diff --git a/README.md b/README.md index 5b65d8f..35beb79 100644 --- a/README.md +++ b/README.md @@ -330,7 +330,11 @@ curl -fsSL https://raw.githubusercontent.com/mitch030504/Wiicompiled_VR_Frame/op | bash -s -- --disc "/path/to/Mario Kart Wii.wbfs" --frame local --work-dir /run/media/steamos//wiicompiled-frame ``` -Leave out `--work-dir` to keep it in `~/wiicompiled-frame`. With 15 GB of memory the Frame runs three +`--disc` is a path on the Frame, so the disc has to be there first. Copy the image over from the PC +(`scp "Mario Kart Wii.wbfs" steamos@:/run/media/steamos//`, about 3 GB for a WBFS), or +point `--disc` at an extracted disc already on the Frame, such as `~/wiicompiled/disc` from an +earlier install, which then stays where it is. Leave out `--work-dir` to keep it in +`~/wiicompiled-frame`. With 15 GB of memory the Frame runs three compiles at once; it has less cooling than a PC, so keep it on its charger. The game then reads the disc straight from the work folder's `disc`. By hand, the steps under [Building by hand](#building-by-hand) work the same in a container started without