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Docs: steamvrDebugger is automatic; LAN forwards come from Developer Mode
Explain the steamvrDebugger default in plain words, and replace the "mask the port forwards" advice: SteamOS only enables them with Steam's Developer Mode, which none of the patches need.
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@@ -244,7 +244,7 @@ menu list every desktop entry, including terminals such as Konsole;
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| `steamFrame.dashboard.frameControls.inBar` | list of control names | `[ ]` | Controls that start in the bar: `keyboard`, `float`, `dashboard`, `theater`, `dockLeft`, `dockRight`, `close`, `curvature`, or `"icon:<n>"`. A popup choice wins until the entry changes. |
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| `steamFrame.dashboard.frameControls.inMenu` | list of control names | `[ ]` | Controls that start in the three-dot menu (same names). |
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| `steamFrame.dashboard.frameControls.floatInTheater` | bool | `false` | Give theater windows the "Float" control (stock only shows it for dashboard-docked windows). |
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| `steamFrame.steamvrDebugger.enable` | bool | `true` if a UI patch uses port 8087, else `false` | SteamVR dashboard DevTools on `127.0.0.1:8087` (`VRWebHelper/DebuggerEnabled`), needed by dashboard patches. See [SteamVR debugger](#steamvr-debugger-steamvrdebuggerenable). |
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| `steamFrame.steamvrDebugger.enable` | bool | automatic | SteamVR dashboard DevTools on `127.0.0.1:8087` (`VRWebHelper/DebuggerEnabled`), needed by the dashboard patches (window control bar, curvature, close button, dashboard windows). Turned on automatically when one of them is enabled; there is normally no need to set it. See [SteamVR debugger](#steamvr-debugger-steamvrdebuggerenable). |
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| `steamFrame.hiddenApps` | list of str | `[ ]` | Desktop entry ids (without `.desktop`) to hide from the "+" and KDE menus. |
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| `steamFrame.clipboardSync.enable` | bool | `true` | Clipboard bridge between the Steam session and the nested desktop. |
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| `steamFrame.clipboardSync.package` | package | built from `dnut/clipboard-sync` | The clipboard-sync package. |
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@@ -293,15 +293,17 @@ steamFrame.uiPatches.patches = [ {
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} ];
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```
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**DevTools on the LAN:** SteamOS images also forward these ports to all
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interfaces: `steam-web-debug-portforward.service` (`0.0.0.0:8081` →
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`8080`) and `steamvr-web-debug-portforward.service` (`0.0.0.0:8088` →
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`8087`), and firewalld's `public` zone allows ports 1024-65535. Anyone on
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the same network can then run code in Steam's UI. Masking both units is
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recommended; it is a system-level change, outside Home Manager (e.g. with
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[system-manager](https://github.com/numtide/system-manager): links
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`/etc/systemd/system/<unit>` → `/dev/null`). The injector itself only uses
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`127.0.0.1`.
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**DevTools on the LAN:** Steam's **Developer Mode** (via
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`steamos-devkit-mode`) enables `steam-web-debug-portforward.service`
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(`0.0.0.0:8081` → `8080`) and `steamvr-web-debug-portforward.service`
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(`0.0.0.0:8088` → `8087`), besides sshd, xrdp and the devkit service;
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firewalld's `public` zone allows ports 1024-65535, so anyone on the same
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network could then run code in Steam's UI. None of the patches need
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Developer Mode (they only use `127.0.0.1`; for the full "+" menu use
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`launcherMenu.showAllApps`), so keep it off. If it was on while those units
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were masked, turning it off can leave them enabled: check with
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`systemctl is-enabled steam-web-debug-portforward steamvr-web-debug-portforward`
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and `sudo systemctl disable` them.
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**Caveat:** patches depend on Steam UI internals and can break with a Steam
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update. Find modules by signature rather than by id (below).
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@@ -971,11 +973,10 @@ only if this module set it (marker in
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`~/.local/state/steam-frame-nix/`); a setting you made yourself is left
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alone.
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**Security:** SteamOS's `steamvr-web-debug-portforward.service` forwards
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`0.0.0.0:8088` to this port, so with the debugger on, anyone on the same
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network could run code in the SteamVR dashboard. Masking it is recommended
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(see "DevTools on the LAN" in [UI patches](#ui-patches-uipatchespatches));
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the patches only use `127.0.0.1`.
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**Security:** the port listens on `127.0.0.1` only. With Steam's Developer
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Mode on, SteamOS also forwards it to `0.0.0.0:8088` (LAN); keep Developer
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Mode off (see "DevTools on the LAN" in
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[UI patches](#ui-patches-uipatchespatches)).
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### Hidden apps (`hiddenApps`)
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@@ -21,9 +21,9 @@
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# false at the next SteamVR start and removes the marker; otherwise it
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# leaves the file alone (a setting made by hand is kept).
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#
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# Security: SteamOS's steamvr-web-debug-portforward.service forwards
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# 0.0.0.0:8088 to this port (see README, "DevTools on the LAN"); masking it
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# is recommended. Our patches only use 127.0.0.1.
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# Security: the port listens on 127.0.0.1 only; Steam's Developer Mode makes
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# SteamOS forward it to 0.0.0.0:8088 (README, "DevTools on the LAN"), so keep
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# Developer Mode off. Our patches only use 127.0.0.1.
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{ config, lib, pkgs, ... }:
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let
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cfg = config.steamFrame.steamvrDebugger;
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@@ -71,16 +71,17 @@ in {
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options.steamFrame.steamvrDebugger.enable = lib.mkOption {
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type = lib.types.bool;
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default = false;
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defaultText = lib.literalMD "`true` if a patch in `steamFrame.uiPatches.patches` uses port 8087, else `false`";
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defaultText = lib.literalMD "on automatically when a dashboard patch (a `steamFrame.uiPatches.patches` entry on port 8087) is enabled";
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description = ''
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Enable SteamVR's web helper debugger (DevTools of the SteamVR dashboard
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on 127.0.0.1:8087, setting VRWebHelper/DebuggerEnabled in
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~/.config/openvr/config/steamvr.vrsettings), needed by patches of the
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SteamVR dashboard. Set before each SteamVR start, so it takes effect
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after SteamVR is restarted once. Turning it off sets the key back to
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false at the next SteamVR start. Note: SteamOS's
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steamvr-web-debug-portforward.service exposes the port on 0.0.0.0:8088;
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masking it is recommended.
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false at the next SteamVR start. Normally there is no need to set it:
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it is turned on automatically when a dashboard patch is enabled. The
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port listens on 127.0.0.1; keep Steam's Developer Mode off, which would
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also forward it to the LAN (0.0.0.0:8088).
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'';
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};
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