Clearer file names and layout; docs/development.md

- steam-keyboard-patch.nix -> vr-keyboard-extra-keys.nix (option
  keyboard.vr.extraKeys), helper.mjs -> xdotool-helper.mjs;
  homeManagerModules.steam-keyboard-patch stays as an alias.
- vr-keyboard: panel.js/unpatch-panel.js/relay.mjs ->
  suggestions-panel/{patch,unpatch}.js + relay.mjs; decoder.js ->
  swipe-decoder.js; build.nix split into dictionary.nix and check.nix.
- modules/lib -> modules/steam-ui-patches/lib (the UI patch library).
- docs/development.md: repository layout (what runs where), runtime names.

Patch names, user services and state files are unchanged.
This commit is contained in:
Pierre Kisters committed 2026-09-29 01:42:34 +02:00
1 parent b3d93e8526
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@@ -57,6 +57,8 @@ configuration, limitations and how it works.
**Your own patches** of Steam's UI, and fixing patches after a Steam update: [UI patches](docs/ui-patches.md).
**Working on steam-frame-nix:** [Development](docs/development.md) (repository layout: which file runs where, runtime names, checks).
## Install
On the Frame (or a Steam Deck), in a terminal (Konsole in desktop mode or the
@@ -213,9 +215,11 @@ home-manager switch --flake .#steamos # manual setup, from the flake's director
In your own flake, add the input as above and
`steam-frame-nix.homeManagerModules.default` to the modules. `default`
imports all modules; single ones:
`homeManagerModules.{session,portal,keyboard-layout,steam-keyboard-patch,vr-keyboard,hidden-apps,steam-ui-patches,launcher-menu,steamvr-debugger,cleanup,dashboard-windows,steam-close-button,window-curvature,frame-controls,clipboard-sync,firefox,jellyfin,keyring,docker}`.
Every module imports `cleanup` (see
[Changes outside Nix](#changes-outside-nix-exceptions)).
`homeManagerModules.{session,portal,keyboard-layout,vr-keyboard-extra-keys,vr-keyboard,hidden-apps,steam-ui-patches,launcher-menu,steamvr-debugger,cleanup,dashboard-windows,steam-close-button,window-curvature,frame-controls,clipboard-sync,firefox,jellyfin,keyring,docker}`
(`steam-keyboard-patch` still works as the former name of
`vr-keyboard-extra-keys`). Every module imports `cleanup` (see
[Changes outside Nix](#changes-outside-nix-exceptions)); which file is
which: [Repository layout](docs/development.md).
## Options
+128
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@@ -0,0 +1,128 @@
# Development
Which file does what and where it runs, for working on steam-frame-nix
itself. Writing your own patches: [UI patches](ui-patches.md).
## Conventions
- `modules/<name>.nix` is `homeManagerModules.<name>`; files only it uses
are in `modules/<name>/`.
- `patch.js` / `unpatch.js`: a runtime patch of a web page and the
expression that reverts it. A module with several patches has one
directory per patch (`launcher-menu/grid/`,
`vr-keyboard/suggestions-panel/`).
- `*.js` in `modules/` is browser JavaScript evaluated in Steam's or
SteamVR's pages (single expressions, no imports); `*.mjs` is a Node
program (user service, test or script).
- `check.nix` is the module's flake check (`nix flake check`, attribute
`checks.<system>.<name>`); `tests/*.test.mjs` are run by it.
- Runtime names (patch names, user services, state files) are listed
[below](#runtime-names); they stay stable when files move.
Where things run:
| Tag | Where |
|---|---|
| **Steam** | Steam's UI, page `SharedJSContext`, DevTools `127.0.0.1:8080` |
| **SteamVR** | SteamVR's dashboard (`vrwebhelper`), page `systemui`, DevTools `127.0.0.1:8087` |
| **service** | systemd user service (outer Steam/VR session) |
| **switch** | Home Manager activation (`home-manager switch`) |
| **build** | Nix build time |
| **app** | started with an app (launcher, `LD_PRELOAD`, autostart) |
| **test** | `nix flake check` |
| **dev** | run by hand from a checkout |
## Repository layout
```text
flake.nix homeManagerModules, packages/apps (cleanup), checks, template
install.sh install / uninstall / cleanup (curl | bash; also the
steam-frame-nix-cleanup package and the debugger arm step)
template/ `nix flake init -t` / installer config: flake.nix, home.nix
docs/ one page per feature; ui-patches.md for patch authors
scripts/
check-signatures.mjs dev: check signatures.json against the installed Steam
webpack-modules.mjs dev: webpack module extraction (used by check-signatures)
vr-keyboard-replay.mjs dev: replay recorded swipes through the swipe decoder
modules/
session.nix switch: outer bus/runtime dir, user services on switch
cleanup.nix switch: `cleanup --orphans`; steam-frame-nix-cleanup on PATH
cleanup/package.nix build: install.sh as a command (cleanup, steamvr-debugger-arm)
cleanup/check.nix test: install.sh cleanup on fake home/runtime dirs
portal.nix Steam session portal config (session.portalFix)
keyboard-layout.nix gamescope-session drop-in with XKB_DEFAULT_* (keyboard.layout)
clipboard-sync.nix app: KDE autostart of clipboard-sync (clipboardSync)
hidden-apps.nix Hidden=true desktop entries (launcherMenu.hiddenApps)
keyring.nix app: launchers sharing the KDE wallet (keyring)
docker.nix service: rootless dockerd (docker)
firefox.nix Flatpak prefs extension and launcher entry (firefox)
firefox/launcher.nix app: launcher script (desktop profile, fullscreen fix)
firefox/check.nix test: launcher against a fake flatpak
jellyfin.nix desktop entry with flatpak run options (jellyfin.hardwareDecoding)
jellyfin/mpv-hwdec-shim.c app: LD_PRELOAD shim, hwdec auto* -> v4l2m2m-copy
jellyfin/shim.nix build: the shim as lib/mpv-hwdec-shim.so
jellyfin/check.nix test: shim ELF and rewriting
steam-ui-patches.nix service steam-ui-patches: runs the injector (uiPatches.*)
steam-ui-patches/
injector.mjs service: injects/re-injects/reverts patches over DevTools
lib/default.nix build: mkPatch (wraps a patch.js with the library)
lib/finders.js Steam+SteamVR: signature lookup of webpack modules/React fibers
lib/hooks.js Steam+SteamVR: shared method hooks (e.g. SendMessage)
lib/signatures.json build+dev: per-patch signatures (also check-signatures)
steamvr-debugger.nix service steamvr-webhelper-debugger: DevTools port 8087
launcher-menu.nix the VR "+" menu (launcherMenu.*), icon fallbacks
launcher-menu/
order/ Steam: sort the list
pinned-desktop/ Steam: pin Desktop above/below the list
launch/ Steam: close on launch, debounce
grid/ Steam: programs as a grid of tiles
show-all/ Steam: all programs without Developer Mode
