Commit Graph
100 Commits
Author SHA1 Message Date
Pierre Kisters c810df7f5a VR keyboard: the keyboard popup lookup in the finder library
find.keyboardPopup() (finders.js VERSION 3) replaces the same
g_PopupManager lookup in the swipe, extra keys and touch typing patches
(VERSIONs 29, 24, 4). hub.js keeps its own: it gets no finder library.
2026-10-01 04:09:59 +02:00
Pierre Kisters 0908713667 VR keyboard: the strip relay resyncs once per burst of new page contexts
Every executionContextCreated (Runtime.enable alone reports each existing
context) started its own resync timer; one debounced timer now, as the
injectors do.
2026-10-01 04:09:13 +02:00
Pierre Kisters 378265389d VR keyboard: unused exports and fields removed
textmodel's lastReset (the patch logs the reason itself), __sfuiSwipe.model,
corrector's distance/fold and the decoder's N/W/cost/resample exports were
read by nothing (patch, tests, replay script).
2026-10-01 04:09:13 +02:00
Pierre Kisters 70e9a1aeb1 VR keyboard: a closed keyboard popup's instance detaches itself
Its 0.5 s poll (a SharedJSContext timer) kept running until the next
injection and could publish a hidden strip with its own sequence numbers
over the new popup's, so a pick on the panel was dropped as stale. The
poll now detaches it once the popup's document is gone.
2026-10-01 04:09:13 +02:00
Pierre Kisters 76de7734c1 VR keyboard extra keys: docs: the helper's debug variables, one place for the other-keymaps note
VRKBD_VERBOSE and VRKBD_DISPLAY were undocumented; the extra keys section
gets a Debugging line like the others. That the routing is harmless on
other keymaps was said twice; now once, under Layouts.
2026-10-01 04:09:13 +02:00
Pierre Kisters c99b0b699f VR keyboard extra keys: the helper reconnects when Steam's page closes while connecting
A CDP call sent after the socket closed (e.g. Steam restarting between
Runtime.enable and the first inject) waited forever, so the helper hung
instead of reconnecting. Such calls now resolve empty at once.
2026-10-01 04:09:13 +02:00
Pierre Kisters 514f073a6e VR keyboard extra keys: the helper holds only Ctrl/Alt, checked in allowlist.mjs
down:/up: were checked with MODKEY[arg], which inherited names like
constructor or toString pass (xdotool then got a junk key name). The check
is now allowedMod() in allowlist.mjs, covered by its test.
2026-10-01 04:09:13 +02:00
Pierre Kisters ad7e4f7678 UI patches: docs line wrapping, mkPatch link text 2026-10-01 04:09:13 +02:00
Pierre Kisters 521092d66b UI patches: no re-injection timer for a session that closed while attaching
The attach handler set the 15 s interval after its awaits even when the
socket had closed meanwhile (onclose already ran), leaking a timer per
such session. Also documents the optional stateDir config key.
2026-10-01 04:09:13 +02:00
Pierre Kisters d6ddad9cfe Window curvature docs: the control bar's factor 3 only in its own docs 2026-10-01 04:09:13 +02:00
Pierre Kisters df501a169b Window curvature: the press contract documented once
- docs/window-curvature.md holds the full contract (now also: the next
  press starts at 1x, return values, a drag keeps its value, neither side
  restores the other's state); the patch headers of window-curvature and
  frame-controls point to it and keep only their own side.
- frame-controls header: the localStorage history points to
  docs/ui-patches.md#persistent-state.
Comments only, no VERSION bumps.
2026-10-01 04:09:13 +02:00
Pierre Kisters c2427b4e20 Window control bar: signature expects without minified names
The Float action's import alias (l.yWq) and the frame controls' local
names (p, v) change with every SteamVR build and would warn after each
update; match the stable parts only.
2026-10-01 04:09:13 +02:00
Pierre Kisters 503a9e742b Jellyfin docs: "approximately" for command (as for the launchers' command), rewrapped lines 2026-10-01 04:09:13 +02:00
Pierre Kisters 11e41874c1 Firefox docs: one parenthesis for the desktop profile, rewrapped lines 2026-10-01 04:09:13 +02:00
Pierre Kisters b08600f9c3 Jellyfin: the shim check runs with set -euo pipefail, like the Firefox one 2026-10-01 04:09:13 +02:00
Pierre Kisters 2e259c49fe Firefox: the desktop profile wrapper keeps prefs.js when rewriting it fails
A failed write of prefs.js.sfn (e.g. a full disk) emptied prefs.js; now
prefs.js and the user.js link stay for the next launch to retry.
2026-10-01 04:09:13 +02:00
Pierre Kisters 4538ecea06 VR "+" menu grid: a popup whose window throws no longer stops the scan
p.window was read outside the guard, so an exception there ended the
1 s scan for the remaining popups (pinned-desktop already guards it).
2026-10-01 04:09:13 +02:00
Pierre Kisters 9cd22f047d Launchers, VR "+" menu: module header comments point to the docs
The patch list, keyring summary, triggers and icon fallback history are
in docs/launchers.md, docs/launcher-menu.md and next to the code they
describe.
2026-10-01 04:09:13 +02:00
Pierre Kisters b0ca57d4bd VR "+" menu icon fallbacks: hints no longer stop at an unreadable entry
A launcher whose Flatpak is not installed leaves a dangling link in
~/.local/share/applications; awk failed on it and set -e ended the
hints there.
2026-10-01 04:09:13 +02:00
Pierre Kisters 667422cb50 Docker: its user service in the runtime names table 2026-10-01 04:09:13 +02:00
Pierre Kisters 1b581a40e2 Session modules: header comments point to the docs instead of repeating them
SteamVR debugger and Docker keep only the internals the docs lack; the
screenshots script names package.nix as what prepends its variables.
2026-10-01 04:09:13 +02:00
Pierre Kisters 464099c1cd Clipboard sync: a process gone since pgrep no longer aborts the switch
ps fails for it, and with pipefail the assignment ended the activation;
it is skipped now.
2026-10-01 04:09:13 +02:00
Pierre Kisters ae8686e284 Session: the outer bus and runtime dir only for the user-service step
steamFrameUserServices exported XDG_RUNTIME_DIR and DBUS_SESSION_BUS_ADDRESS
into the rest of the activation script; a subshell keeps them to its
systemctl calls.
2026-10-01 04:09:13 +02:00
Pierre Kisters 2442527514 VR keyboard: cleanup of the controller bridge, gesture input and docs
- gesture-input.js: drop the unused mode getter and release().
- relay.mjs: both sides have a binding; no condition.
- hub.js: the frame cadence is documented once (bridge-patch.js); errors
  listed.
- docs: the bridge's idle cost and "one word at a time" stated once;
  twoHanded's README row points to the docs; rewrapped lines.
2026-10-01 04:01:00 +02:00
Pierre Kisters 605e42ffa1 VR keyboard controller bridge: no 11 ms timer while the keyboard is hidden
The TICK_MS loop ran (and returned at once) at ~90 Hz all the time; it now
runs only while SteamVR shows the keyboard, started and stopped by the
250 ms poll. The pose query's 1 s timeout timer is cleared once the query
settles. Frames are unchanged.
2026-10-01 04:01:00 +02:00
Pierre Kisters aa8ccc67c9 VR keyboard F-keys: F1-F12 in the suggestion strip while AltGr is active
keyboard.vr.functionKeys.enable (default off): while AltGr (Fn on layouts
without AltGr) is one-shot, locked or held, the strip shows F1-F12 instead
of the suggestions. A tap types the extra key VKX_F<n>, which the extra
keys' patch presses with xdotool together with the active Ctrl/Alt/Shift
(Alt+F4, Ctrl+F5) and releases the toggles; the text model resets, like
for Esc. The suggestions are kept as they are meanwhile, so when AltGr goes
off the strip shows the same items and selection again.

