<StackPanel>
<TextBlock Text="{Binding Name}" Foreground="#9CDCFE" FontSize="12" FontWeight="SemiBold"/>
<TextBlock Text="{Binding Info}" Foreground="#808080" FontSize="10"/>
</StackPanel>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- Tools Tab -->
<Panel x:Name="PageTools" IsVisible="False">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<!-- PKG Install Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="📦 Install PKG" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<TextBlock Text="PKG path on PS5 or HTTP URL:" Foreground="#A0A0A0" FontSize="12"/>
<TextBox x:Name="PkgPathInput" Watermark="/user/data/pkg/game.pkg or http://..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="12" FontSize="13"/>
<Button Content="📦 Install PKG" Background="#007ACC" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="InstallPkgButton_Click"/>
<ProgressBar x:Name="PkgProgressBar" Height="8" Minimum="0" Maximum="100" Value="0"
Background="#1E1E1E" Foreground="#0E9CFF"/>
<TextBlock x:Name="PkgStatusText" Text="Idle" Foreground="#808080" FontSize="12"/>
</StackPanel>
</Border>
<!-- Fan Control Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🌀 Fan Control" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBlock Text="Current threshold:" Foreground="#A0A0A0" FontSize="12" VerticalAlignment="Center"/>
<TextBlock x:Name="FanCurrentText" Text="—" Foreground="#FFA500" FontSize="14" FontWeight="Bold" VerticalAlignment="Center"/>
<Button Content="🔄" Background="#3E3E42" Padding="8" Click="FanRefreshButton_Click"/>
</StackPanel>
<Slider x:Name="FanSlider" Minimum="30" Maximum="90" Value="60"
TickFrequency="1" IsSnapToTickEnabled="True"
ValueChanged="FanSlider_ValueChanged"/>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Spacing="8">
<Button Content="Cool 50°" Background="#3E3E42" Padding="10" Click="FanPreset_Click"/>
<TextBlock x:Name="FanSliderText" Text="60°C" FontSize="18" FontWeight="Bold"
Foreground="#0E9CFF" VerticalAlignment="Center" MinWidth="60"/>
<Button Content="Quiet 70°" Background="#3E3E42" Padding="10" Click="FanPreset_Click"/>
</StackPanel>
<Button Content="🌀 Set Threshold" Background="#007ACC" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="FanSetButton_Click"/>
</StackPanel>
</Border>
<!-- Shell Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="💻 Shell" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<TextBox x:Name="ShellOutputBox" IsReadOnly="True" Height="180" FontFamily="Consolas" FontSize="11"
Background="#0D0D0D" BorderBrush="#3E3E42" Padding="8" TextWrapping="Wrap"/>
<Grid ColumnDefinitions="*,Auto">
<TextBox x:Name="ShellInputBox" Watermark="command..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"
KeyDown="ShellInput_KeyDown"/>
<Button Grid.Column="1" Content="▶" Background="#007ACC" Foreground="White" Padding="12" Click="ShellExec_Click"/>
</Grid>
</StackPanel>
</Border>
<!-- Search Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🔍 File Search" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="📇 Index" Background="#3E3E42" Padding="8" Click="IndexStart_Click"/>
<TextBlock x:Name="IndexStatusText" Text="index not built" Foreground="#808080" FontSize="11" VerticalAlignment="Center"/>
</StackPanel>
<Grid ColumnDefinitions="*,Auto">
<TextBox x:Name="SearchBox" Watermark="search pattern..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"/>
<Button Grid.Column="1" Content="🔍" Background="#007ACC" Foreground="White" Padding="10" Click="SearchRun_Click"/>
</Grid>
<ListBox x:Name="SearchResultsBox" Background="#1E1E1E" MaxHeight="200">
<ListBox.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}" Foreground="#9CDCFE" FontSize="11" Margin="4,2"/>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</StackPanel>
</Border>
<!-- Memory Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🧠 Memory" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBox x:Name="MemPidBox" Watermark="pid" Width="100"
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"/>
<Button Content="📋 Regions" Background="#3E3E42" Padding="8" Click="MemRegions_Click"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBox x:Name="MemAddrBox" Watermark="0xaddr" Width="150"
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"/>
<TextBox x:Name="MemLenBox" Watermark="len" Width="80"
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"/>
<Button Content="📖 Read" Background="#007ACC" Padding="8" Click="MemRead_Click"/>
</StackPanel>
<TextBox x:Name="MemOutputBox" IsReadOnly="True" Height="160" FontFamily="Consolas" FontSize="10"
Background="#0D0D0D" BorderBrush="#3E3E42" Padding="8" TextWrapping="Wrap"/>
</StackPanel>
</Border>
<!-- Apps Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🎯 Running Apps" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="AppsRefresh_Click"/>
</Grid>
<ListBox x:Name="AppsListBox" Background="#1E1E1E" MaxHeight="260"
SelectionChanged="AppsListBox_SelectionChanged">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="10" Margin="3">
<StackPanel>
<TextBlock Text="{Binding Title}" FontSize="13" FontWeight="SemiBold"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBlock Text="{Binding TitleId}" FontSize="10" Foreground="#0E9CFF"/>
<TextBlock Text="{Binding Cpu}" FontSize="10" Foreground="#9CDCFE"/>
<TextBlock Text="{Binding Status}" FontSize="10" Foreground="#FFA500"/>
</StackPanel>
</StackPanel>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<StackPanel Orientation="Horizontal" Spacing="8" HorizontalAlignment="Center">
<Button Content="⏸ Suspend" Background="#3E3E42" Padding="8" Click="AppSuspend_Click"/>
<Button Content="▶ Resume" Background="#3E3E42" Padding="8" Click="AppResume_Click"/>
<Button Content="🗑 Kill" Background="#DC3545" Foreground="White" Padding="8" Click="AppKill_Click"/>
</StackPanel>
</StackPanel>
</Border>
<!-- Kernel Log Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🧾 Kernel Log" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="KlogRefresh_Click"/>
</Grid>
<TextBox x:Name="KlogBox" IsReadOnly="True" Height="220" FontFamily="Consolas" FontSize="10"
Background="#0D0D0D" BorderBrush="#3E3E42" Padding="8" TextWrapping="Wrap"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- Devices Tab -->
<Panel x:Name="PageDevices" IsVisible="False">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<!-- Power Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="⚡ Power" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="🔄 Reboot" Background="#3E3E42" Foreground="White" Padding="10" Click="PowerReboot_Click"/>
<Button Content="⏻ Shutdown" Background="#DC3545" Foreground="White" Padding="10" Click="PowerShutdown_Click"/>
</StackPanel>
</StackPanel>
</Border>
<!-- USB Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🔌 USB Drives" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="UsbRefresh_Click"/>
</Grid>
<TextBlock x:Name="UsbListText" Text="No USB drives scanned" Foreground="#A0A0A0" FontSize="12" TextWrapping="Wrap"/>
</StackPanel>
</Border>
<!-- Controller Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🎮 Controller" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄 Info" Background="#3E3E42" Padding="8" Click="PadRefresh_Click"/>
</Grid>
<TextBlock x:Name="PadInfoText" Text="—" Foreground="#A0A0A0" FontSize="11" TextWrapping="Wrap"/>
<TextBlock Text="Light Bar" Foreground="#A0A0A0" FontSize="12"/>
<WrapPanel>
<Button Content="🔵" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="0,0,255"/>
<Button Content="🔴" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="255,0,0"/>
<Button Content="🟢" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="0,255,0"/>
<Button Content="🟣" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="128,0,255"/>
<Button Content="⚪" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="255,255,255"/>
<Button Content="⚫" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="0,0,0"/>
</WrapPanel>
</StackPanel>
</Border>
<!-- Console LED Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="💡 Console LED" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="Bright" Background="#3E3E42" Padding="8" Click="LedDim_Click" Tag="0"/>
<Button Content="Medium" Background="#3E3E42" Padding="8" Click="LedDim_Click" Tag="1"/>
<Button Content="Dim" Background="#3E3E42" Padding="8" Click="LedDim_Click" Tag="2"/>
</StackPanel>
<Grid ColumnDefinitions="*,Auto">
<ComboBox x:Name="LedEffectCombo" Grid.Column="0" Background="#2D2D30" SelectedIndex="1">
<ComboBoxItem>off</ComboBoxItem>
<ComboBoxItem>white</ComboBoxItem>
<ComboBoxItem>white-dim</ComboBoxItem>
<ComboBoxItem>blue</ComboBoxItem>
<ComboBoxItem>orange</ComboBoxItem>
<ComboBoxItem>purple</ComboBoxItem>
<ComboBoxItem>pink</ComboBoxItem>
<ComboBoxItem>sunrise</ComboBoxItem>
<ComboBoxItem>blue-breathe</ComboBoxItem>
<ComboBoxItem>white-breathe</ComboBoxItem>
<ComboBoxItem>orange-breathe</ComboBoxItem>
<ComboBoxItem>pink-breathe</ComboBoxItem>
<ComboBoxItem>pink-breathe-fast</ComboBoxItem>
<ComboBoxItem>blue-to-richblue</ComboBoxItem>
<ComboBoxItem>blue-white-anim</ComboBoxItem>
</ComboBox>
<Button Grid.Column="1" Content="✨ Apply" Background="#007ACC" Foreground="White" Padding="10" Click="LedEffect_Click"/>
</Grid>
</StackPanel>
</Border>
<!-- Beeper Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🔊 Beeper" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<WrapPanel>
<Button Content="1×" Padding="10" Margin="2" Background="#3E3E42" Click="Beep_Click" Tag="1"/>
<Button Content="2×" Padding="10" Margin="2" Background="#3E3E42" Click="Beep_Click" Tag="2"/>
<Button Content="3×" Padding="10" Margin="2" Background="#3E3E42" Click="Beep_Click" Tag="3"/>
<Button Content="Mute" Padding="10" Margin="2" Background="#DC3545" Click="BeepMute_Click" Tag="1"/>
<Button Content="Unmute" Padding="10" Margin="2" Background="#3E3E42" Click="BeepMute_Click" Tag="0"/>
</WrapPanel>
</StackPanel>
</Border>
<!-- Notification Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🔔 Notification" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<TextBox x:Name="NotifyTextBox" Watermark="Message to show on PS5..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="12" FontSize="13"/>
<Button Content="🔔 Send" Background="#007ACC" Foreground="White"
Padding="10" HorizontalAlignment="Stretch" Click="NotifySend_Click"/>
</StackPanel>
</Border>
<!-- Disc Dump Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="💿 Disc Dump" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="▶ Start" Background="#007ACC" Foreground="White" Padding="10" Click="DiscDumpStart_Click"/>
<Button Content="⏹ Cancel" Background="#DC3545" Foreground="White" Padding="10" Click="DiscDumpCancel_Click"/>
</StackPanel>
<ProgressBar x:Name="DiscDumpBar" Height="8" Minimum="0" Maximum="100" Value="0"
Background="#1E1E1E" Foreground="#0E9CFF"/>
<TextBlock x:Name="DiscDumpStatus" Text="Idle — dumps /mnt/disc to /user/data/disc_dumps"
Foreground="#808080" FontSize="11" TextWrapping="Wrap"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- Debug Log Tab -->
<Panel x:Name="PageLog" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Background="#252526" Padding="8">
<StackPanel Orientation="Horizontal" Spacing="8" HorizontalAlignment="Right">
<CheckBox x:Name="LogAutoScroll" Content="Auto-scroll" Foreground="#A0A0A0" IsChecked="True"/>
<Button Content="🗑️ Clear" Background="#3E3E42" Padding="8" Click="LogClear_Click"/>
</StackPanel>
</Border>
<ScrollViewer Grid.Row="1" x:Name="LogScroller" Background="#1E1E1E">
<ItemsControl x:Name="LogItems" Margin="8"/>
</ScrollViewer>
</Grid>
</Panel>
</Panel>
</SplitView.Content>
</SplitView>
<!-- Bottom Status Bar -->
<Border Grid.Row="2" Background="#252526" Padding="10">
<TextBlock x:Name="StatusText" Text="Ready" Foreground="#808080" FontSize="11" HorizontalAlignment="Center"/>
</Border>
</Grid>
</UserControl>
File diff suppressed because it is too large. Load diff
@@ -1,12 +0,0 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:PS5SuiteAndroid.ViewModels"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:views="using:PS5SuiteAndroid.Views"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="PS5SuiteAndroid.Views.MainWindow"
Icon="/Assets/avalonia-logo.ico"
Title="PS5SuiteAndroid">
<views:MainView />
</Window>
@@ -1,11 +0,0 @@
using Avalonia.Controls;
namespace PS5SuiteAndroid.Views;
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
-6
View File
@@ -1,6 +0,0 @@
{
"sdk": {
"version": "8.0.425",
"rollForward": "latestFeature"
}
}
-9
View File
@@ -1,9 +0,0 @@
<Application xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.App"
RequestedThemeVariant="Dark">
<Application.Styles>
<FluentTheme />
<StyleInclude Source="avares://Avalonia.Controls.DataGrid/Themes/Fluent.xaml"/>
</Application.Styles>
</Application>
-63
View File
@@ -1,63 +0,0 @@
using System;
using System.IO;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
namespace PS5Upload
{
public partial class App : Application
{
private static readonly string LogFilePath = Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
$"ps5suite_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
private static readonly object _logLock = new object();
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
LogToFile("=== Application Started ===");
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.MainWindow = new MainWindow();
}
else if (ApplicationLifetime is ISingleViewApplicationLifetime singleView)
{
#if ANDROID
// On Android there is no real Window host — the single view embeds controls.
// Build the MainWindow (for its code-behind + dialog ownership) but host its
// content directly in the single view; a TopLevel can't be a child control.
var window = new MainWindow();
if (window.Content is Avalonia.Controls.Control content)
{
window.Content = null;
singleView.MainView = content;
}
#else
singleView.MainView = new MainWindow();
#endif
}
base.OnFrameworkInitializationCompleted();
}
public static void LogToFile(string message)
{
try
{
lock (_logLock)
{
string timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
File.AppendAllText(LogFilePath, $"[{timestamp}] {message}\n");
}
}
catch { /* Ignore logging errors */ }
}
}
}
-40
View File
@@ -1,40 +0,0 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.DuplicateFileDialog"
Title="Duplicate File Found"
Width="500" Height="280"
Icon="/ps5_logo.ico"
WindowStartupLocation="CenterOwner"
Background="#1E1E1E"
CanResize="False">
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Text="⚠️ A file with this name already exists on the PS5:"
Foreground="White" FontSize="14" Margin="0,0,0,10"/>
<TextBlock Grid.Row="1" x:Name="FileNameText" Text=""
Foreground="#FFD700" FontWeight="Bold" FontSize="13" Margin="0,0,0,10"/>
<StackPanel Grid.Row="2" Margin="0,0,0,15">
<TextBlock x:Name="LocalSizeText" Foreground="#AAAAAA" FontSize="12"/>
<TextBlock x:Name="RemoteSizeText" Foreground="#AAAAAA" FontSize="12"/>
</StackPanel>
<TextBlock Grid.Row="3" Text="What would you like to do?"
Foreground="White" Margin="0,0,0,10"/>
<StackPanel Grid.Row="4" Orientation="Horizontal" HorizontalAlignment="Center" Spacing="8">
<Button Content="Replace" Width="90" Click="ReplaceButton_Click"/>
<Button Content="Skip" Width="90" Click="SkipButton_Click"/>
<Button Content="Replace All" Width="100" Click="ReplaceAllButton_Click"/>
<Button Content="Skip All" Width="90" Click="SkipAllButton_Click"/>
</StackPanel>
</Grid>
</Window>
@@ -1,47 +0,0 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
namespace PS5Upload
{
public partial class DuplicateFileDialog : Window
{
public enum FileAction { Replace, Skip, ReplaceAll, SkipAll }
public FileAction UserAction { get; private set; } = FileAction.Skip;
public DuplicateFileDialog()
{
InitializeComponent();
}
public DuplicateFileDialog(string fileName, long localSize, long remoteSize) : this()
{
FileNameText.Text = fileName;
LocalSizeText.Text = $"Local file size: {FileUtils.FormatFileSize(localSize)}";
RemoteSizeText.Text = $"Remote file size: {FileUtils.FormatFileSize(remoteSize)}";
}
private void ReplaceButton_Click(object? sender, RoutedEventArgs e)
{
UserAction = FileAction.Replace;
Close();
}
private void SkipButton_Click(object? sender, RoutedEventArgs e)
{
UserAction = FileAction.Skip;
Close();
}
private void ReplaceAllButton_Click(object? sender, RoutedEventArgs e)
{
UserAction = FileAction.ReplaceAll;
Close();
}
private void SkipAllButton_Click(object? sender, RoutedEventArgs e)
{
UserAction = FileAction.SkipAll;
Close();
}
}
}
-167
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@@ -1,167 +0,0 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.GameDetailsWindow"
Title="Game Details"
Height="720" Width="860"
Icon="/ps5_logo.ico"
Background="#1E1E1E"
WindowStartupLocation="CenterOwner"
CanResize="True">
<Grid>
<!-- Cover Art Background -->
<Image x:Name="BackgroundCoverImage"
Stretch="UniformToFill"
Opacity="0.25"/>
<!-- Gradient overlay -->
<Border>
<Border.Background>
<LinearGradientBrush StartPoint="0%,0%" EndPoint="0%,100%">
<GradientStop Color="#CC1E1E1E" Offset="0"/>
<GradientStop Color="#E61E1E1E" Offset="0.5"/>
<GradientStop Color="#FF1E1E1E" Offset="1"/>
</LinearGradientBrush>
</Border.Background>
</Border>
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Header: icon + title -->
<Border Grid.Row="0" Background="#CC2D2D30" CornerRadius="6" Padding="15">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Border Grid.Column="0" Width="128" Height="128" CornerRadius="8"
Background="#3E3E42" ClipToBounds="True" Margin="0,0,20,0">
<Grid>
<TextBlock Text="🎮" FontSize="64"
HorizontalAlignment="Center" VerticalAlignment="Center"/>
<Image x:Name="GameIconImage" Stretch="UniformToFill"/>
</Grid>
</Border>
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock x:Name="GameNameText" Text="Game Name"
FontSize="22" FontWeight="Bold" Foreground="White"
TextTrimming="CharacterEllipsis"/>
<StackPanel Orientation="Horizontal" Margin="0,6,0,0">
<TextBlock x:Name="TitleIdText" Text="TITLE_ID"
FontSize="14" FontWeight="SemiBold" Foreground="#007ACC"/>
<TextBlock Text=" • " Foreground="#666666" FontSize="14"/>
<TextBlock x:Name="RegionText" Text="Region"
FontSize="14" Foreground="#FFC107"/>
<TextBlock Text=" • " Foreground="#666666" FontSize="14"/>
<TextBlock x:Name="StatusText" Text="Status"
FontSize="14" Foreground="#28A745"/>
</StackPanel>
</StackPanel>
</Grid>
</Border>
<!-- Details panel -->
<ScrollViewer Grid.Row="1" VerticalScrollBarVisibility="Auto" Margin="0,15,0,15">
<StackPanel>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<TextBlock Text="📊 Size &amp; Storage" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" Margin="0,0,0,8"/>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="140"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Text="Total size:" Foreground="#999999" Margin="0,0,0,4"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="TotalSizeText" Text="-" Foreground="White" FontWeight="SemiBold"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="eboot.bin:" Foreground="#999999" Margin="0,0,0,4"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="EbootSizeText" Text="-" Foreground="White"/>
</Grid>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<TextBlock Text="📁 Paths" FontSize="14" FontWeight="Bold" Foreground="#9CDCFE" Margin="0,0,0,8"/>
<TextBlock Text="Source path:" Foreground="#999999"/>
<TextBlock x:Name="SourcePathText" Text="-" Foreground="White" TextWrapping="Wrap" Margin="0,2,0,8"/>
<TextBlock Text="Install date:" Foreground="#999999"/>
<TextBlock x:Name="InstallDateText" Text="-" Foreground="White" Margin="0,2,0,0"/>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Text="🌐 Online Info (PSN Store)" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" VerticalAlignment="Center"/>
<Button Grid.Column="1" x:Name="FetchPsnInfoButton"
Content="🔍 Fetch from Internet"
Click="FetchPsnInfoButton_Click"
Background="#007ACC" Foreground="White"
Padding="10,4" BorderThickness="0"/>
</Grid>
<TextBlock x:Name="PsnStatusText" Text="Click the button above to fetch online info"
Foreground="#888888" FontStyle="Italic" Margin="0,6,0,0" TextWrapping="Wrap"/>
<StackPanel x:Name="PsnInfoPanel" IsVisible="False" Margin="0,8,0,0">
<TextBlock x:Name="PsnTitleText" FontSize="15" FontWeight="Bold"
Foreground="White" Margin="0,0,0,4" TextWrapping="Wrap"/>
<TextBlock x:Name="PsnPublisherText" Foreground="#9CDCFE" Margin="0,0,0,4"/>
<TextBlock x:Name="PsnReleaseDateText" Foreground="#FFC107" Margin="0,0,0,6"/>
<ScrollViewer MaxHeight="180" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Disabled">
<TextBlock x:Name="PsnDescriptionText" Foreground="#CCCCCC" TextWrapping="Wrap"/>
</ScrollViewer>
</StackPanel>
<Button x:Name="OpenInBrowserButton"
Content="🌍 Search on PSN Store (browser)"
Click="OpenInBrowserButton_Click"
Background="#3E3E42" Foreground="White"
Padding="10,4" BorderThickness="0"
HorizontalAlignment="Left" Margin="0,10,0,0"/>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15">
<StackPanel>
<TextBlock Text="📜 param.json" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" Margin="0,0,0,8"/>
<TextBox x:Name="ParamJsonText"
IsReadOnly="True"
TextWrapping="Wrap"
Background="#1E1E1E"
Foreground="#CCCCCC"
BorderThickness="1"
BorderBrush="#3E3E42"
Padding="8"
FontFamily="Consolas"
FontSize="11"
MinHeight="120"
MaxHeight="240"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
<!-- Footer buttons -->
<StackPanel Grid.Row="2" Orientation="Horizontal" HorizontalAlignment="Right">
<Button Content="Close" Click="CloseButton_Click"
Background="#007ACC" Foreground="White"
Padding="20,8" BorderThickness="0"/>
</StackPanel>
</Grid>
</Grid>
</Window>
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using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Http;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Threading;
namespace PS5Upload
{
public partial class GameDetailsWindow : Window
{
private readonly PS5MountedGame _game;
private readonly PS5Protocol? _protocol;
private readonly string _paramJsonRaw;
private static readonly HttpClient _http = CreateHttpClient();
private static HttpClient CreateHttpClient()
{
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd("Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36");
client.Timeout = TimeSpan.FromSeconds(8);
return client;
}
public GameDetailsWindow()
{
InitializeComponent();
_game = new PS5MountedGame();
_paramJsonRaw = "";
}
public GameDetailsWindow(PS5MountedGame game, Dictionary<string, string> details, PS5Protocol? protocol = null) : this()
{
_game = game;
_protocol = protocol;
_paramJsonRaw = details.TryGetValue("param_json", out var pj) ? pj : "";
if (game.Icon != null) GameIconImage.Source = game.Icon;
GameNameText.Text = details.TryGetValue("name", out var n) ? n : game.Name;
TitleIdText.Text = game.TitleId;
RegionText.Text = details.TryGetValue("region", out var r) ? r : game.Region;
bool isActive = details.TryGetValue("is_active", out var act) && act == "1";
StatusText.Text = isActive ? "✓ Mounted" : "✗ Not Mounted";
StatusText.Foreground = isActive
? new SolidColorBrush(Color.FromRgb(0x28, 0xA7, 0x45))
: new SolidColorBrush(Color.FromRgb(0xDC, 0x35, 0x45));
if (details.TryGetValue("total_size", out var ts) && ulong.TryParse(ts, out ulong totalBytes))
TotalSizeText.Text = FormatSize(totalBytes);
if (details.TryGetValue("eboot_size", out var es) && ulong.TryParse(es, out ulong ebootBytes))
EbootSizeText.Text = FormatSize(ebootBytes);
SourcePathText.Text = details.TryGetValue("path", out var p) ? p : game.Path;
InstallDateText.Text = details.TryGetValue("install_date", out var d) ? d : "Unknown";
ParamJsonText.Text = details.TryGetValue("param_json", out var param) ? FormatJson(param) : "(not available)";
_ = LoadCoverArtAsync();
}
private async Task LoadCoverArtAsync()
{
if (_protocol == null || !_protocol.IsConnected) return;
try
{
var picBytes = await _protocol.GetGamePicAsync(_game.TitleId, 0);
if (picBytes == null || picBytes.Length == 0) return;
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
using var ms = new MemoryStream(picBytes);
var bitmap = new Bitmap(ms);
BackgroundCoverImage.Source = bitmap;
}
catch { }
});
}
catch { }
}
private void OpenInBrowserButton_Click(object? sender, RoutedEventArgs e)
{
try
{
string query = !string.IsNullOrWhiteSpace(_game.Name) && _game.Name != "Unknown" ? _game.Name : _game.TitleId;
string url = $"https://store.playstation.com/en-gb/search/{Uri.EscapeDataString(query)}";
System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo { FileName = url, UseShellExecute = true });
}
catch { }
}
private async void FetchPsnInfoButton_Click(object? sender, RoutedEventArgs e)
{
FetchPsnInfoButton.IsEnabled = false;
PsnStatusText.Text = "Fetching from PSN Store...";
PsnInfoPanel.IsVisible = false;
try
{
var info = await FetchPsnInfoAsync(_game.TitleId);
if (info == null)
{
PsnStatusText.Text = "❌ Not found on PSN Store. Try the browser search button below.";
return;
}
PsnTitleText.Text = info.Title;
PsnPublisherText.Text = string.IsNullOrEmpty(info.Publisher) ? "" : $"🏢 {info.Publisher}";
PsnReleaseDateText.Text = string.IsNullOrEmpty(info.ReleaseDate) ? "" : $"📅 Released: {info.ReleaseDate}";
PsnDescriptionText.Text = info.Description ?? "";
PsnInfoPanel.IsVisible = true;
PsnStatusText.Text = $"✓ Found on PSN Store ({info.Source})";
}
catch (Exception ex) { PsnStatusText.Text = $"❌ Error: {ex.Message}"; }
finally { FetchPsnInfoButton.IsEnabled = true; }
}
private class PsnGameInfo
{
public string Title { get; set; } = "";
public string Publisher { get; set; } = "";
public string ReleaseDate { get; set; } = "";
public string Description { get; set; } = "";
public string Source { get; set; } = "";
}
private async Task<PsnGameInfo?> FetchPsnInfoAsync(string titleId)
{
var idsToTry = new List<string> { titleId + "_00" };
var alternateIds = ExtractAlternateTitleIds(_paramJsonRaw);
foreach (var altId in alternateIds)
if (!idsToTry.Contains(altId)) idsToTry.Add(altId);
string[] chihiroRegions = { "US/en", "GB/en", "DE/de", "FR/fr", "JP/ja", "IT/it", "ES/es" };
foreach (var tryId in idsToTry)
{
foreach (var region in chihiroRegions)
{
try
{
var parts = region.Split('/');
string url = $"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/{parts[0]}/{parts[1]}/999/{tryId}";
var response = await _http.GetAsync(url);
if (!response.IsSuccessStatusCode) continue;
string json = await response.Content.ReadAsStringAsync();
if (json.Length < 50) continue;
var info = ParsePsnJson(json);
if (info != null) { string tag = tryId == titleId + "_00" ? "" : $" via alt ID {tryId}"; info.Source = $"Chihiro API ({region}){tag}"; return info; }
}
catch { }
}
}
string[] valkyrieRegions = { "gb/GB", "us/US", "de/DE", "fr/FR", "ja/JP", "it/IT", "es/ES" };
foreach (var region in valkyrieRegions)
{
try
{
string url = $"https://store.playstation.com/valkyrie-api/{region.Split('/')[0]}/{region.Split('/')[1]}/19/resolve/{titleId}_00";
var response = await _http.GetAsync(url);
if (!response.IsSuccessStatusCode) continue;
string json = await response.Content.ReadAsStringAsync();
if (json.Length < 50) continue;
var info = ParseValkyrieJson(json);
if (info != null) { info.Source = $"Valkyrie API ({region})"; return info; }
}
catch { }
}
string gameName = _game.Name;
if (!string.IsNullOrWhiteSpace(gameName) && gameName != "Unknown")
{
try
{
string encoded = Uri.EscapeDataString(gameName);
string url = $"https://store.playstation.com/valkyrie-api/en/US/19/tumbler-search/{encoded}?suggested_size=5&mode=game";
var response = await _http.GetAsync(url);
if (response.IsSuccessStatusCode)
{
string json = await response.Content.ReadAsStringAsync();
var info = ParseValkyrieSearchJson(json, gameName);
if (info != null) { info.Source = "Valkyrie Search (by name)"; return info; }
}
}
catch { }
}
return null;
}
private static PsnGameInfo? ParseValkyrieJson(string json)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
if (!root.TryGetProperty("included", out var included) || included.ValueKind != System.Text.Json.JsonValueKind.Array) return null;
foreach (var item in included.EnumerateArray())
{
if (!item.TryGetProperty("attributes", out var attrs)) continue;
var info = new PsnGameInfo();
if (attrs.TryGetProperty("name", out var name)) info.Title = name.GetString() ?? "";
if (attrs.TryGetProperty("long-description", out var ld)) info.Description = StripHtml(ld.GetString() ?? "");
else if (attrs.TryGetProperty("description", out var sd)) info.Description = StripHtml(sd.GetString() ?? "");
if (attrs.TryGetProperty("release-date", out var rd)) { string raw = rd.GetString() ?? ""; info.ReleaseDate = DateTime.TryParse(raw, out DateTime dt) ? dt.ToString("yyyy-MM-dd") : raw; }
if (attrs.TryGetProperty("provider-name", out var pub)) info.Publisher = pub.GetString() ?? "";
else if (attrs.TryGetProperty("publisher-name", out var pub2)) info.Publisher = pub2.GetString() ?? "";
if (!string.IsNullOrWhiteSpace(info.Title)) return info;
}
}
catch { }
return null;
}
private static PsnGameInfo? ParseValkyrieSearchJson(string json, string searchName)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
if (!root.TryGetProperty("included", out var included) || included.ValueKind != System.Text.Json.JsonValueKind.Array) return null;
PsnGameInfo? bestMatch = null;
foreach (var item in included.EnumerateArray())
{
if (!item.TryGetProperty("type", out var type) || type.GetString() != "game") continue;
if (!item.TryGetProperty("attributes", out var attrs) || !attrs.TryGetProperty("name", out var nameProp)) continue;
string name = nameProp.GetString() ?? "";
if (string.IsNullOrWhiteSpace(name)) continue;
if (string.Equals(name, searchName, StringComparison.OrdinalIgnoreCase) || name.Contains(searchName, StringComparison.OrdinalIgnoreCase) || searchName.Contains(name, StringComparison.OrdinalIgnoreCase))
{
var info = new PsnGameInfo { Title = name };
if (attrs.TryGetProperty("long-description", out var ld)) info.Description = StripHtml(ld.GetString() ?? "");
if (attrs.TryGetProperty("release-date", out var rd)) { string raw = rd.GetString() ?? ""; if (DateTime.TryParse(raw, out DateTime dt)) info.ReleaseDate = dt.ToString("yyyy-MM-dd"); }
if (attrs.TryGetProperty("provider-name", out var pub)) info.Publisher = pub.GetString() ?? "";
if (string.Equals(name, searchName, StringComparison.OrdinalIgnoreCase)) return info;
bestMatch ??= info;
}
}
return bestMatch;
}
catch { }
return null;
}
private static PsnGameInfo? ParsePsnJson(string json)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
var info = new PsnGameInfo();
if (root.TryGetProperty("name", out var name)) info.Title = name.GetString() ?? "";
else if (root.TryGetProperty("title_name", out var tn)) info.Title = tn.GetString() ?? "";
if (root.TryGetProperty("provider_name", out var pub)) info.Publisher = pub.GetString() ?? "";
else if (root.TryGetProperty("publisher_name", out var pub2)) info.Publisher = pub2.GetString() ?? "";
if (root.TryGetProperty("release_date", out var rd)) { string rawDate = rd.GetString() ?? ""; info.ReleaseDate = DateTime.TryParse(rawDate, out DateTime dt) ? dt.ToString("yyyy-MM-dd") : rawDate; }
if (root.TryGetProperty("long_desc", out var ld)) info.Description = StripHtml(ld.GetString() ?? "");
else if (root.TryGetProperty("short_desc", out var sd)) info.Description = StripHtml(sd.GetString() ?? "");
if (!string.IsNullOrWhiteSpace(info.Title)) return info;
}
catch { }
return null;
}
private static List<string> ExtractAlternateTitleIds(string paramJson)
{
var ids = new List<string>();
if (string.IsNullOrWhiteSpace(paramJson)) return ids;
var regex = new System.Text.RegularExpressions.Regex(@"(?:[A-Z]{2}\d{4}-)?(PPSA\d{5}_\d{2}|CUSA\d{5}_\d{2})");
var matches = regex.Matches(paramJson);
foreach (System.Text.RegularExpressions.Match m in matches)
if (m.Groups.Count >= 2) { string id = m.Groups[1].Value; if (!ids.Contains(id)) ids.Add(id); }
return ids;
}
private static string StripHtml(string html)
{
if (string.IsNullOrWhiteSpace(html)) return "";
html = System.Text.RegularExpressions.Regex.Replace(html, @"<br\s*/?>", "\n", System.Text.RegularExpressions.RegexOptions.IgnoreCase);
html = System.Text.RegularExpressions.Regex.Replace(html, @"</p>", "\n\n", System.Text.RegularExpressions.RegexOptions.IgnoreCase);
html = System.Text.RegularExpressions.Regex.Replace(html, @"<[^>]+>", "");
html = System.Net.WebUtility.HtmlDecode(html);
html = System.Text.RegularExpressions.Regex.Replace(html, @"[ \t]+", " ");
html = System.Text.RegularExpressions.Regex.Replace(html, @"\n{3,}", "\n\n");
return html.Trim();
}
private static string FormatSize(ulong bytes)
{
double mb = bytes / (1024.0 * 1024.0);
return mb < 1024 ? $"{mb:F1} MB ({bytes:N0} bytes)" : $"{mb / 1024.0:F2} GB ({bytes:N0} bytes)";
}
private static string FormatJson(string raw)
{
if (string.IsNullOrWhiteSpace(raw)) return "(empty)";
var sb = new System.Text.StringBuilder();
int depth = 0; bool inString = false;
foreach (char c in raw)
{
if (c == '"') inString = !inString;
if (!inString)
{
if (c == '{' || c == '[') { sb.Append(c); sb.Append('\n'); depth++; sb.Append(new string(' ', depth * 2)); continue; }
if (c == '}' || c == ']') { sb.Append('\n'); depth = Math.Max(0, depth - 1); sb.Append(new string(' ', depth * 2)); sb.Append(c); continue; }
if (c == ',') { sb.Append(c); sb.Append('\n'); sb.Append(new string(' ', depth * 2)); continue; }
}
sb.Append(c);
}
return sb.ToString();
}
private void CloseButton_Click(object? sender, RoutedEventArgs e) => Close();
}
}
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@@ -1,118 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Threading;
namespace PS5Upload
{
// App Manager v2 — real per-app data from sceKernelGetAppInfo +
// suspend/resume/kill/coredump through LncUtil (daemon IPC, needs etaHEN).
