- Per-frame timing on the Mac's clock (capture, encode, network, decode,
draw), viewer clock sync and reports, input echo, /stats and a HUD.
- scripts/macview-bench.py: repeatable runs on the real Frame, a shaping
relay (no sudo), interleaved A/B between agent settings; results in
bench/results/.
- Adaptive controller: ack-based send gate with jitter-aware slack, AIMD
bitrate that knows when a stream is app-limited, fps then size tiers.
On a 50->3->50 Mbit/s step, scroll p95 went from 4.7 s to 72 ms; no cost
on a clean link.
- Separate mode: real AppKit event loop (HiDPI and NSScreen now work),
cropped capture for fixed-size windows, windows kept on their display,
graceful quit restores windows; stop/start races fixed.
- Encoder timeline clamp (no oversized frame after a pause).
- Frame Control shows each live stream's fps, delay, bitrate and tier.
Reviewed by GPT-6 Astra xhigh (read-only), 7 rounds; findings fixed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The menci/archlinuxarm base failed `pacman -Syu` on GitHub's arm64 runner.
Valve's Holo Core aarch64 preview is the base the Frame's SteamOS is built on,
the iPhone app's frame-container already uses it, and its repos carry every
package the fake needs. A failed image build now reruns with the full log.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
tests/fakeframe: a container that stands in for the Frame (Arch Linux, or
Arch Linux ARM on arm64) with sshd, rsync, Valve's steamos-devkit-service
and hooks (vendored unmodified), a fake Steam client for the devkit pipe and
the DevTools port (the app's JavaScript runs in Node against stand-in
SteamClient/appStore objects), stubs for steam, wpctl, flatpak, podman,
Lepton and friends, battery and thermal files under /sys, and fault
switches (fakeframe-ctl): pairing mode, approve/deny/timeout, Steam not
running, headset asleep, sshd off, disk full, runtimes missing. A second
container is the computer running Frame Control.
tests/e2e: 29 tests driving the real ui/server.py, frame_connect.py and
frame_titles.py against it; skipped unless FRAME_E2E=1. scripts/e2e.sh
builds, runs and tears down; CI runs it on ubuntu-24.04-arm.
tests/smoke + scripts/frame-smoke.sh: the core cases against a real Frame,
recorded with its BUILD_ID, cleaning up after itself; --pair to pair a
throwaway key. docs/testing.md describes the layers.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Once the SO_PEERCRED patch is applied, gclient sync refuses the modified
checkout, so a re-run failed. Sync once per revision instead.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Tested on a Frame (BUILD_ID 20260922.6101926):
- Devkit pairing: the service runs and answers properties.json, but /register
refuses with "please put the Steam client in pairing mode" unless Steam is on
Settings > Developer > Pair new host. Both setup paths now say so and keep
asking for 2 minutes before falling back to the password.
- Sideloading: registering, launching, quoted start paths and Remove work; a
Windows exe runs under Proton 11 through FEX. An aarch64 build starts but
outside the runtime container, and an x86-64 Linux build doesn't start
because the x86-64 Steam Linux Runtime 4.0 isn't installed. The inspect note
for x86-64 Linux builds now says so.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
connect.sh and frame_connect.py now try Valve's steamos-devkit-service
first: GET /properties.json for the login user, then POST /register with
a new RSA key (~/.ssh/id_rsa_frame_devkit, the only type it accepts), so
the user approves a prompt in the headset instead of typing a password.
Port 32000 closed, a timeout or a 403 falls back to the existing
password copy. The Host frame block lists both keys; a host counts as
found if port 22 or 32000 answers; with no host given, dns-sd or
avahi-browse look for _steamos-devkit._tcp. Inferred from Valve's
source, not yet verified on a Frame.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
chromium-xr.sh steam adds a non-Steam shortcut through Steam's DevTools
port. Chrome's flags move into frame/chromium-xr/launch.sh, which both the
shortcut and launch run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Child processes never inherit the server's stdin. Under the app it's the pipe
held open for --exit-on-eof, and Windows' ssh.exe waited on it forever, so
captures, the screenshot list and Android apps timed out.
- frame_connect's key check accepts a first-seen host key (as the copy step
does), so an already-authorized key doesn't trigger a password prompt.
