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Author SHA1 Message Date
Manos fe741b8e9f v4.2.1 - Bugfix: UI scrolling, file counting, frozen progress display 2026-02-08 14:40:54 +02:00
Manos 0123a55f52 Update Features section: fix buffer sizes, update parallel connections, add missing features (retry, duplicate dialog, storage display, per-file mutex, game mounting in server), remove outdated tags 2026-02-07 04:06:13 +02:00
Manos eb6003c8d4 Update README and CHANGELOG with client improvements and bug fixes (speed display, ETA smoothing, Shell IP fix, duplicate dialog) 2026-02-07 04:04:08 +02:00
Manos 5022381eeb v4.2.0 - Game Mounter Integration: Mount Games button, multi-path scanning, duplicate detection, auto-cleanup, PS5 notifications, bug fixes (IOVEC_ENTRY NULL crash, libSceAppInstUtil crash, system() hangs) 2026-02-07 04:00:09 +02:00
Manos 8cdd392576 Update Astrobot test results - 53 minutes for 156K files 2026-02-05 02:29:53 +02:00
Manos a837ea9fe1 v4.1.0 - Memory optimization, Buy Me a Coffee button, and updated mobile Protocol.cs 2026-02-05 02:26:13 +02:00
Manos ac7cea2e4b Add Shell Terminal to NEW in v3.3.0 section 2026-01-26 01:12:10 +02:00
Manos abaa028d28 Update documentation for v3.3.0 - Smart Search & Shell Terminal 2026-01-26 01:09:29 +02:00
Manos 45afca892c Update CHANGELOG.md with versions 2.0.0 through 3.2.0 2026-01-24 01:38:00 +02:00
Manos f065b79b33 Update mobile screenshot 2026-01-24 01:29:29 +02:00
Manos 4403d86be5 Update README for v3.2.0 - Storage display fix, mobile improvements, bug fixes 2026-01-24 01:24:50 +02:00
Manos af252efc9a Clean up README - remove source code references and building instructions 2026-01-20 04:11:59 +02:00
Manos 2da27aed13 Remove old release files and zips 2026-01-20 04:05:11 +02:00
Manos 264ad6210d Remove source code - keep only compiled binaries in releases 2026-01-20 04:01:47 +02:00
Manos db48bc6fb2 Update README.md for v3.1.0 - parallel chunked uploads, real-time progress 2026-01-20 04:00:11 +02:00
Manos 4ac43ebb8b v3.1.0: Parallel chunked uploads (104 MB/s), real-time speed/ETA, storage display fixes 2026-01-20 03:54:44 +02:00
Manos 20caced5f4 Keep only screenshot3 and mobile screenshot in README 2026-01-19 17:24:25 +02:00
Manos 285279788f Add mobile app screenshot to README 2026-01-19 17:22:41 +02:00
Manos 70d174cecc v3.0.0 - Rename release to version 3.0.0 2026-01-19 17:14:53 +02:00
manos555555 f128c6a6b4 Delete .gitignore 2026-01-19 17:00:00 +02:00
Manos c211c086ac v2.2.0 - Critical path fix, Android Mobile App with Multi-PS5 Profiles 2026-01-19 16:58:51 +02:00
manos555555 4ca30876c7 Update README.md 2026-01-19 01:26:59 +02:00
manos555555 5ae3c1709e Delete PROTOCOL.md 2026-01-19 01:25:27 +02:00
Manos 3374e87bfe Update to v2.1.0: Add screenshot, update README, remove old release files 2026-01-19 01:23:51 +02:00
Manos c21d73f41d Resolved merge conflict - keeping v2.0.0 ZIP 2026-01-18 03:34:02 +02:00
Manos 5ce9d470bc v2.0.0 - Added Download Files, File Search, Favorites/Bookmarks, Multi-PS5 Support 2026-01-18 03:33:33 +02:00
manos555555 0eb159bf88 Delete PS5Upload-Windows-x64-v1.0.zip 2026-01-14 01:37:31 +02:00
manos555555 4ff160232f Delete PS5Upload-Windows-x64-v1.1-BugFix.zip 2026-01-14 01:37:21 +02:00
manos555555 a5e40ce245 Delete PS5Upload-Windows-x64-v1.2-Complete.zip 2026-01-14 01:37:13 +02:00
manos555555 bb7d90411c Delete PS5Upload-Windows-x64-v1.3.0-Stable.zip 2026-01-14 01:37:06 +02:00
manos555555 00013aae76 Delete GITHUB_UPLOAD_INSTRUCTIONS.md 2026-01-14 01:36:42 +02:00
manos555555 6d8d802962 Delete create_v1.1_release.ps1 2026-01-14 01:36:32 +02:00
manos555555 f3a1d5e436 Delete create_github_release.ps1 2026-01-14 01:36:22 +02:00
manos555555 bad3029e32 Delete create_release.bat 2026-01-14 01:36:13 +02:00
manos555555 a51fffef83 Delete create_v1.2_release.ps1 2026-01-14 01:35:43 +02:00
manos555555 f89eaf4e31 Delete upload_to_github.py 2026-01-14 01:35:22 +02:00
Manos f34fdf8e63 v1.4.1 - UI Fix: Increase Dialog Size for Better Visibility
🔧 Fix:
- Increased dialog height from 250 to 320 pixels
- Increased dialog width from 500 to 550 pixels
- All buttons (Replace, Skip, Replace All, Skip All) now fully visible

📝 Files Changed:
- client/DuplicateFileDialog.xaml: Updated Height and Width properties
2026-01-13 01:43:01 +02:00
Manos 8479221915 v1.4.0 - Feature: Duplicate File Detection with Replace/Skip Dialog
🎯 New Feature:
- Added duplicate file detection before upload
- Shows dialog when file already exists on PS5
- Options: Replace / Skip / Replace All / Skip All

📋 How It Works:
1. Before upload, checks all files against existing PS5 files
2. Groups files by directory to minimize ListDir calls
3. Shows dialog for each duplicate with file sizes
4. User can choose action per file or apply to all

🎨 UI:
- New DuplicateFileDialog.xaml with modern dark theme
- Shows local and remote file sizes
- 4 action buttons with clear labels

💡 Benefits:
- No need to manually delete folders before re-upload
- Skip already uploaded files automatically
- Replace only changed files
- Saves time on failed upload retries

📝 Files Changed:
- client/MainWindow.xaml.cs: Added FilterDuplicateFilesAsync method
- client/DuplicateFileDialog.xaml: New dialog UI
- client/DuplicateFileDialog.xaml.cs: Dialog logic with FileAction enum

🔧 Technical:
- Uses existing ListDir protocol to check file existence
- Efficient: Groups files by directory to minimize network calls
- Maintains user choice (Replace All / Skip All) across files
2026-01-13 01:41:19 +02:00
Manos e3bfa54994 v1.3.1 - Hotfix: Unlimited Socket Timeout for Large Files
🔧 Critical Fix:
- Changed socket timeout from 5 minutes to UNLIMITED (0)
- Supports files of ANY size (50GB+)
- Keepalive protection prevents zombie connections

📊 Why This Fix:
- 5 minute timeout was insufficient for large files with 6 parallel connections
- Example: 15GB file @ 30 MB/s = 8.3 minutes (exceeded 5 min timeout)
- With unlimited timeout + keepalive, files of any size will upload successfully

🛡️ Safety:
- Aggressive keepalive (10s idle, 5s probe, 3 retries) detects dead connections in ~25s
- No risk of zombie connections or resource leaks
- Dead connections are automatically closed by keepalive

📝 Files Changed:
- payload/main.c: Changed tv.tv_sec from 300 to 0
- payload/ps5_upload_server.elf: Recompiled with unlimited timeout
2026-01-13 01:33:29 +02:00
Manos 68d586de97 v1.3.0 - Stable Release: Complete Stability Overhaul
🎯 Major Achievement
- Fixed all 15 critical bugs causing connection drops, UI freezes, and upload failures
- Tested: 42,801+ files uploaded with ZERO errors and full gigabit speeds

🔧 Payload Fixes (7 bugs):
1. Per-file mutex implementation for concurrent uploads
2. Memory/mutex cleanup on disconnect
3. fflush() race condition fix (moved inside mutex)
4. File creation race condition fix (added mutex lock)
5. Global scan counter issues (moved to global scope)
6. Directory counting bug (count dirs + files)
7. Socket timeout for large files (5 min timeout + aggressive keepalive) ⭐ CRITICAL

🔧 Client Fixes (8 bugs):
1. ConnectAsync timeout memory leak
2. ConnectAsync exception memory leak
3. Disconnect memory leak
4. Upload deadlock during chunked uploads
5. Chunking disabled for stability (PS5 can't handle concurrent writes) ⭐ CRITICAL
6. UI freeze during uploads (Dispatcher.Invoke → InvokeAsync)
7. Log flooding causing UI freeze (throttling + size limit)
8. Optimal parallel connection strategy (6 parallel single-connection uploads)

📊 Performance Results:
- ✅ 42,801 files uploaded successfully
- ✅ Zero errors - 100% success rate
- ✅ 60-150 MB/s sustained throughput
- ✅ Peak: 190 MB/s per connection
- ✅ Fully responsive UI throughout upload
- ✅ No memory leaks - stable operation

📝 Files Changed:
- payload/main.c: 7 critical fixes
- payload/ps5_upload_server.elf: Recompiled with all fixes
- client/Protocol.cs: 3 memory leak fixes
- client/MainWindow.xaml.cs: 5 stability fixes
- CHANGELOG.md: Complete documentation of all fixes
- README.md: Updated with v1.3.0 performance results
2026-01-13 01:20:20 +02:00
Manos 297edb18af v1.2 - Complete bug fix release: async folder deletion + connection timeout fixes 2026-01-12 22:55:20 +02:00
Manos ced7fd1232 Initial commit: PS5 Upload Suite - High-Speed File Transfer 2026-01-12 17:26:03 +02:00
322 changed files with 9213 additions and 74383 deletions

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# Build outputs
bin/
obj/
dist/
publish/
publish_*/
out/
*.user
*.suo
msbuild.binlog
# Release binaries (uploaded as GitHub Release assets, not tracked in git)
release/
*.apk
*.aab
PS5UploadSuite-*.exe
PS5Upload_Standalone_*/
# Runtime settings/logs (machine-local)
ps5suite_settings.json
ps5upload_settings.json
ps5_favorites.json
ps5_profiles.json
ps5suite_*.log
*.tmp.png
# AI/tooling junk
.aider*
.freebuff/
.aider.tags.cache.v4/
# OS files
Thumbs.db
desktop.ini
.DS_Store
# internal test/debug artifacts
publish-*/
payload/appdb_*.db
payload/port9113_killer.*
lib-prospero-pkg/test-stream/realbuild-out/
# legacy clients (WPF v5/v6, old MAUI app, empty stub template, old Android WIP)
client/
mobile/
client-avalonia-android/
# dev scratch: homebrew pkg builds, extracted binaries — not for the repo
homebrew/
+324 -182
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# 🎮 PS5 Suite v7.2.3 — Complete PS5 Management Platform
# 🚀 PS5 Upload Suite - High-Speed File Transfer
**By Manos**
All-in-one management suite for jailbroken PS5 consoles. One app — on **Windows, Linux, macOS and Android** — that does everything: high-speed file transfers, game mount/launch, decrypted save backup/restore, screenshots, live hardware monitoring, PKG streaming installs, full FPKG building on the PC, an integrated Homebrew Store, memory tools, fan control, kernel log, a remote shell — plus console LED control and DualSense lightbar support.
**Version 4.2.1 - Bugfix Release**
![PS5 Suite — File Transfer](screenshots/file_transfer.png)
Custom high-speed file transfer system for PS5 with etaHEN. Achieves **104+ MB/s** upload speeds for large files using parallel chunked uploads!
## 📸 Screenshots
⭐ **NEW in v4.2.1 (Bugfix):**
- 🖥️ **Fixed UI scrolling** - Connection panel no longer eats half the screen
- 🔢 **Fixed file counting** - Chunked files now count correctly as completed
- 📊 **Fixed frozen progress** - Progress updates no longer freeze during heavy uploads
| | |
|---|---|
| ![File Transfer](screenshots/file_transfer.png) | ![Games](screenshots/games.png) |
| **File Transfer** — dual PC/PS5 browser, storage bar | **Games** — list, mount/launch context menu |
| ![Saves](screenshots/saves.png) | ![System Monitor](screenshots/system_monitor.png) |
| **Saves & Media** — decrypted mount/backup/restore | **System Info** — live sensors, per-core CPU, RAM |
| ![Shell](screenshots/shell.png) | ![Debug Log](screenshots/debug_log.png) |
| **Shell** — remote terminal on the console | **Debug Log** — every operation, timestamped |
⭐ **v4.2.0 Features:**
- 🎮 **Mount Games Button** - Mount uploaded games directly from the client
- 🔍 **Multi-Path Scanning** - Scans internal storage, USB drives (0-3), and M.2 SSD
- 🔄 **Duplicate Detection** - Skips already-mounted games automatically
- 📊 **Mount Summary** - Detailed results with PS5 notifications
- 🧹 **Auto-Cleanup** - Removes mount entries for deleted games
📱 **Android Mobile Client available!**
![Transfer History & Multi-PS5 Support](screenshots/screenshot3.png)
![Mobile App](screenshots/mobile_screenshot.jpg)
---
## 📥 What's in this release
## 📦 Downloads
| Asset | Platform |
|---|---|
| `PS5Suite-Windows-x64.exe` | Windows 10/11 64-bit — self-contained, no .NET install needed |
| `PS5Suite-Linux-x64` | Linux 64-bit — `chmod +x` and run |
| `PS5Suite-Linux-ARM64` | ARM64 Linux (Raspberry Pi, etc.) |
| `PS5Suite-macOS-x64` | Intel Macs — `chmod +x`, Gatekeeper: right-click → Open |
| `PS5Suite-macOS-ARM64` | Apple Silicon (M1/M2/M3/M4) |
| `PS5Suite.apk` | **Android** — signed APK, full feature parity with desktop |
| `ps5_suite_server.elf` | **Required** on-console server component |
Download the latest release from the [Releases](https://github.com/manos555555/PS5-Upload-Suite/releases) page:
### 1. PS5 Server Payload
- **File:** `ps5_upload_server.elf`
- **Port:** 9113
- High-speed custom binary protocol
- 16MB socket buffers for maximum throughput
- Multi-threaded client handling
### 2. Windows GUI Client
- **File:** `PS5Upload.exe`
- Self-contained executable (no .NET installation required)
- Modern dark theme UI
- Drag & drop file/folder upload
- Real-time upload progress with sliding window speed tracking
- Transfer History with success/failed tracking and retry
- PS5 storage display (free/used/total)
- Game mounting with one-click Mount Games button
### 3. 📱 Android Mobile Client
- **File:** `PS5UploadMobile.apk`
- Upload/download files from your phone
- Multi-PS5 Profiles support
- Browse PS5 filesystem
- Favorites for quick navigation
---
## 🚀 Setup (2 minutes)
## 🚀 Quick Start
1. Load a jailbreak / payload loader on the PS5 — tested with **etaHEN** and **Kstuff** (any payload loader that accepts ELFs works).
2. Open the app → expand **⚙️ Payload Settings** → **📂 Browse** → pick `payload/ps5_suite_server.elf` → **📤 Send Payload** (default port 9020).
3. The payload installs itself and starts the suite server (ports 9113–9116).
4. Press **🔍** to auto-discover the console on your LAN, or type its IP → **🔌 Connect**.
5. Done. Future payload updates go through **🔄 Self-Update Payload** (pushes the new ELF through the running server) or **⬆️ Update from GitHub**.
### Step 1: Load PS5 Payload
💾 Save your console(s) as named **connection profiles** for one-click reconnect.
1. Download `ps5_upload_server.elf` from the [Releases](https://github.com/manos555555/PS5-Upload-Suite/releases) page
2. Copy it to your PS5: `/data/etaHEN/payloads/ps5_upload_server.elf`
3. Load the payload with elfldr
4. You should see notification: `PS5 Upload Server: 192.168.0.XXX:9113 - By Manos`
### Step 2: Run Windows Client
1. Run `PS5Upload.exe` on your PC
2. Enter your PS5's IP address (e.g., `192.168.0.160`)
3. Click **Connect**
4. Browse files/folders or drag & drop
5. Click **Upload to PS5**
---
## 📂 EVERYTHING the program does — feature by feature
## 🎨 Features
### 🔌 Top bar / Connection
### PS5 Server Payload
✅ **High-Speed Protocol** - Custom binary protocol for maximum speed
✅ **8MB Buffer** - Large buffer for high throughput
✅ **16MB Socket Buffers** - Maximum network throughput
✅ **Direct Disk I/O** - No temp files, direct write syscalls
✅ **Multi-threaded** - Handle multiple clients simultaneously
✅ **Per-File Mutex** - Safe parallel uploads without corruption
✅ **5-Minute Socket Timeout** - No connection drops on large files
✅ **Game Mounting** - nullfs mount, DRM patching, metadata copy
✅ **Shell Commands** - Built-in shell with ls, cd, cat, mkdir, rm, etc.
✅ **Filesystem Indexing** - In-memory index for instant search
- **Auto-discover (🔍)** — broadcasts on the LAN and finds the PS5 automatically.
- **Profiles** — save multiple consoles by name, delete them, reconnect instantly.
- **Storage Info panel** — free/total space on the console's drive, **🔄 Refresh Storage** button.
- **Payload Settings** — pick the ELF, set the injection port (default 9020), **Send Payload**, **Self-Update Payload** (updates the running server in place), **Update from GitHub** (checks for new suite releases).
- **Buy Me a Coffee** link in the header. ❤️
### Windows Client
✅ **Modern UI** - Dark theme, maximized window
✅ **Drag & Drop** - Files and folders
✅ **Browse PS5** - Navigate filesystem with favorites
✅ **Real-time Speed** - Sliding window algorithm for accurate speed display
✅ **Parallel Uploads** - 4 parallel chunked connections for 104+ MB/s
✅ **Transfer History** - Track all uploads/downloads with success/failed status
✅ **Retry Failed Transfers** - Right-click to retry failed uploads
✅ **Duplicate File Dialog** - Handle file conflicts during upload
✅ **Folder Upload** - Recursive directory upload
✅ **Download Files** - Download from PS5 to PC
✅ **💾 Storage Display** - Real-time PS5 storage info (free/used/total)
✅ **🔍 Smart Search** - Full filesystem indexing with instant search
- Wildcard support: `*.pkg`, `*loader*`, `game*.bin`
- Size filters: `size:>1GB`, `size:<100MB`
- Case-insensitive matching
- Search both filename and full path
- Double-click to navigate to folder
✅ **💻 Shell Terminal** - Execute commands directly on PS5
- Run system commands remotely
- Real-time output display
- Command history
- Working directory support
✅ **⭐ Favorites/Bookmarks** - Quick navigation to saved paths
✅ **👥 Multi-PS5 Profiles** - Save and switch between multiple PS5 consoles
✅ **🎮 Mount Games** - Mount uploaded games directly from the client
- Scans all game paths: internal, USB drives (0-3), M.2 SSD
- Duplicate detection across storage locations
- Auto-cleanup of deleted game mounts
- PS5 notifications with mount progress
- Automatic game registration via game_mounter.elf
---
### 📁 FILE TRANSFER (main screen — dual browser)
## 📊 Performance
Two side-by-side panes: your PC on the left, the PS5 on the right.
### v3.1.0 Optimized Results:
- ✅ **104+ MB/s** upload speed for large files (parallel chunked uploads)
- ✅ **4 parallel chunk connections** for maximum throughput
- ✅ **500MB chunks** - optimal size for PS5 disk performance
- ✅ **Real-time progress** - Speed/ETA updates during upload
- ✅ **Zero chunk failures** - Fixed race conditions
- ✅ **Fully responsive UI** throughout upload
- ✅ **No memory leaks** - stable operation
**Local PC pane**
- Browse all local drives/folders like a file manager.
- **📄 Files** — multi-select files to queue. **📁 Folder** — queue an entire folder (recursive).
- **🌐 NAS** — add a network/SMB path (`\\server\share\folder`) with **username/password login** — managed SMB client (SMBLibrary) so it works on every OS, not just Windows; credentials are kept in memory only. Guest/anonymous shares work too. Uploads stream straight from your NAS to the PS5.
- Right-click a local or NAS `.pkg` → **📦 Install on PS5** — *streams the package to the console's installer over HTTP; no 20 GB copy to the PS5 drive needed.*
- **🗑️ Clear** empties the upload queue.
### v4.1.0 Real-World Test (Astrobot):
- ✅ **156,253 files** uploaded successfully in **53 minutes**
- ✅ **1,724 directories** created
- ✅ **Zero crashes** - stable memory usage throughout
- ✅ **Smooth UI** - no stuttering with massive file counts
**PS5 remote pane**
- Full filesystem browser: path bar + **Go**, ⭐ **favorites** (saved per console), live **search/filter** box.
- Right-click menu: **⬇️ Download**, **📝 Rename**, **📋 Copy**, **✂️ Move**, **🗑️ Delete**, **🗑️ Delete Selected** (multi-select).
- Downloads ask where to save on the PC; folders download recursively.
### Previous Results (v1.3.0):
- ✅ **42,801 files** uploaded successfully
- ✅ **60-150 MB/s** sustained throughput
| Network | Expected Upload Speed | Expected Download Speed |
|---------|----------------------|------------------------|
| **Gigabit Ethernet** | 88-110 MB/s (aggregate) | 100-120 MB/s |
| **WiFi 6 (5GHz)** | 32-70 MB/s (aggregate) | 60-80 MB/s |
| **WiFi 5 (5GHz)** | 20-50 MB/s (aggregate) | 40-60 MB/s |
**Note:** Upload speeds depend on network quality and PS5 disk write performance. WiFi has ~40-60% overhead compared to Ethernet.
**Transfer engine**
- **📤 Upload** — parallel chunked transfers; ~**280 MB/s over Ethernet** on fast LANs (2.5GbE), saturates gigabit wired links easily. Wi-Fi will be significantly slower — use a wired connection on both PC and PS5 for full speed.
- Duplicate files on the PS5 trigger a dialog: skip / overwrite / rename.
- Live progress bar with per-file %, overall speed (MB/s) and ETA. **⏹ STOP** cancels cleanly.
- **🎮 Mount Games** — mounts uploaded game dumps so they appear in the PS5's game list.
- **Transfer History** — every completed/failed transfer logged; **🔄 Retry** failed items, **🗑️ Remove**/**Clear All**.
---
### 🎮 GAMES (sidebar)
## 🛠️ Troubleshooting
- Lists every installed + mounted title: name, title ID, region, version, size, path.
- **▶ Launch Game** — boots the title directly.
- **ℹ️ View Details** — full info window (param.sfo metadata, content ID, category, versions).
- **📥 Mount Game** / **🗑️ Unmount Game** — mount/unmount game images on the fly.
- **📂 Open Path** — jumps the PS5 browser straight into that game's folder.
- **📥 Mount All** batch-mounts everything in the list.
### Connection Failed
- Make sure PS5 payload is running
- Check PS5 IP address is correct
- Verify both devices are on same network
- Check firewall settings
### Slow Upload Speed
- Use wired Ethernet connection (not WiFi)
- Close other network applications
- Check PS5 disk health
### Upload Fails
- Check PS5 has enough free space
- Verify destination path exists
- Check file permissions
---
### � GAMES → Homebrew Store
## 🔒 Security Notes
- Built-in **pkg-zone.com** catalog: browse/search every public PS5 homebrew package.
- Covers, version + author info, one-tap **📥 Install** — the package streams straight to the console installer.
- Server only accepts connections from local network
- No authentication required (local network only)
- SHUTDOWN command only works from localhost
---
### �💾 SAVES & MEDIA → Saves
## 📝 What's New in v4.2.0
- Enumerates all save data on the console (per user, per title) with size/type badges.
- **🔓 Mount (decrypt)** — mounts the save decrypted on the PS5 so its files are readable.
- **📂 Browse** — opens the Save Browser window into the mounted save's files.
- **🔒 Unmount & save** — unmounts and re-seals the save.
- **📥 Backup (decrypted)** — downloads the decrypted save contents to PC.
- **📥 Backup (raw image)** — downloads the raw encrypted save image 1:1.
- **📤 Restore** — pushes a backup back onto the console.
- **🗑️ Delete save** / **📂 Copy path**.
### 🎮 Game Mounter Integration
- **Mount Games Button** - New green "🎮 Mount Games" button in the client UI
- **Multi-Path Scanning** - Scans 6 locations: `/data/etaHEN/games`, USB drives (0-3), M.2 SSD (`/mnt/ext0/games`)
- **Duplicate Detection** - If the same game exists on multiple drives, it's mounted only once
- **Auto-Cleanup** - Automatically unmounts entries for games that have been deleted
- **PS5 Notifications** - Real-time progress notifications on PS5 screen during mounting
- **Detailed Summary** - Shows new mounts, already mounted, duplicates skipped, and failures
- **Auto Registration** - Automatically runs `game_mounter.elf` for home screen registration when new games are detected
### 🔧 Payload Improvements
- **New Protocol Command** - `CMD_MOUNT_GAMES` (0x30) for triggering game mount from client
- **nullfs Mounting** - Games mounted via nullfs to `/system_ex/app/`
- **DRM Patching** - Automatic DRM type fix in param.json
- **sce_sys Copy** - Copies game metadata to `/user/app/` and `/user/appmeta/`
- **mount.lnk Tracking** - Creates mount link files for persistent mount state
### ⚡ Client Improvements
- **Real-Time Speed Display** - Sliding window algorithm for accurate real-time upload speed
- **Smoother ETA** - Blended speed calculation (60% real-time + 40% average) with better formatting
- **Duplicate File Dialog** - New dialog for handling file conflicts during upload
- **Move Dialog Refactor** - Reusable `ShowPathPickerDialogAsync()` replaces inline code
### 🐛 Bug Fixes
- **Fixed IOVEC_ENTRY(NULL) crash** - `strlen(NULL)` with `-O3` optimization caused payload crash
- **Fixed libSceAppInstUtil crash** - Library not available in etaHEN payload context, switched to standalone registration
- **Removed system() calls** - Replaced `system("rm -rf ...")` with safe recursive delete to prevent hangs
- **Fixed Shell Terminal hardcoded IP** - Shell was connecting to hardcoded IP instead of configured PS5 address
- **Fixed ETA jumping** - ETA no longer jumps erratically during uploads
- **Fixed speed dropping to 0** - Sliding window prevents speed display from showing 0 during pauses
- **Fixed files remaining counter** - Prevented negative values in remaining files display
---
### 📷 SAVES & MEDIA → Screenshots
## 📝 What's New in v3.2.0
- Grid of all captured screenshots & video clips on the PS5 with **thumbnails**, filename, size, date.
- **⬇ Download** selected (or batch to a chosen folder), **🗑️ Delete**, **📋 Copy Path**.
- Double-click/preview to view the image full-size.
### 🎯 Improvements:
#### 1. 💾 Accurate Storage Display
- **Storage now matches PS5 UI** - Shows ~848 GB instead of raw 872 GB
- **Accounts for reserved space** - Same calculation as PS5 system
#### 2. 📱 Mobile App Improvements
- **Multi-select mode** - Toggle button to select multiple files/folders
- **Folder browser** - Visual folder picker for Copy/Move destinations
- **Sorted file list** - Folders always displayed at top
- **Exit confirmation** - Prompt when pressing back button
- **Delete folders** - Now supports folder deletion (not just files)
- **Batch operations** - Delete/download multiple items at once
#### 3. 🐛 Bug Fixes
- **Fixed empty folder deletion** - No more "Unexpected response" error
- **Fixed Copy/Move crash** - No longer crashes when selecting destination
- **Fixed multi-select count** - Correct item count in delete confirmation
- **Fixed folder navigation** - Can enter folders after actions complete
---
### 🖥️ SYSTEM INFO (live hardware monitor)
## 📝 What's New in v3.1.0
Everything is read **live from the console** — nothing hardcoded; values the console can't report show as unavailable.
### 🚀 Performance Improvements:
- **System Information** — model (CFI-xxxx), serial number, architecture, OS version, CPU cores, physical RAM.
- **Extended Info** — firmware version, product code, uptime this boot, power-cycle count, BD drive presence, thermal alert status.
- **Live Sensors** (● LIVE, auto-refresh) — 🔥 CPU temp, 🌡️ SoC temp, ⚡ CPU frequency, 🔋 SoC power draw (watts).
- **CPU Usage** — per-core usage bars (all 8 cores) + total.
- **RAM** — used/free memory.
- **Network** — interface info + ⚡ **LAN speed test** (payload streams 16 MB, shows real Mbps).
- **Storage** — free/total per mount point.
- **Modules** — **🔄 Load** lists all loaded kernel/user modules.
#### 1. ⚡ Parallel Chunked Uploads (104 MB/s!)
- **Large files (>100MB)** are now split into 500MB chunks
- **4 parallel connections** upload chunks simultaneously
- **Result:** ~104 MB/s upload speed (2x faster than before!)
- **Fixed race condition:** First chunk creates file before others start
- **Fixed closure bug:** Correct offset/size capture for parallel tasks
#### 2. 📊 Real-time Progress Display
- **Speed display** now updates in real-time during chunked uploads
- **ETA display** shows accurate time remaining
- **Progress bar** correctly shows 0-100% for chunked files
- No more speed dropping to 0 during large file uploads
#### 3. 💾 Storage Display Improvements
- **Changed label** to "Data Storage (/data)" for clarity
- **Uses statfs with f_bavail** for more accurate available space
- **Real-time updates** every 5 seconds when connected
---
### 🎯 APPS (App Manager v2)
## 📝 What's New in v3.0.0
- Lists every running app/process with real data from `sceKernelGetAppInfo`: pid, app_id, title_id, name, type, per-process **CPU%** (kernel `ki_runtime` deltas) and suspended state (`ki_stat`, no IPC stall).
- **⏸ Suspend / ▶ Resume** — SIGSTOP/SIGCONT freeze, works on any app.
- **🗑️ Kill** — ForceKillApp → KillApp → SIGKILL fallback chain.
- **🧠 Coredump** — triggers a process memory dump (needs etaHEN).
### 🐛 Critical Bug Fixes:
#### 1. 🔧 Path Normalization Fix
- **Fixed:** Double-slash paths (`//mnt/ext1/...`) that caused directory creation to fail
- **Affected:** All file operations (upload, download, delete, rename, copy, move)
- **Solution:** Added `NormalizePath()` function in both client and server
- **Result:** 100% reliable directory creation and file uploads
#### 2. 📱 Android Mobile Client
- **NEW:** Full-featured Android app for PS5 file management
- **Multi-PS5 Profiles** - Save and switch between multiple PS5 consoles
- Upload files from phone to PS5
- Download files from PS5 with Share option
- Browse PS5 filesystem
- Favorites for quick navigation
- Debug Log with Copy to clipboard
- Transfer History tracking
#### 3. 🛠️ Server Improvements
- Path normalization in all handler functions
- More robust error handling
- Improved stability for parallel uploads
---
### ⚡ POWER & DEVICES
## 📝 What's New in v2.1.0
- **Power** — reboot / shutdown / rest mode from the app.
- **USB drives** — list mounted USB storage.
- **🎮 Controller (DualSense)** — live pad state + controller info read through a remote bridge into `SceShellUI` (the payload gets no pad session of its own, so it resolves the real logged-in user remotely — nothing hardcoded). **Lightbar**: set any RGB color.
- **💡 Console LED** — real `/dev/icc_indicator` interface with three hardware channels (blue `0x01` / white `0x11` / amber `0x21` — verified on hardware): pick a color, run effects (breathe, sunrise, blink, chase…), `auto` hands control back to the system.
- **🔔 Notify** — push a custom notification to the PS5 screen.
- **📀 Disc Dump** — dump the inserted BD disc to `/user/disc` with live progress + cancel.
- **🔊 Beeper** — console beep / mute.
### 🚀 Performance Optimizations:
#### 1. ⚡ Massive Upload Speed Boost (88-110 MB/s)
- **Server-side:** Replaced `fwrite()` with direct `write()` syscalls
- **Client-side:** 8 parallel large file uploads (optimal for PS5 disk)
- **Result:** 80-110 MB/s aggregate upload speed on Gigabit Ethernet
- **Peak bursts:** Up to 2.05 GB/s when hitting disk cache
- **Per-file:** 11-14 MB/s sustained per connection
#### 2. 📊 Transfer History
- Complete history of all uploads and downloads
- Success/Failed status tracking with error messages
- Speed statistics (average, min, max)
- Export to CSV/JSON for analysis
- Persistent storage across sessions
#### 3. 🔄 Auto-Clear History on Startup
- Optional checkbox to clear history automatically
- Useful for keeping UI clean between sessions
- Setting saved in `ps5_upload_settings.json`
#### 4. 🖥️ Maximized Window UI
- Application opens in full-screen mode by default
- Better visibility for large file transfers
- Can be resized/restored as needed
### Technical Improvements:
- ✅ **16MB socket buffers** (up from 4MB) for maximum throughput
- ✅ **Per-file mutex locking** - Parallel writes without race conditions
- ✅ **File pre-allocation** - Reduces disk fragmentation for large files
- ✅ **Direct syscalls** - Bypasses stdio buffering overhead
---
### 🔧 TOOLS → Shell
## 📝 What's New in v2.0.0
- Run shell commands directly on the PS5 — type, Enter, output streams back.
- Scrollable session history, **🗑️ Clear**, **💾 Save Log** to a PC file.
### 🎉 4 Major New Features:
#### 1. 📥 Download Files (PS5 → PC)
- Right-click any file → "⬇️ Download to PC"
- Save file dialog for destination selection
- Real-time progress tracking with speed display
- Optimized with sendfile for maximum speed
#### 2. 🔍 File Search
- Search box in PS5 Files panel
- Real-time filtering as you type
- Case-insensitive search
- Quick "Clear" button to reset
#### 3. ⭐ Favorites/Bookmarks
- Save frequently used PS5 paths
- Quick dropdown navigation
- Add/Remove favorite paths
- Persistent storage in JSON
#### 4. 🎮 Multi-PS5 Support
- Save multiple PS5 profiles (IP + name)
- Quick switch between different PS5 consoles
- Dropdown profile selector
- Persistent profile storage
### Previous Stability (v1.3.0):
- ✅ **Zero connection drops** - 5 minute socket timeout + aggressive keepalive
- ✅ **Fully responsive UI** - Async updates + throttled logging
- ✅ **No memory leaks** - Proper resource disposal
- ✅ **Tested:** 42,801 files uploaded with 100% success rate
---
### 🔧 TOOLS → Search
## 📝 License
- **🔄 Start Index** — the payload crawls the PS5 filesystem and builds a searchable index.
- Instant search across **every** file/folder on the console — results open straight in the browser.
- **🔃 Refresh** rebuilds, **🗑️ Clear** wipes the index.
This software is provided as-is for personal use.
---
### 🔧 TOOLS → Fan Control
## 👤 Author
- Reads the current fan threshold + live temperature.
- **🌡️ Set Threshold** — custom temperature target.
- Presets: **❄️ Cool (50 °C)**, **⚖️ Balanced (60 °C)**, **🔇 Quiet (70 °C)**.
**Manos**
Created with ❤️ for the PS5 homebrew community
---
### 🔧 TOOLS → Memory
## 🙏 Credits
- **Process list** of running PS5 processes (**↻ refresh**).
- **🔍 First Scan / 🔎 Next Scan** — cheat-style value scanning in a process's memory.
- **📖 Read** (hex dump, 256 B) and **✏️ Write** at arbitrary addresses — full debugging/patching toolkit.
- PS5 SDK
- etaHEN
- Inspired by ps5upload by PhantomPtr
- PS5 homebrew community
---
### 🔧 TOOLS → Kernel Log
## 📞 Support
- Live kernel log viewer — choose **Last 32 KB / Last 128 KB / Full buffer**.
- **Auto (3s)** checkbox for continuous refresh, **🔄 Refresh** manual.
- **📋 Copy** to clipboard, **💾 Save…** to file.
For issues or questions, please open an issue on GitHub.
---
### 🔧 TOOLS → PKG
- **Install PKG** — three ways:
- **📋 Browse PS5** — pick a `.pkg` already on the console.
- **💻 Browse PC** — pick a local `.pkg`; it's **streamed over HTTP** (ranged requests, persistent keep-alive connections, 512 KB relay) straight into the PS5 installer. Verified with a 22.7 GB package.
- Via the local-pane right-click "Install on PS5".
- **🔄 Check Status** — queries the console's installer for progress/result.
- Staged `.pkg` files on the PS5 are **auto-deleted** after successful install.
- PS5 notifications show the real package name (not a generic label).
- **Convert to FPKG** — turn an extracted game folder into an installable fake package **entirely on the PC**:
- Point at the source folder (with `sce_sys`), choose output, done.
- Auto-fills title ID / content ID / version from `param.json`.
- Optional **fake-signing** of `eboot.bin`, `*.elf`, `*.prx`, `*.sprx` (originals restored automatically after the build).
- Builds the full PS5 container: inner PFS image, encrypted+signed outer PFS, CNT entry table, all SHA3-256 digests, RSA-3072 signatures, FIH finalization — powered by the bundled **LibProsperoPkg** engine.
- Output verified against real package structure (field-accurate, validator-tested).
---
### 🧾 DEBUG LOG (sidebar)
- Timestamped log of **every** operation the app performs — connections, transfers, errors, PS5 responses.
- **📋 Copy Log**, **🗑️ Clear Log**; a `ps5suite_*.log` file is also written automatically next to the executable for post-mortem debugging.
- **Failed transfers** section with per-item **🔄 Retry** and **🗑️ Remove**.
---
## 🔧 Technical details
| Component | Technology |
|---|---|
| Client (Windows/Linux/macOS/Android) | C# / .NET 10, **Avalonia UI** — one shared codebase everywhere |
| On-console payload | C, built with the **PS5 Payload SDK** (`prospero-clang`) |
| FPKG engine | **LibProsperoPkg** (bundled) — CNT/PFS/PFSC/PFSv3/FIH build, read & verify |
| Transfer protocol | Raw TCP, chunked + parallel streams |
| Suite server ports | 9113–9116 |
| Local PKG streamer ports | 18990–19009 |
| Payload proxy port | 13801+ |
- All heavy work (transfers, FPKG builds) runs on background threads — the UI never freezes.
- **The Android app is the same Avalonia codebase** — shared protocol layer, same dark theme and the same feature set as the desktop build, wrapped in a hamburger-navigation layout for touch. Source is in `client-android/`; a signed `PS5Suite.apk` ships in every release.
---
## 📱 Android app
- Same Avalonia UI/protocol as desktop — every feature above works on Android: transfers, games, store, saves, system info, tools, devices, debug log.
- Side **☰ hamburger menu** navigation, signed APK, version synced with desktop releases.
- Install → enter PS5 IP → Connect. Same payload, same ports.
---
## 🐞 Found a bug?
Please report it in the **[Issues](https://github.com/manos555555/PS5-Suite/issues)** section — include your firmware, what you were doing, and any error message or log output (the app's Debug Log tab + the `ps5suite_*.log` file next to the executable help a lot). Every report gets looked at — the last two fixes came straight from user reports. 🙏
---
## ⚠️ Disclaimer
Requires a jailbroken PS5 with a payload loader. Save backup/restore and memory write features modify console state — **use at your own risk**. For personal/educational use; no copyrighted content included.
**Enjoy. — Manos**
**Enjoy blazing-fast file transfers on your PS5!** 🚀
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@@ -1,454 +0,0 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
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*.userprefs
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mono_crash.*
# Build results
[Dd]ebug/
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x64/
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[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
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# Click-Once directory
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# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
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# but keep track of directories ending in .cache
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# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
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##
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##
# globs
Makefile.in
*.userprefs
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# Mac bundle stuff
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# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
# General
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# Icon must end with two \r
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# Thumbnails
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@@ -1,18 +0,0 @@
<Project>
<!-- https://learn.microsoft.com/en-us/nuget/consume-packages/central-package-management -->
<PropertyGroup>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<!-- Avalonia packages -->
<PackageVersion Include="Avalonia" Version="11.0.6" />
<PackageVersion Include="Avalonia.Themes.Fluent" Version="11.0.6" />
<PackageVersion Include="Avalonia.Fonts.Inter" Version="11.0.6" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.6" />
<PackageVersion Include="Avalonia.iOS" Version="11.0.6" />
<PackageVersion Include="Avalonia.Browser" Version="11.0.6" />
<PackageVersion Include="Avalonia.Android" Version="11.0.6" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.2.2" />
</ItemGroup>
</Project>
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Width:  |  Height:  |  Size: 11 KiB

@@ -1,21 +0,0 @@
using Android.App;
using Android.Content.PM;
using Avalonia;
using Avalonia.Android;
namespace PS5SuiteAndroid.Android;
[Activity(
Label = "PS5 Suite",
Theme = "@style/MyTheme.NoActionBar",
Icon = "@drawable/icon",
MainLauncher = true,
ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize | ConfigChanges.UiMode)]
public class MainActivity : AvaloniaMainActivity<App>
{
protected override AppBuilder CustomizeAppBuilder(AppBuilder builder)
{
return base.CustomizeAppBuilder(builder)
.WithInterFont();
}
}
@@ -1,27 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0-android</TargetFramework>
<SupportedOSPlatformVersion>23</SupportedOSPlatformVersion>
<Nullable>enable</Nullable>
<ApplicationId>com.manos.ps5suite</ApplicationId>
<ApplicationVersion>7</ApplicationVersion>
<ApplicationDisplayVersion>7.2.3</ApplicationDisplayVersion>
<ApplicationTitle>PS5 Suite</ApplicationTitle>
<AndroidPackageFormat>apk</AndroidPackageFormat>
<AndroidEnableProfiledAot>false</AndroidEnableProfiledAot>
</PropertyGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\icon.jpg" />
<AndroidResource Include="Resources\drawable\splash_screen.xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Android" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PS5SuiteAndroid\PS5SuiteAndroid.csproj" />
</ItemGroup>
</Project>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application android:label="PS5 Suite" android:icon="@drawable/icon" />
</manifest>
@@ -1,44 +0,0 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.
@@ -1,66 +0,0 @@
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt">
<aapt:attr name="android:drawable">
<vector
android:name="vector"
android:width="128dp"
android:height="128dp"
android:viewportWidth="128"
android:viewportHeight="128">
<group
android:name="wrapper"
android:translateX="21"
android:translateY="21">
<group android:name="group">
<path
android:name="path"
android:pathData="M 74.853 85.823 L 75.368 85.823 C 80.735 85.823 85.144 81.803 85.761 76.602 L 85.836 41.76 C 85.225 18.593 66.254 0 42.939 0 C 19.24 0 0.028 19.212 0.028 42.912 C 0.028 66.357 18.831 85.418 42.18 85.823 L 74.853 85.823 Z"
android:strokeWidth="1"/>
<path
android:name="path_1"
android:pathData="M 43.059 14.614 C 29.551 14.614 18.256 24.082 15.445 36.743 C 18.136 37.498 20.109 39.968 20.109 42.899 C 20.109 45.831 18.136 48.301 15.445 49.055 C 18.256 61.716 29.551 71.184 43.059 71.184 C 47.975 71.184 52.599 69.93 56.628 67.723 L 56.628 70.993 L 71.344 70.993 L 71.344 44.072 C 71.357 43.714 71.344 43.26 71.344 42.899 C 71.344 27.278 58.68 14.614 43.059 14.614 Z M 29.51 42.899 C 29.51 35.416 35.576 29.35 43.059 29.35 C 50.541 29.35 56.607 35.416 56.607 42.899 C 56.607 50.382 50.541 56.448 43.059 56.448 C 35.576 56.448 29.51 50.382 29.51 42.899 Z"
android:strokeWidth="1"
android:fillType="evenOdd"/>
<path
android:name="path_2"
android:pathData="M 18.105 42.88 C 18.105 45.38 16.078 47.407 13.579 47.407 C 11.079 47.407 9.052 45.38 9.052 42.88 C 9.052 40.381 11.079 38.354 13.579 38.354 C 16.078 38.354 18.105 40.381 18.105 42.88 Z"
android:strokeWidth="1"/>
</group>
</group>
</vector>
</aapt:attr>
<target android:name="path">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:duration="1000"
android:valueFrom="#00ffffff"
android:valueTo="#161c2d"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
<target android:name="path_1">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:duration="1000"
android:valueFrom="#00ffffff"
android:valueTo="#f9f9fb"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
<target android:name="path_2">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:duration="1000"
android:valueFrom="#00ffffff"
android:valueTo="#f9f9fb"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
</animated-vector>
@@ -1,71 +0,0 @@
<animated-vector
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:aapt="http://schemas.android.com/aapt">
<aapt:attr name="android:drawable">
<vector
android:name="vector"
android:width="128dp"
android:height="128dp"
android:viewportWidth="128"
android:viewportHeight="128">
<group
android:name="wrapper"
android:translateX="21"
android:translateY="21">
<group android:name="group">
<path
android:name="path"
android:pathData="M 74.853 85.823 L 75.368 85.823 C 80.735 85.823 85.144 81.803 85.761 76.602 L 85.836 41.76 C 85.225 18.593 66.254 0 42.939 0 C 19.24 0 0.028 19.212 0.028 42.912 C 0.028 66.357 18.831 85.418 42.18 85.823 L 74.853 85.823 Z"
android:fillColor="#00ffffff"
android:strokeWidth="1"/>
<path
android:name="path_1"
android:pathData="M 43.059 14.614 C 29.551 14.614 18.256 24.082 15.445 36.743 C 18.136 37.498 20.109 39.968 20.109 42.899 C 20.109 45.831 18.136 48.301 15.445 49.055 C 18.256 61.716 29.551 71.184 43.059 71.184 C 47.975 71.184 52.599 69.93 56.628 67.723 L 56.628 70.993 L 71.344 70.993 L 71.344 44.072 C 71.357 43.714 71.344 43.26 71.344 42.899 C 71.344 27.278 58.68 14.614 43.059 14.614 Z M 29.51 42.899 C 29.51 35.416 35.576 29.35 43.059 29.35 C 50.541 29.35 56.607 35.416 56.607 42.899 C 56.607 50.382 50.541 56.448 43.059 56.448 C 35.576 56.448 29.51 50.382 29.51 42.899 Z"
android:fillColor="#00ffffff"
android:strokeWidth="1"
android:fillType="evenOdd"/>
<path
android:name="path_2"
android:pathData="M 18.105 42.88 C 18.105 45.38 16.078 47.407 13.579 47.407 C 11.079 47.407 9.052 45.38 9.052 42.88 C 9.052 40.381 11.079 38.354 13.579 38.354 C 16.078 38.354 18.105 40.381 18.105 42.88 Z"
android:fillColor="#00ffffff"
android:strokeWidth="1"/>
</group>
</group>
</vector>
</aapt:attr>
<target android:name="path_2">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:startOffset="100"
android:duration="900"
android:valueFrom="#00ffffff"
android:valueTo="#161c2d"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
<target android:name="path">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:duration="500"
android:valueFrom="#00ffffff"
android:valueTo="#f9f9fb"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
</aapt:attr>
</target>
<target android:name="path_1">
<aapt:attr name="android:animation">
<objectAnimator
android:propertyName="fillColor"
android:startOffset="100"
android:duration="900"
android:valueFrom="#00ffffff"
android:valueTo="#161c2d"
android:valueType="colorType"
android:interpolator="@android:interpolator/fast_out_slow_in"/>
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Width:  |  Height:  |  Size: 155 KiB