public partial class MainWindow
{
private class AppEntry
{
public int Pid;
public uint AppId;
public string TitleId = "";
public string Name = "";
public uint AppType;
public double CpuPct;
public int Suspended; // -1 unknown, 0 running, 1 suspended
public string Display =>
$"pid={Pid,-6} app={AppId,-4} {TitleId,-10} {Name,-20} cpu={CpuPct,6:0.00}% " +
(Suspended < 0 ? "?" : Suspended == 1 ? "suspended" : "running");
}
private readonly List<AppEntry> _apps = new();
private AppEntry? _appSel;
private DispatcherTimer? _appTimer;
private async Task AppMgrLoadAsync()
{
var txt = await _protocol.AppListV2Async();
if (txt == null)
{
AppMgrStatus.Text = $"app list failed: {_protocol.LastError}";
return;
}
_apps.Clear();
foreach (var line in txt.Split('\n', StringSplitOptions.RemoveEmptyEntries))
{
if (line.StartsWith("appinfo="))
{
if (!line.EndsWith("ok")) AppMgrStatus.Text = "sceKernelGetAppInfo unavailable — app fields empty";
continue;
}
var f = line.Split('|');
if (f.Length < 7) continue;
_apps.Add(new AppEntry
{
Pid = int.Parse(f[0]),
AppId = uint.Parse(f[1]),
TitleId = f[2],
Name = f[3],
AppType = uint.Parse(f[4]),
CpuPct = uint.Parse(f[5]) / 100.0,
Suspended = int.Parse(f[6]),
});
}
AppMgrList.ItemsSource = _apps.Select(a => a.Display).ToList();
if (!(AppMgrStatus.Text ?? "").StartsWith("sceKernelGetAppInfo"))
AppMgrStatus.Text = $"{_apps.Count} app(s) — select one";
}
private async void AppMgrRefresh_Click(object? sender, RoutedEventArgs e)
{
if (!_protocol.IsConnected) { AppMgrStatus.Text = "Not connected"; return; }
await AppMgrLoadAsync();
}
private void AppMgrAutoRefresh_Changed(object? sender, RoutedEventArgs e)
{
if (AppMgrAutoRefresh.IsChecked == true)
{
_appTimer ??= new DispatcherTimer { Interval = TimeSpan.FromSeconds(3) };
_appTimer.Tick -= AppTimer_Tick;
_appTimer.Tick += AppTimer_Tick;
_appTimer.Start();
}
else _appTimer?.Stop();
}
private async void AppTimer_Tick(object? sender, EventArgs e)
{
if (_protocol.IsConnected) await AppMgrLoadAsync();
}
private void AppMgrList_SelectionChanged(object? sender, SelectionChangedEventArgs e)
{
var s = AppMgrList.SelectedItem?.ToString();
_appSel = s == null ? null : _apps.FirstOrDefault(a => a.Display == s);
}
private async Task AppAction(Func<int, int, Task<(bool ok, string msg)>> fn)
{
if (_appSel == null) { AppMgrStatus.Text = "Select an app first"; return; }
var (ok, msg) = await fn((int)_appSel.AppId, _appSel.Pid);
AppMgrStatus.Text = ok ? $"✅ {msg}" : $"❌ {msg}";
await AppMgrLoadAsync();
}
private async void AppMgrSuspend_Click(object? sender, RoutedEventArgs e)
=> await AppAction(_protocol.AppSuspendAsync);
private async void AppMgrResume_Click(object? sender, RoutedEventArgs e)
=> await AppAction(_protocol.AppResumeAsync);
private async void AppMgrKill_Click(object? sender, RoutedEventArgs e)
=> await AppAction(_protocol.AppKillAsync);
private async void AppMgrCoredump_Click(object? sender, RoutedEventArgs e)
{
if (_appSel == null) { AppMgrStatus.Text = "Select an app first"; return; }
var (ok, msg) = await _protocol.AppCoredumpAsync((int)_appSel.AppId);
AppMgrStatus.Text = ok ? $"✅ {msg}" : $"❌ {msg}";
}
}
}
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@@ -1,993 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
namespace PS5Upload
{
public partial class MainWindow
{
// ============================================================
// SETTINGS
// ============================================================
private void LoadSettings()
{
try
{
// Renamed with the app (PS5 Suite); fall back to the legacy file.
const string settingsFile = "ps5suite_settings.json";
string effective = File.Exists(settingsFile) ? settingsFile
: File.Exists("ps5upload_settings.json") ? "ps5upload_settings.json" : settingsFile;
if (File.Exists(effective))
{
string json = File.ReadAllText(effective);
var settings = System.Text.Json.JsonSerializer.Deserialize<Dictionary<string, object>>(json);
if (settings != null)
{
if (settings.ContainsKey("AutoSendPayload"))
_autoSendPayload = settings["AutoSendPayload"].ToString() == "True";
if (settings.ContainsKey("PayloadPath"))
_payloadPath = settings["PayloadPath"].ToString() ?? "";
if (settings.ContainsKey("PayloadPort"))
int.TryParse(settings["PayloadPort"].ToString(), out _payloadPort);
}
}
}
catch (Exception ex) { Log($"⚠️ Failed to load settings: {ex.Message}"); }
}
private void SaveSettings()
{
try
{
const string settingsFile = "ps5suite_settings.json";
var settings = new Dictionary<string, object>
{
["AutoSendPayload"] = _autoSendPayload,
["PayloadPath"] = _payloadPath,
["PayloadPort"] = _payloadPort
};
string json = System.Text.Json.JsonSerializer.Serialize(settings, new System.Text.Json.JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(settingsFile, json);
}
catch (Exception ex) { Log($"⚠️ Failed to save settings: {ex.Message}"); }
}
// ============================================================
// CONNECTION
// ============================================================
private async Task AutoSendPayloadOnStartup()
{
await Task.Delay(1000);
if (string.IsNullOrEmpty(_ps5IpAddress)) { Log("⚠️ Auto-send payload: No PS5 IP address configured"); return; }
if (string.IsNullOrEmpty(_payloadPath) || !File.Exists(_payloadPath)) { Log("⚠️ Auto-send payload: Payload file not found"); return; }
Log($"📤 Auto-sending payload to {_ps5IpAddress}:{_payloadPort}...");
var progress = new InlineProgress<long>(bytes => { });
bool success = await PS5Protocol.SendPayloadAsync(_ps5IpAddress, _payloadPath, _payloadPort, progress);
if (success)
{
Log($"✅ Payload sent successfully ({new FileInfo(_payloadPath).Length} bytes)");
await Task.Delay(2000);
await ConnectToPS5Async();
}
else
Log("❌ Failed to send payload");
}
private async Task ConnectToPS5Async()
{
if (await _protocol.ConnectAsync(_ps5IpAddress))
{
Log("✅ Connected to PS5 successfully");
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "🟢 Disconnect";
ConnectButton.Background = new SolidColorBrush(Colors.Green);
UploadButton.IsEnabled = true;
MountGamesButton.IsEnabled = true;
});
await LoadPS5DirectoryAsync(_currentPS5Path);
}
else
Log("❌ Failed to connect to PS5");
}
private CancellationTokenSource? _connectCts;
private bool _connecting;
private async void AutoDetectButton_Click(object? sender, RoutedEventArgs e)
{
Log("🔍 Auto-discovering PS5 on the network...");
AutoDetectButton.IsEnabled = false;
try
{
var found = await PS5Protocol.DiscoverPS5Async(3000);
if (found == null)
{
Log("❌ No PS5 answered — is the payload running?");
await ShowMessageAsync("No PS5 found on the network.\nMake sure the payload is running.", "Auto-Discovery");
return;
}
IpAddressTextBox.Text = found.Value.ip;
Log($"🔍 Found PS5 at {found.Value.ip}:{found.Value.port}");
}
catch (Exception ex) { Log($"❌ Discovery failed: {ex.Message}"); }
finally { AutoDetectButton.IsEnabled = true; }
}
private async void ConnectButton_Click(object? sender, RoutedEventArgs e)
{
// While a connect attempt is running the button becomes Cancel
if (_connecting)
{
Log("⏹ Connect cancelled by user");
_connectCts?.Cancel();
return;
}
string ipAddress = IpAddressTextBox.Text?.Trim() ?? "";
// Empty IP => auto-discover: broadcast a UDP probe; the running
// payload answers with its IP + actual bound port.
if (string.IsNullOrEmpty(ipAddress))
{
Log("🔍 Auto-discovering PS5 on the network...");
try
{
var found = await PS5Protocol.DiscoverPS5Async(2500);
if (found == null)
{
Log("❌ No PS5 answered the discovery probe");
await ShowMessageAsync("No PS5 found on the network.\nMake sure the payload is running, or enter the IP manually.", "Auto-Discovery");
return;
}
ipAddress = found.Value.ip;
Log($"🔍 Found PS5 at {ipAddress}:{found.Value.port}");
await Dispatcher.UIThread.InvokeAsync(() => IpAddressTextBox.Text = ipAddress);
}
catch (Exception ex)
{
Log($"❌ Discovery failed: {ex.Message}");
await ShowMessageAsync($"Discovery failed:\n{ex.Message}", "Auto-Discovery");
return;
}
}
_ps5IpAddress = ipAddress;
if (_protocol.IsConnected)
{
ConnectButton.IsEnabled = false;
Log("🔌 Disconnecting from PS5...");
Log("🔌 Disconnecting from PS5...");
StopHwAutoRefresh();
_protocol.Disconnect();
_shellActive = false;
_shellCurrentDir = "/data";
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "🔴 Disconnected";
ConnectButton.Background = new SolidColorBrush(Colors.DarkRed);
UploadButton.IsEnabled = false;
MountGamesButton.IsEnabled = false;
_ps5Files.Clear();
});
Log("✅ Disconnected from PS5");
await Task.Delay(1000);
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "🔵 Connect";
ConnectButton.Background = new SolidColorBrush(Color.FromRgb(0, 122, 204));
});
ConnectButton.IsEnabled = true;
}
else
{
Log($"Connecting to PS5 at {ipAddress}...");
_connecting = true;
_connectCts = new CancellationTokenSource();
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "⏹ Cancel";
ConnectButton.Background = new SolidColorBrush(Colors.DarkOrange);
});
try
{
if (await _protocol.ConnectAsync(ipAddress, 9113, _connectCts.Token))
{
Log("✅ Connected to PS5 successfully");
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "🟢 Disconnect";
ConnectButton.Background = new SolidColorBrush(Colors.DarkGreen);
UploadButton.IsEnabled = true;
MountGamesButton.IsEnabled = true;
});
await OpenShellAsync();
await LoadPS5DirectoryAsync(_currentPS5Path);
await RefreshStorageInfoAsync();
}
else
{
Log("❌ Failed to connect to PS5");
await ShowMessageAsync("Failed to connect to PS5. Make sure the payload is running.", "Connection Error");
}
}
catch (OperationCanceledException)
{
Log("⏹ Connect cancelled");
}
finally
{
_connecting = false;
_connectCts?.Dispose();
_connectCts = null;
bool stillConnected = _protocol.IsConnected;
await Dispatcher.UIThread.InvokeAsync(() =>
{
if (!stillConnected)
{
ConnectButton.Content = "🔵 Connect";
ConnectButton.Background = new SolidColorBrush(Color.FromRgb(0, 122, 204));
}
});
}
}
}
// ============================================================
// PS5 DIRECTORY BROWSING
// ============================================================
private async Task LoadPS5DirectoryAsync(string path)
{
try
{
if (!_protocol.IsConnected)
{
Log($"⚠️ Connection lost (LastError: {_protocol.LastError}), reconnecting...");
if (!await _protocol.ConnectAsync(_ps5IpAddress))
{
await ShowMessageAsync("Failed to reconnect to PS5", "Connection Error");
return;
}
Log("✅ Reconnected successfully");
}
var sw = System.Diagnostics.Stopwatch.StartNew();
_currentPS5Path = path;
CurrentPathTextBox.Text = path;
var entries = await _protocol.ListDirAsync(path);
Log($"🔍 DEBUG: ListDir returned {entries.Count()} entries for path: {path}");
foreach (var entry in entries.Take(5))
Log($" - {(entry.IsDirectory ? "📁" : "📄")} {entry.Name} ({entry.Size} bytes)");
if (entries.Count() > 5)
Log($" ... and {entries.Count() - 5} more");
var items = new List<PS5FileItem>();
if (path != "/")
{
string? parentPath = Path.GetDirectoryName(path);
if (string.IsNullOrEmpty(parentPath)) parentPath = "/";
else parentPath = parentPath.Replace("\\", "/");
items.Add(new PS5FileItem { Name = "..", FullPath = parentPath, Icon = "📁", IsDirectory = true, Size = 0 });
}
foreach (var entry in entries)
{
items.Add(new PS5FileItem
{
Name = entry.Name,
IsDirectory = entry.IsDirectory,
Size = entry.Size,
FullPath = $"{path}/{entry.Name}".Replace("//", "/"),
Icon = entry.IsDirectory ? "📁" : "📄"
});
}
var sortedItems = items.OrderBy(i => i.IsDirectory ? 0 : 1).ThenBy(i => i.Name, StringComparer.OrdinalIgnoreCase).ToList();
_ps5Files.Clear();
foreach (var item in sortedItems) _ps5Files.Add(item);
var t4 = sw.ElapsedMilliseconds;
Log("📂 Loaded " + entries.Count().ToString() + " items (Total: " + t4.ToString() + "ms)");
ApplySearchFilter();
}
catch (Exception ex)
{
if (_protocol.IsConnected)
{
Log($"❌ Failed to load directory: {ex.Message}");
await ShowMessageAsync($"Failed to load directory: {ex.Message}", "Error");
}
}
}
private void ApplySearchFilter()
{
_ps5FilesFiltered.Clear();
if (string.IsNullOrWhiteSpace(_searchQuery))
{
foreach (var file in _ps5Files) _ps5FilesFiltered.Add(file);
}
else
{
string query = _searchQuery.ToLower();
foreach (var file in _ps5Files)
if (file.Name.ToLower().Contains(query))
_ps5FilesFiltered.Add(file);
}
}
// ============================================================
// LOCAL FILES
// ============================================================
private async void BrowseFilesButton_Click(object? sender, RoutedEventArgs e)
{
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var files = await topLevel.StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions { Title = "Select files to upload", AllowMultiple = true });
foreach (var file in files)
{
var path = file.TryGetLocalPath();
if (path != null)
{
FileInfo info = new FileInfo(path);
// Check if it's a ZIP file - extract and add contents
if (info.Extension.Equals(".zip", StringComparison.OrdinalIgnoreCase))
{
await ExtractAndAddZipContents(path, info.Name);
}
else
{
_localFiles.Add(new LocalFileItem { Name = info.Name, FullPath = path, Icon = "📄", IsDirectory = false, Size = info.Length });
}
}
}
// Files were queued while browsing a folder — surface the queue.
if (_localBrowsePath != null) ExitLocalBrowse();
}
private async void BrowseFolderButton_Click(object? sender, RoutedEventArgs e)
{
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = "Select folder to upload", AllowMultiple = false });
if (folders.Count > 0)
{
var path = folders[0].TryGetLocalPath();
if (path != null)
{
DirectoryInfo dirInfo = new DirectoryInfo(path);
_localFiles.Add(new LocalFileItem { Name = dirInfo.Name, FullPath = path, Icon = "📁", IsDirectory = true, Size = 0 });
}
}
if (_localBrowsePath != null) ExitLocalBrowse();
}
// ============================================================
// LOCAL PANE BROWSE MODE — double-click a folder in the queue
// to navigate into it (local + NAS); files double-clicked in
// browse mode are added to the upload queue.
// ============================================================
private string? _localBrowsePath; // null = queue view
private readonly ObservableCollection<LocalFileItem> _localBrowse = new();
private const string BrowseBackSentinel = "\0back";
private void LocalFilesListBox_DoubleTapped(object? sender, TappedEventArgs e)
{
if (LocalFilesListBox.SelectedItem is not LocalFileItem item) return;
if (_localBrowsePath == null)
{
if (item.IsDirectory) EnterLocalBrowse(item.FullPath);
}
else
{
if (item.FullPath == BrowseBackSentinel) { LocalBrowseUp(); return; }
if (item.IsDirectory) EnterLocalBrowse(item.FullPath);
else
{
// Queue the file — keep the browse view so more can be picked.
_localFiles.Add(new LocalFileItem { Name = item.Name, FullPath = item.FullPath, Icon = "📄", IsDirectory = false, Size = item.Size });
Log($"➕ Queued from browse: {item.Name} ({FormatFileSize(item.Size)})");
}
}
}
private void EnterLocalBrowse(string path)
{
try
{
var entries = LocalIo.Enumerate(path);
_localBrowse.Clear();
_localBrowse.Add(new LocalFileItem { Name = "⬆ .. (Back)", FullPath = BrowseBackSentinel, Icon = "⬆", IsDirectory = false });
foreach (var en in entries.OrderByDescending(x => x.IsDirectory).ThenBy(x => x.Name, StringComparer.OrdinalIgnoreCase))
_localBrowse.Add(new LocalFileItem { Name = en.Name, FullPath = en.FullPath, IsDirectory = en.IsDirectory, Size = en.Size, Icon = en.IsDirectory ? "📁" : "📄" });
_localBrowsePath = path;
LocalFilesListBox.ItemsSource = _localBrowse;
LocalFilesHeader.Text = "📂 " + path;
LocalBrowseBackBtn.IsVisible = true;
}
catch (Exception ex)
{
Log($"❌ Cannot browse {path}: {ex.Message}");
}
}
private void LocalBrowseUp()
{
if (_localBrowsePath == null) { ExitLocalBrowse(); return; }
string? parent = GetLocalParentPath(_localBrowsePath);
if (parent == null) ExitLocalBrowse();
else EnterLocalBrowse(parent);
}
private void ExitLocalBrowse()
{
_localBrowsePath = null;
LocalFilesListBox.ItemsSource = _localFiles;
LocalFilesHeader.Text = "📁 Local Files";
LocalBrowseBackBtn.IsVisible = false;
}
private void LocalBrowseBack_Click(object? sender, RoutedEventArgs e) => LocalBrowseUp();
private static string? GetLocalParentPath(string path)
{
if (LocalIo.IsUnc(path))
{
string p = NasManager.Normalize(path).TrimEnd('\\');
string root = NasManager.ShareRoot(p);
if (p.Length <= root.Length) return null; // at share root → exit
return p.Substring(0, p.LastIndexOf('\\'));
}
string? parent = Path.GetDirectoryName(path.TrimEnd('\\', '/'));
return string.IsNullOrEmpty(parent) ? null : parent;
}
private void ClearLocalFiles_Click(object? sender, RoutedEventArgs e)
{
_localFiles.Clear();
if (_localBrowsePath != null) ExitLocalBrowse();
}
private void LocalFilesListBox_DragOver(object? sender, DragEventArgs e) => e.DragEffects = DragDropEffects.Copy;
private void LocalFilesListBox_Drop(object? sender, DragEventArgs e)
{
// Avalonia 12: Use TryGetFiles() on DataTransfer
if (e.DataTransfer.TryGetFiles() is { } files)
{
foreach (var item in files)
{
var path = item.Path.LocalPath;
if (path == null) continue;
if (File.Exists(path))
{
FileInfo info = new FileInfo(path);
// Check if it's a ZIP file - extract and add contents
if (info.Extension.Equals(".zip", StringComparison.OrdinalIgnoreCase))
{
_ = ExtractAndAddZipContents(path, info.Name);
}
else
{
_localFiles.Add(new LocalFileItem { Name = info.Name, FullPath = path, Icon = "📄", IsDirectory = false, Size = info.Length });
}
}
else if (Directory.Exists(path))
{
DirectoryInfo dirInfo = new DirectoryInfo(path);
_localFiles.Add(new LocalFileItem { Name = dirInfo.Name, FullPath = path, Icon = "📁", IsDirectory = true, Size = 0 });
}
}
}
if (_localBrowsePath != null) ExitLocalBrowse();
}
// ============================================================
// ZIP ARCHIVE SUPPORT (ps5upload-style)
// Extracts .zip files and adds contents to upload queue
// ============================================================
private async Task ExtractAndAddZipContents(string zipPath, string zipName)
{
try
{
Log($"📦 Extracting ZIP: {zipName}");
// Create temp extraction directory
string tempDir = Path.Combine(Path.GetTempPath(), "ps5suite_" + Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(tempDir);
// Extract ZIP — stream-based so NAS-sourced archives work too
await Task.Run(() =>
{
if (LocalIo.IsUnc(zipPath) && NasManager.HasSession(zipPath))
{
using var zs = LocalIo.OpenRead(zipPath);
using var za = new System.IO.Compression.ZipArchive(zs, System.IO.Compression.ZipArchiveMode.Read);
za.ExtractToDirectory(tempDir);
}
else
{
System.IO.Compression.ZipFile.ExtractToDirectory(zipPath, tempDir);
}
});
// Add all extracted files
var files = Directory.GetFiles(tempDir, "*", SearchOption.AllDirectories);
var dirs = Directory.GetDirectories(tempDir, "*", SearchOption.AllDirectories);
Log($"📦 Found {files.Length} files, {dirs.Length} folders in ZIP");
// Add root directory as a folder item
string zipBaseName = Path.GetFileNameWithoutExtension(zipName);
_localFiles.Add(new LocalFileItem {
Name = zipBaseName,
FullPath = tempDir,
Icon = "📁",
IsDirectory = true,
Size = 0
});
Log($"✅ ZIP extracted to temp folder - added '{zipBaseName}' to upload queue");
Log($"⚠️ Will upload extracted contents, not the .zip file");
}
catch (Exception ex)
{
Log($"❌ Failed to extract ZIP: {ex.Message}");
// Fall back to adding the zip file itself
long sz = LocalIo.GetLength(zipPath);
_localFiles.Add(new LocalFileItem { Name = LocalIo.GetName(zipPath), FullPath = zipPath, Icon = "📄", IsDirectory = false, Size = sz });
}
}
// ============================================================
// PS5 FILE OPERATIONS
// ============================================================
private void PS5FilesListBox_DoubleTapped(object? sender, TappedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item && item.IsDirectory)
_ = LoadPS5DirectoryAsync(item.FullPath);
}
private void ClearSearchButton_Click(object? sender, RoutedEventArgs e)
{
SearchTextBox.Text = "";
_searchQuery = "";
ApplySearchFilter();
}
private void GoButton_Click(object? sender, RoutedEventArgs e)
{
string path = CurrentPathTextBox.Text?.Trim() ?? "";
if (!string.IsNullOrEmpty(path)) _ = LoadPS5DirectoryAsync(path);
}
// ============================================================
// NAS/SMB SUPPORT (managed SMB via SMBLibrary — works on
// Windows/Linux/macOS/Android with explicit credentials)
// ============================================================
private async void AddNasPath_Click(object? sender, RoutedEventArgs e)
{
try
{
// Saved connections → quick picker (or "New" for the full dialog).
if (_nasSaved.Count > 0)
{
var pick = await ShowNasPickerAsync();
if (pick == null) return;
if (!ReferenceEquals(pick, _nasNewSentinel))
{
try
{
if (!NasManager.HasSession(pick.Path))
{
Log($"🔐 Reconnecting to \\\\{pick.Server}\\{pick.Share}...");
string pass = NasManager.DecodePass(pick.PassEnc);
await Task.Run(() => NasManager.Connect(pick.Server, pick.Share, pick.User, pass));
Log($"✅ Connected to \\\\{pick.Server}\\{pick.Share}");
}
AddNasItem(NasManager.Normalize(pick.Path));
}
catch (Exception ex)
{
Log($"❌ Saved NAS connection failed: {ex.Message}");
await ShowMessageAsync($"Saved connection failed:\n{ex.Message}\n\nUse ➕ New to enter different credentials.", "Connection Failed");
}
return;
}
}
var input = await ShowNasDialogAsync();
if (input == null || string.IsNullOrWhiteSpace(input.Value.path)) return;
string nasPath = NasManager.Normalize(input.Value.path);
if (!NasManager.TrySplit(nasPath, out string server, out string share, out _))
{
// "\\host" with no share — try to list the host's shares
// via OS tools so the user sees what's available.
string bare = nasPath.TrimEnd('\\');
if (NasManager.IsUncPath(bare) && bare.Count(c => c == '\\') == 2)
{
string host = bare.TrimStart('\\');
Log($"🌐 Querying shares on \\\\{host}...");
var shares = await Task.Run(() => NasManager.EnumerateSharesOs(host, input.Value.user, input.Value.pass));
if (shares != null)
{
await ShowMessageAsync(
$"\\\\{host} is reachable — pick a share and add it to the path.\n\n" +
"Shares found:\n " + string.Join("\n ", shares.Select(s => $"\\\\{host}\\{s}")) +
"\n\nExample: \\\\" + host + "\\" + shares[0],
"Select a Share");
}
else
{
await ShowMessageAsync(
$"The path \\\\{host} is missing the share name.\n\n" +
"SMB connects to a share, not a host:\n" +
" \\\\host\\share\\folder\n\n" +
"Couldn't enumerate shares automatically — check your NAS admin page for share names.",
"Share Name Required");
}
return;
}
await ShowMessageAsync(
"Invalid path format.\n\n" +
"Use UNC format: \\\\server\\share\\folder\n" +
"Example: \\\\NAS\\games\\PS4\\MyGame",
"Invalid Path");
return;
}
// Establish/reuse the authenticated session for this share.
if (!NasManager.HasSession(nasPath))
{
// No creds entered → a Windows-authenticated share may work
// via System.IO; otherwise try guest, then ask to retry.
if (string.IsNullOrEmpty(input.Value.user))
{
if (Directory.Exists(nasPath) || File.Exists(nasPath))
{
Log($"🌐 NAS path accessible via OS session (no SMB login needed)");
AddNasItem(nasPath);
return;
}
}
Log($"🔐 Connecting to \\\\{server}\\{share}...");
try
{
await Task.Run(() => NasManager.Connect(server, share, input.Value.user, input.Value.pass));
Log(input.Value.user.Length > 0
? $"✅ Connected to \\\\{server}\\{share} as {input.Value.user}"
: $"✅ Connected to \\\\{server}\\{share} (guest)");
// Optional persistence — path + creds for next launch.
if (input.Value.remember)
{
var existing = _nasSaved.FindIndex(c => c.Path.Equals(nasPath, StringComparison.OrdinalIgnoreCase));
var saved = new NasManager.SavedConnection
{
Path = nasPath, Server = server, Share = share,
User = input.Value.user, PassEnc = NasManager.EncodePass(input.Value.pass)
};
if (existing >= 0) _nasSaved[existing] = saved; else _nasSaved.Add(saved);
SaveNasConnections();
Log($"💾 Saved NAS connection: {nasPath}");
}
}
catch (NasManager.NasAuthException ex)
{
Log($"🔒 NAS auth failed: {ex.Message}");
await ShowMessageAsync($"{ex.Message}\n\nRe-open the NAS dialog and enter the share's username/password.", "Authentication Failed");
return;
}
catch (Exception ex)
{
Log($"❌ NAS connect failed: {ex.Message}");
await ShowMessageAsync($"Cannot connect to \\\\{server}\\{share}:\n{ex.Message}", "Connection Failed");
return;
}
}
Log($"🌐 Checking NAS path: {nasPath}");
AddNasItem(nasPath);
}
catch (Exception ex)
{
Log($"❌ NAS error: {ex.Message}");
await ShowMessageAsync($"Error accessing NAS path: {ex.Message}", "Error");
}
}
/// Adds the NAS path (file or folder) to the upload queue — works via
/// the SMB session when present, or the OS's own share session.
private async void AddNasItem(string nasPath)
{
try
{
bool isDir, isFile;
long size = 0;
if (NasManager.HasSession(nasPath))
{
var kind = NasManager.ExistsAsDir(nasPath);
isDir = kind == true; isFile = kind == false;
if (isFile) size = NasManager.GetLength(nasPath);
}
else
{
isDir = Directory.Exists(nasPath); isFile = File.Exists(nasPath);
if (isFile) size = new FileInfo(nasPath).Length;
}
string name = LocalIo.GetName(nasPath);
if (isDir)
{
_localFiles.Add(new LocalFileItem { Name = name, FullPath = nasPath, Icon = "🌐", IsDirectory = true, Size = 0 });
Log($"✅ Added NAS folder: {name} ({nasPath})");
}
else if (isFile)
{
if (name.EndsWith(".zip", StringComparison.OrdinalIgnoreCase))
{
await ExtractAndAddZipContents(nasPath, name);
}
else
{
_localFiles.Add(new LocalFileItem { Name = name, FullPath = nasPath, Icon = "🌐", IsDirectory = false, Size = size });
Log($"✅ Added NAS file: {name} ({FormatFileSize(size)})");
}
}
else
{
Log($"❌ NAS path not found: {nasPath}");
await ShowMessageAsync(
$"Cannot access: {nasPath}\n\n" +
"Make sure:\n" +
"• The network share is accessible\n" +
"• You have permission to read it\n" +
"• The path is correct",
"NAS Path Not Found");
}
}
catch (Exception ex)
{
Log($"❌ NAS error: {ex.Message}");
await ShowMessageAsync($"Error accessing NAS path: {ex.Message}", "Error");
}
}
private async void RenameMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
string? newName = await ShowInputDialogAsync("Rename", "New name:", item.Name);
if (!string.IsNullOrWhiteSpace(newName))
{
try
{
string newPath = Path.Combine(Path.GetDirectoryName(item.FullPath)?.Replace("\\", "/") ?? "", newName).Replace("\\", "/");
await _protocol.RenameAsync(item.FullPath, newPath);
Log($"✅ Renamed {item.Name} to {newName}");
await LoadPS5DirectoryAsync(_currentPS5Path);
}
catch (Exception ex) { await ShowMessageAsync($"Rename failed: {ex.Message}", "Error"); Log($"❌ Rename failed: {ex.Message}"); }
}
}
}
private async void CopyMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
string? destPath = await ShowInputDialogAsync("Copy To", "Destination path:", _currentPS5Path + "/" + item.Name);
if (destPath != null)
{
try { await _protocol.CopyFileAsync(item.FullPath, destPath); Log($"✅ Copied {item.Name} to {destPath}"); await LoadPS5DirectoryAsync(_currentPS5Path); }
catch (Exception ex) { await ShowMessageAsync($"Copy failed: {ex.Message}", "Error"); Log($"❌ Copy failed: {ex.Message}"); }
}
}
}
private async void MoveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
string? destPath = await ShowInputDialogAsync("Move To", "Destination path:", _currentPS5Path + "/" + item.Name);
if (destPath != null)
{
try { await _protocol.RenameAsync(item.FullPath, destPath); Log($"✅ Moved {item.Name} to {destPath}"); await LoadPS5DirectoryAsync(_currentPS5Path); }
catch (Exception ex) { await ShowMessageAsync($"Move failed: {ex.Message}", "Error"); Log($"❌ Move failed: {ex.Message}"); }
}
}
}
private async void DeleteMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
if (await ShowConfirmAsync($"Delete {item.Name}?"))