icon-fallbacks.sh switch: hints for iconFallbacks (read-only)
vr-keyboard-extra-keys.nix Esc/Ctrl/Alt/arrows etc. (keyboard.vr.extraKeys)
vr-keyboard-extra-keys/
patch.js, unpatch.js Steam: the extra bottom row and key routing
xdotool-helper.mjs service steam-keyboard-patch: own injector + xdotool keys
vr-keyboard.nix swipe, suggestions, Backspace drag (keyboard.vr)
vr-keyboard/
patch.js, unpatch.js Steam: gestures, text model, suggestion strip
swipe-decoder.js Steam (argument of patch.js): swipe path -> words
textmodel.js Steam (argument of patch.js): what the keyboard typed
corrector.js Steam (argument of patch.js): corrections, completions
suggestions-panel/
patch.js, unpatch.js SteamVR: the strip as a panel above/below the keyboard
relay.mjs service vr-keyboard-relay: strip state Steam <-> SteamVR
dictionary.nix, gen-dict.py build: dictionary from wordfreq + Hunspell
check.nix, tests/ test (also built before the patch): text model,
corrector, swipe-decoder accuracy
dashboard-windows.nix, dashboard-windows/ SteamVR: window scale/distance limits
steam-close-button.nix, steam-close-button/ SteamVR: X on the Steam window
window-curvature.nix, window-curvature/ SteamVR: curvature wheel
frame-controls.nix, frame-controls/ SteamVR: window control bar
```
## Runtime names
Patch names appear in the journal, key `signatures.json` and name the
state files (`~/.local/state/steam-frame-nix/ui-patches/<name>.json`), so
they are kept even where a file name says more:
| Module | Option | Patches (page) | User services |
|---|---|---|---|
| `launcher-menu` | `launcherMenu` | `launcher-menu-{order,pinned-desktop,launch,grid,show-all}` (Steam) | `steam-ui-patches` |
| `vr-keyboard` | `keyboard.vr` | `vr-keyboard` (Steam), `vr-keyboard-panel` = `suggestions-panel/` (SteamVR) | `steam-ui-patches`, `vr-keyboard-relay` |
| `vr-keyboard-extra-keys` | `keyboard.vr.extraKeys` | `steam-keyboard-patch` (Steam) | `steam-keyboard-patch` |
| `dashboard-windows` | `dashboard.windows` | `dashboard-windows` (SteamVR) | `steam-ui-patches` |
| `steam-close-button` | `dashboard.steamCloseButton` | `steam-close-button` (SteamVR, state) | `steam-ui-patches` |
| `window-curvature` | `dashboard.windowCurvature` | `window-curvature` (SteamVR) | `steam-ui-patches` |
| `frame-controls` | `dashboard.frameControls` | `frame-controls` (SteamVR, state) | `steam-ui-patches` |
| `steamvr-debugger` | `steamvrDebugger` | | `steamvr-webhelper-debugger` |
Log of all patches:
`journalctl --user -u steam-ui-patches -u steam-keyboard-patch -u vr-keyboard-relay`.
## Checks
```sh
nix flake check # all checks, on aarch64-linux
nix shell nixpkgs#nodejs -c node scripts/check-signatures.mjs --strict # on the Frame
```
+10 -7
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@@ -8,7 +8,8 @@ The keyboard layout of the Steam session itself is a separate fix
## Extra keys
`keyboard.vr.extraKeys.enable`, module `steam-keyboard-patch`.
`keyboard.vr.extraKeys.enable`, module `vr-keyboard-extra-keys` (sources in
`modules/vr-keyboard-extra-keys/`).
**Problem:** Steam's VR keyboard has no Ctrl, Alt or Esc, can't press real
keys, and its text emulation only maps plain ASCII: non-ASCII and
@@ -55,9 +56,10 @@ Steam client 1790377368 (UI build 11041156).
### How it works
- The `steam-keyboard-patch` user service (`helper.mjs`) injects a patch
into Steam's `SharedJSContext` over DevTools (`127.0.0.1:8080`) and
re-injects it after Steam restarts; stopping it (or disabling the option)
- The `steam-keyboard-patch` user service
(`modules/vr-keyboard-extra-keys/xdotool-helper.mjs`) injects a patch into
Steam's `SharedJSContext` over DevTools (`127.0.0.1:8080`) and re-injects
it after Steam restarts; stopping it (or disabling the option)
runs the unpatch.
- Ctrl/Alt chords and Esc are sent with `xdotool key` on `:0` (focus follows
the VR-selected window); a toggled Ctrl/Alt is held down with `xdotool`.
@@ -133,15 +135,16 @@ has the letters.
### How it works
- A Steam UI patch (`vr-keyboard`, injected by `steam-ui-patches` like the
other [UI patches](ui-patches.md)).
other [UI patches](ui-patches.md)); sources in `modules/vr-keyboard/`.
- Swiped words are matched by shape (SHARK2-style template matching)
against a dictionary built at build time from wordfreq frequency lists
and Hunspell, both from nixpkgs (per language the `words` most frequent
wordfreq entries, shifted by `frequencyOffset`, filtered by Hunspell
except words at or above `keepFrequentAbove`).
- The strip below/above the keyboard is a SteamVR dashboard panel
(`panel.js`, a patch of SteamVR's `systemui` page on port 8087), fed by
the `vr-keyboard-relay` user service (`relay.mjs`) between the two pages.
(`suggestions-panel/patch.js`, a patch of SteamVR's `systemui` page on
port 8087), fed by the `vr-keyboard-relay` user service
(`suggestions-panel/relay.mjs`) between the two pages.
With `inside` neither the panel nor the relay runs.
- Found by signature (entries `vr-keyboard`, `vr-keyboard-panel`).
+1 -1
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@@ -79,7 +79,7 @@ its option is set and reverted by its unpatch when unset:
sounds and controller navigation keep working;
- `show-all/`: empties the list Steam hides without Developer Mode.
Their anchors (APIs, React props, CSS) are in `modules/lib/signatures.json`
Their anchors (APIs, React props, CSS) are in `modules/steam-ui-patches/lib/signatures.json`
and verified by the [offline checker](ui-patches.md#after-a-steam-update).
## Hidden apps
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@@ -2,7 +2,8 @@
`uiPatches.patches`, `uiPatches.lib` (modules `steam-ui-patches`,
`steamvr-debugger`). For patch authors, and for fixing patches after a Steam
update. Options: [README, Options](../README.md#options).
update. Options: [README, Options](../README.md#options). Which file runs
where: [Development](development.md).
## Problem
@@ -53,7 +54,7 @@ it runs. What they have in common:
- Each turns on the [SteamVR debugger](steamvr-debugger.md) (**the first
time, restart SteamVR once**).
- They depend on SteamVR UI internals: each is found by signature (its entry
in `modules/lib/signatures.json` has the patch's name); after an update
in `modules/steam-ui-patches/lib/signatures.json` has the patch's name); after an update
that changes them the dashboard stays stock (see
[after a Steam update](#after-a-steam-update)). Tested with SteamVR build
11008059.