@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<color android:color="@color/splash_background"/>
</item>
<item android:drawable="@drawable/avalonia_anim"
android:width="120dp"
android:height="120dp"
android:gravity="center" />
</layer-list>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="splash_background">#212121</color>
</resources>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MyTheme" parent="Theme.AppCompat.NoActionBar">
<item name="android:windowActionBar">false</item>
<item name="android:windowNoTitle">true</item>
</style>
<style name="MyTheme.Main" parent="MyTheme">
<item name="android:windowBackground">@color/splash_background</item>
<item name="android:windowIsTranslucent">true</item>
</style>
</resources>
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="splash_background">#FFFFFF</color>
</resources>
@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MyTheme">
</style>
<style name="MyTheme.NoActionBar" parent="@style/Theme.AppCompat.DayNight.NoActionBar">
<item name="android:windowActionBar">false</item>
<item name="android:windowBackground">@drawable/splash_screen</item>
<item name="android:windowNoTitle">true</item>
</style>
</resources>
@@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.WebAssembly">
<PropertyGroup>
<TargetFramework>net10.0-browser</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
<OverrideHtmlAssetPlaceholders>true</OverrideHtmlAssetPlaceholders>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Browser" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PS5SuiteAndroid\PS5SuiteAndroid.csproj" />
</ItemGroup>
<ItemGroup>
<StaticWebAssetFingerprintPattern Include="JS" Pattern="*.js" Expression="#[.{fingerprint}]!" />
</ItemGroup>
</Project>
@@ -1,15 +0,0 @@
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Browser;
using PS5SuiteAndroid;
internal sealed partial class Program
{
private static Task Main(string[] args) => BuildAvaloniaApp()
.WithInterFont()
.StartBrowserAppAsync("out");
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>();
}
@@ -1 +0,0 @@
[assembly:System.Runtime.Versioning.SupportedOSPlatform("browser")]
@@ -1,13 +0,0 @@
{
"profiles": {
"PS5SuiteAndroid.Browser": {
"commandName": "Project",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
},
"applicationUrl": "https://localhost:7169;http://localhost:5235",
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}"
}
}
}
@@ -1,58 +0,0 @@
/* HTML styles for the splash screen */
.avalonia-splash {
position: absolute;
height: 100%;
width: 100%;
background: white;
font-family: 'Outfit', sans-serif;
justify-content: center;
align-items: center;
display: flex;
pointer-events: none;
}
/* Light theme styles */
@media (prefers-color-scheme: light) {
.avalonia-splash {
background: white;
}
.avalonia-splash h2 {
color: #1b2a4e;
}
.avalonia-splash a {
color: #0D6EFD;
}
}
@media (prefers-color-scheme: dark) {
.avalonia-splash {
background: #1b2a4e;
}
.avalonia-splash h2 {
color: white;
}
.avalonia-splash a {
color: white;
}
}
.avalonia-splash h2 {
font-weight: 400;
font-size: 1.5rem;
}
.avalonia-splash a {
text-decoration: none;
font-size: 2.5rem;
display: block;
}
.avalonia-splash.splash-close {
transition: opacity 200ms, display 200ms;
display: none;
opacity: 0;
}
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Width:  |  Height:  |  Size: 172 KiB

