From 368204a14506505c2b95bfaca5b406eb29a77553 Mon Sep 17 00:00:00 2001 From: Claude Date: Mon, 5 Oct 2026 08:08:24 +0000 Subject: [PATCH] README: building on the Frame needs the disc on the Frame --disc names a path on the machine the script runs on, so with --frame local the image has to be copied to the Frame first, or --disc can point at a disc an earlier install extracted there. Co-Authored-By: Claude Opus 5.5 Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3 --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 5b65d8f..35beb79 100644 --- a/README.md +++ b/README.md @@ -330,7 +330,11 @@ curl -fsSL https://raw.githubusercontent.com/mitch030504/Wiicompiled_VR_Frame/op | bash -s -- --disc "/path/to/Mario Kart Wii.wbfs" --frame local --work-dir /run/media/steamos//wiicompiled-frame ``` -Leave out `--work-dir` to keep it in `~/wiicompiled-frame`. With 15 GB of memory the Frame runs three +`--disc` is a path on the Frame, so the disc has to be there first. Copy the image over from the PC +(`scp "Mario Kart Wii.wbfs" steamos@:/run/media/steamos//`, about 3 GB for a WBFS), or +point `--disc` at an extracted disc already on the Frame, such as `~/wiicompiled/disc` from an +earlier install, which then stays where it is. Leave out `--work-dir` to keep it in +`~/wiicompiled-frame`. With 15 GB of memory the Frame runs three compiles at once; it has less cooling than a PC, so keep it on its charger. The game then reads the disc straight from the work folder's `disc`. By hand, the steps under [Building by hand](#building-by-hand) work the same in a container started without