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v1.3.1 - Hotfix: Unlimited Socket Timeout for Large Files
🔧 Critical Fix: - Changed socket timeout from 5 minutes to UNLIMITED (0) - Supports files of ANY size (50GB+) - Keepalive protection prevents zombie connections 📊 Why This Fix: - 5 minute timeout was insufficient for large files with 6 parallel connections - Example: 15GB file @ 30 MB/s = 8.3 minutes (exceeded 5 min timeout) - With unlimited timeout + keepalive, files of any size will upload successfully 🛡️ Safety: - Aggressive keepalive (10s idle, 5s probe, 3 retries) detects dead connections in ~25s - No risk of zombie connections or resource leaks - Dead connections are automatically closed by keepalive 📝 Files Changed: - payload/main.c: Changed tv.tv_sec from 300 to 0 - payload/ps5_upload_server.elf: Recompiled with unlimited timeout
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@@ -1139,10 +1139,11 @@ int main() {
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// NOTE: Removed TCP_NOPUSH - it was causing buffering delays!
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// CRITICAL: Set very long timeout to prevent drops on large files
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// Large files (15GB) can take minutes to upload
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// CRITICAL: Unlimited timeout for files of ANY size
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// Keepalive will detect and close dead connections (~25s)
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// This allows 50GB+ files to upload without timeout issues
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struct timeval tv;
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tv.tv_sec = 300; // 5 minutes timeout
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tv.tv_sec = 0; // 0 = unlimited timeout
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tv.tv_usec = 0;
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setsockopt(client_sock, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv));
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setsockopt(client_sock, SOL_SOCKET, SO_SNDTIMEO, &tv, sizeof(tv));
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