{
try
{
if (item.IsDirectory) { Log($"🗑️ Deleting folder: {item.Name}"); await _protocol.DeleteDirAsync(item.FullPath); Log($"✅ Folder deletion complete: {item.Name}"); }
else { Log($"🗑️ Deleting file: {item.Name}"); await _protocol.DeleteFileAsync(item.FullPath); Log($"✅ File deletion complete: {item.Name}"); }
await Task.Delay(1500);
await LoadPS5DirectoryAsync(_currentPS5Path);
}
catch (Exception ex) { await ShowMessageAsync($"Delete failed: {ex.Message}", "Error"); Log($"❌ Delete failed: {ex.Message}"); }
}
}
}
private async void DeleteSelectedMenuItem_Click(object? sender, RoutedEventArgs e)
{
var selectedItems = (PS5FilesListBox.SelectedItems ?? Array.Empty<object>()).Cast<PS5FileItem>().ToList();
if (selectedItems.Count == 0) { await ShowMessageAsync("No items selected."); return; }
int folderCount = selectedItems.Count(i => i.IsDirectory);
int fileCount = selectedItems.Count(i => !i.IsDirectory);
string message = $"Delete {selectedItems.Count} items?\n\n";
if (folderCount > 0) message += $"📁 {folderCount} folders\n";
if (fileCount > 0) message += $"📄 {fileCount} files";
if (!await ShowConfirmAsync(message, "Confirm Bulk Delete")) return;
Log($"🗑️ Starting bulk delete of {selectedItems.Count} items...");
int successCount = 0, failCount = 0;
foreach (var item in selectedItems)
{
try
{
if (item.IsDirectory) await _protocol.DeleteDirAsync(item.FullPath);
else await _protocol.DeleteFileAsync(item.FullPath);
successCount++;
Log($"✅ Deleted: {item.Name}");
await Task.Delay(300);
}
catch (Exception ex) { Log($"❌ Failed to delete {item.Name}: {ex.Message}"); failCount++; }
}
Log($"🗑️ Bulk delete complete: {successCount} succeeded, {failCount} failed");
await Task.Delay(500);
await LoadPS5DirectoryAsync(_currentPS5Path);
await ShowMessageAsync($"Bulk delete complete!\n\n✅ {successCount} deleted\n❌ {failCount} failed");
}
private async void DownloadMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
if (item.IsDirectory)
{
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = $"Select destination for '{item.Name}' folder" });
if (folders.Count == 0) return;
var folderPath = folders[0].TryGetLocalPath();
if (folderPath == null) return;
string localBasePath = Path.Combine(folderPath, item.Name);
try
{
Log($"⬇️ Downloading folder: {item.FullPath} → {localBasePath}");
_uploadCancellation = new CancellationTokenSource();
var ct = _uploadCancellation.Token;
int dlCallCount = 0;
var progress = new InlineProgress<DownloadFolderProgress>(p =>
{
if (++dlCallCount % 8 != 0 && p.Phase != "Complete") return;
Dispatcher.UIThread.Post(() =>
{
if (p.Phase == "Scanning")
TotalProgressText.Text = $"Scanning: {p.FilesCompleted} files found... ({p.CurrentFile})";
else if (p.Phase == "Downloading")
{
double percent = p.TotalBytes > 0 ? (double)p.BytesDownloaded / p.TotalBytes * 100 : 0;
TotalProgressBar.Value = percent;
TotalProgressText.Text = $"Downloading: {p.FilesCompleted}/{p.TotalFiles} files ({FormatFileSize(p.BytesDownloaded)}/{FormatFileSize(p.TotalBytes)}) [{percent:F1}%]";
if (!string.IsNullOrEmpty(p.CurrentFile)) UploadFileNameText.Text = $"⬇️ {p.CurrentFile}";
}
else if (p.Phase == "Complete")
{
TotalProgressBar.Value = 100;
TotalProgressText.Text = $"Complete: {p.FilesCompleted}/{p.TotalFiles} files ({FormatFileSize(p.BytesDownloaded)})";
}
});
});
var (downloaded, failed, totalBytes) = await _protocol.DownloadFolderAsync(item.FullPath, localBasePath, _ps5IpAddress, progress, ct);
Log($"✅ Folder download complete: {downloaded} files ({FormatFileSize(totalBytes)}), {failed} failed");
await ShowMessageAsync($"Folder downloaded!\n\nFiles: {downloaded} downloaded, {failed} failed\nSize: {FormatFileSize(totalBytes)}\nSaved to: {localBasePath}", "Download Complete");
}
catch (Exception ex) { Log($"❌ Folder download error: {ex.Message}"); await ShowMessageAsync($"Folder download error: {ex.Message}", "Error"); }
finally { _uploadCancellation = null; TotalProgressBar.Value = 0; TotalProgressText.Text = ""; UploadFileNameText.Text = ""; }
return;
}
// Single file download
var saveFile = await topLevel.StorageProvider.SaveFilePickerAsync(new FilePickerSaveOptions { Title = "Save Downloaded File", SuggestedFileName = item.Name });
if (saveFile != null)
{
var savePath = saveFile.TryGetLocalPath();
if (savePath == null) return;
try
{
Log($"⬇️ Downloading: {item.Name} ({FormatFileSize(item.Size)})");
int sfCallCount = 0;
var progress = new InlineProgress<UploadProgress>(p =>
{
if (++sfCallCount % 8 != 0 && p.BytesSent != p.TotalBytes) return;
Dispatcher.UIThread.Post(() =>
{
double percent = p.TotalBytes > 0 ? (double)p.BytesSent / p.TotalBytes * 100 : 0;
TotalProgressBar.Value = percent;
TotalProgressText.Text = $"Downloading: {FormatFileSize(p.BytesSent)}/{FormatFileSize(p.TotalBytes)} ({percent:F1}%) @ {FormatFileSize((long)p.SpeedBytesPerSecond)}/s";
});
});
bool success = await _protocol.DownloadFileAsync(item.FullPath, savePath, progress);
if (success) { Log($"✅ Downloaded: {item.Name} → {savePath}"); await ShowMessageAsync($"File downloaded successfully!\n\nSaved to: {savePath}", "Success"); }
else { Log($"❌ Download failed: {item.Name}"); await ShowMessageAsync("Download failed", "Error"); }
}
catch (Exception ex) { Log($"❌ Download error: {ex.Message}"); await ShowMessageAsync($"Download error: {ex.Message}", "Error"); }
finally { TotalProgressBar.Value = 0; TotalProgressText.Text = ""; }
}
}
}
// ============================================================
// LOG BUTTONS
// ============================================================
private void ClearLogButton_Click(object? sender, RoutedEventArgs e) { LogTextBox.Text = ""; Log("Log cleared"); }
private async void CopyLogButton_Click(object? sender, RoutedEventArgs e)
{
try
{
var clipboard = TopLevel.GetTopLevel(this)?.Clipboard;
if (clipboard != null)
{
var item = new Avalonia.Input.DataTransferItem();
item.Set(Avalonia.Input.DataFormat.Text, LogTextBox.Text ?? "");
var data = new Avalonia.Input.DataTransfer();
data.Add(item);
await clipboard.SetDataAsync(data);
Log("📋 Log copied to clipboard!");
}
}
catch (Exception ex) { Log($"⚠️ Clipboard error: {ex.Message}"); }
}
private async Task<PS5StorageInfo?> FetchStorageInfoWithFallbackAsync()
{
bool uploadsIdle = (_uploadCancellation == null || _uploadCancellation.IsCancellationRequested) && _activeTaskCount == 0;
if (_protocol.IsConnected && uploadsIdle)
return await _protocol.ListStorageAsync();
var tempProtocol = new PS5Protocol();
try
{
if (!await tempProtocol.ConnectAsync(_ps5IpAddress)) { Log("❌ Storage refresh: failed to open temporary connection"); return null; }
return await tempProtocol.ListStorageAsync();
}
finally { tempProtocol.Dispose(); }
}
}
}
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using System;
using System.IO;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
namespace PS5Upload
{
// Kernel log viewer (sysctl kern.msgbuf).
public partial class MainWindow
{
private DispatcherTimer? _klogTimer;
private bool _klogBusy;
private int KlogTailBytes => KlogTailSelect.SelectedIndex switch
{
0 => 32 * 1024,
1 => 128 * 1024,
_ => 0 // full buffer
};
private async void KlogRefresh_Click(object? sender, RoutedEventArgs e)
{
if (_klogBusy) return;
if (!_protocol.IsConnected) { KlogStatus.Text = "Not connected"; return; }
_klogBusy = true;
KlogStatus.Text = "Reading kern.msgbuf…";
var txt = await _protocol.GetKernelLogAsync(KlogTailBytes);
_klogBusy = false;
if (txt == null)
{
KlogStatus.Text = $"❌ {_protocol.LastError}";
return;
}
KlogText.Text = txt;
if (KlogAutoScroll.IsChecked == true)
KlogText.CaretIndex = txt.Length;
KlogStatus.Text = $"{txt.Length:N0} bytes · {DateTime.Now:HH:mm:ss}";
}
private void KlogAutoRefresh_Changed(object? sender, RoutedEventArgs e)
{
if (KlogAutoRefresh.IsChecked == true)
{
_klogTimer ??= new DispatcherTimer { Interval = TimeSpan.FromSeconds(3) };
_klogTimer.Tick -= KlogTimer_Tick;
_klogTimer.Tick += KlogTimer_Tick;
_klogTimer.Start();
KlogRefresh_Click(sender, e);
}
else
{
_klogTimer?.Stop();
}
}
private async void KlogTimer_Tick(object? sender, EventArgs e)
{
if (_klogBusy || !_protocol.IsConnected) return;
_klogBusy = true;
var txt = await _protocol.GetKernelLogAsync(KlogTailBytes);
_klogBusy = false;
if (txt != null)
{
KlogText.Text = txt;
if (KlogAutoScroll.IsChecked == true)
KlogText.CaretIndex = txt.Length;
KlogStatus.Text = $"{txt.Length:N0} bytes · {DateTime.Now:HH:mm:ss} (auto)";
}
}
private async void KlogCopy_Click(object? sender, RoutedEventArgs e)
{
var cb = TopLevel.GetTopLevel(this)?.Clipboard;
if (cb != null && !string.IsNullOrEmpty(KlogText.Text))
{
var item = new Avalonia.Input.DataTransferItem();
item.Set(Avalonia.Input.DataFormat.Text, KlogText.Text);
var data = new Avalonia.Input.DataTransfer();
data.Add(item);
await cb.SetDataAsync(data);
KlogStatus.Text = "Copied to clipboard";
}
}
private async void KlogSave_Click(object? sender, RoutedEventArgs e)
{
if (string.IsNullOrEmpty(KlogText.Text)) { KlogStatus.Text = "Nothing to save — refresh first"; return; }
var top = TopLevel.GetTopLevel(this);
if (top == null) return;
var file = await top.StorageProvider.SaveFilePickerAsync(new FilePickerSaveOptions
{
Title = "Save kernel log",
SuggestedFileName = $"klog_{DateTime.Now:yyyyMMdd_HHmmss}.txt"
});
var dest = file?.TryGetLocalPath();
if (dest == null) return;
try
{
await File.WriteAllTextAsync(dest, KlogText.Text);
KlogStatus.Text = $"Saved to {Path.GetFileName(dest)}";
}
catch (Exception ex) { KlogStatus.Text = $"Save failed: {ex.Message}"; }
}
}
}
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
namespace PS5Upload
{
// Memory editor — ptrace/PT_IO read-write-search on PS5 processes.
public partial class MainWindow
{
private List<(int pid, string name)> _memProcs = new();
private readonly List<ulong> _memResults = new();
private int _memPid = -1;
private int _memPatternLen = 4;
private bool _memScanning;
// ---------- process list ----------
private async void MemRefreshProcesses_Click(object? sender, RoutedEventArgs e)
{
if (!_protocol.IsConnected) { MemStatus.Text = "Not connected"; return; }
MemStatus.Text = "Loading processes...";
_memProcs = await _protocol.GetProcessListAsync();
ApplyMemProcFilter();
MemStatus.Text = _memProcs.Count > 0
? $"{_memProcs.Count} processes — select one"
: $"Process list failed: {_protocol.LastError}";
}
private void MemProcessFilter_KeyUp(object? sender, Avalonia.Input.KeyEventArgs e) => ApplyMemProcFilter();
private void ApplyMemProcFilter()
{
var f = (MemProcessFilter.Text ?? "").Trim();
MemProcessList.ItemsSource = _memProcs
.Where(p => f.Length == 0 || p.name.Contains(f, StringComparison.OrdinalIgnoreCase) || p.pid.ToString().Contains(f))
.Select(p => $"{p.pid,6} {p.name}")
.ToList();
}
private async void MemProcessList_SelectionChanged(object? sender, SelectionChangedEventArgs e)
{
var s = MemProcessList.SelectedItem?.ToString();
if (s == null) return;
var first = s.Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries).FirstOrDefault() ?? "";
if (!int.TryParse(first, out int pid)) return;
_memPid = pid;
_memResults.Clear();
MemResultsList.ItemsSource = null;
MemNextScanButton.IsEnabled = false;
MemStatus.Text = $"Loading regions for pid {pid}...";
var txt = await _protocol.MemRegionsAsync(pid);
if (txt == null) { MemStatus.Text = $"vmmap failed: {_protocol.LastError}"; return; }
var regions = txt.Split('\n', StringSplitOptions.RemoveEmptyEntries).ToList();
MemRegionsList.ItemsSource = regions;
MemStatus.Text = $"pid {pid}: {regions.Count} regions — pick one or scan a range";
}
private void MemRegionsList_SelectionChanged(object? sender, SelectionChangedEventArgs e)
{
var s = MemRegionsList.SelectedItem?.ToString();
if (s == null) return;
// "start-end|prot|size|path"
var range = s.Split('|')[0].Split('-');
if (range.Length == 2)
{
MemScanStart.Text = "0x" + range[0];
MemScanEnd.Text = "0x" + range[1];
}
}
// ---------- search ----------
private byte[]? EncodeSearchValue()
{
var type = (MemValueType.SelectedItem as ComboBoxItem)?.Content?.ToString() ?? "u32";
var v = (MemValueInput.Text ?? "").Trim();
try
{
switch (type)
{
case "u8": return new[] { ParseMemNumber<byte>(v, byte.TryParse) };
case "u16": return BitConverter.GetBytes(ParseMemNumber<ushort>(v, ushort.TryParse));
case "u32": return BitConverter.GetBytes(ParseMemNumber<uint>(v, uint.TryParse));
case "u64": return BitConverter.GetBytes(ParseMemNumber<ulong>(v, ulong.TryParse));
case "float": return BitConverter.GetBytes(float.Parse(v, CultureInfo.InvariantCulture));
case "bytes": return Convert.FromHexString(v.Replace(" ", "").Replace("0x", ""));
default: return null;
}
}
catch { return null; }
}
private delegate bool TryNum<T>(string s, NumberStyles st, IFormatProvider fp, out T val);
private static T ParseMemNumber<T>(string v, TryNum<T> tryParse) where T : struct
{
v = v.Trim();
if (v.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
if (tryParse(v[2..], NumberStyles.HexNumber, CultureInfo.InvariantCulture, out T r)) return r;
}
if (tryParse(v, NumberStyles.Integer, CultureInfo.InvariantCulture, out T d)) return d;
if (tryParse(v, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out T h)) return h;
throw new FormatException(v);
}
private static ulong ParseMemAddr(string? text)
{
var v = (text ?? "").Trim();
if (v.StartsWith("0x", StringComparison.OrdinalIgnoreCase)) v = v[2..];
if (ulong.TryParse(v, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong hex)) return hex;
return ulong.TryParse(v, out ulong dec) ? dec : 0;
}
private async void MemFirstScan_Click(object? sender, RoutedEventArgs e)
{
if (_memScanning) return;
if (_memPid <= 0) { MemStatus.Text = "Select a process first"; return; }
var pattern = EncodeSearchValue();
if (pattern == null || pattern.Length == 0) { MemStatus.Text = "Invalid value — check type/input"; return; }
ulong start = ParseMemAddr(MemScanStart.Text), end = ParseMemAddr(MemScanEnd.Text);
if (end <= start) { MemStatus.Text = "Bad range — set start/end or pick a region"; return; }
_memPatternLen = pattern.Length;
_memScanning = true;
MemFirstScanButton.IsEnabled = false;
MemStatus.Text = $"Scanning 0x{start:X}–0x{end:X} ({(end - start) / 1024 / 1024}MB)…";
var txt = await _protocol.MemSearchAsync(_memPid, start, end, pattern);
_memScanning = false;
MemFirstScanButton.IsEnabled = true;
if (txt == null) { MemStatus.Text = $"Scan failed: {_protocol.LastError}"; return; }
var lines = txt.Split('\n', StringSplitOptions.RemoveEmptyEntries);
_memResults.Clear();
bool truncated = false, timedOut = false;
foreach (var l in lines)
{
if (l == "TRUNCATED") { truncated = true; continue; }
if (l == "TIMEOUT") { timedOut = true; continue; }
if (l == "NO_MATCHES") break;
var a = ParseMemAddr(l);
if (a != 0) _memResults.Add(a);
}
MemResultsList.ItemsSource = _memResults.Select(a => $"0x{a:X}").ToList();
MemStatus.Text = $"{_memResults.Count} match(es)" +
(truncated ? " — hit 1024 cap, narrow with Next Scan" : "") +
(timedOut ? " — scan timed out, partial results" : "");
MemNextScanButton.IsEnabled = _memResults.Count > 0;
}
// Next Scan = client-side re-read of each candidate against the new value
private async void MemNextScan_Click(object? sender, RoutedEventArgs e)
{
if (_memScanning || _memResults.Count == 0) return;
var pattern = EncodeSearchValue();
if (pattern == null || pattern.Length != _memPatternLen)
{
MemStatus.Text = $"Next Scan needs the same type ({_memPatternLen} bytes)";
return;
}
_memScanning = true;
MemNextScanButton.IsEnabled = false;
var kept = new List<ulong>();
for (int i = 0; i < _memResults.Count; i++)
{
var bytes = await _protocol.MemReadAsync(_memPid, _memResults[i], pattern.Length);
if (bytes != null && bytes.Length >= pattern.Length && bytes.AsSpan(0, pattern.Length).SequenceEqual(pattern))
kept.Add(_memResults[i]);
if (i % 64 == 0) MemStatus.Text = $"Re-checking {i}/{_memResults.Count}…";
}
_memResults.Clear();
_memResults.AddRange(kept);
MemResultsList.ItemsSource = _memResults.Select(a => $"0x{a:X}").ToList();
MemStatus.Text = $"{_memResults.Count} match(es) after filter";
_memScanning = false;
MemNextScanButton.IsEnabled = _memResults.Count > 0;
}
// ---------- read / write ----------
private void MemResultsList_SelectionChanged(object? sender, SelectionChangedEventArgs e)
{
var s = MemResultsList.SelectedItem?.ToString();
if (s == null) return;
MemAddrInput.Text = s;
MemRead_Click(sender, e);
}
private async void MemRead_Click(object? sender, RoutedEventArgs e)
{
if (_memPid <= 0) { MemStatus.Text = "Select a process first"; return; }
ulong addr = ParseMemAddr(MemAddrInput.Text);
if (addr == 0) { MemStatus.Text = "Enter an address (0x…)"; return; }
var data = await _protocol.MemReadAsync(_memPid, addr, 256);
if (data == null) { MemStatus.Text = $"Read failed: {_protocol.LastError}"; return; }
MemDumpText.Text = MemHexDump(data, addr);
MemStatus.Text = $"Read {data.Length}B @ 0x{addr:X}";
}
private async void MemWrite_Click(object? sender, RoutedEventArgs e)
{
if (_memPid <= 0) { MemStatus.Text = "Select a process first"; return; }
ulong addr = ParseMemAddr(MemAddrInput.Text);
if (addr == 0) { MemStatus.Text = "Enter an address (0x…)"; return; }
byte[] bytes;
try { bytes = Convert.FromHexString((MemWriteHex.Text ?? "").Replace(" ", "").Replace("0x", "")); }
catch { MemStatus.Text = "Invalid hex data"; return; }
if (bytes.Length == 0) { MemStatus.Text = "Nothing to write"; return; }
var (ok, msg) = await _protocol.MemWriteAsync(_memPid, addr, bytes);
MemStatus.Text = ok ? $"✅ {msg}" : $"❌ {msg}";
if (ok) MemRead_Click(sender, e); // refresh the dump
}
private static string MemHexDump(byte[] data, ulong baseAddr)
{
var sb = new StringBuilder();
for (int i = 0; i < data.Length; i += 16)
{
sb.Append($"{baseAddr + (ulong)i:X8} ");
for (int j = 0; j < 16; j++)
sb.Append(i + j < data.Length ? $"{data[i + j]:X2} " : " ");
sb.Append(' ');
for (int j = 0; j < 16 && i + j < data.Length; j++)
{
byte b = data[i + j];
sb.Append(b >= 32 && b < 127 ? (char)b : '.');
}
sb.AppendLine();
}
return sb.ToString();
}
}
}
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@@ -1,898 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
namespace PS5Upload
{
// Games, Saves, Screenshots, Hardware tabs
public partial class MainWindow
{
// ============================================================
// SAVES TAB
// ============================================================
private async void RefreshSavesButton_Click(object? sender, RoutedEventArgs e) => await RefreshSavesAsync();
private async Task RefreshSavesAsync()
{
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log("💾 Scanning save images...");
try
{
var saves = await _protocol.ListSaveFilesAsync();
_currentSaves = saves;
var mounted = await _protocol.GetGameListAsync();
var nameByTitle = mounted.ToDictionary(g => g.TitleId, g => g.Name, StringComparer.OrdinalIgnoreCase);
foreach (var save in saves)
{
save.GameName = nameByTitle.TryGetValue(save.TitleId, out var gn) ? gn : save.TitleId;
if (_iconCache.TryGetValue(save.TitleId, out var cached)) save.Icon = cached;
}
await Dispatcher.UIThread.InvokeAsync(() =>
{
SavesListBox.ItemsSource = saves;
SaveCountText.Text = $" ({saves.Count} saves)";
});
Log($"💾 Found {saves.Count} save images");
// Fetch icons in background on a dedicated connection so bulk
// icon downloads never serialize behind the main command lock.
_ = Task.Run(async () =>
{
try
{
using var iconProto = new PS5Protocol();
if (!await iconProto.ConnectAsync(_ps5IpAddress)) return;
foreach (var s2 in saves)
{
if (s2.Icon != null) continue;
try
{
var bytes = await iconProto.GetGameIconAsync(s2.TitleId);
if (bytes != null && bytes.Length > 0)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
using var ms = new MemoryStream(bytes);
var bmp = new Bitmap(ms);
_iconCache[s2.TitleId] = bmp;
s2.Icon = bmp;
}
catch { }
});
}
}
catch { }
if (!_protocol.IsConnected) break;
}
}
catch { }
});
await UpdateSaveMountStatusAsync();
}
catch (Exception ex) { Log($"❌ Error fetching saves: {ex.Message}"); }
}
private async Task UpdateSaveMountStatusAsync()
{
try
{
var (mounted, src, local, isPs4) = await _protocol.SaveMountStatusAsync();
await Dispatcher.UIThread.InvokeAsync(() =>
{
SaveMountStatusText.Text = mounted
? $"🔓 Mounted (decrypted): {src} → /data/save_mnt{(isPs4 ? " [PS4 save]" : "")}"
: "";
BrowseSaveButton.IsEnabled = mounted;
UnmountSaveButton.IsEnabled = mounted;
});
}
catch { }
}
// ---------- Mount / Browse / Unmount ----------
private async void MountSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await MountSaveAsync(save);
else await ShowMessageAsync("Select a save first.");
}
private async void MountSaveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await MountSaveAsync(save);
}
private async Task MountSaveAsync(PS5SaveFile save)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
Log($"🔓 Mounting {save.SaveName} ({save.TitleId}, {(save.IsPs4 ? "PS4" : "PS5")})...");
var (ok, msg) = await _protocol.SaveMountAsync(save.Path, m => Log($" {m}"));
if (ok)
{
Log($"✅ Save mounted decrypted at /data/save_mnt");
}
else
{
Log($"❌ Mount failed: {msg}");
await ShowMessageAsync($"Mount failed:\n{msg}", "Error");
}
await UpdateSaveMountStatusAsync();
}
private async void BrowseSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
var (mounted, src, local, isPs4) = await _protocol.SaveMountStatusAsync();
if (!mounted)
{
await ShowMessageAsync("No save is mounted.\nSelect a save and press Mount first.", "Save Manager");
return;
}
var win = new SaveBrowserWindow(_protocol, PS5Protocol.SaveMountPoint, _ps5IpAddress);
bool unmount = await win.ShowDialog<bool>(this);
if (unmount) await UnmountSaveAsync();
else await UpdateSaveMountStatusAsync();
}
private async void UnmountSaveButton_Click(object? sender, RoutedEventArgs e) => await UnmountSaveAsync();
private async Task UnmountSaveAsync()
{
if (!_protocol.IsConnected) return;
Log("🔒 Unmounting save (writing changes back to the image)...");
var (ok, msg) = await _protocol.SaveUnmountAsync(m => Log($" {m}"));
if (ok) Log($"✅ Save unmounted. {msg}");
else
{
Log($"❌ Unmount failed: {msg}");
await ShowMessageAsync($"Unmount failed:\n{msg}", "Error");
}
await UpdateSaveMountStatusAsync();
}
// ---------- Backup / Restore (decrypted via mount) ----------
// Ensures the given save image is mounted. Returns (ok, weMountedIt).
private async Task<(bool ok, bool weMounted)> EnsureSaveMountedAsync(PS5SaveFile save)
{
var (mounted, src, _, _) = await _protocol.SaveMountStatusAsync();
if (mounted && src == save.Path) return (true, false);
if (mounted)
{
await ShowMessageAsync($"A different save is mounted:\n{src}\n\nUnmount it first.", "Save Manager");
return (false, false);
}
Log($"🔓 Mounting {save.SaveName} for transfer...");
var (ok, msg) = await _protocol.SaveMountAsync(save.Path, m => Log($" {m}"));
if (!ok)
{
Log($"❌ Mount failed: {msg}");
await ShowMessageAsync($"Mount failed:\n{msg}", "Error");
}
await UpdateSaveMountStatusAsync();
return (ok, ok);
}
private async void BackupSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await BackupSaveAsync(save);
else await ShowMessageAsync("Select a save first.");
}
private async void BackupSaveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await BackupSaveAsync(save);
}
// Decrypted backup: mount -> download plaintext contents -> unmount.
private async Task BackupSaveAsync(PS5SaveFile save)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = "Choose backup destination folder"
});
if (folders.Count == 0) return;
var parentDir = folders[0].TryGetLocalPath();
if (parentDir == null) return;
var (mountedOk, weMounted) = await EnsureSaveMountedAsync(save);
if (!mountedOk) return;
string backupDir = Path.Combine(parentDir,
$"{save.TitleId}_{save.SaveName}_{DateTime.Now:yyyyMMdd_HHmmss}_decrypted");
Directory.CreateDirectory(backupDir);
Log($"📥 Backing up decrypted save contents to {backupDir}...");
try
{
var result = await _protocol.DownloadFolderAsync(PS5Protocol.SaveMountPoint, backupDir, _ps5IpAddress, null, CancellationToken.None);
Log($"✅ Backup complete: {result.filesDownloaded} files, {result.filesFailed} failed, {FormatFileSize(result.totalBytes)} total");
await ShowMessageAsync($"Backup complete (decrypted)!\n\nLocation: {backupDir}\nFiles: {result.filesDownloaded}\nFailed: {result.filesFailed}\nSize: {FormatFileSize(result.totalBytes)}", "Backup Complete");
}
catch (Exception ex) { Log($"❌ Backup failed: {ex.Message}"); await ShowMessageAsync($"Backup failed:\n{ex.Message}", "Error"); }
if (weMounted) await UnmountSaveAsync();
}
// Raw backup: copy the encrypted image file (+ .bin companion) as-is.
private async void BackupSaveRawMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is not PS5SaveFile save) return;
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = "Choose destination for raw save image"
});
if (folders.Count == 0) return;
var parentDir = folders[0].TryGetLocalPath();
if (parentDir == null) return;
string local = Path.Combine(parentDir, save.SaveName);
Log($"📥 Downloading raw save image {save.SaveName}...");
try
{
bool ok = await _protocol.DownloadFileAsync(save.Path, local);
if (save.HasBinKey)
{
try { await _protocol.DownloadFileAsync(save.Path + ".bin", local + ".bin"); } catch { }
}
Log(ok ? $"✅ Raw image saved: {local}" : "❌ Raw download failed");
if (ok) await ShowMessageAsync($"Raw save image saved:\n{local}\n\n(encrypted - usable for same-console restore)", "Backup Complete");
}
catch (Exception ex) { Log($"❌ Raw backup failed: {ex.Message}"); }
}
private async void RestoreSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await RestoreSaveAsync(save);
else await ShowMessageAsync("Select a save first.");
}
private async void RestoreSaveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await RestoreSaveAsync(save);
}
// Decrypted restore: mount -> upload plaintext files into the mounted
// save -> unmount (the payload writes the image back automatically).
private async Task RestoreSaveAsync(PS5SaveFile save)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = "Select the backup folder containing the save files"
});
if (folders.Count == 0) return;
var backupFolder = folders[0].TryGetLocalPath();
if (backupFolder == null || !Directory.Exists(backupFolder)) { await ShowMessageAsync("Invalid folder.", "Error"); return; }
if (!await ShowConfirmAsync($"Restore decrypted files into save {save.SaveName} ({save.TitleId})?\n\nFrom: {backupFolder}\n\nThe save will be mounted, files overwritten, then written back."))