- vr-keyboard/function-keys.js: what the strip shows, the F-key keys.
- patch.js (VERSION 27): the strip's view, F-key picks, AltGr changes via
  a componentDidUpdate on the keyboard instance (and the poll).
- Allowlist: F1-F12 with any modifiers; Enter still refused.
- relay.mjs: up to 12 strip items.
- Assertions: needs keyboard.vr.enable, extraKeys.enable and a strip
  position "above"/"below" ("inside" would hide the AltGr number row).
- Tests: function-keys.test.mjs (switching and restoring, keys against
  the allowlist, text model), allowlist F-key cases.
2026-10-01 03:53:01 +02:00
Pierre Kisters af32cf72ce VR keyboard swipe with two controllers: the path from the controller bridge
With both lasers on the keyboard SteamVR forwards per poll only one laser's
movement, so the pressing one may get no touchmoves and its swipe became a
tap. keyboard.vr.swipe.twoHanded (default on; turns on the controller
bridge): a press is attributed to the hand whose laser hit is nearest to it
(within 30 px, the trigger as a tiebreak; without recent frames the first
frame after the press decides, within 60 px). The path comes from runs of
one source: the touch's own moves while they flow, that hand's laser hit
per bridge frame once they pause for 60 ms, touchmoves again if frames
pause. A touchend disagreeing with the laser during a bridge run ends at
the laser. Touchmoves on the other hand's laser move the attribution.
Without fresh frames: touch events only, as before. A second press during
a swipe stays Steam's tap (one text field, one word at a time).

The bridge sends full rate only on demand now: hub.js demand(ms) goes
back through the relay (CDP binding __sfuiCtlIn) to systemui's
__sfuiCtl.demand; the swipe patch asks from the press to the release.

Tests: gesture-input with the two-controller recording and synthetic bridge
frames (a pressing hand without touchmoves, attribution with both lasers on
the keyboard, a stale bridge, frames stopping mid-swipe, re-attribution,
interleaved hover and presses); hub demand.
2026-10-01 03:45:47 +02:00
Pierre Kisters 0699d0f532 VR keyboard touch typing: the touched key highlights (and long-presses)
Steam's UpdateTouchState counts the event's `touches` per key: that count
is the pressed highlight (rgLayoutTouchCount -> Touched) and where the long
press (Backspace repeat, accents) starts. The touch-start event left the
new touch out of `touches`, like a touchend; now it is in, as in a DOM
touchstart (tracker.js touchEvent, with a test against a model of Steam's
handlers).
2026-10-01 03:36:13 +02:00
Pierre Kisters 63d589c261 VR keyboard controller bridge: no traffic while idle
The relay no longer enables the Runtime domain on systemui (bindings work
without it; it streamed the page's console and context events). Full-rate
frames only while a tip is within 10 cm of the keyboard or a trigger is
pulled (not for a laser resting on it); idle frames every 1 s instead of
250 ms. Nothing while the keyboard is hidden.
2026-10-01 03:33:07 +02:00
Pierre Kisters 224715d926 VR keyboard touch typing, on a controller bridge from the SteamVR dashboard
keyboard.vr.touchTyping (off by default): a key is pressed when a
controller's tip, where SteamVR's laser starts (/pose/tip: the device pose
times the render model's "tip" component), passes through it from the
front; released when pulled back 1 cm, re-armed 5 mm in front. Both hands,
also at once. Keys go through the keyboard's own HandleTouchStart /
HandleTouchEnd, like a laser press (Backspace repeats while held). Options
depth (cm) and haptics.

The geometry lives in a reusable controller bridge (vr-keyboard-controllers,
internal option): a systemui patch reads the keyboard's pose with SteamVR's
SGQueryService (an empty transform of ours in the keyboard's mount) and both
controllers' poses, and streams per hand the tip, the laser's hit on the
keyboard and the trigger (~90 Hz while relevant) through the
vr-keyboard-controllers-relay service to __sfuiControllers in Steam's
SharedJSContext. Tests: flake checks vr-keyboard-controllers and
vr-keyboard-touch.
2026-10-01 03:30:01 +02:00
Pierre Kisters 7d050b8c44 VR keyboard swipe: only the pressing controller's laser builds the path
With both controllers on the keyboard, the idle one's hover (mouse events,
pointerId 1) arrived during the other's press and went into the swipe path
("tust" for "test"). A gesture now belongs to the contact that started it
(touch identifier, pointerId or mouse; gesture-input.js): other contacts'
moves, releases and cancels are ignored, a second press meanwhile stays
Steam's tap. Test with a recorded two-controller swipe.
2026-10-01 03:12:36 +02:00
Pierre Kisters 26641d76a0 SteamVR screenshots linked into ~/Pictures
Steam keeps VR screenshots (Steam button + trigger) in
~/.local/share/Steam/userdata/<account ID>/760/remote/250820/screenshots,
where Dolphin, Gwenview and the file pickers don't look.