@@ -1,39 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>PS5SuiteAndroid.Browser</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="preload" id="webassembly" />
<script type="importmap"></script>
<script type='module' src="main#[.{fingerprint}].js"></script>
<link rel="stylesheet" href="./app.css" />
</head>
<body style="margin: 0; overflow: hidden">
<div id="out">
<div class="avalonia-splash">
<h2>
Powered by
<a href="https://www.avaloniaui.net/" target="_blank">
<svg width="266" height="52" viewBox="0 0 266 52" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M22.3444 20.9916C18.7895 20.9916 15.9077 24.0073 15.9077 27.7274C15.9077 31.4475 18.7895 34.4632 22.3444 34.4632C25.8993 34.4632 28.7811 31.4475 28.7811 27.7274C28.7811 24.0073 25.8993 20.9916 22.3444 20.9916Z" fill="currentColor"/>
<path fill-rule="evenodd" clip-rule="evenodd" d="M37.6937 49.0667H21.9271C10.8346 48.8653 1.90173 39.3893 1.90173 27.7333C1.90173 15.9513 11.0289 6.40002 22.2878 6.40002C33.3638 6.40002 42.3768 15.6435 42.6667 27.161L42.6314 44.4824C42.338 47.0679 40.2434 49.0667 37.6937 49.0667ZM9.22617 24.667C10.5612 18.3725 15.9275 13.6656 22.3444 13.6656C29.7657 13.6656 35.7818 19.9613 35.7818 27.7274C35.7818 27.7857 35.7825 27.8488 35.7831 27.9136C35.7846 28.0483 35.7861 28.1901 35.7818 28.3103V41.6939H28.7907V40.0685C26.877 41.1655 24.6803 41.7892 22.3444 41.7892C15.9275 41.7892 10.5612 37.0823 9.22617 30.7878C10.5043 30.4129 11.4416 29.1847 11.4416 27.7274C11.4416 26.2701 10.5043 25.0419 9.22617 24.667ZM8.33937 29.9683C9.52696 29.9683 10.4897 28.9609 10.4897 27.7181C10.4897 26.4753 9.52696 25.4678 8.33937 25.4678C7.15178 25.4678 6.18904 26.4753 6.18904 27.7181C6.18904 28.9609 7.15178 29.9683 8.33937 29.9683Z" fill="currentColor"/>
</svg>
</a>
</h2>
</div>
</div>
</body>
</html>
@@ -1,13 +0,0 @@
import { dotnet } from './_framework/dotnet.js'
const is_browser = typeof window != "undefined";
if (!is_browser) throw new Error(`Expected to be running in a browser`);
const dotnetRuntime = await dotnet
.withDiagnosticTracing(false)
.withApplicationArgumentsFromQuery()
.create();
const config = dotnetRuntime.getConfig();
await dotnetRuntime.runMain(config.mainAssemblyName, [globalThis.location.href]);
@@ -1,21 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<!--If you are willing to use platform-specific APIs, use conditional compilation.
See https://docs.avaloniaui.net/docs/guides/platforms/platform-specific-code/dotnet for more details.-->
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia.Desktop" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PS5SuiteAndroid\PS5SuiteAndroid.csproj" />
</ItemGroup>
</Project>
@@ -1,21 +0,0 @@
using System;
using Avalonia;
namespace PS5SuiteAndroid.Desktop;
sealed class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace();
}
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<!-- This manifest is used on Windows only.
Don't remove it as it might cause problems with window transparency and embedded controls.
For more details visit https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests -->
<assemblyIdentity version="1.0.0.0" name="PS5SuiteAndroid.Desktop"/>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on
and is designed to work with. Uncomment the appropriate elements
and Windows will automatically select the most compatible environment. -->
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
</assembly>
@@ -1,23 +0,0 @@
using Foundation;
using UIKit;
using Avalonia;
using Avalonia.Controls;
using Avalonia.iOS;
using Avalonia.Media;
namespace PS5SuiteAndroid.iOS;
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
#pragma warning disable CA1711 // Identifiers should not have incorrect suffix
public partial class AppDelegate : AvaloniaAppDelegate<App>
#pragma warning restore CA1711 // Identifiers should not have incorrect suffix
{
protected override AppBuilder CustomizeAppBuilder(AppBuilder builder)
{
return base.CustomizeAppBuilder(builder)
.WithInterFont();
}
}
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>PS5SuiteAndroid</string>
<key>CFBundleIdentifier</key>
<string>companyName.PS5SuiteAndroid</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>13.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
@@ -1,14 +0,0 @@
using UIKit;
namespace PS5SuiteAndroid.iOS;
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, typeof(AppDelegate));
}
}
@@ -1,16 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0-ios</TargetFramework>
<SupportedOSPlatformVersion>13.0</SupportedOSPlatformVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia.iOS" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\PS5SuiteAndroid\PS5SuiteAndroid.csproj" />
</ItemGroup>
</Project>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207" />
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1" />
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" />
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder" />
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2022 " textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21" />
<fontDescription key="fontDescription" type="system" pointSize="17" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="PS5SuiteAndroid" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43" />
<fontDescription key="fontDescription" type="boldSystem" pointSize="36" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC" />
<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk" />
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l" />
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0" />
<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9" />
<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g" />
</constraints>
<nil key="simulatedStatusBarMetrics" />
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics" />
<point key="canvasLocation" x="548" y="455" />
</view>
</objects>
</document>
-11
View File
@@ -1,11 +0,0 @@
<Solution>
<Project Path="PS5SuiteAndroid.Android/PS5SuiteAndroid.Android.csproj">
<Deploy />
</Project>
<Project Path="PS5SuiteAndroid.Browser/PS5SuiteAndroid.Browser.csproj" />
<Project Path="PS5SuiteAndroid.Desktop/PS5SuiteAndroid.Desktop.csproj" />
<Project Path="PS5SuiteAndroid.iOS/PS5SuiteAndroid.iOS.csproj">
<Deploy />
</Project>
<Project Path="PS5SuiteAndroid/PS5SuiteAndroid.csproj" />
</Solution>
-14
View File
@@ -1,14 +0,0 @@
<Application xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:PS5SuiteAndroid"
x:Class="PS5SuiteAndroid.App"
RequestedThemeVariant="Dark">
<Application.DataTemplates>
<local:ViewLocator />
</Application.DataTemplates>
<Application.Styles>
<FluentTheme />
</Application.Styles>
</Application>
@@ -1,35 +0,0 @@
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
using PS5SuiteAndroid.ViewModels;
using PS5SuiteAndroid.Views;
namespace PS5SuiteAndroid;
public partial class App : Application
{
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.MainWindow = new MainWindow
{
DataContext = new MainViewModel()
};
}
else if (ApplicationLifetime is ISingleViewApplicationLifetime singleViewPlatform)
{
singleViewPlatform.MainView = new MainView
{
DataContext = new MainViewModel()
};
}
base.OnFrameworkInitializationCompleted();
}
}
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@@ -1,18 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<AvaloniaResource Include="Assets\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.Themes.Fluent" />
<PackageReference Include="Avalonia.Fonts.Inter" />
<PackageReference Include="CommunityToolkit.Mvvm" />
</ItemGroup>
</Project>
File diff suppressed because it is too large. Load diff
@@ -1,37 +0,0 @@
using System;
using System.Diagnostics.CodeAnalysis;
using Avalonia.Controls;
using Avalonia.Controls.Templates;
using PS5SuiteAndroid.ViewModels;
namespace PS5SuiteAndroid;
/// <summary>
/// Given a view model, returns the corresponding view if possible.
/// </summary>
[RequiresUnreferencedCode(
"Default implementation of ViewLocator involves reflection which may be trimmed away.",
Url = "https://docs.avaloniaui.net/docs/concepts/view-locator")]
public class ViewLocator : IDataTemplate
{
public Control? Build(object? param)
{
if (param is null)
return null;
var name = param.GetType().FullName!.Replace("ViewModel", "View", StringComparison.Ordinal);
var type = Type.GetType(name);
if (type != null)
{
return (Control)Activator.CreateInstance(type)!;
}
return new TextBlock { Text = "Not Found: " + name };
}
public bool Match(object? data)
{
return data is ViewModelBase;
}
}
@@ -1,8 +0,0 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace PS5SuiteAndroid.ViewModels;
public partial class MainViewModel : ViewModelBase
{
public string Greeting { get; set; } = "PS5 Suite";
}
@@ -1,7 +0,0 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace PS5SuiteAndroid.ViewModels;
public abstract class ViewModelBase : ObservableObject
{
}
@@ -1,754 +0,0 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="400" d:DesignHeight="800"
x:Class="PS5SuiteAndroid.Views.MainView"
Background="#1E1E1E">
<Grid RowDefinitions="Auto,*,Auto">
<!-- Header -->
<Border Grid.Row="0" Background="#252526" Padding="10,15,15,15">
<Grid ColumnDefinitions="Auto,*">
<Button Grid.Column="0" x:Name="MenuButton" Content="☰" FontSize="18"
Background="Transparent" Foreground="#0E9CFF" Padding="8,0"
VerticalAlignment="Center" Click="MenuButton_Click"/>
<StackPanel Grid.Column="1" Margin="8,0,0,0">
<StackPanel Orientation="Horizontal">
<Ellipse x:Name="StatusIndicator" Width="10" Height="10" Fill="#FF6B35" Margin="0,0,6,0" VerticalAlignment="Center"/>
<TextBlock Text="PS5 Suite" FontSize="20" FontWeight="Bold" Foreground="#0E9CFF"/>
</StackPanel>
<TextBlock x:Name="ConnectionStatusText" Text="Disconnected" FontSize="11" Foreground="#A0A0A0"/>
</StackPanel>
</Grid>
</Border>
<!-- Navigation drawer + content -->
<SplitView Grid.Row="1" x:Name="NavDrawer" DisplayMode="Overlay"
CompactPaneLength="0" OpenPaneLength="250"
PaneBackground="#252526" IsPaneOpen="False">
<SplitView.Pane>
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Background="#2D2D30" Padding="15,12">
<TextBlock Text="Menu" FontSize="14" FontWeight="Bold" Foreground="#0E9CFF"/>
</Border>
<ListBox Grid.Row="1" x:Name="NavList" Background="Transparent"
SelectionChanged="NavList_SelectionChanged">
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Padding" Value="15,13"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="Foreground" Value="#E0E0E0"/>
</Style>
<Style Selector="ListBoxItem:selected">
<Setter Property="Background" Value="#0E639C"/>
</Style>
<Style Selector="ListBoxItem:pointerover">
<Setter Property="Background" Value="#3E3E42"/>
</Style>
</ListBox.Styles>
<ListBoxItem>🔌 Connect</ListBoxItem>
<ListBoxItem>📁 File Transfer</ListBoxItem>
<ListBoxItem>🎮 Games</ListBoxItem>
<ListBoxItem>🛒 Homebrew Store</ListBoxItem>
<ListBoxItem>💾 Saves &amp; Media</ListBoxItem>
<ListBoxItem>🖥️ System Info</ListBoxItem>
<ListBoxItem>🛠️ Tools</ListBoxItem>
<ListBoxItem>⚡ Devices</ListBoxItem>
<ListBoxItem>📋 Debug Log</ListBoxItem>
</ListBox>
</Grid>
</SplitView.Pane>
<SplitView.Content>
<Panel x:Name="ContentHost" Background="#1E1E1E">
<!-- Connect Tab -->
<Panel x:Name="PageConnect">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="PS5 IP Address" Foreground="#A0A0A0" FontSize="14"/>
<TextBox x:Name="IpAddressInput" Text="192.168.1.100" Background="#2D2D30"
BorderBrush="#3E3E42" Padding="12" FontSize="16"/>
<Button x:Name="ConnectButton" Content="Connect" Background="#007ACC"
Foreground="White" Padding="15" HorizontalAlignment="Stretch"
HorizontalContentAlignment="Center" FontSize="16" Click="ConnectButton_Click"/>
</StackPanel>
</Border>
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<TextBlock Text="Quick Actions" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Content="📁 Browse Files" Background="#3E3E42" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="BrowseFilesButton_Click"/>
<Button Content="🎮 View Games" Background="#3E3E42" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="ViewGamesButton_Click"/>
<Button Content="🖥️ System Info" Background="#3E3E42" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="SystemInfoButton_Click"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- Files Tab -->
<Panel x:Name="PageFiles" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Background="#252526" Padding="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock x:Name="CurrentPathText" Text="/data" Foreground="#A0A0A0"
VerticalAlignment="Center" TextTrimming="CharacterEllipsis"/>
<Button Grid.Column="1" Content="⬆️" Background="#3E3E42" Padding="10" Click="GoUpButton_Click"/>
</Grid>
</Border>
<ListBox Grid.Row="1" x:Name="FilesListBox" Background="#1E1E1E"
SelectionMode="Single" DoubleTapped="FilesListBox_DoubleTapped">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="12" Margin="4">
<Grid ColumnDefinitions="Auto,*,Auto">
<TextBlock Grid.Column="0" Text="{Binding Icon}" FontSize="24" Margin="0,0,12,0"/>
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock Text="{Binding Name}" FontSize="14" FontWeight="SemiBold"/>
<TextBlock Text="{Binding SizeText}" FontSize="11" Foreground="#808080"/>
</StackPanel>
<TextBlock Grid.Column="2" Text="›" FontSize="20" Foreground="#808080"
VerticalAlignment="Center" IsVisible="{Binding IsDirectory}"/>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</Panel>
<!-- Games Tab -->
<Panel x:Name="PageGames" IsVisible="False">
<Grid RowDefinitions="Auto,Auto,*">
<Border Grid.Row="0" Background="#252526" Padding="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="Mounted Games" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="10" Click="RefreshGamesButton_Click"/>
</Grid>
</Border>
<StackPanel Grid.Row="1" Orientation="Horizontal" Spacing="8" Margin="10,6">
<Button Content="🎮 Mount All" Background="#007ACC" Foreground="White" Padding="12" Click="MountGamesButton_Click"/>
<Button Content="▶️ Launch" Background="#3E3E42" Foreground="White" Padding="12" Click="LaunchGameButton_Click"/>
<Button Content="🗑️ Unmount" Background="#3E3E42" Foreground="White" Padding="12" Click="UnmountGameButton_Click"/>
</StackPanel>
<ListBox Grid.Row="2" x:Name="GamesListBox" Background="#1E1E1E">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="8" Padding="12" Margin="4">
<Grid ColumnDefinitions="Auto,*">
<Border Grid.Column="0" Width="60" Height="60" Background="#3E3E42"
CornerRadius="8" Margin="0,0,12,0">
<TextBlock Text="🎮" FontSize="28" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Border>
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock Text="{Binding Name}" FontSize="14" FontWeight="Bold" TextTrimming="CharacterEllipsis"/>
<TextBlock Text="{Binding TitleId}" FontSize="12" Foreground="#0E9CFF"/>
<TextBlock Text="{Binding SizeText}" FontSize="11" Foreground="#808080"/>
</StackPanel>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</Panel>
<!-- Store Tab -->
<Panel x:Name="PageStore" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Background="#252526" Padding="10">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBox x:Name="StoreSearchBox" Watermark="Search homebrew..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10"
TextChanged="StoreSearch_TextChanged"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="10" Click="StoreRefresh_Click"/>
</Grid>
<TextBlock x:Name="StoreStatusText" Text="Tap 🔄 to fetch pkg-zone catalog" Foreground="#808080" FontSize="11"/>
</StackPanel>
</Border>
<ListBox Grid.Row="1" x:Name="StoreListBox" Background="#1E1E1E">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="8" Padding="12" Margin="4">
<Grid ColumnDefinitions="Auto,*,Auto">
<Border Grid.Column="0" Width="52" Height="52" Background="#3E3E42"
CornerRadius="8" Margin="0,0,12,0" ClipToBounds="True">
<Panel>
<TextBlock Text="📦" FontSize="24" HorizontalAlignment="Center" VerticalAlignment="Center"/>
<Image Source="{Binding Cover}" Stretch="UniformToFill"/>
</Panel>
</Border>
<StackPanel Grid.Column="1" VerticalAlignment="Center" Margin="0,0,8,0">
<TextBlock Text="{Binding Name}" FontSize="13" FontWeight="Bold" TextTrimming="CharacterEllipsis"/>
<TextBlock Text="{Binding Id}" FontSize="11" Foreground="#0E9CFF"/>
<TextBlock FontSize="10" Foreground="#808080">
<Run Text="{Binding Version}"/><Run Text=" · "/><Run Text="{Binding Author}"/>
</TextBlock>
</StackPanel>
<Button Grid.Column="2" Content="📥" Background="#007ACC" Foreground="White"
Padding="8" VerticalAlignment="Center" Tag="{Binding Id}" Click="StoreInstall_Click"/>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</Panel>
<!-- Saves & Media Tab -->
<Panel x:Name="PageSaves" IsVisible="False">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<!-- Save Images Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="💾 Save Images" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄 Scan" Background="#3E3E42" Padding="8" Click="SaveScanButton_Click"/>
</Grid>
<TextBlock x:Name="SaveMountStatusText" Text="No save mounted" Foreground="#808080" FontSize="11"/>
<ListBox x:Name="SavesListBox" Background="#1E1E1E" MaxHeight="300">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="10" Margin="3">
<StackPanel>
<TextBlock Text="{Binding SaveName}" FontSize="13" FontWeight="SemiBold"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBlock Text="{Binding TitleId}" FontSize="11" Foreground="#0E9CFF"/>
<TextBlock Text="{Binding TypeBadge}" FontSize="11" Foreground="#9C27B0"/>
<TextBlock Text="{Binding SizeDisplay}" FontSize="11" Foreground="#808080"/>
</StackPanel>
</StackPanel>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="🔓 Mount" Background="#007ACC" Foreground="White" Padding="10" Click="SaveMountButton_Click"/>
<Button Content="🔒 Unmount" Background="#3E3E42" Foreground="White" Padding="10" Click="SaveUnmountButton_Click"/>
<Button Content="🗑️ Delete" Background="#DC3545" Foreground="White" Padding="10" Click="SaveDeleteButton_Click"/>
</StackPanel>
<TextBlock Text="Mounted saves are browsable at /data/save_mnt" Foreground="#606060" FontSize="10"/>
</StackPanel>
</Border>
<!-- Screenshots Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="📸 Screenshots" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="ScreenshotsRefreshButton_Click"/>
</Grid>
<Button Content="📸 Capture Screenshot" Background="#007ACC" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="CaptureScreenshotButton_Click"/>
<ListBox x:Name="ScreenshotsListBox" Background="#1E1E1E" MaxHeight="260">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="10" Margin="3">
<StackPanel>
<TextBlock Text="{Binding FileName}" FontSize="12" FontWeight="SemiBold"/>
<TextBlock FontSize="10" Foreground="#808080">
<Run Text="{Binding DateDisplay}"/><Run Text=" · "/><Run Text="{Binding SizeDisplay}"/>
</TextBlock>
</StackPanel>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<Button Content="🗑️ Delete Selected" Background="#DC3545" Foreground="White"
Padding="10" HorizontalAlignment="Stretch" Click="ScreenshotDeleteButton_Click"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- System Tab -->
<Panel x:Name="PageSystem" IsVisible="False">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<!-- Sensors Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🌡️ Live Sensors" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="RefreshSensorsButton_Click"/>
</Grid>
<Grid ColumnDefinitions="*,*" RowDefinitions="Auto,Auto">
<StackPanel Grid.Row="0" Grid.Column="0" Margin="0,0,8,8">
<TextBlock Text="CPU Temp" Foreground="#808080" FontSize="11"/>
<TextBlock x:Name="CpuTempText" Text="—°C" Foreground="#FFA500" FontSize="20" FontWeight="Bold"/>
<ProgressBar x:Name="CpuTempBar" Height="8" Minimum="0" Maximum="100" Value="0" Background="#1E1E1E" Foreground="#FF6B35"/>
</StackPanel>
<StackPanel Grid.Row="0" Grid.Column="1" Margin="8,0,0,8">
<TextBlock Text="SoC Temp" Foreground="#808080" FontSize="11"/>
<TextBlock x:Name="SocTempText" Text="—°C" Foreground="#FFA500" FontSize="20" FontWeight="Bold"/>
<ProgressBar x:Name="SocTempBar" Height="8" Minimum="0" Maximum="100" Value="0" Background="#1E1E1E" Foreground="#FF6B35"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="0" Margin="0,8,8,0">
<TextBlock Text="CPU Freq" Foreground="#808080" FontSize="11"/>
<TextBlock x:Name="CpuFreqText" Text="— MHz" Foreground="#0E9CFF" FontSize="20" FontWeight="Bold"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="1" Margin="8,8,0,0">
<TextBlock Text="Power" Foreground="#808080" FontSize="11"/>
<TextBlock x:Name="PowerText" Text="— W" Foreground="#28A745" FontSize="20" FontWeight="Bold"/>
</StackPanel>
</Grid>
</StackPanel>
</Border>
<!-- CPU Usage Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<TextBlock Text="📊 CPU Usage" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Grid ColumnDefinitions="*,*" RowDefinitions="Auto,Auto,Auto,Auto">
<StackPanel Grid.Row="0" Grid.Column="0" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 0:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu0Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu0Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="0" Grid.Column="1" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 4:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu4Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu4Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="0" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 1:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu1Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu1Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="1" Grid.Column="1" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 5:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu5Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu5Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="2" Grid.Column="0" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 2:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu2Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu2Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="2" Grid.Column="1" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 6:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu6Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu6Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="3" Grid.Column="0" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 3:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu3Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu3Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
<StackPanel Grid.Row="3" Grid.Column="1" Orientation="Horizontal" Margin="0,4">
<TextBlock Text="Core 7:" Foreground="#808080" Width="50" FontSize="12"/>
<TextBlock x:Name="Cpu7Text" Text="—%" Foreground="#9CDCFE" Width="40" FontSize="12"/>
<ProgressBar x:Name="Cpu7Bar" Height="10" Width="60" Minimum="0" Maximum="100" Background="#1E1E1E" Foreground="#007ACC"/>
</StackPanel>
</Grid>
<Border Background="#1E1E1E" CornerRadius="4" Padding="8" Margin="0,8,0,0">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<TextBlock Text="Average:" Foreground="#808080" FontSize="12"/>
<TextBlock x:Name="CpuAvgText" Text="—%" Foreground="#28A745" FontWeight="Bold" FontSize="14" Margin="8,0,0,0"/>
</StackPanel>
</Border>
</StackPanel>
</Border>
<!-- Memory Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<TextBlock Text="💾 Memory" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto,Auto">
<TextBlock Grid.Row="0" Grid.Column="0" Text="Direct Total:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="MemTotalText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="Available:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="MemAvailText" Text="—" Foreground="#28A745" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="2" Grid.Column="0" Text="Used:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="2" Grid.Column="1" x:Name="MemUsedText" Text="—" Foreground="#FFC107" FontSize="12" Margin="10,2,0,2"/>
</Grid>
<Grid Margin="0,8,0,0">
<ProgressBar x:Name="MemUsageBar" Height="20" Minimum="0" Maximum="100" Value="0" Background="#1E1E1E" Foreground="#007ACC"/>
<TextBlock x:Name="MemUsageText" Text="—%" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="11" FontWeight="Bold"/>
</Grid>
</StackPanel>
</Border>
<!-- System Info Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<TextBlock Text="📋 System Info" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto,Auto,Auto,Auto">
<TextBlock Grid.Row="0" Grid.Column="0" Text="Model:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="ModelText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="Firmware:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="FirmwareText" Text="—" Foreground="#28A745" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="2" Grid.Column="0" Text="Total Uptime:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="2" Grid.Column="1" x:Name="UptimeText" Text="—" Foreground="#FFC107" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="3" Grid.Column="0" Text="Boot Count:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="3" Grid.Column="1" x:Name="BootCountText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="4" Grid.Column="0" Text="BD Drive:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="4" Grid.Column="1" x:Name="BdDriveText" Text="—" FontSize="12" Margin="10,2,0,2"/>
</Grid>
</StackPanel>
</Border>
<!-- Extended Info Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🔧 Extended Info" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="ExtInfoRefresh_Click"/>
</Grid>
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto,Auto,Auto,Auto">
<TextBlock Grid.Row="0" Grid.Column="0" Text="Prospero:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="ProsperoText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="Product:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="ProductText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="2" Grid.Column="0" Text="Shutdowns:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="2" Grid.Column="1" x:Name="ShutdownCountText" Text="—" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="3" Grid.Column="0" Text="Thermal Alert:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="3" Grid.Column="1" x:Name="ThermalAlertText" Text="—" Foreground="#FFA500" FontSize="12" Margin="10,2,0,2"/>
<TextBlock Grid.Row="4" Grid.Column="0" Text="BD Power:" Foreground="#808080" FontSize="12" Margin="0,2"/>
<TextBlock Grid.Row="4" Grid.Column="1" x:Name="BdPowerText" Text="—" FontSize="12" Margin="10,2,0,2"/>
</Grid>
</StackPanel>
</Border>
<!-- Network Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🌐 Network" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="NetRefresh_Click"/>
</Grid>
<TextBlock x:Name="NetInfoText" Text="Not loaded" Foreground="#A0A0A0" FontSize="12" TextWrapping="Wrap"/>
<Grid ColumnDefinitions="*,Auto">
<Button Content="⚡ Speed Test" Background="#007ACC" Foreground="White"
Padding="10" HorizontalAlignment="Stretch" Click="NetSpeed_Click"/>
<TextBlock Grid.Column="1" x:Name="NetSpeedText" Text="" Foreground="#28A745" FontSize="13" FontWeight="Bold" VerticalAlignment="Center" Margin="10,0,0,0"/>
</Grid>
</StackPanel>
</Border>
<!-- Modules Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="📦 Loaded Modules" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="ModulesRefresh_Click"/>
</Grid>
<ListBox x:Name="ModulesListBox" Background="#1E1E1E" MaxHeight="260">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="8" Margin="3">
<StackPanel>
<TextBlock Text="{Binding Name}" Foreground="#9CDCFE" FontSize="12" FontWeight="SemiBold"/>
<TextBlock Text="{Binding Info}" Foreground="#808080" FontSize="10"/>
</StackPanel>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- Tools Tab -->
<Panel x:Name="PageTools" IsVisible="False">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<!-- PKG Install Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="📦 Install PKG" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<TextBlock Text="PKG path on PS5 or HTTP URL:" Foreground="#A0A0A0" FontSize="12"/>
<TextBox x:Name="PkgPathInput" Watermark="/user/data/pkg/game.pkg or http://..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="12" FontSize="13"/>
<Button Content="📦 Install PKG" Background="#007ACC" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="InstallPkgButton_Click"/>
<ProgressBar x:Name="PkgProgressBar" Height="8" Minimum="0" Maximum="100" Value="0"
Background="#1E1E1E" Foreground="#0E9CFF"/>
<TextBlock x:Name="PkgStatusText" Text="Idle" Foreground="#808080" FontSize="12"/>
</StackPanel>
</Border>
<!-- Fan Control Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🌀 Fan Control" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBlock Text="Current threshold:" Foreground="#A0A0A0" FontSize="12" VerticalAlignment="Center"/>
<TextBlock x:Name="FanCurrentText" Text="—" Foreground="#FFA500" FontSize="14" FontWeight="Bold" VerticalAlignment="Center"/>
<Button Content="🔄" Background="#3E3E42" Padding="8" Click="FanRefreshButton_Click"/>
</StackPanel>
<Slider x:Name="FanSlider" Minimum="30" Maximum="90" Value="60"
TickFrequency="1" IsSnapToTickEnabled="True"
ValueChanged="FanSlider_ValueChanged"/>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Spacing="8">
<Button Content="Cool 50°" Background="#3E3E42" Padding="10" Click="FanPreset_Click"/>
<TextBlock x:Name="FanSliderText" Text="60°C" FontSize="18" FontWeight="Bold"
Foreground="#0E9CFF" VerticalAlignment="Center" MinWidth="60"/>
<Button Content="Quiet 70°" Background="#3E3E42" Padding="10" Click="FanPreset_Click"/>
</StackPanel>
<Button Content="🌀 Set Threshold" Background="#007ACC" Foreground="White"
Padding="12" HorizontalAlignment="Stretch" Click="FanSetButton_Click"/>
</StackPanel>
</Border>
<!-- Shell Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="💻 Shell" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<TextBox x:Name="ShellOutputBox" IsReadOnly="True" Height="180" FontFamily="Consolas" FontSize="11"
Background="#0D0D0D" BorderBrush="#3E3E42" Padding="8" TextWrapping="Wrap"/>
<Grid ColumnDefinitions="*,Auto">
<TextBox x:Name="ShellInputBox" Watermark="command..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"
KeyDown="ShellInput_KeyDown"/>
<Button Grid.Column="1" Content="▶" Background="#007ACC" Foreground="White" Padding="12" Click="ShellExec_Click"/>
</Grid>
</StackPanel>
</Border>
<!-- Search Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🔍 File Search" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="📇 Index" Background="#3E3E42" Padding="8" Click="IndexStart_Click"/>
<TextBlock x:Name="IndexStatusText" Text="index not built" Foreground="#808080" FontSize="11" VerticalAlignment="Center"/>
</StackPanel>
<Grid ColumnDefinitions="*,Auto">
<TextBox x:Name="SearchBox" Watermark="search pattern..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"/>
<Button Grid.Column="1" Content="🔍" Background="#007ACC" Foreground="White" Padding="10" Click="SearchRun_Click"/>
</Grid>
<ListBox x:Name="SearchResultsBox" Background="#1E1E1E" MaxHeight="200">
<ListBox.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}" Foreground="#9CDCFE" FontSize="11" Margin="4,2"/>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</StackPanel>
</Border>
<!-- Memory Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🧠 Memory" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBox x:Name="MemPidBox" Watermark="pid" Width="100"
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"/>
<Button Content="📋 Regions" Background="#3E3E42" Padding="8" Click="MemRegions_Click"/>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBox x:Name="MemAddrBox" Watermark="0xaddr" Width="150"
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"/>
<TextBox x:Name="MemLenBox" Watermark="len" Width="80"
Background="#2D2D30" BorderBrush="#3E3E42" Padding="10" FontSize="12"/>
<Button Content="📖 Read" Background="#007ACC" Padding="8" Click="MemRead_Click"/>
</StackPanel>
<TextBox x:Name="MemOutputBox" IsReadOnly="True" Height="160" FontFamily="Consolas" FontSize="10"
Background="#0D0D0D" BorderBrush="#3E3E42" Padding="8" TextWrapping="Wrap"/>
</StackPanel>
</Border>
<!-- Apps Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🎯 Running Apps" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="AppsRefresh_Click"/>
</Grid>
<ListBox x:Name="AppsListBox" Background="#1E1E1E" MaxHeight="260"
SelectionChanged="AppsListBox_SelectionChanged">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Background="#2D2D30" CornerRadius="4" Padding="10" Margin="3">
<StackPanel>
<TextBlock Text="{Binding Title}" FontSize="13" FontWeight="SemiBold"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<TextBlock Text="{Binding TitleId}" FontSize="10" Foreground="#0E9CFF"/>
<TextBlock Text="{Binding Cpu}" FontSize="10" Foreground="#9CDCFE"/>
<TextBlock Text="{Binding Status}" FontSize="10" Foreground="#FFA500"/>
</StackPanel>
</StackPanel>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<StackPanel Orientation="Horizontal" Spacing="8" HorizontalAlignment="Center">
<Button Content="⏸ Suspend" Background="#3E3E42" Padding="8" Click="AppSuspend_Click"/>
<Button Content="▶ Resume" Background="#3E3E42" Padding="8" Click="AppResume_Click"/>
<Button Content="🗑 Kill" Background="#DC3545" Foreground="White" Padding="8" Click="AppKill_Click"/>
</StackPanel>
</StackPanel>
</Border>
<!-- Kernel Log Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🧾 Kernel Log" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="KlogRefresh_Click"/>
</Grid>
<TextBox x:Name="KlogBox" IsReadOnly="True" Height="220" FontFamily="Consolas" FontSize="10"
Background="#0D0D0D" BorderBrush="#3E3E42" Padding="8" TextWrapping="Wrap"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- Devices Tab -->
<Panel x:Name="PageDevices" IsVisible="False">
<ScrollViewer>
<StackPanel Margin="15" Spacing="15">
<!-- Power Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="⚡ Power" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="🔄 Reboot" Background="#3E3E42" Foreground="White" Padding="10" Click="PowerReboot_Click"/>
<Button Content="⏻ Shutdown" Background="#DC3545" Foreground="White" Padding="10" Click="PowerShutdown_Click"/>
</StackPanel>
</StackPanel>
</Border>
<!-- USB Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="8">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🔌 USB Drives" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄" Background="#3E3E42" Padding="8" Click="UsbRefresh_Click"/>
</Grid>
<TextBlock x:Name="UsbListText" Text="No USB drives scanned" Foreground="#A0A0A0" FontSize="12" TextWrapping="Wrap"/>
</StackPanel>
</Border>
<!-- Controller Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<Grid ColumnDefinitions="*,Auto">
<TextBlock Text="🎮 Controller" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14" VerticalAlignment="Center"/>
<Button Grid.Column="1" Content="🔄 Info" Background="#3E3E42" Padding="8" Click="PadRefresh_Click"/>
</Grid>
<TextBlock x:Name="PadInfoText" Text="—" Foreground="#A0A0A0" FontSize="11" TextWrapping="Wrap"/>
<TextBlock Text="Light Bar" Foreground="#A0A0A0" FontSize="12"/>
<WrapPanel>
<Button Content="🔵" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="0,0,255"/>
<Button Content="🔴" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="255,0,0"/>
<Button Content="🟢" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="0,255,0"/>
<Button Content="🟣" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="128,0,255"/>
<Button Content="⚪" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="255,255,255"/>
<Button Content="⚫" Padding="8" Margin="2" Background="#3E3E42" Click="LightBar_Click" Tag="0,0,0"/>
</WrapPanel>
</StackPanel>
</Border>
<!-- Console LED Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="💡 Console LED" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="Bright" Background="#3E3E42" Padding="8" Click="LedDim_Click" Tag="0"/>
<Button Content="Medium" Background="#3E3E42" Padding="8" Click="LedDim_Click" Tag="1"/>
<Button Content="Dim" Background="#3E3E42" Padding="8" Click="LedDim_Click" Tag="2"/>
</StackPanel>
<Grid ColumnDefinitions="*,Auto">
<ComboBox x:Name="LedEffectCombo" Grid.Column="0" Background="#2D2D30" SelectedIndex="1">
<ComboBoxItem>off</ComboBoxItem>
<ComboBoxItem>white</ComboBoxItem>
<ComboBoxItem>white-dim</ComboBoxItem>
<ComboBoxItem>blue</ComboBoxItem>
<ComboBoxItem>orange</ComboBoxItem>
<ComboBoxItem>purple</ComboBoxItem>
<ComboBoxItem>pink</ComboBoxItem>
<ComboBoxItem>sunrise</ComboBoxItem>
<ComboBoxItem>blue-breathe</ComboBoxItem>
<ComboBoxItem>white-breathe</ComboBoxItem>
<ComboBoxItem>orange-breathe</ComboBoxItem>
<ComboBoxItem>pink-breathe</ComboBoxItem>
<ComboBoxItem>pink-breathe-fast</ComboBoxItem>
<ComboBoxItem>blue-to-richblue</ComboBoxItem>
<ComboBoxItem>blue-white-anim</ComboBoxItem>
</ComboBox>
<Button Grid.Column="1" Content="✨ Apply" Background="#007ACC" Foreground="White" Padding="10" Click="LedEffect_Click"/>
</Grid>
</StackPanel>
</Border>
<!-- Beeper Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🔊 Beeper" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<WrapPanel>
<Button Content="1×" Padding="10" Margin="2" Background="#3E3E42" Click="Beep_Click" Tag="1"/>
<Button Content="2×" Padding="10" Margin="2" Background="#3E3E42" Click="Beep_Click" Tag="2"/>
<Button Content="3×" Padding="10" Margin="2" Background="#3E3E42" Click="Beep_Click" Tag="3"/>
<Button Content="Mute" Padding="10" Margin="2" Background="#DC3545" Click="BeepMute_Click" Tag="1"/>
<Button Content="Unmute" Padding="10" Margin="2" Background="#3E3E42" Click="BeepMute_Click" Tag="0"/>
</WrapPanel>
</StackPanel>
</Border>
<!-- Notification Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="🔔 Notification" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<TextBox x:Name="NotifyTextBox" Watermark="Message to show on PS5..."
Background="#2D2D30" BorderBrush="#3E3E42" Padding="12" FontSize="13"/>
<Button Content="🔔 Send" Background="#007ACC" Foreground="White"
Padding="10" HorizontalAlignment="Stretch" Click="NotifySend_Click"/>
</StackPanel>
</Border>
<!-- Disc Dump Card -->
<Border Background="#252526" CornerRadius="8" Padding="15">
<StackPanel Spacing="10">
<TextBlock Text="💿 Disc Dump" Foreground="#0E9CFF" FontWeight="Bold" FontSize="14"/>
<StackPanel Orientation="Horizontal" Spacing="8">
<Button Content="▶ Start" Background="#007ACC" Foreground="White" Padding="10" Click="DiscDumpStart_Click"/>
<Button Content="⏹ Cancel" Background="#DC3545" Foreground="White" Padding="10" Click="DiscDumpCancel_Click"/>
</StackPanel>
<ProgressBar x:Name="DiscDumpBar" Height="8" Minimum="0" Maximum="100" Value="0"
Background="#1E1E1E" Foreground="#0E9CFF"/>
<TextBlock x:Name="DiscDumpStatus" Text="Idle — dumps /mnt/disc to /user/data/disc_dumps"
Foreground="#808080" FontSize="11" TextWrapping="Wrap"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
</Panel>
<!-- Debug Log Tab -->
<Panel x:Name="PageLog" IsVisible="False">
<Grid RowDefinitions="Auto,*">
<Border Grid.Row="0" Background="#252526" Padding="8">
<StackPanel Orientation="Horizontal" Spacing="8" HorizontalAlignment="Right">
<CheckBox x:Name="LogAutoScroll" Content="Auto-scroll" Foreground="#A0A0A0" IsChecked="True"/>
<Button Content="🗑️ Clear" Background="#3E3E42" Padding="8" Click="LogClear_Click"/>
</StackPanel>
</Border>
<ScrollViewer Grid.Row="1" x:Name="LogScroller" Background="#1E1E1E">
<ItemsControl x:Name="LogItems" Margin="8"/>
</ScrollViewer>
</Grid>
</Panel>
</Panel>
</SplitView.Content>
</SplitView>
<!-- Bottom Status Bar -->
<Border Grid.Row="2" Background="#252526" Padding="10">
<TextBlock x:Name="StatusText" Text="Ready" Foreground="#808080" FontSize="11" HorizontalAlignment="Center"/>
</Border>
</Grid>
</UserControl>
File diff suppressed because it is too large. Load diff
@@ -1,12 +0,0 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:PS5SuiteAndroid.ViewModels"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:views="using:PS5SuiteAndroid.Views"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="PS5SuiteAndroid.Views.MainWindow"
Icon="/Assets/avalonia-logo.ico"
Title="PS5SuiteAndroid">
<views:MainView />
</Window>
@@ -1,11 +0,0 @@
using Avalonia.Controls;
namespace PS5SuiteAndroid.Views;
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
-6
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@@ -1,6 +0,0 @@
{
"sdk": {
"version": "8.0.425",
"rollForward": "latestFeature"
}
}
-9
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@@ -1,9 +0,0 @@
<Application xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.App"
RequestedThemeVariant="Dark">
<Application.Styles>
<FluentTheme />
<StyleInclude Source="avares://Avalonia.Controls.DataGrid/Themes/Fluent.xaml"/>
</Application.Styles>
</Application>
-63
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@@ -1,63 +0,0 @@
using System;
using System.IO;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml;
namespace PS5Upload
{
public partial class App : Application
{
private static readonly string LogFilePath = Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
$"ps5suite_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
private static readonly object _logLock = new object();
public override void Initialize()
{
AvaloniaXamlLoader.Load(this);
LogToFile("=== Application Started ===");
}
public override void OnFrameworkInitializationCompleted()
{
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
desktop.MainWindow = new MainWindow();
}
else if (ApplicationLifetime is ISingleViewApplicationLifetime singleView)
{
#if ANDROID
// On Android there is no real Window host — the single view embeds controls.
// Build the MainWindow (for its code-behind + dialog ownership) but host its
// content directly in the single view; a TopLevel can't be a child control.
var window = new MainWindow();
if (window.Content is Avalonia.Controls.Control content)
{
window.Content = null;
singleView.MainView = content;
}
#else
singleView.MainView = new MainWindow();
#endif
}
base.OnFrameworkInitializationCompleted();
}
public static void LogToFile(string message)
{
try
{
lock (_logLock)
{
string timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
File.AppendAllText(LogFilePath, $"[{timestamp}] {message}\n");
}
}
catch { /* Ignore logging errors */ }
}
}
}
-40
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@@ -1,40 +0,0 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.DuplicateFileDialog"
Title="Duplicate File Found"
Width="500" Height="280"
Icon="/ps5_logo.ico"
WindowStartupLocation="CenterOwner"
Background="#1E1E1E"
CanResize="False">
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Text="⚠️ A file with this name already exists on the PS5:"
Foreground="White" FontSize="14" Margin="0,0,0,10"/>
<TextBlock Grid.Row="1" x:Name="FileNameText" Text=""
Foreground="#FFD700" FontWeight="Bold" FontSize="13" Margin="0,0,0,10"/>
<StackPanel Grid.Row="2" Margin="0,0,0,15">
<TextBlock x:Name="LocalSizeText" Foreground="#AAAAAA" FontSize="12"/>
<TextBlock x:Name="RemoteSizeText" Foreground="#AAAAAA" FontSize="12"/>
</StackPanel>
<TextBlock Grid.Row="3" Text="What would you like to do?"
Foreground="White" Margin="0,0,0,10"/>
<StackPanel Grid.Row="4" Orientation="Horizontal" HorizontalAlignment="Center" Spacing="8">
<Button Content="Replace" Width="90" Click="ReplaceButton_Click"/>
<Button Content="Skip" Width="90" Click="SkipButton_Click"/>
<Button Content="Replace All" Width="100" Click="ReplaceAllButton_Click"/>
<Button Content="Skip All" Width="90" Click="SkipAllButton_Click"/>
</StackPanel>
</Grid>
</Window>
@@ -1,47 +0,0 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
namespace PS5Upload
{
public partial class DuplicateFileDialog : Window
{
public enum FileAction { Replace, Skip, ReplaceAll, SkipAll }
public FileAction UserAction { get; private set; } = FileAction.Skip;
public DuplicateFileDialog()
{
InitializeComponent();
}
public DuplicateFileDialog(string fileName, long localSize, long remoteSize) : this()
{
FileNameText.Text = fileName;
LocalSizeText.Text = $"Local file size: {FileUtils.FormatFileSize(localSize)}";
RemoteSizeText.Text = $"Remote file size: {FileUtils.FormatFileSize(remoteSize)}";
}
private void ReplaceButton_Click(object? sender, RoutedEventArgs e)
{
UserAction = FileAction.Replace;
Close();
}
private void SkipButton_Click(object? sender, RoutedEventArgs e)
{
UserAction = FileAction.Skip;
Close();
}
private void ReplaceAllButton_Click(object? sender, RoutedEventArgs e)
{
UserAction = FileAction.ReplaceAll;
Close();
}
private void SkipAllButton_Click(object? sender, RoutedEventArgs e)
{
UserAction = FileAction.SkipAll;
Close();
}
}
}
-167
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@@ -1,167 +0,0 @@
<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.GameDetailsWindow"
Title="Game Details"
Height="720" Width="860"
Icon="/ps5_logo.ico"
Background="#1E1E1E"
WindowStartupLocation="CenterOwner"
CanResize="True">
<Grid>
<!-- Cover Art Background -->
<Image x:Name="BackgroundCoverImage"
Stretch="UniformToFill"
Opacity="0.25"/>
<!-- Gradient overlay -->
<Border>
<Border.Background>
<LinearGradientBrush StartPoint="0%,0%" EndPoint="0%,100%">
<GradientStop Color="#CC1E1E1E" Offset="0"/>
<GradientStop Color="#E61E1E1E" Offset="0.5"/>
<GradientStop Color="#FF1E1E1E" Offset="1"/>
</LinearGradientBrush>
</Border.Background>
</Border>
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Header: icon + title -->
<Border Grid.Row="0" Background="#CC2D2D30" CornerRadius="6" Padding="15">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Border Grid.Column="0" Width="128" Height="128" CornerRadius="8"
Background="#3E3E42" ClipToBounds="True" Margin="0,0,20,0">
<Grid>
<TextBlock Text="🎮" FontSize="64"
HorizontalAlignment="Center" VerticalAlignment="Center"/>
<Image x:Name="GameIconImage" Stretch="UniformToFill"/>
</Grid>
</Border>
<StackPanel Grid.Column="1" VerticalAlignment="Center">
<TextBlock x:Name="GameNameText" Text="Game Name"
FontSize="22" FontWeight="Bold" Foreground="White"
TextTrimming="CharacterEllipsis"/>
<StackPanel Orientation="Horizontal" Margin="0,6,0,0">
<TextBlock x:Name="TitleIdText" Text="TITLE_ID"
FontSize="14" FontWeight="SemiBold" Foreground="#007ACC"/>
<TextBlock Text=" • " Foreground="#666666" FontSize="14"/>
<TextBlock x:Name="RegionText" Text="Region"
FontSize="14" Foreground="#FFC107"/>
<TextBlock Text=" • " Foreground="#666666" FontSize="14"/>
<TextBlock x:Name="StatusText" Text="Status"
FontSize="14" Foreground="#28A745"/>
</StackPanel>
</StackPanel>
</Grid>
</Border>
<!-- Details panel -->
<ScrollViewer Grid.Row="1" VerticalScrollBarVisibility="Auto" Margin="0,15,0,15">
<StackPanel>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<TextBlock Text="📊 Size &amp; Storage" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" Margin="0,0,0,8"/>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="140"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0" Text="Total size:" Foreground="#999999" Margin="0,0,0,4"/>
<TextBlock Grid.Row="0" Grid.Column="1" x:Name="TotalSizeText" Text="-" Foreground="White" FontWeight="SemiBold"/>
<TextBlock Grid.Row="1" Grid.Column="0" Text="eboot.bin:" Foreground="#999999" Margin="0,0,0,4"/>
<TextBlock Grid.Row="1" Grid.Column="1" x:Name="EbootSizeText" Text="-" Foreground="White"/>
</Grid>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<TextBlock Text="📁 Paths" FontSize="14" FontWeight="Bold" Foreground="#9CDCFE" Margin="0,0,0,8"/>
<TextBlock Text="Source path:" Foreground="#999999"/>
<TextBlock x:Name="SourcePathText" Text="-" Foreground="White" TextWrapping="Wrap" Margin="0,2,0,8"/>
<TextBlock Text="Install date:" Foreground="#999999"/>
<TextBlock x:Name="InstallDateText" Text="-" Foreground="White" Margin="0,2,0,0"/>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15" Margin="0,0,0,10">
<StackPanel>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Text="🌐 Online Info (PSN Store)" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" VerticalAlignment="Center"/>
<Button Grid.Column="1" x:Name="FetchPsnInfoButton"
Content="🔍 Fetch from Internet"
Click="FetchPsnInfoButton_Click"
Background="#007ACC" Foreground="White"
Padding="10,4" BorderThickness="0"/>
</Grid>
<TextBlock x:Name="PsnStatusText" Text="Click the button above to fetch online info"
Foreground="#888888" FontStyle="Italic" Margin="0,6,0,0" TextWrapping="Wrap"/>
<StackPanel x:Name="PsnInfoPanel" IsVisible="False" Margin="0,8,0,0">
<TextBlock x:Name="PsnTitleText" FontSize="15" FontWeight="Bold"
Foreground="White" Margin="0,0,0,4" TextWrapping="Wrap"/>
<TextBlock x:Name="PsnPublisherText" Foreground="#9CDCFE" Margin="0,0,0,4"/>
<TextBlock x:Name="PsnReleaseDateText" Foreground="#FFC107" Margin="0,0,0,6"/>
<ScrollViewer MaxHeight="180" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Disabled">
<TextBlock x:Name="PsnDescriptionText" Foreground="#CCCCCC" TextWrapping="Wrap"/>
</ScrollViewer>
</StackPanel>
<Button x:Name="OpenInBrowserButton"
Content="🌍 Search on PSN Store (browser)"
Click="OpenInBrowserButton_Click"
Background="#3E3E42" Foreground="White"
Padding="10,4" BorderThickness="0"
HorizontalAlignment="Left" Margin="0,10,0,0"/>
</StackPanel>
</Border>
<Border Background="#CC2D2D30" CornerRadius="6" Padding="15">
<StackPanel>
<TextBlock Text="📜 param.json" FontSize="14" FontWeight="Bold"
Foreground="#9CDCFE" Margin="0,0,0,8"/>
<TextBox x:Name="ParamJsonText"
IsReadOnly="True"
TextWrapping="Wrap"
Background="#1E1E1E"
Foreground="#CCCCCC"
BorderThickness="1"
BorderBrush="#3E3E42"
Padding="8"
FontFamily="Consolas"
FontSize="11"
MinHeight="120"
MaxHeight="240"/>
</StackPanel>
</Border>
</StackPanel>
</ScrollViewer>
<!-- Footer buttons -->
<StackPanel Grid.Row="2" Orientation="Horizontal" HorizontalAlignment="Right">
<Button Content="Close" Click="CloseButton_Click"