return;
var (mountedOk, weMounted) = await EnsureSaveMountedAsync(save);
if (!mountedOk) return;
string mnt = PS5Protocol.SaveMountPoint;
Log("📤 Restoring files into mounted save...");
int uploaded = 0, failed = 0; long totalBytes = 0;
try
{
var remoteDirs = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
foreach (var localFile in Directory.EnumerateFiles(backupFolder, "*", SearchOption.AllDirectories))
{
string rel = Path.GetRelativePath(backupFolder, localFile).Replace('\\', '/');
string? remoteDir = Path.GetDirectoryName(rel)?.Replace('\\', '/');
if (string.IsNullOrEmpty(remoteDir)) continue;
string parts = mnt;
foreach (var seg in remoteDir.Split('/', StringSplitOptions.RemoveEmptyEntries))
{
parts += "/" + seg;
if (remoteDirs.Add(parts))
{
try { await _protocol.CreateDirAsync(parts); } catch { }
}
}
}
foreach (var localFile in Directory.EnumerateFiles(backupFolder, "*", SearchOption.AllDirectories))
{
string rel = Path.GetRelativePath(backupFolder, localFile).Replace('\\', '/');
string remote = mnt + "/" + rel;
try { bool ok = await _protocol.UploadFileAsync(localFile, remote); if (ok) { uploaded++; totalBytes += new FileInfo(localFile).Length; } else failed++; }
catch { failed++; }
}
Log($"✅ Restore upload done: {uploaded} uploaded, {failed} failed, {FormatFileSize(totalBytes)} - writing image back...");
}
catch (Exception ex) { Log($"❌ Restore failed: {ex.Message}"); await ShowMessageAsync($"Restore failed:\n{ex.Message}", "Error"); }
if (weMounted) await UnmountSaveAsync();
else await UpdateSaveMountStatusAsync();
}
// ---------- Delete ----------
private async void DeleteSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await DeleteSaveAsync(save);
else await ShowMessageAsync("Select a save first.");
}
private async void DeleteSaveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await DeleteSaveAsync(save);
}
private async Task DeleteSaveAsync(PS5SaveFile save)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
if (!await ShowConfirmAsync($"Delete save {save.SaveName} ({save.TitleId}) from the console?\n\n{save.Path}\n\nThis cannot be undone."))
return;
var (ok, msg) = await _protocol.SaveDeleteAsync(save.Path);
if (ok) { Log($"🗑 Deleted {save.SaveName}"); await RefreshSavesAsync(); }
else { Log($"❌ Delete failed: {msg}"); await ShowMessageAsync($"Delete failed:\n{msg}", "Error"); }
}
private async void CopySavePathMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save)
{
try
{
var cb = TopLevel.GetTopLevel(this)?.Clipboard;
if (cb != null)
{
var item = new Avalonia.Input.DataTransferItem();
item.Set(Avalonia.Input.DataFormat.Text, save.Path);
var data = new Avalonia.Input.DataTransfer();
data.Add(item);
await cb.SetDataAsync(data);
Log($"📋 Copied: {save.Path}");
}
}
catch (Exception ex) { Log($"❌ Clipboard: {ex.Message}"); }
}
}
// ============================================================
// GAMES TAB
// ============================================================
private async void RefreshGameListButton_Click(object? sender, RoutedEventArgs e) => await RefreshGameListAsync();
private async Task RefreshGameListAsync()
{
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log("🎮 Fetching mounted games list...");
try
{
var games = await _protocol.GetGameListAsync();
await Dispatcher.UIThread.InvokeAsync(() =>
{
MountedGamesListBox.ItemsSource = games;
GameCountText.Text = $" ({games.Count} games)";
});
if (games.Count > 0)
{
Log($"🎮 Found {games.Count} mounted games:");
foreach (var game in games) Log($" • {game.TitleId} - {game.Name} [{game.Region}]");
_ = Task.Run(async () =>
{
// Dedicated connection: keeps bulk icon fetches off the
// shared main connection (no more serialized UI stalls).
using var iconProto = new PS5Protocol();
if (!await iconProto.ConnectAsync(_ps5IpAddress)) return;
foreach (var game in games)
{
if (_iconCache.TryGetValue(game.TitleId, out var cached)) { await Dispatcher.UIThread.InvokeAsync(() => game.Icon = cached); continue; }
try
{
var iconBytes = await iconProto.GetGameIconAsync(game.TitleId);
if (iconBytes != null && iconBytes.Length > 0)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
try { using var ms = new MemoryStream(iconBytes); var bmp = new Bitmap(ms); _iconCache[game.TitleId] = bmp; game.Icon = bmp; } catch { }
});
}
}
catch { }
if (!_protocol.IsConnected) break;
}
});
}
else Log("🎮 No mounted games found");
}
catch (Exception ex) { Log($"❌ Error fetching game list: {ex.Message}"); }
}
private async void MountedGamesListBox_DoubleTapped(object? sender, Avalonia.Input.TappedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is PS5MountedGame game) await ShowGameDetailsAsync(game);
}
private async void ViewGameDetailsMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is PS5MountedGame game) await ShowGameDetailsAsync(game);
}
private async Task ShowGameDetailsAsync(PS5MountedGame game)
{
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log($"ℹ️ Fetching details for {game.TitleId}...");
var details = await _protocol.GetGameDetailsAsync(game.TitleId);
if (details == null) { await ShowMessageAsync("Failed to fetch game details.", "Error"); return; }
var dlg = new GameDetailsWindow(game, details, _protocol);
await dlg.ShowDialog(this);
}
private async void UnmountGameMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is PS5MountedGame game)
{
if (await ShowConfirmAsync($"Unmount game {game.TitleId}?\n\n{game.Name}\n\nThis will remove the game from the PS5 home screen."))
{
Log($"🗑️ Unmounting {game.TitleId}...");
var (success, message) = await _protocol.UnmountGameAsync(game.TitleId, msg => Log($" {msg}"));
if (success) { Log($"✅ {message}"); await RefreshGameListAsync(); }
else Log($"❌ Failed: {message}");
}
}
}
private async void OpenGamePathMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is PS5MountedGame game)
{
string gamePath = game.Path;
if (!string.IsNullOrEmpty(gamePath))
{
Log($"📂 Navigating to {gamePath}");
_currentPS5Path = gamePath;
NavFiles.IsChecked = true; // sidebar selection state
NavButton_Click(NavFiles, e); // switch to the File Transfer page
await LoadPS5DirectoryAsync(gamePath);
}
}
}
private async void LaunchGameMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is not PS5MountedGame game) return;
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log($"▶ Launching {game.TitleId} ({game.Name})...");
var (success, message) = await _protocol.LaunchGameAsync(game.TitleId);
if (success) Log($"✅ {message}"); else Log($"❌ Launch failed: {message}");
}
private async void MountGameMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is not PS5MountedGame game) return;
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log($"📥 Mounting {game.TitleId} ({game.Name})...");
var result = await _protocol.MountGameAsync(game.TitleId,
onProgress: msg => Dispatcher.UIThread.Post(() => Log($" {msg}")));
Log(result ?? $"❌ Mount failed: {_protocol.LastError}");
await RefreshGameListAsync();
}
// ============================================================
// HARDWARE TAB
// ============================================================
private async void HwAutoTimer_Tick(object? sender, EventArgs e)
{
if (_protocol == null || !_protocol.IsConnected) { StopHwAutoRefresh(); return; }
if (!PageSystem.IsVisible) { StopHwAutoRefresh(); return; }
if (_activeTaskCount > 0) return;
try { await RefreshHardwareAsync(); }
catch { }
}
private async Task RefreshHardwareAsync()
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
if (Interlocked.CompareExchange(ref _hwBusyFlag, 1, 0) != 0) { Log("⏳ Hardware refresh already in progress"); return; }
try
{
// Static info — fetched once per session; none of it can change
// while the console is running, so it stays out of the refresh loop.
if (!_hwStaticLoaded)
{
var hw = await _protocol.GetHardwareInfoAsync();
if (hw != null)
{
HwModelText.Text = string.IsNullOrWhiteSpace(hw.Model) ? "PlayStation 5" : hw.Model;
HwSerialText.Text = string.IsNullOrWhiteSpace(hw.Serial) ? "—" : hw.Serial;
HwMachineText.Text = string.IsNullOrWhiteSpace(hw.HwMachine) ? "—" : hw.HwMachine;
HwOsText.Text = string.IsNullOrWhiteSpace(hw.OsVersion) ? "—" : hw.OsVersion;
HwCpuCoresText.Text = hw.NumCpu > 0 ? $"{hw.NumCpu} cores" : "—";
HwPhysMemText.Text = hw.PhysMem > 0 ? $"{hw.PhysMem / (1024.0 * 1024.0 * 1024.0):0.0} GB" : "—";
}
var ext = await _protocol.GetExtendedInfoAsync();
if (ext != null)
{
HwFirmwareText.Text = !string.IsNullOrWhiteSpace(ext.FirmwareVersion) ? ext.FirmwareVersion : "—";
HwProductCodeText.Text = !string.IsNullOrWhiteSpace(ext.ProductCode) ? ext.ProductCode : "—";
HwTotalUptimeText.Text = ext.TotalOperatingTimeSec > 0
? $"{ext.TotalOperatingTimeSec / 3600}h {(ext.TotalOperatingTimeSec % 3600) / 60}m"
: "—";
HwBootCountText.Text = ext.BootCount > 0 ? $"{ext.BootCount} cycles" : "—";
HwBdDriveText.Text = ext.BdDrivePower >= 0 ? (ext.BdDrivePower == 1 ? "On" : "Off") : "—";
HwThermalAlertText.Text = ext.ThermalAlert == 0 ? "Normal" : $"Alert ({ext.ThermalAlert})";
if (ext.ThermalAlert != 0) HwThermalAlertText.Foreground = new Avalonia.Media.SolidColorBrush(Avalonia.Media.Color.Parse("#FF6B35"));
else HwThermalAlertText.Foreground = new Avalonia.Media.SolidColorBrush(Avalonia.Media.Color.Parse("#28A745"));
}
var net = await _protocol.GetNetInfoAsync();
if (net != null) ApplyNetInfo(net, fillStatic: true);
_hwStaticLoaded = true;
}
// Memory info — dynamic, refreshed every tick
var mem = await _protocol.GetMemoryInfoAsync();
if (mem != null)
{
// Physical RAM is static — fill it once from this (more reliable) source
if (mem.PhysicalTotal > 0 && HwPhysMemText.Text == "—")
HwPhysMemText.Text = FormatBytes(mem.PhysicalTotal);
HwMemDirectTotalText.Text = FormatBytes(mem.PhysicalTotal > 0 ? mem.PhysicalTotal : mem.DirectTotal);
HwMemDirectAvailText.Text = FormatBytes(mem.DirectUsed);
HwMemDirectUsedText.Text = FormatBytes(mem.FreeMemory);
HwMemFlexibleText.Text = FormatBytes(mem.FlexibleAvailable);
HwMemFreeText.Text = FormatBytes(mem.GpuPoolFree);
HwMemUsageBar.Value = Math.Clamp(mem.DirectUsedPercent, 0, 100);
HwMemUsageText.Text = $"{mem.DirectUsedPercent}%";
}
await RefreshHardwareSensorsAsync();
}
catch (Exception ex) { Log($"❌ Hardware refresh failed: {ex.Message}"); HwStatusText.Text = $"Error: {ex.Message}"; }
finally { Interlocked.Exchange(ref _hwBusyFlag, 0); }
}
private string FormatBytes(ulong bytes)
{
if (bytes == 0) return "—";
if (bytes < 1024) return $"{bytes} B";
if (bytes < 1024 * 1024) return $"{bytes / 1024.0:0.0} KB";
if (bytes < 1024 * 1024 * 1024) return $"{bytes / (1024.0 * 1024.0):0.0} MB";
return $"{bytes / (1024.0 * 1024.0 * 1024.0):0.00} GB";
}
private async Task RefreshHardwareSensorsAsync()
{
if (_protocol == null || !_protocol.IsConnected) return;
try
{
// Temperature sensors
var t = await _protocol.GetTemperatureInfoAsync();
if (t != null)
{
HwCpuTempText.Text = $"{t.CpuTemp}°C";
HwCpuTempBar.Value = Math.Clamp(t.CpuTemp, 0, 100);
HwSocTempText.Text = $"{t.SocTemp}°C";
HwSocTempBar.Value = Math.Clamp(t.SocTemp, 0, 100);
HwCpuFreqText.Text = t.CpuFreqMhz > 0 ? $"{t.CpuFreqMhz} MHz" : "—";
HwCpuFreqBar.Value = Math.Clamp(t.CpuFreqMhz, 0, 3500);
double watts = t.SocPowerMw / 1000.0;
HwSocPowerText.Text = t.SocPowerMw > 0 ? $"{watts:0.0} W" : "—";
HwSocPowerBar.Value = Math.Clamp(watts, 0, 250);
}
// CPU usage per core
var cpu = await _protocol.GetCpuUsageAsync();
if (cpu != null)
{
HwCpu0Text.Text = $"{cpu.CoreUsage[0]}%"; HwCpu0Bar.Value = cpu.CoreUsage[0];
HwCpu1Text.Text = $"{cpu.CoreUsage[1]}%"; HwCpu1Bar.Value = cpu.CoreUsage[1];
HwCpu2Text.Text = $"{cpu.CoreUsage[2]}%"; HwCpu2Bar.Value = cpu.CoreUsage[2];
HwCpu3Text.Text = $"{cpu.CoreUsage[3]}%"; HwCpu3Bar.Value = cpu.CoreUsage[3];
HwCpu4Text.Text = $"{cpu.CoreUsage[4]}%"; HwCpu4Bar.Value = cpu.CoreUsage[4];
HwCpu5Text.Text = $"{cpu.CoreUsage[5]}%"; HwCpu5Bar.Value = cpu.CoreUsage[5];
HwCpu6Text.Text = $"{cpu.CoreUsage[6]}%"; HwCpu6Bar.Value = cpu.CoreUsage[6];
HwCpu7Text.Text = $"{cpu.CoreUsage[7]}%"; HwCpu7Bar.Value = cpu.CoreUsage[7];
HwCpuAvgText.Text = $"{cpu.Average}%";
}
// Live traffic rates — refresh counters every tick
var net = await _protocol.GetNetInfoAsync();
if (net != null) ApplyNetInfo(net, fillStatic: false);
HwStatusText.Text = $"Last updated: {DateTime.Now:HH:mm:ss}";
}
catch (Exception ex) { HwStatusText.Text = $"Error: {ex.Message}"; }
}
// ---------------- network info ----------------
private ulong _netPrevRx, _netPrevTx;
private DateTime _netPrevT = DateTime.MinValue;
private void ApplyNetInfo(string txt, bool fillStatic)
{
var kv = new Dictionary<string, string>(StringComparer.Ordinal);
ulong rx = 0, tx = 0;
string? activeIf = null; ulong activeBytes = 0;
foreach (var raw in txt.Split('\n', StringSplitOptions.RemoveEmptyEntries))
{
var line = raw.Trim();
if (line.StartsWith("if="))
{
var f = line.Split('|');
if (f.Length == 3 && ulong.TryParse(f[1].AsSpan(3), out ulong r) && ulong.TryParse(f[2].AsSpan(3), out ulong t))
{
rx += r; tx += t;
if (r + t > activeBytes) { activeBytes = r + t; activeIf = f[0].Substring(3); }
}
continue;
}
int eq = line.IndexOf('=');
if (eq > 0) kv[line[..eq]] = line[(eq + 1)..];
}
if (fillStatic)
{
if (kv.TryGetValue("state", out var st))
NetStateText.Text = st switch { "3" => "🟢 Online", "2" => "🟡 IP obtained", "1" => "🟡 Connecting…", "0" => "🔴 Offline", _ => st };
if (kv.TryGetValue("ssid", out var ssid)) NetSsidText.Text = ssid;
if (kv.TryGetValue("rssi", out var rssi)) NetRssiText.Text = $"{rssi}%";
if (kv.TryGetValue("ip", out var ip)) NetIpText.Text = ip;
// Classify the raw fN= IPv4 fields: netmask starts with 255,
// gateway is the first remaining non-IP address, DNS are rest.
var fvals = kv.Where(p => p.Key.StartsWith("f") && System.Net.IPAddress.TryParse(p.Value, out _))
.Select(p => p.Value).Where(v => v != "0.0.0.0").ToList();
var netmask = fvals.FirstOrDefault(v => v.StartsWith("255."));
var rest = fvals.Where(v => v != netmask && v != ip).ToList();
if (rest.Count > 0) NetGwText.Text = rest[0];
if (rest.Count > 1) NetDnsText.Text = string.Join(" ", rest.Skip(1));
if (kv.TryGetValue("mac", out var mac)) NetMacText.Text = mac;
var mtu = kv.TryGetValue("mtu", out var m) ? m : "—";
var link = kv.TryGetValue("link", out var l) ? (l == "0" ? "down" : "up") : "?";
var dev = kv.TryGetValue("device", out var d) ? (d == "1" ? "WiFi" : "Ethernet") : "";
NetMtuText.Text = $"{mtu} / {link}{(dev.Length > 0 ? $" / {dev}" : "")}";
if (kv.TryGetValue("nat_type", out var nt))
NetNatText.Text = nt switch { "1" => "Type 1 (Open)", "2" => "Type 2 (Moderate)", "3" => "Type 3 (Strict)", _ => $"Type {nt}" };
if (kv.TryGetValue("nat_ip", out var nip))
NetNatIpText.Text = kv.TryGetValue("nat_port", out var np) ? $"{nip}:{np}" : nip;
}
// rates from counter deltas
var now = DateTime.UtcNow;
if (_netPrevT != DateTime.MinValue)
{
double dt = (now - _netPrevT).TotalSeconds;
if (dt > 0.3)
{
NetRxRateText.Text = $"{FormatRate((ulong)Math.Max(0, (double)(rx - _netPrevRx)) / dt)}";
NetTxRateText.Text = $"{FormatRate((ulong)Math.Max(0, (double)(tx - _netPrevTx)) / dt)}";
if (activeIf != null) NetIfText.Text = activeIf;
NetTotalsText.Text = $"↓{FormatBytes(rx)} ↑{FormatBytes(tx)}";
}
}
_netPrevRx = rx; _netPrevTx = tx; _netPrevT = now;
}
private static string FormatRate(double bps)
{
if (bps >= 1024.0 * 1024 * 1024) return $"{bps / (1024.0 * 1024 * 1024):0.00} GB/s";
if (bps >= 1024.0 * 1024) return $"{bps / (1024.0 * 1024):0.0} MB/s";
if (bps >= 1024.0) return $"{bps / 1024.0:0.0} KB/s";
return $"{bps:0} B/s";
}
private async void NetSpeedTestButton_Click(object? sender, RoutedEventArgs e)
{
if (_protocol == null) return;
NetSpeedTestButton.IsEnabled = false;
NetSpeedText.Text = "Running…";
try
{
var mbps = await _protocol.NetSpeedTestAsync();
NetSpeedText.Text = mbps.HasValue ? $"Link: {mbps.Value:0} Mbps ↓" : $"Failed: {_protocol.LastError}";
}
catch (Exception ex) { NetSpeedText.Text = $"Error: {ex.Message}"; }
finally { NetSpeedTestButton.IsEnabled = true; }
}
private async void LoadModulesButton_Click(object? sender, RoutedEventArgs e)
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
try
{
Log("📦 Loading modules list...");
var modules = await _protocol.GetModuleListAsync();
ModulesListBox.ItemsSource = modules;
HwModuleCountText.Text = $" ({modules.Count})";
Log($"✅ Found {modules.Count} modules");
}
catch (Exception ex) { Log($"❌ Failed to load modules: {ex.Message}"); }
}
// ============================================================
// SCREENSHOTS TAB
// ============================================================
private async void RefreshScreenshotsButton_Click(object? sender, RoutedEventArgs e) => await RefreshScreenshotsAsync();
private async Task RefreshScreenshotsAsync()
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log("📷 Fetching screenshots list...");
try
{
var shots = await _protocol.ListScreenshotsAsync();
_currentScreenshots = shots;
foreach (var s in shots)
if (_screenshotThumbCache.TryGetValue(s.FullPath, out var cached)) s.Thumbnail = cached;
ScreenshotsListBox.ItemsSource = null;
ScreenshotsListBox.ItemsSource = shots;
ScreenshotsCountText.Text = $"({shots.Count} items)";
Log($"✅ Found {shots.Count} screenshots");
_ = Task.Run(async () =>
{
string cacheDir = Path.Combine(Path.GetTempPath(), "PS5SuiteCache", "ss_thumbs");
Directory.CreateDirectory(cacheDir);
// Dedicated connection: thumbnail downloads used to run on
// the main connection and block every other UI operation.
using var thumbProto = new PS5Protocol();
if (!await thumbProto.ConnectAsync(_ps5IpAddress)) return;
foreach (var shot in shots)
{
if (shot.Thumbnail != null) continue;
if (!_protocol.IsConnected) break;
// Stable 64-bit FNV-1a hash instead of GetHashCode():
// string hashing is randomized per process, so cache
// names changed between runs (and could collide).
string hash = FnvHash64(shot.FullPath).ToString("X16");
string ext = Path.GetExtension(shot.FileName).ToLowerInvariant();
if (string.IsNullOrEmpty(ext)) ext = ".jpg";
string localCache = Path.Combine(cacheDir, hash + ext);
try
{
if (!File.Exists(localCache) || new FileInfo(localCache).Length == 0)
{
bool ok = await thumbProto.DownloadFileAsync(shot.FullPath, localCache);
if (!ok) continue;
}
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
var bmp = new Bitmap(localCache);
_screenshotThumbCache[shot.FullPath] = bmp;
shot.Thumbnail = bmp;
}
catch { }
});
}
catch { }
}
});
}
catch (Exception ex) { Log($"❌ Screenshots fetch failed: {ex.Message}"); }
}
private async void DownloadScreenshotButton_Click(object? sender, RoutedEventArgs e)
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
var selected = (ScreenshotsListBox.SelectedItems ?? Array.Empty<object>()).Cast<PS5Screenshot>().ToList();
if (selected.Count == 0) { Log("⚠️ No screenshots selected"); return; }
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = "Select folder to save screenshots" });
if (folders.Count == 0) return;
var targetFolder = folders[0].TryGetLocalPath();
if (targetFolder == null) return;
int ok = 0, fail = 0;
foreach (var shot in selected)
{
string localPath = Path.Combine(targetFolder, shot.FileName);
Log($"⬇ Downloading {shot.FileName} ({shot.SizeDisplay})...");
try { bool success = await _protocol.DownloadFileAsync(shot.FullPath, localPath); if (success) ok++; else { fail++; Log($"❌ Failed: {shot.FileName}"); } }
catch (Exception ex) { fail++; Log($"❌ {shot.FileName}: {ex.Message}"); }
}
Log($"✅ Downloaded {ok} screenshot(s), {fail} failed → {targetFolder}");
}
private async void DeleteScreenshotButton_Click(object? sender, RoutedEventArgs e)
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
var selected = (ScreenshotsListBox.SelectedItems ?? Array.Empty<object>()).Cast<PS5Screenshot>().ToList();
if (selected.Count == 0) { Log("⚠️ No screenshots selected"); return; }
if (!await ShowConfirmAsync($"Delete {selected.Count} screenshot(s) from PS5?\n\nThis cannot be undone."))
return;
int ok = 0, fail = 0;
foreach (var shot in selected)
{
try { var (success, _) = await _protocol.DeleteScreenshotAsync(shot.FullPath); if (success) ok++; else fail++; }
catch { fail++; }
}
Log($"🗑️ Deleted {ok} screenshot(s), {fail} failed");
await RefreshScreenshotsAsync();
}
private async void ScreenshotsListBox_DoubleTapped(object? sender, Avalonia.Input.TappedEventArgs e)
{
if (ScreenshotsListBox.SelectedItem is not PS5Screenshot shot) return;
if (_protocol == null || !_protocol.IsConnected) return;
string tempPath = Path.Combine(Path.GetTempPath(), shot.FileName);
Log($"⬇ Opening preview: {shot.FileName}...");
try
{
bool ok = await _protocol.DownloadFileAsync(shot.FullPath, tempPath);
if (ok) System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo { FileName = tempPath, UseShellExecute = true });
else Log($"❌ Failed to download preview");
}
catch (Exception ex) { Log($"❌ Preview failed: {ex.Message}"); }
}
// Stable 64-bit FNV-1a hash for cache file names
private static long FnvHash64(string s)
{
unchecked
{
ulong hash = 14695981039346656037UL;
foreach (char c in s)
{
hash ^= c;
hash *= 1099511628211UL;
}
return (long)hash;
}
}
private async void CopyScreenshotPathMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (ScreenshotsListBox.SelectedItem is PS5Screenshot shot)
{
try
{
var cb = TopLevel.GetTopLevel(this)?.Clipboard;
if (cb != null)
{
var item = new Avalonia.Input.DataTransferItem();
item.Set(Avalonia.Input.DataFormat.Text, shot.FullPath);
var data = new Avalonia.Input.DataTransfer();
data.Add(item);
await cb.SetDataAsync(data);
}
Log($"📋 Copied path: {shot.FullPath}");
}
catch { }
}
}
}
}
-648
View File
@@ -1,648 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Threading;
namespace PS5Upload
{
public partial class MainWindow
{
// IProgress that runs Report() inline on the caller's thread instead
// of marshaling to the captured SynchronizationContext. Progress<T>
// was flooding the UI thread with a callback per send-buffer flush ×
// 27+ parallel lanes — the window froze (wait cursor, dead tabs).
private sealed class InlineProgress<T> : IProgress<T>
{
private readonly Action<T> _action;
public InlineProgress(Action<T> action) => _action = action;
public void Report(T value) => _action(value);
}
private void UiUpdateTimer_Tick(object? sender, EventArgs e)
{
int completed;
lock (_progressLock) { completed = _completedFiles; }
UpdateUploadStats(completed, _activeTaskCount);
FlushLog();
FlushPendingHistory();
}
// Move queued transfer-history items into the bound collections in
// one batch (bounded at 2000 entries so the list can't grow forever).
private readonly List<TransferHistoryItem> _pendingHistory = new();
private readonly object _pendingHistoryLock = new();
private void FlushPendingHistory()
{
List<TransferHistoryItem>? pending = null;
lock (_pendingHistoryLock)
{
if (_pendingHistory.Count > 0)
{
pending = new List<TransferHistoryItem>(_pendingHistory);
_pendingHistory.Clear();
}
}
if (pending == null) return;
foreach (var it in pending)
{
var target = it.Status.StartsWith("❌") ? _failedTransfers : _completedTransfers;
target.Add(it);
while (target.Count > 2000) target.RemoveAt(0);
}
}
private void UpdateUploadStats(int completedFiles, int activeTaskCount)
{
Dispatcher.UIThread.Post(() =>
{
int remainingFiles = Math.Max(0, _totalFilesToUpload - completedFiles);
FilesRemainingText.Text = $"Files: {completedFiles} / {_totalFilesToUpload} ({remainingFiles} remaining)";
double totalPercent = _totalBytesToUpload > 0 ? (double)_totalBytesUploaded / _totalBytesToUpload * 100 : 0;
TotalProgressBar.Value = totalPercent;
TotalProgressText.Text = $"Total: {completedFiles} / {_totalFilesToUpload} files ({FormatFileSize(_totalBytesUploaded)} / {FormatFileSize(_totalBytesToUpload)}) [{totalPercent:F1}%]";
var elapsed = DateTime.Now - _uploadStartTime;
long currentBytes = Interlocked.Read(ref _totalBytesUploaded);
var now = DateTime.Now;
_speedWindowBytes[_speedWindowIndex] = currentBytes;
_speedWindowTimes[_speedWindowIndex] = now;
_speedWindowIndex = (_speedWindowIndex + 1) % SpeedWindowSize;
if (_speedWindowCount < SpeedWindowSize) _speedWindowCount++;
double realtimeSpeed = 0;
if (_speedWindowCount >= 2)
{
int oldestIndex = (_speedWindowIndex - _speedWindowCount + SpeedWindowSize) % SpeedWindowSize;
long bytesDelta = currentBytes - _speedWindowBytes[oldestIndex];
double timeDelta = (now - _speedWindowTimes[oldestIndex]).TotalSeconds;
if (timeDelta > 0.1) realtimeSpeed = bytesDelta / timeDelta;
}
if (_currentSpeed <= 0) _currentSpeed = realtimeSpeed;
else if (realtimeSpeed > 0) _currentSpeed = (_currentSpeed * 0.7) + (realtimeSpeed * 0.3);
double avgSpeed = elapsed.TotalSeconds > 0 ? currentBytes / elapsed.TotalSeconds : 0;
double etaSpeed = (_currentSpeed * 0.6) + (avgSpeed * 0.4);
long remainingBytes = _totalBytesToUpload - currentBytes;
TimeSpan rawETA = etaSpeed > 0 ? TimeSpan.FromSeconds(remainingBytes / etaSpeed) : TimeSpan.Zero;
if (_smoothedETA == TimeSpan.Zero) _smoothedETA = rawETA;
else if (rawETA.TotalSeconds > 0)
{
double smoothedSeconds = (_smoothedETA.TotalSeconds * (1 - ETASmoothingFactor)) + (rawETA.TotalSeconds * ETASmoothingFactor);
_smoothedETA = TimeSpan.FromSeconds(Math.Max(0, smoothedSeconds));
}
TimeSpan eta = _smoothedETA;
UploadSpeedText.Text = $"Speed: {FormatFileSize((long)_currentSpeed)}/s (avg {FormatFileSize((long)avgSpeed)}/s) | {activeTaskCount} active";
string etaStr = eta.TotalHours >= 1 ? $"{(int)eta.TotalHours}h {eta.Minutes:D2}m {eta.Seconds:D2}s"
: eta.TotalMinutes >= 1 ? $"{(int)eta.TotalMinutes}m {eta.Seconds:D2}s" : $"{eta.Seconds}s";
UploadETAText.Text = $"ETA: {etaStr} | Elapsed: {elapsed:hh\\:mm\\:ss}";
if (activeTaskCount > 0) UploadFileNameText.Text = $"Uploading {activeTaskCount} files in parallel...";
// Per-file bar — the progress callbacks only update these
// fields now; the timer paints them (no per-report UI posts).
long fb = Interlocked.Read(ref _currentFileBytes);
long ft = Interlocked.Read(ref _currentFileTotalBytes);
double fpct = ft > 0 ? (double)fb / ft * 100 : 0;
UploadProgressBar.Value = fpct;
UploadProgressText.Text = $"{FormatFileSize(fb)} / {FormatFileSize(ft)} ({fpct:F1}%)";
});
}
private async void UploadButton_Click(object? sender, RoutedEventArgs e)
{
if (_localFiles.Count == 0) { await ShowMessageAsync("No files selected for upload"); return; }
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5", "Error"); return; }
// Queued a WHOLE NAS share? Enumerating it recursively can mean
// thousands of files over SMB — confirm before burning the time.
var shareRoots = _localFiles.Where(f => f.IsDirectory && LocalIo.IsUnc(f.FullPath)
&& NasManager.Normalize(f.FullPath).TrimEnd('\\').Equals(NasManager.ShareRoot(f.FullPath), StringComparison.OrdinalIgnoreCase)).ToList();
if (shareRoots.Count > 0)
{
if (!await ShowConfirmAsync(
"You're uploading ENTIRE share(s):\n " + string.Join("\n ", shareRoots.Select(f => f.FullPath)) +
"\n\nThis will enumerate every file on the share (can take a while).\nTip: double-click it and pick the files/folders you actually want.\n\nContinue anyway?",
"Upload Entire Share?"))