@@ -110,7 +111,7 @@ see [changes outside Nix](../README.md#changes-outside-nix-exceptions).
## Finders and signatures
Webpack module ids and export names change with every Steam UI build, so
patches never use them. `modules/lib/finders.js` (like Decky Loader's
patches never use them. `modules/steam-ui-patches/lib/finders.js` (like Decky Loader's
`findModule`/`findInReactTree` or Vencord's `find`) locates by *signature*:
- a **module** by strings/regexes in its factory source;
@@ -126,7 +127,7 @@ candidates r_, xy` as the patch's result. Results are cached per page. The
library also has `ensureStyle(doc, id, css)` and `logger(buffer)` (a capped
debug log).
Signatures live in `modules/lib/signatures.json`, shared by patches and the
Signatures live in `modules/steam-ui-patches/lib/signatures.json`, shared by patches and the
offline checker. An entry can also list `expects` (strings the patch relies
on, checked offline only) or be `checkOnly` (anchors not used through the
finder, checked offline only; with `stylesheet` instead of `module` it is
@@ -137,7 +138,7 @@ matched against the bundle's CSS).
`steamFrame.uiPatches.lib.mkPatch` wraps a patch file — a function
expression `(find, sigs, opts, hooks) => …` returning a status string — with
the finder library, its signatures, options and the shared hooks (details in
`modules/lib/default.nix`):
`modules/steam-ui-patches/lib/default.nix`):
```nix
steamFrame.uiPatches.patches = [ {
@@ -167,7 +168,7 @@ steamFrame.uiPatches.patches = [ {
### Shared method hooks
`modules/lib/hooks.js`, argument `hooks`, also `window.__sfuiHooks`: patches
`modules/steam-ui-patches/lib/hooks.js`, argument `hooks`, also `window.__sfuiHooks`: patches
intercepting the same method (e.g. the dashboard mailbox's `SendMessage`,
used by [dashboard windows](dashboard-windows.md#how-it-works) and
[window curvature](window-curvature.md#how-it-works)) register named hooks;
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@@ -15,7 +15,7 @@
session = ./modules/session.nix;
portal = ./modules/portal.nix;
keyboard-layout = ./modules/keyboard-layout.nix;
steam-keyboard-patch = ./modules/steam-keyboard-patch.nix;
vr-keyboard-extra-keys = ./modules/vr-keyboard-extra-keys.nix;
vr-keyboard = ./modules/vr-keyboard.nix;
hidden-apps = ./modules/hidden-apps.nix;
steam-ui-patches = ./modules/steam-ui-patches.nix;
@@ -37,10 +37,15 @@
keyring = ./modules/keyring.nix;
docker = ./modules/docker.nix;
};
# Former attribute names, kept so existing imports keep working (not in
# `default`, which imports each module once under its current name).
aliases = {
steam-keyboard-patch = modules.vr-keyboard-extra-keys; # its name until 2026-09
};
systems = [ "aarch64-linux" "x86_64-linux" ];
forSystems = f: nixpkgs.lib.genAttrs systems (system: f nixpkgs.legacyPackages.${system});
in {
homeManagerModules = modules // {
homeManagerModules = modules // aliases // {
default = { imports = builtins.attrValues modules; };
};
@@ -64,16 +69,7 @@
cleanup = import ./modules/cleanup/check.nix { inherit pkgs; };
firefox = import ./modules/firefox/check.nix { inherit pkgs; };
jellyfin = import ./modules/jellyfin/check.nix { inherit pkgs; };
vr-keyboard = (import ./modules/vr-keyboard/build.nix {
inherit pkgs;
dictionary = {
languages = map (l: l // { keepFrequentAbove = 4.0; }) [
{ language = "de"; hunspell = "de_DE"; words = 60000; frequencyOffset = 0.0; }
{ language = "en"; hunspell = "en_US"; words = 40000; frequencyOffset = -0.3; }
];
contractions = true; extraWords = [ ]; extraWordsFrequency = 5.0; extraWordFiles = [ ]; excludeWords = [ ];
};
}).checks;
vr-keyboard = import ./modules/vr-keyboard/check.nix { inherit pkgs; };
});
# nix flake init -t github:lhns/steam-frame-nix
+1 -1
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@@ -6,7 +6,7 @@
let
cfg = config.steamFrame.dashboard.windows;
inherit (lib) mkOption types;
inherit (import ./lib { inherit pkgs; }) mkPatch;
inherit (import ./steam-ui-patches/lib { inherit pkgs; }) mkPatch;
# Stock grab distance ranges (meters), matched by the patch.
stockDistance = {
+5 -3
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@@ -1,7 +1,8 @@
// dashboard-windows: resize and grab-distance limits of SteamVR dashboard
// windows (Steam, app windows, overlays, theater screen, the dashboard).
// Target: SteamVR dashboard (vrwebhelper, DevTools 127.0.0.1:8087, title
// "systemui"). mkPatch patch (see lib/default.nix); opts (null = stock):
// "systemui"). mkPatch patch (see steam-ui-patches/lib/default.nix); opts
// (null = stock):
// { maxScale: 4.0,
// distance: { world: {min: null, max: 10}, theater: {...}, dashboard: {...} } }
//
@@ -16,8 +17,9 @@
// dashboard "grab-transform" 0.3 / 4 the dashboard itself
// (the keyboard's grab-transform, 0.2 / 1, is left alone).
// They are literals in systemui's bundle, so SendMessage is hooked on the
// mailbox prototype (lib/hooks.js, shared with window-curvature) and outgoing
// scene graphs (fresh objects per update) are edited in place. Grab nodes are
// mailbox prototype (steam-ui-patches/lib/hooks.js, shared with
// window-curvature) and outgoing scene graphs (fresh objects per update) are
// edited in place. Grab nodes are
// matched by type plus exact stock values, so if SteamVR changes them the
// distance rewrite becomes a no-op. A scene-graph resend (systemui's debounced
// scheduler) applies new limits at once.
+1 -1
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@@ -7,7 +7,7 @@
let
cfg = config.steamFrame.dashboard.frameControls;
inherit (lib) mkOption types;
inherit (import ./lib { inherit pkgs; }) mkPatch;
inherit (import ./steam-ui-patches/lib { inherit pkgs; }) mkPatch;
# Control names -> SteamVR action icon enums (the patch keys controls by icon).
names = [ "keyboard" "float" "dashboard" "theater" "dockLeft" "dockRight" "close" "curvature" ];
+2 -2
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@@ -6,8 +6,8 @@
// opts.floatInTheater gives theater windows the "Float" control back.
//
// Target: SteamVR dashboard (vrwebhelper, DevTools 127.0.0.1:8087, title
// "systemui"). mkPatch patch (see lib/default.nix); opts: { inBar, inMenu,
// longPressMs, floatInTheater }.