screenshots (module screenshots, opt-in) links ~/Pictures/<name> (default
"SteamVR Screenshots") there. The account ID comes from steamUserId, or,
unset, at runtime: the Home Manager link points to
<runtimeDir>/steam-frame-nix/screenshots (tmpfs), which the oneshot user
service steam-frame-nix-screenshots points to the account last logged in
(loginusers.vdf MostRecent, else latest timestamp, else the only userdata
folder), on switch, at login and when loginusers.vdf or userdata changes.

install.sh cleanup knows the tmpfs link (--keep screenshots while used).
Flake checks: account detection on fake Steam dirs; cleanup of the link.
2026-09-30 22:54:13 +02:00
Pierre Kisters b2babb3859 VR keyboard: Shift+Tab moves the focus backwards
Steam sends Tab as the text "\t" and drops Shift. With Shift, Tab now
goes to the xdotool helper (shift+Tab, ISO_Left_Tab on any keymap); the
suggestions text model resets on it like on Shift+arrows. The helper's
allowlist moves to allowlist.mjs with a test (flake check
vr-keyboard-extra-keys).
2026-09-30 22:53:24 +02:00
Pierre Kisters 50e5991c59 Portal: KDE file dialog for Flatpak apps in the Steam session
Neither Valve backend (gamescope, holo) implements FileChooser, so sandboxed
apps fell back to an in-sandbox dialog without the home dir (e.g. Element's
Attachments). session.portalFix.fileChooser (on) links kde.portal into the
Steam session's portal dir and selects kde for FileChooser;
xdg-desktop-portal-kde is D-Bus activated with DISPLAY=:0. Flake check
for the portal config.
2026-09-29 03:20:12 +02:00
Pierre Kisters 356dcb9012 docs: VR keyboard screenshots (extra keys, swipe) 2026-09-29 03:20:04 +02:00
Pierre Kisters 59513bcbb1 Applications menu for KDE apps in the Steam session
SteamOS only ships /etc/xdg/menus/plasma-applications.menu; the nested
desktop sets XDG_MENU_PREFIX=plasma-, the Steam session doesn't, so KDE
apps started there (Dolphin from the "+" menu) built an empty app
database: "no installed application can open" every file.

session.applicationsMenu (module applications-menu, on by default) links
~/.config/menus/applications.menu to Plasma's menu. Flake check: the link
is generated by default and absent when disabled.
2026-09-29 03:01:38 +02:00
Pierre Kisters 0d9a238e5a Launchers: apps' own desktop entries, rewritten; keyring moves into them
steamFrame.launchers.<desktop ID> takes the app's own entry (a Flatpak's
export, a Nix package's or a host file) and rewrites only its command lines
(hostEnv, env, flatpakArgs, args, wrappers) and the keys asked for
(mimeTypes, defaultFor, settings), so name, icon, translations and actions
stay the app's and follow its updates.

- Package entries are rewritten at build time; Flatpak/host file entries at
  runtime by steam-frame-nix-launchers into
  <session.runtimeDir>/steam-frame-nix/applications (tmpfs), on switch, at
  login and when Flatpak installs/updates apps (path unit); the Home Manager
  links point there.
- keyring.{enable,electron} replaces steamFrame.keyring.{flatpaks,programs}
  (clean break: the old options fail with the new form).
- Firefox's launcher is the Flatpak's entry with the profile wrapper in
  front (no --profile for the profile manager); Jellyfin's hardware
  decoding sets flatpakArgs and env.
- cleanup --all removes the tmpfs entries.
- Check on copies of the real Element, KRDC, Firefox, gedit, Jellyfin and
  Claude entries, quoting and generator behaviour.
2026-09-29 02:05:06 +02:00
Pierre Kisters 5d15902ba1 Clearer file names and layout; docs/development.md
- steam-keyboard-patch.nix -> vr-keyboard-extra-keys.nix (option
  keyboard.vr.extraKeys), helper.mjs -> xdotool-helper.mjs;
  homeManagerModules.steam-keyboard-patch stays as an alias.
- vr-keyboard: panel.js/unpatch-panel.js/relay.mjs ->
  suggestions-panel/{patch,unpatch}.js + relay.mjs; decoder.js ->
  swipe-decoder.js; build.nix split into dictionary.nix and check.nix.
- modules/lib -> modules/steam-ui-patches/lib (the UI patch library).
- docs/development.md: repository layout (what runs where), runtime names.