return;
}
UploadButton.IsEnabled = false;
CancelButton.IsEnabled = true;
ProgressPanel.IsVisible = true;
_uploadCancellation = new CancellationTokenSource();
Log("========== UPLOAD STARTED ==========");
var localFilesCopy = _localFiles.ToList();
string currentPath = _currentPS5Path;
UploadFileNameText.Text = "Preparing upload...";
TotalProgressText.Text = "Collecting files...";
Log("Collecting files...");
var ct = _uploadCancellation.Token;
var allFiles = await Task.Run(() =>
{
var files = new List<(string localPath, string remotePath)>();
foreach (var item in localFilesCopy)
{
string targetBasePath = item.RemotePathOverride ?? (currentPath + "/" + item.Name);
if (item.IsDirectory) CollectFilesFromDirectory(item.FullPath, targetBasePath, files, ct);
else files.Add((item.FullPath, targetBasePath));
}
return files;
}, ct);
Log("Checking for existing files...");
var filesToUpload = await FilterDuplicateFilesAsync(allFiles);
if (filesToUpload.Count == 0)
{
Log("⚠️ No files to upload (all skipped)");
await ShowMessageAsync("No files to upload. All files were skipped.");
UploadButton.IsEnabled = true; CancelButton.IsEnabled = false; ProgressPanel.IsVisible = false;
return;
}
allFiles = filesToUpload;
_totalFilesToUpload = allFiles.Count;
_totalBytesToUpload = await Task.Run(() => { long total = 0; foreach (var f in allFiles) { try { total += LocalIo.GetLength(f.localPath); } catch { } } return total; });
_totalBytesUploaded = 0; _completedFiles = 0; _uploadStartTime = DateTime.Now;
_fileProgressBytes.Clear(); _fileChunkProgressBytes.Clear(); _chunkLogLastBytes.Clear();
_smoothedETA = TimeSpan.Zero; _speedWindowIndex = 0; _speedWindowCount = 0; _currentSpeed = 0;
_smallFileBatchRemainder = 0; _smallFileCompletedTotal = 0; _smallFileBatchBytes = 0; _smallFileTotalBytes = 0;
_activeLargeUploads = 0; _activeHugeUploads = 0;
DrainConnectionPool();
Log($"📊 Total: {_totalFilesToUpload} files, {FormatFileSize(_totalBytesToUpload)}");
TotalProgressText.Text = $"Total: 0 / {_totalFilesToUpload} files ({FormatFileSize(0)} / {FormatFileSize(_totalBytesToUpload)})";
TotalProgressBar.Value = 0;
try
{
// Create directories
Log("Creating directories...");
var directories = allFiles.Select(f => Path.GetDirectoryName(f.remotePath)?.Replace("\\", "/"))
.Where(d => !string.IsNullOrEmpty(d) && d != _currentPS5Path).Distinct().OrderBy(d => d?.Length ?? 0).ToList();
if (!_protocol.IsConnected)
{
Log("⚠️ Connection lost before directory creation, reconnecting...");
if (!await _protocol.ConnectAsync(_ps5IpAddress)) throw new Exception("Failed to reconnect to PS5 before directory creation");
Log("✅ Reconnected successfully");
}
int dirCreated = 0, dirTotal = directories.Count;
int dirLogInterval = Math.Max(1, dirTotal / 10);
foreach (var dir in directories)
{
if (string.IsNullOrEmpty(dir)) continue;
if (dirCreated % dirLogInterval == 0 || dirCreated == 0)
Dispatcher.UIThread.Post(() => UploadFileNameText.Text = $"Creating directories... ({dirCreated}/{dirTotal})");
try
{
using var dirCts = new CancellationTokenSource(TimeSpan.FromSeconds(10));
var dirTask = _protocol.CreateDirAsync(dir);
var doneTask = await Task.WhenAny(dirTask, Task.Delay(-1, dirCts.Token));
if (doneTask != dirTask) throw new TimeoutException($"Timeout creating directory: {dir}");
await dirTask;
}
catch (Exception ex)
{
Log($"⚠️ Failed to create dir {dir}: {ex.Message}, retrying...");
try { _protocol.Disconnect(); await Task.Delay(500); if (await _protocol.ConnectAsync(_ps5IpAddress)) await _protocol.CreateDirAsync(dir); else throw new Exception("Reconnect failed"); }
catch (Exception retryEx) { Log($"❌ Directory creation failed permanently: {dir} - {retryEx.Message}"); }
}
dirCreated++;
}
Log($"✅ Created {dirCreated}/{dirTotal} directories");
if (!_protocol.IsConnected)
{
Log("⚠️ Connection lost after directory creation, reconnecting...");
if (!await _protocol.ConnectAsync(_ps5IpAddress)) throw new Exception("Failed to reconnect to PS5 after directory creation");
Log("✅ Reconnected successfully");
}
_uiUpdateTimer.Start();
// Pre-warm connection pool
int preWarmCount = Math.Min(MaxParallelUploads - 1, allFiles.Count);
Log($"🚀 Starting parallel upload with {MaxParallelUploads} connections (pre-warming {preWarmCount})...");
var preWarmTasks = new List<Task<PS5Protocol?>>();
for (int i = 0; i < preWarmCount; i++)
preWarmTasks.Add(Task.Run(async () => { try { var c = new PS5Protocol(); if (await c.ConnectAsync(_ps5IpAddress)) { Interlocked.Increment(ref _currentPoolConnections); return c; } c.Dispose(); } catch { } return (PS5Protocol?)null; }));
await Task.WhenAll(preWarmTasks);
int pooled = 0;
foreach (var t in preWarmTasks) { if (t.Result != null) { _connectionPool.Enqueue(t.Result); pooled++; } }
Log($"✅ {pooled} connections ready");
// Parallel upload loop
var fileQueue = new Queue<(string localPath, string remotePath)>(allFiles);
var activeTasks = new List<Task>();
var taskToConnection = new Dictionary<Task, PS5Protocol>();
var taskToFilePath = new Dictionary<Task, string>();
var taskToRemotePath = new Dictionary<Task, string>();
var fileChunkCounts = new Dictionary<string, int>();
var fileChunksCompleted = new Dictionary<string, int>();
var completedFilesSet = new HashSet<string>();
var failedFiles = new Dictionary<string, int>();
var taskIsLargeFile = new Dictionary<Task, bool>();
var taskIsHugeFile = new Dictionary<Task, bool>();
const int MAX_RETRIES = 3;
UploadFileNameText.Text = $"Parallel upload: {MaxParallelUploads} connections";
while (fileQueue.Count > 0 || activeTasks.Count > 0)
{
if (_uploadCancellation.Token.IsCancellationRequested) { Log("⚠️ Upload cancelled by user"); break; }
while (fileQueue.Count > 0 && activeTasks.Count < MaxParallelUploads)
{
var (localPath, remotePath) = fileQueue.Dequeue();
long fileSize = LocalIo.GetLength(localPath);
bool isLargeFile = fileSize > LargeFileThresholdBytes;
bool isHugeFile = fileSize >= HugeFileThresholdBytes;
if (isLargeFile && Volatile.Read(ref _activeLargeUploads) >= MaxParallelLargeFiles) { fileQueue.Enqueue((localPath, remotePath)); break; }
if (isHugeFile && Volatile.Read(ref _activeHugeUploads) >= MaxParallelHugeFiles) { fileQueue.Enqueue((localPath, remotePath)); break; }
PS5Protocol connection;
try { connection = await AcquireUploadConnectionAsync(); }
catch (Exception ex) { Log($"❌ Unable to acquire connection: {ex.Message}. Requeueing {Path.GetFileName(localPath)}"); fileQueue.Enqueue((localPath, remotePath)); await Task.Delay(1000); break; }
if (isLargeFile) Interlocked.Increment(ref _activeLargeUploads);
if (isHugeFile) Interlocked.Increment(ref _activeHugeUploads);
var task = UploadFileParallelAsync(connection, localPath, remotePath, _uploadCancellation.Token);
activeTasks.Add(task); taskToConnection[task] = connection; taskToFilePath[task] = localPath; taskToRemotePath[task] = remotePath;
_activeTaskCount = activeTasks.Count;
taskIsLargeFile[task] = isLargeFile; taskIsHugeFile[task] = isHugeFile;
fileChunkCounts[localPath] = 1; fileChunksCompleted[localPath] = 0;
}
if (activeTasks.Count > 0)
{
var completedTask = await Task.WhenAny(activeTasks);
bool taskSucceeded = false;
try { await completedTask; taskSucceeded = true; }
catch (Exception ex)
{
Log($"❌ Task exception: {ex.Message}");
if (taskToFilePath.TryGetValue(completedTask, out var fp) && taskToRemotePath.TryGetValue(completedTask, out var rp))
{
if (!failedFiles.ContainsKey(fp)) failedFiles[fp] = 0;
failedFiles[fp]++;
if (failedFiles[fp] <= MAX_RETRIES)
{
Log($"🔄 Requeueing ({failedFiles[fp]}/{MAX_RETRIES}): {Path.GetFileName(fp)}");
try { await _protocol.DeleteFileAsync(rp); } catch { }
fileQueue.Enqueue((fp, rp)); fileChunksCompleted[fp] = 0;
await Task.Delay(3000);
}
else Log($"❌ Max retries exceeded: {Path.GetFileName(fp)}");
}
Dispatcher.UIThread.Post(() => UploadFileNameText.Text = $"Upload error: {ex.Message}");
}
if (taskToFilePath.TryGetValue(completedTask, out var filePath))
{
if (taskSucceeded)
{
lock (_progressLock)
{
fileChunksCompleted[filePath]++;
if (fileChunksCompleted[filePath] >= fileChunkCounts[filePath] && !completedFilesSet.Contains(filePath))
{
completedFilesSet.Add(filePath);
int completed = Interlocked.Increment(ref _completedFiles);
Log($"✅ File {completed}/{_totalFilesToUpload} completed");
}
}
}
taskToFilePath.Remove(completedTask); taskToRemotePath.Remove(completedTask);
}
activeTasks.Remove(completedTask);
if (taskToConnection.TryGetValue(completedTask, out var completedConn))
{
taskToConnection.Remove(completedTask);
if (taskIsLargeFile.TryGetValue(completedTask, out var wasLarge) && wasLarge) { Interlocked.Decrement(ref _activeLargeUploads); taskIsLargeFile.Remove(completedTask); }
if (taskIsHugeFile.TryGetValue(completedTask, out var wasHuge) && wasHuge) { Interlocked.Decrement(ref _activeHugeUploads); taskIsHugeFile.Remove(completedTask); }
if (taskSucceeded && completedConn.IsConnected) ReleaseUploadConnection(completedConn); else DestroyConnection(completedConn);
}
_activeTaskCount = activeTasks.Count;
// No UpdateUploadStats here — the 500ms UI timer
// refreshes stats; a UI post per completed file was
// another flood source on 100k+ uploads.
}
else if (fileQueue.Count > 0) { Log($"⚠️ No active tasks but {fileQueue.Count} files remain - retrying..."); await Task.Delay(500); }
}
Log("🔄 Upload loop finished"); FlushSmallFileBatch(); _uiUpdateTimer.Stop();
foreach (var conn in taskToConnection.Values.ToList()) { try { conn.Disconnect(); conn.Dispose(); } catch { } }
taskToConnection.Clear(); DrainConnectionPool(); Log("✅ Cleanup complete");
if (!_uploadCancellation.Token.IsCancellationRequested)
{
Log($"🎉 Upload completed! {_totalFilesToUpload} files, {FormatFileSize(_totalBytesUploaded)}");
await ShowMessageAsync($"Upload completed!\n\n{_totalFilesToUpload} files uploaded\nTotal: {FormatFileSize(_totalBytesUploaded)}", "Success");
_localFiles.Clear();
}
else { Log("⚠️ Upload cancelled"); await ShowMessageAsync("Upload cancelled by user", "Cancelled"); }
// Reconnect if needed
if (!_protocol.IsConnected) { try { if (await _protocol.ConnectAsync(_ps5IpAddress)) { Log("✅ Reconnected"); await LoadPS5DirectoryAsync(_currentPS5Path); } } catch { } }
else { Log("✅ Main connection still active"); await LoadPS5DirectoryAsync(_currentPS5Path); }
}
catch (OperationCanceledException) { Log("❌ Upload cancelled"); await ShowMessageAsync("Upload cancelled by user", "Cancelled"); if (!_protocol.IsConnected) { try { if (await _protocol.ConnectAsync(_ps5IpAddress)) await LoadPS5DirectoryAsync(_currentPS5Path); } catch { } } else await LoadPS5DirectoryAsync(_currentPS5Path); }
catch (Exception ex) { Log($"❌ Upload failed: {ex.Message}\n{ex.StackTrace}"); await ShowMessageAsync($"Upload failed: {ex.Message}", "Error"); }
finally
{
Log("========== UPLOAD FINISHED ==========");
FlushLog();
_uiUpdateTimer.Stop();
FlushPendingHistory();
ProgressPanel.IsVisible = false;
UploadButton.IsEnabled = true; CancelButton.IsEnabled = false;
_uploadCancellation?.Dispose(); _uploadCancellation = null;
await LoadPS5DirectoryAsync(_currentPS5Path);
}
}
private void CancelButton_Click(object? sender, RoutedEventArgs e) { _uploadCancellation?.Cancel(); CancelButton.IsEnabled = false; }
private async Task UploadFileParallelAsync(PS5Protocol connection, string localPath, string remotePath, CancellationToken cancellationToken)
{
try
{
string fileName = Path.GetFileName(localPath);
long fileLen = LocalIo.GetLength(localPath);
if (fileLen > ChunkThresholdBytes)
{
int maxParallelChunks = fileLen >= HugeFileThresholdBytes ? MaxParallelChunksForHugeFile : MaxParallelChunksForLargeFile;
long chunkSize = fileLen >= HugeFileThresholdBytes ? HugeFileChunkSizeBytes : DefaultChunkSizeBytes;
// Scale chunk size so medium files still get parallel lanes:
// a 140MB file shouldn't fall back to 1 chunk / 1 lane while
// a 10GB file grabs 10 workers.
long scaledChunk = fileLen / maxParallelChunks;
long minChunk = 64L * 1024 * 1024;
if (scaledChunk < minChunk) scaledChunk = minChunk;
if (scaledChunk < chunkSize) chunkSize = scaledChunk;
long totalChunks = (fileLen + chunkSize - 1) / chunkSize;
int workerCount = (int)Math.Min(totalChunks, Math.Max(1, maxParallelChunks));
Log($"⬆️ Uploading (chunked): {fileName} ({FormatFileSize(fileLen)}) {workerCount} lanes");
_fileProgressBytes[localPath] = 0;
_fileChunkProgressBytes[localPath] = new ConcurrentDictionary<long, long>();
_chunkLogLastBytes[localPath] = 0;
int nextChunkIndex = -1;
var chunk0Ready = new SemaphoreSlim(0, 1);
bool chunk0Released = false;
var chunk0ReleaseLock = new object();
// Release the chunk-0 gate exactly once, no matter whether
// chunk 0 succeeded or failed. Without this, a failed first
// chunk deadlocked every other worker forever.
void ReleaseChunk0Once()
{
lock (chunk0ReleaseLock)
{
if (!chunk0Released)
{
chunk0Released = true;
chunk0Ready.Release();
}
}
}
var workerTasks = new List<Task>(workerCount);
for (int wid = 0; wid < workerCount; wid++) workerTasks.Add(RunWorker(wid));
await Task.WhenAll(workerTasks);
async Task RunWorker(int workerId)
{
PS5Protocol? wConn = null; bool owns = workerId != 0;
try
{
wConn = owns ? await AcquireUploadConnectionAsync() : connection;
while (true)
{
cancellationToken.ThrowIfCancellationRequested();
int ci = Interlocked.Increment(ref nextChunkIndex);
if (ci >= totalChunks) break;
if (ci > 0) { await chunk0Ready.WaitAsync(cancellationToken); chunk0Ready.Release(); }
Action? cb = ci == 0 ? ReleaseChunk0Once : null;
try
{
await DoChunk(wConn!, ci, cb);
}
finally
{
// Guarantee the gate opens even if chunk 0 throws
if (ci == 0) ReleaseChunk0Once();
}
}
}
finally { if (owns && wConn != null) { if (wConn.IsConnected) ReleaseUploadConnection(wConn); else DestroyConnection(wConn); } }
}
async Task DoChunk(PS5Protocol wConn, int chunkIndex, Action? readyCallback)
{
long offset = chunkIndex * chunkSize;
long size = Math.Min(chunkSize, fileLen - offset);
long humanIdx = chunkIndex + 1;
var prog = MakeChunkProgress(offset, size, humanIdx, totalChunks);
bool ok = await wConn.UploadFileAsync(localPath, remotePath, prog, cancellationToken, offset, size, readyCallback);
if (!ok) throw new Exception($"Chunk {humanIdx}/{totalChunks} failed for {fileName}");
if (_fileChunkProgressBytes.TryGetValue(localPath, out var cm)) { cm[offset] = size; long agg = cm.Values.Sum(); long prev = _fileProgressBytes.GetOrAdd(localPath, 0); long d = agg - prev; if (d > 0) { Interlocked.Add(ref _totalBytesUploaded, d); _fileProgressBytes[localPath] = agg; } _currentFileBytes = agg; _currentFileTotalBytes = fileLen; }
}
IProgress<UploadProgress> MakeChunkProgress(long chunkOffset, long chunkLength, long chunkNumber, long totalChunkCount)
{
int callCount = 0;
// Runs on the worker thread — counters + display fields
// only, no UI posts (the 500ms timer paints the bar).
return new InlineProgress<UploadProgress>(p =>
{
callCount++;
long sent = p.BytesSent - chunkOffset; if (sent < 0) sent = 0; if (sent > chunkLength) sent = chunkLength;
var map = _fileChunkProgressBytes.GetOrAdd(localPath, _ => new ConcurrentDictionary<long, long>());
map[chunkOffset] = sent;
if (callCount % 2 != 0 && sent != chunkLength) return;
long agg = map.Values.Sum();
long prev = _fileProgressBytes.GetOrAdd(localPath, 0); long delta = agg - prev;
if (delta != 0) { Interlocked.Add(ref _totalBytesUploaded, delta); _fileProgressBytes[localPath] = agg; }
_currentFileName = fileName;
Interlocked.Exchange(ref _currentFileBytes, agg);
Interlocked.Exchange(ref _currentFileTotalBytes, fileLen);
});
}
}
else
{
int callCount = 0;
var progress = new InlineProgress<UploadProgress>(p =>
{
callCount++;
if (callCount % 2 != 0 && p.BytesSent != p.TotalBytes) return;
_currentFileName = fileName;
Interlocked.Exchange(ref _currentFileBytes, p.BytesSent);
Interlocked.Exchange(ref _currentFileTotalBytes, fileLen);
long prev = _fileProgressBytes.GetOrAdd(localPath, 0); long add = p.BytesSent - prev;
if (add > 0) { Interlocked.Add(ref _totalBytesUploaded, add); _fileProgressBytes[localPath] = p.BytesSent; }
});
bool success = await connection.UploadFileAsync(localPath, remotePath, progress, cancellationToken);
if (!success)
{
string detail = connection.LastError;
throw new Exception(string.IsNullOrEmpty(detail) ? $"Upload failed for {fileName}" : $"Upload failed for {fileName}: {detail}");
}
long prevB = _fileProgressBytes.GetOrAdd(localPath, 0); long d2 = fileLen - prevB;
if (d2 > 0) { Interlocked.Add(ref _totalBytesUploaded, d2); _fileProgressBytes[localPath] = fileLen; }
}
_fileProgressBytes.TryRemove(localPath, out _); _fileChunkProgressBytes.TryRemove(localPath, out _); _chunkLogLastBytes.TryRemove(localPath, out _);
if (fileLen < 10 * 1024 * 1024) TrackSmallFileCompletion(fileName, fileLen); else Log($"✅ Upload complete: {fileName}");
// Batch into pending list — the UI timer drains them. A post +
// collection-change + layout pass per file froze the window
// on 100k-file uploads.
lock (_pendingHistoryLock)
_pendingHistory.Add(new TransferHistoryItem { FileName = fileName, Status = "✅ Completed", Size = FormatFileSize(fileLen), Timestamp = DateTime.Now });
}
catch (Exception ex)
{
string fn = Path.GetFileName(localPath);
Log($"❌ Exception uploading {fn}: {ex.Message}");
_fileProgressBytes.TryRemove(localPath, out _); _fileChunkProgressBytes.TryRemove(localPath, out _); _chunkLogLastBytes.TryRemove(localPath, out _);
long failSize = 0; try { failSize = LocalIo.GetLength(localPath); } catch { }
lock (_pendingHistoryLock)
_pendingHistory.Add(new TransferHistoryItem { FileName = fn, Status = "❌ Failed", Size = FormatFileSize(failSize), Timestamp = DateTime.Now, LocalPath = localPath, RemotePath = remotePath });
throw;
}
}
private async Task<PS5Protocol> AcquireUploadConnectionAsync()
{
while (_connectionPool.TryDequeue(out var p)) { if (p.IsConnected) return p; DestroyConnection(p); }
var c = new PS5Protocol();
for (int i = 0; i < 3; i++)
{
if (await c.ConnectAsync(_ps5IpAddress))
{
// Verify the session was actually accepted. When the server
// is over MAX_CLIENT_SESSIONS it replies RESP_ERROR and
// closes — a bare TCP connect still "succeeds" and poisons
// the first command with the stale error frame.
try { if (await c.PingAsync()) { Interlocked.Increment(ref _currentPoolConnections); return c; } }
catch { }
Log($"⚠️ Connection rejected by PS5 (session cap?) - retrying ({i + 1}/3)...");
c.Disconnect();
}
await Task.Delay(1000);
}
c.Dispose(); throw new InvalidOperationException("Unable to acquire upload connection");
}
private void ReleaseUploadConnection(PS5Protocol c) { if (!c.IsConnected) { DestroyConnection(c); return; } _connectionPool.Enqueue(c); }
private void DestroyConnection(PS5Protocol c) { try { c.Disconnect(); c.Dispose(); } catch { } finally { Interlocked.Decrement(ref _currentPoolConnections); } }
private void DrainConnectionPool() { while (_connectionPool.TryDequeue(out var c)) DestroyConnection(c); }
private void CollectFilesFromDirectory(string localDir, string remoteDir, List<(string localPath, string remotePath)> files, CancellationToken ct = default)
{
ct.ThrowIfCancellationRequested();
foreach (var e in LocalIo.Enumerate(localDir))
{
ct.ThrowIfCancellationRequested();
if (e.IsDirectory) CollectFilesFromDirectory(e.FullPath, remoteDir + "/" + e.Name, files, ct);
else
{
files.Add((e.FullPath, remoteDir + "/" + e.Name));
// Live collect counter — recursive NAS enumeration over
// thousands of files must not look like a freeze.
if (files.Count % 200 == 0)
{
int n = files.Count;
Dispatcher.UIThread.Post(() =>
{
TotalProgressText.Text = $"Collecting files... ({n} found)";
UploadFileNameText.Text = e.Name;
});
}
}
}
}
private void TrackSmallFileCompletion(string fileName, long fileSize)
{
lock (_smallFileLogLock) { _smallFileCompletedTotal++; _smallFileTotalBytes += fileSize; _smallFileBatchRemainder++; _smallFileBatchBytes += fileSize; if (_smallFileBatchRemainder >= SmallFileLogBatchSize) { Log($"✅ {SmallFileLogBatchSize} small files completed (batch {FormatFileSize(_smallFileBatchBytes)}, total {FormatFileSize(_smallFileTotalBytes)})"); _smallFileBatchRemainder = 0; _smallFileBatchBytes = 0; } }
}
private void FlushSmallFileBatch()
{
lock (_smallFileLogLock) { if (_smallFileBatchRemainder > 0) { Log($"✅ {_smallFileBatchRemainder} small files completed (batch {FormatFileSize(_smallFileBatchBytes)}, total {FormatFileSize(_smallFileTotalBytes)})"); _smallFileBatchRemainder = 0; _smallFileBatchBytes = 0; } }
}
private async Task<List<(string localPath, string remotePath)>> FilterDuplicateFilesAsync(List<(string localPath, string remotePath)> allFiles)
{
var filesToUpload = new List<(string localPath, string remotePath)>();
_duplicateAction = DuplicateAction.Ask;
var filesByDir = allFiles.GroupBy(f => Path.GetDirectoryName(f.remotePath)?.Replace("\\", "/") ?? "").ToList();
Log($"🔍 Checking {filesByDir.Count} directories for duplicates...");
bool uploadsIdle = (_uploadCancellation == null || _uploadCancellation.IsCancellationRequested) && _activeTaskCount == 0;
PS5Protocol? dupConn = null; bool disposeDup = false;
if (!uploadsIdle) { dupConn = new PS5Protocol(); if (await dupConn.ConnectAsync(_ps5IpAddress)) disposeDup = true; else dupConn = null; }
int dirIndex = 0; const int LogInterval = 50;
foreach (var dirGroup in filesByDir)
{
dirIndex++; string remoteDir = dirGroup.Key;
Dictionary<string, long> existingFiles;
try
{
if (dirIndex == 1 || dirIndex % LogInterval == 0 || dirIndex == filesByDir.Count) Log($"📂 Checking dir ({dirIndex}/{filesByDir.Count}): {remoteDir}");
var proto = dupConn ?? _protocol;
var entries = await proto.ListDirAsync(remoteDir);
existingFiles = entries.Where(en => !en.IsDirectory).ToDictionary(en => en.Name, en => en.Size);
}
catch { filesToUpload.AddRange(dirGroup); continue; }
foreach (var file in dirGroup)
{
string? fn = Path.GetFileName(file.remotePath);
if (existingFiles.ContainsKey(fn!))
{
if (_duplicateAction == DuplicateAction.ReplaceAll) { try { await _protocol.DeleteFileAsync(file.remotePath); } catch { } filesToUpload.Add(file); }
else if (_duplicateAction == DuplicateAction.SkipAll) { /* skip */ }
else
{
long localSize = LocalIo.GetLength(file.localPath);
long remoteSize = existingFiles[fn!];
var dlg = new DuplicateFileDialog(fn!, localSize, remoteSize);
await dlg.ShowDialog(this);
switch (dlg.UserAction)
{
case DuplicateFileDialog.FileAction.Replace: try { await _protocol.DeleteFileAsync(file.remotePath); } catch { } filesToUpload.Add(file); break;
case DuplicateFileDialog.FileAction.Skip: break;
case DuplicateFileDialog.FileAction.ReplaceAll: _duplicateAction = DuplicateAction.ReplaceAll; try { await _protocol.DeleteFileAsync(file.remotePath); } catch { } filesToUpload.Add(file); break;
case DuplicateFileDialog.FileAction.SkipAll: _duplicateAction = DuplicateAction.SkipAll; break;
}
}
}
else filesToUpload.Add(file);
}
}
if (disposeDup) dupConn?.Dispose();
return filesToUpload;
}
}
}
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
using System.Text;
namespace PS5Upload
{
public partial class MainWindow : Window
{
private PS5Protocol _protocol = new PS5Protocol();
private ObservableCollection<LocalFileItem> _localFiles = new();
private ObservableCollection<PS5FileItem> _ps5Files = new();
private ObservableCollection<PS5FileItem> _ps5FilesFiltered = new();
private string _currentPS5Path = "/data";
private CancellationTokenSource? _uploadCancellation;
private string _ps5IpAddress = "";
private string _searchQuery = "";
// Multi-PS5 Support
private Dictionary<string, string> _ps5Profiles = new();
private const string ProfilesFileName = "ps5_profiles.json";
// Favorites/Bookmarks
private List<string> _favoritePaths = new();
private const string FavoritesFileName = "ps5_favorites.json";
// Saved NAS connections
private List<NasManager.SavedConnection> _nasSaved = new();
private const string NasFileName = "ps5_nas_connections.json";
// Transfer History
private ObservableCollection<TransferHistoryItem> _completedTransfers = new();
private ObservableCollection<TransferHistoryItem> _failedTransfers = new();
// Parallel upload settings - optimized for maximum throughput
private const int MaxParallelUploads = 28; // Increased from 24 for better saturation
private const long SmallFileThresholdBytes = 5L * 1024 * 1024;
private const long LargeFileThresholdBytes = 100L * 1024 * 1024;
private const int MaxParallelLargeFiles = 8; // Increased from 6
private const long HugeFileThresholdBytes = 20L * 1024 * 1024 * 1024;
private const int MaxParallelHugeFiles = 4; // Increased from 3
// Per-connection throughput is the bottleneck (each lane runs its own TCP
// stream), so big files get MANY lanes instead of 3-4. The server accepts
// 32 sessions and the pool pre-warms 27, so 16 lanes are always available.
private const int MaxParallelChunksForLargeFile = 10; // Increased from 8
private const int MaxParallelChunksForHugeFile = 16; // Increased from 12
private const long ChunkLogIntervalBytes = 512L * 1024 * 1024;
private const long SmallFileLogIntervalBytes = 100L * 1024 * 1024;
private const long ChunkThresholdBytes = LargeFileThresholdBytes;
private const long MinChunkSizeBytes = 128L * 1024 * 1024;
private const long DefaultChunkSizeBytes = 512L * 1024 * 1024;
private const long HugeFileChunkSizeBytes = 2048L * 1024 * 1024; // Increased from 1536MB to 2GB
// Total upload tracking
private int _totalFilesToUpload = 0;
private long _totalBytesToUpload = 0;
private long _totalBytesUploaded = 0;
private int _completedFiles = 0;
private DateTime _uploadStartTime;
private readonly object _progressLock = new();
private ConcurrentDictionary<string, long> _fileProgressBytes = new();
private ConcurrentDictionary<string, ConcurrentDictionary<long, long>> _fileChunkProgressBytes = new();
private ConcurrentDictionary<string, long> _chunkLogLastBytes = new();
private TimeSpan _smoothedETA = TimeSpan.Zero;
private const double ETASmoothingFactor = 0.15;
// Sliding window for real-time speed
private const int SpeedWindowSize = 10;
private long[] _speedWindowBytes = new long[SpeedWindowSize];
private DateTime[] _speedWindowTimes = new DateTime[SpeedWindowSize];
private int _speedWindowIndex = 0;
private int _speedWindowCount = 0;
private double _currentSpeed = 0;
// Current file progress
private string _currentFileName = "";
private long _currentFileBytes = 0;
private long _currentFileTotalBytes = 0;
// Real-time UI update timer
private DispatcherTimer _uiUpdateTimer;
private int _activeTaskCount = 0;
// Connection pooling
private readonly ConcurrentQueue<PS5Protocol> _connectionPool = new();
private int _currentPoolConnections = 0;
private int _activeLargeUploads = 0;
private int _activeHugeUploads = 0;
// Small file logging batches
private readonly object _smallFileLogLock = new();
private int _smallFileBatchRemainder = 0;
private int _smallFileCompletedTotal = 0;
private const int SmallFileLogBatchSize = 50;
private long _smallFileBatchBytes = 0;
private long _smallFileTotalBytes = 0;
// Log throttling
private int _logCounter = 0;
private const int MaxLogLines = 1000;
private const int MaxLogChars = 256 * 1024;
private readonly StringBuilder _logBuf = new();
private readonly object _logBufLock = new();
private long _lastLogFlushTicks = 0;
// Duplicate file handling
private enum DuplicateAction { Ask, Replace, Skip, ReplaceAll, SkipAll }
private DuplicateAction _duplicateAction = DuplicateAction.Ask;
// Shell Terminal
private bool _shellActive = false;
private ObservableCollection<string> _shellOutput = new();
private string _shellCurrentDir = "/data";
// Auto-send payload
private bool _autoSendPayload = false;
private string _payloadPath = "";
private int _payloadPort = 9021;
// Icon caches
private readonly Dictionary<string, IImage> _iconCache = new();
private readonly Dictionary<string, IImage> _screenshotThumbCache = new();
// Saves & Screenshots
private List<PS5SaveFile> _currentSaves = new();
private List<PS5Screenshot> _currentScreenshots = new();
// Hardware
private DispatcherTimer? _hwAutoTimer;
private int _hwBusyFlag;
private bool _hwStaticLoaded;
private bool _isRefreshingStorage = false;
public MainWindow()
{
InitializeComponent();
LocalFilesListBox.ItemsSource = _localFiles;
PS5FilesListBox.ItemsSource = _ps5FilesFiltered;
ShellOutputListBox.ItemsSource = _shellOutput;
CompletedTransfersListBox.ItemsSource = _completedTransfers;
FailedTransfersListBox.ItemsSource = _failedTransfers;
_uiUpdateTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(500) };
_uiUpdateTimer.Tick += UiUpdateTimer_Tick;
_protocol.OnProgressMessage += (message) => Dispatcher.UIThread.Post(() => Log(message));
// Drag-drop for local files
LocalFilesListBox.AddHandler(DragDrop.DropEvent, LocalFilesListBox_Drop);
LocalFilesListBox.AddHandler(DragDrop.DragOverEvent, LocalFilesListBox_DragOver);
// Search text changed - use PropertyChanged event
SearchTextBox.PropertyChanged += (s, args) =>
{
if (args.Property == TextBox.TextProperty)
{
_searchQuery = SearchTextBox.Text?.Trim() ?? "";
ApplySearchFilter();
}
};
Log("Application started");
LoadProfiles();
LoadFavorites();
LoadNasConnections();
LoadSettings();
if (AutoSendPayloadCheckBox != null) AutoSendPayloadCheckBox.IsChecked = _autoSendPayload;
if (PayloadPathTextBox != null) PayloadPathTextBox.Text = _payloadPath;
if (PayloadPortTextBox != null) PayloadPortTextBox.Text = _payloadPort.ToString();
if (_autoSendPayload && !string.IsNullOrEmpty(_payloadPath) && !string.IsNullOrEmpty(_ps5IpAddress))
_ = AutoSendPayloadOnStartup();
}
// ============================================================
// HELPER DIALOGS
// ============================================================
private async Task ShowMessageAsync(string message, string title = "Info")
{
var dlg = new Window
{
Title = title, Width = 450, Height = 200,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var panel = new StackPanel { Margin = new Thickness(20) };
panel.Children.Add(new TextBlock { Text = message, Foreground = Brushes.White, TextWrapping = Avalonia.Media.TextWrapping.Wrap, Margin = new Thickness(0, 0, 0, 20) });
var btn = new Button { Content = "OK", HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Width = 80 };
btn.Click += (s, ev) => dlg.Close();
panel.Children.Add(btn);
dlg.Content = panel;
await dlg.ShowDialog(this);
}
private async Task<bool> ShowConfirmAsync(string message, string title = "Confirm")
{
bool result = false;
var dlg = new Window
{
Title = title, Width = 450, Height = 200,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var panel = new StackPanel { Margin = new Thickness(20) };
panel.Children.Add(new TextBlock { Text = message, Foreground = Brushes.White, TextWrapping = Avalonia.Media.TextWrapping.Wrap, Margin = new Thickness(0, 0, 0, 20) });
var btnPanel = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Spacing = 10 };
var yesBtn = new Button { Content = "Yes", Width = 80 };
var noBtn = new Button { Content = "No", Width = 80 };
yesBtn.Click += (s, ev) => { result = true; dlg.Close(); };
noBtn.Click += (s, ev) => { result = false; dlg.Close(); };
btnPanel.Children.Add(yesBtn);
btnPanel.Children.Add(noBtn);
panel.Children.Add(btnPanel);
dlg.Content = panel;
await dlg.ShowDialog(this);
return result;
}
private async Task<string?> ShowInputDialogAsync(string title, string label, string defaultValue = "")
{
string? result = null;
var dlg = new Window
{
Title = title, Width = 400, Height = 180,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var grid = new Grid { Margin = new Thickness(20) };
grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
var lbl = new TextBlock { Text = label, Foreground = Brushes.White, Margin = new Thickness(0, 0, 0, 10) };
Grid.SetRow(lbl, 0);
var textBox = new TextBox { Text = defaultValue, Margin = new Thickness(0, 0, 0, 15) };
Grid.SetRow(textBox, 1);
var buttonPanel = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Right, Spacing = 10 };
Grid.SetRow(buttonPanel, 2);
var okButton = new Button { Content = "OK", Width = 80 };
okButton.Click += (s, args) => { result = textBox.Text; dlg.Close(); };
var cancelButton = new Button { Content = "Cancel", Width = 80 };
cancelButton.Click += (s, args) => { dlg.Close(); };
buttonPanel.Children.Add(okButton);
buttonPanel.Children.Add(cancelButton);
grid.Children.Add(lbl);
grid.Children.Add(textBox);
grid.Children.Add(buttonPanel);
dlg.Content = grid;
await dlg.ShowDialog(this);
return result;
}
/// NAS connect dialog: UNC path + optional credentials + LAN discovery
/// + optional "remember this connection" save.