// "systemui"). mkPatch patch (see steam-ui-patches/lib/default.nix); opts:
// { inBar, inMenu, longPressMs, floatInTheater }.
//
// Stock: each Frame renders <FrameControlsItem params={type, action_id}>
// (2 = action, 1 = spacer); <FrameControls> passes the lists to the MobX
+1 -1
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@@ -22,7 +22,7 @@
{ config, lib, pkgs, ... }:
let
cfg = config.steamFrame.launcherMenu;
inherit (import ./lib { inherit pkgs; }) mkPatch;
inherit (import ./steam-ui-patches/lib { inherit pkgs; }) mkPatch;
sharedJSContext = { title = "SharedJSContext"; };
iconSuggest = pkgs.writeShellApplication {
+3 -3
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@@ -1,7 +1,7 @@
// grid: shows the programs section of the VR dashboard's "+" menu
// (#VRDashboard_LaunchNonSteamApp) as a grid of tiles (icon, name below).
// mkPatch patch (see lib/default.nix); opts: { columns, maxRows } (maxRows
// null: the stock 600 px max height).
// mkPatch patch (see steam-ui-patches/lib/default.nix); opts: { columns,
// maxRows } (maxRows null: the stock 600 px max height).
//
// Pure restyling in SharedJSContext (the bar popups share its realm): Steam's
// items and handlers stay, so the other launcher-menu patches keep working. A
@@ -19,7 +19,7 @@
// maxRows caps the scroller, the inner panel is what scrolls.
// Gamepad navigation follows the computed display: grid. The pinned-desktop
// row (.sfui-pinned-desktop) is made slim and centred.
// Anchors: "launcher-menu-grid" in lib/signatures.json.
// Anchors: "launcher-menu-grid" in steam-ui-patches/lib/signatures.json.
// unpatch.js (or a new VERSION/options) calls __sfuiLauncherGrid.stop().
((find, sigs, opts) => {
const NAME = 'launcher-menu-grid';
+3 -2
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@@ -1,5 +1,6 @@
// launch: what activating a program in the VR dashboard's "+" menu does.
// mkPatch patch (see lib/default.nix); opts: { closeOnLaunch, launchDebounceSeconds }.
// mkPatch patch (see steam-ui-patches/lib/default.nix); opts: { closeOnLaunch,
// launchDebounceSeconds }.
//
// Stock, an item only calls SteamClient.Apps.LaunchNonSteamApp(cmdline) and
// the popup stays open until the new window appears, so users click twice.
@@ -12,7 +13,7 @@
// popup handle (closePopup(), as stock does after adding a desktop window),
// found through React props: a .VRDashboardBarSmallButton whose fiber
// ancestors have refBarPopopHandle and, above, allowLaunchProgram
// ("launcher-menu-launch" in lib/signatures.json).
// ("launcher-menu-launch" in steam-ui-patches/lib/signatures.json).
// Covers every activation path (pointer, controller, pinned Desktop copy).
// Original kept as __sfuiOrig for unpatch.js; bump VERSION on changes.
((find, sigs, opts) => {
@@ -1,6 +1,7 @@
// pinned-desktop: pins "Desktop" (the nested Plasma session) above or below
// the scrolling list of the VR dashboard's "+" menu.
// mkPatch patch (see lib/default.nix); opts: { position: "top" | "bottom" }.
// mkPatch patch (see steam-ui-patches/lib/default.nix); opts: { position:
// "top" | "bottom" }.
//
// DOM patch in SharedJSContext: a timer attaches a MutationObserver to every
// bar popup document (g_PopupManager). The stock Desktop item (fiber list key
@@ -9,7 +10,8 @@
// region. Clicking the clone clicks the hidden item, so Steam's own handler
// runs. The list container is a flex column with a max-height, so the scroll
// region shrinks and the menu keeps its size.
// Anchors: "launcher-menu-pinned-desktop" in lib/signatures.json.
// Anchors: "launcher-menu-pinned-desktop" in
// steam-ui-patches/lib/signatures.json.
// unpatch.js (or a new VERSION/position) calls __sfuiPinnedDesktop.stop().
((find, sigs, opts) => {
const NAME = 'launcher-menu-pinned-desktop';
+3 -2
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@@ -1,7 +1,8 @@
// show-all: the VR dashboard's "+" menu lists all programs without Steam's
// Developer Mode.
// mkPatch patch (see lib/default.nix); no opts; sigs: "launcher-menu-show-all"
// (the module exporting the list, plus a check-only anchor for the filter).
// mkPatch patch (see steam-ui-patches/lib/default.nix); no opts; sigs:
// "launcher-menu-show-all" (the module exporting the list, plus a check-only
// anchor for the filter).
//
// Steam hides some executables always (steam, vrurlhandler) and, without
// Developer Mode, a second list (firewall-config, vlc, dolphin, cmake-gui,
+1 -1
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@@ -4,7 +4,7 @@
{ config, lib, pkgs, ... }:
let
cfg = config.steamFrame.dashboard.steamCloseButton;
inherit (import ./lib { inherit pkgs; }) mkPatch;
inherit (import ./steam-ui-patches/lib { inherit pkgs; }) mkPatch;
in {
imports = [ ./cleanup.nix ./steam-ui-patches.nix ./steamvr-debugger.nix ];
+8 -7
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@@ -7,8 +7,8 @@
# instance reverts removed patches) and is stopped once the list is empty.
# Patches with `state = true` get a persistent JSON value (injector.mjs:
# "Persistent state"), kept when the patch goes and removed by
# steam-frame-nix-cleanup --all. Patch calling convention (mkPatch):
# lib/default.nix.
# steam-frame-nix-cleanup --all. Patch calling convention (mkPatch) and the
# finder library: steam-ui-patches/lib/default.nix.
{ config, pkgs, lib, ... }:
let
cfg = config.steamFrame.uiPatches;
@@ -97,12 +97,13 @@ in {
options.steamFrame.uiPatches.lib = mkOption {
type = types.attrsOf types.raw;
readOnly = true;
default = import ./lib { inherit pkgs; };
defaultText = lib.literalMD "the helpers of `modules/lib`";
default = import ./steam-ui-patches/lib { inherit pkgs; };
defaultText = lib.literalMD "the helpers of `modules/steam-ui-patches/lib`";
description = ''
Patch helpers from modules/lib/default.nix: `mkPatch { name, src,
signatures ? …, opts ? { }, extraArgs ? [ ] }` (calls `src` as
`(find, sigs, opts, hooks, ...extraArgs) => …`; see there), plus
Patch helpers from modules/steam-ui-patches/lib/default.nix:
`mkPatch { name, src, signatures ? …, opts ? { }, extraArgs ? [ ] }`
(calls `src` as `(find, sigs, opts, hooks, ...extraArgs) => …`; see
there), plus
`finders`, `hooks` (paths) and `signatures` (parsed signatures.json).
