Chromium XR as a Steam library app

chromium-xr.sh steam adds a non-Steam shortcut through Steam's DevTools
port. Chrome's flags move into frame/chromium-xr/launch.sh, which both the
shortcut and launch run.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
saphidandClaude Opus 5.5 committed 2026-09-26 16:54:15 +10:00
1 parent 6fd35a0a78
commit 2544255825
3 files changed
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+46 -15
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@@ -10,6 +10,7 @@
# Usage:
# scripts/chromium-xr.sh install [TARBALL] # default: scp from $BUILD_HOST
# scripts/chromium-xr.sh launch [URL] # opens as its own panel in the headset
# scripts/chromium-xr.sh steam # adds "Chromium XR" to the Steam library
# scripts/chromium-xr.sh check # isSessionSupported via DevTools
set -euo pipefail
@@ -17,7 +18,16 @@ FRAME_ALIAS=${FRAME_ALIAS:-frame}
BUILD_HOST=${BUILD_HOST:-}
BUILD_TARBALL=${BUILD_TARBALL:-chromium-xr/chromium-xr-arm64.tar.xz}
DEVTOOLS_PORT=${DEVTOOLS_PORT:-9223}
STEAM_NAME=${STEAM_NAME:-Chromium XR}
here=${0:A:h}
wrapper='~/Applications/ChromiumXR/launch.sh'
# frame/chromium-xr/launch.sh holds Chrome's flags; both launch paths run it.
push_wrapper() {
# Write then rename, so a dropped connection can't leave a torn script.
ssh "$FRAME_ALIAS" 'mkdir -p ~/Applications/ChromiumXR && cd ~/Applications/ChromiumXR && cat > launch.sh.new && chmod +x launch.sh.new && mv launch.sh.new launch.sh' \
< "$here/../frame/chromium-xr/launch.sh"
}
case "${1:-}" in
install)
@@ -36,23 +46,44 @@ case "${1:-}" in
;;
launch)
# Its own VR panel on gamescope's X display, so the Plasma desktop doesn't
# need to be open. The app starts in $HOME, so the profile path is relative.
# Without --no-first-run and --password-store=basic, startup can stop at a
# first-run or keyring prompt before DevTools comes up.
# --disable-seccomp-filter-sandbox: under the XR seccomp policy, SteamVR's
# client reads /proc/self/status through the file broker, gets the
# broker's pid, and SteamVR binds the app to the wrong process, so
# xrCreateInstance fails. The namespace sandbox stays on, but seccomp is
# off for every process, so keep this profile for VR sites.
exec "$here/panel-on-frame.sh" --name chromium-xr -- '~/chromium-xr/chrome' \
--user-data-dir=.config/chromium-xr \
--enable-features=OpenXR \
--ozone-platform=x11 \
--no-first-run --no-default-browser-check --password-store=basic \
--disable-seccomp-filter-sandbox \
# need to be open. DevTools is only on for this path (for `check`).
push_wrapper
exec "$here/panel-on-frame.sh" --name chromium-xr -- "$wrapper" \
--remote-debugging-port="$DEVTOOLS_PORT" \
"${2:-https://immersive-web.github.io/webxr-samples/}"
;;
steam)
# A non-Steam shortcut, added through the Steam client's DevTools port
# without restarting Steam (see docs/apks.md). Launching it from the
# library gives Chromium its own panel like any game. Safe to rerun: it
# refreshes the wrapper and only adds the shortcut if it's missing.
ssh "$FRAME_ALIAS" 'test -x ~/chromium-xr/chrome' ||
{ print -u2 "No build in ~/chromium-xr on the Frame: run 'chromium-xr.sh install' first"; exit 1; }
push_wrapper
# The app id is kept next to the wrapper, so renaming the shortcut in the
# library doesn't make a rerun add a second one.
shortcuts=$here/../frame/android/steam_shortcuts.py
home=$(ssh "$FRAME_ALIAS" 'printf %s "$HOME"')
saved=$(ssh "$FRAME_ALIAS" 'cat ~/Applications/ChromiumXR/shortcut-appid 2>/dev/null || true')
existing=$(ssh "$FRAME_ALIAS" python3 - list < "$shortcuts" |
python3 -c 'import json,sys
apps = json.load(sys.stdin)
ids = [a["appid"] for a in apps if str(a["appid"]) == sys.argv[2]] or [a["appid"] for a in apps if a["name"] == sys.argv[1]]
print(ids[0] if ids else "")' "$STEAM_NAME" "$saved")
if [[ -n "$existing" ]]; then
print -r -- "The shortcut is already in the Steam library (app id $existing)"
else
icon=''
for dir in /var/lib/flatpak '~/.local/share/flatpak'; do
candidate=$dir/exports/share/icons/hicolor/256x256/apps/org.chromium.Chromium.png
if ssh "$FRAME_ALIAS" "test -f $candidate"; then icon=${candidate/#\~/$home}; break; fi
done
existing=$(ssh "$FRAME_ALIAS" python3 - add ${(q)STEAM_NAME} ${(q)home}/Applications/ChromiumXR/launch.sh ${(q)home} ${(q)icon} < "$shortcuts")
[[ "$existing" == <-> ]] || { print -u2 -r -- "Steam didn't return a shortcut app id: $existing"; exit 1; }
print -r -- "Added $STEAM_NAME to the Steam library (shortcut app id $existing)"
fi
ssh "$FRAME_ALIAS" "printf '%s\n' $existing > ~/Applications/ChromiumXR/shortcut-appid"
;;
check)
# DevTools listens on the Frame's loopback only; evaluate there.
ssh "$FRAME_ALIAS" python3 - "$DEVTOOLS_PORT" <<'EOF'
@@ -105,5 +136,5 @@ while reply is None:
print("immersive-vr supported:", reply["result"]["result"].get("value"))
EOF
;;
*) sed -n '2,13p' "$0"; exit 2 ;;
*) sed -n '2,14p' "$0"; exit 2 ;;
esac