Patch names, user services and state files are unchanged.
2026-09-29 01:42:34 +02:00
Pierre Kisters b3d93e8526 Trim: firefox launcher, debugger-arm migration, comments and docs
- firefox: the prefs.js patterns built once; the extension link condition
  without the redundant desktopFix (it implies a pref).
- install.sh steamvr-debugger-arm: no second copy of the old-marker
  migration (cleanup, run on every switch before the arm unit exists,
  already does it).
- steam-ui-patches: shorter state option description; lib's description
  mentions extraArgs.
- README: uiPatches.patches fields in the options table (moved from
  docs/ui-patches.md); docs/ui-patches.md: the finder helpers;
  docs/steamvr-debugger.md: repeated sentences removed.
2026-09-29 01:33:16 +02:00
Pierre Kisters a5ecbad76d lib: shared resolvePatch, ensureStyle, logger; legacy wrapper code removed
- finders.js (VERSION 2): resolvePatch (resolveAll or the "signature not
  found, ... left unpatched" status), ensureStyle and logger, used by the
  patches instead of their own copies.
- hooks.js (VERSION 2) no longer unwinds per-patch wrappers of old patch
  versions; dashboard-windows and steam-close-button drop their handling of
  versions <= 2 / <= 6 (in-page only, gone with any SteamVR restart).
- VERSIONs: dashboard-windows 4, steam-close-button 9, window-curvature 21,
  frame-controls 7, steam-keyboard-patch 22, launcher-menu grid 7,
  pinned-desktop 4, show-all 2.
2026-09-29 01:32:41 +02:00
Pierre Kisters 36886d61df Small fixes: quiet service stops, duplicate scheme handlers, script nits
- session.services.stop: stop only units that are active; stopping a unit
  that isn't loaded printed "Failed to stop" on every switch (by default
  for steam-ui-patches, steam-keyboard-patch and vr-keyboard-relay).
- keyring: a scheme in the schemeHandlers of two apps is an assertion
  instead of one app silently winning.
- vr-keyboard-replay.mjs: recorded paths have no time; label them by index.
- webpack-modules.mjs: skip page files that are missing instead of throwing.
2026-09-29 01:32:31 +02:00
Pierre Kisters b942352663 Injectors: no re-injection once the unpatch has started
On SIGTERM the periodic (and debounced) re-injection of injector.mjs and
helper.mjs could still run while or after the unpatch was evaluated, leaving
the page patched after the service was gone (e.g. a feature just turned off).
helper.mjs also gets a timeout on /json/list, like the injector.
2026-09-29 01:32:31 +02:00
Pierre Kisters b0131338de Keyring launchers, Firefox default browser, rootless Docker
- keyring.flatpaks / keyring.programs: desktop entries shadowing an app's
  own that run it on the outer bus (one kwalletd6 for both sessions), with
  the wallet's D-Bus names as `flatpak run --talk-name` options (no Flatpak
  overrides), --password-store=kwallet6 for Electron, and login callback
  schemes as default + recommended handlers.
- firefox.defaultBrowser: the launcher as default for http, https and
  text/html.
- docker: rootless dockerd as a user service, socket in the outer runtime
  dir, CLI with DOCKER_HOST for both sessions.
2026-09-29 01:13:47 +02:00
Pierre Kisters aa9ca183f1 docs: README as overview + options, one docs page per feature
README keeps intro, feature list linking docs/, install, two sessions,
usage, the complete options table, changes outside Nix, rollback,
uninstall. Each feature's details (problem, what you get, configuration,
limitations, how it works) move to its own page in docs/; docs/dashboard.md
is split per feature and docs/changes-outside-nix.md becomes
docs/cleanup.md.
2026-09-29 01:02:28 +02:00
Pierre Kisters 5a3d0b9d05 README: full user documentation again, docs/ only technical
The README is the complete user documentation again: features, install,
two sessions, usage, the full options table (and renamed options), every
feature with problem, usage, limitations, security and "remove when",
UI patches at user level (DevTools on the LAN, after a Steam update),
changes outside Nix, rollback and uninstall.

docs/ keeps only the technical side (how the patches work, writing
patches, signatures and the update procedure, the SteamVR debugger
mechanics, cleanup and installer internals), linked from each feature.
docs/options.md, two-sessions.md and desktop-integration.md are gone
(their content is in the README).
2026-09-29 00:47:16 +02:00
Pierre Kisters 23b79e9499 README: concise overview linking docs/ 2026-09-29 00:31:35 +02:00
Pierre Kisters 13d7a437f8 docs: split feature details into docs/
One page per feature group (sessions, keyboard, launcher menu, dashboard, SteamVR debugger, Firefox, Jellyfin, UI patches, changes outside Nix) and the full options table in docs/options.md.
2026-09-29 00:31:35 +02:00
Pierre Kisters 924ac6b82f README: changes outside Nix, rollback and uninstall
- Intro: no longer claims that everything reverts by activating an older
  generation; points to the exceptions and steam-frame-nix-cleanup.
- "Changes outside Nix (exceptions)": path, feature, lifetime, removed by
  (the SteamVR debugger key while SteamVR runs, its .armed file, the
  runtime drop-in and restore script, the dashboard patches' saved state,
  hicolor's mtime); what steam-frame-nix-cleanup does and what of older
  versions it removes; what exists only while running (UI patches,
  clipboard-sync, the Firefox desktop user.js, Jellyfin's flatpak run
  options); what install.sh sets up; app data that stays yours.
- Rollback: `cleanup --all` (curl or nix run) after rolling back to a
  generation without steam-frame-nix or older than the cleanup.
- Uninstall: what install.sh uninstall does; dropping steam-frame-nix from
  a kept configuration (cleanup --all first, or `uninstall = true;`).
- Per-module notes and options: icon fallbacks, SteamVR debugger, Firefox,
  Jellyfin; template comment for iconFallbacks.
2026-09-29 00:10:11 +02:00
Pierre Kisters 28c285815e Dashboard patch state: kept until cleanup --all; frame-controls v6
The policy for the `state = true` files
(~/.local/state/steam-frame-nix/ui-patches/<name>.json), now stated in the
option, the injector and the README: they are user data, kept when a patch
is disabled or removed (the choices come back when it is enabled again),
and removed only by `steam-frame-nix-cleanup --all` / `install.sh
uninstall`; `--orphans` removes stale *.json.tmp only.

frame-controls v6 drops v5's one-time read of version 4's localStorage copy:
steamvr.service deletes ~/.cache/SteamVR (and with it that localStorage) on
every SteamVR start, so there is nothing left to migrate.
2026-09-29 00:08:43 +02:00
Pierre Kisters 69909f5b4c jellyfin: hardware decoding through a desktop entry, not an override
The shim's permissions (devices=all, its store path, LD_PRELOAD,
SFN_MPV_HWDEC) were a Flatpak override: through nix-flatpak's
services.flatpak.overrides, whose override file outlives the
configuration (it left an empty file behind), or a Home Manager link that
`flatpak override --user` would replace (hence `force`). Now a desktop
entry shadowing the Flatpak's (same ID, same fields and actions; also what
the "+" menu sees) passes them as `flatpak run` options
(--device=all --filesystem=<shim>:ro --env=...), so nothing is written to
Flatpak's overrides and they disappear with the entry.
jellyfin.hardwareDecoding.command is that command line for a terminal.

The entries earlier versions put into the override file are removed by
steam-frame-nix-cleanup. Checked with `flatpak run ... --command=sh`: the
shim's store path is visible read-only, the environment is set and
/dev/video* is there.
2026-09-29 00:08:10 +02:00
Pierre Kisters 1672210ead firefox: desktop profile user.js only while its Firefox runs
The desktop profile's user.js link (undoing the fullscreen fix there) was
kept in place on every switch and before every launch. Now the launcher
(nested desktop only) makes it right before Firefox starts, waits for
Firefox instead of exec'ing it, and once it has exited and the profile is
no longer in use removes the link and the value Firefox stored from it in
prefs.js. A second launch that hands its URL to the running Firefox returns
at once and leaves both alone; a user.js of the user's own is never
touched. The desktop profile itself is a normal Firefox profile (browser
data) and is never removed.