'';
};
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
@@ -1,3 +1,5 @@
# steamFrame.keyboard.vr.extraKeys (user service steam-keyboard-patch; patch
# name "steam-keyboard-patch" in logs and signatures.json).
# Steam's VR keyboard can only send text (ControllerKeyboardSetKeyState throws
# "Unknown method" in VR), and its layouts are hardcoded.
# - patch.js (injected over CEF DevTools, 127.0.0.1:8080) adds a bottom row
@@ -5,14 +7,15 @@
# hands chords, Shift+arrows and characters Steam would turn into "1"
# (non-ASCII, AltGr/dead keys) to the helper. AltGr + the key left of
# Backspace = Delete.
# - helper.mjs keeps it injected, sends those keys with xdotool on :0 (an
# - xdotool-helper.mjs keeps it injected (its own injector, not the
# steam-ui-patches service), sends those keys with xdotool on :0 (an
# allowlist: no ASCII text, no Enter) and unpatches on stop.
# Tested with Steam client 1790377368 (UI build 11041156).
{ config, pkgs, lib, ... }:
let
patch = (import ./lib { inherit pkgs; }).mkPatch {
patch = (import ./steam-ui-patches/lib { inherit pkgs; }).mkPatch {
name = "steam-keyboard-patch";
src = ./steam-keyboard-patch/patch.js;
src = ./vr-keyboard-extra-keys/patch.js;
};
cfg = config.steamFrame.keyboard.vr.extraKeys;
in {
@@ -35,9 +38,9 @@ in {
Service = {
ExecStart = lib.escapeShellArgs [
"${pkgs.nodejs}/bin/node"
"${./steam-keyboard-patch/helper.mjs}"
"${./vr-keyboard-extra-keys/xdotool-helper.mjs}"
"${patch}"
"${./steam-keyboard-patch/unpatch.js}"
"${./vr-keyboard-extra-keys/unpatch.js}"
"${pkgs.xdotool}/bin/xdotool"
];
Restart = "always";
@@ -1,4 +1,5 @@
// Injected into Steam's SharedJSContext (CEF, 127.0.0.1:8080) by helper.mjs.
// Injected into Steam's SharedJSContext (CEF, 127.0.0.1:8080) by
// xdotool-helper.mjs.
// Extends Steam's VR keyboard for gamescope app windows:
// - bottom row: Esc Ctrl Alt [space] AltGr ← ↑ ↓ → Close, stable with Shift
// and AltGr; AltGr + arrows = Pos1/PgUp/PgDn/End
@@ -16,11 +17,11 @@
// - Enter types Return for app windows, even if a Steam search box had focus
// before (Steam then labels it "Search" and closes the keyboard instead)
// Key output goes through the CDP binding window.__vrkbdKey("<op>:<arg>"),
// run by helper.mjs with xdotool on :0. Replaced functions keep their
// run by xdotool-helper.mjs with xdotool on :0. Replaced functions keep their
// original as __vrkbdOrig; window.__vrkbdRefs etc. are for unpatch.js.
//
// mkPatch patch (see lib/default.nix); no options. On a signature mismatch
// it returns an error and changes nothing. Idempotent.
// mkPatch patch (see steam-ui-patches/lib/default.nix); no options. On a
// signature mismatch it returns an error and changes nothing. Idempotent.
((find, sigs) => {
const VERSION = 22;
const send = (msg) => window.__vrkbdKey && window.__vrkbdKey(msg);
@@ -143,7 +144,7 @@
// All text for gamescope windows ends in ControllerKeyboardSendText, which
// only maps plain ASCII on the base/shift levels (else "1"). Those
// characters go to the helper, in order; the rest passes through.
// (helper.mjs checks the same set.)
// (xdotool-helper.mjs checks the same set.)
const viaHelper = (c) => c.codePointAt(0) > 127 || '|@{[]}\\~^`'.includes(c);
wrap(SteamClient.Input, 'ControllerKeyboardSendText', (orig) => function (text, ...rest) {
if (typeof text !== 'string') return orig.call(this, text, ...rest);
@@ -1,6 +1,6 @@
// Reverts patch.js in Steam's SharedJSContext (run by helper.mjs on stop).
// Patched functions keep their original as __vrkbdOrig; objects Steam doesn't
// expose are in window.__vrkbdRefs/__vrkbdLayouts/__vrkbdProto/__vrkbdInst;
// Reverts patch.js in Steam's SharedJSContext (run by xdotool-helper.mjs on
// stop). Patched functions keep their original as __vrkbdOrig; objects Steam
// doesn't expose are in window.__vrkbdRefs/__vrkbdLayouts/__vrkbdProto/__vrkbdInst;
// the Delete-repeat listeners of a keyboard window in its __vrkbdDelDetach.
// Safe when not patched.
(() => {
@@ -1,9 +1,11 @@
// helper.mjs: injects the patch (patch.js wrapped with the finder library by
// lib/default.nix mkPatch) into Steam's UI via CEF DevTools and
// performs the key requests of the patched VR keyboard with xdotool on :0.
// xdotool-helper.mjs (user service steam-keyboard-patch): injects the patch
// (patch.js wrapped with the finder library by mkPatch,
// steam-ui-patches/lib/default.nix) into Steam's UI via CEF DevTools itself
// (not through the steam-ui-patches injector) and performs the key requests
// of the patched VR keyboard with xdotool on :0.
// On SIGTERM/SIGINT it reverts the patch (unpatch.js), so stopping the service
// restores Steam's stock keyboard without restarting Steam.
// usage: node helper.mjs <patch.js> <unpatch.js> [xdotool]
// usage: node xdotool-helper.mjs <patch.js> <unpatch.js> [xdotool]
import { readFileSync } from 'node:fs';
import { execFile } from 'node:child_process';