Verified on Windows 11, Ubuntu and macOS against a Steam Frame: status,
headset and desktop captures, live video, library, Android apps, screenshots
and upload.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Without the maintainer's key, Android compatibility reports stay on the
Mac and the UI says so; the shared database is never contacted.
- Remove personal infrastructure details from scripts and docs: the Drive
folder and gog wrapper now come from the environment, and the Chromium
build host is required instead of defaulted.
- Add an MIT license, tester instructions in the README, and bump to 0.2.0.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Flathub Chromium can't enter immersive WebXR on Linux because upstream
only wires the OpenXR device on Windows. Document why, and add scripts to
cross-compile arm64 Chromium with the unmerged Linux OpenXR CLs and to
install, launch and check it on the Frame.
The first build is still running; immersive-vr support is unverified.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Screenshots: list the Frame's Steam screenshots, open them in the
viewer, and save new ones to ~/Pictures/SteamFrame. Ids are validated
before any shell, and copies land atomically.
- Tailscale: scripts/tailscale-on-frame.sh installs a userspace tailscaled
as a lingering systemd --user service with no sudo, SHA-256 checked, safe
to re-run, with --uninstall. docs/tailscale.md covers setup and warns that
in userspace mode every Frame port, including loopback-only DevTools and
ADB, is reachable from the tailnet.
- push-vr-video.sh: filenames starting with "-" are safe, symlinks are
followed, and a real Videos\VR directory triggers a warning.
- Tests cover the screenshot routes (19 total).
Docs keep placeholder addresses for the headset and tailnet.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- app: startup shell, python and ssh probes run asynchronously so a slow
shell profile can't freeze the window; PATH comes from the user's real
login shell and a failed lookup isn't cached; a server that never
answers is killed; the setup offer runs once per launch, only after the
UI loads, and decides from HostName alone; connect.sh is started through
`env ... zsh` so it works whatever the login shell is.
- server: volume validates the level before muting or changing anything.
- Steam: null-safe install-manager fields, http.client errors caught in
store ratings, price fallback when a sale has no final price.
- tests: server output kept for diagnosis, any startup error retried, and
captures asserted non-cacheable.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Package the Frame Control web UI as an installable Electron Mac app and
bring in the tooling built alongside it.
- app/: Electron wrapper that starts ui/server.py on a free loopback port,
hardened window (sandbox, no navigation, runAsNode fuse off), login-shell
PATH so Homebrew tools work from Finder, first-run offer to run
connect.sh, ad-hoc signed DMG/zip via electron-builder.
- ui/: headset view (OpenVR screenshots), device status, library, Steam
"Get games" (owned games, install, store search), Android apps as
persistent Lepton instances with a rated F-Droid catalogue and a private
compatibility database, Android display controls over ADB, file and
clipboard transfer, Flatpaks, remote and power actions.
- apk-catalog/, compat-db/, frame/: catalogue build pipeline, Lakebed
capsule for compatibility reports, Frame-side launchers.
- tests/ and CI: server guard and validation tests plus Steam helper tests,
run on Python 3.9 with script and app syntax checks.
- Docs: README leads with the Mac app; new Android, panels, Steam games and
field-notes docs; security notes on LAN-exposed ADB ports.
Screenshot values for the headset's IP and Wi-Fi name are placeholders.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Borrows the nested Plasma session's display and D-Bus variables from
plasmashell and starts the app detached. Tested on the Frame: error paths,
argument quoting, ~ expansion, and `mac-screen` opening a VNC connection.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The headset desktop is nested Plasma in gamescope with no wl-copy/xclip,
so paste-to-frame.sh now calls Klipper over plasmashell's D-Bus bus.
connect.sh, push.sh, paste-to-frame.sh and install-apps.sh were exercised
on SteamOS 0.3.0 (build 20260922); docs record what was confirmed.
Cross-provider review skipped at Alex's request (Astra quota exhausted).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
README with the minimum-typing checklist (Developer Mode toggle + Set User
Password; the rest runs from the Mac), docs for SSH, streaming, file
transfer, and open questions with sourced confidence levels, plus Mac-side
zsh helpers and a fallback headset bootstrap.
Scripts are UNTESTED against hardware: checked with zsh -n / bash -n /
shellcheck only. Two SWE-2 Max read-only review passes (devin -p --model
swe-2-max); verified findings fixed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>