/// Returns null on cancel; empty user = guest/anonymous attempt.
private async Task<(string path, string user, string pass, bool remember)?> ShowNasDialogAsync()
{
(string, string, string, bool)? result = null;
var dlg = new Window
{
Title = "Add NAS / Network Share", Width = 440, Height = 510,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var panel = new StackPanel { Margin = new Thickness(20), Spacing = 6 };
var pathBox = new TextBox { Text = "\\\\NAS\\share\\folder", Margin = new Thickness(0, 0, 0, 8) };
// --- Discovery row ---
var scanRow = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, Spacing = 8 };
var scanBtn = new Button { Content = "🔍 Find NAS on LAN", Padding = new Thickness(10, 4) };
var scanStatus = new TextBlock { Text = "", Foreground = new SolidColorBrush(Color.FromRgb(150, 150, 150)), FontSize = 11, VerticalAlignment = Avalonia.Layout.VerticalAlignment.Center };
scanRow.Children.Add(scanBtn);
scanRow.Children.Add(scanStatus);
panel.Children.Add(scanRow);
var hostList = new ListBox
{
Height = 80, IsVisible = false,
Background = new SolidColorBrush(Color.FromRgb(20, 20, 20)),
Margin = new Thickness(0, 0, 0, 6)
};
var foundHosts = new List<NasManager.NasHost>();
hostList.SelectionChanged += (s, ev) =>
{
if (hostList.SelectedIndex >= 0 && hostList.SelectedIndex < foundHosts.Count)
pathBox.Text = "\\\\" + foundHosts[hostList.SelectedIndex].Ip + "\\";
};
panel.Children.Add(hostList);
scanBtn.Click += async (s, ev) =>
{
scanBtn.IsEnabled = false;
scanStatus.Text = "Scanning LAN…";
hostList.IsVisible = false;
try
{
foundHosts.Clear();
foundHosts.AddRange(await NasManager.DiscoverAsync());
var items = new Avalonia.Controls.ItemsControl();
var strings = new System.Collections.ObjectModel.ObservableCollection<string>(foundHosts.Select(h => h.Display));
hostList.ItemsSource = strings;
hostList.IsVisible = strings.Count > 0;
scanStatus.Text = strings.Count == 0 ? "No SMB hosts found" : $"{strings.Count} host(s) — pick one:";
}
catch (Exception ex) { scanStatus.Text = "Scan failed: " + ex.Message; }
scanBtn.IsEnabled = true;
};
panel.Children.Add(new TextBlock { Text = "UNC path:", Foreground = Brushes.White });
panel.Children.Add(pathBox);
panel.Children.Add(new TextBlock { Text = "Username (leave empty for guest):", Foreground = Brushes.White });
var userBox = new TextBox { PlaceholderText = "e.g. admin or WORKGROUP\\user", Margin = new Thickness(0, 0, 0, 8) };
panel.Children.Add(userBox);
panel.Children.Add(new TextBlock { Text = "Password:", Foreground = Brushes.White });
var passBox = new TextBox { PasswordChar = '●', Margin = new Thickness(0, 0, 0, 8) };
panel.Children.Add(passBox);
var rememberBox = new CheckBox { Content = "💾 Remember this connection", Foreground = Brushes.White, Margin = new Thickness(0, 0, 0, 6) };
panel.Children.Add(rememberBox);
panel.Children.Add(new TextBlock
{
Text = "Saved connections reappear when you press NAS.\nPassword is stored locally on this PC only (obfuscated, not encrypted).",
Foreground = new SolidColorBrush(Color.FromRgb(150, 150, 150)),
FontSize = 11, TextWrapping = Avalonia.Media.TextWrapping.Wrap,
Margin = new Thickness(0, 0, 0, 10)
});
var btnPanel = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Right, Spacing = 10 };
var okBtn = new Button { Content = "Connect", Width = 90, IsDefault = true };
okBtn.Click += (s, ev) => { result = (pathBox.Text ?? "", userBox.Text ?? "", passBox.Text ?? "", rememberBox.IsChecked == true); dlg.Close(); };
var cancelBtn = new Button { Content = "Cancel", Width = 90, IsCancel = true };
cancelBtn.Click += (s, ev) => dlg.Close();
btnPanel.Children.Add(okBtn);
btnPanel.Children.Add(cancelBtn);
panel.Children.Add(btnPanel);
dlg.Content = panel;
await dlg.ShowDialog(this);
return result;
}
/// Picker shown when saved NAS connections exist.
/// Returns the chosen connection, the sentinel for "new connection", or null.
private static readonly NasManager.SavedConnection _nasNewSentinel = new() { Path = "__new__" };
private async Task<NasManager.SavedConnection?> ShowNasPickerAsync()
{
NasManager.SavedConnection? result = null;
var dlg = new Window
{
Title = "NAS Connections", Width = 460, Height = 330,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var panel = new StackPanel { Margin = new Thickness(15), Spacing = 8 };
panel.Children.Add(new TextBlock { Text = "Saved connections:", Foreground = Brushes.White, Margin = new Thickness(0, 0, 0, 4) });
var list = new ListBox
{
Height = 170,
Background = new SolidColorBrush(Color.FromRgb(20, 20, 20)),
ItemsSource = new ObservableCollection<string>(_nasSaved.Select(c => c.Display))
};
list.SelectedIndex = 0;
panel.Children.Add(list);
var btnPanel = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Spacing = 10 };
var connBtn = new Button { Content = "🔌 Connect", Width = 100, IsDefault = true };
var newBtn = new Button { Content = "➕ New…", Width = 90 };
var delBtn = new Button { Content = "🗑️ Delete", Width = 90 };
var cancelBtn = new Button { Content = "Cancel", Width = 90, IsCancel = true };
connBtn.Click += (s, ev) => { if (list.SelectedIndex >= 0 && list.SelectedIndex < _nasSaved.Count) result = _nasSaved[list.SelectedIndex]; dlg.Close(); };
newBtn.Click += (s, ev) => { result = _nasNewSentinel; dlg.Close(); };
delBtn.Click += (s, ev) =>
{
if (list.SelectedIndex >= 0 && list.SelectedIndex < _nasSaved.Count)
{
_nasSaved.RemoveAt(list.SelectedIndex);
SaveNasConnections();
list.ItemsSource = new ObservableCollection<string>(_nasSaved.Select(c => c.Display));
if (_nasSaved.Count == 0) { result = _nasNewSentinel; dlg.Close(); }
}
};
cancelBtn.Click += (s, ev) => dlg.Close();
// Double-click a saved entry = Connect
list.DoubleTapped += (s, ev) => { if (list.SelectedIndex >= 0 && list.SelectedIndex < _nasSaved.Count) { result = _nasSaved[list.SelectedIndex]; dlg.Close(); } };
btnPanel.Children.Add(connBtn);
btnPanel.Children.Add(newBtn);
btnPanel.Children.Add(delBtn);
btnPanel.Children.Add(cancelBtn);
panel.Children.Add(btnPanel);
dlg.Content = panel;
await dlg.ShowDialog(this);
return result;
}
// ============================================================
// NAVIGATION
// ============================================================
private void NavButton_Click(object? sender, RoutedEventArgs e)
{
// Hide all pages
PageFiles.IsVisible = false;
PageGames.IsVisible = false;
PageMedia.IsVisible = false;
PageSystem.IsVisible = false;
PageTools.IsVisible = false;
PageDebug.IsVisible = false;
// Show selected page
if (sender == NavFiles) PageFiles.IsVisible = true;
else if (sender == NavGames) PageGames.IsVisible = true;
else if (sender == NavMedia) PageMedia.IsVisible = true;
else if (sender == NavSystem)
{
PageSystem.IsVisible = true;
StartHwAutoRefresh();
_ = RefreshHardwareAsync();
}
else if (sender == NavTools) PageTools.IsVisible = true;
else if (sender == NavDebug) PageDebug.IsVisible = true;
if (sender != NavSystem) StopHwAutoRefresh();
}
private void StartHwAutoRefresh()
{
_hwAutoTimer ??= new DispatcherTimer { Interval = TimeSpan.FromSeconds(2) };
_hwAutoTimer.Tick -= HwAutoTimer_Tick;
_hwAutoTimer.Tick += HwAutoTimer_Tick;
if (!_hwAutoTimer.IsEnabled) _hwAutoTimer.Start();
}
private void StopHwAutoRefresh() { _hwAutoTimer?.Stop(); _hwStaticLoaded = false; }
// ============================================================
// LOGGING
// ============================================================
private void Log(string message)
{
if (_uploadCancellation != null && _uploadCancellation.Token.IsCancellationRequested)
{
if (!message.Contains("Upload cancelled") && !message.Contains("Cleanup complete") &&
!message.Contains("UPLOAD FINISHED") && !message.Contains("Checking main connection"))
return;
}
bool isImportant = message.Contains("❌") || message.Contains("⚠️") ||
message.Contains("Exception") || message.Contains("Error") ||
(message.Contains("File") && message.Contains("completed")) ||
message.Contains("Starting parallel") || message.Contains("🚀") ||
message.Contains("Upload complete") || message.Contains("finished");
if (message.Contains("File") && message.Contains("/"))
{
_logCounter++;
if (_logCounter % 100 == 0) isImportant = true;
}
if (isImportant) App.LogToFile(message);
if (message.Contains("📊") || message.Contains("⬆️ Uploading:") ||
message.Contains("⏳ Waiting") || message.Contains("✅ Task completed") ||
message.Contains("✅ Task awaited") || message.Contains("🔍 Task index") ||
message.Contains("🧹 Cleaning up") || message.Contains("📤 Starting upload") ||
(message.Contains("✅ Connection") && message.Contains("established")))
{
_logCounter++;
if (_logCounter % 50 != 0) return;
}
// Buffer and flush to the TextBox at most ~4x/sec — during a
// 100k-file upload, one Dispatcher.Post + full-text Split('\n')
// per log line saturated the UI thread (frozen tabs, wait cursor).
string timestamp = DateTime.Now.ToString("HH:mm:ss.fff");
lock (_logBufLock)
{
_logBuf.Append('[').Append(timestamp).Append("] ").Append(message).Append('\n');
}
long nowTicks = DateTime.Now.Ticks;
if (nowTicks - Interlocked.Read(ref _lastLogFlushTicks) >= TimeSpan.TicksPerSecond / 4)
FlushLog();
}
// Drain the buffered log lines into the TextBox (single UI post per
// flush, single text rewrite). Safe to call from any thread.
private void FlushLog()
{
string chunk;
lock (_logBufLock)
{
if (_logBuf.Length == 0) return;
chunk = _logBuf.ToString();
_logBuf.Clear();
}
Interlocked.Exchange(ref _lastLogFlushTicks, DateTime.Now.Ticks);
Dispatcher.UIThread.Post(() =>
{
int caret = LogTextBox.CaretIndex;
string t = (LogTextBox.Text ?? "") + chunk;
int trimmed = 0;
if (t.Length > MaxLogChars)
{
trimmed = t.Length - MaxLogChars;
t = t.Substring(trimmed);
}
LogTextBox.Text = t;
// Auto-scroll: jump to the end; otherwise keep the user's
// scroll position (caret tracks what they're reading).
LogTextBox.CaretIndex = (LogAutoScroll.IsChecked == true)
? t.Length
: Math.Clamp(caret - trimmed, 0, t.Length);
});
}
private static string FormatFileSize(long bytes)
{
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
double len = bytes;
int order = 0;
while (len >= 1024 && order < sizes.Length - 1) { order++; len /= 1024; }
return $"{len:0.##} {sizes[order]}";
}
}
// ============================================================
// DATA CLASSES
// ============================================================
public class LocalFileItem
{
public string Name { get; set; } = "";
public string FullPath { get; set; } = "";
public string Icon { get; set; } = "";
public bool IsDirectory { get; set; }
public long Size { get; set; }
public string? RemotePathOverride { get; set; }
public string SizeFormatted => IsDirectory ? "" : FileUtils.FormatFileSize(Size);
}
public class PS5FileItem
{
public string Name { get; set; } = "";
public string FullPath { get; set; } = "";
public string Icon { get; set; } = "";
public bool IsDirectory { get; set; }
public long Size { get; set; }
public string SizeFormatted => IsDirectory ? "" : FileUtils.FormatFileSize(Size);
}
public static class FileUtils
{
public static string FormatFileSize(long bytes)
{
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
double len = bytes;
int order = 0;
while (len >= 1024 && order < sizes.Length - 1) { order++; len /= 1024; }
return $"{len:0.##} {sizes[order]}";
}
}
public class TransferHistoryItem
{
public string FileName { get; set; } = "";
public string Status { get; set; } = "";
public string Size { get; set; } = "";
public DateTime Timestamp { get; set; }
public string FormattedTimestamp => Timestamp.ToString("yyyy-MM-dd HH:mm:ss");
public string LocalPath { get; set; } = "";
public string RemotePath { get; set; } = "";
public override string ToString() => $"{FileName} - {Status} ({Size}) [{FormattedTimestamp}]";
}
}
-630
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@@ -1,630 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using SMBLibrary;
using SMBLibrary.Client;
namespace PS5Upload
{
/// <summary>
/// Managed SMB (NAS) access via SMBLibrary. One authenticated session per
/// share root (\\server\share) is kept for the app lifetime; every file
/// under that share reuses it. All store ops run under a per-session lock —
/// SMBLibrary isn't thread-safe, so parallel upload lanes interleave their
/// reads on the single session.
/// </summary>
public static class NasManager
{
public sealed class NasAuthException : IOException { public NasAuthException(string m) : base(m) { } }
private sealed class Session
{
public string Server = "", Share = "";
public string Domain = "", User = "", Pass = "";
public SMB2Client? Client;
public ISMBFileStore? Store;
public readonly object Lock = new();
}
private static readonly ConcurrentDictionary<string, Session> _sessions = new(StringComparer.OrdinalIgnoreCase);
/// A NAS connection the user chose to keep between app launches.
/// Password is stored obfuscated (DPAPI on Windows, Base64 elsewhere)
/// — convenient, not secure; never treat as a real credential vault.
public sealed class SavedConnection
{
public string Path { get; set; } = ""; // e.g. \\192.168.0.5\G\games
public string Server { get; set; } = "";
public string Share { get; set; } = "";
public string User { get; set; } = "";
public string PassEnc { get; set; } = ""; // encoded, see Encode/DecodePass
public string Display => string.IsNullOrEmpty(User) ? Path : $"{Path} ({User})";
}
public static string EncodePass(string plain)
{
try
{
if (OperatingSystem.IsWindows())
{
var enc = System.Security.Cryptography.ProtectedData.Protect(
System.Text.Encoding.UTF8.GetBytes(plain), null,
System.Security.Cryptography.DataProtectionScope.CurrentUser);
return "dpapi:" + Convert.ToBase64String(enc);
}
}
catch { }
return "b64:" + Convert.ToBase64String(System.Text.Encoding.UTF8.GetBytes(plain));
}
public static string DecodePass(string enc)
{
try
{
if (enc.StartsWith("dpapi:") && OperatingSystem.IsWindows())
{
var raw = System.Security.Cryptography.ProtectedData.Unprotect(
Convert.FromBase64String(enc.Substring(6)), null,
System.Security.Cryptography.DataProtectionScope.CurrentUser);
return System.Text.Encoding.UTF8.GetString(raw);
}
if (enc.StartsWith("b64:"))
return System.Text.Encoding.UTF8.GetString(Convert.FromBase64String(enc.Substring(4)));
}
catch { }
return "";
}
// ============================================================
// LAN DISCOVERY — scan local subnets for hosts listening on
// TCP 445 (SMB). ~2s for a /24 with parallel probes.
// ============================================================
public sealed class NasHost
{
public string Ip = "";
public string Name = "";
public string Display => string.IsNullOrEmpty(Name) ? Ip : $"{Ip} ({Name})";
}
public static async Task<List<NasHost>> DiscoverAsync(CancellationToken ct = default)
{
var ranges = GetLocalScanRanges();
var found = new ConcurrentBag<string>();
var probes = new List<Task>();
using var sem = new SemaphoreSlim(220);
foreach (var (network, mask) in ranges)
{
uint count = ~mask + 1;
if (count > 2048) count = 2048; // sanity cap
for (uint i = 1; i < count - 1; i++)
{
uint ipN = network + i;
string ip = $"{(ipN >> 24) & 0xFF}.{(ipN >> 16) & 0xFF}.{(ipN >> 8) & 0xFF}.{ipN & 0xFF}";
probes.Add(Task.Run(async () =>
{
await sem.WaitAsync(ct).ConfigureAwait(false);
try
{
using var c = new System.Net.Sockets.TcpClient();
var t = c.ConnectAsync(ip, 445);
if (await Task.WhenAny(t, Task.Delay(350, ct)).ConfigureAwait(false) == t && c.Connected)
found.Add(ip);
}
catch { }
finally { sem.Release(); }
}, ct));
}
}
try { await Task.WhenAll(probes).ConfigureAwait(false); } catch { }
// Reverse-DNS the hits (parallel, short timeout, tolerate failures).
var results = new ConcurrentBag<NasHost>();
await Task.WhenAll(found.Select(async ip =>
{
string name = "";
try
{
var t = System.Net.Dns.GetHostEntryAsync(ip);
if (await Task.WhenAny(t, Task.Delay(1200, ct)).ConfigureAwait(false) == t)
{
var e = await t;
if (!string.IsNullOrEmpty(e.HostName) && e.HostName != ip) name = e.HostName;
}
}
catch { }
results.Add(new NasHost { Ip = ip, Name = name });
})).ConfigureAwait(false);
return results.OrderBy(h => h.Ip).ToList();
}
/// Try to list a host's shares via OS tools: `net view` on Windows,
/// `smbclient -L` elsewhere (if installed). Returns null when the
/// tool isn't available or the output can't be parsed.
public static List<string>? EnumerateSharesOs(string host, string user = "", string pass = "")
{
try
{
string exe, args;
if (OperatingSystem.IsWindows())
{
exe = "net"; args = $"view \\\\{host} /all";
}
else
{
exe = "smbclient";
string u = string.IsNullOrEmpty(user) ? "-N" : $"-U {user}%{pass}";
args = $"-L //{host} {u} -g"; // -g = parseable output
}
var psi = new System.Diagnostics.ProcessStartInfo(exe, args)
{
RedirectStandardOutput = true, RedirectStandardError = true,
UseShellExecute = false, CreateNoWindow = true
};
using var p = System.Diagnostics.Process.Start(psi);
if (p == null) return null;
string outp = p.StandardOutput.ReadToEnd();
if (!p.WaitForExit(8000)) { try { p.Kill(); } catch { } return null; }
var shares = new List<string>();
if (OperatingSystem.IsWindows())
{
// "Share name Type Used as Comment" — names in col 0, e.g. "games Disk"
foreach (var line in outp.Split('\n'))
{
var t = line.TrimEnd('\r');
if (t.Contains(" Disk") && t.TrimStart().Length > 0)
{
int i = t.IndexOf(" ");
string name = (i > 0 ? t.Substring(0, i) : t).Trim();
if (name.Length > 0 && !name.EndsWith("$") && !name.Equals("Share name", StringComparison.OrdinalIgnoreCase))
shares.Add(name);
}
}
}
else
{
// smbclient -g lines: "Disk|sharename|comment"
foreach (var line in outp.Split('\n'))
{
var parts = line.Trim().Split('|');
if (parts.Length >= 2 && parts[0] == "Disk" && !parts[1].EndsWith("$"))
shares.Add(parts[1]);
}
}
return shares.Count > 0 ? shares : null;
}
catch { return null; }
}
/// Local IPv4 subnets to scan — (network, mask) as uints, big-endian.
private static List<(uint network, uint mask)> GetLocalScanRanges()
{
var ranges = new List<(uint, uint)>();
try
{
foreach (var nic in System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces())
{
if (nic.OperationalStatus != System.Net.NetworkInformation.OperationalStatus.Up) continue;
if (nic.NetworkInterfaceType == System.Net.NetworkInformation.NetworkInterfaceType.Loopback) continue;
foreach (var ua in nic.GetIPProperties().UnicastAddresses)
{
if (ua.Address.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork) continue;
var ipB = ua.Address.GetAddressBytes();
var mB = ua.IPv4Mask?.GetAddressBytes();
if (mB == null) continue;
uint ip = ((uint)ipB[0] << 24) | ((uint)ipB[1] << 16) | ((uint)ipB[2] << 8) | ipB[3];
uint mask = ((uint)mB[0] << 24) | ((uint)mB[1] << 16) | ((uint)mB[2] << 8) | mB[3];
ranges.Add((ip & mask, mask));
}
}
}
catch { }
// Fallback: if NIC enumeration gave nothing (odd platforms), guess common /24s is pointless — return empty.
return ranges.Distinct().ToList();
}
public static bool IsUncPath(string? path) =>
!string.IsNullOrEmpty(path) && (path.StartsWith("\\\\") || path.StartsWith("//"));
public static string Normalize(string path)
{
path = path.Trim();
if (path.StartsWith("//")) path = "\\\\" + path.Substring(2).Replace('/', '\\');
return path;
}
/// "\\server\share" portion of a UNC path ("" if not UNC).
public static string ShareRoot(string uncPath)
{
string p = Normalize(uncPath).TrimEnd('\\');
int i = p.IndexOf('\\', 2); // end of server
if (i < 0) return p;
int j = p.IndexOf('\\', i + 1); // end of share
return j < 0 ? p : p.Substring(0, j);
}
/// Split \\server\share\a\b → (server, share, "a\b").
public static bool TrySplit(string uncPath, out string server, out string share, out string rel)
{
server = share = rel = "";
if (!IsUncPath(uncPath)) return false;
string p = Normalize(uncPath);
string rest = p.Substring(2);
int i = rest.IndexOf('\\');
if (i < 0) return false;
server = rest.Substring(0, i);
string rest2 = rest.Substring(i + 1);
int j = rest2.IndexOf('\\');
if (j < 0) { share = rest2; }
else { share = rest2.Substring(0, j); rel = rest2.Substring(j + 1); }
return server.Length > 0 && share.Length > 0;
}
public static bool HasSession(string uncPath) => _sessions.ContainsKey(ShareRoot(uncPath));
/// Connect + authenticate + tree-connect to \\server\share. Throws
/// NasAuthException on logon failure, IOException on other errors.
public static void Connect(string server, string share, string user, string password, string domain = "")
{
var s = new Session { Server = server, Share = share, User = user, Pass = password, Domain = domain };
Establish(s);
_sessions["\\\\" + server + "\\" + share] = s;
}
public static void DisconnectAll()
{
foreach (var s in _sessions.Values) { try { s.Client?.Logoff(); s.Client?.Disconnect(); } catch { } }
_sessions.Clear();
}
/// Drop the session for the share that contains uncPath (if any).
public static bool Disconnect(string uncPath)
{
string root = ShareRoot(uncPath);
if (_sessions.TryRemove(root, out var s))
{
try { s.Client?.Logoff(); s.Client?.Disconnect(); } catch { }
return true;
}
return false;
}
private static void Establish(Session s)
{
var client = new SMB2Client();
bool ok;
try { ok = client.Connect(s.Server, SMBTransportType.DirectTCPTransport); }
catch (Exception ex) { throw new IOException($"Cannot reach {s.Server}:445 — {ex.Message}"); }
if (!ok) throw new IOException($"Cannot reach {s.Server}:445 (connection timeout)");
NTStatus st = client.Login(s.Domain, s.User, s.Pass);
if (st != NTStatus.STATUS_SUCCESS)
{
try { client.Disconnect(); } catch { }
if (st == NTStatus.STATUS_LOGON_FAILURE || st == NTStatus.STATUS_ACCESS_DENIED)
throw new NasAuthException($"Login failed on {s.Server} — check username/password ({st})");
throw new IOException($"Login failed on {s.Server}: {st}");
}
ISMBFileStore? store = client.TreeConnect(s.Share, out st);
if (st != NTStatus.STATUS_SUCCESS || store == null)
{
try { client.Logoff(); client.Disconnect(); } catch { }
if (st == NTStatus.STATUS_ACCESS_DENIED) throw new NasAuthException($"Access denied to \\\\{s.Server}\\{s.Share} — insufficient permissions");
throw new IOException($"Cannot mount share \\\\{s.Server}\\{s.Share}: {st}");
}
s.Client = client; s.Store = store;
}
private static Session SessionFor(string uncPath)
{
if (_sessions.TryGetValue(ShareRoot(uncPath), out var s)) return s;
throw new IOException($"No NAS session for {ShareRoot(uncPath)} — add the path via the 🌐 NAS button first.");
}
private static string RelPath(Session s, string uncPath)
{
string root = "\\\\" + s.Server + "\\" + s.Share;
return Normalize(uncPath).Substring(root.Length).TrimStart('\\');
}
/// Run an op on the session's store; on stale connection reconnect once and retry.
private static T WithStore<T>(string uncPath, Func<ISMBFileStore, Session, T> op)
{
var s = SessionFor(uncPath);
lock (s.Lock)
{
try
{
return op(s.Store ?? throw new IOException("NAS session not connected"), s);
}
catch (NasAuthException) { throw; }
catch (IOException) { throw; }
catch (Exception ex)
{
// Dead socket / broken pipe → one reconnect attempt.
try { Establish(s); return op(s.Store!, s); }
catch (IOException) { throw; }
catch (Exception ex2) { throw new IOException($"NAS error on {s.Server}: {ex2.Message}", ex); }
}
}
}
private static NTStatus OpenFile(ISMBFileStore store, string rel, bool isDir, out object handle)
{
handle = null!;
return store.CreateFile(out handle, out _,
rel,
AccessMask.MAXIMUM_ALLOWED,
SMBLibrary.FileAttributes.Normal,
ShareAccess.Read | ShareAccess.Write,
CreateDisposition.FILE_OPEN,
isDir ? CreateOptions.FILE_DIRECTORY_FILE : CreateOptions.FILE_NON_DIRECTORY_FILE | CreateOptions.FILE_SYNCHRONOUS_IO_NONALERT,
null);
}
/// true=dir, false=file, null=doesn't exist / not accessible.
public static bool? ExistsAsDir(string uncPath)
{
try
{
return WithStore(uncPath, (store, s) =>
{
string rel = RelPath(s, uncPath);
if (rel.Length == 0) return (bool?)true; // share root = directory
NTStatus st = OpenFile(store, rel, true, out object h);
if (st == NTStatus.STATUS_SUCCESS) { store.CloseFile(h); return (bool?)true; }
st = OpenFile(store, rel, false, out h);
if (st == NTStatus.STATUS_SUCCESS) { store.CloseFile(h); return (bool?)false; }
if (st == NTStatus.STATUS_ACCESS_DENIED) throw new NasAuthException($"Access denied: {uncPath}");
return (bool?)null;
});
}
catch (IOException) { throw; }
catch { return null; }
}
public static bool IsFile(string uncPath) => ExistsAsDir(uncPath) == false;
public static bool IsDirectory(string uncPath) => ExistsAsDir(uncPath) == true;
public static long GetLength(string uncPath)
{
return WithStore(uncPath, (store, s) =>
{
string rel = RelPath(s, uncPath);
NTStatus st = OpenFile(store, rel, false, out object h);
if (st != NTStatus.STATUS_SUCCESS)
throw new IOException($"Cannot open {uncPath}: {st}");
try
{
st = store.GetFileInformation(out FileInformation? info, h, FileInformationClass.FileStandardInformation);
if (st != NTStatus.STATUS_SUCCESS || info is not FileStandardInformation fsi)
throw new IOException($"Cannot stat {uncPath}: {st}");
return fsi.EndOfFile;
}
finally { store.CloseFile(h); }
});
}
public sealed class NasEntry
{
public string FullPath = "";
public string Name = "";
public bool IsDirectory;
public long Size;
}
/// Direct children of a UNC directory (skips . and ..).
public static List<NasEntry> Enumerate(string uncDir)
{
return WithStore(uncDir, (store, s) =>
{
string rel = RelPath(s, uncDir);
NTStatus st = OpenFile(store, rel, true, out object h);
if (st != NTStatus.STATUS_SUCCESS && rel.Length == 0)
st = OpenFile(store, ".", true, out h); // some servers want "." for share root
if (st != NTStatus.STATUS_SUCCESS)
throw new IOException($"Cannot open directory {uncDir}: {st}");
try
{
st = store.QueryDirectory(out List<QueryDirectoryFileInformation> entries, h, "*", FileInformationClass.FileDirectoryInformation);
if (st != NTStatus.STATUS_SUCCESS && st != NTStatus.STATUS_NO_MORE_FILES)
throw new IOException($"Cannot list {uncDir}: {st}");
var result = new List<NasEntry>();
string basePath = Normalize(uncDir).TrimEnd('\\');
foreach (var e in entries)
{
if (e is not FileDirectoryInformation fdi) continue;
if (fdi.FileName is "." or "..") continue;
bool isDir = (fdi.FileAttributes & SMBLibrary.FileAttributes.Directory) != 0;
result.Add(new NasEntry
{
Name = fdi.FileName,
FullPath = basePath + "\\" + fdi.FileName,
IsDirectory = isDir,
Size = isDir ? 0 : fdi.EndOfFile
});
}
return result;
}
finally { store.CloseFile(h); }
});
}
/// Seekable read stream over an SMB file. Multiple streams can be open
/// concurrently on one session (each owns its file handle).
public static Stream OpenRead(string uncPath)
{
var s = SessionFor(uncPath);
lock (s.Lock)
{
if (s.Store == null) Establish(s);
string rel = RelPath(s, uncPath);
NTStatus st = OpenFile(s.Store!, rel, false, out object h);
if (st == NTStatus.STATUS_ACCESS_DENIED) throw new NasAuthException($"Access denied: {uncPath}");
if (st != NTStatus.STATUS_SUCCESS)
throw new IOException($"Cannot open {uncPath}: {st}");
return new SmbReadStream(s, h, uncPath);
}
}
private sealed class SmbReadStream : Stream
{
private readonly Session _s;
private object _handle;
private readonly string _path;
private long _pos = -1; // lazily resolved
private long _len = -1;
private bool _disposed;
public SmbReadStream(Session s, object handle, string path) { _s = s; _handle = handle; _path = path; }
public override bool CanRead => true;
public override bool CanSeek => true;
public override bool CanWrite => false;
public override long Length
{
get
{
if (_len < 0)
{
lock (_s.Lock)
{
var st = _s.Store!.GetFileInformation(out FileInformation? info, _handle, FileInformationClass.FileStandardInformation);
_len = (st == NTStatus.STATUS_SUCCESS && info is FileStandardInformation fsi) ? fsi.EndOfFile : 0;
}
}
return _len;
}
}
public override long Position { get => _pos < 0 ? 0 : _pos; set => _pos = value; }
public override long Seek(long offset, SeekOrigin origin)
{
long basePos = origin == SeekOrigin.Begin ? 0 : origin == SeekOrigin.Current ? Position : Length;
_pos = basePos + offset;
if (_pos < 0) _pos = 0;
return _pos;
}
public override int Read(byte[] buffer, int offset, int count)
{
if (_disposed) throw new ObjectDisposedException(nameof(SmbReadStream));
lock (_s.Lock)
{
EnsureFresh();
int total = 0;
while (total < count)
{
int want = Math.Min(count - total, 1024 * 1024); // 1MB per SMB read
var st = _s.Store!.ReadFile(out byte[]? data, _handle, _pos, want);
if (st == NTStatus.STATUS_END_OF_FILE || data == null || data.Length == 0) break;
if (st != NTStatus.STATUS_SUCCESS) break;
Buffer.BlockCopy(data, 0, buffer, offset + total, data.Length);
_pos += data.Length;
total += data.Length;
}
return total;
}
}
public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
=> Task.Run(() => Read(buffer, offset, count), cancellationToken);
private void EnsureFresh()
{
if (_pos < 0) _pos = 0;
if (_s.Store == null)
{
Establish(_s);
string rel = RelPath(_s, _path);
NTStatus st = OpenFile(_s.Store!, rel, false, out object h);
if (st != NTStatus.STATUS_SUCCESS) throw new IOException($"Cannot reopen {_path}: {st}");
_handle = h;
}
}
public override void Flush() { }
public override void SetLength(long value) => throw new NotSupportedException();
public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException();
protected override void Dispose(bool disposing)
{
if (!_disposed)
{
_disposed = true;
lock (_s.Lock) { try { _s.Store?.CloseFile(_handle); } catch { } }
}
base.Dispose(disposing);
}
}
}
/// <summary>
/// Uniform file access for the upload queue: UNC paths go through the
/// NAS session (SMBLibrary) when one exists — otherwise System.IO so
/// already-authenticated Windows shares keep working; local paths always
/// use System.IO.