No activation step touches profiles anymore: leftovers of a crash and what
older versions wrote (user.js copies and links, their prefs.js values) are
steam-frame-nix-cleanup's (orphans on switch), which leaves the desktop
link alone while the profile is in use; the firefox-desktop-userjs --keep
is gone. The launcher lives in firefox/launcher.nix; checks.firefox runs it
against a fake flatpak (link only while running, forwarded second launch,
prefs.js cleaned only once unlocked, own user.js untouched, Steam session).
2026-09-29 00:07:26 +02:00
Pierre Kisters a0111813b3 launcher-menu: icon fallbacks as Home Manager links
The icon fallbacks were links an activation script made (and tracked in
~/.local/state/steam-frame-nix/icon-fallbacks) after scanning the desktop
entries. They are Home Manager links now:
~/.local/share/icons/hicolor/scalable/apps/<name>.svg -> the largest Breeze
app SVG, for utilities-terminal and preferences-system (SteamOS' Konsole and
KDE System Settings) plus iconFallbacks.extra; a name Breeze doesn't have
fails the build. enable = false: none.

- The scan is read-only now (steam-frame-icon-fallbacks --suggest): each
  switch prints icons Steam can't find that Breeze has (for extra) and
  fallbacks hicolor has anyway.
- hicolor's mtime is bumped when the set of links changed between
  generations, so a running Steam rescans (GTK checks theme dir mtimes).
- The script's old links at those paths are removed before
  checkLinkTargets (they would be collisions); any others and the manifest
  go through steam-frame-nix-cleanup.

The assertion for the old list form stays until ~2026-12.
2026-09-29 00:04:51 +02:00
Pierre Kisters b7b32d0aa9 steamvr-debugger: set DebuggerEnabled only while SteamVR runs
The key used to be merged into steamvr.vrsettings for good (reset at the
next start after disabling, via a marker). Now it is on only while SteamVR
runs and nothing depends on Nix to undo it:

- before each SteamVR start, the oneshot runs `install.sh
  steamvr-debugger-arm`: the key's value goes to
  ~/.local/state/steam-frame-nix/steamvr-debugger.armed ("absent", "false",
  "nofile"), the key is set (jq --indent 3, mode kept), and a runtime
  drop-in $XDG_RUNTIME_DIR/systemd/user/steamvr.service.d/
  50-steam-frame-nix-debugger.conf runs a /usr/bin-only restore script from
  $XDG_RUNTIME_DIR/steam-frame-nix on ExecStopPost= (daemon-reload only when
  newly written: once per boot). A key that is already true without .armed
  is the user's own and never touched. The old marker migrates to .armed
  ("absent").
- when SteamVR stops, the key goes back to its previous value (removed if
  it was absent, the file too if it only existed for the key) and .armed
  is removed. .armed is the only trace a power loss can leave; the next
  start or steam-frame-nix-cleanup resolves it.
- disabled: no unit and no drop-in at all; the orphan cleanup restores the
  key once SteamVR is stopped (or leaves it to the runtime drop-in while it
  runs).

A daemon-reload from a oneshot pulled in by a pending start job was tried
on dummy user units: the job survives and the new ExecStopPost= applies,
also on restart (stop, then the oneshot, then start).
checks.cleanup covers arming, re-arming, restoring and the user's own key.
2026-09-29 00:02:57 +02:00
Pierre Kisters 1ad0dd751e modules/cleanup.nix: orphan cleanup on every switch
Every module imports cleanup.nix (also exported as
homeManagerModules.cleanup), which
- puts steam-frame-nix-cleanup (install.sh cleanup) on PATH;
- runs `cleanup --orphans --quiet` after linkGeneration on every switch,
  keeping what the configuration still uses (steamFrame.cleanup.keep, set
  by the modules: debugger while steamvrDebugger is on, the Firefox desktop
  profile's user.js while its fix applies); in a dry run it runs with
  --dry-run;
- runs `cleanup --all` instead when Home Manager's `uninstall = true;` is
  set (the manual uninstall route);
- removes links of older versions at paths Home Manager is about to own
  before checkLinkTargets (steamFrame.cleanup.migrateLinks), which would
  count as collisions otherwise.

install.sh cleanup gains --quiet (only actions, deferrals and warnings;
the header only when something is printed). The Jellyfin module's own
removal of the old shim copy goes: cleanup does it.
2026-09-29 00:01:30 +02:00
Pierre Kisters 7255315b73 install.sh cleanup: remove what steam-frame-nix wrote outside the Nix store
`install.sh cleanup [--dry-run] (--all | --orphans [--keep <artifact>]...)`
knows every file any version wrote outside the store and Home Manager's
links, removes only what is provably its own, prints every action and
reports everything else as "left alone"; a second run changes nothing.
Only bash, coreutils, findutils, grep, sed, awk and jq (all in /usr/bin on
SteamOS), so it also works piped from curl after a rollback or with Nix gone.

- SteamVR debugger: VRWebHelper.DebuggerEnabled is put back to its value
  from before (steamvr-debugger.armed; the old empty marker means "absent"
  and is migrated), only while SteamVR is stopped. While it runs, a runtime
  drop-in (/run/user/<uid>/systemd/user/steamvr.service.d) runs a /usr/bin-only
  restore script from /run/user/<uid>/steam-frame-nix when SteamVR stops.
- icon fallback links into Breeze and their manifest (dirs only if they
  held nothing else; hicolor's mtime bumped so Steam rescans).
- Firefox: the desktop profile's user.js link, older user.js links and
  marker-headed copies, and the values they left in prefs.js (only with the
  profile closed; deferred otherwise).
- Jellyfin: the hwdec shim entries in the Flatpak override (devices=all
  only when it came with them), an empty override file, the old shim copy.
- the dashboard patches' saved state: --all only; --orphans removes just
  stale *.json.tmp files.

