Otherwise GuestSize ends up different across compiles of the same valid code
extents, including the copy of it baked in JITCodeTail of the host code itself.
JIT invalidation around syscalls and kernel calls is mighty fickle.
This is why the previous code path was born. In order to properly handle
this case we need strong coordination between Wine and FEX around
invalidating code and memory protections. This doesn't quite exist today
so we're kind of stuck with a kludge solution. Instead of forcing the
Persona 5 code invalidation on to every process, only do it on P5R.
This fixes a hang in msiexec with PhysX trying to do a blocking read and
jitting code or creating threads, while also maintaining the P5R
approach. The full comment is in the file about the reasoning.
Return the same as the NonExecutableRange for now. I have a unittest
that is mostly correct with this change, just need to fixup some of the
supplementary data.
For now push this change to get a bad assert removed that can happen
during code discovery. I'll fix up the remaining details afterwards.
Moves cache data from %APPDATA% to wherever `STEAM_COMPAT_SHADER_PATH`
points. Turns out this was easier than expected.
Basically moving disk cache from:
- compatdata/<AppID>/pfx/drive_c/users/steamuser/AppData/Local/fex-emu/DiskCache
to:
- shadercache/<AppID>/fex-emu/DiskCache/
Fixes#5913
Just be very explicit about this rather than questioning why MMX moves
can't be a nop in the regular vector move code.
Doesn't change codegen so binarycacheversion doesn't need to change.
All buffers should be disowned leaving their respective compilation
sites, and reowning a buffer should never have the flag already be
owned.
Throw an assert in both cases because that would be a programming error
and result in some squirrely buffer handling
UpdateTopForPop_Slow() now invalidates ST(0)'s tag by default,
so every slow-path StackPop() does this consistently instead of
the previous special case only in OP_POPSTACKDESTROY.
FINCSTP is an exception as it only moves the stack pointer without
invalidating the tag.
Decode a few bytes in advance to get a hashable prefix to use as key.
Generate touched pages dynamically since they can be misaligned now, as the
cached-hit guest code isn't necessarily in the same spot as the store was.
PR #5902 technically introduced a bug where we would read past the end
of bounds for thunk instructions when full smc was enabled. Luckily this
never occurs in practice as the Mono hacks never are on VDSO boundaries,
and no one is expected to enable full smc detection really.
Switch this path over to using crc32 unconditionally. This raises our
minspec technically to armv8-a+crc, but nothing that matters shipped
without crc so it's fine.
This also is a minor speed and JIT size reduction due less branches
polluting the BTB. But really only for mono/unity games.
Requires revving the DiskCache version again.