Background="#007ACC" Foreground="White"
Padding="20,8" BorderThickness="0"/>
</StackPanel>
</Grid>
</Grid>
</Window>
-318
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@@ -1,318 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Http;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Threading;
namespace PS5Upload
{
public partial class GameDetailsWindow : Window
{
private readonly PS5MountedGame _game;
private readonly PS5Protocol? _protocol;
private readonly string _paramJsonRaw;
private static readonly HttpClient _http = CreateHttpClient();
private static HttpClient CreateHttpClient()
{
var client = new HttpClient();
client.DefaultRequestHeaders.UserAgent.ParseAdd("Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36");
client.Timeout = TimeSpan.FromSeconds(8);
return client;
}
public GameDetailsWindow()
{
InitializeComponent();
_game = new PS5MountedGame();
_paramJsonRaw = "";
}
public GameDetailsWindow(PS5MountedGame game, Dictionary<string, string> details, PS5Protocol? protocol = null) : this()
{
_game = game;
_protocol = protocol;
_paramJsonRaw = details.TryGetValue("param_json", out var pj) ? pj : "";
if (game.Icon != null) GameIconImage.Source = game.Icon;
GameNameText.Text = details.TryGetValue("name", out var n) ? n : game.Name;
TitleIdText.Text = game.TitleId;
RegionText.Text = details.TryGetValue("region", out var r) ? r : game.Region;
bool isActive = details.TryGetValue("is_active", out var act) && act == "1";
StatusText.Text = isActive ? "✓ Mounted" : "✗ Not Mounted";
StatusText.Foreground = isActive
? new SolidColorBrush(Color.FromRgb(0x28, 0xA7, 0x45))
: new SolidColorBrush(Color.FromRgb(0xDC, 0x35, 0x45));
if (details.TryGetValue("total_size", out var ts) && ulong.TryParse(ts, out ulong totalBytes))
TotalSizeText.Text = FormatSize(totalBytes);
if (details.TryGetValue("eboot_size", out var es) && ulong.TryParse(es, out ulong ebootBytes))
EbootSizeText.Text = FormatSize(ebootBytes);
SourcePathText.Text = details.TryGetValue("path", out var p) ? p : game.Path;
InstallDateText.Text = details.TryGetValue("install_date", out var d) ? d : "Unknown";
ParamJsonText.Text = details.TryGetValue("param_json", out var param) ? FormatJson(param) : "(not available)";
_ = LoadCoverArtAsync();
}
private async Task LoadCoverArtAsync()
{
if (_protocol == null || !_protocol.IsConnected) return;
try
{
var picBytes = await _protocol.GetGamePicAsync(_game.TitleId, 0);
if (picBytes == null || picBytes.Length == 0) return;
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
using var ms = new MemoryStream(picBytes);
var bitmap = new Bitmap(ms);
BackgroundCoverImage.Source = bitmap;
}
catch { }
});
}
catch { }
}
private void OpenInBrowserButton_Click(object? sender, RoutedEventArgs e)
{
try
{
string query = !string.IsNullOrWhiteSpace(_game.Name) && _game.Name != "Unknown" ? _game.Name : _game.TitleId;
string url = $"https://store.playstation.com/en-gb/search/{Uri.EscapeDataString(query)}";
System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo { FileName = url, UseShellExecute = true });
}
catch { }
}
private async void FetchPsnInfoButton_Click(object? sender, RoutedEventArgs e)
{
FetchPsnInfoButton.IsEnabled = false;
PsnStatusText.Text = "Fetching from PSN Store...";
PsnInfoPanel.IsVisible = false;
try
{
var info = await FetchPsnInfoAsync(_game.TitleId);
if (info == null)
{
PsnStatusText.Text = "❌ Not found on PSN Store. Try the browser search button below.";
return;
}
PsnTitleText.Text = info.Title;
PsnPublisherText.Text = string.IsNullOrEmpty(info.Publisher) ? "" : $"🏢 {info.Publisher}";
PsnReleaseDateText.Text = string.IsNullOrEmpty(info.ReleaseDate) ? "" : $"📅 Released: {info.ReleaseDate}";
PsnDescriptionText.Text = info.Description ?? "";
PsnInfoPanel.IsVisible = true;
PsnStatusText.Text = $"✓ Found on PSN Store ({info.Source})";
}
catch (Exception ex) { PsnStatusText.Text = $"❌ Error: {ex.Message}"; }
finally { FetchPsnInfoButton.IsEnabled = true; }
}
private class PsnGameInfo
{
public string Title { get; set; } = "";
public string Publisher { get; set; } = "";
public string ReleaseDate { get; set; } = "";
public string Description { get; set; } = "";
public string Source { get; set; } = "";
}
private async Task<PsnGameInfo?> FetchPsnInfoAsync(string titleId)
{
var idsToTry = new List<string> { titleId + "_00" };
var alternateIds = ExtractAlternateTitleIds(_paramJsonRaw);
foreach (var altId in alternateIds)
if (!idsToTry.Contains(altId)) idsToTry.Add(altId);
string[] chihiroRegions = { "US/en", "GB/en", "DE/de", "FR/fr", "JP/ja", "IT/it", "ES/es" };
foreach (var tryId in idsToTry)
{
foreach (var region in chihiroRegions)
{
try
{
var parts = region.Split('/');
string url = $"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/{parts[0]}/{parts[1]}/999/{tryId}";
var response = await _http.GetAsync(url);
if (!response.IsSuccessStatusCode) continue;
string json = await response.Content.ReadAsStringAsync();
if (json.Length < 50) continue;
var info = ParsePsnJson(json);
if (info != null) { string tag = tryId == titleId + "_00" ? "" : $" via alt ID {tryId}"; info.Source = $"Chihiro API ({region}){tag}"; return info; }
}
catch { }
}
}
string[] valkyrieRegions = { "gb/GB", "us/US", "de/DE", "fr/FR", "ja/JP", "it/IT", "es/ES" };
foreach (var region in valkyrieRegions)
{
try
{
string url = $"https://store.playstation.com/valkyrie-api/{region.Split('/')[0]}/{region.Split('/')[1]}/19/resolve/{titleId}_00";
var response = await _http.GetAsync(url);
if (!response.IsSuccessStatusCode) continue;
string json = await response.Content.ReadAsStringAsync();
if (json.Length < 50) continue;
var info = ParseValkyrieJson(json);
if (info != null) { info.Source = $"Valkyrie API ({region})"; return info; }
}
catch { }
}
string gameName = _game.Name;
if (!string.IsNullOrWhiteSpace(gameName) && gameName != "Unknown")
{
try
{
string encoded = Uri.EscapeDataString(gameName);
string url = $"https://store.playstation.com/valkyrie-api/en/US/19/tumbler-search/{encoded}?suggested_size=5&mode=game";
var response = await _http.GetAsync(url);
if (response.IsSuccessStatusCode)
{
string json = await response.Content.ReadAsStringAsync();
var info = ParseValkyrieSearchJson(json, gameName);
if (info != null) { info.Source = "Valkyrie Search (by name)"; return info; }
}
}
catch { }
}
return null;
}
private static PsnGameInfo? ParseValkyrieJson(string json)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
if (!root.TryGetProperty("included", out var included) || included.ValueKind != System.Text.Json.JsonValueKind.Array) return null;
foreach (var item in included.EnumerateArray())
{
if (!item.TryGetProperty("attributes", out var attrs)) continue;
var info = new PsnGameInfo();
if (attrs.TryGetProperty("name", out var name)) info.Title = name.GetString() ?? "";
if (attrs.TryGetProperty("long-description", out var ld)) info.Description = StripHtml(ld.GetString() ?? "");
else if (attrs.TryGetProperty("description", out var sd)) info.Description = StripHtml(sd.GetString() ?? "");
if (attrs.TryGetProperty("release-date", out var rd)) { string raw = rd.GetString() ?? ""; info.ReleaseDate = DateTime.TryParse(raw, out DateTime dt) ? dt.ToString("yyyy-MM-dd") : raw; }
if (attrs.TryGetProperty("provider-name", out var pub)) info.Publisher = pub.GetString() ?? "";
else if (attrs.TryGetProperty("publisher-name", out var pub2)) info.Publisher = pub2.GetString() ?? "";
if (!string.IsNullOrWhiteSpace(info.Title)) return info;
}
}
catch { }
return null;
}
private static PsnGameInfo? ParseValkyrieSearchJson(string json, string searchName)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
if (!root.TryGetProperty("included", out var included) || included.ValueKind != System.Text.Json.JsonValueKind.Array) return null;
PsnGameInfo? bestMatch = null;
foreach (var item in included.EnumerateArray())
{
if (!item.TryGetProperty("type", out var type) || type.GetString() != "game") continue;
if (!item.TryGetProperty("attributes", out var attrs) || !attrs.TryGetProperty("name", out var nameProp)) continue;
string name = nameProp.GetString() ?? "";
if (string.IsNullOrWhiteSpace(name)) continue;
if (string.Equals(name, searchName, StringComparison.OrdinalIgnoreCase) || name.Contains(searchName, StringComparison.OrdinalIgnoreCase) || searchName.Contains(name, StringComparison.OrdinalIgnoreCase))
{
var info = new PsnGameInfo { Title = name };
if (attrs.TryGetProperty("long-description", out var ld)) info.Description = StripHtml(ld.GetString() ?? "");
if (attrs.TryGetProperty("release-date", out var rd)) { string raw = rd.GetString() ?? ""; if (DateTime.TryParse(raw, out DateTime dt)) info.ReleaseDate = dt.ToString("yyyy-MM-dd"); }
if (attrs.TryGetProperty("provider-name", out var pub)) info.Publisher = pub.GetString() ?? "";
if (string.Equals(name, searchName, StringComparison.OrdinalIgnoreCase)) return info;
bestMatch ??= info;
}
}
return bestMatch;
}
catch { }
return null;
}
private static PsnGameInfo? ParsePsnJson(string json)
{
try
{
using var doc = System.Text.Json.JsonDocument.Parse(json);
var root = doc.RootElement;
var info = new PsnGameInfo();
if (root.TryGetProperty("name", out var name)) info.Title = name.GetString() ?? "";
else if (root.TryGetProperty("title_name", out var tn)) info.Title = tn.GetString() ?? "";
if (root.TryGetProperty("provider_name", out var pub)) info.Publisher = pub.GetString() ?? "";
else if (root.TryGetProperty("publisher_name", out var pub2)) info.Publisher = pub2.GetString() ?? "";
if (root.TryGetProperty("release_date", out var rd)) { string rawDate = rd.GetString() ?? ""; info.ReleaseDate = DateTime.TryParse(rawDate, out DateTime dt) ? dt.ToString("yyyy-MM-dd") : rawDate; }
if (root.TryGetProperty("long_desc", out var ld)) info.Description = StripHtml(ld.GetString() ?? "");
else if (root.TryGetProperty("short_desc", out var sd)) info.Description = StripHtml(sd.GetString() ?? "");
if (!string.IsNullOrWhiteSpace(info.Title)) return info;
}
catch { }
return null;
}
private static List<string> ExtractAlternateTitleIds(string paramJson)
{
var ids = new List<string>();
if (string.IsNullOrWhiteSpace(paramJson)) return ids;
var regex = new System.Text.RegularExpressions.Regex(@"(?:[A-Z]{2}\d{4}-)?(PPSA\d{5}_\d{2}|CUSA\d{5}_\d{2})");
var matches = regex.Matches(paramJson);
foreach (System.Text.RegularExpressions.Match m in matches)
if (m.Groups.Count >= 2) { string id = m.Groups[1].Value; if (!ids.Contains(id)) ids.Add(id); }
return ids;
}
private static string StripHtml(string html)
{
if (string.IsNullOrWhiteSpace(html)) return "";
html = System.Text.RegularExpressions.Regex.Replace(html, @"<br\s*/?>", "\n", System.Text.RegularExpressions.RegexOptions.IgnoreCase);
html = System.Text.RegularExpressions.Regex.Replace(html, @"</p>", "\n\n", System.Text.RegularExpressions.RegexOptions.IgnoreCase);
html = System.Text.RegularExpressions.Regex.Replace(html, @"<[^>]+>", "");
html = System.Net.WebUtility.HtmlDecode(html);
html = System.Text.RegularExpressions.Regex.Replace(html, @"[ \t]+", " ");
html = System.Text.RegularExpressions.Regex.Replace(html, @"\n{3,}", "\n\n");
return html.Trim();
}
private static string FormatSize(ulong bytes)
{
double mb = bytes / (1024.0 * 1024.0);
return mb < 1024 ? $"{mb:F1} MB ({bytes:N0} bytes)" : $"{mb / 1024.0:F2} GB ({bytes:N0} bytes)";
}
private static string FormatJson(string raw)
{
if (string.IsNullOrWhiteSpace(raw)) return "(empty)";
var sb = new System.Text.StringBuilder();
int depth = 0; bool inString = false;
foreach (char c in raw)
{
if (c == '"') inString = !inString;
if (!inString)
{
if (c == '{' || c == '[') { sb.Append(c); sb.Append('\n'); depth++; sb.Append(new string(' ', depth * 2)); continue; }
if (c == '}' || c == ']') { sb.Append('\n'); depth = Math.Max(0, depth - 1); sb.Append(new string(' ', depth * 2)); sb.Append(c); continue; }
if (c == ',') { sb.Append(c); sb.Append('\n'); sb.Append(new string(' ', depth * 2)); continue; }
}
sb.Append(c);
}
return sb.ToString();
}
private void CloseButton_Click(object? sender, RoutedEventArgs e) => Close();
}
}
-118
View File
@@ -1,118 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Threading;
namespace PS5Upload
{
// App Manager v2 — real per-app data from sceKernelGetAppInfo +
// suspend/resume/kill/coredump through LncUtil (daemon IPC, needs etaHEN).
public partial class MainWindow
{
private class AppEntry
{
public int Pid;
public uint AppId;
public string TitleId = "";
public string Name = "";
public uint AppType;
public double CpuPct;
public int Suspended; // -1 unknown, 0 running, 1 suspended
public string Display =>
$"pid={Pid,-6} app={AppId,-4} {TitleId,-10} {Name,-20} cpu={CpuPct,6:0.00}% " +
(Suspended < 0 ? "?" : Suspended == 1 ? "suspended" : "running");
}
private readonly List<AppEntry> _apps = new();
private AppEntry? _appSel;
private DispatcherTimer? _appTimer;
private async Task AppMgrLoadAsync()
{
var txt = await _protocol.AppListV2Async();
if (txt == null)
{
AppMgrStatus.Text = $"app list failed: {_protocol.LastError}";
return;
}
_apps.Clear();
foreach (var line in txt.Split('\n', StringSplitOptions.RemoveEmptyEntries))
{
if (line.StartsWith("appinfo="))
{
if (!line.EndsWith("ok")) AppMgrStatus.Text = "sceKernelGetAppInfo unavailable — app fields empty";
continue;
}
var f = line.Split('|');
if (f.Length < 7) continue;
_apps.Add(new AppEntry
{
Pid = int.Parse(f[0]),
AppId = uint.Parse(f[1]),
TitleId = f[2],
Name = f[3],
AppType = uint.Parse(f[4]),
CpuPct = uint.Parse(f[5]) / 100.0,
Suspended = int.Parse(f[6]),
});
}
AppMgrList.ItemsSource = _apps.Select(a => a.Display).ToList();
if (!(AppMgrStatus.Text ?? "").StartsWith("sceKernelGetAppInfo"))
AppMgrStatus.Text = $"{_apps.Count} app(s) — select one";
}
private async void AppMgrRefresh_Click(object? sender, RoutedEventArgs e)
{
if (!_protocol.IsConnected) { AppMgrStatus.Text = "Not connected"; return; }
await AppMgrLoadAsync();
}
private void AppMgrAutoRefresh_Changed(object? sender, RoutedEventArgs e)
{
if (AppMgrAutoRefresh.IsChecked == true)
{
_appTimer ??= new DispatcherTimer { Interval = TimeSpan.FromSeconds(3) };
_appTimer.Tick -= AppTimer_Tick;
_appTimer.Tick += AppTimer_Tick;
_appTimer.Start();
}
else _appTimer?.Stop();
}
private async void AppTimer_Tick(object? sender, EventArgs e)
{
if (_protocol.IsConnected) await AppMgrLoadAsync();
}
private void AppMgrList_SelectionChanged(object? sender, SelectionChangedEventArgs e)
{
var s = AppMgrList.SelectedItem?.ToString();
_appSel = s == null ? null : _apps.FirstOrDefault(a => a.Display == s);
}
private async Task AppAction(Func<int, int, Task<(bool ok, string msg)>> fn)
{
if (_appSel == null) { AppMgrStatus.Text = "Select an app first"; return; }
var (ok, msg) = await fn((int)_appSel.AppId, _appSel.Pid);
AppMgrStatus.Text = ok ? $"✅ {msg}" : $"❌ {msg}";
await AppMgrLoadAsync();
}
private async void AppMgrSuspend_Click(object? sender, RoutedEventArgs e)
=> await AppAction(_protocol.AppSuspendAsync);
private async void AppMgrResume_Click(object? sender, RoutedEventArgs e)
=> await AppAction(_protocol.AppResumeAsync);
private async void AppMgrKill_Click(object? sender, RoutedEventArgs e)
=> await AppAction(_protocol.AppKillAsync);
private async void AppMgrCoredump_Click(object? sender, RoutedEventArgs e)
{
if (_appSel == null) { AppMgrStatus.Text = "Select an app first"; return; }
var (ok, msg) = await _protocol.AppCoredumpAsync((int)_appSel.AppId);
AppMgrStatus.Text = ok ? $"✅ {msg}" : $"❌ {msg}";
}
}
}
-993
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@@ -1,993 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
namespace PS5Upload
{
public partial class MainWindow
{
// ============================================================
// SETTINGS
// ============================================================
private void LoadSettings()
{
try
{
// Renamed with the app (PS5 Suite); fall back to the legacy file.
const string settingsFile = "ps5suite_settings.json";
string effective = File.Exists(settingsFile) ? settingsFile
: File.Exists("ps5upload_settings.json") ? "ps5upload_settings.json" : settingsFile;
if (File.Exists(effective))
{
string json = File.ReadAllText(effective);
var settings = System.Text.Json.JsonSerializer.Deserialize<Dictionary<string, object>>(json);
if (settings != null)
{
if (settings.ContainsKey("AutoSendPayload"))
_autoSendPayload = settings["AutoSendPayload"].ToString() == "True";
if (settings.ContainsKey("PayloadPath"))
_payloadPath = settings["PayloadPath"].ToString() ?? "";
if (settings.ContainsKey("PayloadPort"))
int.TryParse(settings["PayloadPort"].ToString(), out _payloadPort);
}
}
}
catch (Exception ex) { Log($"⚠️ Failed to load settings: {ex.Message}"); }
}
private void SaveSettings()
{
try
{
const string settingsFile = "ps5suite_settings.json";
var settings = new Dictionary<string, object>
{
["AutoSendPayload"] = _autoSendPayload,
["PayloadPath"] = _payloadPath,
["PayloadPort"] = _payloadPort
};
string json = System.Text.Json.JsonSerializer.Serialize(settings, new System.Text.Json.JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(settingsFile, json);
}
catch (Exception ex) { Log($"⚠️ Failed to save settings: {ex.Message}"); }
}
// ============================================================
// CONNECTION
// ============================================================
private async Task AutoSendPayloadOnStartup()
{
await Task.Delay(1000);
if (string.IsNullOrEmpty(_ps5IpAddress)) { Log("⚠️ Auto-send payload: No PS5 IP address configured"); return; }
if (string.IsNullOrEmpty(_payloadPath) || !File.Exists(_payloadPath)) { Log("⚠️ Auto-send payload: Payload file not found"); return; }
Log($"📤 Auto-sending payload to {_ps5IpAddress}:{_payloadPort}...");
var progress = new InlineProgress<long>(bytes => { });
bool success = await PS5Protocol.SendPayloadAsync(_ps5IpAddress, _payloadPath, _payloadPort, progress);
if (success)
{
Log($"✅ Payload sent successfully ({new FileInfo(_payloadPath).Length} bytes)");
await Task.Delay(2000);
await ConnectToPS5Async();
}
else
Log("❌ Failed to send payload");
}
private async Task ConnectToPS5Async()
{
if (await _protocol.ConnectAsync(_ps5IpAddress))
{
Log("✅ Connected to PS5 successfully");
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "🟢 Disconnect";
ConnectButton.Background = new SolidColorBrush(Colors.Green);
UploadButton.IsEnabled = true;
MountGamesButton.IsEnabled = true;
});
await LoadPS5DirectoryAsync(_currentPS5Path);
}
else
Log("❌ Failed to connect to PS5");
}
private CancellationTokenSource? _connectCts;
private bool _connecting;
private async void AutoDetectButton_Click(object? sender, RoutedEventArgs e)
{
Log("🔍 Auto-discovering PS5 on the network...");
AutoDetectButton.IsEnabled = false;
try
{
var found = await PS5Protocol.DiscoverPS5Async(3000);
if (found == null)
{
Log("❌ No PS5 answered — is the payload running?");
await ShowMessageAsync("No PS5 found on the network.\nMake sure the payload is running.", "Auto-Discovery");
return;
}
IpAddressTextBox.Text = found.Value.ip;
Log($"🔍 Found PS5 at {found.Value.ip}:{found.Value.port}");
}
catch (Exception ex) { Log($"❌ Discovery failed: {ex.Message}"); }
finally { AutoDetectButton.IsEnabled = true; }
}
private async void ConnectButton_Click(object? sender, RoutedEventArgs e)
{
// While a connect attempt is running the button becomes Cancel
if (_connecting)
{
Log("⏹ Connect cancelled by user");
_connectCts?.Cancel();
return;
}
string ipAddress = IpAddressTextBox.Text?.Trim() ?? "";
// Empty IP => auto-discover: broadcast a UDP probe; the running
// payload answers with its IP + actual bound port.
if (string.IsNullOrEmpty(ipAddress))
{
Log("🔍 Auto-discovering PS5 on the network...");
try
{
var found = await PS5Protocol.DiscoverPS5Async(2500);
if (found == null)
{
Log("❌ No PS5 answered the discovery probe");
await ShowMessageAsync("No PS5 found on the network.\nMake sure the payload is running, or enter the IP manually.", "Auto-Discovery");
return;
}
ipAddress = found.Value.ip;
Log($"🔍 Found PS5 at {ipAddress}:{found.Value.port}");
await Dispatcher.UIThread.InvokeAsync(() => IpAddressTextBox.Text = ipAddress);
}
catch (Exception ex)
{
Log($"❌ Discovery failed: {ex.Message}");
await ShowMessageAsync($"Discovery failed:\n{ex.Message}", "Auto-Discovery");
return;
}
}
_ps5IpAddress = ipAddress;
if (_protocol.IsConnected)
{
ConnectButton.IsEnabled = false;
Log("🔌 Disconnecting from PS5...");
Log("🔌 Disconnecting from PS5...");
StopHwAutoRefresh();
_protocol.Disconnect();
_shellActive = false;
_shellCurrentDir = "/data";
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "🔴 Disconnected";
ConnectButton.Background = new SolidColorBrush(Colors.DarkRed);
UploadButton.IsEnabled = false;
MountGamesButton.IsEnabled = false;
_ps5Files.Clear();
});
Log("✅ Disconnected from PS5");
await Task.Delay(1000);
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "🔵 Connect";
ConnectButton.Background = new SolidColorBrush(Color.FromRgb(0, 122, 204));
});
ConnectButton.IsEnabled = true;
}
else
{
Log($"Connecting to PS5 at {ipAddress}...");
_connecting = true;
_connectCts = new CancellationTokenSource();
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "⏹ Cancel";
ConnectButton.Background = new SolidColorBrush(Colors.DarkOrange);
});
try
{
if (await _protocol.ConnectAsync(ipAddress, 9113, _connectCts.Token))
{
Log("✅ Connected to PS5 successfully");
await Dispatcher.UIThread.InvokeAsync(() =>
{
ConnectButton.Content = "🟢 Disconnect";
ConnectButton.Background = new SolidColorBrush(Colors.DarkGreen);
UploadButton.IsEnabled = true;
MountGamesButton.IsEnabled = true;
});
await OpenShellAsync();
await LoadPS5DirectoryAsync(_currentPS5Path);
await RefreshStorageInfoAsync();
}
else
{
Log("❌ Failed to connect to PS5");
await ShowMessageAsync("Failed to connect to PS5. Make sure the payload is running.", "Connection Error");
}
}
catch (OperationCanceledException)
{
Log("⏹ Connect cancelled");
}
finally
{
_connecting = false;
_connectCts?.Dispose();
_connectCts = null;
bool stillConnected = _protocol.IsConnected;
await Dispatcher.UIThread.InvokeAsync(() =>
{
if (!stillConnected)
{
ConnectButton.Content = "🔵 Connect";
ConnectButton.Background = new SolidColorBrush(Color.FromRgb(0, 122, 204));
}
});
}
}
}
// ============================================================
// PS5 DIRECTORY BROWSING
// ============================================================
private async Task LoadPS5DirectoryAsync(string path)
{
try
{
if (!_protocol.IsConnected)
{
Log($"⚠️ Connection lost (LastError: {_protocol.LastError}), reconnecting...");
if (!await _protocol.ConnectAsync(_ps5IpAddress))
{
await ShowMessageAsync("Failed to reconnect to PS5", "Connection Error");
return;
}
Log("✅ Reconnected successfully");
}
var sw = System.Diagnostics.Stopwatch.StartNew();
_currentPS5Path = path;
CurrentPathTextBox.Text = path;
var entries = await _protocol.ListDirAsync(path);
Log($"🔍 DEBUG: ListDir returned {entries.Count()} entries for path: {path}");
foreach (var entry in entries.Take(5))
Log($" - {(entry.IsDirectory ? "📁" : "📄")} {entry.Name} ({entry.Size} bytes)");
if (entries.Count() > 5)
Log($" ... and {entries.Count() - 5} more");
var items = new List<PS5FileItem>();
if (path != "/")
{
string? parentPath = Path.GetDirectoryName(path);
if (string.IsNullOrEmpty(parentPath)) parentPath = "/";
else parentPath = parentPath.Replace("\\", "/");
items.Add(new PS5FileItem { Name = "..", FullPath = parentPath, Icon = "📁", IsDirectory = true, Size = 0 });
}
foreach (var entry in entries)
{
items.Add(new PS5FileItem
{
Name = entry.Name,
IsDirectory = entry.IsDirectory,
Size = entry.Size,
FullPath = $"{path}/{entry.Name}".Replace("//", "/"),
Icon = entry.IsDirectory ? "📁" : "📄"
});
}
var sortedItems = items.OrderBy(i => i.IsDirectory ? 0 : 1).ThenBy(i => i.Name, StringComparer.OrdinalIgnoreCase).ToList();
_ps5Files.Clear();
foreach (var item in sortedItems) _ps5Files.Add(item);
var t4 = sw.ElapsedMilliseconds;
Log("📂 Loaded " + entries.Count().ToString() + " items (Total: " + t4.ToString() + "ms)");
ApplySearchFilter();
}
catch (Exception ex)
{
if (_protocol.IsConnected)
{
Log($"❌ Failed to load directory: {ex.Message}");
await ShowMessageAsync($"Failed to load directory: {ex.Message}", "Error");
}
}
}
private void ApplySearchFilter()
{
_ps5FilesFiltered.Clear();
if (string.IsNullOrWhiteSpace(_searchQuery))
{
foreach (var file in _ps5Files) _ps5FilesFiltered.Add(file);
}
else
{
string query = _searchQuery.ToLower();
foreach (var file in _ps5Files)
if (file.Name.ToLower().Contains(query))
_ps5FilesFiltered.Add(file);
}
}
// ============================================================
// LOCAL FILES
// ============================================================
private async void BrowseFilesButton_Click(object? sender, RoutedEventArgs e)
{
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var files = await topLevel.StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions { Title = "Select files to upload", AllowMultiple = true });
foreach (var file in files)
{
var path = file.TryGetLocalPath();
if (path != null)
{
FileInfo info = new FileInfo(path);
// Check if it's a ZIP file - extract and add contents
if (info.Extension.Equals(".zip", StringComparison.OrdinalIgnoreCase))
{
await ExtractAndAddZipContents(path, info.Name);
}
else
{
_localFiles.Add(new LocalFileItem { Name = info.Name, FullPath = path, Icon = "📄", IsDirectory = false, Size = info.Length });
}
}
}
// Files were queued while browsing a folder — surface the queue.
if (_localBrowsePath != null) ExitLocalBrowse();
}
private async void BrowseFolderButton_Click(object? sender, RoutedEventArgs e)
{
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = "Select folder to upload", AllowMultiple = false });
if (folders.Count > 0)
{
var path = folders[0].TryGetLocalPath();
if (path != null)
{
DirectoryInfo dirInfo = new DirectoryInfo(path);
_localFiles.Add(new LocalFileItem { Name = dirInfo.Name, FullPath = path, Icon = "📁", IsDirectory = true, Size = 0 });
}
}
if (_localBrowsePath != null) ExitLocalBrowse();
}
// ============================================================
// LOCAL PANE BROWSE MODE — double-click a folder in the queue
// to navigate into it (local + NAS); files double-clicked in
// browse mode are added to the upload queue.
// ============================================================
private string? _localBrowsePath; // null = queue view
private readonly ObservableCollection<LocalFileItem> _localBrowse = new();
private const string BrowseBackSentinel = "\0back";
private void LocalFilesListBox_DoubleTapped(object? sender, TappedEventArgs e)
{
if (LocalFilesListBox.SelectedItem is not LocalFileItem item) return;
if (_localBrowsePath == null)
{
if (item.IsDirectory) EnterLocalBrowse(item.FullPath);
}
else
{
if (item.FullPath == BrowseBackSentinel) { LocalBrowseUp(); return; }
if (item.IsDirectory) EnterLocalBrowse(item.FullPath);
else
{
// Queue the file — keep the browse view so more can be picked.
_localFiles.Add(new LocalFileItem { Name = item.Name, FullPath = item.FullPath, Icon = "📄", IsDirectory = false, Size = item.Size });
Log($"➕ Queued from browse: {item.Name} ({FormatFileSize(item.Size)})");
}
}
}
private void EnterLocalBrowse(string path)
{
try
{
var entries = LocalIo.Enumerate(path);
_localBrowse.Clear();
_localBrowse.Add(new LocalFileItem { Name = "⬆ .. (Back)", FullPath = BrowseBackSentinel, Icon = "⬆", IsDirectory = false });
foreach (var en in entries.OrderByDescending(x => x.IsDirectory).ThenBy(x => x.Name, StringComparer.OrdinalIgnoreCase))
_localBrowse.Add(new LocalFileItem { Name = en.Name, FullPath = en.FullPath, IsDirectory = en.IsDirectory, Size = en.Size, Icon = en.IsDirectory ? "📁" : "📄" });
_localBrowsePath = path;
LocalFilesListBox.ItemsSource = _localBrowse;
LocalFilesHeader.Text = "📂 " + path;
LocalBrowseBackBtn.IsVisible = true;
}
catch (Exception ex)
{
Log($"❌ Cannot browse {path}: {ex.Message}");
}
}
private void LocalBrowseUp()
{
if (_localBrowsePath == null) { ExitLocalBrowse(); return; }
string? parent = GetLocalParentPath(_localBrowsePath);
if (parent == null) ExitLocalBrowse();
else EnterLocalBrowse(parent);
}
private void ExitLocalBrowse()
{
_localBrowsePath = null;
LocalFilesListBox.ItemsSource = _localFiles;
LocalFilesHeader.Text = "📁 Local Files";
LocalBrowseBackBtn.IsVisible = false;
}
private void LocalBrowseBack_Click(object? sender, RoutedEventArgs e) => LocalBrowseUp();
private static string? GetLocalParentPath(string path)
{
if (LocalIo.IsUnc(path))
{
string p = NasManager.Normalize(path).TrimEnd('\\');
string root = NasManager.ShareRoot(p);
if (p.Length <= root.Length) return null; // at share root → exit
return p.Substring(0, p.LastIndexOf('\\'));
}
string? parent = Path.GetDirectoryName(path.TrimEnd('\\', '/'));
return string.IsNullOrEmpty(parent) ? null : parent;
}
private void ClearLocalFiles_Click(object? sender, RoutedEventArgs e)
{
_localFiles.Clear();
if (_localBrowsePath != null) ExitLocalBrowse();
}
private void LocalFilesListBox_DragOver(object? sender, DragEventArgs e) => e.DragEffects = DragDropEffects.Copy;
private void LocalFilesListBox_Drop(object? sender, DragEventArgs e)
{
// Avalonia 12: Use TryGetFiles() on DataTransfer
if (e.DataTransfer.TryGetFiles() is { } files)
{
foreach (var item in files)
{
var path = item.Path.LocalPath;
if (path == null) continue;
if (File.Exists(path))
{
FileInfo info = new FileInfo(path);
// Check if it's a ZIP file - extract and add contents
if (info.Extension.Equals(".zip", StringComparison.OrdinalIgnoreCase))
{
_ = ExtractAndAddZipContents(path, info.Name);
}
else
{
_localFiles.Add(new LocalFileItem { Name = info.Name, FullPath = path, Icon = "📄", IsDirectory = false, Size = info.Length });
}
}
else if (Directory.Exists(path))
{
DirectoryInfo dirInfo = new DirectoryInfo(path);
_localFiles.Add(new LocalFileItem { Name = dirInfo.Name, FullPath = path, Icon = "📁", IsDirectory = true, Size = 0 });
}
}
}
if (_localBrowsePath != null) ExitLocalBrowse();
}
// ============================================================
// ZIP ARCHIVE SUPPORT (ps5upload-style)
// Extracts .zip files and adds contents to upload queue
// ============================================================
private async Task ExtractAndAddZipContents(string zipPath, string zipName)
{
try
{
Log($"📦 Extracting ZIP: {zipName}");
// Create temp extraction directory
string tempDir = Path.Combine(Path.GetTempPath(), "ps5suite_" + Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(tempDir);
// Extract ZIP — stream-based so NAS-sourced archives work too
await Task.Run(() =>
{
if (LocalIo.IsUnc(zipPath) && NasManager.HasSession(zipPath))
{
using var zs = LocalIo.OpenRead(zipPath);
using var za = new System.IO.Compression.ZipArchive(zs, System.IO.Compression.ZipArchiveMode.Read);
za.ExtractToDirectory(tempDir);
}
else
{
System.IO.Compression.ZipFile.ExtractToDirectory(zipPath, tempDir);
}
});
// Add all extracted files
var files = Directory.GetFiles(tempDir, "*", SearchOption.AllDirectories);
var dirs = Directory.GetDirectories(tempDir, "*", SearchOption.AllDirectories);
Log($"📦 Found {files.Length} files, {dirs.Length} folders in ZIP");
// Add root directory as a folder item
string zipBaseName = Path.GetFileNameWithoutExtension(zipName);
_localFiles.Add(new LocalFileItem {
Name = zipBaseName,
FullPath = tempDir,
Icon = "📁",
IsDirectory = true,
Size = 0
});
Log($"✅ ZIP extracted to temp folder - added '{zipBaseName}' to upload queue");
Log($"⚠️ Will upload extracted contents, not the .zip file");
}
catch (Exception ex)
{
Log($"❌ Failed to extract ZIP: {ex.Message}");
// Fall back to adding the zip file itself
long sz = LocalIo.GetLength(zipPath);
_localFiles.Add(new LocalFileItem { Name = LocalIo.GetName(zipPath), FullPath = zipPath, Icon = "📄", IsDirectory = false, Size = sz });
}
}
// ============================================================
// PS5 FILE OPERATIONS
// ============================================================
private void PS5FilesListBox_DoubleTapped(object? sender, TappedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item && item.IsDirectory)
_ = LoadPS5DirectoryAsync(item.FullPath);
}
private void ClearSearchButton_Click(object? sender, RoutedEventArgs e)
{
SearchTextBox.Text = "";
_searchQuery = "";
ApplySearchFilter();
}
private void GoButton_Click(object? sender, RoutedEventArgs e)
{
string path = CurrentPathTextBox.Text?.Trim() ?? "";
if (!string.IsNullOrEmpty(path)) _ = LoadPS5DirectoryAsync(path);
}
// ============================================================
// NAS/SMB SUPPORT (managed SMB via SMBLibrary — works on
// Windows/Linux/macOS/Android with explicit credentials)
// ============================================================
private async void AddNasPath_Click(object? sender, RoutedEventArgs e)
{
try
{
// Saved connections → quick picker (or "New" for the full dialog).
if (_nasSaved.Count > 0)
{
var pick = await ShowNasPickerAsync();
if (pick == null) return;
if (!ReferenceEquals(pick, _nasNewSentinel))
{
try
{
if (!NasManager.HasSession(pick.Path))
{
Log($"🔐 Reconnecting to \\\\{pick.Server}\\{pick.Share}...");
string pass = NasManager.DecodePass(pick.PassEnc);
await Task.Run(() => NasManager.Connect(pick.Server, pick.Share, pick.User, pass));
Log($"✅ Connected to \\\\{pick.Server}\\{pick.Share}");
}
AddNasItem(NasManager.Normalize(pick.Path));
}
catch (Exception ex)
{
Log($"❌ Saved NAS connection failed: {ex.Message}");
await ShowMessageAsync($"Saved connection failed:\n{ex.Message}\n\nUse ➕ New to enter different credentials.", "Connection Failed");
}
return;
}
}
var input = await ShowNasDialogAsync();
if (input == null || string.IsNullOrWhiteSpace(input.Value.path)) return;
string nasPath = NasManager.Normalize(input.Value.path);
if (!NasManager.TrySplit(nasPath, out string server, out string share, out _))
{
// "\\host" with no share — try to list the host's shares
// via OS tools so the user sees what's available.
string bare = nasPath.TrimEnd('\\');
if (NasManager.IsUncPath(bare) && bare.Count(c => c == '\\') == 2)
{
string host = bare.TrimStart('\\');
Log($"🌐 Querying shares on \\\\{host}...");
var shares = await Task.Run(() => NasManager.EnumerateSharesOs(host, input.Value.user, input.Value.pass));
if (shares != null)
{
await ShowMessageAsync(
$"\\\\{host} is reachable — pick a share and add it to the path.\n\n" +
"Shares found:\n " + string.Join("\n ", shares.Select(s => $"\\\\{host}\\{s}")) +
"\n\nExample: \\\\" + host + "\\" + shares[0],
"Select a Share");
}
else
{
await ShowMessageAsync(
$"The path \\\\{host} is missing the share name.\n\n" +
"SMB connects to a share, not a host:\n" +
" \\\\host\\share\\folder\n\n" +
"Couldn't enumerate shares automatically — check your NAS admin page for share names.",
"Share Name Required");
}
return;
}
await ShowMessageAsync(
"Invalid path format.\n\n" +
"Use UNC format: \\\\server\\share\\folder\n" +
"Example: \\\\NAS\\games\\PS4\\MyGame",
"Invalid Path");
return;
}
// Establish/reuse the authenticated session for this share.
if (!NasManager.HasSession(nasPath))
{
// No creds entered → a Windows-authenticated share may work
// via System.IO; otherwise try guest, then ask to retry.
if (string.IsNullOrEmpty(input.Value.user))
{
if (Directory.Exists(nasPath) || File.Exists(nasPath))
{
Log($"🌐 NAS path accessible via OS session (no SMB login needed)");
AddNasItem(nasPath);
return;
}
}
Log($"🔐 Connecting to \\\\{server}\\{share}...");
try
{
await Task.Run(() => NasManager.Connect(server, share, input.Value.user, input.Value.pass));
Log(input.Value.user.Length > 0
? $"✅ Connected to \\\\{server}\\{share} as {input.Value.user}"
: $"✅ Connected to \\\\{server}\\{share} (guest)");
// Optional persistence — path + creds for next launch.
if (input.Value.remember)
{
var existing = _nasSaved.FindIndex(c => c.Path.Equals(nasPath, StringComparison.OrdinalIgnoreCase));
var saved = new NasManager.SavedConnection
{
Path = nasPath, Server = server, Share = share,
User = input.Value.user, PassEnc = NasManager.EncodePass(input.Value.pass)
};
if (existing >= 0) _nasSaved[existing] = saved; else _nasSaved.Add(saved);
SaveNasConnections();
Log($"💾 Saved NAS connection: {nasPath}");
}
}
catch (NasManager.NasAuthException ex)
{
Log($"🔒 NAS auth failed: {ex.Message}");
await ShowMessageAsync($"{ex.Message}\n\nRe-open the NAS dialog and enter the share's username/password.", "Authentication Failed");
return;
}
catch (Exception ex)
{
Log($"❌ NAS connect failed: {ex.Message}");
await ShowMessageAsync($"Cannot connect to \\\\{server}\\{share}:\n{ex.Message}", "Connection Failed");
return;
}
}
Log($"🌐 Checking NAS path: {nasPath}");
AddNasItem(nasPath);
}
catch (Exception ex)
{
Log($"❌ NAS error: {ex.Message}");
await ShowMessageAsync($"Error accessing NAS path: {ex.Message}", "Error");
}
}
/// Adds the NAS path (file or folder) to the upload queue — works via
/// the SMB session when present, or the OS's own share session.
private async void AddNasItem(string nasPath)
{
try
{
bool isDir, isFile;
long size = 0;
if (NasManager.HasSession(nasPath))
{
var kind = NasManager.ExistsAsDir(nasPath);
isDir = kind == true; isFile = kind == false;
if (isFile) size = NasManager.GetLength(nasPath);
}
else
{
isDir = Directory.Exists(nasPath); isFile = File.Exists(nasPath);
if (isFile) size = new FileInfo(nasPath).Length;
}
string name = LocalIo.GetName(nasPath);
if (isDir)
{
_localFiles.Add(new LocalFileItem { Name = name, FullPath = nasPath, Icon = "🌐", IsDirectory = true, Size = 0 });
Log($"✅ Added NAS folder: {name} ({nasPath})");
}
else if (isFile)
{
if (name.EndsWith(".zip", StringComparison.OrdinalIgnoreCase))
{
await ExtractAndAddZipContents(nasPath, name);
}
else
{
_localFiles.Add(new LocalFileItem { Name = name, FullPath = nasPath, Icon = "🌐", IsDirectory = false, Size = size });
Log($"✅ Added NAS file: {name} ({FormatFileSize(size)})");
}
}
else
{
Log($"❌ NAS path not found: {nasPath}");
await ShowMessageAsync(
$"Cannot access: {nasPath}\n\n" +
"Make sure:\n" +
"• The network share is accessible\n" +
"• You have permission to read it\n" +
"• The path is correct",
"NAS Path Not Found");
}
}
catch (Exception ex)
{
Log($"❌ NAS error: {ex.Message}");
await ShowMessageAsync($"Error accessing NAS path: {ex.Message}", "Error");
}
}
private async void RenameMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
string? newName = await ShowInputDialogAsync("Rename", "New name:", item.Name);
if (!string.IsNullOrWhiteSpace(newName))
{
try
{
string newPath = Path.Combine(Path.GetDirectoryName(item.FullPath)?.Replace("\\", "/") ?? "", newName).Replace("\\", "/");
await _protocol.RenameAsync(item.FullPath, newPath);
Log($"✅ Renamed {item.Name} to {newName}");
await LoadPS5DirectoryAsync(_currentPS5Path);
}
catch (Exception ex) { await ShowMessageAsync($"Rename failed: {ex.Message}", "Error"); Log($"❌ Rename failed: {ex.Message}"); }
}
}
}
private async void CopyMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
string? destPath = await ShowInputDialogAsync("Copy To", "Destination path:", _currentPS5Path + "/" + item.Name);
if (destPath != null)
{
try { await _protocol.CopyFileAsync(item.FullPath, destPath); Log($"✅ Copied {item.Name} to {destPath}"); await LoadPS5DirectoryAsync(_currentPS5Path); }
catch (Exception ex) { await ShowMessageAsync($"Copy failed: {ex.Message}", "Error"); Log($"❌ Copy failed: {ex.Message}"); }
}
}
}
private async void MoveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
string? destPath = await ShowInputDialogAsync("Move To", "Destination path:", _currentPS5Path + "/" + item.Name);
if (destPath != null)
{
try { await _protocol.RenameAsync(item.FullPath, destPath); Log($"✅ Moved {item.Name} to {destPath}"); await LoadPS5DirectoryAsync(_currentPS5Path); }
catch (Exception ex) { await ShowMessageAsync($"Move failed: {ex.Message}", "Error"); Log($"❌ Move failed: {ex.Message}"); }
}
}
}
private async void DeleteMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
if (await ShowConfirmAsync($"Delete {item.Name}?"))
{
try
{
if (item.IsDirectory) { Log($"🗑️ Deleting folder: {item.Name}"); await _protocol.DeleteDirAsync(item.FullPath); Log($"✅ Folder deletion complete: {item.Name}"); }
else { Log($"🗑️ Deleting file: {item.Name}"); await _protocol.DeleteFileAsync(item.FullPath); Log($"✅ File deletion complete: {item.Name}"); }
await Task.Delay(1500);
await LoadPS5DirectoryAsync(_currentPS5Path);
}
catch (Exception ex) { await ShowMessageAsync($"Delete failed: {ex.Message}", "Error"); Log($"❌ Delete failed: {ex.Message}"); }
}
}
}
private async void DeleteSelectedMenuItem_Click(object? sender, RoutedEventArgs e)
{
var selectedItems = (PS5FilesListBox.SelectedItems ?? Array.Empty<object>()).Cast<PS5FileItem>().ToList();
if (selectedItems.Count == 0) { await ShowMessageAsync("No items selected."); return; }
int folderCount = selectedItems.Count(i => i.IsDirectory);
int fileCount = selectedItems.Count(i => !i.IsDirectory);
string message = $"Delete {selectedItems.Count} items?\n\n";
if (folderCount > 0) message += $"📁 {folderCount} folders\n";
if (fileCount > 0) message += $"📄 {fileCount} files";
if (!await ShowConfirmAsync(message, "Confirm Bulk Delete")) return;
Log($"🗑️ Starting bulk delete of {selectedItems.Count} items...");
int successCount = 0, failCount = 0;
foreach (var item in selectedItems)
{
try
{
if (item.IsDirectory) await _protocol.DeleteDirAsync(item.FullPath);
else await _protocol.DeleteFileAsync(item.FullPath);
successCount++;
Log($"✅ Deleted: {item.Name}");
await Task.Delay(300);
}
catch (Exception ex) { Log($"❌ Failed to delete {item.Name}: {ex.Message}"); failCount++; }
}
Log($"🗑️ Bulk delete complete: {successCount} succeeded, {failCount} failed");
await Task.Delay(500);
await LoadPS5DirectoryAsync(_currentPS5Path);
await ShowMessageAsync($"Bulk delete complete!\n\n✅ {successCount} deleted\n❌ {failCount} failed");
}
private async void DownloadMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (PS5FilesListBox.SelectedItem is PS5FileItem item)
{
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
if (item.IsDirectory)
{
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = $"Select destination for '{item.Name}' folder" });
if (folders.Count == 0) return;
var folderPath = folders[0].TryGetLocalPath();
if (folderPath == null) return;
string localBasePath = Path.Combine(folderPath, item.Name);
try
{
Log($"⬇️ Downloading folder: {item.FullPath} → {localBasePath}");
_uploadCancellation = new CancellationTokenSource();
var ct = _uploadCancellation.Token;
int dlCallCount = 0;
var progress = new InlineProgress<DownloadFolderProgress>(p =>
{
if (++dlCallCount % 8 != 0 && p.Phase != "Complete") return;
Dispatcher.UIThread.Post(() =>
{
if (p.Phase == "Scanning")
TotalProgressText.Text = $"Scanning: {p.FilesCompleted} files found... ({p.CurrentFile})";
else if (p.Phase == "Downloading")
{
double percent = p.TotalBytes > 0 ? (double)p.BytesDownloaded / p.TotalBytes * 100 : 0;
TotalProgressBar.Value = percent;
TotalProgressText.Text = $"Downloading: {p.FilesCompleted}/{p.TotalFiles} files ({FormatFileSize(p.BytesDownloaded)}/{FormatFileSize(p.TotalBytes)}) [{percent:F1}%]";
if (!string.IsNullOrEmpty(p.CurrentFile)) UploadFileNameText.Text = $"⬇️ {p.CurrentFile}";
}
else if (p.Phase == "Complete")
{
TotalProgressBar.Value = 100;
TotalProgressText.Text = $"Complete: {p.FilesCompleted}/{p.TotalFiles} files ({FormatFileSize(p.BytesDownloaded)})";
}
});
});
var (downloaded, failed, totalBytes) = await _protocol.DownloadFolderAsync(item.FullPath, localBasePath, _ps5IpAddress, progress, ct);
Log($"✅ Folder download complete: {downloaded} files ({FormatFileSize(totalBytes)}), {failed} failed");
await ShowMessageAsync($"Folder downloaded!\n\nFiles: {downloaded} downloaded, {failed} failed\nSize: {FormatFileSize(totalBytes)}\nSaved to: {localBasePath}", "Download Complete");
}
catch (Exception ex) { Log($"❌ Folder download error: {ex.Message}"); await ShowMessageAsync($"Folder download error: {ex.Message}", "Error"); }
finally { _uploadCancellation = null; TotalProgressBar.Value = 0; TotalProgressText.Text = ""; UploadFileNameText.Text = ""; }
return;
}
// Single file download
var saveFile = await topLevel.StorageProvider.SaveFilePickerAsync(new FilePickerSaveOptions { Title = "Save Downloaded File", SuggestedFileName = item.Name });
if (saveFile != null)
{
var savePath = saveFile.TryGetLocalPath();
if (savePath == null) return;
try
{
Log($"⬇️ Downloading: {item.Name} ({FormatFileSize(item.Size)})");
int sfCallCount = 0;
var progress = new InlineProgress<UploadProgress>(p =>
{
if (++sfCallCount % 8 != 0 && p.BytesSent != p.TotalBytes) return;
Dispatcher.UIThread.Post(() =>
{
double percent = p.TotalBytes > 0 ? (double)p.BytesSent / p.TotalBytes * 100 : 0;
TotalProgressBar.Value = percent;
TotalProgressText.Text = $"Downloading: {FormatFileSize(p.BytesSent)}/{FormatFileSize(p.TotalBytes)} ({percent:F1}%) @ {FormatFileSize((long)p.SpeedBytesPerSecond)}/s";
});
});
bool success = await _protocol.DownloadFileAsync(item.FullPath, savePath, progress);
if (success) { Log($"✅ Downloaded: {item.Name} → {savePath}"); await ShowMessageAsync($"File downloaded successfully!\n\nSaved to: {savePath}", "Success"); }
else { Log($"❌ Download failed: {item.Name}"); await ShowMessageAsync("Download failed", "Error"); }
}
catch (Exception ex) { Log($"❌ Download error: {ex.Message}"); await ShowMessageAsync($"Download error: {ex.Message}", "Error"); }
finally { TotalProgressBar.Value = 0; TotalProgressText.Text = ""; }
}
}
}
// ============================================================
// LOG BUTTONS
// ============================================================
private void ClearLogButton_Click(object? sender, RoutedEventArgs e) { LogTextBox.Text = ""; Log("Log cleared"); }
private async void CopyLogButton_Click(object? sender, RoutedEventArgs e)
{
try
{
var clipboard = TopLevel.GetTopLevel(this)?.Clipboard;
if (clipboard != null)
{
var item = new Avalonia.Input.DataTransferItem();
item.Set(Avalonia.Input.DataFormat.Text, LogTextBox.Text ?? "");
var data = new Avalonia.Input.DataTransfer();
data.Add(item);
await clipboard.SetDataAsync(data);
Log("📋 Log copied to clipboard!");
}
}
catch (Exception ex) { Log($"⚠️ Clipboard error: {ex.Message}"); }
}
private async Task<PS5StorageInfo?> FetchStorageInfoWithFallbackAsync()
{
bool uploadsIdle = (_uploadCancellation == null || _uploadCancellation.IsCancellationRequested) && _activeTaskCount == 0;
if (_protocol.IsConnected && uploadsIdle)
return await _protocol.ListStorageAsync();
var tempProtocol = new PS5Protocol();
try
{
if (!await tempProtocol.ConnectAsync(_ps5IpAddress)) { Log("❌ Storage refresh: failed to open temporary connection"); return null; }
return await tempProtocol.ListStorageAsync();
}
finally { tempProtocol.Dispose(); }
}
}
}
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@@ -1,109 +0,0 @@
using System;
using System.IO;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
namespace PS5Upload
{
// Kernel log viewer (sysctl kern.msgbuf).
public partial class MainWindow
{
private DispatcherTimer? _klogTimer;
private bool _klogBusy;
private int KlogTailBytes => KlogTailSelect.SelectedIndex switch
{
0 => 32 * 1024,
1 => 128 * 1024,
_ => 0 // full buffer
};
private async void KlogRefresh_Click(object? sender, RoutedEventArgs e)
{
if (_klogBusy) return;
if (!_protocol.IsConnected) { KlogStatus.Text = "Not connected"; return; }
_klogBusy = true;
KlogStatus.Text = "Reading kern.msgbuf…";
var txt = await _protocol.GetKernelLogAsync(KlogTailBytes);
_klogBusy = false;
if (txt == null)
{
KlogStatus.Text = $"❌ {_protocol.LastError}";
return;
}
KlogText.Text = txt;
if (KlogAutoScroll.IsChecked == true)
KlogText.CaretIndex = txt.Length;
KlogStatus.Text = $"{txt.Length:N0} bytes · {DateTime.Now:HH:mm:ss}";
}
private void KlogAutoRefresh_Changed(object? sender, RoutedEventArgs e)
{
if (KlogAutoRefresh.IsChecked == true)
{
_klogTimer ??= new DispatcherTimer { Interval = TimeSpan.FromSeconds(3) };
_klogTimer.Tick -= KlogTimer_Tick;
_klogTimer.Tick += KlogTimer_Tick;
_klogTimer.Start();
KlogRefresh_Click(sender, e);
}
else
{
_klogTimer?.Stop();
}
}
private async void KlogTimer_Tick(object? sender, EventArgs e)
{
if (_klogBusy || !_protocol.IsConnected) return;
_klogBusy = true;
var txt = await _protocol.GetKernelLogAsync(KlogTailBytes);
_klogBusy = false;
if (txt != null)
{
KlogText.Text = txt;
if (KlogAutoScroll.IsChecked == true)
KlogText.CaretIndex = txt.Length;
KlogStatus.Text = $"{txt.Length:N0} bytes · {DateTime.Now:HH:mm:ss} (auto)";
}
}
private async void KlogCopy_Click(object? sender, RoutedEventArgs e)
{
var cb = TopLevel.GetTopLevel(this)?.Clipboard;
if (cb != null && !string.IsNullOrEmpty(KlogText.Text))
{
var item = new Avalonia.Input.DataTransferItem();
item.Set(Avalonia.Input.DataFormat.Text, KlogText.Text);
var data = new Avalonia.Input.DataTransfer();
data.Add(item);
await cb.SetDataAsync(data);
KlogStatus.Text = "Copied to clipboard";
}
}
private async void KlogSave_Click(object? sender, RoutedEventArgs e)
{
if (string.IsNullOrEmpty(KlogText.Text)) { KlogStatus.Text = "Nothing to save — refresh first"; return; }
var top = TopLevel.GetTopLevel(this);
if (top == null) return;
var file = await top.StorageProvider.SaveFilePickerAsync(new FilePickerSaveOptions
{
Title = "Save kernel log",
SuggestedFileName = $"klog_{DateTime.Now:yyyyMMdd_HHmmss}.txt"
});
var dest = file?.TryGetLocalPath();
if (dest == null) return;
try
{
await File.WriteAllTextAsync(dest, KlogText.Text);
KlogStatus.Text = $"Saved to {Path.GetFileName(dest)}";
}
catch (Exception ex) { KlogStatus.Text = $"Save failed: {ex.Message}"; }
}
}
}
-243
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@@ -1,243 +0,0 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
namespace PS5Upload
{
// Memory editor — ptrace/PT_IO read-write-search on PS5 processes.
public partial class MainWindow
{
private List<(int pid, string name)> _memProcs = new();
private readonly List<ulong> _memResults = new();
private int _memPid = -1;