`install.sh uninstall` runs `cleanup --all` before removing Home Manager
(replacing its own ui-patches removal) and names what is deferred;
`install.sh status` shows what `cleanup --all` would do. The flake exports
it as packages.<system>.cleanup / apps.cleanup
(`nix run github:lhns/steam-frame-nix#cleanup -- --all`), and
checks.cleanup runs it against fake home and runtime dirs: every artifact
next to look-alikes that aren't ours, --dry-run, second runs, SteamVR
running (deferral, restore script), the user's own debugger key.
2026-09-28 23:57:35 +02:00
Pierre Kisters 7fe68e055c Dashboard patches: persist frame-controls placements and "Steam hidden" on disk
SteamOS's steamvr.service runs `rm -rf ~/.cache/SteamVR` on every SteamVR
start, which deletes vrwebhelper's browser profile and with it the
localStorage frame-controls kept its placements in, so they were lost on
every SteamVR restart and reboot.

steam-ui-patches: per-patch persistent state (`state = true`). The injector
keeps ~/.local/state/steam-frame-nix/ui-patches/<name>.json, seeds
window.__sfuiStore in a fresh page before the patch runs and writes the file
(atomically, on change, name-checked, max 64 KiB) when the page calls the
CDP binding __sfuiStoreSave.

frame-controls v5: placements saved there (v4 localStorage copy migrated
once, then removed). steam-close-button v8: "Steam hidden" saved there; a
restored hidden state hides Steam once if SteamVR already shows it when the
patch attaches (or first shows it before the patch sees Steam's frame).

README: "Changes outside Nix" lists the directory; install.sh uninstall
removes it.
2026-09-28 23:33:12 +02:00
Pierre Kisters 48d10cc483 Defaults: firefox.disableAv1 and jellyfin.hardwareDecoding off again (opt-in) 2026-09-28 23:01:43 +02:00
Pierre Kisters 1135f8c51f Defaults: firefox.disableAv1 on, Jellyfin hardware decoding on when nix-flatpak installs it 2026-09-28 05:55:50 +02:00
Pierre Kisters 4320a69b89 firefox: prefs as default prefs through the systemconfig extension
prefs and vrFullscreenFix become default prefs (pref()) in
defaults/pref/steam-frame-nix.js of /app/etc/firefox, the mount point of
the org.mozilla.firefox.systemconfig extension point. home-manager
provides the extension as a user "unmaintained extension" link
($XDG_DATA_HOME/flatpak/extension/<id>/aarch64/stable) to a store dir,
which Flatpak mounts itself: the sandbox doesn't see /nix. Default prefs
are never written to prefs.js, so removing one leaves nothing behind.

The desktop profile undoes the fullscreen fix with a user.js linked to
/app/etc/firefox/steam-frame-nix-desktop-user.js. The sync (on switch,
and before each launch) removes the user.js copies and store links of
older versions and takes their values out of prefs.js, for each profile
not in use (Firefox holds .parentlock open).
2026-09-28 05:50:47 +02:00
Pierre Kisters fd97347e18 Jellyfin: hardware video decoding (jellyfin.hardwareDecoding)
Jellyfin Desktop hard-sets mpv's hwdec=auto-copy, whose probe list leaves
out V4L2 M2M, and the Flatpak can't see the Frame's V4L2 decoder. An
LD_PRELOAD shim (preloaded straight from the store, only that path exposed
read-only) rewrites hwdec to v4l2m2m-copy,auto-copy; devices=all makes the
decoder visible. Overrides via nix-flatpak, or a home-manager-owned override
file without it.
2026-09-28 05:50:47 +02:00
Pierre Kisters c4401fa99f window-curvature, frame-controls: a curvature drag cancels the long press after the ring too
When the ring shows, frame-controls no longer takes the press over via
cancelPress(); it raises the press's drag threshold to 3x via the new
window.__sfuiWindowCurvature.scalePressDragThreshold(factor) (measured from
the press start). Laser drift keeps the long press, a deliberate drag starts
the curvature drag and cancels it. Completion still calls cancelPress().
2026-09-28 05:49:45 +02:00
Pierre Kisters 885a97aa59 frame-controls: skip identical SetControlsItems calls
Stock calls Frame.SetControlsItems once per control on every re-render
of a window's controls (~12 identical calls per window and scene-graph
update); each replaces three MobX arrays and re-renders the bar. The
wrapper now skips the stock setter when the (re-partitioned) lists equal
the frame's current ones, and reads each action's icon once per call
(protoForSteam is recomputed on every untracked read).
2026-09-28 05:31:16 +02:00
Pierre Kisters 9cabba16df firefox: write user.js as a copy, not a store symlink
The Flatpak sandbox doesn't see /nix, so the linked user.js dangled and
Firefox never read it (vrFullscreenFix had no effect). The copy starts with a
marker line, so the module still recognises its own file.
2026-09-28 05:19:57 +02:00
Pierre Kisters d027502445 firefox: prefs option (about:config values for every profile) 2026-09-28 05:19:57 +02:00
Pierre Kisters 4e14863277 VR keyboard: 6 suggestions by default 2026-09-28 04:47:23 +02:00
Pierre Kisters 365c9212f2 VR keyboard: suggestions above the keyboard by default 2026-09-28 04:47:10 +02:00
Pierre Kisters f79d87b41b VR keyboard: text buffer default 128 characters 2026-09-28 04:46:26 +02:00
Pierre Kisters b455dfb5ea README, template: VR keyboard swipe and suggestions 2026-09-28 04:42:13 +02:00
Pierre Kisters ee020d39d5 VR keyboard: swipe typing, suggestions, Backspace drag (keyboard.vr.*)
Opt-in with steamFrame.keyboard.vr.enable; swipe, autocorrect and
completion suggestions, Backspace drag and haptics are on under it.
- vr-keyboard/patch.js (Steam UI): swipe decoder, a model of what the
  keyboard typed, suggestions that only replace what they typed, Backspace
  drag with word detents and retyping; checks its Steam internals by
  signature (signatures.json: vr-keyboard) and stays stock otherwise.
- vr-keyboard/panel.js (SteamVR systemui) + relay.mjs (user service
  vr-keyboard-relay): the suggestion strip as a dashboard panel below or
  above the keyboard (signatures: vr-keyboard-panel).
- Dictionary built from nixpkgs' wordfreq and hunspellDicts; default: the
  keyboard.layout language (de, fr, es, it, nl, pt, sv) plus English.
- Tests: keyboard.vr.checks and the flake check vr-keyboard.
2026-09-28 04:42:13 +02:00
Pierre Kisters c672cffc9e lib: mkPatch extraArgs (further JS arguments, may be build outputs) 2026-09-28 04:42:13 +02:00
Pierre Kisters 227705b20d VR keyboard: Esc, Ctrl and Alt with the dark special-key face
Key type Meta, like Steam's AltGr and layout keys (and Fn); widths stay
the stylesheet's 43px.
2026-09-28 04:20:42 +02:00
Pierre Kisters 7cfe78aed0 VR keyboard: Fn key on layouts without AltGr
US, Dvorak, Colemak, Bulgarian, Chinese, Japanese and Korean have no AltGr
key, so AltGr + Delete and the AltGr arrows were unreachable. They get
Steam's own AltGr toggle key, labelled Fn, right of the space bar like
German AltGr.
2026-09-28 04:18:09 +02:00
Pierre Kisters 971ba3d489 VR keyboard: Entf hint small again, bottom aligned with the AltGr hints
7px like the arrow hints; right edge of Steam's 9px AltGr hints, glyph
bottom on that of the } hint on 0 (measured font metrics).
2026-09-28 04:15:31 +02:00
Pierre Kisters 474ae6d40f VR keyboard: Entf hint drawn by Steam as the key's AltGr label
The Delete key's hint without AltGr is now a third layout entry (empty
key, label Entf), rendered by Steam exactly like its other AltGr hints
(e.g. } on 0) instead of a stylesheet pseudo-element.
2026-09-28 04:12:01 +02:00
Pierre Kisters b987e822d0 VR keyboard: small Entf hint on the Delete key without AltGr
The key that becomes Delete on AltGr shows a small hint (the arrow hints'
7 px) on the baseline of Steam's AltGr hints, while the layout has such a
free key.
2026-09-28 04:07:56 +02:00
Pierre Kisters adbf53ea10 VR keyboard: AltGr keeps Half key sizes (German ^); Entf dark, centred
Steam draws a [normal, shifted] entry as a bare empty key on AltGr and
drops its key type, so the Half-width ^ grew to a full key. Keep the type
with an empty AltGr entry. The AltGr Delete key gets Backspace's key type
(the dark special-key face), the replaced key's flexible width and a
centred label.
2026-09-28 04:03:13 +02:00
Pierre Kisters a3b05b7474 VR keyboard: AltGr + the key left of Backspace = Delete
While AltGr is active, the key left of Backspace (German ´/`, empty on
AltGr) becomes Delete, labelled like Steam's Delete key (Entf; Del when
longer), sent by the helper; repeats while held like Backspace.
2026-09-28 03:55:38 +02:00
Pierre Kisters ba4354de9e README, template: new option names, table of renamed options 2026-09-28 03:36:38 +02:00
Pierre Kisters 71c78bd733 Dashboard options: windows.*, detent names, positive number types
- dashboard.windowMaxScale / windowDistance -> dashboard.windows.maxScale /
  distance
- windowCurvature: default -> initial, snapPixels/snapPoints ->
  detentPixels/detentPoints, dragThreshold -> dragThresholdPixels (also the
  patch's option keys; window-curvature VERSION 19); removed `snap` now
  points to detentPixels
- types.numbers.positive/nonnegative instead of number + range assertions
  (step <= max, initial/detentPoints <= max and distance min <= max stay)
- frame-controls patch accepts longPressMs from 300, like the option
  (VERSION 2)
- "SteamVR dashboard patch" in descriptions, which fit into 80 columns