+20 -17
View File
@@ -1,22 +1,24 @@
# Swipe typing, suggestions and a Backspace drag for Steam's VR keyboard.
# - vr-keyboard/patch.js (Steam UI, 8080): swipe gestures (decoder.js), a
# model of what the keyboard typed (textmodel.js), suggestions (swipe
# Swipe typing, suggestions and a Backspace drag for Steam's VR keyboard
# (steamFrame.keyboard.vr; the extra keys are vr-keyboard-extra-keys.nix).
# - vr-keyboard/patch.js (Steam UI, 8080): swipe gestures (swipe-decoder.js),
# a model of what the keyboard typed (textmodel.js), suggestions (swipe
# alternatives, corrections and completions, corrector.js; never changing
# text by themselves), Backspace drag (left: delete with a detent at word
# borders; right: retype), haptic ticks.
# - The suggestion strip: over the number row ("inside"), or a SteamVR
# dashboard panel above/below the keyboard (panel.js in systemui, 8087),
# fed by relay.mjs (user service vr-keyboard-relay).
# - Dictionary: built by gen-dict.py from wordfreq frequency lists, filtered
# and cased by Hunspell (nixpkgs' hunspellDicts).
# dashboard panel above/below the keyboard (suggestions-panel/patch.js in
# systemui, 8087), fed by suggestions-panel/relay.mjs (user service
# vr-keyboard-relay).
# - Dictionary: dictionary.nix (gen-dict.py) from wordfreq frequency lists,
# filtered and cased by Hunspell (nixpkgs' hunspellDicts).
# Works alongside keyboard.vr.extraKeys (both hook the same keyboard; this
# one resets its text model on the extra keys it can't follow). Tests: the
# checks below (also flake check `vr-keyboard`).
# one resets its text model on the extra keys it can't follow). Tests:
# check.nix (built before the patch; also flake check `vr-keyboard`).
{ config, pkgs, lib, ... }:
let
cfg = config.steamFrame.keyboard.vr;
inherit (lib) mkOption mkEnableOption types;
uiLib = import ./lib { inherit pkgs; };
uiLib = import ./steam-ui-patches/lib { inherit pkgs; };
on = cfg.enable && (cfg.swipe.enable || cfg.autocorrect.enable || cfg.completions.enable || cfg.backspaceDrag.enable);
panel = on && cfg.suggestions.position != "inside";
@@ -34,9 +36,10 @@ let
++ [ { language = "en"; hunspell = "en_US"; words = if layoutLanguage != null then 40000 else 60000;
frequencyOffset = if layoutLanguage != null then -0.3 else 0.0; } ];
built = import ./vr-keyboard/build.nix { inherit pkgs; inherit (cfg) dictionary; };
dictionaryJs = import ./vr-keyboard/dictionary.nix { inherit pkgs; inherit (cfg) dictionary; };
checks = import ./vr-keyboard/check.nix { inherit pkgs; inherit (cfg) dictionary; };
patch = pkgs.runCommand "vr-keyboard.js" { nativeBuildInputs = [ pkgs.nodejs ]; } ''
: ${built.checks}
: ${checks}
cp ${uiLib.mkPatch {
name = "vr-keyboard";
src = ./vr-keyboard/patch.js;
@@ -52,7 +55,7 @@ let
inherit (cfg.backspaceDrag) wordDetentPixels;
inherit (cfg) haptics;
};
extraArgs = [ ./vr-keyboard/decoder.js ./vr-keyboard/textmodel.js ./vr-keyboard/corrector.js built.dictionary ];
extraArgs = [ ./vr-keyboard/swipe-decoder.js ./vr-keyboard/textmodel.js ./vr-keyboard/corrector.js dictionaryJs ];
}} $out
node --check $out
'';
@@ -180,7 +183,7 @@ in {
checks = mkOption {
type = types.package;
readOnly = true;
default = built.checks;
default = checks;
defaultText = lib.literalMD "the tests, built with the configured dictionary";
description = "The tests (also built with the patch).";
};
@@ -202,15 +205,15 @@ in {
name = "vr-keyboard-panel";
endpoint = "http://127.0.0.1:8087";
target.title = "systemui";
patch = pkgs.writeText "vr-keyboard-panel.js" "(${builtins.readFile ./vr-keyboard/panel.js})()";
unpatch = ./vr-keyboard/unpatch-panel.js;
patch = pkgs.writeText "vr-keyboard-panel.js" "(${builtins.readFile ./vr-keyboard/suggestions-panel/patch.js})()";
unpatch = ./vr-keyboard/suggestions-panel/unpatch.js;
};
steamFrame.session.services.${if panel then "restart" else "stop"} = [ "vr-keyboard-relay.service" ];
}
(lib.mkIf panel {
systemd.user.services.vr-keyboard-relay = {
Unit.Description = "Relay of the VR keyboard's suggestion strip (Steam UI <-> SteamVR dashboard)";
Service = { ExecStart = "${pkgs.nodejs}/bin/node ${./vr-keyboard/relay.mjs}"; Restart = "always"; RestartSec = 5; };
Service = { ExecStart = "${pkgs.nodejs}/bin/node ${./vr-keyboard/suggestions-panel/relay.mjs}"; Restart = "always"; RestartSec = 5; };
Install.WantedBy = [ "default.target" ];
};
})
-39
View File
@@ -1,39 +0,0 @@
# Build-time parts of the VR keyboard: the dictionary and the tests. Used by
# vr-keyboard.nix and by the flake's checks.<system>.vr-keyboard.
{ pkgs, dictionary }:
let
inherit (pkgs) lib;
d = dictionary;
words = pkgs.runCommand "vr-keyboard-dictionary.js" { } ''
${pkgs.python3.withPackages (ps: [ ps.wordfreq ])}/bin/python3 ${./gen-dict.py} $out ${pkgs.hunspell}/bin/hunspell \
${pkgs.writeText "vr-keyboard-dictionary.json" (builtins.toJSON {
languages = map (l: {
inherit (l) words keepFrequentAbove;
lang = l.language;
offset = l.frequencyOffset;
dict = if l.hunspell == null then null else "${pkgs.hunspellDicts.${l.hunspell}}/share/hunspell/${l.hunspell}";
}) d.languages;
extra = map (w: [ w d.extraWordsFrequency ]) d.extraWords;
extraFiles = map toString d.extraWordFiles;
extraZipf = d.extraWordsFrequency;
exclude = d.excludeWords;
inherit (d) contractions;
})}
'';
# The accuracy thresholds (German keyboard geometry, German and English
# words) fail the build only for German + English dictionaries.
strict = lib.sort lib.lessThan (map (l: l.language) d.languages) == [ "de" "en" ];
in {
dictionary = words;
checks = pkgs.runCommand "vr-keyboard-checks" { nativeBuildInputs = [ pkgs.nodejs ]; } ''
set -o pipefail
node ${./tests/textmodel.test.mjs} ${./textmodel.js}
node ${./tests/corrector.test.mjs} ${./corrector.js} ${./decoder.js} ${words} ${lib.optionalString (!strict) "|| echo warning: corrector test failed"}
node ${./tests/decoder.test.mjs} ${./decoder.js} ${words} 100 1 | tee $out ${lib.optionalString (!strict) "|| true"}
node -e '
const bad = require("fs").readFileSync(process.argv[1], "utf8").split("\n")
.filter((l) => /sigma 0.25/.test(l) && +l.match(/top-3 ([\d.]+)%/)[1] < 85);
if (bad.length) { console.error("decoder below 85 % top-3:", bad); process.exit(process.argv[2] === "strict" ? 1 : 0); }' \
$out ${if strict then "strict" else "warn"}
'';