private int _memPatternLen = 4;
private bool _memScanning;
// ---------- process list ----------
private async void MemRefreshProcesses_Click(object? sender, RoutedEventArgs e)
{
if (!_protocol.IsConnected) { MemStatus.Text = "Not connected"; return; }
MemStatus.Text = "Loading processes...";
_memProcs = await _protocol.GetProcessListAsync();
ApplyMemProcFilter();
MemStatus.Text = _memProcs.Count > 0
? $"{_memProcs.Count} processes — select one"
: $"Process list failed: {_protocol.LastError}";
}
private void MemProcessFilter_KeyUp(object? sender, Avalonia.Input.KeyEventArgs e) => ApplyMemProcFilter();
private void ApplyMemProcFilter()
{
var f = (MemProcessFilter.Text ?? "").Trim();
MemProcessList.ItemsSource = _memProcs
.Where(p => f.Length == 0 || p.name.Contains(f, StringComparison.OrdinalIgnoreCase) || p.pid.ToString().Contains(f))
.Select(p => $"{p.pid,6} {p.name}")
.ToList();
}
private async void MemProcessList_SelectionChanged(object? sender, SelectionChangedEventArgs e)
{
var s = MemProcessList.SelectedItem?.ToString();
if (s == null) return;
var first = s.Trim().Split(' ', StringSplitOptions.RemoveEmptyEntries).FirstOrDefault() ?? "";
if (!int.TryParse(first, out int pid)) return;
_memPid = pid;
_memResults.Clear();
MemResultsList.ItemsSource = null;
MemNextScanButton.IsEnabled = false;
MemStatus.Text = $"Loading regions for pid {pid}...";
var txt = await _protocol.MemRegionsAsync(pid);
if (txt == null) { MemStatus.Text = $"vmmap failed: {_protocol.LastError}"; return; }
var regions = txt.Split('\n', StringSplitOptions.RemoveEmptyEntries).ToList();
MemRegionsList.ItemsSource = regions;
MemStatus.Text = $"pid {pid}: {regions.Count} regions — pick one or scan a range";
}
private void MemRegionsList_SelectionChanged(object? sender, SelectionChangedEventArgs e)
{
var s = MemRegionsList.SelectedItem?.ToString();
if (s == null) return;
// "start-end|prot|size|path"
var range = s.Split('|')[0].Split('-');
if (range.Length == 2)
{
MemScanStart.Text = "0x" + range[0];
MemScanEnd.Text = "0x" + range[1];
}
}
// ---------- search ----------
private byte[]? EncodeSearchValue()
{
var type = (MemValueType.SelectedItem as ComboBoxItem)?.Content?.ToString() ?? "u32";
var v = (MemValueInput.Text ?? "").Trim();
try
{
switch (type)
{
case "u8": return new[] { ParseMemNumber<byte>(v, byte.TryParse) };
case "u16": return BitConverter.GetBytes(ParseMemNumber<ushort>(v, ushort.TryParse));
case "u32": return BitConverter.GetBytes(ParseMemNumber<uint>(v, uint.TryParse));
case "u64": return BitConverter.GetBytes(ParseMemNumber<ulong>(v, ulong.TryParse));
case "float": return BitConverter.GetBytes(float.Parse(v, CultureInfo.InvariantCulture));
case "bytes": return Convert.FromHexString(v.Replace(" ", "").Replace("0x", ""));
default: return null;
}
}
catch { return null; }
}
private delegate bool TryNum<T>(string s, NumberStyles st, IFormatProvider fp, out T val);
private static T ParseMemNumber<T>(string v, TryNum<T> tryParse) where T : struct
{
v = v.Trim();
if (v.StartsWith("0x", StringComparison.OrdinalIgnoreCase))
{
if (tryParse(v[2..], NumberStyles.HexNumber, CultureInfo.InvariantCulture, out T r)) return r;
}
if (tryParse(v, NumberStyles.Integer, CultureInfo.InvariantCulture, out T d)) return d;
if (tryParse(v, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out T h)) return h;
throw new FormatException(v);
}
private static ulong ParseMemAddr(string? text)
{
var v = (text ?? "").Trim();
if (v.StartsWith("0x", StringComparison.OrdinalIgnoreCase)) v = v[2..];
if (ulong.TryParse(v, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong hex)) return hex;
return ulong.TryParse(v, out ulong dec) ? dec : 0;
}
private async void MemFirstScan_Click(object? sender, RoutedEventArgs e)
{
if (_memScanning) return;
if (_memPid <= 0) { MemStatus.Text = "Select a process first"; return; }
var pattern = EncodeSearchValue();
if (pattern == null || pattern.Length == 0) { MemStatus.Text = "Invalid value — check type/input"; return; }
ulong start = ParseMemAddr(MemScanStart.Text), end = ParseMemAddr(MemScanEnd.Text);
if (end <= start) { MemStatus.Text = "Bad range — set start/end or pick a region"; return; }
_memPatternLen = pattern.Length;
_memScanning = true;
MemFirstScanButton.IsEnabled = false;
MemStatus.Text = $"Scanning 0x{start:X}–0x{end:X} ({(end - start) / 1024 / 1024}MB)…";
var txt = await _protocol.MemSearchAsync(_memPid, start, end, pattern);
_memScanning = false;
MemFirstScanButton.IsEnabled = true;
if (txt == null) { MemStatus.Text = $"Scan failed: {_protocol.LastError}"; return; }
var lines = txt.Split('\n', StringSplitOptions.RemoveEmptyEntries);
_memResults.Clear();
bool truncated = false, timedOut = false;
foreach (var l in lines)
{
if (l == "TRUNCATED") { truncated = true; continue; }
if (l == "TIMEOUT") { timedOut = true; continue; }
if (l == "NO_MATCHES") break;
var a = ParseMemAddr(l);
if (a != 0) _memResults.Add(a);
}
MemResultsList.ItemsSource = _memResults.Select(a => $"0x{a:X}").ToList();
MemStatus.Text = $"{_memResults.Count} match(es)" +
(truncated ? " — hit 1024 cap, narrow with Next Scan" : "") +
(timedOut ? " — scan timed out, partial results" : "");
MemNextScanButton.IsEnabled = _memResults.Count > 0;
}
// Next Scan = client-side re-read of each candidate against the new value
private async void MemNextScan_Click(object? sender, RoutedEventArgs e)
{
if (_memScanning || _memResults.Count == 0) return;
var pattern = EncodeSearchValue();
if (pattern == null || pattern.Length != _memPatternLen)
{
MemStatus.Text = $"Next Scan needs the same type ({_memPatternLen} bytes)";
return;
}
_memScanning = true;
MemNextScanButton.IsEnabled = false;
var kept = new List<ulong>();
for (int i = 0; i < _memResults.Count; i++)
{
var bytes = await _protocol.MemReadAsync(_memPid, _memResults[i], pattern.Length);
if (bytes != null && bytes.Length >= pattern.Length && bytes.AsSpan(0, pattern.Length).SequenceEqual(pattern))
kept.Add(_memResults[i]);
if (i % 64 == 0) MemStatus.Text = $"Re-checking {i}/{_memResults.Count}…";
}
_memResults.Clear();
_memResults.AddRange(kept);
MemResultsList.ItemsSource = _memResults.Select(a => $"0x{a:X}").ToList();
MemStatus.Text = $"{_memResults.Count} match(es) after filter";
_memScanning = false;
MemNextScanButton.IsEnabled = _memResults.Count > 0;
}
// ---------- read / write ----------
private void MemResultsList_SelectionChanged(object? sender, SelectionChangedEventArgs e)
{
var s = MemResultsList.SelectedItem?.ToString();
if (s == null) return;
MemAddrInput.Text = s;
MemRead_Click(sender, e);
}
private async void MemRead_Click(object? sender, RoutedEventArgs e)
{
if (_memPid <= 0) { MemStatus.Text = "Select a process first"; return; }
ulong addr = ParseMemAddr(MemAddrInput.Text);
if (addr == 0) { MemStatus.Text = "Enter an address (0x…)"; return; }
var data = await _protocol.MemReadAsync(_memPid, addr, 256);
if (data == null) { MemStatus.Text = $"Read failed: {_protocol.LastError}"; return; }
MemDumpText.Text = MemHexDump(data, addr);
MemStatus.Text = $"Read {data.Length}B @ 0x{addr:X}";
}
private async void MemWrite_Click(object? sender, RoutedEventArgs e)
{
if (_memPid <= 0) { MemStatus.Text = "Select a process first"; return; }
ulong addr = ParseMemAddr(MemAddrInput.Text);
if (addr == 0) { MemStatus.Text = "Enter an address (0x…)"; return; }
byte[] bytes;
try { bytes = Convert.FromHexString((MemWriteHex.Text ?? "").Replace(" ", "").Replace("0x", "")); }
catch { MemStatus.Text = "Invalid hex data"; return; }
if (bytes.Length == 0) { MemStatus.Text = "Nothing to write"; return; }
var (ok, msg) = await _protocol.MemWriteAsync(_memPid, addr, bytes);
MemStatus.Text = ok ? $"✅ {msg}" : $"❌ {msg}";
if (ok) MemRead_Click(sender, e); // refresh the dump
}
private static string MemHexDump(byte[] data, ulong baseAddr)
{
var sb = new StringBuilder();
for (int i = 0; i < data.Length; i += 16)
{
sb.Append($"{baseAddr + (ulong)i:X8} ");
for (int j = 0; j < 16; j++)
sb.Append(i + j < data.Length ? $"{data[i + j]:X2} " : " ");
sb.Append(' ');
for (int j = 0; j < 16 && i + j < data.Length; j++)
{
byte b = data[i + j];
sb.Append(b >= 32 && b < 127 ? (char)b : '.');
}
sb.AppendLine();
}
return sb.ToString();
}
}
}
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@@ -1,898 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
namespace PS5Upload
{
// Games, Saves, Screenshots, Hardware tabs
public partial class MainWindow
{
// ============================================================
// SAVES TAB
// ============================================================
private async void RefreshSavesButton_Click(object? sender, RoutedEventArgs e) => await RefreshSavesAsync();
private async Task RefreshSavesAsync()
{
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log("💾 Scanning save images...");
try
{
var saves = await _protocol.ListSaveFilesAsync();
_currentSaves = saves;
var mounted = await _protocol.GetGameListAsync();
var nameByTitle = mounted.ToDictionary(g => g.TitleId, g => g.Name, StringComparer.OrdinalIgnoreCase);
foreach (var save in saves)
{
save.GameName = nameByTitle.TryGetValue(save.TitleId, out var gn) ? gn : save.TitleId;
if (_iconCache.TryGetValue(save.TitleId, out var cached)) save.Icon = cached;
}
await Dispatcher.UIThread.InvokeAsync(() =>
{
SavesListBox.ItemsSource = saves;
SaveCountText.Text = $" ({saves.Count} saves)";
});
Log($"💾 Found {saves.Count} save images");
// Fetch icons in background on a dedicated connection so bulk
// icon downloads never serialize behind the main command lock.
_ = Task.Run(async () =>
{
try
{
using var iconProto = new PS5Protocol();
if (!await iconProto.ConnectAsync(_ps5IpAddress)) return;
foreach (var s2 in saves)
{
if (s2.Icon != null) continue;
try
{
var bytes = await iconProto.GetGameIconAsync(s2.TitleId);
if (bytes != null && bytes.Length > 0)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
using var ms = new MemoryStream(bytes);
var bmp = new Bitmap(ms);
_iconCache[s2.TitleId] = bmp;
s2.Icon = bmp;
}
catch { }
});
}
}
catch { }
if (!_protocol.IsConnected) break;
}
}
catch { }
});
await UpdateSaveMountStatusAsync();
}
catch (Exception ex) { Log($"❌ Error fetching saves: {ex.Message}"); }
}
private async Task UpdateSaveMountStatusAsync()
{
try
{
var (mounted, src, local, isPs4) = await _protocol.SaveMountStatusAsync();
await Dispatcher.UIThread.InvokeAsync(() =>
{
SaveMountStatusText.Text = mounted
? $"🔓 Mounted (decrypted): {src} → /data/save_mnt{(isPs4 ? " [PS4 save]" : "")}"
: "";
BrowseSaveButton.IsEnabled = mounted;
UnmountSaveButton.IsEnabled = mounted;
});
}
catch { }
}
// ---------- Mount / Browse / Unmount ----------
private async void MountSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await MountSaveAsync(save);
else await ShowMessageAsync("Select a save first.");
}
private async void MountSaveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await MountSaveAsync(save);
}
private async Task MountSaveAsync(PS5SaveFile save)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
Log($"🔓 Mounting {save.SaveName} ({save.TitleId}, {(save.IsPs4 ? "PS4" : "PS5")})...");
var (ok, msg) = await _protocol.SaveMountAsync(save.Path, m => Log($" {m}"));
if (ok)
{
Log($"✅ Save mounted decrypted at /data/save_mnt");
}
else
{
Log($"❌ Mount failed: {msg}");
await ShowMessageAsync($"Mount failed:\n{msg}", "Error");
}
await UpdateSaveMountStatusAsync();
}
private async void BrowseSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
var (mounted, src, local, isPs4) = await _protocol.SaveMountStatusAsync();
if (!mounted)
{
await ShowMessageAsync("No save is mounted.\nSelect a save and press Mount first.", "Save Manager");
return;
}
var win = new SaveBrowserWindow(_protocol, PS5Protocol.SaveMountPoint, _ps5IpAddress);
bool unmount = await win.ShowDialog<bool>(this);
if (unmount) await UnmountSaveAsync();
else await UpdateSaveMountStatusAsync();
}
private async void UnmountSaveButton_Click(object? sender, RoutedEventArgs e) => await UnmountSaveAsync();
private async Task UnmountSaveAsync()
{
if (!_protocol.IsConnected) return;
Log("🔒 Unmounting save (writing changes back to the image)...");
var (ok, msg) = await _protocol.SaveUnmountAsync(m => Log($" {m}"));
if (ok) Log($"✅ Save unmounted. {msg}");
else
{
Log($"❌ Unmount failed: {msg}");
await ShowMessageAsync($"Unmount failed:\n{msg}", "Error");
}
await UpdateSaveMountStatusAsync();
}
// ---------- Backup / Restore (decrypted via mount) ----------
// Ensures the given save image is mounted. Returns (ok, weMountedIt).
private async Task<(bool ok, bool weMounted)> EnsureSaveMountedAsync(PS5SaveFile save)
{
var (mounted, src, _, _) = await _protocol.SaveMountStatusAsync();
if (mounted && src == save.Path) return (true, false);
if (mounted)
{
await ShowMessageAsync($"A different save is mounted:\n{src}\n\nUnmount it first.", "Save Manager");
return (false, false);
}
Log($"🔓 Mounting {save.SaveName} for transfer...");
var (ok, msg) = await _protocol.SaveMountAsync(save.Path, m => Log($" {m}"));
if (!ok)
{
Log($"❌ Mount failed: {msg}");
await ShowMessageAsync($"Mount failed:\n{msg}", "Error");
}
await UpdateSaveMountStatusAsync();
return (ok, ok);
}
private async void BackupSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await BackupSaveAsync(save);
else await ShowMessageAsync("Select a save first.");
}
private async void BackupSaveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await BackupSaveAsync(save);
}
// Decrypted backup: mount -> download plaintext contents -> unmount.
private async Task BackupSaveAsync(PS5SaveFile save)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = "Choose backup destination folder"
});
if (folders.Count == 0) return;
var parentDir = folders[0].TryGetLocalPath();
if (parentDir == null) return;
var (mountedOk, weMounted) = await EnsureSaveMountedAsync(save);
if (!mountedOk) return;
string backupDir = Path.Combine(parentDir,
$"{save.TitleId}_{save.SaveName}_{DateTime.Now:yyyyMMdd_HHmmss}_decrypted");
Directory.CreateDirectory(backupDir);
Log($"📥 Backing up decrypted save contents to {backupDir}...");
try
{
var result = await _protocol.DownloadFolderAsync(PS5Protocol.SaveMountPoint, backupDir, _ps5IpAddress, null, CancellationToken.None);
Log($"✅ Backup complete: {result.filesDownloaded} files, {result.filesFailed} failed, {FormatFileSize(result.totalBytes)} total");
await ShowMessageAsync($"Backup complete (decrypted)!\n\nLocation: {backupDir}\nFiles: {result.filesDownloaded}\nFailed: {result.filesFailed}\nSize: {FormatFileSize(result.totalBytes)}", "Backup Complete");
}
catch (Exception ex) { Log($"❌ Backup failed: {ex.Message}"); await ShowMessageAsync($"Backup failed:\n{ex.Message}", "Error"); }
if (weMounted) await UnmountSaveAsync();
}
// Raw backup: copy the encrypted image file (+ .bin companion) as-is.
private async void BackupSaveRawMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is not PS5SaveFile save) return;
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = "Choose destination for raw save image"
});
if (folders.Count == 0) return;
var parentDir = folders[0].TryGetLocalPath();
if (parentDir == null) return;
string local = Path.Combine(parentDir, save.SaveName);
Log($"📥 Downloading raw save image {save.SaveName}...");
try
{
bool ok = await _protocol.DownloadFileAsync(save.Path, local);
if (save.HasBinKey)
{
try { await _protocol.DownloadFileAsync(save.Path + ".bin", local + ".bin"); } catch { }
}
Log(ok ? $"✅ Raw image saved: {local}" : "❌ Raw download failed");
if (ok) await ShowMessageAsync($"Raw save image saved:\n{local}\n\n(encrypted - usable for same-console restore)", "Backup Complete");
}
catch (Exception ex) { Log($"❌ Raw backup failed: {ex.Message}"); }
}
private async void RestoreSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await RestoreSaveAsync(save);
else await ShowMessageAsync("Select a save first.");
}
private async void RestoreSaveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await RestoreSaveAsync(save);
}
// Decrypted restore: mount -> upload plaintext files into the mounted
// save -> unmount (the payload writes the image back automatically).
private async Task RestoreSaveAsync(PS5SaveFile save)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions
{
Title = "Select the backup folder containing the save files"
});
if (folders.Count == 0) return;
var backupFolder = folders[0].TryGetLocalPath();
if (backupFolder == null || !Directory.Exists(backupFolder)) { await ShowMessageAsync("Invalid folder.", "Error"); return; }
if (!await ShowConfirmAsync($"Restore decrypted files into save {save.SaveName} ({save.TitleId})?\n\nFrom: {backupFolder}\n\nThe save will be mounted, files overwritten, then written back."))
return;
var (mountedOk, weMounted) = await EnsureSaveMountedAsync(save);
if (!mountedOk) return;
string mnt = PS5Protocol.SaveMountPoint;
Log("📤 Restoring files into mounted save...");
int uploaded = 0, failed = 0; long totalBytes = 0;
try
{
var remoteDirs = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
foreach (var localFile in Directory.EnumerateFiles(backupFolder, "*", SearchOption.AllDirectories))
{
string rel = Path.GetRelativePath(backupFolder, localFile).Replace('\\', '/');
string? remoteDir = Path.GetDirectoryName(rel)?.Replace('\\', '/');
if (string.IsNullOrEmpty(remoteDir)) continue;
string parts = mnt;
foreach (var seg in remoteDir.Split('/', StringSplitOptions.RemoveEmptyEntries))
{
parts += "/" + seg;
if (remoteDirs.Add(parts))
{
try { await _protocol.CreateDirAsync(parts); } catch { }
}
}
}
foreach (var localFile in Directory.EnumerateFiles(backupFolder, "*", SearchOption.AllDirectories))
{
string rel = Path.GetRelativePath(backupFolder, localFile).Replace('\\', '/');
string remote = mnt + "/" + rel;
try { bool ok = await _protocol.UploadFileAsync(localFile, remote); if (ok) { uploaded++; totalBytes += new FileInfo(localFile).Length; } else failed++; }
catch { failed++; }
}
Log($"✅ Restore upload done: {uploaded} uploaded, {failed} failed, {FormatFileSize(totalBytes)} - writing image back...");
}
catch (Exception ex) { Log($"❌ Restore failed: {ex.Message}"); await ShowMessageAsync($"Restore failed:\n{ex.Message}", "Error"); }
if (weMounted) await UnmountSaveAsync();
else await UpdateSaveMountStatusAsync();
}
// ---------- Delete ----------
private async void DeleteSaveButton_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await DeleteSaveAsync(save);
else await ShowMessageAsync("Select a save first.");
}
private async void DeleteSaveMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save) await DeleteSaveAsync(save);
}
private async Task DeleteSaveAsync(PS5SaveFile save)
{
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5.", "Error"); return; }
if (!await ShowConfirmAsync($"Delete save {save.SaveName} ({save.TitleId}) from the console?\n\n{save.Path}\n\nThis cannot be undone."))
return;
var (ok, msg) = await _protocol.SaveDeleteAsync(save.Path);
if (ok) { Log($"🗑 Deleted {save.SaveName}"); await RefreshSavesAsync(); }
else { Log($"❌ Delete failed: {msg}"); await ShowMessageAsync($"Delete failed:\n{msg}", "Error"); }
}
private async void CopySavePathMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (SavesListBox.SelectedItem is PS5SaveFile save)
{
try
{
var cb = TopLevel.GetTopLevel(this)?.Clipboard;
if (cb != null)
{
var item = new Avalonia.Input.DataTransferItem();
item.Set(Avalonia.Input.DataFormat.Text, save.Path);
var data = new Avalonia.Input.DataTransfer();
data.Add(item);
await cb.SetDataAsync(data);
Log($"📋 Copied: {save.Path}");
}
}
catch (Exception ex) { Log($"❌ Clipboard: {ex.Message}"); }
}
}
// ============================================================
// GAMES TAB
// ============================================================
private async void RefreshGameListButton_Click(object? sender, RoutedEventArgs e) => await RefreshGameListAsync();
private async Task RefreshGameListAsync()
{
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log("🎮 Fetching mounted games list...");
try
{
var games = await _protocol.GetGameListAsync();
await Dispatcher.UIThread.InvokeAsync(() =>
{
MountedGamesListBox.ItemsSource = games;
GameCountText.Text = $" ({games.Count} games)";
});
if (games.Count > 0)
{
Log($"🎮 Found {games.Count} mounted games:");
foreach (var game in games) Log($" • {game.TitleId} - {game.Name} [{game.Region}]");
_ = Task.Run(async () =>
{
// Dedicated connection: keeps bulk icon fetches off the
// shared main connection (no more serialized UI stalls).
using var iconProto = new PS5Protocol();
if (!await iconProto.ConnectAsync(_ps5IpAddress)) return;
foreach (var game in games)
{
if (_iconCache.TryGetValue(game.TitleId, out var cached)) { await Dispatcher.UIThread.InvokeAsync(() => game.Icon = cached); continue; }
try
{
var iconBytes = await iconProto.GetGameIconAsync(game.TitleId);
if (iconBytes != null && iconBytes.Length > 0)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
try { using var ms = new MemoryStream(iconBytes); var bmp = new Bitmap(ms); _iconCache[game.TitleId] = bmp; game.Icon = bmp; } catch { }
});
}
}
catch { }
if (!_protocol.IsConnected) break;
}
});
}
else Log("🎮 No mounted games found");
}
catch (Exception ex) { Log($"❌ Error fetching game list: {ex.Message}"); }
}
private async void MountedGamesListBox_DoubleTapped(object? sender, Avalonia.Input.TappedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is PS5MountedGame game) await ShowGameDetailsAsync(game);
}
private async void ViewGameDetailsMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is PS5MountedGame game) await ShowGameDetailsAsync(game);
}
private async Task ShowGameDetailsAsync(PS5MountedGame game)
{
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log($"ℹ️ Fetching details for {game.TitleId}...");
var details = await _protocol.GetGameDetailsAsync(game.TitleId);
if (details == null) { await ShowMessageAsync("Failed to fetch game details.", "Error"); return; }
var dlg = new GameDetailsWindow(game, details, _protocol);
await dlg.ShowDialog(this);
}
private async void UnmountGameMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is PS5MountedGame game)
{
if (await ShowConfirmAsync($"Unmount game {game.TitleId}?\n\n{game.Name}\n\nThis will remove the game from the PS5 home screen."))
{
Log($"🗑️ Unmounting {game.TitleId}...");
var (success, message) = await _protocol.UnmountGameAsync(game.TitleId, msg => Log($" {msg}"));
if (success) { Log($"✅ {message}"); await RefreshGameListAsync(); }
else Log($"❌ Failed: {message}");
}
}
}
private async void OpenGamePathMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is PS5MountedGame game)
{
string gamePath = game.Path;
if (!string.IsNullOrEmpty(gamePath))
{
Log($"📂 Navigating to {gamePath}");
_currentPS5Path = gamePath;
NavFiles.IsChecked = true; // sidebar selection state
NavButton_Click(NavFiles, e); // switch to the File Transfer page
await LoadPS5DirectoryAsync(gamePath);
}
}
}
private async void LaunchGameMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is not PS5MountedGame game) return;
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log($"▶ Launching {game.TitleId} ({game.Name})...");
var (success, message) = await _protocol.LaunchGameAsync(game.TitleId);
if (success) Log($"✅ {message}"); else Log($"❌ Launch failed: {message}");
}
private async void MountGameMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (MountedGamesListBox.SelectedItem is not PS5MountedGame game) return;
if (!_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log($"📥 Mounting {game.TitleId} ({game.Name})...");
var result = await _protocol.MountGameAsync(game.TitleId,
onProgress: msg => Dispatcher.UIThread.Post(() => Log($" {msg}")));
Log(result ?? $"❌ Mount failed: {_protocol.LastError}");
await RefreshGameListAsync();
}
// ============================================================
// HARDWARE TAB
// ============================================================
private async void HwAutoTimer_Tick(object? sender, EventArgs e)
{
if (_protocol == null || !_protocol.IsConnected) { StopHwAutoRefresh(); return; }
if (!PageSystem.IsVisible) { StopHwAutoRefresh(); return; }
if (_activeTaskCount > 0) return;
try { await RefreshHardwareAsync(); }
catch { }
}
private async Task RefreshHardwareAsync()
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
if (Interlocked.CompareExchange(ref _hwBusyFlag, 1, 0) != 0) { Log("⏳ Hardware refresh already in progress"); return; }
try
{
// Static info — fetched once per session; none of it can change
// while the console is running, so it stays out of the refresh loop.
if (!_hwStaticLoaded)
{
var hw = await _protocol.GetHardwareInfoAsync();
if (hw != null)
{
HwModelText.Text = string.IsNullOrWhiteSpace(hw.Model) ? "PlayStation 5" : hw.Model;
HwSerialText.Text = string.IsNullOrWhiteSpace(hw.Serial) ? "—" : hw.Serial;
HwMachineText.Text = string.IsNullOrWhiteSpace(hw.HwMachine) ? "—" : hw.HwMachine;
HwOsText.Text = string.IsNullOrWhiteSpace(hw.OsVersion) ? "—" : hw.OsVersion;
HwCpuCoresText.Text = hw.NumCpu > 0 ? $"{hw.NumCpu} cores" : "—";
HwPhysMemText.Text = hw.PhysMem > 0 ? $"{hw.PhysMem / (1024.0 * 1024.0 * 1024.0):0.0} GB" : "—";
}
var ext = await _protocol.GetExtendedInfoAsync();
if (ext != null)
{
HwFirmwareText.Text = !string.IsNullOrWhiteSpace(ext.FirmwareVersion) ? ext.FirmwareVersion : "—";
HwProductCodeText.Text = !string.IsNullOrWhiteSpace(ext.ProductCode) ? ext.ProductCode : "—";
HwTotalUptimeText.Text = ext.TotalOperatingTimeSec > 0
? $"{ext.TotalOperatingTimeSec / 3600}h {(ext.TotalOperatingTimeSec % 3600) / 60}m"
: "—";
HwBootCountText.Text = ext.BootCount > 0 ? $"{ext.BootCount} cycles" : "—";
HwBdDriveText.Text = ext.BdDrivePower >= 0 ? (ext.BdDrivePower == 1 ? "On" : "Off") : "—";
HwThermalAlertText.Text = ext.ThermalAlert == 0 ? "Normal" : $"Alert ({ext.ThermalAlert})";
if (ext.ThermalAlert != 0) HwThermalAlertText.Foreground = new Avalonia.Media.SolidColorBrush(Avalonia.Media.Color.Parse("#FF6B35"));
else HwThermalAlertText.Foreground = new Avalonia.Media.SolidColorBrush(Avalonia.Media.Color.Parse("#28A745"));
}
var net = await _protocol.GetNetInfoAsync();
if (net != null) ApplyNetInfo(net, fillStatic: true);
_hwStaticLoaded = true;
}
// Memory info — dynamic, refreshed every tick
var mem = await _protocol.GetMemoryInfoAsync();
if (mem != null)
{
// Physical RAM is static — fill it once from this (more reliable) source
if (mem.PhysicalTotal > 0 && HwPhysMemText.Text == "—")
HwPhysMemText.Text = FormatBytes(mem.PhysicalTotal);
HwMemDirectTotalText.Text = FormatBytes(mem.PhysicalTotal > 0 ? mem.PhysicalTotal : mem.DirectTotal);
HwMemDirectAvailText.Text = FormatBytes(mem.DirectUsed);
HwMemDirectUsedText.Text = FormatBytes(mem.FreeMemory);
HwMemFlexibleText.Text = FormatBytes(mem.FlexibleAvailable);
HwMemFreeText.Text = FormatBytes(mem.GpuPoolFree);
HwMemUsageBar.Value = Math.Clamp(mem.DirectUsedPercent, 0, 100);
HwMemUsageText.Text = $"{mem.DirectUsedPercent}%";
}
await RefreshHardwareSensorsAsync();
}
catch (Exception ex) { Log($"❌ Hardware refresh failed: {ex.Message}"); HwStatusText.Text = $"Error: {ex.Message}"; }
finally { Interlocked.Exchange(ref _hwBusyFlag, 0); }
}
private string FormatBytes(ulong bytes)
{
if (bytes == 0) return "—";
if (bytes < 1024) return $"{bytes} B";
if (bytes < 1024 * 1024) return $"{bytes / 1024.0:0.0} KB";
if (bytes < 1024 * 1024 * 1024) return $"{bytes / (1024.0 * 1024.0):0.0} MB";
return $"{bytes / (1024.0 * 1024.0 * 1024.0):0.00} GB";
}
private async Task RefreshHardwareSensorsAsync()
{
if (_protocol == null || !_protocol.IsConnected) return;
try
{
// Temperature sensors
var t = await _protocol.GetTemperatureInfoAsync();
if (t != null)
{
HwCpuTempText.Text = $"{t.CpuTemp}°C";
HwCpuTempBar.Value = Math.Clamp(t.CpuTemp, 0, 100);
HwSocTempText.Text = $"{t.SocTemp}°C";
HwSocTempBar.Value = Math.Clamp(t.SocTemp, 0, 100);
HwCpuFreqText.Text = t.CpuFreqMhz > 0 ? $"{t.CpuFreqMhz} MHz" : "—";
HwCpuFreqBar.Value = Math.Clamp(t.CpuFreqMhz, 0, 3500);
double watts = t.SocPowerMw / 1000.0;
HwSocPowerText.Text = t.SocPowerMw > 0 ? $"{watts:0.0} W" : "—";
HwSocPowerBar.Value = Math.Clamp(watts, 0, 250);
}
// CPU usage per core
var cpu = await _protocol.GetCpuUsageAsync();
if (cpu != null)
{
HwCpu0Text.Text = $"{cpu.CoreUsage[0]}%"; HwCpu0Bar.Value = cpu.CoreUsage[0];
HwCpu1Text.Text = $"{cpu.CoreUsage[1]}%"; HwCpu1Bar.Value = cpu.CoreUsage[1];
HwCpu2Text.Text = $"{cpu.CoreUsage[2]}%"; HwCpu2Bar.Value = cpu.CoreUsage[2];
HwCpu3Text.Text = $"{cpu.CoreUsage[3]}%"; HwCpu3Bar.Value = cpu.CoreUsage[3];
HwCpu4Text.Text = $"{cpu.CoreUsage[4]}%"; HwCpu4Bar.Value = cpu.CoreUsage[4];
HwCpu5Text.Text = $"{cpu.CoreUsage[5]}%"; HwCpu5Bar.Value = cpu.CoreUsage[5];
HwCpu6Text.Text = $"{cpu.CoreUsage[6]}%"; HwCpu6Bar.Value = cpu.CoreUsage[6];
HwCpu7Text.Text = $"{cpu.CoreUsage[7]}%"; HwCpu7Bar.Value = cpu.CoreUsage[7];
HwCpuAvgText.Text = $"{cpu.Average}%";
}
// Live traffic rates — refresh counters every tick
var net = await _protocol.GetNetInfoAsync();
if (net != null) ApplyNetInfo(net, fillStatic: false);
HwStatusText.Text = $"Last updated: {DateTime.Now:HH:mm:ss}";
}
catch (Exception ex) { HwStatusText.Text = $"Error: {ex.Message}"; }
}
// ---------------- network info ----------------
private ulong _netPrevRx, _netPrevTx;
private DateTime _netPrevT = DateTime.MinValue;
private void ApplyNetInfo(string txt, bool fillStatic)
{
var kv = new Dictionary<string, string>(StringComparer.Ordinal);
ulong rx = 0, tx = 0;
string? activeIf = null; ulong activeBytes = 0;
foreach (var raw in txt.Split('\n', StringSplitOptions.RemoveEmptyEntries))
{
var line = raw.Trim();
if (line.StartsWith("if="))
{
var f = line.Split('|');
if (f.Length == 3 && ulong.TryParse(f[1].AsSpan(3), out ulong r) && ulong.TryParse(f[2].AsSpan(3), out ulong t))
{
rx += r; tx += t;
if (r + t > activeBytes) { activeBytes = r + t; activeIf = f[0].Substring(3); }
}
continue;
}
int eq = line.IndexOf('=');
if (eq > 0) kv[line[..eq]] = line[(eq + 1)..];
}
if (fillStatic)
{
if (kv.TryGetValue("state", out var st))
NetStateText.Text = st switch { "3" => "🟢 Online", "2" => "🟡 IP obtained", "1" => "🟡 Connecting…", "0" => "🔴 Offline", _ => st };
if (kv.TryGetValue("ssid", out var ssid)) NetSsidText.Text = ssid;
if (kv.TryGetValue("rssi", out var rssi)) NetRssiText.Text = $"{rssi}%";
if (kv.TryGetValue("ip", out var ip)) NetIpText.Text = ip;
// Classify the raw fN= IPv4 fields: netmask starts with 255,
// gateway is the first remaining non-IP address, DNS are rest.
var fvals = kv.Where(p => p.Key.StartsWith("f") && System.Net.IPAddress.TryParse(p.Value, out _))
.Select(p => p.Value).Where(v => v != "0.0.0.0").ToList();
var netmask = fvals.FirstOrDefault(v => v.StartsWith("255."));
var rest = fvals.Where(v => v != netmask && v != ip).ToList();
if (rest.Count > 0) NetGwText.Text = rest[0];
if (rest.Count > 1) NetDnsText.Text = string.Join(" ", rest.Skip(1));
if (kv.TryGetValue("mac", out var mac)) NetMacText.Text = mac;
var mtu = kv.TryGetValue("mtu", out var m) ? m : "—";
var link = kv.TryGetValue("link", out var l) ? (l == "0" ? "down" : "up") : "?";
var dev = kv.TryGetValue("device", out var d) ? (d == "1" ? "WiFi" : "Ethernet") : "";
NetMtuText.Text = $"{mtu} / {link}{(dev.Length > 0 ? $" / {dev}" : "")}";
if (kv.TryGetValue("nat_type", out var nt))
NetNatText.Text = nt switch { "1" => "Type 1 (Open)", "2" => "Type 2 (Moderate)", "3" => "Type 3 (Strict)", _ => $"Type {nt}" };
if (kv.TryGetValue("nat_ip", out var nip))
NetNatIpText.Text = kv.TryGetValue("nat_port", out var np) ? $"{nip}:{np}" : nip;
}
// rates from counter deltas
var now = DateTime.UtcNow;
if (_netPrevT != DateTime.MinValue)
{
double dt = (now - _netPrevT).TotalSeconds;
if (dt > 0.3)
{
NetRxRateText.Text = $"{FormatRate((ulong)Math.Max(0, (double)(rx - _netPrevRx)) / dt)}";
NetTxRateText.Text = $"{FormatRate((ulong)Math.Max(0, (double)(tx - _netPrevTx)) / dt)}";
if (activeIf != null) NetIfText.Text = activeIf;
NetTotalsText.Text = $"↓{FormatBytes(rx)} ↑{FormatBytes(tx)}";
}
}
_netPrevRx = rx; _netPrevTx = tx; _netPrevT = now;
}
private static string FormatRate(double bps)
{
if (bps >= 1024.0 * 1024 * 1024) return $"{bps / (1024.0 * 1024 * 1024):0.00} GB/s";
if (bps >= 1024.0 * 1024) return $"{bps / (1024.0 * 1024):0.0} MB/s";
if (bps >= 1024.0) return $"{bps / 1024.0:0.0} KB/s";
return $"{bps:0} B/s";
}
private async void NetSpeedTestButton_Click(object? sender, RoutedEventArgs e)
{
if (_protocol == null) return;
NetSpeedTestButton.IsEnabled = false;
NetSpeedText.Text = "Running…";
try
{
var mbps = await _protocol.NetSpeedTestAsync();
NetSpeedText.Text = mbps.HasValue ? $"Link: {mbps.Value:0} Mbps ↓" : $"Failed: {_protocol.LastError}";
}
catch (Exception ex) { NetSpeedText.Text = $"Error: {ex.Message}"; }
finally { NetSpeedTestButton.IsEnabled = true; }
}
private async void LoadModulesButton_Click(object? sender, RoutedEventArgs e)
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
try
{
Log("📦 Loading modules list...");
var modules = await _protocol.GetModuleListAsync();
ModulesListBox.ItemsSource = modules;
HwModuleCountText.Text = $" ({modules.Count})";
Log($"✅ Found {modules.Count} modules");
}
catch (Exception ex) { Log($"❌ Failed to load modules: {ex.Message}"); }
}
// ============================================================
// SCREENSHOTS TAB
// ============================================================
private async void RefreshScreenshotsButton_Click(object? sender, RoutedEventArgs e) => await RefreshScreenshotsAsync();
private async Task RefreshScreenshotsAsync()
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
Log("📷 Fetching screenshots list...");
try
{
var shots = await _protocol.ListScreenshotsAsync();
_currentScreenshots = shots;
foreach (var s in shots)
if (_screenshotThumbCache.TryGetValue(s.FullPath, out var cached)) s.Thumbnail = cached;
ScreenshotsListBox.ItemsSource = null;
ScreenshotsListBox.ItemsSource = shots;
ScreenshotsCountText.Text = $"({shots.Count} items)";
Log($"✅ Found {shots.Count} screenshots");
_ = Task.Run(async () =>
{
string cacheDir = Path.Combine(Path.GetTempPath(), "PS5SuiteCache", "ss_thumbs");
Directory.CreateDirectory(cacheDir);
// Dedicated connection: thumbnail downloads used to run on
// the main connection and block every other UI operation.
using var thumbProto = new PS5Protocol();
if (!await thumbProto.ConnectAsync(_ps5IpAddress)) return;
foreach (var shot in shots)
{
if (shot.Thumbnail != null) continue;
if (!_protocol.IsConnected) break;
// Stable 64-bit FNV-1a hash instead of GetHashCode():
// string hashing is randomized per process, so cache
// names changed between runs (and could collide).
string hash = FnvHash64(shot.FullPath).ToString("X16");
string ext = Path.GetExtension(shot.FileName).ToLowerInvariant();
if (string.IsNullOrEmpty(ext)) ext = ".jpg";
string localCache = Path.Combine(cacheDir, hash + ext);
try
{
if (!File.Exists(localCache) || new FileInfo(localCache).Length == 0)
{
bool ok = await thumbProto.DownloadFileAsync(shot.FullPath, localCache);
if (!ok) continue;
}
await Dispatcher.UIThread.InvokeAsync(() =>
{
try
{
var bmp = new Bitmap(localCache);
_screenshotThumbCache[shot.FullPath] = bmp;
shot.Thumbnail = bmp;
}
catch { }
});
}
catch { }
}
});
}
catch (Exception ex) { Log($"❌ Screenshots fetch failed: {ex.Message}"); }
}
private async void DownloadScreenshotButton_Click(object? sender, RoutedEventArgs e)
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
var selected = (ScreenshotsListBox.SelectedItems ?? Array.Empty<object>()).Cast<PS5Screenshot>().ToList();
if (selected.Count == 0) { Log("⚠️ No screenshots selected"); return; }
var topLevel = TopLevel.GetTopLevel(this);
if (topLevel == null) return;
var folders = await topLevel.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = "Select folder to save screenshots" });
if (folders.Count == 0) return;
var targetFolder = folders[0].TryGetLocalPath();
if (targetFolder == null) return;
int ok = 0, fail = 0;
foreach (var shot in selected)
{
string localPath = Path.Combine(targetFolder, shot.FileName);
Log($"⬇ Downloading {shot.FileName} ({shot.SizeDisplay})...");
try { bool success = await _protocol.DownloadFileAsync(shot.FullPath, localPath); if (success) ok++; else { fail++; Log($"❌ Failed: {shot.FileName}"); } }
catch (Exception ex) { fail++; Log($"❌ {shot.FileName}: {ex.Message}"); }
}
Log($"✅ Downloaded {ok} screenshot(s), {fail} failed → {targetFolder}");
}
private async void DeleteScreenshotButton_Click(object? sender, RoutedEventArgs e)
{
if (_protocol == null || !_protocol.IsConnected) { Log("❌ Not connected to PS5"); return; }
var selected = (ScreenshotsListBox.SelectedItems ?? Array.Empty<object>()).Cast<PS5Screenshot>().ToList();
if (selected.Count == 0) { Log("⚠️ No screenshots selected"); return; }
if (!await ShowConfirmAsync($"Delete {selected.Count} screenshot(s) from PS5?\n\nThis cannot be undone."))
return;
int ok = 0, fail = 0;
foreach (var shot in selected)
{
try { var (success, _) = await _protocol.DeleteScreenshotAsync(shot.FullPath); if (success) ok++; else fail++; }
catch { fail++; }
}
Log($"🗑️ Deleted {ok} screenshot(s), {fail} failed");
await RefreshScreenshotsAsync();
}
private async void ScreenshotsListBox_DoubleTapped(object? sender, Avalonia.Input.TappedEventArgs e)
{
if (ScreenshotsListBox.SelectedItem is not PS5Screenshot shot) return;
if (_protocol == null || !_protocol.IsConnected) return;
string tempPath = Path.Combine(Path.GetTempPath(), shot.FileName);
Log($"⬇ Opening preview: {shot.FileName}...");
try
{
bool ok = await _protocol.DownloadFileAsync(shot.FullPath, tempPath);
if (ok) System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo { FileName = tempPath, UseShellExecute = true });
else Log($"❌ Failed to download preview");
}
catch (Exception ex) { Log($"❌ Preview failed: {ex.Message}"); }
}
// Stable 64-bit FNV-1a hash for cache file names
private static long FnvHash64(string s)
{
unchecked
{
ulong hash = 14695981039346656037UL;
foreach (char c in s)
{
hash ^= c;
hash *= 1099511628211UL;
}
return (long)hash;
}
}
private async void CopyScreenshotPathMenuItem_Click(object? sender, RoutedEventArgs e)
{
if (ScreenshotsListBox.SelectedItem is PS5Screenshot shot)
{
try
{
var cb = TopLevel.GetTopLevel(this)?.Clipboard;
if (cb != null)
{
var item = new Avalonia.Input.DataTransferItem();
item.Set(Avalonia.Input.DataFormat.Text, shot.FullPath);
var data = new Avalonia.Input.DataTransfer();
data.Add(item);
await cb.SetDataAsync(data);
}
Log($"📋 Copied path: {shot.FullPath}");
}
catch { }
}
}
}
}
-648
View File
@@ -1,648 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Threading;
namespace PS5Upload
{
public partial class MainWindow
{
// IProgress that runs Report() inline on the caller's thread instead
// of marshaling to the captured SynchronizationContext. Progress<T>
// was flooding the UI thread with a callback per send-buffer flush ×
// 27+ parallel lanes — the window froze (wait cursor, dead tabs).
private sealed class InlineProgress<T> : IProgress<T>
{
private readonly Action<T> _action;
public InlineProgress(Action<T> action) => _action = action;
public void Report(T value) => _action(value);
}
private void UiUpdateTimer_Tick(object? sender, EventArgs e)
{
int completed;
lock (_progressLock) { completed = _completedFiles; }
UpdateUploadStats(completed, _activeTaskCount);
FlushLog();
FlushPendingHistory();
}
// Move queued transfer-history items into the bound collections in
// one batch (bounded at 2000 entries so the list can't grow forever).
private readonly List<TransferHistoryItem> _pendingHistory = new();
private readonly object _pendingHistoryLock = new();
private void FlushPendingHistory()
{
List<TransferHistoryItem>? pending = null;
lock (_pendingHistoryLock)
{
if (_pendingHistory.Count > 0)
{
pending = new List<TransferHistoryItem>(_pendingHistory);
_pendingHistory.Clear();
}
}
if (pending == null) return;
foreach (var it in pending)
{
var target = it.Status.StartsWith("❌") ? _failedTransfers : _completedTransfers;
target.Add(it);
while (target.Count > 2000) target.RemoveAt(0);
}
}
private void UpdateUploadStats(int completedFiles, int activeTaskCount)
{
Dispatcher.UIThread.Post(() =>
{
int remainingFiles = Math.Max(0, _totalFilesToUpload - completedFiles);
FilesRemainingText.Text = $"Files: {completedFiles} / {_totalFilesToUpload} ({remainingFiles} remaining)";
double totalPercent = _totalBytesToUpload > 0 ? (double)_totalBytesUploaded / _totalBytesToUpload * 100 : 0;
TotalProgressBar.Value = totalPercent;
TotalProgressText.Text = $"Total: {completedFiles} / {_totalFilesToUpload} files ({FormatFileSize(_totalBytesUploaded)} / {FormatFileSize(_totalBytesToUpload)}) [{totalPercent:F1}%]";
var elapsed = DateTime.Now - _uploadStartTime;
long currentBytes = Interlocked.Read(ref _totalBytesUploaded);
var now = DateTime.Now;
_speedWindowBytes[_speedWindowIndex] = currentBytes;
_speedWindowTimes[_speedWindowIndex] = now;
_speedWindowIndex = (_speedWindowIndex + 1) % SpeedWindowSize;
if (_speedWindowCount < SpeedWindowSize) _speedWindowCount++;
double realtimeSpeed = 0;
if (_speedWindowCount >= 2)
{
int oldestIndex = (_speedWindowIndex - _speedWindowCount + SpeedWindowSize) % SpeedWindowSize;
long bytesDelta = currentBytes - _speedWindowBytes[oldestIndex];
double timeDelta = (now - _speedWindowTimes[oldestIndex]).TotalSeconds;
if (timeDelta > 0.1) realtimeSpeed = bytesDelta / timeDelta;
}
if (_currentSpeed <= 0) _currentSpeed = realtimeSpeed;
else if (realtimeSpeed > 0) _currentSpeed = (_currentSpeed * 0.7) + (realtimeSpeed * 0.3);
double avgSpeed = elapsed.TotalSeconds > 0 ? currentBytes / elapsed.TotalSeconds : 0;
double etaSpeed = (_currentSpeed * 0.6) + (avgSpeed * 0.4);
long remainingBytes = _totalBytesToUpload - currentBytes;
TimeSpan rawETA = etaSpeed > 0 ? TimeSpan.FromSeconds(remainingBytes / etaSpeed) : TimeSpan.Zero;
if (_smoothedETA == TimeSpan.Zero) _smoothedETA = rawETA;
else if (rawETA.TotalSeconds > 0)
{
double smoothedSeconds = (_smoothedETA.TotalSeconds * (1 - ETASmoothingFactor)) + (rawETA.TotalSeconds * ETASmoothingFactor);
_smoothedETA = TimeSpan.FromSeconds(Math.Max(0, smoothedSeconds));
}
TimeSpan eta = _smoothedETA;
UploadSpeedText.Text = $"Speed: {FormatFileSize((long)_currentSpeed)}/s (avg {FormatFileSize((long)avgSpeed)}/s) | {activeTaskCount} active";
string etaStr = eta.TotalHours >= 1 ? $"{(int)eta.TotalHours}h {eta.Minutes:D2}m {eta.Seconds:D2}s"
: eta.TotalMinutes >= 1 ? $"{(int)eta.TotalMinutes}m {eta.Seconds:D2}s" : $"{eta.Seconds}s";
UploadETAText.Text = $"ETA: {etaStr} | Elapsed: {elapsed:hh\\:mm\\:ss}";
if (activeTaskCount > 0) UploadFileNameText.Text = $"Uploading {activeTaskCount} files in parallel...";
// Per-file bar — the progress callbacks only update these
// fields now; the timer paints them (no per-report UI posts).
long fb = Interlocked.Read(ref _currentFileBytes);
long ft = Interlocked.Read(ref _currentFileTotalBytes);
double fpct = ft > 0 ? (double)fb / ft * 100 : 0;
UploadProgressBar.Value = fpct;
UploadProgressText.Text = $"{FormatFileSize(fb)} / {FormatFileSize(ft)} ({fpct:F1}%)";
});
}
private async void UploadButton_Click(object? sender, RoutedEventArgs e)
{
if (_localFiles.Count == 0) { await ShowMessageAsync("No files selected for upload"); return; }
if (!_protocol.IsConnected) { await ShowMessageAsync("Not connected to PS5", "Error"); return; }
// Queued a WHOLE NAS share? Enumerating it recursively can mean
// thousands of files over SMB — confirm before burning the time.
var shareRoots = _localFiles.Where(f => f.IsDirectory && LocalIo.IsUnc(f.FullPath)
&& NasManager.Normalize(f.FullPath).TrimEnd('\\').Equals(NasManager.ShareRoot(f.FullPath), StringComparison.OrdinalIgnoreCase)).ToList();
if (shareRoots.Count > 0)
{
if (!await ShowConfirmAsync(
"You're uploading ENTIRE share(s):\n " + string.Join("\n ", shareRoots.Select(f => f.FullPath)) +
"\n\nThis will enumerate every file on the share (can take a while).\nTip: double-click it and pick the files/folders you actually want.\n\nContinue anyway?",
"Upload Entire Share?"))
return;
}
UploadButton.IsEnabled = false;
CancelButton.IsEnabled = true;
ProgressPanel.IsVisible = true;
_uploadCancellation = new CancellationTokenSource();
Log("========== UPLOAD STARTED ==========");
var localFilesCopy = _localFiles.ToList();
string currentPath = _currentPS5Path;
UploadFileNameText.Text = "Preparing upload...";
TotalProgressText.Text = "Collecting files...";
Log("Collecting files...");
var ct = _uploadCancellation.Token;
var allFiles = await Task.Run(() =>
{
var files = new List<(string localPath, string remotePath)>();
foreach (var item in localFilesCopy)
{
string targetBasePath = item.RemotePathOverride ?? (currentPath + "/" + item.Name);
if (item.IsDirectory) CollectFilesFromDirectory(item.FullPath, targetBasePath, files, ct);
else files.Add((item.FullPath, targetBasePath));
}
return files;
}, ct);
Log("Checking for existing files...");
var filesToUpload = await FilterDuplicateFilesAsync(allFiles);
if (filesToUpload.Count == 0)
{
Log("⚠️ No files to upload (all skipped)");
await ShowMessageAsync("No files to upload. All files were skipped.");
UploadButton.IsEnabled = true; CancelButton.IsEnabled = false; ProgressPanel.IsVisible = false;
return;
}
allFiles = filesToUpload;
_totalFilesToUpload = allFiles.Count;
_totalBytesToUpload = await Task.Run(() => { long total = 0; foreach (var f in allFiles) { try { total += LocalIo.GetLength(f.localPath); } catch { } } return total; });
_totalBytesUploaded = 0; _completedFiles = 0; _uploadStartTime = DateTime.Now;
_fileProgressBytes.Clear(); _fileChunkProgressBytes.Clear(); _chunkLogLastBytes.Clear();
_smoothedETA = TimeSpan.Zero; _speedWindowIndex = 0; _speedWindowCount = 0; _currentSpeed = 0;
_smallFileBatchRemainder = 0; _smallFileCompletedTotal = 0; _smallFileBatchBytes = 0; _smallFileTotalBytes = 0;
_activeLargeUploads = 0; _activeHugeUploads = 0;
DrainConnectionPool();
Log($"📊 Total: {_totalFilesToUpload} files, {FormatFileSize(_totalBytesToUpload)}");
TotalProgressText.Text = $"Total: 0 / {_totalFilesToUpload} files ({FormatFileSize(0)} / {FormatFileSize(_totalBytesToUpload)})";
TotalProgressBar.Value = 0;
try
{
// Create directories
Log("Creating directories...");
var directories = allFiles.Select(f => Path.GetDirectoryName(f.remotePath)?.Replace("\\", "/"))
.Where(d => !string.IsNullOrEmpty(d) && d != _currentPS5Path).Distinct().OrderBy(d => d?.Length ?? 0).ToList();
if (!_protocol.IsConnected)
{
Log("⚠️ Connection lost before directory creation, reconnecting...");
if (!await _protocol.ConnectAsync(_ps5IpAddress)) throw new Exception("Failed to reconnect to PS5 before directory creation");
Log("✅ Reconnected successfully");
}
int dirCreated = 0, dirTotal = directories.Count;
int dirLogInterval = Math.Max(1, dirTotal / 10);
foreach (var dir in directories)
{
if (string.IsNullOrEmpty(dir)) continue;
if (dirCreated % dirLogInterval == 0 || dirCreated == 0)
Dispatcher.UIThread.Post(() => UploadFileNameText.Text = $"Creating directories... ({dirCreated}/{dirTotal})");
try
{
using var dirCts = new CancellationTokenSource(TimeSpan.FromSeconds(10));
var dirTask = _protocol.CreateDirAsync(dir);
var doneTask = await Task.WhenAny(dirTask, Task.Delay(-1, dirCts.Token));
if (doneTask != dirTask) throw new TimeoutException($"Timeout creating directory: {dir}");
await dirTask;
}
catch (Exception ex)
{
Log($"⚠️ Failed to create dir {dir}: {ex.Message}, retrying...");
try { _protocol.Disconnect(); await Task.Delay(500); if (await _protocol.ConnectAsync(_ps5IpAddress)) await _protocol.CreateDirAsync(dir); else throw new Exception("Reconnect failed"); }
catch (Exception retryEx) { Log($"❌ Directory creation failed permanently: {dir} - {retryEx.Message}"); }
}
dirCreated++;
}
Log($"✅ Created {dirCreated}/{dirTotal} directories");
if (!_protocol.IsConnected)
{
Log("⚠️ Connection lost after directory creation, reconnecting...");
if (!await _protocol.ConnectAsync(_ps5IpAddress)) throw new Exception("Failed to reconnect to PS5 after directory creation");
Log("✅ Reconnected successfully");
}
_uiUpdateTimer.Start();
// Pre-warm connection pool
int preWarmCount = Math.Min(MaxParallelUploads - 1, allFiles.Count);
Log($"🚀 Starting parallel upload with {MaxParallelUploads} connections (pre-warming {preWarmCount})...");
var preWarmTasks = new List<Task<PS5Protocol?>>();
for (int i = 0; i < preWarmCount; i++)
preWarmTasks.Add(Task.Run(async () => { try { var c = new PS5Protocol(); if (await c.ConnectAsync(_ps5IpAddress)) { Interlocked.Increment(ref _currentPoolConnections); return c; } c.Dispose(); } catch { } return (PS5Protocol?)null; }));
await Task.WhenAll(preWarmTasks);
int pooled = 0;
foreach (var t in preWarmTasks) { if (t.Result != null) { _connectionPool.Enqueue(t.Result); pooled++; } }
Log($"✅ {pooled} connections ready");
// Parallel upload loop
var fileQueue = new Queue<(string localPath, string remotePath)>(allFiles);
var activeTasks = new List<Task>();
var taskToConnection = new Dictionary<Task, PS5Protocol>();
var taskToFilePath = new Dictionary<Task, string>();
var taskToRemotePath = new Dictionary<Task, string>();
var fileChunkCounts = new Dictionary<string, int>();
var fileChunksCompleted = new Dictionary<string, int>();
var completedFilesSet = new HashSet<string>();
var failedFiles = new Dictionary<string, int>();
var taskIsLargeFile = new Dictionary<Task, bool>();
var taskIsHugeFile = new Dictionary<Task, bool>();
const int MAX_RETRIES = 3;
UploadFileNameText.Text = $"Parallel upload: {MaxParallelUploads} connections";
while (fileQueue.Count > 0 || activeTasks.Count > 0)
{
if (_uploadCancellation.Token.IsCancellationRequested) { Log("⚠️ Upload cancelled by user"); break; }
while (fileQueue.Count > 0 && activeTasks.Count < MaxParallelUploads)
{
var (localPath, remotePath) = fileQueue.Dequeue();
long fileSize = LocalIo.GetLength(localPath);
bool isLargeFile = fileSize > LargeFileThresholdBytes;
bool isHugeFile = fileSize >= HugeFileThresholdBytes;