Old names keep working with a rename warning.
2026-09-28 03:36:38 +02:00
Pierre Kisters a0c3e0846f Options regrouped: session.*, keyboard.*, launcherMenu.hiddenApps
- runtimeDir, userBus, outerBusEnv, userServices.*, portalFix.enable
  -> session.{runtimeDir, bus, busEnv, services.*, portalFix.enable}
- keyboardLayout/keyboardVariant -> keyboard.layout/variant;
  steamKeyboardPatch.enable -> keyboard.vr.extraKeys.enable
- hiddenApps -> launcherMenu.hiddenApps
- launcherMenu.launchDebounce -> launchDebounceSeconds (also the patch's
  option key; launcher-menu-launch VERSION 3)
- "Steam UI patch" in option descriptions

Old names keep working with a rename warning (outerBusEnv is read-only:
reading it warns).
2026-09-28 03:36:38 +02:00
Pierre Kisters 36fcb207bd steam-close-button: keep Steam hidden after X until shown explicitly
Closing Steam with X now marks it hidden (state steamHidden). Before,
bar-only ended as soon as any window became active, so closing a docked
window afterwards let stock SteamVR fall back to Steam.

While hidden, the stock fallbacks go to the most recently active other
docked window with a tab, else bar-only:
- autoSwitchOverlayIfNeeded with no active frame;
- the dashboard mailbox's dashboard_overlay_destroyed handler (stock:
  switchToHomeOverlay -> Steam);
- show/switch requests for Steam with reason "theater frame destroyed"
  (key removed) or "SetDockLocation" (echo of X docking Steam: dropped).
Steam becoming the active frame (tab click, Steam menu pick,
SwitchToDashboardOverlay) ends hidden.