}
+30
View File
@@ -0,0 +1,30 @@
# Tests of the VR keyboard (flake check `vr-keyboard`, also built before the
# patch by vr-keyboard.nix with the configured dictionary): text model,
# corrector and swipe-decoder accuracy (tests/*.test.mjs). The accuracy
# thresholds (German keyboard geometry, German and English words) fail the
# build only for German + English dictionaries, the default here.
{ pkgs
, dictionary ? {
languages = map (l: l // { keepFrequentAbove = 4.0; }) [
{ language = "de"; hunspell = "de_DE"; words = 60000; frequencyOffset = 0.0; }
{ language = "en"; hunspell = "en_US"; words = 40000; frequencyOffset = -0.3; }
];
contractions = true; extraWords = [ ]; extraWordsFrequency = 5.0; extraWordFiles = [ ]; excludeWords = [ ];
}
}:
let
inherit (pkgs) lib;
words = import ./dictionary.nix { inherit pkgs dictionary; };
strict = lib.sort lib.lessThan (map (l: l.language) dictionary.languages) == [ "de" "en" ];
in
pkgs.runCommand "vr-keyboard-checks" { nativeBuildInputs = [ pkgs.nodejs ]; } ''
set -o pipefail
node ${./tests/textmodel.test.mjs} ${./textmodel.js}
node ${./tests/corrector.test.mjs} ${./corrector.js} ${./swipe-decoder.js} ${words} ${lib.optionalString (!strict) "|| echo warning: corrector test failed"}
node ${./tests/swipe-decoder.test.mjs} ${./swipe-decoder.js} ${words} 100 1 | tee $out ${lib.optionalString (!strict) "|| true"}
node -e '
const bad = require("fs").readFileSync(process.argv[1], "utf8").split("\n")
.filter((l) => /sigma 0.25/.test(l) && +l.match(/top-3 ([\d.]+)%/)[1] < 85);
if (bad.length) { console.error("decoder below 85 % top-3:", bad); process.exit(process.argv[2] === "strict" ? 1 : 0); }' \
$out ${if strict then "strict" else "warn"}
''
+24
View File
@@ -0,0 +1,24 @@
# The VR keyboard's dictionary (vr-keyboard-dictionary.js, passed to patch.js;
# also used by check.nix), built by gen-dict.py from wordfreq frequency lists,
# filtered and cased by Hunspell. `dictionary`: the
# steamFrame.keyboard.vr.dictionary options.
{ pkgs, dictionary }:
let
d = dictionary;
in
pkgs.runCommand "vr-keyboard-dictionary.js" { } ''
${pkgs.python3.withPackages (ps: [ ps.wordfreq ])}/bin/python3 ${./gen-dict.py} $out ${pkgs.hunspell}/bin/hunspell \
${pkgs.writeText "vr-keyboard-dictionary.json" (builtins.toJSON {
languages = map (l: {
inherit (l) words keepFrequentAbove;
lang = l.language;
offset = l.frequencyOffset;
dict = if l.hunspell == null then null else "${pkgs.hunspellDicts.${l.hunspell}}/share/hunspell/${l.hunspell}";
}) d.languages;
extra = map (w: [ w d.extraWordsFrequency ]) d.extraWords;
extraFiles = map toString d.extraWordFiles;
extraZipf = d.extraWordsFrequency;
exclude = d.excludeWords;
inherit (d) contractions;
})}
''
+6 -6
View File
@@ -1,8 +1,8 @@
// Gestures and suggestions for Steam's VR keyboard (vr-keyboard.nix),
// injected into Steam's SharedJSContext (8080). The keyboard is a popup of
// that context ("SteamVR - Keyboard"); everything works on its document.
// mkPatch convention plus four more arguments: decoder.js, textmodel.js,
// corrector.js and the dictionary text ("word<TAB>zipf*10\n...").
// mkPatch convention plus four more arguments: swipe-decoder.js,
// textmodel.js, corrector.js and the dictionary text ("word<TAB>zipf*10\n...").
//
// - Swipe: the laser arrives as touch events; Steam types the key a touch
// started on at release. Once a press leaves its first key we drop that
@@ -20,9 +20,9 @@
// replace text only while the model proves the characters they replace
// intact.
// - Strip: in the page over the number row ("inside") or as a SteamVR panel
// above/below the keyboard ("above"/"below", panel.js): state out via the
// CDP binding __sfuiStripOut, picks back via
// __sfuiSwipe.remote.pick(seq, index) (relay.mjs).
// above/below the keyboard ("above"/"below", suggestions-panel/patch.js):
// state out via the CDP binding __sfuiStripOut, picks back via
// __sfuiSwipe.remote.pick(seq, index) (suggestions-panel/relay.mjs).
// All Steam internals are checked first (sigs, instance members); if one is
// missing the keyboard stays stock. Only passive listeners; never blocks
// Steam's events. Debugging: __sfuiSwipeLog, __sfuiSwipePaths
@@ -87,7 +87,7 @@
const own = (o, k) => Object.prototype.hasOwnProperty.call(o, k);
// ---- trail and in-page strip -------------------------------------------------
const inPage = O.position === 'inside'; // else a SteamVR panel (panel.js)
const inPage = O.position === 'inside'; // else a SteamVR panel (suggestions-panel/)
const style = doc.createElement('style');
style.textContent = `
#sfui-swipe-trail { position: fixed; left: 0; top: 0; width: 100vw; height: 100vh; pointer-events: none; z-index: 10000; }
@@ -1,6 +1,7 @@
// The suggestion strip as a SteamVR dashboard panel above or below Steam's
// VR keyboard (suggestions.position "above" / "below"), injected into
// SteamVR's systemui page (8087). State comes from the keyboard page through relay.mjs:
// VR keyboard (suggestions.position "above" / "below"; patch name
// "vr-keyboard-panel"), injected into SteamVR's systemui page (8087). State
// comes from the keyboard page (../patch.js) through relay.mjs:
// __sfuiKbdStrip.show({ seq, items, current, visible, style }); a click calls
// the binding __sfuiStripPick('{"seq":n,"index":i}').
//
@@ -1,6 +1,7 @@
// relay.mjs: carries the suggestion strip between Steam's keyboard page
// (SharedJSContext, 8080) and SteamVR's systemui page (8087) for
// suggestions.position "above" / "below". CDP bindings: the keyboard page calls
// relay.mjs (user service vr-keyboard-relay): carries the suggestion strip
// between Steam's keyboard page (../patch.js in SharedJSContext, 8080) and
// SteamVR's systemui page (patch.js here, 8087) for suggestions.position
// "above" / "below". CDP bindings: the keyboard page calls
// __sfuiStripOut(state json) -> systemui __sfuiKbdStrip.show(state); the
// panel calls __sfuiStripPick({ seq, index } json) -> keyboard page
// __sfuiSwipe.remote.pick(seq, index). Only these two messages, validated.
@@ -1,5 +1,5 @@
// Reverts panel.js in SteamVR's systemui page: removes the strip panel, its
// embedded-UV slot and stylesheet. Safe when nothing is patched.
// Reverts suggestions-panel/patch.js in SteamVR's systemui page: removes the
// strip panel, its embedded-UV slot and stylesheet. Safe when nothing is patched.