if (isLargeFile && Volatile.Read(ref _activeLargeUploads) >= MaxParallelLargeFiles) { fileQueue.Enqueue((localPath, remotePath)); break; }
if (isHugeFile && Volatile.Read(ref _activeHugeUploads) >= MaxParallelHugeFiles) { fileQueue.Enqueue((localPath, remotePath)); break; }
PS5Protocol connection;
try { connection = await AcquireUploadConnectionAsync(); }
catch (Exception ex) { Log($"❌ Unable to acquire connection: {ex.Message}. Requeueing {Path.GetFileName(localPath)}"); fileQueue.Enqueue((localPath, remotePath)); await Task.Delay(1000); break; }
if (isLargeFile) Interlocked.Increment(ref _activeLargeUploads);
if (isHugeFile) Interlocked.Increment(ref _activeHugeUploads);
var task = UploadFileParallelAsync(connection, localPath, remotePath, _uploadCancellation.Token);
activeTasks.Add(task); taskToConnection[task] = connection; taskToFilePath[task] = localPath; taskToRemotePath[task] = remotePath;
_activeTaskCount = activeTasks.Count;
taskIsLargeFile[task] = isLargeFile; taskIsHugeFile[task] = isHugeFile;
fileChunkCounts[localPath] = 1; fileChunksCompleted[localPath] = 0;
}
if (activeTasks.Count > 0)
{
var completedTask = await Task.WhenAny(activeTasks);
bool taskSucceeded = false;
try { await completedTask; taskSucceeded = true; }
catch (Exception ex)
{
Log($"❌ Task exception: {ex.Message}");
if (taskToFilePath.TryGetValue(completedTask, out var fp) && taskToRemotePath.TryGetValue(completedTask, out var rp))
{
if (!failedFiles.ContainsKey(fp)) failedFiles[fp] = 0;
failedFiles[fp]++;
if (failedFiles[fp] <= MAX_RETRIES)
{
Log($"🔄 Requeueing ({failedFiles[fp]}/{MAX_RETRIES}): {Path.GetFileName(fp)}");
try { await _protocol.DeleteFileAsync(rp); } catch { }
fileQueue.Enqueue((fp, rp)); fileChunksCompleted[fp] = 0;
await Task.Delay(3000);
}
else Log($"❌ Max retries exceeded: {Path.GetFileName(fp)}");
}
Dispatcher.UIThread.Post(() => UploadFileNameText.Text = $"Upload error: {ex.Message}");
}
if (taskToFilePath.TryGetValue(completedTask, out var filePath))
{
if (taskSucceeded)
{
lock (_progressLock)
{
fileChunksCompleted[filePath]++;
if (fileChunksCompleted[filePath] >= fileChunkCounts[filePath] && !completedFilesSet.Contains(filePath))
{
completedFilesSet.Add(filePath);
int completed = Interlocked.Increment(ref _completedFiles);
Log($"✅ File {completed}/{_totalFilesToUpload} completed");
}
}
}
taskToFilePath.Remove(completedTask); taskToRemotePath.Remove(completedTask);
}
activeTasks.Remove(completedTask);
if (taskToConnection.TryGetValue(completedTask, out var completedConn))
{
taskToConnection.Remove(completedTask);
if (taskIsLargeFile.TryGetValue(completedTask, out var wasLarge) && wasLarge) { Interlocked.Decrement(ref _activeLargeUploads); taskIsLargeFile.Remove(completedTask); }
if (taskIsHugeFile.TryGetValue(completedTask, out var wasHuge) && wasHuge) { Interlocked.Decrement(ref _activeHugeUploads); taskIsHugeFile.Remove(completedTask); }
if (taskSucceeded && completedConn.IsConnected) ReleaseUploadConnection(completedConn); else DestroyConnection(completedConn);
}
_activeTaskCount = activeTasks.Count;
// No UpdateUploadStats here — the 500ms UI timer
// refreshes stats; a UI post per completed file was
// another flood source on 100k+ uploads.
}
else if (fileQueue.Count > 0) { Log($"⚠️ No active tasks but {fileQueue.Count} files remain - retrying..."); await Task.Delay(500); }
}
Log("🔄 Upload loop finished"); FlushSmallFileBatch(); _uiUpdateTimer.Stop();
foreach (var conn in taskToConnection.Values.ToList()) { try { conn.Disconnect(); conn.Dispose(); } catch { } }
taskToConnection.Clear(); DrainConnectionPool(); Log("✅ Cleanup complete");
if (!_uploadCancellation.Token.IsCancellationRequested)
{
Log($"🎉 Upload completed! {_totalFilesToUpload} files, {FormatFileSize(_totalBytesUploaded)}");
await ShowMessageAsync($"Upload completed!\n\n{_totalFilesToUpload} files uploaded\nTotal: {FormatFileSize(_totalBytesUploaded)}", "Success");
_localFiles.Clear();
}
else { Log("⚠️ Upload cancelled"); await ShowMessageAsync("Upload cancelled by user", "Cancelled"); }
// Reconnect if needed
if (!_protocol.IsConnected) { try { if (await _protocol.ConnectAsync(_ps5IpAddress)) { Log("✅ Reconnected"); await LoadPS5DirectoryAsync(_currentPS5Path); } } catch { } }
else { Log("✅ Main connection still active"); await LoadPS5DirectoryAsync(_currentPS5Path); }
}
catch (OperationCanceledException) { Log("❌ Upload cancelled"); await ShowMessageAsync("Upload cancelled by user", "Cancelled"); if (!_protocol.IsConnected) { try { if (await _protocol.ConnectAsync(_ps5IpAddress)) await LoadPS5DirectoryAsync(_currentPS5Path); } catch { } } else await LoadPS5DirectoryAsync(_currentPS5Path); }
catch (Exception ex) { Log($"❌ Upload failed: {ex.Message}\n{ex.StackTrace}"); await ShowMessageAsync($"Upload failed: {ex.Message}", "Error"); }
finally
{
Log("========== UPLOAD FINISHED ==========");
FlushLog();
_uiUpdateTimer.Stop();
FlushPendingHistory();
ProgressPanel.IsVisible = false;
UploadButton.IsEnabled = true; CancelButton.IsEnabled = false;
_uploadCancellation?.Dispose(); _uploadCancellation = null;
await LoadPS5DirectoryAsync(_currentPS5Path);
}
}
private void CancelButton_Click(object? sender, RoutedEventArgs e) { _uploadCancellation?.Cancel(); CancelButton.IsEnabled = false; }
private async Task UploadFileParallelAsync(PS5Protocol connection, string localPath, string remotePath, CancellationToken cancellationToken)
{
try
{
string fileName = Path.GetFileName(localPath);
long fileLen = LocalIo.GetLength(localPath);
if (fileLen > ChunkThresholdBytes)
{
int maxParallelChunks = fileLen >= HugeFileThresholdBytes ? MaxParallelChunksForHugeFile : MaxParallelChunksForLargeFile;
long chunkSize = fileLen >= HugeFileThresholdBytes ? HugeFileChunkSizeBytes : DefaultChunkSizeBytes;
// Scale chunk size so medium files still get parallel lanes:
// a 140MB file shouldn't fall back to 1 chunk / 1 lane while
// a 10GB file grabs 10 workers.
long scaledChunk = fileLen / maxParallelChunks;
long minChunk = 64L * 1024 * 1024;
if (scaledChunk < minChunk) scaledChunk = minChunk;
if (scaledChunk < chunkSize) chunkSize = scaledChunk;
long totalChunks = (fileLen + chunkSize - 1) / chunkSize;
int workerCount = (int)Math.Min(totalChunks, Math.Max(1, maxParallelChunks));
Log($"⬆️ Uploading (chunked): {fileName} ({FormatFileSize(fileLen)}) {workerCount} lanes");
_fileProgressBytes[localPath] = 0;
_fileChunkProgressBytes[localPath] = new ConcurrentDictionary<long, long>();
_chunkLogLastBytes[localPath] = 0;
int nextChunkIndex = -1;
var chunk0Ready = new SemaphoreSlim(0, 1);
bool chunk0Released = false;
var chunk0ReleaseLock = new object();
// Release the chunk-0 gate exactly once, no matter whether
// chunk 0 succeeded or failed. Without this, a failed first
// chunk deadlocked every other worker forever.
void ReleaseChunk0Once()
{
lock (chunk0ReleaseLock)
{
if (!chunk0Released)
{
chunk0Released = true;
chunk0Ready.Release();
}
}
}
var workerTasks = new List<Task>(workerCount);
for (int wid = 0; wid < workerCount; wid++) workerTasks.Add(RunWorker(wid));
await Task.WhenAll(workerTasks);
async Task RunWorker(int workerId)
{
PS5Protocol? wConn = null; bool owns = workerId != 0;
try
{
wConn = owns ? await AcquireUploadConnectionAsync() : connection;
while (true)
{
cancellationToken.ThrowIfCancellationRequested();
int ci = Interlocked.Increment(ref nextChunkIndex);
if (ci >= totalChunks) break;
if (ci > 0) { await chunk0Ready.WaitAsync(cancellationToken); chunk0Ready.Release(); }
Action? cb = ci == 0 ? ReleaseChunk0Once : null;
try
{
await DoChunk(wConn!, ci, cb);
}
finally
{
// Guarantee the gate opens even if chunk 0 throws
if (ci == 0) ReleaseChunk0Once();
}
}
}
finally { if (owns && wConn != null) { if (wConn.IsConnected) ReleaseUploadConnection(wConn); else DestroyConnection(wConn); } }
}
async Task DoChunk(PS5Protocol wConn, int chunkIndex, Action? readyCallback)
{
long offset = chunkIndex * chunkSize;
long size = Math.Min(chunkSize, fileLen - offset);
long humanIdx = chunkIndex + 1;
var prog = MakeChunkProgress(offset, size, humanIdx, totalChunks);
bool ok = await wConn.UploadFileAsync(localPath, remotePath, prog, cancellationToken, offset, size, readyCallback);
if (!ok) throw new Exception($"Chunk {humanIdx}/{totalChunks} failed for {fileName}");
if (_fileChunkProgressBytes.TryGetValue(localPath, out var cm)) { cm[offset] = size; long agg = cm.Values.Sum(); long prev = _fileProgressBytes.GetOrAdd(localPath, 0); long d = agg - prev; if (d > 0) { Interlocked.Add(ref _totalBytesUploaded, d); _fileProgressBytes[localPath] = agg; } _currentFileBytes = agg; _currentFileTotalBytes = fileLen; }
}
IProgress<UploadProgress> MakeChunkProgress(long chunkOffset, long chunkLength, long chunkNumber, long totalChunkCount)
{
int callCount = 0;
// Runs on the worker thread — counters + display fields
// only, no UI posts (the 500ms timer paints the bar).
return new InlineProgress<UploadProgress>(p =>
{
callCount++;
long sent = p.BytesSent - chunkOffset; if (sent < 0) sent = 0; if (sent > chunkLength) sent = chunkLength;
var map = _fileChunkProgressBytes.GetOrAdd(localPath, _ => new ConcurrentDictionary<long, long>());
map[chunkOffset] = sent;
if (callCount % 2 != 0 && sent != chunkLength) return;
long agg = map.Values.Sum();
long prev = _fileProgressBytes.GetOrAdd(localPath, 0); long delta = agg - prev;
if (delta != 0) { Interlocked.Add(ref _totalBytesUploaded, delta); _fileProgressBytes[localPath] = agg; }
_currentFileName = fileName;
Interlocked.Exchange(ref _currentFileBytes, agg);
Interlocked.Exchange(ref _currentFileTotalBytes, fileLen);
});
}
}
else
{
int callCount = 0;
var progress = new InlineProgress<UploadProgress>(p =>
{
callCount++;
if (callCount % 2 != 0 && p.BytesSent != p.TotalBytes) return;
_currentFileName = fileName;
Interlocked.Exchange(ref _currentFileBytes, p.BytesSent);
Interlocked.Exchange(ref _currentFileTotalBytes, fileLen);
long prev = _fileProgressBytes.GetOrAdd(localPath, 0); long add = p.BytesSent - prev;
if (add > 0) { Interlocked.Add(ref _totalBytesUploaded, add); _fileProgressBytes[localPath] = p.BytesSent; }
});
bool success = await connection.UploadFileAsync(localPath, remotePath, progress, cancellationToken);
if (!success)
{
string detail = connection.LastError;
throw new Exception(string.IsNullOrEmpty(detail) ? $"Upload failed for {fileName}" : $"Upload failed for {fileName}: {detail}");
}
long prevB = _fileProgressBytes.GetOrAdd(localPath, 0); long d2 = fileLen - prevB;
if (d2 > 0) { Interlocked.Add(ref _totalBytesUploaded, d2); _fileProgressBytes[localPath] = fileLen; }
}
_fileProgressBytes.TryRemove(localPath, out _); _fileChunkProgressBytes.TryRemove(localPath, out _); _chunkLogLastBytes.TryRemove(localPath, out _);
if (fileLen < 10 * 1024 * 1024) TrackSmallFileCompletion(fileName, fileLen); else Log($"✅ Upload complete: {fileName}");
// Batch into pending list — the UI timer drains them. A post +
// collection-change + layout pass per file froze the window
// on 100k-file uploads.
lock (_pendingHistoryLock)
_pendingHistory.Add(new TransferHistoryItem { FileName = fileName, Status = "✅ Completed", Size = FormatFileSize(fileLen), Timestamp = DateTime.Now });
}
catch (Exception ex)
{
string fn = Path.GetFileName(localPath);
Log($"❌ Exception uploading {fn}: {ex.Message}");
_fileProgressBytes.TryRemove(localPath, out _); _fileChunkProgressBytes.TryRemove(localPath, out _); _chunkLogLastBytes.TryRemove(localPath, out _);
long failSize = 0; try { failSize = LocalIo.GetLength(localPath); } catch { }
lock (_pendingHistoryLock)
_pendingHistory.Add(new TransferHistoryItem { FileName = fn, Status = "❌ Failed", Size = FormatFileSize(failSize), Timestamp = DateTime.Now, LocalPath = localPath, RemotePath = remotePath });
throw;
}
}
private async Task<PS5Protocol> AcquireUploadConnectionAsync()
{
while (_connectionPool.TryDequeue(out var p)) { if (p.IsConnected) return p; DestroyConnection(p); }
var c = new PS5Protocol();
for (int i = 0; i < 3; i++)
{
if (await c.ConnectAsync(_ps5IpAddress))
{
// Verify the session was actually accepted. When the server
// is over MAX_CLIENT_SESSIONS it replies RESP_ERROR and
// closes — a bare TCP connect still "succeeds" and poisons
// the first command with the stale error frame.
try { if (await c.PingAsync()) { Interlocked.Increment(ref _currentPoolConnections); return c; } }
catch { }
Log($"⚠️ Connection rejected by PS5 (session cap?) - retrying ({i + 1}/3)...");
c.Disconnect();
}
await Task.Delay(1000);
}
c.Dispose(); throw new InvalidOperationException("Unable to acquire upload connection");
}
private void ReleaseUploadConnection(PS5Protocol c) { if (!c.IsConnected) { DestroyConnection(c); return; } _connectionPool.Enqueue(c); }
private void DestroyConnection(PS5Protocol c) { try { c.Disconnect(); c.Dispose(); } catch { } finally { Interlocked.Decrement(ref _currentPoolConnections); } }
private void DrainConnectionPool() { while (_connectionPool.TryDequeue(out var c)) DestroyConnection(c); }
private void CollectFilesFromDirectory(string localDir, string remoteDir, List<(string localPath, string remotePath)> files, CancellationToken ct = default)
{
ct.ThrowIfCancellationRequested();
foreach (var e in LocalIo.Enumerate(localDir))
{
ct.ThrowIfCancellationRequested();
if (e.IsDirectory) CollectFilesFromDirectory(e.FullPath, remoteDir + "/" + e.Name, files, ct);
else
{
files.Add((e.FullPath, remoteDir + "/" + e.Name));
// Live collect counter — recursive NAS enumeration over
// thousands of files must not look like a freeze.
if (files.Count % 200 == 0)
{
int n = files.Count;
Dispatcher.UIThread.Post(() =>
{
TotalProgressText.Text = $"Collecting files... ({n} found)";
UploadFileNameText.Text = e.Name;
});
}
}
}
}
private void TrackSmallFileCompletion(string fileName, long fileSize)
{
lock (_smallFileLogLock) { _smallFileCompletedTotal++; _smallFileTotalBytes += fileSize; _smallFileBatchRemainder++; _smallFileBatchBytes += fileSize; if (_smallFileBatchRemainder >= SmallFileLogBatchSize) { Log($"✅ {SmallFileLogBatchSize} small files completed (batch {FormatFileSize(_smallFileBatchBytes)}, total {FormatFileSize(_smallFileTotalBytes)})"); _smallFileBatchRemainder = 0; _smallFileBatchBytes = 0; } }
}
private void FlushSmallFileBatch()
{
lock (_smallFileLogLock) { if (_smallFileBatchRemainder > 0) { Log($"✅ {_smallFileBatchRemainder} small files completed (batch {FormatFileSize(_smallFileBatchBytes)}, total {FormatFileSize(_smallFileTotalBytes)})"); _smallFileBatchRemainder = 0; _smallFileBatchBytes = 0; } }
}
private async Task<List<(string localPath, string remotePath)>> FilterDuplicateFilesAsync(List<(string localPath, string remotePath)> allFiles)
{
var filesToUpload = new List<(string localPath, string remotePath)>();
_duplicateAction = DuplicateAction.Ask;
var filesByDir = allFiles.GroupBy(f => Path.GetDirectoryName(f.remotePath)?.Replace("\\", "/") ?? "").ToList();
Log($"🔍 Checking {filesByDir.Count} directories for duplicates...");
bool uploadsIdle = (_uploadCancellation == null || _uploadCancellation.IsCancellationRequested) && _activeTaskCount == 0;
PS5Protocol? dupConn = null; bool disposeDup = false;
if (!uploadsIdle) { dupConn = new PS5Protocol(); if (await dupConn.ConnectAsync(_ps5IpAddress)) disposeDup = true; else dupConn = null; }
int dirIndex = 0; const int LogInterval = 50;
foreach (var dirGroup in filesByDir)
{
dirIndex++; string remoteDir = dirGroup.Key;
Dictionary<string, long> existingFiles;
try
{
if (dirIndex == 1 || dirIndex % LogInterval == 0 || dirIndex == filesByDir.Count) Log($"📂 Checking dir ({dirIndex}/{filesByDir.Count}): {remoteDir}");
var proto = dupConn ?? _protocol;
var entries = await proto.ListDirAsync(remoteDir);
existingFiles = entries.Where(en => !en.IsDirectory).ToDictionary(en => en.Name, en => en.Size);
}
catch { filesToUpload.AddRange(dirGroup); continue; }
foreach (var file in dirGroup)
{
string? fn = Path.GetFileName(file.remotePath);
if (existingFiles.ContainsKey(fn!))
{
if (_duplicateAction == DuplicateAction.ReplaceAll) { try { await _protocol.DeleteFileAsync(file.remotePath); } catch { } filesToUpload.Add(file); }
else if (_duplicateAction == DuplicateAction.SkipAll) { /* skip */ }
else
{
long localSize = LocalIo.GetLength(file.localPath);
long remoteSize = existingFiles[fn!];
var dlg = new DuplicateFileDialog(fn!, localSize, remoteSize);
await dlg.ShowDialog(this);
switch (dlg.UserAction)
{
case DuplicateFileDialog.FileAction.Replace: try { await _protocol.DeleteFileAsync(file.remotePath); } catch { } filesToUpload.Add(file); break;
case DuplicateFileDialog.FileAction.Skip: break;
case DuplicateFileDialog.FileAction.ReplaceAll: _duplicateAction = DuplicateAction.ReplaceAll; try { await _protocol.DeleteFileAsync(file.remotePath); } catch { } filesToUpload.Add(file); break;
case DuplicateFileDialog.FileAction.SkipAll: _duplicateAction = DuplicateAction.SkipAll; break;
}
}
}
else filesToUpload.Add(file);
}
}
if (disposeDup) dupConn?.Dispose();
return filesToUpload;
}
}
}
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Platform.Storage;
using Avalonia.Threading;
using System.Text;
namespace PS5Upload
{
public partial class MainWindow : Window
{
private PS5Protocol _protocol = new PS5Protocol();
private ObservableCollection<LocalFileItem> _localFiles = new();
private ObservableCollection<PS5FileItem> _ps5Files = new();
private ObservableCollection<PS5FileItem> _ps5FilesFiltered = new();
private string _currentPS5Path = "/data";
private CancellationTokenSource? _uploadCancellation;
private string _ps5IpAddress = "";
private string _searchQuery = "";
// Multi-PS5 Support
private Dictionary<string, string> _ps5Profiles = new();
private const string ProfilesFileName = "ps5_profiles.json";
// Favorites/Bookmarks
private List<string> _favoritePaths = new();
private const string FavoritesFileName = "ps5_favorites.json";
// Saved NAS connections
private List<NasManager.SavedConnection> _nasSaved = new();
private const string NasFileName = "ps5_nas_connections.json";
// Transfer History
private ObservableCollection<TransferHistoryItem> _completedTransfers = new();
private ObservableCollection<TransferHistoryItem> _failedTransfers = new();
// Parallel upload settings - optimized for maximum throughput
private const int MaxParallelUploads = 28; // Increased from 24 for better saturation
private const long SmallFileThresholdBytes = 5L * 1024 * 1024;
private const long LargeFileThresholdBytes = 100L * 1024 * 1024;
private const int MaxParallelLargeFiles = 8; // Increased from 6
private const long HugeFileThresholdBytes = 20L * 1024 * 1024 * 1024;
private const int MaxParallelHugeFiles = 4; // Increased from 3
// Per-connection throughput is the bottleneck (each lane runs its own TCP
// stream), so big files get MANY lanes instead of 3-4. The server accepts
// 32 sessions and the pool pre-warms 27, so 16 lanes are always available.
private const int MaxParallelChunksForLargeFile = 10; // Increased from 8
private const int MaxParallelChunksForHugeFile = 16; // Increased from 12
private const long ChunkLogIntervalBytes = 512L * 1024 * 1024;
private const long SmallFileLogIntervalBytes = 100L * 1024 * 1024;
private const long ChunkThresholdBytes = LargeFileThresholdBytes;
private const long MinChunkSizeBytes = 128L * 1024 * 1024;
private const long DefaultChunkSizeBytes = 512L * 1024 * 1024;
private const long HugeFileChunkSizeBytes = 2048L * 1024 * 1024; // Increased from 1536MB to 2GB
// Total upload tracking
private int _totalFilesToUpload = 0;
private long _totalBytesToUpload = 0;
private long _totalBytesUploaded = 0;
private int _completedFiles = 0;
private DateTime _uploadStartTime;
private readonly object _progressLock = new();
private ConcurrentDictionary<string, long> _fileProgressBytes = new();
private ConcurrentDictionary<string, ConcurrentDictionary<long, long>> _fileChunkProgressBytes = new();
private ConcurrentDictionary<string, long> _chunkLogLastBytes = new();
private TimeSpan _smoothedETA = TimeSpan.Zero;
private const double ETASmoothingFactor = 0.15;
// Sliding window for real-time speed
private const int SpeedWindowSize = 10;
private long[] _speedWindowBytes = new long[SpeedWindowSize];
private DateTime[] _speedWindowTimes = new DateTime[SpeedWindowSize];
private int _speedWindowIndex = 0;
private int _speedWindowCount = 0;
private double _currentSpeed = 0;
// Current file progress
private string _currentFileName = "";
private long _currentFileBytes = 0;
private long _currentFileTotalBytes = 0;
// Real-time UI update timer
private DispatcherTimer _uiUpdateTimer;
private int _activeTaskCount = 0;
// Connection pooling
private readonly ConcurrentQueue<PS5Protocol> _connectionPool = new();
private int _currentPoolConnections = 0;
private int _activeLargeUploads = 0;
private int _activeHugeUploads = 0;
// Small file logging batches
private readonly object _smallFileLogLock = new();
private int _smallFileBatchRemainder = 0;
private int _smallFileCompletedTotal = 0;
private const int SmallFileLogBatchSize = 50;
private long _smallFileBatchBytes = 0;
private long _smallFileTotalBytes = 0;
// Log throttling
private int _logCounter = 0;
private const int MaxLogLines = 1000;
private const int MaxLogChars = 256 * 1024;
private readonly StringBuilder _logBuf = new();
private readonly object _logBufLock = new();
private long _lastLogFlushTicks = 0;
// Duplicate file handling
private enum DuplicateAction { Ask, Replace, Skip, ReplaceAll, SkipAll }
private DuplicateAction _duplicateAction = DuplicateAction.Ask;
// Shell Terminal
private bool _shellActive = false;
private ObservableCollection<string> _shellOutput = new();
private string _shellCurrentDir = "/data";
// Auto-send payload
private bool _autoSendPayload = false;
private string _payloadPath = "";
private int _payloadPort = 9021;
// Icon caches
private readonly Dictionary<string, IImage> _iconCache = new();
private readonly Dictionary<string, IImage> _screenshotThumbCache = new();
// Saves & Screenshots
private List<PS5SaveFile> _currentSaves = new();
private List<PS5Screenshot> _currentScreenshots = new();
// Hardware
private DispatcherTimer? _hwAutoTimer;
private int _hwBusyFlag;
private bool _hwStaticLoaded;
private bool _isRefreshingStorage = false;
public MainWindow()
{
InitializeComponent();
LocalFilesListBox.ItemsSource = _localFiles;
PS5FilesListBox.ItemsSource = _ps5FilesFiltered;
ShellOutputListBox.ItemsSource = _shellOutput;
CompletedTransfersListBox.ItemsSource = _completedTransfers;
FailedTransfersListBox.ItemsSource = _failedTransfers;
_uiUpdateTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(500) };
_uiUpdateTimer.Tick += UiUpdateTimer_Tick;
_protocol.OnProgressMessage += (message) => Dispatcher.UIThread.Post(() => Log(message));
// Drag-drop for local files
LocalFilesListBox.AddHandler(DragDrop.DropEvent, LocalFilesListBox_Drop);
LocalFilesListBox.AddHandler(DragDrop.DragOverEvent, LocalFilesListBox_DragOver);
// Search text changed - use PropertyChanged event
SearchTextBox.PropertyChanged += (s, args) =>
{
if (args.Property == TextBox.TextProperty)
{
_searchQuery = SearchTextBox.Text?.Trim() ?? "";
ApplySearchFilter();
}
};
Log("Application started");
LoadProfiles();
LoadFavorites();
LoadNasConnections();
LoadSettings();
if (AutoSendPayloadCheckBox != null) AutoSendPayloadCheckBox.IsChecked = _autoSendPayload;
if (PayloadPathTextBox != null) PayloadPathTextBox.Text = _payloadPath;
if (PayloadPortTextBox != null) PayloadPortTextBox.Text = _payloadPort.ToString();
if (_autoSendPayload && !string.IsNullOrEmpty(_payloadPath) && !string.IsNullOrEmpty(_ps5IpAddress))
_ = AutoSendPayloadOnStartup();
}
// ============================================================
// HELPER DIALOGS
// ============================================================
private async Task ShowMessageAsync(string message, string title = "Info")
{
var dlg = new Window
{
Title = title, Width = 450, Height = 200,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var panel = new StackPanel { Margin = new Thickness(20) };
panel.Children.Add(new TextBlock { Text = message, Foreground = Brushes.White, TextWrapping = Avalonia.Media.TextWrapping.Wrap, Margin = new Thickness(0, 0, 0, 20) });
var btn = new Button { Content = "OK", HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Width = 80 };
btn.Click += (s, ev) => dlg.Close();
panel.Children.Add(btn);
dlg.Content = panel;
await dlg.ShowDialog(this);
}
private async Task<bool> ShowConfirmAsync(string message, string title = "Confirm")
{
bool result = false;
var dlg = new Window
{
Title = title, Width = 450, Height = 200,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var panel = new StackPanel { Margin = new Thickness(20) };
panel.Children.Add(new TextBlock { Text = message, Foreground = Brushes.White, TextWrapping = Avalonia.Media.TextWrapping.Wrap, Margin = new Thickness(0, 0, 0, 20) });
var btnPanel = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Spacing = 10 };
var yesBtn = new Button { Content = "Yes", Width = 80 };
var noBtn = new Button { Content = "No", Width = 80 };
yesBtn.Click += (s, ev) => { result = true; dlg.Close(); };
noBtn.Click += (s, ev) => { result = false; dlg.Close(); };
btnPanel.Children.Add(yesBtn);
btnPanel.Children.Add(noBtn);
panel.Children.Add(btnPanel);
dlg.Content = panel;
await dlg.ShowDialog(this);
return result;
}
private async Task<string?> ShowInputDialogAsync(string title, string label, string defaultValue = "")
{
string? result = null;
var dlg = new Window
{
Title = title, Width = 400, Height = 180,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var grid = new Grid { Margin = new Thickness(20) };
grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
grid.RowDefinitions.Add(new RowDefinition(GridLength.Auto));
var lbl = new TextBlock { Text = label, Foreground = Brushes.White, Margin = new Thickness(0, 0, 0, 10) };
Grid.SetRow(lbl, 0);
var textBox = new TextBox { Text = defaultValue, Margin = new Thickness(0, 0, 0, 15) };
Grid.SetRow(textBox, 1);
var buttonPanel = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Right, Spacing = 10 };
Grid.SetRow(buttonPanel, 2);
var okButton = new Button { Content = "OK", Width = 80 };
okButton.Click += (s, args) => { result = textBox.Text; dlg.Close(); };
var cancelButton = new Button { Content = "Cancel", Width = 80 };
cancelButton.Click += (s, args) => { dlg.Close(); };
buttonPanel.Children.Add(okButton);
buttonPanel.Children.Add(cancelButton);
grid.Children.Add(lbl);
grid.Children.Add(textBox);
grid.Children.Add(buttonPanel);
dlg.Content = grid;
await dlg.ShowDialog(this);
return result;
}
/// NAS connect dialog: UNC path + optional credentials + LAN discovery
/// + optional "remember this connection" save.
/// Returns null on cancel; empty user = guest/anonymous attempt.
private async Task<(string path, string user, string pass, bool remember)?> ShowNasDialogAsync()
{
(string, string, string, bool)? result = null;
var dlg = new Window
{
Title = "Add NAS / Network Share", Width = 440, Height = 510,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var panel = new StackPanel { Margin = new Thickness(20), Spacing = 6 };
var pathBox = new TextBox { Text = "\\\\NAS\\share\\folder", Margin = new Thickness(0, 0, 0, 8) };
// --- Discovery row ---
var scanRow = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, Spacing = 8 };
var scanBtn = new Button { Content = "🔍 Find NAS on LAN", Padding = new Thickness(10, 4) };
var scanStatus = new TextBlock { Text = "", Foreground = new SolidColorBrush(Color.FromRgb(150, 150, 150)), FontSize = 11, VerticalAlignment = Avalonia.Layout.VerticalAlignment.Center };
scanRow.Children.Add(scanBtn);
scanRow.Children.Add(scanStatus);
panel.Children.Add(scanRow);
var hostList = new ListBox
{
Height = 80, IsVisible = false,
Background = new SolidColorBrush(Color.FromRgb(20, 20, 20)),
Margin = new Thickness(0, 0, 0, 6)
};
var foundHosts = new List<NasManager.NasHost>();
hostList.SelectionChanged += (s, ev) =>
{
if (hostList.SelectedIndex >= 0 && hostList.SelectedIndex < foundHosts.Count)
pathBox.Text = "\\\\" + foundHosts[hostList.SelectedIndex].Ip + "\\";
};
panel.Children.Add(hostList);
scanBtn.Click += async (s, ev) =>
{
scanBtn.IsEnabled = false;
scanStatus.Text = "Scanning LAN…";
hostList.IsVisible = false;
try
{
foundHosts.Clear();
foundHosts.AddRange(await NasManager.DiscoverAsync());
var items = new Avalonia.Controls.ItemsControl();
var strings = new System.Collections.ObjectModel.ObservableCollection<string>(foundHosts.Select(h => h.Display));
hostList.ItemsSource = strings;
hostList.IsVisible = strings.Count > 0;
scanStatus.Text = strings.Count == 0 ? "No SMB hosts found" : $"{strings.Count} host(s) — pick one:";
}
catch (Exception ex) { scanStatus.Text = "Scan failed: " + ex.Message; }
scanBtn.IsEnabled = true;
};
panel.Children.Add(new TextBlock { Text = "UNC path:", Foreground = Brushes.White });
panel.Children.Add(pathBox);
panel.Children.Add(new TextBlock { Text = "Username (leave empty for guest):", Foreground = Brushes.White });
var userBox = new TextBox { PlaceholderText = "e.g. admin or WORKGROUP\\user", Margin = new Thickness(0, 0, 0, 8) };
panel.Children.Add(userBox);
panel.Children.Add(new TextBlock { Text = "Password:", Foreground = Brushes.White });
var passBox = new TextBox { PasswordChar = '●', Margin = new Thickness(0, 0, 0, 8) };
panel.Children.Add(passBox);
var rememberBox = new CheckBox { Content = "💾 Remember this connection", Foreground = Brushes.White, Margin = new Thickness(0, 0, 0, 6) };
panel.Children.Add(rememberBox);
panel.Children.Add(new TextBlock
{
Text = "Saved connections reappear when you press NAS.\nPassword is stored locally on this PC only (obfuscated, not encrypted).",
Foreground = new SolidColorBrush(Color.FromRgb(150, 150, 150)),
FontSize = 11, TextWrapping = Avalonia.Media.TextWrapping.Wrap,
Margin = new Thickness(0, 0, 0, 10)
});
var btnPanel = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Right, Spacing = 10 };
var okBtn = new Button { Content = "Connect", Width = 90, IsDefault = true };
okBtn.Click += (s, ev) => { result = (pathBox.Text ?? "", userBox.Text ?? "", passBox.Text ?? "", rememberBox.IsChecked == true); dlg.Close(); };
var cancelBtn = new Button { Content = "Cancel", Width = 90, IsCancel = true };
cancelBtn.Click += (s, ev) => dlg.Close();
btnPanel.Children.Add(okBtn);
btnPanel.Children.Add(cancelBtn);
panel.Children.Add(btnPanel);
dlg.Content = panel;
await dlg.ShowDialog(this);
return result;
}
/// Picker shown when saved NAS connections exist.
/// Returns the chosen connection, the sentinel for "new connection", or null.
private static readonly NasManager.SavedConnection _nasNewSentinel = new() { Path = "__new__" };
private async Task<NasManager.SavedConnection?> ShowNasPickerAsync()
{
NasManager.SavedConnection? result = null;
var dlg = new Window
{
Title = "NAS Connections", Width = 460, Height = 330,
WindowStartupLocation = WindowStartupLocation.CenterOwner,
Background = new SolidColorBrush(Color.FromRgb(30, 30, 30))
};
var panel = new StackPanel { Margin = new Thickness(15), Spacing = 8 };
panel.Children.Add(new TextBlock { Text = "Saved connections:", Foreground = Brushes.White, Margin = new Thickness(0, 0, 0, 4) });
var list = new ListBox
{
Height = 170,
Background = new SolidColorBrush(Color.FromRgb(20, 20, 20)),
ItemsSource = new ObservableCollection<string>(_nasSaved.Select(c => c.Display))
};
list.SelectedIndex = 0;
panel.Children.Add(list);
var btnPanel = new StackPanel { Orientation = Avalonia.Layout.Orientation.Horizontal, HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Spacing = 10 };
var connBtn = new Button { Content = "🔌 Connect", Width = 100, IsDefault = true };
var newBtn = new Button { Content = "➕ New…", Width = 90 };
var delBtn = new Button { Content = "🗑️ Delete", Width = 90 };
var cancelBtn = new Button { Content = "Cancel", Width = 90, IsCancel = true };
connBtn.Click += (s, ev) => { if (list.SelectedIndex >= 0 && list.SelectedIndex < _nasSaved.Count) result = _nasSaved[list.SelectedIndex]; dlg.Close(); };
newBtn.Click += (s, ev) => { result = _nasNewSentinel; dlg.Close(); };
delBtn.Click += (s, ev) =>
{
if (list.SelectedIndex >= 0 && list.SelectedIndex < _nasSaved.Count)
{
_nasSaved.RemoveAt(list.SelectedIndex);
SaveNasConnections();
list.ItemsSource = new ObservableCollection<string>(_nasSaved.Select(c => c.Display));
if (_nasSaved.Count == 0) { result = _nasNewSentinel; dlg.Close(); }
}
};
cancelBtn.Click += (s, ev) => dlg.Close();
// Double-click a saved entry = Connect
list.DoubleTapped += (s, ev) => { if (list.SelectedIndex >= 0 && list.SelectedIndex < _nasSaved.Count) { result = _nasSaved[list.SelectedIndex]; dlg.Close(); } };
btnPanel.Children.Add(connBtn);
btnPanel.Children.Add(newBtn);
btnPanel.Children.Add(delBtn);
btnPanel.Children.Add(cancelBtn);
panel.Children.Add(btnPanel);
dlg.Content = panel;
await dlg.ShowDialog(this);
return result;
}
// ============================================================
// NAVIGATION
// ============================================================
private void NavButton_Click(object? sender, RoutedEventArgs e)
{
// Hide all pages
PageFiles.IsVisible = false;
PageGames.IsVisible = false;
PageMedia.IsVisible = false;
PageSystem.IsVisible = false;
PageTools.IsVisible = false;
PageDebug.IsVisible = false;
// Show selected page
if (sender == NavFiles) PageFiles.IsVisible = true;
else if (sender == NavGames) PageGames.IsVisible = true;
else if (sender == NavMedia) PageMedia.IsVisible = true;
else if (sender == NavSystem)
{
PageSystem.IsVisible = true;
StartHwAutoRefresh();
_ = RefreshHardwareAsync();
}
else if (sender == NavTools) PageTools.IsVisible = true;
else if (sender == NavDebug) PageDebug.IsVisible = true;
if (sender != NavSystem) StopHwAutoRefresh();
}
private void StartHwAutoRefresh()
{
_hwAutoTimer ??= new DispatcherTimer { Interval = TimeSpan.FromSeconds(2) };
_hwAutoTimer.Tick -= HwAutoTimer_Tick;
_hwAutoTimer.Tick += HwAutoTimer_Tick;
if (!_hwAutoTimer.IsEnabled) _hwAutoTimer.Start();
}
private void StopHwAutoRefresh() { _hwAutoTimer?.Stop(); _hwStaticLoaded = false; }
// ============================================================
// LOGGING
// ============================================================
private void Log(string message)
{
if (_uploadCancellation != null && _uploadCancellation.Token.IsCancellationRequested)
{
if (!message.Contains("Upload cancelled") && !message.Contains("Cleanup complete") &&
!message.Contains("UPLOAD FINISHED") && !message.Contains("Checking main connection"))
return;
}
bool isImportant = message.Contains("❌") || message.Contains("⚠️") ||
message.Contains("Exception") || message.Contains("Error") ||
(message.Contains("File") && message.Contains("completed")) ||
message.Contains("Starting parallel") || message.Contains("🚀") ||
message.Contains("Upload complete") || message.Contains("finished");
if (message.Contains("File") && message.Contains("/"))
{
_logCounter++;
if (_logCounter % 100 == 0) isImportant = true;
}
if (isImportant) App.LogToFile(message);
if (message.Contains("📊") || message.Contains("⬆️ Uploading:") ||
message.Contains("⏳ Waiting") || message.Contains("✅ Task completed") ||
message.Contains("✅ Task awaited") || message.Contains("🔍 Task index") ||
message.Contains("🧹 Cleaning up") || message.Contains("📤 Starting upload") ||
(message.Contains("✅ Connection") && message.Contains("established")))
{
_logCounter++;
if (_logCounter % 50 != 0) return;
}
// Buffer and flush to the TextBox at most ~4x/sec — during a
// 100k-file upload, one Dispatcher.Post + full-text Split('\n')
// per log line saturated the UI thread (frozen tabs, wait cursor).
string timestamp = DateTime.Now.ToString("HH:mm:ss.fff");
lock (_logBufLock)
{
_logBuf.Append('[').Append(timestamp).Append("] ").Append(message).Append('\n');
}
long nowTicks = DateTime.Now.Ticks;
if (nowTicks - Interlocked.Read(ref _lastLogFlushTicks) >= TimeSpan.TicksPerSecond / 4)
FlushLog();
}
// Drain the buffered log lines into the TextBox (single UI post per
// flush, single text rewrite). Safe to call from any thread.
private void FlushLog()
{
string chunk;
lock (_logBufLock)
{
if (_logBuf.Length == 0) return;
chunk = _logBuf.ToString();
_logBuf.Clear();
}
Interlocked.Exchange(ref _lastLogFlushTicks, DateTime.Now.Ticks);
Dispatcher.UIThread.Post(() =>
{
int caret = LogTextBox.CaretIndex;
string t = (LogTextBox.Text ?? "") + chunk;
int trimmed = 0;
if (t.Length > MaxLogChars)
{
trimmed = t.Length - MaxLogChars;
t = t.Substring(trimmed);
}
LogTextBox.Text = t;
// Auto-scroll: jump to the end; otherwise keep the user's
// scroll position (caret tracks what they're reading).
LogTextBox.CaretIndex = (LogAutoScroll.IsChecked == true)
? t.Length
: Math.Clamp(caret - trimmed, 0, t.Length);
});
}
private static string FormatFileSize(long bytes)
{
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
double len = bytes;
int order = 0;
while (len >= 1024 && order < sizes.Length - 1) { order++; len /= 1024; }
return $"{len:0.##} {sizes[order]}";
}
}
// ============================================================
// DATA CLASSES
// ============================================================
public class LocalFileItem
{
public string Name { get; set; } = "";
public string FullPath { get; set; } = "";
public string Icon { get; set; } = "";
public bool IsDirectory { get; set; }
public long Size { get; set; }
public string? RemotePathOverride { get; set; }
public string SizeFormatted => IsDirectory ? "" : FileUtils.FormatFileSize(Size);
}
public class PS5FileItem
{
public string Name { get; set; } = "";
public string FullPath { get; set; } = "";
public string Icon { get; set; } = "";
public bool IsDirectory { get; set; }
public long Size { get; set; }
public string SizeFormatted => IsDirectory ? "" : FileUtils.FormatFileSize(Size);
}
public static class FileUtils
{
public static string FormatFileSize(long bytes)
{
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
double len = bytes;
int order = 0;
while (len >= 1024 && order < sizes.Length - 1) { order++; len /= 1024; }
return $"{len:0.##} {sizes[order]}";
}
}
public class TransferHistoryItem
{
public string FileName { get; set; } = "";
public string Status { get; set; } = "";
public string Size { get; set; } = "";
public DateTime Timestamp { get; set; }
public string FormattedTimestamp => Timestamp.ToString("yyyy-MM-dd HH:mm:ss");
public string LocalPath { get; set; } = "";
public string RemotePath { get; set; } = "";
public override string ToString() => $"{FileName} - {Status} ({Size}) [{FormattedTimestamp}]";
}
}
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using SMBLibrary;
using SMBLibrary.Client;
namespace PS5Upload
{
/// <summary>
/// Managed SMB (NAS) access via SMBLibrary. One authenticated session per
/// share root (\\server\share) is kept for the app lifetime; every file
/// under that share reuses it. All store ops run under a per-session lock —
/// SMBLibrary isn't thread-safe, so parallel upload lanes interleave their
/// reads on the single session.
/// </summary>
public static class NasManager
{
public sealed class NasAuthException : IOException { public NasAuthException(string m) : base(m) { } }
private sealed class Session
{
public string Server = "", Share = "";
public string Domain = "", User = "", Pass = "";
public SMB2Client? Client;
public ISMBFileStore? Store;
public readonly object Lock = new();
}
private static readonly ConcurrentDictionary<string, Session> _sessions = new(StringComparer.OrdinalIgnoreCase);
/// A NAS connection the user chose to keep between app launches.
/// Password is stored obfuscated (DPAPI on Windows, Base64 elsewhere)
/// — convenient, not secure; never treat as a real credential vault.
public sealed class SavedConnection
{
public string Path { get; set; } = ""; // e.g. \\192.168.0.5\G\games
public string Server { get; set; } = "";
public string Share { get; set; } = "";
public string User { get; set; } = "";
public string PassEnc { get; set; } = ""; // encoded, see Encode/DecodePass
public string Display => string.IsNullOrEmpty(User) ? Path : $"{Path} ({User})";
}
public static string EncodePass(string plain)
{
try
{
if (OperatingSystem.IsWindows())
{
var enc = System.Security.Cryptography.ProtectedData.Protect(
System.Text.Encoding.UTF8.GetBytes(plain), null,
System.Security.Cryptography.DataProtectionScope.CurrentUser);
return "dpapi:" + Convert.ToBase64String(enc);
}
}
catch { }
return "b64:" + Convert.ToBase64String(System.Text.Encoding.UTF8.GetBytes(plain));
}
public static string DecodePass(string enc)
{
try
{
if (enc.StartsWith("dpapi:") && OperatingSystem.IsWindows())
{
var raw = System.Security.Cryptography.ProtectedData.Unprotect(
Convert.FromBase64String(enc.Substring(6)), null,
System.Security.Cryptography.DataProtectionScope.CurrentUser);
return System.Text.Encoding.UTF8.GetString(raw);
}
if (enc.StartsWith("b64:"))
return System.Text.Encoding.UTF8.GetString(Convert.FromBase64String(enc.Substring(4)));
}
catch { }
return "";
}
// ============================================================
// LAN DISCOVERY — scan local subnets for hosts listening on
// TCP 445 (SMB). ~2s for a /24 with parallel probes.
// ============================================================
public sealed class NasHost
{
public string Ip = "";
public string Name = "";
public string Display => string.IsNullOrEmpty(Name) ? Ip : $"{Ip} ({Name})";
}
public static async Task<List<NasHost>> DiscoverAsync(CancellationToken ct = default)
{
var ranges = GetLocalScanRanges();
var found = new ConcurrentBag<string>();
var probes = new List<Task>();
using var sem = new SemaphoreSlim(220);
foreach (var (network, mask) in ranges)
{
uint count = ~mask + 1;
if (count > 2048) count = 2048; // sanity cap
for (uint i = 1; i < count - 1; i++)
{
uint ipN = network + i;
string ip = $"{(ipN >> 24) & 0xFF}.{(ipN >> 16) & 0xFF}.{(ipN >> 8) & 0xFF}.{ipN & 0xFF}";
probes.Add(Task.Run(async () =>
{
await sem.WaitAsync(ct).ConfigureAwait(false);
try
{
using var c = new System.Net.Sockets.TcpClient();
var t = c.ConnectAsync(ip, 445);
if (await Task.WhenAny(t, Task.Delay(350, ct)).ConfigureAwait(false) == t && c.Connected)
found.Add(ip);
}
catch { }
finally { sem.Release(); }
}, ct));
}
}
try { await Task.WhenAll(probes).ConfigureAwait(false); } catch { }
// Reverse-DNS the hits (parallel, short timeout, tolerate failures).
var results = new ConcurrentBag<NasHost>();
await Task.WhenAll(found.Select(async ip =>
{
string name = "";
try
{
var t = System.Net.Dns.GetHostEntryAsync(ip);
if (await Task.WhenAny(t, Task.Delay(1200, ct)).ConfigureAwait(false) == t)
{
var e = await t;
if (!string.IsNullOrEmpty(e.HostName) && e.HostName != ip) name = e.HostName;
}
}
catch { }
results.Add(new NasHost { Ip = ip, Name = name });
})).ConfigureAwait(false);
return results.OrderBy(h => h.Ip).ToList();
}
/// Try to list a host's shares via OS tools: `net view` on Windows,
/// `smbclient -L` elsewhere (if installed). Returns null when the
/// tool isn't available or the output can't be parsed.
public static List<string>? EnumerateSharesOs(string host, string user = "", string pass = "")
{
try
{
string exe, args;
if (OperatingSystem.IsWindows())
{
exe = "net"; args = $"view \\\\{host} /all";
}
else
{
exe = "smbclient";
string u = string.IsNullOrEmpty(user) ? "-N" : $"-U {user}%{pass}";
args = $"-L //{host} {u} -g"; // -g = parseable output
}
var psi = new System.Diagnostics.ProcessStartInfo(exe, args)
{
RedirectStandardOutput = true, RedirectStandardError = true,
UseShellExecute = false, CreateNoWindow = true
};
using var p = System.Diagnostics.Process.Start(psi);
if (p == null) return null;
string outp = p.StandardOutput.ReadToEnd();
if (!p.WaitForExit(8000)) { try { p.Kill(); } catch { } return null; }
var shares = new List<string>();
if (OperatingSystem.IsWindows())
{
// "Share name Type Used as Comment" — names in col 0, e.g. "games Disk"
foreach (var line in outp.Split('\n'))
{
var t = line.TrimEnd('\r');
if (t.Contains(" Disk") && t.TrimStart().Length > 0)
{
int i = t.IndexOf(" ");
string name = (i > 0 ? t.Substring(0, i) : t).Trim();
if (name.Length > 0 && !name.EndsWith("$") && !name.Equals("Share name", StringComparison.OrdinalIgnoreCase))
shares.Add(name);
}
}
}
else
{
// smbclient -g lines: "Disk|sharename|comment"
foreach (var line in outp.Split('\n'))
{
var parts = line.Trim().Split('|');
if (parts.Length >= 2 && parts[0] == "Disk" && !parts[1].EndsWith("$"))
shares.Add(parts[1]);
}
}
return shares.Count > 0 ? shares : null;
}
catch { return null; }
}
/// Local IPv4 subnets to scan — (network, mask) as uints, big-endian.
private static List<(uint network, uint mask)> GetLocalScanRanges()
{
var ranges = new List<(uint, uint)>();
try
{
foreach (var nic in System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces())
{
if (nic.OperationalStatus != System.Net.NetworkInformation.OperationalStatus.Up) continue;
if (nic.NetworkInterfaceType == System.Net.NetworkInformation.NetworkInterfaceType.Loopback) continue;
foreach (var ua in nic.GetIPProperties().UnicastAddresses)
{
if (ua.Address.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork) continue;
var ipB = ua.Address.GetAddressBytes();
var mB = ua.IPv4Mask?.GetAddressBytes();
if (mB == null) continue;
uint ip = ((uint)ipB[0] << 24) | ((uint)ipB[1] << 16) | ((uint)ipB[2] << 8) | ipB[3];
uint mask = ((uint)mB[0] << 24) | ((uint)mB[1] << 16) | ((uint)mB[2] << 8) | mB[3];
ranges.Add((ip & mask, mask));
}
}
}
catch { }
// Fallback: if NIC enumeration gave nothing (odd platforms), guess common /24s is pointless — return empty.
return ranges.Distinct().ToList();
}
public static bool IsUncPath(string? path) =>
!string.IsNullOrEmpty(path) && (path.StartsWith("\\\\") || path.StartsWith("//"));
public static string Normalize(string path)
{
path = path.Trim();
if (path.StartsWith("//")) path = "\\\\" + path.Substring(2).Replace('/', '\\');
return path;
}
/// "\\server\share" portion of a UNC path ("" if not UNC).
public static string ShareRoot(string uncPath)
{
string p = Normalize(uncPath).TrimEnd('\\');
int i = p.IndexOf('\\', 2); // end of server
if (i < 0) return p;
int j = p.IndexOf('\\', i + 1); // end of share
return j < 0 ? p : p.Substring(0, j);
}
/// Split \\server\share\a\b → (server, share, "a\b").
public static bool TrySplit(string uncPath, out string server, out string share, out string rel)
{
server = share = rel = "";
if (!IsUncPath(uncPath)) return false;
string p = Normalize(uncPath);
string rest = p.Substring(2);
int i = rest.IndexOf('\\');
if (i < 0) return false;
server = rest.Substring(0, i);
string rest2 = rest.Substring(i + 1);
int j = rest2.IndexOf('\\');
if (j < 0) { share = rest2; }
else { share = rest2.Substring(0, j); rel = rest2.Substring(j + 1); }
return server.Length > 0 && share.Length > 0;
}
public static bool HasSession(string uncPath) => _sessions.ContainsKey(ShareRoot(uncPath));
/// Connect + authenticate + tree-connect to \\server\share. Throws
/// NasAuthException on logon failure, IOException on other errors.
public static void Connect(string server, string share, string user, string password, string domain = "")
{
var s = new Session { Server = server, Share = share, User = user, Pass = password, Domain = domain };
Establish(s);
_sessions["\\\\" + server + "\\" + share] = s;
}
public static void DisconnectAll()
{
foreach (var s in _sessions.Values) { try { s.Client?.Logoff(); s.Client?.Disconnect(); } catch { } }
_sessions.Clear();
}
/// Drop the session for the share that contains uncPath (if any).
public static bool Disconnect(string uncPath)
{
string root = ShareRoot(uncPath);
if (_sessions.TryRemove(root, out var s))
{
try { s.Client?.Logoff(); s.Client?.Disconnect(); } catch { }
return true;
}
return false;
}
private static void Establish(Session s)
{
var client = new SMB2Client();
bool ok;
try { ok = client.Connect(s.Server, SMBTransportType.DirectTCPTransport); }
catch (Exception ex) { throw new IOException($"Cannot reach {s.Server}:445 — {ex.Message}"); }
if (!ok) throw new IOException($"Cannot reach {s.Server}:445 (connection timeout)");
NTStatus st = client.Login(s.Domain, s.User, s.Pass);
if (st != NTStatus.STATUS_SUCCESS)
{
try { client.Disconnect(); } catch { }
if (st == NTStatus.STATUS_LOGON_FAILURE || st == NTStatus.STATUS_ACCESS_DENIED)
throw new NasAuthException($"Login failed on {s.Server} — check username/password ({st})");
throw new IOException($"Login failed on {s.Server}: {st}");
}
ISMBFileStore? store = client.TreeConnect(s.Share, out st);
if (st != NTStatus.STATUS_SUCCESS || store == null)
{
try { client.Logoff(); client.Disconnect(); } catch { }
if (st == NTStatus.STATUS_ACCESS_DENIED) throw new NasAuthException($"Access denied to \\\\{s.Server}\\{s.Share} — insufficient permissions");
throw new IOException($"Cannot mount share \\\\{s.Server}\\{s.Share}: {st}");
}
s.Client = client; s.Store = store;
}
private static Session SessionFor(string uncPath)
{
if (_sessions.TryGetValue(ShareRoot(uncPath), out var s)) return s;
throw new IOException($"No NAS session for {ShareRoot(uncPath)} — add the path via the 🌐 NAS button first.");
}
private static string RelPath(Session s, string uncPath)
{
string root = "\\\\" + s.Server + "\\" + s.Share;
return Normalize(uncPath).Substring(root.Length).TrimStart('\\');
}
/// Run an op on the session's store; on stale connection reconnect once and retry.
private static T WithStore<T>(string uncPath, Func<ISMBFileStore, Session, T> op)
{
var s = SessionFor(uncPath);
lock (s.Lock)
{
try
{
return op(s.Store ?? throw new IOException("NAS session not connected"), s);
}
catch (NasAuthException) { throw; }
catch (IOException) { throw; }
catch (Exception ex)
{
// Dead socket / broken pipe → one reconnect attempt.
try { Establish(s); return op(s.Store!, s); }
catch (IOException) { throw; }
catch (Exception ex2) { throw new IOException($"NAS error on {s.Server}: {ex2.Message}", ex); }
}
}
}