/// </summary>
public static class LocalIo
{
public static bool IsUnc(string? path) => NasManager.IsUncPath(path);
/// File exists? (either kind)
public static bool FileExists(string path)
=> IsUnc(path) && NasManager.HasSession(path) ? NasManager.IsFile(path) : File.Exists(path);
public static bool DirExists(string path)
=> IsUnc(path) && NasManager.HasSession(path) ? NasManager.IsDirectory(path) : Directory.Exists(path);
public static long GetLength(string path)
{
if (IsUnc(path) && NasManager.HasSession(path)) return NasManager.GetLength(path);
return new FileInfo(path).Length;
}
public static string GetName(string path)
{
if (IsUnc(path)) return NasManager.Normalize(path).TrimEnd('\\').Split('\\')[^1];
return Path.GetFileName(path.TrimEnd('\\', '/'));
}
public static Stream OpenRead(string path, bool randomAccess = false)
{
if (IsUnc(path) && NasManager.HasSession(path)) return NasManager.OpenRead(path);
var opts = randomAccess ? FileOptions.RandomAccess : FileOptions.SequentialScan;
return new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read, 1024 * 1024, opts);
}
public sealed class Entry
{
public string FullPath = "";
public string Name = "";
public bool IsDirectory;
public long Size;
}
/// Direct children of a local or NAS directory.
public static List<Entry> Enumerate(string dir)
{
if (IsUnc(dir) && NasManager.HasSession(dir))
{
var l = new List<Entry>();
foreach (var e in NasManager.Enumerate(dir))
l.Add(new Entry { FullPath = e.FullPath, Name = e.Name, IsDirectory = e.IsDirectory, Size = e.Size });
return l;
}
var result = new List<Entry>();
var di = new DirectoryInfo(dir);
foreach (var f in di.GetFiles()) result.Add(new Entry { FullPath = f.FullName, Name = f.Name, IsDirectory = false, Size = f.Length });
foreach (var d in di.GetDirectories()) result.Add(new Entry { FullPath = d.FullName, Name = d.Name, IsDirectory = true, Size = 0 });
return result;
}
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>14</LangVersion>
<BuiltInComInteropSupport>true</BuiltInComInteropSupport>
<ApplicationManifest>app.manifest</ApplicationManifest>
<AvaloniaUseCompiledBindingsByDefault>false</AvaloniaUseCompiledBindingsByDefault>
<AssemblyName>PS5Suite</AssemblyName>
<RootNamespace>PS5Upload</RootNamespace>
<ApplicationIcon>ps5_logo.ico</ApplicationIcon>
<Version>7.2.3</Version>
<Authors>Manos</Authors>
<Description>PS5 Suite - Complete PS5 Management Platform</Description>
<Copyright>Copyright © 2026 Manos</Copyright>
</PropertyGroup>
<ItemGroup>
<AvaloniaResource Include="ps5_logo.ico" />
<AvaloniaResource Include="ps5_logo.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" Version="12.1.3" />
<PackageReference Include="Avalonia.Desktop" Version="12.1.3" />
<PackageReference Include="Avalonia.Themes.Fluent" Version="12.1.3" />
<PackageReference Include="Avalonia.Fonts.Inter" Version="12.1.3" />
<PackageReference Include="Avalonia.Controls.DataGrid" Version="12.1.2" />
<PackageReference Condition="'$(Configuration)' == 'Debug'" Include="Avalonia.Diagnostics" Version="11.3.22" />
<PackageReference Include="SMBLibrary" Version="1.5.8.1" />
<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="10.0.12" />
<Reference Include="LibProsperoPkg">
<HintPath>libs\LibProsperoPkg.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
-219
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@@ -1,219 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace PS5Upload
{
/// <summary>
/// Minimal HTTP/1.1 file server for on-the-fly PKG installs. The PS5 payload's
/// localhost responder (:13801/remote) proxies ranged GETs to this server, so the
/// console installer streams the PKG straight from the PC — nothing is staged on
/// the console's disk. Implemented with raw TcpListener (no HTTP.sys URL ACL needed).
/// Supports HEAD and GET with Range (what the install daemon uses).
/// </summary>
public sealed class PkgHttpServer : IDisposable
{
private readonly TcpListener _listener;
private readonly ConcurrentDictionary<string, string> _files = new(); // URL path -> local file
private readonly CancellationTokenSource _cts = new();
public int Port { get; }
public PkgHttpServer()
{
TcpListener? l = null;
int port = 18990;
for (; port < 19010; port++)
{
try { l = new TcpListener(IPAddress.Any, port); l.Start(); break; }
catch (SocketException) { }
}
if (l == null) throw new IOException("No free port for PKG HTTP server");
_listener = l;
Port = port;
_ = AcceptLoopAsync();
}
/// <summary>Register a local file; returns the URL path (escaped) to request it by.
/// Keys are stored UNescaped because requests are unescaped before lookup.</summary>
public string AddFile(string localPath)
{
var name = LocalIo.GetName(localPath);
_files["/" + name] = localPath;
return "/" + Uri.EscapeDataString(name);
}
/// <summary>Optional per-request logger (hits, misses, ranges) wired to the app log.</summary>
public Action<string>? OnRequest;
public void RemoveFile(string urlPath) => _files.TryRemove(urlPath, out _);
private async Task AcceptLoopAsync()
{
while (!_cts.IsCancellationRequested)
{
TcpClient c;
try { c = await _listener.AcceptTcpClientAsync(); }
catch { break; }
_ = Task.Run(() => HandleAsync(c));
}
}
private int _reqCount;
private async Task HandleAsync(TcpClient c)
{
try
{
using (c)
{
c.ReceiveTimeout = 15000;
c.SendTimeout = 60000;
c.NoDelay = true;
c.SendBufferSize = 4 * 1024 * 1024; // bigger socket buffer → fewer context switches
var ns = c.GetStream();
var hdr = new byte[8192];
int filled = 0; // bytes currently in hdr (pipelined leftovers carry over)
// Keep-alive loop: the payload proxy reuses this connection for
// sequential range requests — one TCP setup serves the whole PKG.
while (!_cts.IsCancellationRequested)
{
// Read request headers (cap 8KB), with a 15s idle timeout.
int hend = -1;
using (var idle = CancellationTokenSource.CreateLinkedTokenSource(_cts.Token))
{
idle.CancelAfter(15000);
try
{
while (hend < 0 && filled < hdr.Length)
{
hend = IndexOf(hdr, filled, "\r\n\r\n");
if (hend >= 0) break;
int r = await ns.ReadAsync(hdr, filled, hdr.Length - filled, idle.Token);
if (r <= 0) return;
filled += r;
}
hend = IndexOf(hdr, filled, "\r\n\r\n");
}
catch (OperationCanceledException) { return; }
catch (IOException) { return; }
}
if (hend < 0) return; // oversized/garbage request
var req = Encoding.ASCII.GetString(hdr, 0, hend);
// Shift leftover bytes (next request) to buffer start.
int consumed = hend + 4;
filled -= consumed;
if (filled > 0) Buffer.BlockCopy(hdr, consumed, hdr, 0, filled);
var parts = req.Split("\r\n")[0].Split(' ');
if (parts.Length < 2) return;
var method = parts[0].ToUpperInvariant();
var urlPath = Uri.UnescapeDataString(parts[1].Split('?')[0]);
bool clientClose = req.IndexOf("Connection: close", StringComparison.OrdinalIgnoreCase) >= 0;
if (method != "GET" && method != "HEAD" || !_files.TryGetValue(urlPath, out var localPath))
{
OnRequest?.Invoke($"404 {method} {urlPath}");
await WriteAsciiAsync(ns, "HTTP/1.1 404 Not Found\r\nContent-Length: 0\r\nConnection: close\r\n\r\n");
return;
}
long total = LocalIo.GetLength(localPath), start = 0, end = total - 1;
bool partial = false;
// Parse "Range: bytes=a-b" / "bytes=a-" / "bytes=-n".
var rangeIdx = req.IndexOf("\r\nRange:", StringComparison.OrdinalIgnoreCase);
if (rangeIdx < 0) rangeIdx = req.StartsWith("Range:", StringComparison.OrdinalIgnoreCase) ? 0 : -1;
if (rangeIdx >= 0)
{
var lineEnd = req.IndexOf("\r\n", rangeIdx + 1);
var spec = req.Substring(rangeIdx + 2 + 6, (lineEnd < 0 ? req.Length : lineEnd) - rangeIdx - 2 - 6).Trim();
if (spec.StartsWith("bytes=", StringComparison.OrdinalIgnoreCase))
{
var se = spec.Substring(6).Split('-');
if (se.Length == 2)
{
if (se[0].Length == 0 && long.TryParse(se[1], out var suffix))
{
start = Math.Max(0, total - suffix); // suffix range: last N bytes
end = total - 1;
}
else
{
long.TryParse(se[0], out start);
if (se[1].Length > 0 && long.TryParse(se[1], out var e2))
end = Math.Min(e2, total - 1);
}
if (start < 0) start = 0;
if (start > end || start >= total) { start = 0; end = total - 1; }
partial = true;
}
}
}
long len = Math.Max(0, end - start + 1);
// Log the first few requests + every 64th — the daemon fires
// hundreds of range GETs, don't spam the UI with each one.
int rn = Interlocked.Increment(ref _reqCount);
if (rn <= 8 || (rn & 63) == 0)
OnRequest?.Invoke($"{method} {urlPath} bytes={start}-{end}/{total} [#{rn}]");
var sb = new StringBuilder();
sb.Append(partial ? "HTTP/1.1 206 Partial Content\r\n" : "HTTP/1.1 200 OK\r\n");
sb.Append("Content-Type: application/octet-stream\r\nAccept-Ranges: bytes\r\n");
sb.Append($"Content-Length: {len}\r\n");
if (partial) sb.Append($"Content-Range: bytes {start}-{end}/{total}\r\n");
sb.Append(clientClose ? "Connection: close\r\n\r\n" : "Connection: keep-alive\r\n\r\n");
await WriteAsciiAsync(ns, sb.ToString());
if (method == "GET")
{
using var fs = LocalIo.OpenRead(localPath, randomAccess: true);
fs.Seek(start, SeekOrigin.Begin);
var buf = new byte[1024 * 1024];
long remain = len;
while (remain > 0)
{
int rd = await fs.ReadAsync(buf, 0, (int)Math.Min(buf.Length, remain), _cts.Token);
if (rd <= 0) break;
await ns.WriteAsync(buf, 0, rd, _cts.Token);
remain -= rd;
}
}
if (clientClose) return;
}
}
}
catch { /* connection aborted by installer — fine */ }
}
private static int IndexOf(byte[] buf, int len, string needle)
{
var pat = Encoding.ASCII.GetBytes(needle);
for (int i = 0; i + pat.Length <= len; i++)
{
bool m = true;
for (int j = 0; j < pat.Length; j++) if (buf[i + j] != pat[j]) { m = false; break; }
if (m) return i;
}
return -1;
}
private static async Task WriteAsciiAsync(NetworkStream ns, string s)
{
var b = Encoding.ASCII.GetBytes(s);
await ns.WriteAsync(b, 0, b.Length);
}
public void Dispose()
{
_cts.Cancel();
try { _listener.Stop(); } catch { }
}
}
}
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<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.PkgPickerWindow"
Title="Select PKG on PS5"
Width="640" Height="480"
Icon="/ps5_logo.ico"
WindowStartupLocation="CenterOwner"
Background="#1E1E1E">
<Grid Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Path bar -->
<Grid Grid.Row="0" Margin="0,0,0,10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Button Grid.Column="0" Content="⬆ Up" Click="Up_Click" Padding="10,6"
Background="#3E3E42" Margin="0,0,8,0"/>
<TextBox Grid.Column="1" x:Name="PathTextBox" Background="#2D2D30"
BorderBrush="#3E3E42" Padding="8" Foreground="White"
KeyDown="PathTextBox_KeyDown"/>
<Button Grid.Column="2" Content="🔄" Click="Refresh_Click" Padding="10,6"
Background="#3E3E42" Margin="8,0,0,0"/>
</Grid>
<!-- File list -->
<Border Grid.Row="1" BorderBrush="#3E3E42" BorderThickness="1" CornerRadius="4">
<ListBox x:Name="FilesListBox" Background="#252526" Foreground="White"
SelectionMode="Multiple" DoubleTapped="FilesListBox_DoubleTapped">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding Icon}" Margin="0,0,8,0" Width="22"/>
<TextBlock Text="{Binding Name}" Foreground="{Binding NameColor}"/>
<TextBlock Text="{Binding SizeText}" Foreground="#808080" Margin="10,0,0,0"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Border>
<!-- Filter + status -->
<StackPanel Grid.Row="2" Orientation="Horizontal" Margin="0,8,0,8">
<CheckBox x:Name="OnlyPkgCheckBox" Content="Show only .pkg files"
Foreground="#AAAAAA" IsChecked="True" IsCheckedChanged="OnlyPkg_Changed"/>
<TextBlock x:Name="StatusText" Foreground="#808080" Margin="20,3,0,0"/>
</StackPanel>
<!-- Buttons -->
<StackPanel Grid.Row="3" Orientation="Horizontal" HorizontalAlignment="Right" Spacing="10">
<Button Content="Select" Click="Select_Click" Padding="18,8"
Background="#007ACC" FontWeight="SemiBold"/>
<Button Content="Cancel" Click="Cancel_Click" Padding="18,8"
Background="#3E3E42"/>
</StackPanel>
</Grid>
</Window>
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using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PS5Upload
{
/// <summary>
/// Modal PS5 file browser used by Tools → PKG → "Browse PS5".
/// Lets the user navigate the console filesystem and pick one or more
/// .pkg files without leaving the Tools tab.
/// </summary>
public partial class PkgPickerWindow : Window
{
private readonly PS5Protocol? _protocol;
private string _currentPath = "/user/data";
private List<FileEntry> _entries = new();
/// <summary>Full PS5 paths of the selected files (null when cancelled).</summary>
public List<string>? SelectedPaths { get; private set; }
private class Row
{
public string Name { get; set; } = "";
public string FullPath { get; set; } = "";
public bool IsDirectory { get; set; }
public bool IsPkg { get; set; }
public long Size { get; set; }
public string Icon => IsDirectory ? "📁" : (IsPkg ? "📦" : "📄");
public string SizeText => IsDirectory ? "" : FileUtils.FormatFileSize(Size);
public string NameColor => IsDirectory ? "#8FD4FF" : (IsPkg ? "#FFFFFF" : "#808080");
}
public PkgPickerWindow()
{
InitializeComponent();
}
public PkgPickerWindow(PS5Protocol protocol, string startPath) : this()
{
_protocol = protocol;
if (!string.IsNullOrWhiteSpace(startPath))
_currentPath = startPath.TrimEnd('/');
Opened += async (_, _) => await LoadDir(_currentPath);
}
private async Task LoadDir(string path)
{
StatusText.Text = "Loading…";
PathTextBox.Text = path;
try
{
if (_protocol == null) { StatusText.Text = "Not connected"; return; }
_entries = (await _protocol.ListDirAsync(path)).ToList();
_currentPath = path;
RebuildList();
StatusText.Text = $"{_entries.Count(e => e.IsDirectory)} folders, {_entries.Count(e => !e.IsDirectory)} files";
}
catch (Exception ex)
{
StatusText.Text = $"Error: {ex.Message}";
}
}
private void RebuildList()
{
bool onlyPkg = OnlyPkgCheckBox.IsChecked == true;
var rows = _entries
.Where(e => e.IsDirectory || !onlyPkg ||
e.Name.EndsWith(".pkg", StringComparison.OrdinalIgnoreCase))
.OrderByDescending(e => e.IsDirectory)
.ThenBy(e => e.Name, StringComparer.OrdinalIgnoreCase)
.Select(e => new Row
{
Name = e.Name,
FullPath = (_currentPath == "/" ? "" : _currentPath) + "/" + e.Name,
IsDirectory = e.IsDirectory,
IsPkg = e.Name.EndsWith(".pkg", StringComparison.OrdinalIgnoreCase),
Size = e.Size,
})
.ToList();
FilesListBox.ItemsSource = rows;
}
private async void FilesListBox_DoubleTapped(object? sender, TappedEventArgs e)
{
if (FilesListBox.SelectedItem is Row row && row.IsDirectory)
await LoadDir(row.FullPath);
}
private async void Up_Click(object? sender, RoutedEventArgs e)
{
string parent = _currentPath.TrimEnd('/');
int idx = parent.LastIndexOf('/');
parent = idx <= 0 ? "/" : parent[..idx];
await LoadDir(parent);
}
private async void Refresh_Click(object? sender, RoutedEventArgs e)
{
await LoadDir(_currentPath);
}
private async void PathTextBox_KeyDown(object? sender, KeyEventArgs e)
{
if (e.Key == Key.Enter && !string.IsNullOrWhiteSpace(PathTextBox.Text))
await LoadDir(PathTextBox.Text.Trim());
}
private void OnlyPkg_Changed(object? sender, RoutedEventArgs e) => RebuildList();
private void Select_Click(object? sender, RoutedEventArgs e)
{
var sel = FilesListBox.SelectedItems?.Cast<Row>()
.Where(r => !r.IsDirectory)
.Select(r => r.FullPath)
.ToList();
if (sel == null || sel.Count == 0)
{
StatusText.Text = "Select at least one file";
return;
}
SelectedPaths = sel;
Close();
}
private void Cancel_Click(object? sender, RoutedEventArgs e)
{
SelectedPaths = null;
Close();
}
}
}
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@@ -1,17 +0,0 @@
using System;
using Avalonia;
namespace PS5Upload;
class Program
{
[STAThread]
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace();
}
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<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.SaveBrowserWindow"
Title="Mounted Save — Decrypted Contents"
Width="780" Height="560"
Background="#1E1E1E"
WindowStartupLocation="CenterOwner">
<Grid Margin="12">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Header -->
<StackPanel Grid.Row="0" Margin="0,0,0,8">
<TextBlock Text="🔓 Mounted Save (decrypted)" FontSize="15" FontWeight="Bold" Foreground="#4EC9B0"/>
<TextBlock x:Name="PathText" Text="/data/save_mnt" FontSize="11" Foreground="#9CDCFE" Margin="0,2,0,0"/>
</StackPanel>
<!-- Toolbar -->
<WrapPanel Grid.Row="1" Margin="0,0,0,8">
<Button x:Name="UpButton" Content="⬅ Up" Padding="10,5" Margin="0,0,6,0" Click="UpButton_Click"/>
<Button x:Name="RefreshButton" Content="🔄 Refresh" Padding="10,5" Margin="0,0,6,0" Click="RefreshButton_Click"/>
<Button x:Name="DownloadFileButton" Content="⬇ Download" Padding="10,5" Margin="0,0,6,0" Background="#28A745" Click="DownloadFileButton_Click"/>
<Button x:Name="UploadFileButton" Content="⬆ Upload" Padding="10,5" Margin="0,0,6,0" Background="#0E639C" Click="UploadFileButton_Click"/>
<Button x:Name="NewFolderButton" Content="📁 New Folder" Padding="10,5" Margin="0,0,6,0" Click="NewFolderButton_Click"/>
<Button x:Name="DeleteEntryButton" Content="🗑️ Delete" Padding="10,5" Background="#DC3545" Click="DeleteEntryButton_Click"/>
</WrapPanel>
<!-- File list -->
<ListBox Grid.Row="2" x:Name="FileListBox" Background="#252526" BorderThickness="0" DoubleTapped="FileListBox_DoubleTapped">
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Text="{Binding IconText}" FontSize="15" Margin="4,4,8,4" VerticalAlignment="Center"/>
<TextBlock Grid.Column="1" Text="{Binding Name}" FontSize="13" VerticalAlignment="Center"/>
<TextBlock Grid.Column="2" Text="{Binding SizeDisplay}" FontSize="11" Foreground="#9CDCFE" VerticalAlignment="Center" Margin="10,0,4,0"/>
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<!-- Status + close -->
<Grid Grid.Row="3" Margin="0,8,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" x:Name="StatusText" Text="" FontSize="11" Foreground="#888888" VerticalAlignment="Center" TextWrapping="Wrap"/>
<StackPanel Grid.Column="1" Orientation="Horizontal">
<Button x:Name="CloseStayMountedButton" Content="Close (stay mounted)" Padding="12,5" Margin="0,0,6,0" Click="CloseStayMountedButton_Click"/>
<Button x:Name="UnmountCloseButton" Content="🔒 Unmount &amp; Close" Padding="12,5" Background="#007ACC" Click="UnmountCloseButton_Click"/>
</StackPanel>
</Grid>
</Grid>
</Window>
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@@ -1,220 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Platform.Storage;
namespace PS5Upload
{
// Modal browser for the decrypted save mounted at /data/save_mnt.
// Reuses the regular remote-file commands (LIST_DIR / DOWNLOAD / UPLOAD /
// DELETE / MKDIR) — the mount point behaves like any other directory.
public partial class SaveBrowserWindow : Window
{
private readonly PS5Protocol _protocol;
private readonly string _rootPath;
private readonly string _ps5Ip;
private string _currentPath;
public class SaveEntryItem
{
public string Name { get; set; } = "";
public bool IsDirectory { get; set; }
public long Size { get; set; }
public string IconText => IsDirectory ? "📁" : "📄";
public string SizeDisplay
{
get
{
if (IsDirectory) return "";
double mb = Size / (1024.0 * 1024.0);
if (mb < 1) return $"{Size / 1024.0:F1} KB";
if (mb < 1024) return $"{mb:F1} MB";
return $"{mb / 1024.0:F2} GB";
}
}
}
public SaveBrowserWindow()
{
InitializeComponent();
_protocol = null!;
_ps5Ip = string.Empty;
_rootPath = string.Empty;
_currentPath = string.Empty;
}
public SaveBrowserWindow(PS5Protocol protocol, string rootPath, string ps5Ip)
{
InitializeComponent();
_protocol = protocol;
_ps5Ip = ps5Ip;
_rootPath = rootPath.TrimEnd('/');
_currentPath = _rootPath;
Opened += async (_, __) => await RefreshAsync();
}
private void SetStatus(string s) => StatusText.Text = s;
private async Task RefreshAsync()
{
SetStatus("Loading…");
try
{
var entries = await _protocol.ListDirAsync(_currentPath);
var items = entries
.OrderByDescending(e => e.IsDirectory)
.ThenBy(e => e.Name, StringComparer.OrdinalIgnoreCase)
.Select(e => new SaveEntryItem { Name = e.Name, IsDirectory = e.IsDirectory, Size = e.Size })
.ToList();
FileListBox.ItemsSource = items;
PathText.Text = _currentPath;
UpButton.IsEnabled = _currentPath.Length > _rootPath.Length;
SetStatus($"{items.Count} item(s)");
}
catch (Exception ex)
{
SetStatus($"List failed: {ex.Message}");
}
}
private async void RefreshButton_Click(object? sender, RoutedEventArgs e) => await RefreshAsync();
private async void UpButton_Click(object? sender, RoutedEventArgs e)
{
if (_currentPath.Length <= _rootPath.Length) return;
int idx = _currentPath.LastIndexOf('/');
_currentPath = idx <= 0 ? _rootPath : _currentPath.Substring(0, idx);
if (_currentPath.Length < _rootPath.Length) _currentPath = _rootPath;
await RefreshAsync();
}
private async void FileListBox_DoubleTapped(object? sender, TappedEventArgs e)
{
if (FileListBox.SelectedItem is SaveEntryItem item && item.IsDirectory)
{
_currentPath = _currentPath.TrimEnd('/') + "/" + item.Name;
await RefreshAsync();
}
}
private async void DownloadFileButton_Click(object? sender, RoutedEventArgs e)
{
if (FileListBox.SelectedItem is not SaveEntryItem item) { SetStatus("Select a file first."); return; }
var top = TopLevel.GetTopLevel(this);
if (top == null) return;
string remote = _currentPath.TrimEnd('/') + "/" + item.Name;
if (item.IsDirectory)
{
var folders = await top.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = "Choose destination folder" });
if (folders.Count == 0) return;
var dest = folders[0].TryGetLocalPath();
if (dest == null) return;
SetStatus($"Downloading folder {item.Name}…");
try
{
var r = await _protocol.DownloadFolderAsync(remote, Path.Combine(dest, item.Name), _ps5Ip, null, System.Threading.CancellationToken.None);
SetStatus($"Downloaded {r.filesDownloaded} files ({r.totalBytes / 1024} KB), {r.filesFailed} failed");
}
catch (Exception ex) { SetStatus($"Download failed: {ex.Message}"); }
}
else
{
var file = await top.StorageProvider.SaveFilePickerAsync(new FilePickerSaveOptions
{
Title = "Save file as",
SuggestedFileName = item.Name
});
if (file == null) return;
var dest = file.TryGetLocalPath();
if (dest == null) return;
SetStatus($"Downloading {item.Name}…");
try
{
bool ok = await _protocol.DownloadFileAsync(remote, dest);
SetStatus(ok ? $"Saved to {dest}" : "Download failed");
}
catch (Exception ex) { SetStatus($"Download failed: {ex.Message}"); }
}
}
private async void UploadFileButton_Click(object? sender, RoutedEventArgs e)
{
var top = TopLevel.GetTopLevel(this);
if (top == null) return;
var files = await top.StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions
{
Title = "Select file(s) to upload into the save",
AllowMultiple = true
});
if (files.Count == 0) return;
int done = 0, failed = 0;
foreach (var f in files)
{
var local = f.TryGetLocalPath();
if (local == null) { failed++; continue; }
string remote = _currentPath.TrimEnd('/') + "/" + Path.GetFileName(local);
SetStatus($"Uploading {Path.GetFileName(local)}…");
try
{
bool ok = await _protocol.UploadFileAsync(local, remote);
if (ok) done++; else failed++;
}
catch { failed++; }
}
SetStatus($"Uploaded {done}, failed {failed}");
await RefreshAsync();
}
private async void NewFolderButton_Click(object? sender, RoutedEventArgs e)
{
var dlg = new Window
{
Title = "New Folder",
Width = 360, Height = 140,
Background = Avalonia.Media.Brush.Parse("#1E1E1E"),
WindowStartupLocation = WindowStartupLocation.CenterOwner
};
var nameBox = new TextBox { PlaceholderText = "Folder name", Margin = new Avalonia.Thickness(10) };
var okBtn = new Button { Content = "Create", HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Padding = new Avalonia.Thickness(20, 6) };
var panel = new StackPanel { Spacing = 8 };
panel.Children.Add(nameBox);
panel.Children.Add(okBtn);
dlg.Content = panel;
okBtn.Click += (_, __) => dlg.Close(nameBox.Text);
var name = await dlg.ShowDialog<string?>(this);
if (string.IsNullOrWhiteSpace(name)) return;
try
{
bool ok = await _protocol.CreateDirAsync(_currentPath.TrimEnd('/') + "/" + name.Trim());
SetStatus(ok ? $"Created {name}" : "Create failed");
}
catch (Exception ex) { SetStatus($"Create failed: {ex.Message}"); }
await RefreshAsync();
}
private async void DeleteEntryButton_Click(object? sender, RoutedEventArgs e)
{
if (FileListBox.SelectedItem is not SaveEntryItem item) { SetStatus("Select an entry first."); return; }
string remote = _currentPath.TrimEnd('/') + "/" + item.Name;
SetStatus($"Deleting {item.Name}…");
try
{
bool ok = await _protocol.DeleteFileAsync(remote);
SetStatus(ok ? $"Deleted {item.Name}" : "Delete failed");
}
catch (Exception ex) { SetStatus($"Delete failed: {ex.Message}"); }
await RefreshAsync();
}
private void CloseStayMountedButton_Click(object? sender, RoutedEventArgs e) => Close(false);
private void UnmountCloseButton_Click(object? sender, RoutedEventArgs e) => Close(true);
}
}
-10
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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="PS5Suite.Desktop"/>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 and Windows 11 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
</assembly>
-5
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{
"sdk": {
"version": "10.0.401"
}
}
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<#
.SYNOPSIS
Builds standalone single-file executables of PS5Suite for all major platforms.
