README: building on the Frame needs the disc on the Frame

--disc names a path on the machine the script runs on, so with --frame
local the image has to be copied to the Frame first, or --disc can point
at a disc an earlier install extracted there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
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Claude committed 2026-10-05 08:08:24 +00:00
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@@ -330,7 +330,11 @@ curl -fsSL https://raw.githubusercontent.com/mitch030504/Wiicompiled_VR_Frame/op
| bash -s -- --disc "/path/to/Mario Kart Wii.wbfs" --frame local --work-dir /run/media/steamos/<card>/wiicompiled-frame
```
Leave out `--work-dir` to keep it in `~/wiicompiled-frame`. With 15 GB of memory the Frame runs three
`--disc` is a path on the Frame, so the disc has to be there first. Copy the image over from the PC
(`scp "Mario Kart Wii.wbfs" steamos@<frame-ip>:/run/media/steamos/<card>/`, about 3 GB for a WBFS), or
point `--disc` at an extracted disc already on the Frame, such as `~/wiicompiled/disc` from an
earlier install, which then stays where it is. Leave out `--work-dir` to keep it in
`~/wiicompiled-frame`. With 15 GB of memory the Frame runs three
compiles at once; it has less cooling than a PC, so keep it on its charger. The game then reads the
disc straight from the work folder's `disc`. By hand, the
steps under [Building by hand](#building-by-hand) work the same in a container started without