private static NTStatus OpenFile(ISMBFileStore store, string rel, bool isDir, out object handle)
{
handle = null!;
return store.CreateFile(out handle, out _,
rel,
AccessMask.MAXIMUM_ALLOWED,
SMBLibrary.FileAttributes.Normal,
ShareAccess.Read | ShareAccess.Write,
CreateDisposition.FILE_OPEN,
isDir ? CreateOptions.FILE_DIRECTORY_FILE : CreateOptions.FILE_NON_DIRECTORY_FILE | CreateOptions.FILE_SYNCHRONOUS_IO_NONALERT,
null);
}
/// true=dir, false=file, null=doesn't exist / not accessible.
public static bool? ExistsAsDir(string uncPath)
{
try
{
return WithStore(uncPath, (store, s) =>
{
string rel = RelPath(s, uncPath);
if (rel.Length == 0) return (bool?)true; // share root = directory
NTStatus st = OpenFile(store, rel, true, out object h);
if (st == NTStatus.STATUS_SUCCESS) { store.CloseFile(h); return (bool?)true; }
st = OpenFile(store, rel, false, out h);
if (st == NTStatus.STATUS_SUCCESS) { store.CloseFile(h); return (bool?)false; }
if (st == NTStatus.STATUS_ACCESS_DENIED) throw new NasAuthException($"Access denied: {uncPath}");
return (bool?)null;
});
}
catch (IOException) { throw; }
catch { return null; }
}
public static bool IsFile(string uncPath) => ExistsAsDir(uncPath) == false;
public static bool IsDirectory(string uncPath) => ExistsAsDir(uncPath) == true;
public static long GetLength(string uncPath)
{
return WithStore(uncPath, (store, s) =>
{
string rel = RelPath(s, uncPath);
NTStatus st = OpenFile(store, rel, false, out object h);
if (st != NTStatus.STATUS_SUCCESS)
throw new IOException($"Cannot open {uncPath}: {st}");
try
{
st = store.GetFileInformation(out FileInformation? info, h, FileInformationClass.FileStandardInformation);
if (st != NTStatus.STATUS_SUCCESS || info is not FileStandardInformation fsi)
throw new IOException($"Cannot stat {uncPath}: {st}");
return fsi.EndOfFile;
}
finally { store.CloseFile(h); }
});
}
public sealed class NasEntry
{
public string FullPath = "";
public string Name = "";
public bool IsDirectory;
public long Size;
}
/// Direct children of a UNC directory (skips . and ..).
public static List<NasEntry> Enumerate(string uncDir)
{
return WithStore(uncDir, (store, s) =>
{
string rel = RelPath(s, uncDir);
NTStatus st = OpenFile(store, rel, true, out object h);
if (st != NTStatus.STATUS_SUCCESS && rel.Length == 0)
st = OpenFile(store, ".", true, out h); // some servers want "." for share root
if (st != NTStatus.STATUS_SUCCESS)
throw new IOException($"Cannot open directory {uncDir}: {st}");
try
{
st = store.QueryDirectory(out List<QueryDirectoryFileInformation> entries, h, "*", FileInformationClass.FileDirectoryInformation);
if (st != NTStatus.STATUS_SUCCESS && st != NTStatus.STATUS_NO_MORE_FILES)
throw new IOException($"Cannot list {uncDir}: {st}");
var result = new List<NasEntry>();
string basePath = Normalize(uncDir).TrimEnd('\\');
foreach (var e in entries)
{
if (e is not FileDirectoryInformation fdi) continue;
if (fdi.FileName is "." or "..") continue;
bool isDir = (fdi.FileAttributes & SMBLibrary.FileAttributes.Directory) != 0;
result.Add(new NasEntry
{
Name = fdi.FileName,
FullPath = basePath + "\\" + fdi.FileName,
IsDirectory = isDir,
Size = isDir ? 0 : fdi.EndOfFile
});
}
return result;
}
finally { store.CloseFile(h); }
});
}
/// Seekable read stream over an SMB file. Multiple streams can be open
/// concurrently on one session (each owns its file handle).
public static Stream OpenRead(string uncPath)
{
var s = SessionFor(uncPath);
lock (s.Lock)
{
if (s.Store == null) Establish(s);
string rel = RelPath(s, uncPath);
NTStatus st = OpenFile(s.Store!, rel, false, out object h);
if (st == NTStatus.STATUS_ACCESS_DENIED) throw new NasAuthException($"Access denied: {uncPath}");
if (st != NTStatus.STATUS_SUCCESS)
throw new IOException($"Cannot open {uncPath}: {st}");
return new SmbReadStream(s, h, uncPath);
}
}
private sealed class SmbReadStream : Stream
{
private readonly Session _s;
private object _handle;
private readonly string _path;
private long _pos = -1; // lazily resolved
private long _len = -1;
private bool _disposed;
public SmbReadStream(Session s, object handle, string path) { _s = s; _handle = handle; _path = path; }
public override bool CanRead => true;
public override bool CanSeek => true;
public override bool CanWrite => false;
public override long Length
{
get
{
if (_len < 0)
{
lock (_s.Lock)
{
var st = _s.Store!.GetFileInformation(out FileInformation? info, _handle, FileInformationClass.FileStandardInformation);
_len = (st == NTStatus.STATUS_SUCCESS && info is FileStandardInformation fsi) ? fsi.EndOfFile : 0;
}
}
return _len;
}
}
public override long Position { get => _pos < 0 ? 0 : _pos; set => _pos = value; }
public override long Seek(long offset, SeekOrigin origin)
{
long basePos = origin == SeekOrigin.Begin ? 0 : origin == SeekOrigin.Current ? Position : Length;
_pos = basePos + offset;
if (_pos < 0) _pos = 0;
return _pos;
}
public override int Read(byte[] buffer, int offset, int count)
{
if (_disposed) throw new ObjectDisposedException(nameof(SmbReadStream));
lock (_s.Lock)
{
EnsureFresh();
int total = 0;
while (total < count)
{
int want = Math.Min(count - total, 1024 * 1024); // 1MB per SMB read
var st = _s.Store!.ReadFile(out byte[]? data, _handle, _pos, want);
if (st == NTStatus.STATUS_END_OF_FILE || data == null || data.Length == 0) break;
if (st != NTStatus.STATUS_SUCCESS) break;
Buffer.BlockCopy(data, 0, buffer, offset + total, data.Length);
_pos += data.Length;
total += data.Length;
}
return total;
}
}
public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
=> Task.Run(() => Read(buffer, offset, count), cancellationToken);
private void EnsureFresh()
{
if (_pos < 0) _pos = 0;
if (_s.Store == null)
{
Establish(_s);
string rel = RelPath(_s, _path);
NTStatus st = OpenFile(_s.Store!, rel, false, out object h);
if (st != NTStatus.STATUS_SUCCESS) throw new IOException($"Cannot reopen {_path}: {st}");
_handle = h;
}
}
public override void Flush() { }
public override void SetLength(long value) => throw new NotSupportedException();
public override void Write(byte[] buffer, int offset, int count) => throw new NotSupportedException();
protected override void Dispose(bool disposing)
{
if (!_disposed)
{
_disposed = true;
lock (_s.Lock) { try { _s.Store?.CloseFile(_handle); } catch { } }
}
base.Dispose(disposing);
}
}
}
/// <summary>
/// Uniform file access for the upload queue: UNC paths go through the
/// NAS session (SMBLibrary) when one exists — otherwise System.IO so
/// already-authenticated Windows shares keep working; local paths always
/// use System.IO.
/// </summary>
public static class LocalIo
{
public static bool IsUnc(string? path) => NasManager.IsUncPath(path);
/// File exists? (either kind)
public static bool FileExists(string path)
=> IsUnc(path) && NasManager.HasSession(path) ? NasManager.IsFile(path) : File.Exists(path);
public static bool DirExists(string path)
=> IsUnc(path) && NasManager.HasSession(path) ? NasManager.IsDirectory(path) : Directory.Exists(path);
public static long GetLength(string path)
{
if (IsUnc(path) && NasManager.HasSession(path)) return NasManager.GetLength(path);
return new FileInfo(path).Length;
}
public static string GetName(string path)
{
if (IsUnc(path)) return NasManager.Normalize(path).TrimEnd('\\').Split('\\')[^1];
return Path.GetFileName(path.TrimEnd('\\', '/'));
}
public static Stream OpenRead(string path, bool randomAccess = false)
{
if (IsUnc(path) && NasManager.HasSession(path)) return NasManager.OpenRead(path);
var opts = randomAccess ? FileOptions.RandomAccess : FileOptions.SequentialScan;
return new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read, 1024 * 1024, opts);
}
public sealed class Entry
{
public string FullPath = "";
public string Name = "";
public bool IsDirectory;
public long Size;
}
/// Direct children of a local or NAS directory.
public static List<Entry> Enumerate(string dir)
{
if (IsUnc(dir) && NasManager.HasSession(dir))
{
var l = new List<Entry>();
foreach (var e in NasManager.Enumerate(dir))
l.Add(new Entry { FullPath = e.FullPath, Name = e.Name, IsDirectory = e.IsDirectory, Size = e.Size });
return l;
}
var result = new List<Entry>();
var di = new DirectoryInfo(dir);
foreach (var f in di.GetFiles()) result.Add(new Entry { FullPath = f.FullName, Name = f.Name, IsDirectory = false, Size = f.Length });
foreach (var d in di.GetDirectories()) result.Add(new Entry { FullPath = d.FullName, Name = d.Name, IsDirectory = true, Size = 0 });
return result;
}
}
}
-37
View File
@@ -1,37 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<LangVersion>14</LangVersion>
<BuiltInComInteropSupport>true</BuiltInComInteropSupport>
<ApplicationManifest>app.manifest</ApplicationManifest>
<AvaloniaUseCompiledBindingsByDefault>false</AvaloniaUseCompiledBindingsByDefault>
<AssemblyName>PS5Suite</AssemblyName>
<RootNamespace>PS5Upload</RootNamespace>
<ApplicationIcon>ps5_logo.ico</ApplicationIcon>
<Version>7.2.3</Version>
<Authors>Manos</Authors>
<Description>PS5 Suite - Complete PS5 Management Platform</Description>
<Copyright>Copyright © 2026 Manos</Copyright>
</PropertyGroup>
<ItemGroup>
<AvaloniaResource Include="ps5_logo.ico" />
<AvaloniaResource Include="ps5_logo.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Avalonia" Version="12.1.3" />
<PackageReference Include="Avalonia.Desktop" Version="12.1.3" />
<PackageReference Include="Avalonia.Themes.Fluent" Version="12.1.3" />
<PackageReference Include="Avalonia.Fonts.Inter" Version="12.1.3" />
<PackageReference Include="Avalonia.Controls.DataGrid" Version="12.1.2" />
<PackageReference Condition="'$(Configuration)' == 'Debug'" Include="Avalonia.Diagnostics" Version="11.3.22" />
<PackageReference Include="SMBLibrary" Version="1.5.8.1" />
<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="10.0.12" />
<Reference Include="LibProsperoPkg">
<HintPath>libs\LibProsperoPkg.dll</HintPath>
</Reference>
</ItemGroup>
</Project>
-219
View File
@@ -1,219 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace PS5Upload
{
/// <summary>
/// Minimal HTTP/1.1 file server for on-the-fly PKG installs. The PS5 payload's
/// localhost responder (:13801/remote) proxies ranged GETs to this server, so the
/// console installer streams the PKG straight from the PC — nothing is staged on
/// the console's disk. Implemented with raw TcpListener (no HTTP.sys URL ACL needed).
/// Supports HEAD and GET with Range (what the install daemon uses).
/// </summary>
public sealed class PkgHttpServer : IDisposable
{
private readonly TcpListener _listener;
private readonly ConcurrentDictionary<string, string> _files = new(); // URL path -> local file
private readonly CancellationTokenSource _cts = new();
public int Port { get; }
public PkgHttpServer()
{
TcpListener? l = null;
int port = 18990;
for (; port < 19010; port++)
{
try { l = new TcpListener(IPAddress.Any, port); l.Start(); break; }
catch (SocketException) { }
}
if (l == null) throw new IOException("No free port for PKG HTTP server");
_listener = l;
Port = port;
_ = AcceptLoopAsync();
}
/// <summary>Register a local file; returns the URL path (escaped) to request it by.
/// Keys are stored UNescaped because requests are unescaped before lookup.</summary>
public string AddFile(string localPath)
{
var name = LocalIo.GetName(localPath);
_files["/" + name] = localPath;
return "/" + Uri.EscapeDataString(name);
}
/// <summary>Optional per-request logger (hits, misses, ranges) wired to the app log.</summary>
public Action<string>? OnRequest;
public void RemoveFile(string urlPath) => _files.TryRemove(urlPath, out _);
private async Task AcceptLoopAsync()
{
while (!_cts.IsCancellationRequested)
{
TcpClient c;
try { c = await _listener.AcceptTcpClientAsync(); }
catch { break; }
_ = Task.Run(() => HandleAsync(c));
}
}
private int _reqCount;
private async Task HandleAsync(TcpClient c)
{
try
{
using (c)
{
c.ReceiveTimeout = 15000;
c.SendTimeout = 60000;
c.NoDelay = true;
c.SendBufferSize = 4 * 1024 * 1024; // bigger socket buffer → fewer context switches
var ns = c.GetStream();
var hdr = new byte[8192];
int filled = 0; // bytes currently in hdr (pipelined leftovers carry over)
// Keep-alive loop: the payload proxy reuses this connection for
// sequential range requests — one TCP setup serves the whole PKG.
while (!_cts.IsCancellationRequested)
{
// Read request headers (cap 8KB), with a 15s idle timeout.
int hend = -1;
using (var idle = CancellationTokenSource.CreateLinkedTokenSource(_cts.Token))
{
idle.CancelAfter(15000);
try
{
while (hend < 0 && filled < hdr.Length)
{
hend = IndexOf(hdr, filled, "\r\n\r\n");
if (hend >= 0) break;
int r = await ns.ReadAsync(hdr, filled, hdr.Length - filled, idle.Token);
if (r <= 0) return;
filled += r;
}
hend = IndexOf(hdr, filled, "\r\n\r\n");
}
catch (OperationCanceledException) { return; }
catch (IOException) { return; }
}
if (hend < 0) return; // oversized/garbage request
var req = Encoding.ASCII.GetString(hdr, 0, hend);
// Shift leftover bytes (next request) to buffer start.
int consumed = hend + 4;
filled -= consumed;
if (filled > 0) Buffer.BlockCopy(hdr, consumed, hdr, 0, filled);
var parts = req.Split("\r\n")[0].Split(' ');
if (parts.Length < 2) return;
var method = parts[0].ToUpperInvariant();
var urlPath = Uri.UnescapeDataString(parts[1].Split('?')[0]);
bool clientClose = req.IndexOf("Connection: close", StringComparison.OrdinalIgnoreCase) >= 0;
if (method != "GET" && method != "HEAD" || !_files.TryGetValue(urlPath, out var localPath))
{
OnRequest?.Invoke($"404 {method} {urlPath}");
await WriteAsciiAsync(ns, "HTTP/1.1 404 Not Found\r\nContent-Length: 0\r\nConnection: close\r\n\r\n");
return;
}
long total = LocalIo.GetLength(localPath), start = 0, end = total - 1;
bool partial = false;
// Parse "Range: bytes=a-b" / "bytes=a-" / "bytes=-n".
var rangeIdx = req.IndexOf("\r\nRange:", StringComparison.OrdinalIgnoreCase);
if (rangeIdx < 0) rangeIdx = req.StartsWith("Range:", StringComparison.OrdinalIgnoreCase) ? 0 : -1;
if (rangeIdx >= 0)
{
var lineEnd = req.IndexOf("\r\n", rangeIdx + 1);
var spec = req.Substring(rangeIdx + 2 + 6, (lineEnd < 0 ? req.Length : lineEnd) - rangeIdx - 2 - 6).Trim();
if (spec.StartsWith("bytes=", StringComparison.OrdinalIgnoreCase))
{
var se = spec.Substring(6).Split('-');
if (se.Length == 2)
{
if (se[0].Length == 0 && long.TryParse(se[1], out var suffix))
{
start = Math.Max(0, total - suffix); // suffix range: last N bytes
end = total - 1;
}
else
{
long.TryParse(se[0], out start);
if (se[1].Length > 0 && long.TryParse(se[1], out var e2))
end = Math.Min(e2, total - 1);
}
if (start < 0) start = 0;
if (start > end || start >= total) { start = 0; end = total - 1; }
partial = true;
}
}
}
long len = Math.Max(0, end - start + 1);
// Log the first few requests + every 64th — the daemon fires
// hundreds of range GETs, don't spam the UI with each one.
int rn = Interlocked.Increment(ref _reqCount);
if (rn <= 8 || (rn & 63) == 0)
OnRequest?.Invoke($"{method} {urlPath} bytes={start}-{end}/{total} [#{rn}]");
var sb = new StringBuilder();
sb.Append(partial ? "HTTP/1.1 206 Partial Content\r\n" : "HTTP/1.1 200 OK\r\n");
sb.Append("Content-Type: application/octet-stream\r\nAccept-Ranges: bytes\r\n");
sb.Append($"Content-Length: {len}\r\n");
if (partial) sb.Append($"Content-Range: bytes {start}-{end}/{total}\r\n");
sb.Append(clientClose ? "Connection: close\r\n\r\n" : "Connection: keep-alive\r\n\r\n");
await WriteAsciiAsync(ns, sb.ToString());
if (method == "GET")
{
using var fs = LocalIo.OpenRead(localPath, randomAccess: true);
fs.Seek(start, SeekOrigin.Begin);
var buf = new byte[1024 * 1024];
long remain = len;
while (remain > 0)
{
int rd = await fs.ReadAsync(buf, 0, (int)Math.Min(buf.Length, remain), _cts.Token);
if (rd <= 0) break;
await ns.WriteAsync(buf, 0, rd, _cts.Token);
remain -= rd;
}
}
if (clientClose) return;
}
}
}
catch { /* connection aborted by installer — fine */ }
}
private static int IndexOf(byte[] buf, int len, string needle)
{
var pat = Encoding.ASCII.GetBytes(needle);
for (int i = 0; i + pat.Length <= len; i++)
{
bool m = true;
for (int j = 0; j < pat.Length; j++) if (buf[i + j] != pat[j]) { m = false; break; }
if (m) return i;
}
return -1;
}
private static async Task WriteAsciiAsync(NetworkStream ns, string s)
{
var b = Encoding.ASCII.GetBytes(s);
await ns.WriteAsync(b, 0, b.Length);
}
public void Dispose()
{
_cts.Cancel();
try { _listener.Stop(); } catch { }
}
}
}
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<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.PkgPickerWindow"
Title="Select PKG on PS5"
Width="640" Height="480"
Icon="/ps5_logo.ico"
WindowStartupLocation="CenterOwner"
Background="#1E1E1E">
<Grid Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Path bar -->
<Grid Grid.Row="0" Margin="0,0,0,10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Button Grid.Column="0" Content="⬆ Up" Click="Up_Click" Padding="10,6"
Background="#3E3E42" Margin="0,0,8,0"/>
<TextBox Grid.Column="1" x:Name="PathTextBox" Background="#2D2D30"
BorderBrush="#3E3E42" Padding="8" Foreground="White"
KeyDown="PathTextBox_KeyDown"/>
<Button Grid.Column="2" Content="🔄" Click="Refresh_Click" Padding="10,6"
Background="#3E3E42" Margin="8,0,0,0"/>
</Grid>
<!-- File list -->
<Border Grid.Row="1" BorderBrush="#3E3E42" BorderThickness="1" CornerRadius="4">
<ListBox x:Name="FilesListBox" Background="#252526" Foreground="White"
SelectionMode="Multiple" DoubleTapped="FilesListBox_DoubleTapped">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding Icon}" Margin="0,0,8,0" Width="22"/>
<TextBlock Text="{Binding Name}" Foreground="{Binding NameColor}"/>
<TextBlock Text="{Binding SizeText}" Foreground="#808080" Margin="10,0,0,0"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Border>
<!-- Filter + status -->
<StackPanel Grid.Row="2" Orientation="Horizontal" Margin="0,8,0,8">
<CheckBox x:Name="OnlyPkgCheckBox" Content="Show only .pkg files"
Foreground="#AAAAAA" IsChecked="True" IsCheckedChanged="OnlyPkg_Changed"/>
<TextBlock x:Name="StatusText" Foreground="#808080" Margin="20,3,0,0"/>
</StackPanel>
<!-- Buttons -->
<StackPanel Grid.Row="3" Orientation="Horizontal" HorizontalAlignment="Right" Spacing="10">
<Button Content="Select" Click="Select_Click" Padding="18,8"
Background="#007ACC" FontWeight="SemiBold"/>
<Button Content="Cancel" Click="Cancel_Click" Padding="18,8"
Background="#3E3E42"/>
</StackPanel>
</Grid>
</Window>
-136
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@@ -1,136 +0,0 @@
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PS5Upload
{
/// <summary>
/// Modal PS5 file browser used by Tools → PKG → "Browse PS5".
/// Lets the user navigate the console filesystem and pick one or more
/// .pkg files without leaving the Tools tab.
/// </summary>
public partial class PkgPickerWindow : Window
{
private readonly PS5Protocol? _protocol;
private string _currentPath = "/user/data";
private List<FileEntry> _entries = new();
/// <summary>Full PS5 paths of the selected files (null when cancelled).</summary>
public List<string>? SelectedPaths { get; private set; }
private class Row
{
public string Name { get; set; } = "";
public string FullPath { get; set; } = "";
public bool IsDirectory { get; set; }
public bool IsPkg { get; set; }
public long Size { get; set; }
public string Icon => IsDirectory ? "📁" : (IsPkg ? "📦" : "📄");
public string SizeText => IsDirectory ? "" : FileUtils.FormatFileSize(Size);
public string NameColor => IsDirectory ? "#8FD4FF" : (IsPkg ? "#FFFFFF" : "#808080");
}
public PkgPickerWindow()
{
InitializeComponent();
}
public PkgPickerWindow(PS5Protocol protocol, string startPath) : this()
{
_protocol = protocol;
if (!string.IsNullOrWhiteSpace(startPath))
_currentPath = startPath.TrimEnd('/');
Opened += async (_, _) => await LoadDir(_currentPath);
}
private async Task LoadDir(string path)
{
StatusText.Text = "Loading…";
PathTextBox.Text = path;
try
{
if (_protocol == null) { StatusText.Text = "Not connected"; return; }
_entries = (await _protocol.ListDirAsync(path)).ToList();
_currentPath = path;
RebuildList();
StatusText.Text = $"{_entries.Count(e => e.IsDirectory)} folders, {_entries.Count(e => !e.IsDirectory)} files";
}
catch (Exception ex)
{
StatusText.Text = $"Error: {ex.Message}";
}
}
private void RebuildList()
{
bool onlyPkg = OnlyPkgCheckBox.IsChecked == true;
var rows = _entries
.Where(e => e.IsDirectory || !onlyPkg ||
e.Name.EndsWith(".pkg", StringComparison.OrdinalIgnoreCase))
.OrderByDescending(e => e.IsDirectory)
.ThenBy(e => e.Name, StringComparer.OrdinalIgnoreCase)
.Select(e => new Row
{
Name = e.Name,
FullPath = (_currentPath == "/" ? "" : _currentPath) + "/" + e.Name,
IsDirectory = e.IsDirectory,
IsPkg = e.Name.EndsWith(".pkg", StringComparison.OrdinalIgnoreCase),
Size = e.Size,
})
.ToList();
FilesListBox.ItemsSource = rows;
}
private async void FilesListBox_DoubleTapped(object? sender, TappedEventArgs e)
{
if (FilesListBox.SelectedItem is Row row && row.IsDirectory)
await LoadDir(row.FullPath);
}
private async void Up_Click(object? sender, RoutedEventArgs e)
{
string parent = _currentPath.TrimEnd('/');
int idx = parent.LastIndexOf('/');
parent = idx <= 0 ? "/" : parent[..idx];
await LoadDir(parent);
}
private async void Refresh_Click(object? sender, RoutedEventArgs e)
{
await LoadDir(_currentPath);
}
private async void PathTextBox_KeyDown(object? sender, KeyEventArgs e)
{
if (e.Key == Key.Enter && !string.IsNullOrWhiteSpace(PathTextBox.Text))
await LoadDir(PathTextBox.Text.Trim());
}
private void OnlyPkg_Changed(object? sender, RoutedEventArgs e) => RebuildList();
private void Select_Click(object? sender, RoutedEventArgs e)
{
var sel = FilesListBox.SelectedItems?.Cast<Row>()
.Where(r => !r.IsDirectory)
.Select(r => r.FullPath)
.ToList();
if (sel == null || sel.Count == 0)
{
StatusText.Text = "Select at least one file";
return;
}
SelectedPaths = sel;
Close();
}
private void Cancel_Click(object? sender, RoutedEventArgs e)
{
SelectedPaths = null;
Close();
}
}
}
-17
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@@ -1,17 +0,0 @@
using System;
using Avalonia;
namespace PS5Upload;
class Program
{
[STAThread]
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.WithInterFont()
.LogToTrace();
}
File diff suppressed because it is too large. Load diff
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<Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Class="PS5Upload.SaveBrowserWindow"
Title="Mounted Save — Decrypted Contents"
Width="780" Height="560"
Background="#1E1E1E"
WindowStartupLocation="CenterOwner">
<Grid Margin="12">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Header -->
<StackPanel Grid.Row="0" Margin="0,0,0,8">
<TextBlock Text="🔓 Mounted Save (decrypted)" FontSize="15" FontWeight="Bold" Foreground="#4EC9B0"/>
<TextBlock x:Name="PathText" Text="/data/save_mnt" FontSize="11" Foreground="#9CDCFE" Margin="0,2,0,0"/>
</StackPanel>
<!-- Toolbar -->
<WrapPanel Grid.Row="1" Margin="0,0,0,8">
<Button x:Name="UpButton" Content="⬅ Up" Padding="10,5" Margin="0,0,6,0" Click="UpButton_Click"/>
<Button x:Name="RefreshButton" Content="🔄 Refresh" Padding="10,5" Margin="0,0,6,0" Click="RefreshButton_Click"/>
<Button x:Name="DownloadFileButton" Content="⬇ Download" Padding="10,5" Margin="0,0,6,0" Background="#28A745" Click="DownloadFileButton_Click"/>
<Button x:Name="UploadFileButton" Content="⬆ Upload" Padding="10,5" Margin="0,0,6,0" Background="#0E639C" Click="UploadFileButton_Click"/>
<Button x:Name="NewFolderButton" Content="📁 New Folder" Padding="10,5" Margin="0,0,6,0" Click="NewFolderButton_Click"/>
<Button x:Name="DeleteEntryButton" Content="🗑️ Delete" Padding="10,5" Background="#DC3545" Click="DeleteEntryButton_Click"/>
</WrapPanel>
<!-- File list -->
<ListBox Grid.Row="2" x:Name="FileListBox" Background="#252526" BorderThickness="0" DoubleTapped="FileListBox_DoubleTapped">
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" Text="{Binding IconText}" FontSize="15" Margin="4,4,8,4" VerticalAlignment="Center"/>
<TextBlock Grid.Column="1" Text="{Binding Name}" FontSize="13" VerticalAlignment="Center"/>
<TextBlock Grid.Column="2" Text="{Binding SizeDisplay}" FontSize="11" Foreground="#9CDCFE" VerticalAlignment="Center" Margin="10,0,4,0"/>
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<!-- Status + close -->
<Grid Grid.Row="3" Margin="0,8,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0" x:Name="StatusText" Text="" FontSize="11" Foreground="#888888" VerticalAlignment="Center" TextWrapping="Wrap"/>
<StackPanel Grid.Column="1" Orientation="Horizontal">
<Button x:Name="CloseStayMountedButton" Content="Close (stay mounted)" Padding="12,5" Margin="0,0,6,0" Click="CloseStayMountedButton_Click"/>
<Button x:Name="UnmountCloseButton" Content="🔒 Unmount &amp; Close" Padding="12,5" Background="#007ACC" Click="UnmountCloseButton_Click"/>
</StackPanel>
</Grid>
</Grid>
</Window>
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@@ -1,220 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Platform.Storage;
namespace PS5Upload
{
// Modal browser for the decrypted save mounted at /data/save_mnt.
// Reuses the regular remote-file commands (LIST_DIR / DOWNLOAD / UPLOAD /
// DELETE / MKDIR) — the mount point behaves like any other directory.
public partial class SaveBrowserWindow : Window
{
private readonly PS5Protocol _protocol;
private readonly string _rootPath;
private readonly string _ps5Ip;
private string _currentPath;
public class SaveEntryItem
{
public string Name { get; set; } = "";
public bool IsDirectory { get; set; }
public long Size { get; set; }
public string IconText => IsDirectory ? "📁" : "📄";
public string SizeDisplay
{
get
{
if (IsDirectory) return "";
double mb = Size / (1024.0 * 1024.0);
if (mb < 1) return $"{Size / 1024.0:F1} KB";
if (mb < 1024) return $"{mb:F1} MB";
return $"{mb / 1024.0:F2} GB";
}
}
}
public SaveBrowserWindow()
{
InitializeComponent();
_protocol = null!;
_ps5Ip = string.Empty;
_rootPath = string.Empty;
_currentPath = string.Empty;
}
public SaveBrowserWindow(PS5Protocol protocol, string rootPath, string ps5Ip)
{
InitializeComponent();
_protocol = protocol;
_ps5Ip = ps5Ip;
_rootPath = rootPath.TrimEnd('/');
_currentPath = _rootPath;
Opened += async (_, __) => await RefreshAsync();
}
private void SetStatus(string s) => StatusText.Text = s;
private async Task RefreshAsync()
{
SetStatus("Loading…");
try
{
var entries = await _protocol.ListDirAsync(_currentPath);
var items = entries
.OrderByDescending(e => e.IsDirectory)
.ThenBy(e => e.Name, StringComparer.OrdinalIgnoreCase)
.Select(e => new SaveEntryItem { Name = e.Name, IsDirectory = e.IsDirectory, Size = e.Size })
.ToList();
FileListBox.ItemsSource = items;
PathText.Text = _currentPath;
UpButton.IsEnabled = _currentPath.Length > _rootPath.Length;
SetStatus($"{items.Count} item(s)");
}
catch (Exception ex)
{
SetStatus($"List failed: {ex.Message}");
}
}
private async void RefreshButton_Click(object? sender, RoutedEventArgs e) => await RefreshAsync();
private async void UpButton_Click(object? sender, RoutedEventArgs e)
{
if (_currentPath.Length <= _rootPath.Length) return;
int idx = _currentPath.LastIndexOf('/');
_currentPath = idx <= 0 ? _rootPath : _currentPath.Substring(0, idx);
if (_currentPath.Length < _rootPath.Length) _currentPath = _rootPath;
await RefreshAsync();
}
private async void FileListBox_DoubleTapped(object? sender, TappedEventArgs e)
{
if (FileListBox.SelectedItem is SaveEntryItem item && item.IsDirectory)
{
_currentPath = _currentPath.TrimEnd('/') + "/" + item.Name;
await RefreshAsync();
}
}
private async void DownloadFileButton_Click(object? sender, RoutedEventArgs e)
{
if (FileListBox.SelectedItem is not SaveEntryItem item) { SetStatus("Select a file first."); return; }
var top = TopLevel.GetTopLevel(this);
if (top == null) return;
string remote = _currentPath.TrimEnd('/') + "/" + item.Name;
if (item.IsDirectory)
{
var folders = await top.StorageProvider.OpenFolderPickerAsync(new FolderPickerOpenOptions { Title = "Choose destination folder" });
if (folders.Count == 0) return;
var dest = folders[0].TryGetLocalPath();
if (dest == null) return;
SetStatus($"Downloading folder {item.Name}…");
try
{
var r = await _protocol.DownloadFolderAsync(remote, Path.Combine(dest, item.Name), _ps5Ip, null, System.Threading.CancellationToken.None);
SetStatus($"Downloaded {r.filesDownloaded} files ({r.totalBytes / 1024} KB), {r.filesFailed} failed");
}
catch (Exception ex) { SetStatus($"Download failed: {ex.Message}"); }
}
else
{
var file = await top.StorageProvider.SaveFilePickerAsync(new FilePickerSaveOptions
{
Title = "Save file as",
SuggestedFileName = item.Name
});
if (file == null) return;
var dest = file.TryGetLocalPath();
if (dest == null) return;
SetStatus($"Downloading {item.Name}…");
try
{
bool ok = await _protocol.DownloadFileAsync(remote, dest);
SetStatus(ok ? $"Saved to {dest}" : "Download failed");
}
catch (Exception ex) { SetStatus($"Download failed: {ex.Message}"); }
}
}
private async void UploadFileButton_Click(object? sender, RoutedEventArgs e)
{
var top = TopLevel.GetTopLevel(this);
if (top == null) return;
var files = await top.StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions
{
Title = "Select file(s) to upload into the save",
AllowMultiple = true
});
if (files.Count == 0) return;
int done = 0, failed = 0;
foreach (var f in files)
{
var local = f.TryGetLocalPath();
if (local == null) { failed++; continue; }
string remote = _currentPath.TrimEnd('/') + "/" + Path.GetFileName(local);
SetStatus($"Uploading {Path.GetFileName(local)}…");
try
{
bool ok = await _protocol.UploadFileAsync(local, remote);
if (ok) done++; else failed++;
}
catch { failed++; }
}
SetStatus($"Uploaded {done}, failed {failed}");
await RefreshAsync();
}
private async void NewFolderButton_Click(object? sender, RoutedEventArgs e)
{
var dlg = new Window
{
Title = "New Folder",
Width = 360, Height = 140,
Background = Avalonia.Media.Brush.Parse("#1E1E1E"),
WindowStartupLocation = WindowStartupLocation.CenterOwner
};
var nameBox = new TextBox { PlaceholderText = "Folder name", Margin = new Avalonia.Thickness(10) };
var okBtn = new Button { Content = "Create", HorizontalAlignment = Avalonia.Layout.HorizontalAlignment.Center, Padding = new Avalonia.Thickness(20, 6) };
var panel = new StackPanel { Spacing = 8 };
panel.Children.Add(nameBox);
panel.Children.Add(okBtn);
dlg.Content = panel;
okBtn.Click += (_, __) => dlg.Close(nameBox.Text);
var name = await dlg.ShowDialog<string?>(this);
if (string.IsNullOrWhiteSpace(name)) return;
try
{
bool ok = await _protocol.CreateDirAsync(_currentPath.TrimEnd('/') + "/" + name.Trim());
SetStatus(ok ? $"Created {name}" : "Create failed");
}
catch (Exception ex) { SetStatus($"Create failed: {ex.Message}"); }
await RefreshAsync();
}
private async void DeleteEntryButton_Click(object? sender, RoutedEventArgs e)
{
if (FileListBox.SelectedItem is not SaveEntryItem item) { SetStatus("Select an entry first."); return; }
string remote = _currentPath.TrimEnd('/') + "/" + item.Name;
SetStatus($"Deleting {item.Name}…");
try
{
bool ok = await _protocol.DeleteFileAsync(remote);
SetStatus(ok ? $"Deleted {item.Name}" : "Delete failed");
}
catch (Exception ex) { SetStatus($"Delete failed: {ex.Message}"); }
await RefreshAsync();
}
private void CloseStayMountedButton_Click(object? sender, RoutedEventArgs e) => Close(false);
private void UnmountCloseButton_Click(object? sender, RoutedEventArgs e) => Close(true);
}
}
-10
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@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="PS5Suite.Desktop"/>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 and Windows 11 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
</assembly>
-5
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@@ -1,5 +0,0 @@
{
"sdk": {
"version": "10.0.401"
}
}
Binary file not shown.
-102
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@@ -1,102 +0,0 @@
<#
.SYNOPSIS
Builds standalone single-file executables of PS5Suite for all major platforms.
.DESCRIPTION
Produces self-contained, single-file binaries (no .NET runtime required on target machine) for:
- Windows x64 -> dist/win-x64/PS5Suite.exe
- Linux x64 -> dist/linux-x64/PS5Suite
- Linux ARM64 -> dist/linux-arm64/PS5Suite
- macOS x64 (Intel) -> dist/osx-x64/PS5Suite
- macOS ARM64 (M1+) -> dist/osx-arm64/PS5Suite
.PARAMETER Targets
Optional list of RIDs to build. Defaults to all 5.
Example: .\publish.ps1 -Targets win-x64,linux-x64
.PARAMETER Clean
Wipe the dist/ folder before building.
.EXAMPLE
.\publish.ps1
.\publish.ps1 -Targets win-x64
.\publish.ps1 -Clean
#>
param(
[string[]] $Targets = @('win-x64', 'linux-x64', 'linux-arm64', 'osx-x64', 'osx-arm64'),
[switch] $Clean
)
$ErrorActionPreference = 'Stop'
$ProjectRoot = Split-Path -Parent $MyInvocation.MyCommand.Path
$Project = Join-Path $ProjectRoot 'PS5Suite.csproj'
$DistRoot = Join-Path $ProjectRoot 'dist'
if (-not (Test-Path $Project)) {
Write-Error "Project file not found: $Project"
exit 1
}
if ($Clean -and (Test-Path $DistRoot)) {
Write-Host "Cleaning $DistRoot ..." -ForegroundColor Yellow
Remove-Item $DistRoot -Recurse -Force
}
New-Item -ItemType Directory -Path $DistRoot -Force | Out-Null
$summary = @()
foreach ($rid in $Targets) {
$outDir = Join-Path $DistRoot $rid
Write-Host ""
Write-Host "============================================================" -ForegroundColor Cyan
Write-Host " Publishing $rid" -ForegroundColor Cyan
Write-Host "============================================================" -ForegroundColor Cyan
$args = @(
'publish', $Project,
'-c', 'Release',
'-r', $rid,
'--self-contained', 'true',
'-p:PublishSingleFile=true',
'-p:IncludeNativeLibrariesForSelfExtract=true',
'-p:EnableCompressionInSingleFile=true',
'-p:DebugType=None',
'-p:DebugSymbols=false',
'-o', $outDir
)
& dotnet @args
if ($LASTEXITCODE -ne 0) {
Write-Error "Publish failed for $rid"
$summary += [pscustomobject]@{ RID = $rid; Status = 'FAILED'; Path = '-'; SizeMB = '-' }
continue
}
# Locate the produced binary
$exeName = if ($rid -like 'win-*') { 'PS5Suite.exe' } else { 'PS5Suite' }
$exePath = Join-Path $outDir $exeName
if (Test-Path $exePath) {
$sizeMB = [math]::Round((Get-Item $exePath).Length / 1MB, 2)
Write-Host (" -> {0} ({1} MB)" -f $exePath, $sizeMB) -ForegroundColor Green
$summary += [pscustomobject]@{ RID = $rid; Status = 'OK'; Path = $exePath; SizeMB = $sizeMB }
} else {
Write-Warning "Binary not found at expected path: $exePath"
$summary += [pscustomobject]@{ RID = $rid; Status = 'NO BINARY'; Path = $outDir; SizeMB = '-' }
}
}
Write-Host ""
Write-Host "============================================================" -ForegroundColor Cyan
Write-Host " Build summary" -ForegroundColor Cyan
Write-Host "============================================================" -ForegroundColor Cyan
$summary | Format-Table -AutoSize
Write-Host ""
Write-Host "Notes:" -ForegroundColor Yellow
Write-Host " - Linux/macOS users may need: chmod +x ./PS5Suite"
Write-Host " - macOS may also need: xattr -dr com.apple.quarantine ./PS5Suite"
Write-Host " - All builds are self-contained; no .NET runtime needed on the target system."
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<Application x:Class="PS5Upload.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
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using System;
using System.IO;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
namespace PS5Upload
{
public partial class App : Application
{
private static readonly string LogFilePath = Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
$"ps5upload_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
private static readonly object _logLock = new object();
public App()
{
// Global exception handlers
this.DispatcherUnhandledException += App_DispatcherUnhandledException;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
TaskScheduler.UnobservedTaskException += TaskScheduler_UnobservedTaskException;
LogToFile("=== Application Started ===");
}
private void App_DispatcherUnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e)
{
LogToFile($"DISPATCHER EXCEPTION: {e.Exception}");
e.Handled = true; // Prevent crash, but log it
MessageBox.Show($"Error: {e.Exception.Message}\n\nCheck log file: {LogFilePath}",
"PS5 Upload Error", MessageBoxButton.OK, MessageBoxImage.Error);
}
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = e.ExceptionObject as Exception;
LogToFile($"UNHANDLED EXCEPTION: {ex}");
}
private void TaskScheduler_UnobservedTaskException(object? sender, UnobservedTaskExceptionEventArgs e)
{
LogToFile($"TASK EXCEPTION: {e.Exception}");
e.SetObserved(); // Prevent crash
}
public static void LogToFile(string message)
{
try
{
lock (_logLock)
{
string timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff");
File.AppendAllText(LogFilePath, $"[{timestamp}] {message}\n");
}
}
catch { /* Ignore logging errors */ }
}
}
}
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<Window x:Class="PS5Upload.DuplicateFileDialog"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="File Already Exists"
Height="320"
Width="550"
WindowStartupLocation="CenterOwner"
ResizeMode="NoResize"
Background="#1E1E1E">
<Window.Resources>
<Style TargetType="Button">
<Setter Property="Background" Value="#2D2D30"/>
<Setter Property="Foreground" Value="White"/>
<Setter Property="BorderBrush" Value="#3F3F46"/>
<Setter Property="Padding" Value="15,8"/>
<Setter Property="Margin" Value="5"/>
<Setter Property="FontSize" Value="13"/>
<Setter Property="Cursor" Value="Hand"/>
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Setter Property="Background" Value="#3E3E42"/>
</Trigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid Margin="20">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<!-- Icon and Message -->
<StackPanel Grid.Row="0" Orientation="Horizontal" Margin="0,0,0,15">
<TextBlock Text="⚠️" FontSize="32" Margin="0,0,15,0"/>
<TextBlock x:Name="MessageTextBlock"
Text="This file already exists on PS5:"
Foreground="White"
FontSize="14"
VerticalAlignment="Center"/>
</StackPanel>
<!-- File Name -->
<TextBlock Grid.Row="1"
x:Name="FileNameTextBlock"
Foreground="#4EC9B0"
FontSize="13"
FontWeight="Bold"
Margin="0,0,0,10"
TextWrapping="Wrap"/>
<!-- File Info -->
<StackPanel Grid.Row="2" Margin="0,0,0,20">
<TextBlock x:Name="LocalSizeTextBlock"
Foreground="#9CDCFE"
FontSize="12"
Margin="0,0,0,5"/>
<TextBlock x:Name="RemoteSizeTextBlock"
Foreground="#9CDCFE"
FontSize="12"/>
</StackPanel>
<!-- Buttons -->
<StackPanel Grid.Row="4" Orientation="Vertical">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center" Margin="0,0,0,10">
<Button Content="Replace" Width="120" Click="Replace_Click"/>
<Button Content="Skip" Width="120" Click="Skip_Click"/>
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<Button Content="Replace All" Width="120" Click="ReplaceAll_Click"/>
<Button Content="Skip All" Width="120" Click="SkipAll_Click"/>
</StackPanel>
</StackPanel>
</Grid>
</Window>
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using System.Windows;
namespace PS5Upload
{
public partial class DuplicateFileDialog : Window
{
public enum FileAction
{
Replace,
Skip,
ReplaceAll,
SkipAll
}
public FileAction UserAction { get; private set; }
public DuplicateFileDialog(string fileName, long localSize, long remoteSize)
{
InitializeComponent();
FileNameTextBlock.Text = fileName;
LocalSizeTextBlock.Text = $"Local file: {FormatFileSize(localSize)}";
RemoteSizeTextBlock.Text = $"Remote file: {FormatFileSize(remoteSize)}";
}
private void Replace_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.Replace;
DialogResult = true;
Close();
}
private void Skip_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.Skip;
DialogResult = true;
Close();
}
private void ReplaceAll_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.ReplaceAll;
DialogResult = true;
Close();
}
private void SkipAll_Click(object sender, RoutedEventArgs e)
{
UserAction = FileAction.SkipAll;
DialogResult = true;
Close();
}
private string FormatFileSize(long bytes)
{
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
double len = bytes;
int order = 0;
while (len >= 1024 && order < sizes.Length - 1)
{
order++;
len = len / 1024;
}
return $"{len:0.##} {sizes[order]}";
}
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
<AssemblyName>PS5Upload</AssemblyName>
<RootNamespace>PS5Upload</RootNamespace>
<Version>1.0.0</Version>
<Authors>Manos</Authors>
<Description>High-Speed File Upload Tool for PS5</Description>
<Copyright>Copyright © 2026 Manos</Copyright>
<Nullable>enable</Nullable>
<PublishSingleFile>true</PublishSingleFile>
<SelfContained>true</SelfContained>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<PublishReadyToRun>true</PublishReadyToRun>
<ApplicationIcon>ps5_logo_fixed.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Resource Include="ps5_logo.png" />
<None Include="ps5_logo.ico">
<Link>ps5_logo.ico</Link>
</None>
</ItemGroup>
</Project>
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+29
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@echo off
echo ================================================
echo PS5 Upload Client - Building
echo By Manos
echo ================================================
echo.
echo [+] Building Windows GUI Client...
dotnet publish -c Release -r win-x64 --self-contained true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true
if exist "bin\Release\net6.0-windows\win-x64\publish\PS5Upload.exe" (
echo.
echo ================================================
echo [+] SUCCESS! Built PS5Upload.exe
echo ================================================
echo.
echo Location: bin\Release\net6.0-windows\win-x64\publish\PS5Upload.exe
echo.
echo Copy PS5Upload.exe to any location and run it!
) else (
echo.
echo ================================================
echo [-] BUILD FAILED
echo ================================================
echo.
echo Make sure .NET 6.0 SDK is installed:
echo https://dotnet.microsoft.com/download/dotnet/6.0
exit /b 1
)
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-68
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lpp_version
lpp_abi_version
lpp_keys_available
lpp_last_error
lpp_is_valid_content_id
lpp_is_valid_title_id
lpp_compose_content_id
lpp_build_package
lpp_build_package_ex
lpp_detect_package_type
lpp_build_inner_image
lpp_encrypt_pfs_image
lpp_pack_pfs_image
lpp_unpack_pfs_image
lpp_is_self
lpp_is_elf
lpp_is_ucp
lpp_read_self_info
lpp_make_fself
lpp_make_fself_ex
lpp_make_fself_file
lpp_fake_sign_folder
lpp_application_type_name
lpp_application_drm_type
lpp_parse_application_type
lpp_read_auth_info
lpp_write_auth_info
lpp_read_npdrm_content_info
lpp_inspect_package
lpp_extract_package
lpp_extract_package_ekpfs
lpp_rif_record_count
lpp_read_rif_content_id
lpp_read_rif_summary
lpp_validate_package
lpp_validate_package_report
lpp_disc_backup_reassemble
lpp_disc_backup_verify
lpp_convert_backup
lpp_convert_backup_ex
lpp_read_package_summary
lpp_package_entry_count
lpp_read_package_entry
lpp_list_package_files
lpp_list_package_files_ekpfs
lpp_compare_containers
lpp_merge_split_package_dir
lpp_package_homebrew
lpp_inspect_launch_readiness
lpp_launch_readiness_issues
lpp_build_pfs_layout
lpp_pfs_image_is_encrypted
lpp_decrypt_pfs_image
lpp_read_elf_header
lpp_normalize_elf_module
lpp_ucp_validate_file
lpp_ucp_verify_digest_file
lpp_ucp_build_from_directory
lpp_ucp_repair_digest_file
lpp_rif_create
lpp_derive_image_key
lpp_entitlement_key_validate
lpp_disc_backup_content_info
lpp_disc_backup_verify_chunk_crcs
lpp_encode_png_to_dds
lpp_build_playgo_chunk_dat
lpp_create_param_json
lpp_create_gp5
-767
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@@ -1,767 +0,0 @@
/*
* libprosperopkg.h - C interface for the LibProsperoPkg shared library.
*
* The shared library (libprosperopkg.so / libprosperopkg.dylib) is produced by the build
* workflows. All strings are UTF-8 and NUL-terminated. Output strings are written into
* caller-provided buffers; the library allocates no memory the caller must free.
*
* String-output functions return the number of bytes written (excluding the terminator) on
* success. When the buffer is too small they return the negative of the required size
* (including the terminator), so a caller can size a buffer and retry. Status functions return
* 0 on success and a negative value on failure; call lpp_last_error for a description. Detection
* predicates (lpp_is_*) return 1 or 0 and never fail. Struct-output functions fill a
* caller-provided struct (fixed char arrays inside are UTF-8 and NUL-terminated) and return 0 on
* success or a negative value on failure.
*/
#ifndef LIBPROSPEROPKG_H
#define LIBPROSPEROPKG_H
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/* ABI version of the exported surface (see lpp_abi_version). Bumped when exports change. */
#define LPP_ABI_VERSION 7
/* Build mode (build `mode`). */
#define LPP_MODE_APPLICATION 0
#define LPP_MODE_HOMEBREW 1
#define LPP_MODE_ADDITIONAL_CONTENT_DATA 2
#define LPP_MODE_ADDITIONAL_CONTENT_NO_DATA 3
/* Output container format (build `output_format`). */
#define LPP_OUTPUT_METADATA_CONTAINER 0
#define LPP_OUTPUT_DEBUG_IMAGE 1
/* Inner-image codec (build `inner_compression`). */
#define LPP_INNER_NONE 0
#define LPP_INNER_ZLIB 1
#define LPP_INNER_KRAKEN 2
/* Installable data-first inner image: raw-concatenated per-file payloads described by a generated
* naps_pkg_layout.dat. This is the recommended codec for installable homebrew packages. */
#define LPP_INNER_NWONLY_DATA_FIRST 3
/* Inner-image form (lpp_build_inner_image `form`). */
#define LPP_FORM_PLAINTEXT 0
#define LPP_FORM_ENCRYPTED 1
#define LPP_FORM_COMPRESSED 2
#define LPP_FORM_KRAKEN_COMPRESSED 3
/* Package type (lpp_detect_package_type return value). */
#define LPP_TYPE_META 0
#define LPP_TYPE_FULL_RETAIL 1
#define LPP_TYPE_FULL_DEBUG 2
/* Application type (build `application_type`, and the app-type helper functions). */
#define LPP_APP_TYPE_NOT_SPECIFIED 0
#define LPP_APP_TYPE_PAID_STANDALONE_FULL 1
#define LPP_APP_TYPE_UPGRADABLE 2
#define LPP_APP_TYPE_DEMO 3
#define LPP_APP_TYPE_FREEMIUM 4
/* Patch kind (lpp_npdrm_content_info.patch_kind). */
#define LPP_PATCH_NONE 0
#define LPP_PATCH_FIRST 1
#define LPP_PATCH_SUBSEQUENT 2
#define LPP_PATCH_DELTA 3
#define LPP_PATCH_CUMULATIVE 4
/* Authentication-info authority category (lpp_read_auth_info `category`). */
#define LPP_AUTH_CATEGORY_UNKNOWN 0x00
#define LPP_AUTH_CATEGORY_FAKE 0x31
#define LPP_AUTH_CATEGORY_GENUINE 0x45
#define LPP_AUTH_CATEGORY_PRIVILEGED 0x48
/* param.json DRM type (lpp_create_param_json `drm_type`). */
#define LPP_PARAM_DRM_STANDARD 0
#define LPP_PARAM_DRM_FREE 1
#define LPP_PARAM_DRM_FREEMIUM 2
/* GP5 volume type (lpp_create_gp5 `volume_type`). */
#define LPP_GP5_VOLUME_APP 0
#define LPP_GP5_VOLUME_PATCH 1
#define LPP_GP5_VOLUME_AC 2
#define LPP_GP5_VOLUME_AC_NODATA 3
/* ELF machine (lpp_elf_info.machine). */
#define LPP_ELF_MACHINE_X86_64 0x3E
#define LPP_ELF_MACHINE_AARCH64 0xB7
/* Package entry id (lpp_package_entry.id). */
#define LPP_ENTRY_UNKNOWN 0x0000
#define LPP_ENTRY_DIGESTS 0x0001
#define LPP_ENTRY_ENTRY_KEYS 0x0010
#define LPP_ENTRY_IMAGE_KEY 0x0020
#define LPP_ENTRY_GENERAL_DIGESTS 0x0080
#define LPP_ENTRY_METAS 0x0100
#define LPP_ENTRY_ENTRY_NAMES 0x0200
#define LPP_ENTRY_LICENSE_DAT 0x0400
#define LPP_ENTRY_LICENSE_INFO 0x0401
#define LPP_ENTRY_PARAM_JSON 0x1000
#define LPP_ENTRY_PARAM_SFO 0x1001
#define LPP_ENTRY_ICON0_PNG 0x1200
#define LPP_ENTRY_PIC0_PNG 0x1220
#define LPP_ENTRY_SND0_AT9 0x1240
#define LPP_ENTRY_ICON0_DDS 0x1280
#define LPP_ENTRY_PIC0_DDS 0x12A0
#define LPP_ENTRY_PIC1_DDS 0x12C0
#define LPP_ENTRY_PLAYGO_CHUNK_DAT 0x1300
#define LPP_ENTRY_PLAYGO_CHUNK_SHA 0x1301
#define LPP_ENTRY_PLAYGO_MANIFEST_XML 0x1302
#define LPP_ENTRY_PIC2_DDS 0x2060
/*
* Full option set for lpp_build_package_ex. Zero-initialize the whole struct, set struct_size to
* sizeof(lpp_build_options), then fill the fields you need. Any string pointer may be NULL; a NULL
* or empty `passcode` uses the 32-zero default, and a NULL or empty `version` uses "01.00". Set
* `content_badge_type` to a negative value to omit it. Set `has_authority_id` to 1 to apply
* `authority_id`; otherwise it is derived from the ELF during fake-signing. Set `license_free`
* to 1 to produce a DRM/license-free debug package (fake-signs modules and forces the free DRM
* bucket). `license_free` is an appended field: a smaller `struct_size` leaves it disabled.
*/
typedef struct lpp_build_options {
int32_t struct_size; /* sizeof(lpp_build_options) */
int32_t mode; /* LPP_MODE_* */
int32_t output_format; /* LPP_OUTPUT_* */
int32_t inner_compression; /* LPP_INNER_* */
int32_t application_type; /* LPP_APP_TYPE_* */
int32_t content_badge_type; /* < 0 to omit */
int32_t generate_param_json; /* 0/1 (generate param.json when the source lacks one) */
int32_t compress_inner_image; /* 0/1 (zlib PFSC inner image) */
int32_t fake_sign_self; /* 0/1 (fake-sign raw ELF modules before packing) */
int32_t has_authority_id; /* 0/1 (apply authority_id below) */
uint64_t app_version; /* fake-self application version */
uint64_t firmware_version; /* fake-self firmware version */
uint64_t authority_id; /* fake-self authority-id override (see has_authority_id) */
const char* source_folder;
const char* output_folder;
const char* content_id;
const char* passcode; /* NULL/empty -> 32 zeroes */
const char* title;
const char* title_id;
const char* version; /* NULL/empty -> "01.00" */
const char* application_drm_type; /* NULL -> derived from application_type */
int32_t license_free; /* 0/1 (DRM/license-free debug package: fake-sign + free bucket) */
} lpp_build_options;
/*
* Projected NpDrm content-info filled by lpp_read_npdrm_content_info. Zero-initialize before the
* call; on return content_id and title_id are UTF-8, NUL-terminated.
*/
typedef struct lpp_npdrm_content_info {
int32_t struct_size; /* sizeof(lpp_npdrm_content_info) */
uint32_t drm_type;
uint32_t content_type;
uint32_t content_flags;
int32_t patch_kind; /* LPP_PATCH_* */