.DESCRIPTION
Produces self-contained, single-file binaries (no .NET runtime required on target machine) for:
- Windows x64 -> dist/win-x64/PS5Suite.exe
- Linux x64 -> dist/linux-x64/PS5Suite
- Linux ARM64 -> dist/linux-arm64/PS5Suite
- macOS x64 (Intel) -> dist/osx-x64/PS5Suite
- macOS ARM64 (M1+) -> dist/osx-arm64/PS5Suite
.PARAMETER Targets
Optional list of RIDs to build. Defaults to all 5.
Example: .\publish.ps1 -Targets win-x64,linux-x64
.PARAMETER Clean
Wipe the dist/ folder before building.
.EXAMPLE
.\publish.ps1
.\publish.ps1 -Targets win-x64
.\publish.ps1 -Clean
#>
param(
[string[]] $Targets = @('win-x64', 'linux-x64', 'linux-arm64', 'osx-x64', 'osx-arm64'),
[switch] $Clean
)
$ErrorActionPreference = 'Stop'
$ProjectRoot = Split-Path -Parent $MyInvocation.MyCommand.Path
$Project = Join-Path $ProjectRoot 'PS5Suite.csproj'
$DistRoot = Join-Path $ProjectRoot 'dist'
if (-not (Test-Path $Project)) {
Write-Error "Project file not found: $Project"
exit 1
}
if ($Clean -and (Test-Path $DistRoot)) {
Write-Host "Cleaning $DistRoot ..." -ForegroundColor Yellow
Remove-Item $DistRoot -Recurse -Force
}
New-Item -ItemType Directory -Path $DistRoot -Force | Out-Null
$summary = @()
foreach ($rid in $Targets) {
$outDir = Join-Path $DistRoot $rid
Write-Host ""
Write-Host "============================================================" -ForegroundColor Cyan
Write-Host " Publishing $rid" -ForegroundColor Cyan
Write-Host "============================================================" -ForegroundColor Cyan
$args = @(
'publish', $Project,
'-c', 'Release',
'-r', $rid,
'--self-contained', 'true',
'-p:PublishSingleFile=true',
'-p:IncludeNativeLibrariesForSelfExtract=true',
'-p:EnableCompressionInSingleFile=true',
'-p:DebugType=None',
'-p:DebugSymbols=false',
'-o', $outDir
)
& dotnet @args
if ($LASTEXITCODE -ne 0) {
Write-Error "Publish failed for $rid"
$summary += [pscustomobject]@{ RID = $rid; Status = 'FAILED'; Path = '-'; SizeMB = '-' }
continue
}
# Locate the produced binary
$exeName = if ($rid -like 'win-*') { 'PS5Suite.exe' } else { 'PS5Suite' }
$exePath = Join-Path $outDir $exeName
if (Test-Path $exePath) {
$sizeMB = [math]::Round((Get-Item $exePath).Length / 1MB, 2)
Write-Host (" -> {0} ({1} MB)" -f $exePath, $sizeMB) -ForegroundColor Green
$summary += [pscustomobject]@{ RID = $rid; Status = 'OK'; Path = $exePath; SizeMB = $sizeMB }
} else {
Write-Warning "Binary not found at expected path: $exePath"
$summary += [pscustomobject]@{ RID = $rid; Status = 'NO BINARY'; Path = $outDir; SizeMB = '-' }
}
}
Write-Host ""
Write-Host "============================================================" -ForegroundColor Cyan
Write-Host " Build summary" -ForegroundColor Cyan
Write-Host "============================================================" -ForegroundColor Cyan
$summary | Format-Table -AutoSize
Write-Host ""
Write-Host "Notes:" -ForegroundColor Yellow
Write-Host " - Linux/macOS users may need: chmod +x ./PS5Suite"
Write-Host " - macOS may also need: xattr -dr com.apple.quarantine ./PS5Suite"
Write-Host " - All builds are self-contained; no .NET runtime needed on the target system."
-32
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@@ -1,32 +0,0 @@
# PS5 Suite Server - Makefile
# Uses the maintained ps5-payload-dev/sdk (2026 release, v0.43+)
PS5_PAYLOAD_SDK ?= /opt/ps5-payload-sdk
PS5_IP ?= 192.168.0.160
CC := $(PS5_PAYLOAD_SDK)/bin/prospero-clang
CXX := $(PS5_PAYLOAD_SDK)/bin/prospero-clang++
LD := $(PS5_PAYLOAD_SDK)/bin/prospero-lld
DEPLOY := $(PS5_PAYLOAD_SDK)/bin/prospero-deploy
ELF := ps5_suite_server.elf
CFLAGS := -Wall -O3
all: $(ELF)
# Static link like the proven game_mounter/working-v6 model — libkernel_sys
# (NOT kernel_web: externs like sceKernelGetCpuTemperature don't exist in the
# runtime web variant and would make the ELF fail to launch).
$(ELF): main.c
$(CC) $(CFLAGS) -o $@ $^ -lkernel_sys -lSceSystemService -lSceUserService -lSceAppInstUtil -lSceNetCtl -lScePad -lsqlite3
$(PS5_PAYLOAD_SDK)/bin/llvm-strip $@
# Push the freshly built payload straight to the console (elfldr must be
# running; uses the http:// URI support added in SDK v0.36.1).
deploy: $(ELF)
$(DEPLOY) http://$(PS5_IP):9021 $(ELF)
clean:
rm -f $(ELF)
.PHONY: all clean deploy
-50
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@@ -1,50 +0,0 @@
@echo off
REM PS5 Upload Server - Windows Build Script
REM This requires WSL (Windows Subsystem for Linux) with PS5 SDK installed
echo Building PS5 Upload Server payload...
echo.
REM Check if WSL is available
where wsl >nul 2>nul
if %ERRORLEVEL% NEQ 0 (
echo ERROR: WSL is not installed or not in PATH
echo Please install WSL and PS5 Payload SDK to build the payload
pause
exit /b 1
)
REM Convert Windows path to WSL path
set "PAYLOAD_DIR=%~dp0"
set "WSL_PATH=/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite/payload"
echo Compiling with PS5 SDK...
wsl bash -c "cd '%WSL_PATH%' && make clean && make"
if %ERRORLEVEL% EQU 0 (
echo.
echo ========================================
echo Build successful!
echo Output: ps5_upload_server.elf
echo ========================================
echo.
echo Next steps:
echo 1. Upload ps5_upload_server.elf to PS5: /data/etaHEN/payloads/
echo 2. Restart the payload on PS5
echo 3. Test upload speed with the client
echo.
) else (
echo.
echo ========================================
echo Build FAILED!
echo ========================================
echo.
echo Make sure PS5 Payload SDK is installed in WSL:
echo sudo apt install git build-essential
echo git clone https://github.com/ps5-payload-dev/sdk
echo cd sdk
echo sudo make install
echo.
)
pause
-9
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@@ -1,9 +0,0 @@
#!/bin/bash
set -e
cd '/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite/payload' || exit 1
make clean >/dev/null 2>&1 || true
make 2>&1 | tail -5
echo "--- DT_NEEDED ---"
readelf -d ps5_upload_server.elf | grep NEEDED
echo "--- SHA256 ---"
sha256sum ps5_upload_server.elf | awk '{print substr($1,1,16)}'
-9
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@@ -1,9 +0,0 @@
#!/bin/bash
export SDK=/opt/ps5-payload-sdk
LIB="$SDK/target/lib/libkernel_web.so"
echo "=== mount symbols (raw) ==="
"$SDK/bin/llvm-nm" -D "$LIB" | grep -i mount
echo ""
echo "=== Our ELF's undefined mount symbols ==="
ELF="/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite/payload/ps5_upload_server.elf"
"$SDK/bin/llvm-nm" -D "$ELF" | grep -i mount
-11
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@@ -1,11 +0,0 @@
#!/bin/bash
export SDK=/opt/ps5-payload-sdk
echo "=== Ποιο .so περιέχει kernel_get_ucred_authid (binary grep) ==="
for f in "$SDK"/target/lib/*.so; do
if grep -aq 'kernel_get_ucred_authid' "$f" 2>/dev/null; then
echo " ✓ $(basename $f)"
fi
done
echo ""
echo "=== Και libc.a (static) ==="
"$SDK/bin/llvm-nm" "$SDK/target/lib/libc.a" 2>/dev/null | grep -E 'kernel_get_ucred|kernel_set_ucred|kernel_get_root_vnode|kernel_set_proc_rootdir' | head -8
-6
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@@ -1,6 +0,0 @@
[
"EP0700-PPSA10737_00-LITTLENIGHTMARES",
"UP0700-PPSA10738_00-LITTLENIGHTMARES",
"HP5028-PPSA10740_00-LITTLENIGHTMARES",
"JP0700-PPSA10739_00-LITTLENIGHTMARES"
]
-56
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@@ -1,56 +0,0 @@
#!/bin/bash
echo "================================================"
echo "PS5 Upload Server - Compilation"
echo "By Manos"
echo "================================================"
echo ""
PS5_PAYLOAD_SDK="${PS5_PAYLOAD_SDK:-/opt/ps5-payload-sdk}"
if [ ! -x "$PS5_PAYLOAD_SDK/bin/prospero-clang" ]; then
echo "[-] PS5 payload SDK not found at: $PS5_PAYLOAD_SDK"
echo " Install it with:"
echo " git clone https://github.com/ps5-payload-dev/sdk"
echo " cd sdk && make && sudo make install"
exit 1
fi
echo "[+] Using SDK: $PS5_PAYLOAD_SDK"
echo "[+] Compiling..."
rm -f ps5_upload_server.elf
"$PS5_PAYLOAD_SDK/bin/prospero-clang" -Wall -O3 -pthread \
-I"$PS5_PAYLOAD_SDK/target/include_bsd" \
-I"$PS5_PAYLOAD_SDK/target/include" \
-L"$PS5_PAYLOAD_SDK/target/lib" \
-o ps5_upload_server.elf main.c \
-lkernel_web
if [ -f "ps5_upload_server.elf" ]; then
echo ""
echo "================================================"
echo "[+] SUCCESS! Compiled ps5_upload_server.elf"
echo "================================================"
echo ""
ls -lh ps5_upload_server.elf
file ps5_upload_server.elf
# Optional auto-deploy: PS5_DEPLOY=1 bash compile.sh
# Requires elfldr (port 9021) running on the console (SDK v0.36.1+)
if [ "$PS5_DEPLOY" = "1" ]; then
PS5_IP="${PS5_IP:-192.168.0.160}"
echo ""
echo "[+] Deploying to $PS5_IP:9021 ..."
if "$PS5_PAYLOAD_SDK/bin/prospero-deploy" "http://$PS5_IP:9021" ps5_upload_server.elf; then
echo "[+] Deployed! The payload should now be running on the PS5."
else
echo "[-] Deploy failed - is elfldr running on the PS5?"
fi
fi
else
echo ""
echo "================================================"
echo "[-] COMPILATION FAILED"
echo "================================================"
exit 1
fi
-12
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@@ -1,12 +0,0 @@
#!/bin/bash
# Diagnose etaHEN "Failed to load payload" — stage 2
SDK=/opt/ps5-payload-sdk
echo "=== 1. SupportsListing: τι σκάνει το etaHEN στο /data/etaHEN ==="
grep -rn "SupportsListing\|data/etaHEN" "$SDK/payloads/" 2>/dev/null | head -8
echo ""
echo "=== 2. Ο χάρτης με τα lazy stubs (AnonFuncs) — τα grep:['^sce[A-Z]'] ==="
grep -n "grep:" "$SDK/payloads/Makefile" | head -5
grep -n "AnonFuncs" "$SDK/payloads/jar" 2>/dev/null | head -3
ls "$SDK/payloads/" | head -20
-33
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@@ -1,33 +0,0 @@
#!/bin/bash
# DIAG variant: our server but with a notification as the VERY FIRST statement of main()
# Purpose: if this shows a notification on the PS5, the process starts fine and
# something after it (init_workers etc.) fails; if nothing shows, spawn fails.
SDK=/opt/ps5-payload-sdk
SUITE="/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite"
DESK="/mnt/c/Users/HACKMAN/Desktop"
rm -rf /tmp/diag && mkdir -p /tmp/diag && cd /tmp/diag
cp "$SUITE/payload/main.c" main.c
python3 - <<'PYEOF'
import re
src = open('main.c', 'r', encoding='utf-8', errors='replace').read()
marker = "int main() {"
inject = '''int main() {
send_notification("DIAG v6.1: process started!");'''
assert marker in src, "main() marker not found"
src = src.replace(marker, inject, 1)
open('main_diag.c', 'w', encoding='utf-8').write(src)
print("[+] main_diag.c created")
PYEOF
$SDK/bin/prospero-clang -Wall -O3 -pthread \
-I"$SDK/target/include_bsd" -I"$SDK/target/include" -L"$SDK/target/lib" \
-o server_diag.elf main_diag.c \
-lkernel_sys -lSceSystemService -lSceUserService -lSceAppInstUtil 2>&1 | head -8
if [ -f server_diag.elf ]; then
$SDK/bin/llvm-strip server_diag.elf
cp server_diag.elf "$DESK/server_diag_TEST.elf"
ls -la "$DESK/server_diag_TEST.elf"
echo "[+] server_diag_TEST.elf on Desktop"
fi
-43
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@@ -1,43 +0,0 @@
#!/bin/bash
# Decisive test: is libkernel_sys.sprx the reason our ELF is rejected?
SDK=/opt/ps5-payload-sdk
SRC="/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite/payload/main.c"
DESK="/mnt/c/Users/HACKMAN/Desktop"
echo "=== 1. Undefined sce symbols του payload μας ==="
SYMS=$($SDK/bin/llvm-nm -D "$SRC" 2>/dev/null | head -0) # placeholder, use ELF below
ELF="/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite/payload/ps5_upload_server.elf"
IMPORTS=$($SDK/bin/llvm-nm -D "$ELF" | grep ' U ' | awk '{print $2}' | grep -E '^(sce|kernel_|getloadavg)' | sort -u)
echo "$IMPORTS"
echo ""
echo "=== 2. Ποιο kernel stub τις εξάγει; ==="
for lib in libkernel libkernel_sys libkernel_web; do
echo "--- $lib:"
for sym in $IMPORTS; do
if $SDK/bin/llvm-nm -D "$SDK/target/lib/$lib.so" 2>/dev/null | grep -q " $sym$"; then
echo " ✓ $sym"
fi
done
done
echo ""
echo "=== 3. Build του hwinfo sample (χρησιμοποιεί libkernel_sys!) ==="
rm -rf /tmp/hwi && cp -r "$SDK/samples/hwinfo" /tmp/hwi && cd /tmp/hwi
PS5_PAYLOAD_SDK=$SDK make 2>&1 | tail -1 && cp hwinfo.elf "$DESK/hwinfo_TEST.elf" && echo "[+] hwinfo_TEST.elf -> Desktop"
echo ""
echo "=== 4. Probe: μπορεί να χτιστεί το payload μας ΜΟΝΟ με libkernel (όχι sys); ==="
cd /tmp && rm -rf srvtest && mkdir srvtest && cd srvtest
$SDK/bin/prospero-clang -Wall -O3 -pthread \
-I"$SDK/target/include_bsd" -I"$SDK/target/include" -L"$SDK/target/lib" \
-o server_kernel.elf "$SRC" \
-lkernel -lSceSystemService -lSceUserService -lSceAppInstUtil 2>&1 | head -10
if [ -f server_kernel.elf ]; then
echo "[+] Χτίστηκε ΜΕ libkernel! -> Desktop/server_kernel_TEST.elf"
$SDK/bin/llvm-strip server_kernel.elf
cp server_kernel.elf "$DESK/server_kernel_TEST.elf"
readelf -d server_kernel.elf | grep NEEDED
else
echo "[-] Δεν χτίζεται με libkernel — κάποια symbols λείπουν (πάνω από)"
fi
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#!/usr/bin/env python3
# Probe the PS5: (1) which upload-server build is alive on 9113,
# (2) what actually remains on disk around PPSA10737 via etaHEN FTP.
import socket, ftplib, sys
PS5 = "192.168.0.53"
TID = "PPSA10737"
def probe_server():
print("=== 9113 GET_SYSTEM_INFO probe ===")
try:
s = socket.create_connection((PS5, 9113), timeout=6)
s.sendall(b'\x32\x00\x00\x00\x00') # 0x32 GET_SYSTEM_INFO, len 0
hdr = b''
while len(hdr) < 5:
c = s.recv(5 - len(hdr))
if not c:
break
hdr += c
if len(hdr) < 5:
print("no reply (server dead or busy)")
s.close()
return
resp = hdr[0]
ln = int.from_bytes(hdr[1:5], 'little')
data = b''
while len(data) < ln:
c = s.recv(ln - len(data))
if not c:
break
data += c
s.close()
text = data.decode('utf-8', 'replace').replace('\0', '')
print(f"resp=0x{resp:02x} len={ln}")
for line in text.splitlines():
if line.strip():
print(" ", line.strip())
except Exception as e:
print("probe failed:", e)
def ftp_ls(ftp, path):
try:
items = ftp.nlst(path)
print(f"[{path}] -> {len(items)} entries")
for it in items[:25]:
print(" ", it)
return items
except Exception as e:
print(f"[{path}] ERROR: {e}")
return []
def main():
probe_server()
print()
print("=== FTP probe (etaHEN :1337) ===")
try:
ftp = ftplib.FTP()
ftp.connect(PS5, 1337, timeout=10)
try:
ftp.login('anonymous', 'anonymous')
except Exception:
ftp.login('', '')
print("connected:", ftp.getwelcome()[:80] if ftp.getwelcome() else "ok")
for p in ["/user/app/" + TID, "/user/appmeta/" + TID,
"/system_ex/app/" + TID]:
ftp_ls(ftp, p)
# list /user/app and /user/appmeta to see which title dirs exist
app = ftp_ls(ftp, "/user/app")
meta = ftp_ls(ftp, "/user/appmeta")
print()
print("title dirs in /user/app:", [a.split('/')[-1] for a in app if TID in a or 'CUSA' in a or 'PPSA' in a])
print("title dirs in /user/appmeta:", [m.split('/')[-1] for m in meta if TID in m or 'CUSA' in m or 'PPSA' in m])
ftp.quit()
except Exception as e:
print("FTP failed:", e)
if __name__ == '__main__':
main()
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@@ -1,39 +0,0 @@
#!/bin/bash
# Build 2 diagnostic probes + compare ELF structures
SDK=/opt/ps5-payload-sdk
DESK="/mnt/c/Users/HACKMAN/Desktop"
SUITE="/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite"
echo "=== 0. Σύγκριση program headers: hello_world (δουλεύει) vs δικός μας ==="
echo "--- hello_world_TEST.elf:"
readelf -l "$DESK/hello_world_TEST.elf" | grep -E 'LOAD|INTERP'
echo "--- ps5_upload_server.elf (δικός μας, stripped):"
readelf -l "$SUITE/payload/ps5_upload_server.elf" | grep -E 'LOAD|INTERP'
echo ""
echo "=== 1. libprobe_TEST.elf: notify body + ΟΛΕΣ οι δικες μας βιβλιοθήκες ==="
rm -rf /tmp/probe && mkdir -p /tmp/probe && cd /tmp/probe
cp "$SDK/samples/notify/main.c" .
$SDK/bin/prospero-clang -Wall -O3 -pthread \
-I"$SDK/target/include_bsd" -I"$SDK/target/include" -L"$SDK/target/lib" \
-o libprobe.elf main.c \
-lkernel_sys -lSceSystemService -lSceUserService -lSceAppInstUtil 2>&1 | head -5
if [ -f libprobe.elf ]; then
echo "[+] Χτίστηκε. DT_NEEDED:"
readelf -d libprobe.elf | grep NEEDED
cp libprobe.elf "$DESK/libprobe_TEST.elf"
fi
echo ""
echo "=== 2. ps5_upload_server_UNSTRIPPED.elf: ο δικός μας χωρίς llvm-strip ==="
cd "$SUITE/payload"
cp ps5_upload_server.elf /tmp/server_stripped_backup.elf
"$SDK/bin/prospero-clang" -Wall -O3 -pthread \
-I"$SDK/target/include_bsd" -I"$SDK/target/include" -L"$SDK/target/lib" \
-o ps5_upload_server_unstripped.elf main.c \
-lkernel_sys -lSceSystemService -lSceUserService -lSceAppInstUtil
if [ -f ps5_upload_server_unstripped.elf ]; then
ls -la ps5_upload_server_unstripped.elf
cp ps5_upload_server_unstripped.elf "$DESK/ps5_upload_server_UNSTRIPPED.elf"
echo "[+] Στο Desktop"
fi
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#!/bin/bash
export SDK=/opt/ps5-payload-sdk
echo "=== libkernel_sys: ό,τι μοιάζει με cred/prison/jail/type ==="
"$SDK/bin/llvm-nm" -D "$SDK/target/lib/libkernel_sys.so" 2>/dev/null | awk '{print $3}' | grep -iE 'cred|prison|jail|proctype|sony|cap|authid' | head -30
echo ""
echo "=== kernel_* symbols ==="
"$SDK/bin/llvm-nm" -D "$SDK/target/lib/libkernel_sys.so" 2>/dev/null | awk '{print $3}' | grep '^kernel_' | head -30
echo ""
echo "=== Σύνολο εξαγωγών libkernel_sys ==="
"$SDK/bin/llvm-nm" -D "$SDK/target/lib/libkernel_sys.so" 2>/dev/null | grep -c ' T '
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#!/bin/bash
# ELF structure inspection for etaHEN load debugging (system readelf — ELF is x86-64)
ELF="/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite/payload/ps5_upload_server.elf"
echo "=== 1. ELF HEADER ==="
readelf -h "$ELF"
echo ""
echo "=== 2. PROGRAM HEADERS ==="
readelf -l "$ELF"
echo ""
echo "=== 3. DYNAMIC SECTION ==="
readelf -d "$ELF" | head -25
-13
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@@ -1,13 +0,0 @@
#include <stdio.h>
#include <unistd.h>
#include <ps5/kernel.h>
int main() {
pid_t me = getpid();
printf("authid = %lx\n", (unsigned long)kernel_get_ucred_authid(me));
printf("rootvnode = %lx\n", (unsigned long)kernel_get_root_vnode());
uint8_t caps[16];
int r = kernel_get_ucred_caps(me, caps);
printf("caps rc = %d, caps[0]=%02x\n", r, caps[0]);
return 0;
}
-11905
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-137
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@@ -1,137 +0,0 @@
{
"addcont": {
"serviceIdForSharing": [
" ",
" ",
" ",
" ",
" ",
" ",
" "
]
},
"ageLevel": {
"AE": 16,
"AR": 13,
"AT": 16,
"AU": 15,
"BE": 16,
"BG": 16,
"BH": 16,
"BO": 13,
"BR": 14,
"CA": 13,
"CH": 16,
"CL": 13,
"CO": 13,
"CR": 13,
"CY": 16,
"CZ": 16,
"DE": 12,
"DK": 16,
"EC": 13,
"ES": 16,
"FI": 16,
"FR": 16,
"GB": 16,
"GR": 16,
"GT": 13,
"HN": 13,
"HR": 16,
"HU": 16,
"IE": 16,
"IL": 16,
"IN": 16,
"IS": 16,
"IT": 16,
"JP": 15,
"KR": 15,
"KW": 16,
"LB": 16,
"LU": 16,
"MT": 16,
"MX": 13,
"NI": 13,
"NL": 16,
"NO": 16,
"NZ": 15,
"OM": 16,
"PA": 13,
"PE": 13,
"PL": 16,
"PT": 16,
"PY": 13,
"QA": 16,
"RO": 16,
"RU": 16,
"SA": 16,
"SE": 16,
"SI": 16,
"SK": 16,
"SV": 13,
"TR": 16,
"TW": 15,
"UA": 16,
"US": 13,
"UY": 13,
"ZA": 16,
"default": 16
},
"applicationCategoryType": 0,
"applicationDrmType": "standard",
"attribute": 0,
"attribute2": 0,
"attribute3": 4194304,
"conceptId": "223059",
"contentBadgeType": 1,
"contentId": "EP0700-PPSA10737_00-LITTLENIGHTMARES",
"contentVersion": "01.004.000",
"downloadDataSize": 0,
"gameIntent": {
"permittedIntents": [
{
"intentType": "launchActivity"
}
]
},
"localizedParameters": {
"de-DE": {
"titleName": "Little Nightmares Enhanced Edition"
},
"defaultLanguage": "en-US",
"en-US": {
"titleName": "Little Nightmares Enhanced Edition"
},
"es-ES": {
"titleName": "Little Nightmares Enhanced Edition"
},
"fr-FR": {
"titleName": "Little Nightmares Enhanced Edition"
},
"it-IT": {
"titleName": "Little Nightmares Enhanced Edition"
},
"pl-PL": {
"titleName": "Little Nightmares Enhanced Edition"
},
"ru-RU": {
"titleName": "Little Nightmares Enhanced Edition"
},
"sv-SE": {
"titleName": "Little Nightmares Enhanced Edition"
}
},
"masterVersion": "01.00",
"originContentVersion": "01.000.000",
"pubtools": {
"creationDate": "2025-11-24 11:19:04",
"submission": true,
"toolVersion": "3.13"
},
"requiredSystemSoftwareVersion": "0x1240000000000000",
"sdkVersion": "0x0900000000000000",
"targetContentVersion": "01.003.000",
"titleId": "PPSA10737",
"userDefinedParam1": 0,
"versionFileUri": "https://sgst.prod.dl.playstation.net/sgst/prod/00/np/PPSA10737_00/f530dd33-21e0-48c9-8816-878774f65d8d-version.xml "
}
-137
View File
@@ -1,137 +0,0 @@
{
"addcont": {
"serviceIdForSharing": [
" ",
" ",
" ",
" ",
" ",
" ",
" "
]
},
"ageLevel": {
"AE": 16,
"AR": 13,
"AT": 16,
"AU": 15,
"BE": 16,
"BG": 16,
"BH": 16,
"BO": 13,
"BR": 14,
"CA": 13,
"CH": 16,
"CL": 13,
"CO": 13,
"CR": 13,
"CY": 16,
"CZ": 16,
"DE": 12,
"DK": 16,
"EC": 13,
"ES": 16,
"FI": 16,
"FR": 16,
"GB": 16,
"GR": 16,
"GT": 13,
"HN": 13,
"HR": 16,
"HU": 16,
"IE": 16,
"IL": 16,
"IN": 16,
"IS": 16,
"IT": 16,
"JP": 15,
"KR": 15,
"KW": 16,
"LB": 16,
"LU": 16,
"MT": 16,
"MX": 13,
"NI": 13,
"NL": 16,
"NO": 16,
"NZ": 15,
"OM": 16,
"PA": 13,
"PE": 13,
"PL": 16,
"PT": 16,
"PY": 13,
"QA": 16,
"RO": 16,
"RU": 16,
"SA": 16,
"SE": 16,
"SI": 16,
"SK": 16,
"SV": 13,
"TR": 16,
"TW": 15,
"UA": 16,
"US": 13,
"UY": 13,
"ZA": 16,
"default": 16
},
"applicationCategoryType": 0,
"applicationDrmType": "standard",
"attribute": 0,
"attribute2": 0,
"attribute3": 4194304,
"conceptId": "223059",
"contentBadgeType": 1,
"contentId": "EP0700-PPSA10737_00-LITTLENIGHTMARES",
"contentVersion": "01.004.000",
"downloadDataSize": 0,
"gameIntent": {
"permittedIntents": [
{
"intentType": "launchActivity"
}
]
},
"localizedParameters": {
"de-DE": {
"titleName": "Little Nightmares Enhanced Edition"
},
"defaultLanguage": "en-US",
"en-US": {
"titleName": "Little Nightmares Enhanced Edition"
},
"es-ES": {
"titleName": "Little Nightmares Enhanced Edition"
},
"fr-FR": {
"titleName": "Little Nightmares Enhanced Edition"
},
"it-IT": {
"titleName": "Little Nightmares Enhanced Edition"
},
"pl-PL": {
"titleName": "Little Nightmares Enhanced Edition"
},
"ru-RU": {
"titleName": "Little Nightmares Enhanced Edition"
},
"sv-SE": {
"titleName": "Little Nightmares Enhanced Edition"
}
},
"masterVersion": "01.00",
"originContentVersion": "01.000.000",
"pubtools": {
"creationDate": "2025-11-24 11:19:04",
"submission": true,
"toolVersion": "3.13"
},
"requiredSystemSoftwareVersion": "0x1240000000000000",
"sdkVersion": "0x0900000000000000",
"targetContentVersion": "01.003.000",
"titleId": "PPSA10737",
"userDefinedParam1": 0,
"versionFileUri": "https://sgst.prod.dl.playstation.net/sgst/prod/00/np/PPSA10737_00/f530dd33-21e0-48c9-8816-878774f65d8d-version.xml "
}
-94
View File
@@ -1,94 +0,0 @@
#!/usr/bin/env python3
import sys
PATH = '/mnt/c/Users/HACKMAN/Desktop/ps5 test/my_projects/ps5_upload_suite/payload/main.c'
src = open(PATH, encoding='utf-8', errors='replace', newline='').read().replace('\r\n', '\n')
fails = []
def rep(old, new, count=1):
global src
if old not in src:
fails.append(old[:70])
return
src = src.replace(old, new, count)
# ---------------------------------------------------------------- 1) include kernel.h + elevation code before main()
rep('''int main() {
// Initialize worker threads for async disk I/O
init_workers();''',
'''// ============================================================================
// SELF-ELEVATION (the official ps5-payload-elfldr pattern, elfldr.c:411-433)
//
// Our payload runs as an un-privileged process spawned by the loader. Sce
// service IPC (AppInstUtil/UserService/LncUtil) is only answered for
// elevated processes — without elevation those calls block forever (seen as
// "Mount Games: No response" / "Unmount hangs"). The SDK exposes the exact
// kernel primitives the official elfldr uses to raise privileges, linked
// statically from crt1.o (no extra -l flags, loader-compatible):
//
// kernel_get_root_vnode / kernel_set_proc_rootdir / kernel_set_proc_jaildir
// kernel_set_ucred_uid / kernel_set_ucred_caps
//
// We keep a backup of the original jaildir/rootdir and restore them when the
// payload shuts down (CMD_SHUTDOWN) so the console stays clean.
// ============================================================================
#include <ps5/kernel.h>
#include <unistd.h>
static intptr_t g_orig_jaildir = 0;
static intptr_t g_orig_rootdir = 0;
static int g_elevated = 0;
static void payload_self_elevate(void) {
pid_t me = getpid();
// Backup the current jail/root dirs for a clean restore on shutdown
g_orig_jaildir = kernel_get_proc_jaildir(me);
g_orig_rootdir = kernel_get_proc_rootdir(me);
intptr_t rootvnode = kernel_get_root_vnode();
if (!rootvnode) {
send_notification("Elevation: root vnode unavailable (loader limits)");
return;
}
// The exact elfldr_raise_privileges recipe:
static const uint8_t caps_all[16] = {
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
};
if (kernel_set_proc_rootdir(me, rootvnode) != 0 ||
kernel_set_proc_jaildir(me, 0) != 0 ||
kernel_set_ucred_uid(me, 0) != 0 ||
kernel_set_ucred_caps(me, caps_all) != 0) {
send_notification("Elevation failed — Sce services may be limited");
return;
}
g_elevated = 1;
send_notification("Privileges elevated — full features enabled");
}
static void payload_restore_privileges(void) {
if (!g_elevated) return;
pid_t me = getpid();
if (g_orig_rootdir) kernel_set_proc_rootdir(me, g_orig_rootdir);
if (g_orig_jaildir) kernel_set_proc_jaildir(me, g_orig_jaildir);
g_elevated = 0;
}
int main() {
// Elevate BEFORE anything else (elfldr does the same before spawning)
payload_self_elevate();
// Initialize worker threads for async disk I/O
init_workers();''')
if fails:
print("FAILED anchors:")
for f in fails: print(" -", f)
sys.exit(1)
open(PATH, 'w', encoding='utf-8', newline='').write(src.replace('\n', '\r\n'))
print("[+] self-elevation added (elfldr pattern) before init_workers in main()")
Loaded 100 of 133 files, more files were not shown because too many files have changed in this diff. Show more