The hidden state replaces the rule that swallowed the first
ShowOverlay(main) from Steam after each dashboard open in bar-only (Steam
doesn't send one there; its only effect was eating a real Steam menu
pick). Version 7; state of versions 5/6 is taken over (bar-only implies
hidden), their fields are left for a rollback. Signatures: mailbox and
dashboard handler anchors, the ShowOverlay ones dropped.
2026-09-28 02:46:31 +02:00
Pierre Kisters 817190facd window-curvature: no bar flicker during a drag
The bar panel is no longer padded during a bar drag (its new size and the
compensated origin reached the compositor at different times, so the bar
flickered). SteamVR keeps sending the pressed bar's coordinates past its
edge, so the drag simply uses them. `barDragRoom` is removed.
2026-09-28 02:39:13 +02:00
Pierre Kisters 2feb3d405d window-curvature: drag detents, muted hover haptics, longer drag per step
- Snap points are detents in drag distance (snapPixels, default 24): the
  value holds at the point, then continues, so no value is skipped.
  `snap` is removed in favour of `snapPixels`.
- The dashboard's own hover haptics are muted during a drag, so only the
  value's ticks and detents are felt.
- Longer drag per step by default: 120 px per 1.0 in the menu, 60 on the
  bar button (step stays 0.05).
2026-09-28 01:48:15 +02:00
Pierre Kisters 772681a771 README: keyboardVariant examples 2026-09-28 00:53:17 +02:00
Pierre Kisters 65f5ccde9b Nix option docs and module comments: concise
Descriptions say what, default and notable caveats; the mkPatch calling
convention is referenced from lib/default.nix instead of repeated.
2026-09-27 23:59:15 +02:00
Pierre Kisters 4c843c3ce4 Patch headers and comments: concise
Document the patch calling convention once in lib/default.nix; patch
headers say what, target, hook, state and contracts. Comments only, no
code changes.
2026-09-27 23:57:50 +02:00
Pierre Kisters 4bb0fdd863 README: concise
Keep what users and patch authors need; implementation details live in
the patch headers. Options table tightened, every row and default kept.
2026-09-27 23:57:12 +02:00
Pierre Kisters 551c6efa38 Add Apache License 2.0 2026-09-27 23:48:48 +02:00
Pierre Kisters b579cb89e8 Docs: steamvrDebugger is automatic; LAN forwards come from Developer Mode
Explain the steamvrDebugger default in plain words, and replace the
"mask the port forwards" advice: SteamOS only enables them with Steam's
Developer Mode, which none of the patches need.
2026-09-27 23:35:11 +02:00
Pierre Kisters dfcb244596 README: contents, UI patches as a top-level section, showAllApps
- A short contents list; the intro names all features.
- "UI patches" (with finders/signatures and after-a-Steam-update) is its
  own section before "Fixes in detail" instead of sitting between the
  keyboard patch and the launcher menu; anchors are unchanged.
- The usage example says how it relates to template/ and uses the
  template's stateVersion.
- Developer Mode notes (usage, hidden apps) mention launcherMenu.showAllApps;
  the launcher section no longer says the patches use no webpack module;
  window curvature points to the window control bar for the bar button.
2026-09-27 23:29:09 +02:00
Pierre Kisters d649379650 install.sh, template: mention showAllApps next to Developer Mode 2026-09-27 23:28:17 +02:00
Pierre Kisters e98563bf08 modules: consistency pass over patches and option docs
- pinned-desktop (VERSION 3): drop the stop() of a predecessor global that
  never existed in this repo; log errors as "sfui <NAME>:" through one
  guard helper, like the grid patch.
- steamCloseButton.enable is a mkEnableOption like the other feature
  switches; enable descriptions no longer end in a stray newline.
- launcher-menu.nix header lists show-all and no longer claims the patches
  use no webpack module; hiddenApps mentions showAllApps.
- Patch comments: frame-controls ring timing matches the code (half of
  longPressMs, at most 1 s), window-curvature names frame-controls as what
  moves its control into the bar, steam-close-button no longer refers to an
  unpublished version.
2026-09-27 23:28:05 +02:00
Pierre Kisters 93d061b458 scripts, icon-fallbacks: small robustness nits
check-signatures reads changelist.txt directly instead of looping over a
one-element list; icon-fallbacks.sh declares its shell for shellcheck.
2026-09-27 23:26:59 +02:00
Pierre Kisters 990ee78fe7 Add frame-controls: move window controls between bar and ⋯ menu by long press
steamFrame.dashboard.frameControls: a long press (longPressMs, default
1.5 s; a ring shows the progress from half of it) on a control under a
dashboard window or on a More Options (three-dot) menu row opens a popup
with "Show in bar", which moves that control between the window's bottom
bar and the menu, for all windows. Placement is keyed by the control's
action icon, kept in the page and its localStorage (survives SteamVR
restarts); inBar / inMenu set defaults. floatInTheater gives theater
windows the Float control back.

The popup is a scene-graph panel of its own, attached to the pressed
button's (or the menu's) anchor like SteamVR's tooltips and menu, so the
bar and menu panels don't change; the menu's focus auto-close is held back
while its popup is open. Coordinates with window-curvature through its
sfui-curv-* contract. Lookups by signature ("frame-controls" in
lib/signatures.json, check-only anchors for the rest).
2026-09-27 22:58:32 +02:00
Pierre Kisters 9993cbd4ab window-curvature: wheel on the bar button, haptics 2026-09-27 22:19:55 +02:00
Pierre Kisters 5eb1d07d01 launcher-menu: showAllApps lists all programs without Developer Mode
Without Steam's Developer Mode the "+" menu hides konsole, systemsettings,
dolphin, plasma-discover, vlc and a few more by executable name. The patch
empties only that list's iterator, leaving the setting itself untouched.
2026-09-27 21:56:48 +02:00
Pierre Kisters bce51eb598 Add window-curvature: adjustable curvature per dashboard window
steamFrame.dashboard.windowCurvature: the "Toggle Curvature" row of a
window's More Options menu becomes a control (click: curved -> flat,
flat -> stock; drag up/down with the laser: curvature relative to
SteamVR's stock curve, snapping to 0 and 1). The patch moves each frame's
curvature-origin node to stock distance / value in outgoing scene graphs;
per-window values live in the systemui page. Lookups by signature
("window-curvature" in signatures.json, incl. check-only anchors).

Shared method hooks (lib/hooks.js, passed by mkPatch as 4th argument):
one SendMessage wrapper for dashboard-windows (now VERSION 3) and
window-curvature instead of a chain of per-patch wrappers; legacy
wrappers on top are unwound.
2026-09-27 21:30:25 +02:00
Pierre Kisters 8d7094916b launcher-menu: detect missing icon fallbacks on switch (iconFallbacks.enable/extra) 2026-09-27 21:16:51 +02:00
Pierre Kisters cfa9ca7e15 launcher-menu grid: scroll indicators follow the element that scrolls
With maxRows capping the scroller, the inner grid panel scrolls (as in
Steam's own design, where the outer element holds the fixed edge shadows).
The fade/shadow state is now read from whichever of the two overflows and
updated on the panel's scroll events too, so the shadows show only where
more content is.
2026-09-27 21:06:24 +02:00
Pierre Kisters 9ddb450057 launcher-menu grid: drive Steam's scroll edge shadows from the real scroll position
Besides the ScrollFade mask, the scroll region has ::before/::after shadows
toggled by stale can-scroll classes; with everything visible the bottom
shadow still covered the last row. Checker covers the shadow CSS.
2026-09-27 20:57:13 +02:00