I forgot on Linux by default we didn't have the syscall instructions
count as block end. Change this so that it counts as block end now.
This has the additional benefit that now the frontend needs to modify
the RIP manually as well which is fine as it's what arm64ec and wow64
does.
Also add back the UnimplementedOp in RDPID that accidentally got caught
up. Also increment DiskCache version as both changes will change
codegen.
Fixes#5942
The LookupKey based on data available at Lookup time gives a list of possible
candidate entries, which may have different guest code sizes/footprints.
If only one candidate, it's stored in-line in the map like before - if we grow
past that, an additional (multi)map is allocated, sorted by footprint.
The footprint sorting lets us reduce the amount of hashes performed at Lookup
to the strict minimum.
Anon entries keys are based on a limited size decoded prefix, so this is an
important part of geting the best hit rate possible out of all the other work
with anon keys, as there's often multiple candidates with the same prefix.
Cap the max amount of entries per bucket to limit growth.
This allows WTF to catch the allocations just like on Linux. Punch our
unixlib path all the way through to rpmalloc so it gets named and
tracked properly.
Otherwise GuestSize ends up different across compiles of the same valid code
extents, including the copy of it baked in JITCodeTail of the host code itself.
JIT invalidation around syscalls and kernel calls is mighty fickle.
This is why the previous code path was born. In order to properly handle
this case we need strong coordination between Wine and FEX around
invalidating code and memory protections. This doesn't quite exist today
so we're kind of stuck with a kludge solution. Instead of forcing the
Persona 5 code invalidation on to every process, only do it on P5R.
This fixes a hang in msiexec with PhysX trying to do a blocking read and
jitting code or creating threads, while also maintaining the P5R
approach. The full comment is in the file about the reasoning.
Return the same as the NonExecutableRange for now. I have a unittest
that is mostly correct with this change, just need to fixup some of the
supplementary data.
For now push this change to get a bad assert removed that can happen
during code discovery. I'll fix up the remaining details afterwards.
Moves cache data from %APPDATA% to wherever `STEAM_COMPAT_SHADER_PATH`
points. Turns out this was easier than expected.
Basically moving disk cache from:
- compatdata/<AppID>/pfx/drive_c/users/steamuser/AppData/Local/fex-emu/DiskCache
to:
- shadercache/<AppID>/fex-emu/DiskCache/
Fixes#5913
Just be very explicit about this rather than questioning why MMX moves
can't be a nop in the regular vector move code.
Doesn't change codegen so binarycacheversion doesn't need to change.