(() => {
const S = window.__sfuiKbdStrip;
if (!S) return 'not patched';
@@ -1,5 +1,5 @@
// decoder.js: swipe path -> words. Evaluates to { VERSION, parseDict, layout,
// decode, ... }. SHARK2-style template matching (Kristensson & Zhai 2004):
// swipe-decoder.js: swipe path -> words. Evaluates to { VERSION, parseDict,
// layout, decode, ... }. SHARK2-style template matching (Kristensson & Zhai 2004):
// each word's ideal path runs through its key centres; candidates starting
// and ending near the path's ends, with every key near the path, are scored
// by point distances of the resampled paths (proportional and DTW), how
@@ -9,7 +9,7 @@
const VERSION = 3;
const N = 32; // resample points
const SKIP = new Set(["'", '-', '\u2019']);
// Cost weights and pruning limits (tuned with tests/decoder.test.mjs; distances in key widths).
// Cost weights and pruning limits (tuned with tests/swipe-decoder.test.mjs; distances in key widths).
const W = {
loc: 4.4, // mean point distance, proportional alignment
dtw: 2.0, // mean point distance, dynamic time warping
+1 -1
View File
@@ -1,5 +1,5 @@
// Offline check of corrector.js on the built dictionary.
// usage: node corrector.test.mjs <corrector.js> <decoder.js> <dictionary.js>
// usage: node corrector.test.mjs <corrector.js> <swipe-decoder.js> <dictionary.js>
import { readFileSync } from 'node:fs';
import assert from 'node:assert/strict';
@@ -1,6 +1,7 @@
// Offline check of decoder.js with synthetic swipes on Steam's German VR
// Offline check of swipe-decoder.js with synthetic swipes on Steam's German VR
// keyboard (key centres measured in the keyboard popup, 854x280 CSS px).
// usage: node decoder.test.mjs <decoder.js> <dictionary.js> [words-per-sample] [seed]
// usage: node swipe-decoder.test.mjs <swipe-decoder.js> <dictionary.js>
// [words-per-sample] [seed]
// Each word's path goes through its key centres with random offsets (up to
// about half a key), cuts corners (spline) and jitters. Prints top-1/top-3
// accuracy for frequent German and English words and a list of fixed words.
+1 -1
View File
@@ -5,7 +5,7 @@
let
cfg = config.steamFrame.dashboard.windowCurvature;
inherit (lib) mkOption types;
inherit (import ./lib { inherit pkgs; }) mkPatch;
inherit (import ./steam-ui-patches/lib { inherit pkgs; }) mkPatch;
path = [ "steamFrame" "dashboard" "windowCurvature" ];
rename = from: to: lib.mkRenamedOptionModule (path ++ [ from ]) (path ++ [ to ]);
+7 -7
View File
@@ -6,9 +6,9 @@
// curve); dragging up/down with the laser sets the curvature live.
//
// Target: SteamVR dashboard (vrwebhelper, DevTools 127.0.0.1:8087, title
// "systemui"). mkPatch patch (see lib/default.nix); opts: { initial, max,
// step, detentPixels, detentPoints, dragThresholdPixels, dragPixelsPerUnit,
// barDragPixelsPerUnit, haptics }.
// "systemui"). mkPatch patch (see steam-ui-patches/lib/default.nix); opts:
// { initial, max, step, detentPixels, detentPoints, dragThresholdPixels,
// dragPixelsPerUnit, barDragPixelsPerUnit, haptics }.
//
// Stock curvature (frame.curvature, systemui's `curvature` component):
// shouldCurve = m_bCurveOverride (set by ToggleCurvature(), cleared on dock
@@ -18,10 +18,10 @@
// 1.8 m) : 1000; its panels reference it as "curvature-origin-id" and
// vrcompositor bends them onto a cylinder around it (curvature = 1/radius).
// Those MobX properties are non-configurable, so this patch hooks the mailbox
// SendMessage (lib/hooks.js, shared with dashboard-windows) and rewrites the
// origin's z in outgoing scene graphs to stock / value (1 = stock, 2 = half
// the radius, 0 = flat = stock toggle off). On/off stays the stock state, so
// stock toggle and wheel always agree.
// SendMessage (steam-ui-patches/lib/hooks.js, shared with dashboard-windows)
// and rewrites the origin's z in outgoing scene graphs to stock / value
// (1 = stock, 2 = half the radius, 0 = flat = stock toggle off). On/off stays
// the stock state, so stock toggle and wheel always agree.
//
// Values per window (key: first overlay key) in
// window.__sfuiWindowCurvatureState (schema 1: { values, log }); kept across
+8 -6
View File
@@ -1,9 +1,10 @@
#!/usr/bin/env node
// check-signatures.mjs: checks offline (no Steam, no browser) that every
// signature in modules/lib/signatures.json still matches the installed Steam /
// SteamVR web UI bundles: module and export signatures exactly once,
// "expects" strings still present (warnings), "stylesheet" signatures exactly
// one file of the bundle's "styles" directory. Run it after a Steam update:
// signature in modules/steam-ui-patches/lib/signatures.json still matches the
// installed Steam / SteamVR web UI bundles: module and export signatures
// exactly once, "expects" strings still present (warnings), "stylesheet"
// signatures exactly one file of the bundle's "styles" directory. Run it
// after a Steam update:
//
// nix shell nixpkgs#nodejs -c node scripts/check-signatures.mjs
//
@@ -20,7 +21,8 @@
// Modules come from webpack-modules.mjs (factory sources as the page's
// Function.prototype.toString sees them). For export signatures the matched
// factory runs in a throwaway VM context where imports and unknown globals
// are inert stubs, and is matched with modules/lib/finders.js.
// are inert stubs, and is matched with
// modules/steam-ui-patches/lib/finders.js.
import { readFileSync, readdirSync, existsSync } from 'node:fs';
import { dirname, join, resolve } from 'node:path';
import { homedir } from 'node:os';
@@ -29,7 +31,7 @@ import vm from 'node:vm';
import { loadBundles, pageFiles } from './webpack-modules.mjs';
const here = dirname(fileURLToPath(import.meta.url));
const libDir = join(here, '..', 'modules', 'lib');
const libDir = join(here, '..', 'modules', 'steam-ui-patches', 'lib');
// ---- arguments -----------------------------------------------------------------
const args = process.argv.slice(2);
+2 -1
View File
@@ -1,7 +1,8 @@
// Replays recorded swipes (window.__sfuiSwipePaths of Steam's SharedJSContext,
// saved as JSON) through the decoder: top candidates and the cost terms of
// the expected word. The dictionary is the built vr-keyboard-dictionary.js.
// usage: node scripts/vr-keyboard-replay.mjs modules/vr-keyboard/decoder.js <dictionary.js> <paths.json> [word]
// usage: node scripts/vr-keyboard-replay.mjs modules/vr-keyboard/swipe-decoder.js
// <dictionary.js> <paths.json> [word]
import { readFileSync } from 'node:fs';
const [, , decoderPath, dictPath, pathsPath, expected] = process.argv;
const D = (0, eval)(readFileSync(decoderPath, 'utf8'));