int32_t is_patch; /* 0/1 */
int32_t is_nested; /* 0/1 */
int32_t is_finalized; /* 0/1 */
int64_t container_offset;
char content_id[64];
char title_id[16];
} lpp_npdrm_content_info;
/*
* Package inspection result filled by lpp_inspect_package. Zero-initialize before the call; on
* return content_id is UTF-8, NUL-terminated (empty when the package carries no content id).
*/
typedef struct lpp_package_info {
int32_t struct_size; /* sizeof(lpp_package_info) */
int32_t package_type; /* LPP_TYPE_* */
int32_t is_retail; /* 0/1 */
int32_t outer_encrypted; /* 0/1 */
int32_t requires_key; /* 0/1 (a supplied key is required to extract) */
int32_t reserved;
int64_t pfs_image_offset;
int64_t pfs_image_size;
char content_id[64];
} lpp_package_info;
/*
* Multi-content RIF summary filled by lpp_read_rif_summary. Zero-initialize before the call; on
* return app_content_id and service_id are UTF-8, NUL-terminated.
*/
typedef struct lpp_rif_summary {
int32_t struct_size; /* sizeof(lpp_rif_summary) */
int32_t record_count; /* n_rif */
int32_t has_app; /* 0/1 */
int32_t additional_count; /* n_ac */
int64_t expected_size;
int64_t actual_size;
char app_content_id[64];
char service_id[16];
} lpp_rif_summary;
/*
* Package header/image-header summary filled by lpp_read_package_summary. Zero-initialize before
* the call; on return content_id is UTF-8, NUL-terminated.
*/
typedef struct lpp_package_summary {
int32_t struct_size; /* sizeof(lpp_package_summary) */
int32_t package_type; /* LPP_TYPE_* */
int32_t is_official; /* 0/1 */
int32_t fih_format_version;
uint32_t flags;
uint32_t entry_count;
uint32_t sc_entry_count;
uint32_t drm_type;
uint32_t content_type;
uint32_t content_flags;
int64_t pfs_image_offset;
int64_t pfs_image_size;
int64_t embedded_cnt_offset;
char content_id[64];
} lpp_package_summary;
/*
* Single package entry filled by lpp_read_package_entry. Zero-initialize before the call; on
* return name is UTF-8, NUL-terminated (empty when the entry is unnamed).
*/
typedef struct lpp_package_entry {
int32_t struct_size; /* sizeof(lpp_package_entry) */
uint32_t raw_id;
int32_t id; /* LPP_ENTRY_* */
uint32_t flags1;
uint32_t flags2;
uint32_t data_offset;
uint32_t data_size;
int32_t encrypted; /* 0/1 */
uint32_t key_index;
char name[64];
} lpp_package_entry;
/*
* ELF header fields filled by lpp_read_elf_header. Zero-initialize before the call.
*/
typedef struct lpp_elf_info {
int32_t struct_size; /* sizeof(lpp_elf_info) */
int32_t elf_class;
int32_t data;
int32_t os_abi;
int32_t abi_version;
int32_t type;
int32_t machine; /* LPP_ELF_MACHINE_* */
uint64_t entry;
uint32_t flags;
int32_t program_header_count;
int32_t is_executable; /* 0/1 */
int32_t is_dynamic; /* 0/1 */
int32_t is_module_type; /* 0/1 */
int32_t is_module_ready; /* 0/1 */
} lpp_elf_info;
/*
* Launch-readiness summary filled by lpp_inspect_launch_readiness and, optionally, by
* lpp_package_homebrew. Zero-initialize before the call.
*/
typedef struct lpp_launch_readiness {
int32_t struct_size; /* sizeof(lpp_launch_readiness) */
int32_t has_eboot; /* 0/1 */
int32_t has_param_json; /* 0/1 */
int32_t has_param_sfo; /* 0/1 */
int32_t requires_debug_console; /* 0/1 */
int32_t is_launch_ready; /* 0/1 */
int32_t module_count;
int32_t issue_count;
} lpp_launch_readiness;
/* Returns a pointer to a static, NUL-terminated version string. */
const char* lpp_version(void);
/* Returns the numeric ABI version of this library (compare against LPP_ABI_VERSION). */
int lpp_abi_version(void);
/*
* Returns 1 when the wired-in publishing key material is present (the build path can sign the
* package), or 0 when it is absent and signing is skipped. Never fails.
*/
int lpp_keys_available(void);
/* Copies the current thread's most recent error message into `buffer`. */
int lpp_last_error(char* buffer, int capacity);
/* Returns 1 when `content_id` is a valid 36-character content id, otherwise 0. */
int lpp_is_valid_content_id(const char* content_id);
/* Returns 1 when `title_id` looks like a PPSAxxxxx title id, otherwise 0. */
int lpp_is_valid_title_id(const char* title_id);
/*
* Composes a 36-character content id from a publisher prefix, a title id and a label.
* Any argument may be NULL to accept the default for that field. Writes the result into
* `out_buffer` as UTF-8.
*/
int lpp_compose_content_id(const char* publisher, const char* title_id, const char* label,
char* out_buffer, int capacity);
/*
* Builds a package from a prepared source folder. `passcode` and `version` may be NULL/empty
* to accept their defaults (a 32-zero passcode and "01.00"). On success the output path is
* written to `out_path` and the function returns 0. On failure it returns a negative value;
* call lpp_last_error for a description.
*/
int lpp_build_package(const char* source_folder,
const char* output_folder,
const char* content_id,
const char* passcode,
const char* title,
const char* title_id,
const char* version,
int mode,
int output_format,
int inner_compression,
char* out_path,
int out_path_capacity);
/*
* Builds a package using the full option set in `options` (application type, fake-signing,
* param.json generation, inner compression, badge and DRM overrides). Zero-initialize the struct
* and set struct_size = sizeof(lpp_build_options). On success writes the output path to `out_path`
* and returns 0; on failure returns a negative value (call lpp_last_error).
*/
int lpp_build_package_ex(const lpp_build_options* options,
char* out_path, int out_path_capacity);
/*
* Detects the package type of the file at `path`. Returns the package type (LPP_TYPE_*), or -1
* when the file is not a recognized package or cannot be read (call lpp_last_error).
*/
int lpp_detect_package_type(const char* path);
/*
* Lays a prepared folder out into an inner-PFS image. `form` selects the image form (LPP_FORM_*).
* `passcode` may be NULL/empty to accept the 32-zero default. The written image path is copied
* into `out_path`. Returns 0 on success; a negative value on failure (call lpp_last_error).
*/
int lpp_build_inner_image(const char* source_folder,
const char* output_path,
const char* content_id,
const char* passcode,
int form,
char* out_path,
int out_path_capacity);
/*
* AES-XTS-encrypts a plaintext inner-PFS image in place, using keys derived from the content id
* and passcode. `passcode` may be NULL/empty to accept the 32-zero default. Returns 0 on success;
* a negative value on failure (call lpp_last_error).
*/
int lpp_encrypt_pfs_image(const char* pfs_image_path, const char* content_id, const char* passcode);
/*
* Packs a plaintext PFS image into a PFSv3 PFSC (Kraken) container. A non-positive `level` or
* `block_size` selects the default (7 / 262144). Returns 0 on success; a negative value on
* failure (call lpp_last_error).
*/
int lpp_pack_pfs_image(const char* input_image_path, const char* output_path,
int level, int block_size);
/*
* Unpacks a PFSv3 PFSC container back into a plaintext PFS image. Returns the number of bytes
* written on success, or -1 on failure (call lpp_last_error).
*/
long long lpp_unpack_pfs_image(const char* input_path, const char* output_path);
/* Returns 1 when `data` (`length` bytes) holds a SELF container, otherwise 0. */
int lpp_is_self(const unsigned char* data, int length);
/* Returns 1 when `data` (`length` bytes) holds a 64-bit ELF, otherwise 0. */
int lpp_is_elf(const unsigned char* data, int length);
/* Returns 1 when `data` (`length` bytes) holds a UCP archive, otherwise 0. */
int lpp_is_ucp(const unsigned char* data, int length);
/*
* Reads the SELF extended-info and segment count from an in-memory SELF module. Any output
* pointer may be NULL to skip that field; `digest32` must point to 32 bytes when non-NULL. When
* the module carries no extended-info block the ext-info outputs are zero-filled and the call
* still returns 0. Returns -1 when the buffer is not a valid SELF (call lpp_last_error).
*/
int lpp_read_self_info(const unsigned char* data, int length,
uint64_t* authority_id, uint64_t* program_type,
uint64_t* app_version, uint64_t* firmware_version,
unsigned char* digest32, int* segment_count);
/*
* Generates a fake-self from a 64-bit ELF. Pass out_buffer=NULL or capacity=0 to query the
* required size (returned positive, nothing written). On success returns the number of bytes
* written. Returns -1 and sets lpp_last_error on failure or when a non-zero buffer is too small.
*/
int lpp_make_fself(const unsigned char* elf, int elf_length,
unsigned char* out_buffer, int capacity);
/*
* Like lpp_make_fself, with explicit fake-self options: `app_version` and `firmware_version` are
* written to the extended info, and `authority_id` overrides the derived id when `has_authority_id`
* is non-zero. The size-query and buffer semantics match lpp_make_fself.
*/
int lpp_make_fself_ex(const unsigned char* elf, int elf_length,
uint64_t app_version, uint64_t firmware_version,
uint64_t authority_id, int has_authority_id,
unsigned char* out_buffer, int capacity);
/*
* Reads a 64-bit ELF from `elf_path`, generates a fake-self and writes it to `out_path`. The
* version/authority arguments match lpp_make_fself_ex. Returns the number of bytes written on
* success, or -1 on failure (call lpp_last_error).
*/
int lpp_make_fself_file(const char* elf_path, const char* out_path,
uint64_t app_version, uint64_t firmware_version,
uint64_t authority_id, int has_authority_id);
/*
* Fake-signs every raw ELF module under `source_folder` in place (eboot.bin, *.elf, *.prx,
* *.sprx). Files already SELF, or that are not a 64-bit ELF, are skipped. The version/authority
* arguments match lpp_make_fself_ex. Returns the number of modules converted, or -1 on failure
* (call lpp_last_error).
*/
int lpp_fake_sign_folder(const char* source_folder,
uint64_t app_version, uint64_t firmware_version,
uint64_t authority_id, int has_authority_id);
/*
* Copies the display name of an application type (LPP_APP_TYPE_*) into `out_buffer` as UTF-8.
* Returns the number of bytes written, or a negative value (call lpp_last_error).
*/
int lpp_application_type_name(int application_type, char* out_buffer, int capacity);
/*
* Copies the generated param.json applicationDrmType token ("free" / "standard" / "freemium") for
* an application type (LPP_APP_TYPE_*) into `out_buffer`. Returns the number of bytes written, or a
* negative value (call lpp_last_error).
*/
int lpp_application_drm_type(int application_type, char* out_buffer, int capacity);
/*
* Parses an application-type display name (case-insensitive) into its code (LPP_APP_TYPE_*).
* Unknown or empty input yields LPP_APP_TYPE_NOT_SPECIFIED (0).
*/
int lpp_parse_application_type(const char* name);
/*
* Reads a SELF authentication-info sidecar (a 0x88-byte *.auth_info record). Any output pointer
* may be NULL; `capabilities4` and `attributes4` each point to four 64-bit words, and `category`
* receives the authority category (LPP_AUTH_CATEGORY_*). Returns 0 on success, or -1 on failure
* (call lpp_last_error).
*/
int lpp_read_auth_info(const char* path, uint64_t* paid,
uint64_t* capabilities4, uint64_t* attributes4, int* category);
/*
* Builds a SELF authentication-info sidecar from supplied fields and writes it to `path`.
* `capabilities4` and `attributes4` each point to four 64-bit words, or may be NULL to write
* zeroes. Returns 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_write_auth_info(const char* path, uint64_t paid,
const uint64_t* capabilities4, const uint64_t* attributes4);
/*
* Reads and projects the NpDrm content-info of the package at `path` into `out_info`. Returns 0
* on success, or -1 on failure (call lpp_last_error).
*/
int lpp_read_npdrm_content_info(const char* path, lpp_npdrm_content_info* out_info);
/*
* Inspects the package at `path` without a key, filling `out_info` (package type, retail flag,
* outer-PFS offset and size, encryption state, whether a supplied key is required, and the content
* id when present). Returns 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_inspect_package(const char* path, lpp_package_info* out_info);
/*
* Extracts a package to `output_directory`, deriving the outer key from `passcode` (and the
* package's own content id). A NULL or empty passcode uses the 32-zero default. Set `extract_outer`
* non-zero to also write the outer metadata files. Returns the number of extracted files on
* success, or -1 on failure (call lpp_last_error).
*/
int lpp_extract_package(const char* path, const char* output_directory,
const char* passcode, int extract_outer);
/*
* Extracts a package to `output_directory` using a supplied 32-byte outer key (`ekpfs32`). Set
* `extract_outer` non-zero to also write the outer metadata files. Returns the number of extracted
* files on success, or -1 on failure (call lpp_last_error).
*/
int lpp_extract_package_ekpfs(const char* path, const char* output_directory,
const unsigned char* ekpfs32, int extract_outer);
/*
* Counts the records in a RIF license file (n_rif). Returns the record count on success, or -1 on
* failure (call lpp_last_error).
*/
int lpp_rif_record_count(const char* path);
/*
* Copies the content id of the first record in a RIF file into `out_buffer` as UTF-8. Returns the
* number of bytes written, or a negative value (call lpp_last_error).
*/
int lpp_read_rif_content_id(const char* path, char* out_buffer, int capacity);
/*
* Summarizes a multi-content RIF file into `out_summary`. `app_title_id` may be NULL to skip the
* application match. Returns 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_read_rif_summary(const char* path, const char* app_title_id, lpp_rif_summary* out_summary);
/*
* Runs the structural acceptance-gate checks on the package at `path`. `expected_content_id` may be
* NULL to skip the content-id match. The pass, warning and fail counts are written to the output
* pointers when non-NULL. Returns 1 when accepted (no failing check), 0 when rejected, or -1 on
* error (call lpp_last_error).
*/
int lpp_validate_package(const char* path, const char* expected_content_id,
int* pass_count, int* warn_count, int* fail_count);
/*
* Runs the structural acceptance-gate checks on the package at `path` and writes each check as one
* line ("[Status] Name: Detail") into `out_buffer`. `expected_content_id` may be NULL to skip the
* content-id match. Follows the string-output convention (bytes written, or the negative required
* size).
*/
int lpp_validate_package_report(const char* path, const char* expected_content_id,
char* out_buffer, int capacity);
/*
* Reassembles a split disc-backup package (from an app.json path or a directory that contains one)
* into a single package file at `output_path`. Returns the number of bytes written on success, or
* -1 on failure (call lpp_last_error).
*/
long long lpp_disc_backup_reassemble(const char* manifest_path, const char* output_path);
/*
* Verifies a split disc-backup package. The package-digest and chunk-CRC results are written to the
* output pointers (1 = match, 0 = mismatch) when non-NULL. Returns 0 on success, or -1 on failure
* (call lpp_last_error).
*/
int lpp_disc_backup_verify(const char* manifest_path, int* digest_ok, int* chunk_crc_ok);
/*
* Converts a decrypted application backup into a debug package. Substitutes each signed executable
* with its raw ELF from the decrypted subtree, fake-signs the modules, and builds a debug image whose
* mount key derives from the content id and passcode. `content_id` and `version` may be NULL/empty to
* take them from the backup's param.json; `passcode` may be NULL/empty for the all-zero default. The
* substituted-module count is written to `substituted_count` when non-NULL. The output path is written
* into `out_path` as UTF-8. Returns 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_convert_backup(const char* backup_folder, const char* output_folder, const char* content_id,
const char* passcode, const char* version, int* substituted_count,
char* out_path, int out_path_capacity);
/*
* Converts a decrypted application backup into a debug package with the full option set. Extends
* lpp_convert_backup with the name of the decrypted-module subtree (`decrypted_subfolder`, NULL/empty
* for "decrypted"), a flag to drop the backup's own right.sprx so the embedded debug module is
* injected instead (`use_embedded_right_sprx`), and the inner-image codec (`inner_compression`,
* LPP_INNER_*). The substituted, plaintext and unresolved module counts are written to the output
* pointers when non-NULL. The output path is written to `out_path`. Returns 0 on success, or -1 on
* failure (call lpp_last_error).
*/
int lpp_convert_backup_ex(const char* backup_folder, const char* output_folder, const char* content_id,
const char* passcode, const char* version, const char* decrypted_subfolder,
int use_embedded_right_sprx, int inner_compression, int* substituted_count,
int* plaintext_count, int* unresolved_count,
char* out_path, int out_path_capacity);
/*
* Reads the package at `path` and fills `out_info` with header and image-header fields (package
* type, entry counts, DRM/content type and flags, content id, PFS image offset/size, embedded
* container offset). Returns 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_read_package_summary(const char* path, lpp_package_summary* out_info);
/*
* Returns the entry count of the package at `path`, or -1 on failure (call lpp_last_error).
*/
int lpp_package_entry_count(const char* path);
/*
* Fills `out_entry` with the entry at zero-based `index` in the package at `path`. Returns 0 on
* success, or -1 on failure or an out-of-range index (call lpp_last_error).
*/
int lpp_read_package_entry(const char* path, int index, lpp_package_entry* out_entry);
/*
* Lists the inner files of the package at `path` (newline-separated relative paths) using a
* passcode. `passcode` may be NULL/empty for the 32-zero default. Follows the string-output
* convention (bytes written, or the negative required size).
*/
int lpp_list_package_files(const char* path, const char* passcode, char* out_buffer, int capacity);
/*
* Lists the inner files of the package at `path` (newline-separated relative paths) using a
* supplied 32-byte image key (`ekpfs32`). Follows the string-output convention.
*/
int lpp_list_package_files_ekpfs(const char* path, const unsigned char* ekpfs32,
char* out_buffer, int capacity);
/*
* Compares two metadata containers and writes the differences (newline-separated) into
* `out_buffer`; an empty result means the containers match. Follows the string-output convention.
*/
int lpp_compare_containers(const char* reference_path, const char* candidate_path,
char* out_buffer, int capacity);
/*
* Merges every split package found in `input_dir` and writes the resulting output paths
* (newline-separated) into `out_buffer`. `output_dir` may be NULL to write beside the input; set
* `compute_digest` non-zero to compute a SHA-256 per merged package. Follows the string-output
* convention.
*/
int lpp_merge_split_package_dir(const char* input_dir, const char* output_dir, int compute_digest,
char* out_buffer, int capacity);
/*
* Builds a package from a homebrew folder. `content_id`, `title` and `version` may be NULL/empty to
* take defaults; `passcode` may be NULL/empty for the 32-zero default; `module_name` may be
* NULL/empty for "eboot.bin". When non-NULL, `out_readiness` receives the launch-readiness summary.
* Writes the output path to `out_path`. Returns 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_package_homebrew(const char* homebrew_folder, const char* output_folder, const char* content_id,
const char* passcode, const char* title, const char* version,
const char* module_name, int inner_compression,
lpp_launch_readiness* out_readiness, char* out_path, int out_path_capacity);
/*
* Inspects an application root and fills `out_readiness` with its launch-readiness summary. Returns
* 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_inspect_launch_readiness(const char* app_root, lpp_launch_readiness* out_readiness);
/*
* Inspects an application root and writes its blocking launch-readiness reasons (newline-separated)
* into `out_buffer`; an empty result means the tree is launch-ready. Pairs with
* lpp_inspect_launch_readiness, which reports the issue count. Follows the string-output convention.
*/
int lpp_launch_readiness_issues(const char* app_root, char* out_buffer, int capacity);
/*
* Lays a source folder out into a plaintext inner-PFS image. The file and directory counts are
* written to `file_count` and `directory_count` when non-NULL; the output path is written to
* `out_path`. Returns 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_build_pfs_layout(const char* source_folder, const char* output_path, int* file_count,
int* directory_count, char* out_path, int out_path_capacity);
/*
* Reports whether the inner image at `path` is encrypted. Returns 1 when encrypted, 0 when
* plaintext, or -1 on failure (call lpp_last_error).
*/
int lpp_pfs_image_is_encrypted(const char* path);
/*
* Decrypts the inner image at `pfs_image_path` in place, deriving the image key from `content_id`
* and `passcode` (NULL/empty passcode uses the 32-zero default). Returns 0 on success, or -1 on
* failure (call lpp_last_error).
*/
int lpp_decrypt_pfs_image(const char* pfs_image_path, const char* content_id, const char* passcode);
/*
* Reads the ELF header at `path` into `out_info`. Returns 0 on success, or -1 on failure (call
* lpp_last_error).
*/
int lpp_read_elf_header(const char* path, lpp_elf_info* out_info);
/*
* Normalizes the ELF at `in_path` for use as a module and writes the result to `out_path`. When
* non-NULL, `changed` receives 1 if any header field changed, otherwise 0. Returns 0 on success, or
* -1 on failure (call lpp_last_error).
*/
int lpp_normalize_elf_module(const char* in_path, const char* out_path, int* changed);
/*
* Validates the content protection file at `path`. When non-NULL, `error_buffer` receives a
* description when the file is invalid. Returns 1 when valid, 0 when invalid, or -1 on failure
* (call lpp_last_error).
*/
int lpp_ucp_validate_file(const char* path, char* error_buffer, int error_capacity);
/*
* Verifies the digest of the content protection file at `path`. Returns 1 when the digest matches,
* 0 when it does not, or -1 on failure (call lpp_last_error).
*/
int lpp_ucp_verify_digest_file(const char* path);
/*
* Builds a content protection file from `directory` and writes it to `output_path`. Returns the
* number of bytes written, or -1 on failure (call lpp_last_error).
*/
long long lpp_ucp_build_from_directory(const char* directory, const char* output_path);
/*
* Reads the content protection file at `in_path`, repairs its digest, and writes it to `out_path`.
* Returns the number of bytes written, or -1 on failure (call lpp_last_error).
*/
long long lpp_ucp_repair_digest_file(const char* in_path, const char* out_path);
/*
* Creates a structural license record for `content_id` and writes it to `out_path`. Pass 0 for
* `expiry` to create a non-expiring record. Returns the number of bytes written, or -1 on failure
* (call lpp_last_error).
*/
long long lpp_rif_create(const char* content_id, long long expiry, const char* out_path);
/*
* Derives the 32-byte image key from `content_id` and `passcode` (NULL/empty passcode uses the
* 32-zero default) and writes it to `out32`. Returns 0 on success, or -1 on failure (call
* lpp_last_error).
*/
int lpp_derive_image_key(const char* content_id, const char* passcode, unsigned char* out32);
/*
* Validates a 32-hex-character entitlement key. Returns 1 when valid, 0 when invalid, or -1 on
* failure (call lpp_last_error).
*/
int lpp_entitlement_key_validate(const char* hex);
/*
* Opens a disc backup from its manifest and fills `out_info` with the content info of the
* reassembled package. Returns 0 on success, or -1 on failure (call lpp_last_error).
*/
int lpp_disc_backup_content_info(const char* manifest_path, lpp_npdrm_content_info* out_info);
/*
* Verifies the chunk CRCs of a disc backup. When non-NULL, `mismatch_chunk` receives the index of
* the first mismatch (or -1 when all match). Returns 1 when all chunks match, 0 on mismatch, or -1
* on failure (call lpp_last_error).
*/
int lpp_disc_backup_verify_chunk_crcs(const char* manifest_path, int* mismatch_chunk);
/*
* Encodes the PNG file at `png_path` to a BC7 DDS texture and writes it to `dds_path`. Returns the
* number of bytes written, or -1 on failure (call lpp_last_error).
*/
long long lpp_encode_png_to_dds(const char* png_path, const char* dds_path);
/*
* Builds a chunk descriptor file for `content_id` and writes it to `out_path`. Returns the number
* of bytes written, or -1 on failure (call lpp_last_error).
*/
long long lpp_build_playgo_chunk_dat(const char* content_id, const char* out_path);
/*
* Creates a default param.json for the given ids (`drm_type` is LPP_PARAM_DRM_*) and writes it to
* `out_path`. Returns the number of bytes written, or -1 on failure (call lpp_last_error).
*/
long long lpp_create_param_json(const char* content_id, const char* title_id, const char* title_name,
int drm_type, const char* out_path);
/*
* Builds a GP5 project referencing `source_folder` and writes it to `out_path`. `volume_type` is one of
* LPP_GP5_VOLUME_* and `passcode` may be NULL/empty for the all-zero default. Returns the number of bytes
* written, or -1 on failure (call lpp_last_error).
*/
long long lpp_create_gp5(const char* source_folder, const char* out_path, int volume_type,
const char* passcode);
#ifdef __cplusplus
}
#endif
#endif /* LIBPROSPEROPKG_H */
-124
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@@ -1,124 +0,0 @@
name: Native library (Linux)
# Builds the LibProsperoPkg shared library (.so) with NativeAOT for linux-x64 and
# linux-arm64. The AOT and shared-library settings are injected into the project at build
# time; the committed project is never modified. Each architecture builds on its own runner,
# so no cross-compilation toolchain is required. After the build the workflow verifies the
# exported symbol table and packages the library, header, license text and a checksum manifest
# as an artifact. The workflow also publishes the desktop GUI application for the same
# architecture into a separate GUI folder within the artifact.
on:
workflow_dispatch:
permissions:
contents: read
concurrency:
group: native-linux-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- rid: linux-x64
runner: ubuntu-latest
- rid: linux-arm64
runner: ubuntu-24.04-arm
runs-on: ${{ matrix.runner }}
env:
PROJECT: src/LibProsperoPkg/LibProsperoPkg.csproj
PROJECT_DIR: src/LibProsperoPkg
NATIVE_DIR: .github/native
LICENSE_FILE: LICENSE
NOTICE_FILE: NOTICE
steps:
- name: Check out
uses: actions/checkout@v4
- name: Set up .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '10.0.x'
- name: Install build prerequisites
run: |
sudo apt-get update
sudo apt-get install -y clang zlib1g-dev
- name: Inject AOT settings and export surface
shell: pwsh
run: |
$csproj = $env:PROJECT
$text = Get-Content -Raw $csproj
if ($text -notmatch '<PublishAot>') {
$inject = " <PublishAot>true</PublishAot>`n <NativeLib>Shared</NativeLib>`n </PropertyGroup>"
$idx = $text.IndexOf('</PropertyGroup>')
$text = $text.Substring(0, $idx) + $inject + $text.Substring($idx + '</PropertyGroup>'.Length)
Set-Content -NoNewline -Path $csproj -Value $text
}
Copy-Item (Join-Path $env:NATIVE_DIR 'NativeExports.cs') (Join-Path $env:PROJECT_DIR 'NativeExports.cs') -Force
if (-not (Select-String -Path $csproj -Pattern '<PublishAot>true</PublishAot>' -Quiet)) {
Write-Error 'csproj patch did not apply'
exit 1
}
- name: Publish shared library
run: dotnet publish "$PROJECT" -c Release -r ${{ matrix.rid }} --nologo
- name: Stage artifacts
shell: pwsh
run: |
$pub = Join-Path $env:PROJECT_DIR "bin/Release/net10.0/${{ matrix.rid }}/publish"
$mine = Get-ChildItem -Path $pub -Recurse -Include '*LibProsperoPkg.so'
if (-not $mine) {
Write-Error "LibProsperoPkg shared library (.so) was not produced in $pub"
Get-ChildItem -Path $pub -Recurse -Include *.so | ForEach-Object { Write-Host $_.FullName }
exit 1
}
New-Item -ItemType Directory -Force artifacts | Out-Null
$mine | Copy-Item -Destination artifacts
# A lib-prefixed alias so downstream consumers can link with -lprosperopkg.
Copy-Item $mine[0].FullName (Join-Path 'artifacts' 'libprosperopkg.so') -Force
Copy-Item (Join-Path $env:NATIVE_DIR 'libprosperopkg.h') artifacts
Copy-Item $env:LICENSE_FILE artifacts
Copy-Item $env:NOTICE_FILE artifacts
- name: Verify exported symbols
shell: bash
run: |
set -euo pipefail
lib=$(ls artifacts/*LibProsperoPkg.so 2>/dev/null | head -n 1)
if [ -z "$lib" ]; then
echo "LibProsperoPkg shared library (.so) not found in artifacts:"
ls -la artifacts
exit 1
fi
echo "Inspecting $lib"
syms=$(nm -D --defined-only "$lib" | awk '{print $NF}' | sed -e 's/^_//' -e 's/@.*//')
missing=0
for s in $(cat "$NATIVE_DIR/exports.txt"); do
if ! grep -Fxq "$s" <<< "$syms"; then echo "MISSING: $s"; missing=1; fi
done
if [ "$missing" -ne 0 ]; then echo "Expected C exports are missing"; exit 1; fi
echo "All expected exports present"
- name: Checksums
shell: bash
run: |
set -euo pipefail
( cd artifacts && sha256sum \
*LibProsperoPkg.so libprosperopkg.so libprosperopkg.h \
"$(basename "$LICENSE_FILE")" "$(basename "$NOTICE_FILE")" > SHA256SUMS )
cat artifacts/SHA256SUMS
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: libprosperopkg-${{ matrix.rid }}
path: artifacts/
if-no-files-found: error
-114
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@@ -1,114 +0,0 @@
name: Native library (macOS)
# Builds the LibProsperoPkg shared library (.dylib) with NativeAOT for osx-x64 and
# osx-arm64. The AOT and shared-library settings are injected into the project at build
# time; the committed project is never modified. Each architecture builds on its own runner
# (Intel and Apple Silicon), so no cross-compilation toolchain is required. After the build
# the workflow verifies the exported symbol table and packages the library, header, license
# text and a checksum manifest as an artifact. The workflow also publishes the desktop GUI
# application for the same architecture into a separate GUI folder within the artifact.
on:
workflow_dispatch:
permissions:
contents: read
concurrency:
group: native-macos-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- rid: osx-arm64
runner: macos-14
runs-on: ${{ matrix.runner }}
env:
PROJECT: src/LibProsperoPkg/LibProsperoPkg.csproj
PROJECT_DIR: src/LibProsperoPkg
NATIVE_DIR: .github/native
LICENSE_FILE: LICENSE
NOTICE_FILE: NOTICE
steps:
- name: Check out
uses: actions/checkout@v4
- name: Set up .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '10.0.x'
- name: Inject AOT settings and export surface
shell: pwsh
run: |
$csproj = $env:PROJECT
$text = Get-Content -Raw $csproj
if ($text -notmatch '<PublishAot>') {
$inject = " <PublishAot>true</PublishAot>`n <NativeLib>Shared</NativeLib>`n </PropertyGroup>"
$idx = $text.IndexOf('</PropertyGroup>')
$text = $text.Substring(0, $idx) + $inject + $text.Substring($idx + '</PropertyGroup>'.Length)
Set-Content -NoNewline -Path $csproj -Value $text
}
Copy-Item (Join-Path $env:NATIVE_DIR 'NativeExports.cs') (Join-Path $env:PROJECT_DIR 'NativeExports.cs') -Force
if (-not (Select-String -Path $csproj -Pattern '<PublishAot>true</PublishAot>' -Quiet)) {
Write-Error 'csproj patch did not apply'
exit 1
}
- name: Publish shared library
run: dotnet publish "$PROJECT" -c Release -r ${{ matrix.rid }} --nologo
- name: Stage artifacts
shell: pwsh
run: |
$pub = Join-Path $env:PROJECT_DIR "bin/Release/net10.0/${{ matrix.rid }}/publish"
$mine = Get-ChildItem -Path $pub -Recurse -Include '*LibProsperoPkg.dylib'
if (-not $mine) {
Write-Error "LibProsperoPkg shared library (.dylib) was not produced in $pub"
Get-ChildItem -Path $pub -Recurse -Include *.dylib | ForEach-Object { Write-Host $_.FullName }
exit 1
}
New-Item -ItemType Directory -Force artifacts | Out-Null
$mine | Copy-Item -Destination artifacts
Copy-Item (Join-Path $env:NATIVE_DIR 'libprosperopkg.h') artifacts
Copy-Item $env:LICENSE_FILE artifacts
Copy-Item $env:NOTICE_FILE artifacts
- name: Verify exported symbols
shell: bash
run: |
lib=$(ls artifacts/*LibProsperoPkg.dylib 2>/dev/null | head -n 1)
if [ -z "$lib" ]; then
echo "LibProsperoPkg shared library (.dylib) not found in artifacts:"
ls -la artifacts
exit 1
fi
echo "Inspecting $lib"
syms=$(nm -gU "$lib" | awk '{print $NF}' | sed -e 's/^_//' -e 's/@.*//')
missing=0
for s in $(cat "$NATIVE_DIR/exports.txt"); do
if ! grep -Fxq "$s" <<< "$syms"; then echo "MISSING: $s"; missing=1; fi
done
if [ "$missing" -ne 0 ]; then echo "Expected C exports are missing"; exit 1; fi
echo "All expected exports present"
- name: Checksums
shell: bash
run: |
set -euo pipefail
( cd artifacts && shasum -a 256 \
*LibProsperoPkg.dylib libprosperopkg.h \
"$(basename "$LICENSE_FILE")" "$(basename "$NOTICE_FILE")" > SHA256SUMS )
cat artifacts/SHA256SUMS
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: libprosperopkg-${{ matrix.rid }}
path: artifacts/
if-no-files-found: error
-5
View File
@@ -1,5 +0,0 @@
bin/
obj/
.vs/
*.user
*.suo
-674
View File
@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
-48
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LibProsperoPkg
Copyright (C) 2026 SvenGDK
This program is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software Foundation,
either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this
program. If not, see <https://www.gnu.org/licenses/>.
------------------------------------------------------------------------
Derived code
------------------------------------------------------------------------
The following components are derived from LibOrbisPkg by maxton, licensed
under the GNU General Public License v3.0:
<https://github.com/maxton/LibOrbisPkg>.
* General-purpose utilities in src/LibProsperoPkg/Util/: Crypto.cs,
Keys.cs, MemoryMapped.cs, OffsetStream.cs, StreamExtensions.cs,
SubStream.cs, WriterBase.cs and XtsBlockTransform.cs.
* The PFS filesystem model, builder and reader in src/LibProsperoPkg/PFS/:
ProsperoPfsStructs.cs, ProsperoPfsBuilder.cs, ProsperoPfsReader.cs,
ProsperoPfsProperties.cs, ProsperoFlatPathTable.cs, ProsperoFsTree.cs
and ProsperoXtsDecryptReader.cs.
* The container model and writer in src/LibProsperoPkg/PKG/:
ProsperoCnt.cs, ProsperoCntEntry.cs, ProsperoCntEnums.cs and
ProsperoCntWriter.cs.
These files were adapted for the PS5 package and PFSv3 filesystem formats;
their public types carry the Prospero prefix in this library.
The Kraken (newLZ) decode and bitstream logic in
src/LibProsperoPkg/PFS/Compression/Oodle/ (KrakenDecoder.cs,
KrakenBitWriter.cs and the array-entropy helpers) is an index-based
translation of the decompression reference implementation "ooz" by
Powzix (kraken.cpp), licensed under the GNU General Public License v3.0:
<https://github.com/powzix/ooz>.
GPL-3.0 section 13 expressly permits conveying a combined work that
links or combines GPL-covered code, which this library relies on for the
combination above.
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# LibProsperoPkg
A .NET class library for building and inspecting **PS5** packages. It turns a prepared application
folder into a complete, installable debug package end to end, in-process, without an external
command-line tool.
The library is written in C# 14 and targets .NET 10. It is self-contained and exposes a small,
documented public API any .NET application can consume.
---
## Highlights
- **End-to-end pipeline.** Folder -> inner PFS layout -> AES-XTS encryption -> outer PFS ->
`\x7FCNT` metadata container -> finalized `\x7FFIH` debug image, in one process.
- **Self-contained.** The GP5 project model, the PFS image builder, AES-XTS encryption,
RSA-3072 metadata signing and the finalized debug image are produced by the library itself.
- **Reader and writer.** Parse and inspect existing PS5 packages (`\x7FCNT` / `\x7FFIH`) and build
new ones.
- **Extraction.** Extract the application filesystem from a finalized debug/keyed image with
`ProsperoPackageExtractor`, or from any image whose 32-byte image key is supplied.
- **Disc-backup packages.** Open a split disc backup (the ordered `app_0` / `app_sc` pieces)
through its `app.json` manifest, reassemble it on the fly, and verify the package digest and
64 KiB chunk CRCs.
- **License (`rif`).** Read, write and create the per-title license record — including multi-title
files — through `LibProsperoPkg.License`.
- **Acceptance checks.** Validate a package against the structural gate the console mount path
enforces (`ProsperoPkgValidator`).
- **Fake-signed packages (fPKG).** Optionally fake-sign raw ELF modules (`eboot.bin`, `*.elf`,
`*.prx`, `*.sprx`) to fake-self before packing, producing an installable fake package. The
conversion is non-destructive: source modules are restored after the build.
- **Backup conversion.** `ProsperoBackupConverter` repackages a decrypted application backup into a
debug fPKG, substituting each executable with its decrypted ELF and fake-signing it, so the image
mounts from the content id and passcode with no rif.
- **Launch-readiness inspection.** `ProsperoLaunchReadiness` inspects an assembled application root
and reports whether it meets the debug-launch conditions: every executable module is a plaintext
module the loader accepts, `eboot.bin` is present, and the metadata is a `param.json` rather than a
PS4 `param.sfo`.
- **Homebrew packaging.** `ProsperoHomebrewPackager` turns a compiled homebrew folder into an
installable debug fPKG: it assembles a clean source tree, builds a license-free debug image whose
mount key derives from the content id and passcode, and checks launch-readiness. A worked sample
lives in `src/HomebrewTest`.
- **Application type.** `ProsperoApplicationType` selects the generated `param.json`
`applicationDrmType` (`free` / `standard` / `freemium`), covering paid, upgradable, demo and
freemium apps.
- **Texture generation.** The `sce_sys` icon/picture DDS (BC7) encoder decodes the source PNG and
block-compresses it to a DX10 BC7 texture in-process.
---
## Requirements
| | |
|---|---|
| Toolchain | .NET 10 SDK or newer |
| Language | C# 14 |
---
## Building
```bash
cd LibProsperoPKG/src/LibProsperoPkg
dotnet build -c Release
```
This produces `LibProsperoPkg.dll`.
---
## Quick start
Add the project (or the built `LibProsperoPkg.dll`) to your build and create a package from a
prepared application folder:
```csharp
using LibProsperoPkg;
var options = new ProsperoBuildOptions
{
Mode = ProsperoPackageMode.Application,
OutputFormat = ProsperoOutputFormat.DebugImage, // installable on a debug-mode console
SourceFolder = @"/path/to/prepared/app", // must contain sce_sys/
OutputFolder = @"/path/to/output",
ContentId = "UP9000-PPSA00000_00-PROSPERO00000000",
TitleId = "PPSA00000",
Title = "My PS5 Application",
Version = "01.00",
};
ProsperoBuildResult result = ProsperoPackageBuilder.Build(options, Console.WriteLine);
Console.WriteLine($"Package written to: {result.OutputPath}");
foreach (var warning in result.Warnings)
Console.WriteLine($"Warning: {warning}");
```
### Fake-signing modules (fPKG)
Set `FakeSignSelfModules` to convert raw ELF modules in the source folder to fake-self before
packing. Use `ApplicationType` to control the generated `param.json` `applicationDrmType`:
```csharp
var options = new ProsperoBuildOptions
{
Mode = ProsperoPackageMode.Application,
OutputFormat = ProsperoOutputFormat.DebugImage,
SourceFolder = @"/path/to/prepared/app",
OutputFolder = @"/path/to/output",
ContentId = "UP9000-PPSA00000_00-PROSPERO00000000",
TitleId = "PPSA00000",
Title = "My PS5 Application",
Version = "01.00",
ApplicationType = ProsperoApplicationType.FreemiumApp,
FakeSignSelfModules = true,
};
```
Files that are already SELF are left untouched, and the original module bytes are restored once
packing completes.
To build a DRM-free, license-free package in one step, set `LicenseFree`. It fake-signs modules and
derives the debug mount key from the content id and passcode, so no rif is written.
`ProsperoBuildResult.DebugLicense` reports the grant and `ProsperoBuildResult.LicenseFree` echoes the
option. The output is a debug finalized image for a debug-enabled console.
To repackage a decrypted application backup into a debug fPKG, call `ProsperoBackupConverter.Convert`.
It substitutes each signed executable with its decrypted raw ELF, fake-signs the modules, and builds
a debug image that mounts from the content id and passcode. The backup stays untouched; the converter
works from a staging copy.
```csharp
var result = ProsperoBackupConverter.Convert(new ProsperoBackupConversionOptions
{
BackupFolder = @"/path/to/backup/PPSA00000-app0",
OutputFolder = @"/path/to/output",
});
```
### Packaging a homebrew module
To package a compiled homebrew folder (a raw ELF `eboot.bin` plus an optional `sce_sys/` tree) into
an installable debug fPKG, call `ProsperoHomebrewPackager.Package`. It fake-signs the module and
derives the mount key from the content id and passcode, then checks launch-readiness. A worked sample
lives in `src/HomebrewTest`.
```csharp
var result = ProsperoHomebrewPackager.Package(new ProsperoHomebrewPackageOptions
{
HomebrewFolder = @"/path/to/HomebrewTest",
OutputFolder = @"/path/to/output",
ContentId = "UP9000-PPSA99099_00-PROSPERO00000000",
Title = "LibProsperoPKG",
});
Console.WriteLine($"Launch ready: {result.LaunchReadiness.IsLaunchReady}");
```
Every build path stores the inner image as the data-first image.
### Inspecting an existing package
```csharp
using LibProsperoPkg.PKG;
ProsperoPkg pkg = ProsperoPkgReader.Read(@"/path/to/package.pkg");
Console.WriteLine($"Type: {pkg.Type}");
Console.WriteLine($"Content ID: {pkg.Header?.ContentId}");
Console.WriteLine($"Entries: {pkg.Entries.Count}");
```
---
## Public surface, at a glance
| Namespace | Key types |
|---|---|
| `LibProsperoPkg` | `ProsperoPackageBuilder`, `ProsperoBackupConverter`, `ProsperoHomebrewPackager`, `ProsperoBuildOptions`, `ProsperoBuildResult`, `ProsperoBackupConversionOptions`, `ProsperoBackupConversionResult`, `ProsperoHomebrewPackageOptions`, `ProsperoHomebrewPackageResult`, `ProsperoPackageMode`, `ProsperoOutputFormat`, `InnerImageForm`, `ProsperoApplicationType` |
| `LibProsperoPkg.PKG` | `ProsperoPkgBuilder`, `ProsperoPkgReader`, `ProsperoCntWriter`, `ProsperoFihBuilder`, `ProsperoPkgSigner`, `ProsperoDdsEncoder`, `ProsperoPackageExtractor`, `ProsperoExtractionKey`, `ProsperoPkgValidator`, `ProsperoPkg`, `ProsperoPkgHeader` |
| `LibProsperoPkg.PFS` | `ProsperoPfsLayout`, `ProsperoPfsImage`, `ProsperoPfsc`, `ProsperoPfsExtractor` |
| `LibProsperoPkg.License` | `ProsperoRif`, `ProsperoRifSet`, `ProsperoEntitlementKey` |
| `LibProsperoPkg.NpDrm` | `ProsperoNpDrmContentInfo` |
| `LibProsperoPkg.DiscBackup` | `ProsperoDiscBackup`, `ProsperoDiscBackupManifest`, `ProsperoPlaygoChunkCrc` |
| `LibProsperoPkg.GP5` | `Gp5Creator`, `Gp5Project` and its element model |
| `LibProsperoPkg.Keys` | `ProsperoKeys` |
| `LibProsperoPkg.PlayGo` | `ProsperoPlayGo` |
| `LibProsperoPkg.Content` | `ProsperoUcp`, `ProsperoFself`, `ProsperoSelfAuthInfo`, `ProsperoElfHeader`, `ProsperoLaunchReadiness` |
See **[docs/](docs/)** for the full feature status and the PS5 package technical write-up.
---
## Documentation
- **[docs/README.md](docs/README.md)** - documentation index.
- **[docs/getting-started.md](docs/getting-started.md)** - install, build and first package.
- **[docs/api-overview.md](docs/api-overview.md)** - public API by namespace.
- **[docs/implementation-status.md](docs/implementation-status.md)** - what is implemented and what
is still missing.
- **[docs/ps5-pkg-format.md](docs/ps5-pkg-format.md)** - technical write-up of the PS5 package
format and the creation process.
---
## Coverage
LibProsperoPkg produces a complete debug package end to end: the finalized `\x7FFIH` image, the
`\x7FCNT` metadata container, the inner-image assembly, the layout/metric metadata and the trailing
install-metadata archive, all of which round-trip through the reader. A console running in **debug
mode**, which relaxes finalized-image verification, is the intended target. The retail (submitted)
image path and the per-console license and key material are gated on console-side material the
library does not have. On-console acceptance depends on the console's mode and firmware. See
[docs/implementation-status.md](docs/implementation-status.md) for the precise breakdown.
---
## License
LibProsperoPkg is licensed under the GNU General Public License v3.0 or later
(GPL-3.0-or-later). See [LICENSE](LICENSE). Third-party attributions are listed in [NOTICE](NOTICE).
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# LibProsperoPkg Documentation
This folder contains the technical documentation for **LibProsperoPkg**, a
.NET 10 / C# 14 library for building and inspecting PS5 packages.
## Contents
| Document | Description |
|---|---|
| [getting-started.md](getting-started.md) | Install the SDK, build the library, and produce your first package. |
| [api-overview.md](api-overview.md) | The public API, organized by namespace, with usage notes. |
| [implementation-status.md](implementation-status.md) | A precise breakdown of what is implemented and what is still missing. |
| [ps5-pkg-format.md](ps5-pkg-format.md) | A technical write-up of the PS5 package format and the end-to-end creation process. |
## At a glance
LibProsperoPkg turns a prepared PS5 application folder into a complete, installable package
in-process. The pipeline is:
```
prepared folder (sce_sys/ + eboot + data)
│
▼ optional fake-sign of raw ELF modules (FakeSignSelfModules / LicenseFree)
│
▼ inner PFS layout (ProsperoPfsLayout)
plaintext inner PFS image
│
▼ data-first inner image (raw-concatenated per-file payloads + naps_pkg_layout.dat)
│
▼ outer PFS + metadata (ProsperoPkgBuilder)
\x7FCNT metadata container
│
▼ finalize + install-metadata archive (ProsperoFihBuilder)
\x7FFIH debug image ──► installable on a debug-mode console
```
The library also has a read side. `ProsperoPackageExtractor` inspects and unpacks debug packages,
`ProsperoDiscBackup` reassembles split `app_0` / `app_sc` backups from an `app.json` manifest, and
the `License` and `NpDrm` namespaces read `rif` licences and package content-info.
`ProsperoBackupConverter` closes the loop from the read side back to the build side: it turns a
decrypted backup into a debug fPKG by substituting each executable with its decrypted ELF and
fake-signing it. See [api-overview.md](api-overview.md) for the full surface and
[ps5-pkg-format.md](ps5-pkg-format.md) §9–§11 for the RIF, disc-backup and extraction formats.
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# API Overview
This document summarizes the public surface of LibProsperoPkg, grouped by namespace. Every
public type and member carries XML documentation, so IntelliSense and the generated
documentation file give the authoritative detail; this page is the orientation map.
---
## `LibProsperoPkg` — high-level builder
### `ProsperoPackageBuilder` (static)
The primary entry point.
| Member | Purpose |
|---|---|
| `Build(ProsperoBuildOptions, Action<string>?)` | Build a package from a prepared folder. Returns `ProsperoBuildResult`. |
| `BuildInnerPfsLayout(...)` | Lay a folder out into a plaintext inner-PFS image. Returns `ProsperoPfsLayoutResult`. |
| `BuildInnerImage(...)` | Run the full inner-image pipeline (plaintext / encrypted / zlib-compressed / Kraken-compressed). Returns the written image path. |
| `EncryptPfsImage(...)` | AES-XTS-encrypt a prepared plaintext inner-PFS image in place. Returns `ProsperoPfsImageResult`. |
| `CompareContainers(...)` | Compare two packages field by field. Returns the list of differences. |
| `ComposeContentId(publisher, titleId, label)` | Build a well-formed 36-char content id. |
| `IsValidContentId` / `IsValidTitleId` | Validate identifiers. |
| `VolumeTypeForMode(mode)` | Map a `ProsperoPackageMode` to the GP5 `Gp5VolumeType`. |
| `ProsperoVolumeTypeForMode(mode)` | Map a `ProsperoPackageMode` to the container `ProsperoVolumeType`. |
| `IsDlcMode(mode)` | Report whether a mode is additional-content. |
| `KeysAvailable` | Reports whether the built-in signing key material is available. |
### Supporting types
- **`ProsperoBuildOptions`** — the build description: `Mode`, `OutputFormat`, `SourceFolder`,
`OutputFolder`, `ContentId`, `Passcode`, `Title`, `TitleId`, `Version`,
`GenerateParamJsonIfMissing`, `ApplicationType`, `ApplicationDrmType`, `ContentBadgeType`,
`FakeSignSelfModules`, `FselfOptions`, `LicenseFree`.
- **`ProsperoApplicationType`** — the application type: `NotSpecified`,
`PaidStandaloneFullApp`, `UpgradableApp`, `DemoApp`, `FreemiumApp`. `ProsperoApplicationTypes`
maps it to the generated `param.json` `applicationDrmType` (`free` / `standard` / `freemium`)
and provides `DisplayName` and `Parse`.
- **`ProsperoBuildResult`** — `OutputPath`, a list of non-fatal `Warnings`, `LicenseFree` (echoes
the option), and `DebugLicense` (the constructed `ProsperoDebugLicense` when `LicenseFree` is set,
otherwise null).
- **`ProsperoPackageMode`** — `Application`, `Homebrew`, `AdditionalContentData`,
`AdditionalContentNoData`.
- **`ProsperoOutputFormat`** — `MetadataContainer` (`\x7FCNT` only, not installable) or
`DebugImage` (`\x7FFIH`, the default, installable on a debug-mode console).
- **`InnerImageForm`** — `Plaintext`, `Encrypted`, `Compressed` (zlib PFSC),
`KrakenCompressed` (PFSv3 Kraken). Selects how `BuildInnerImage` renders a laid-out inner image.
The package build path always stores the inner `pfs_image.dat` as the data-first image: a raw
concatenation of per-file payloads (raw or headerless Kraken) with the geometry described by a
generated `naps_pkg_layout.dat`.
### `ProsperoBackupConverter` (static)
Repackages a decrypted application backup into a debug fPKG that mounts and launches without a rif
or a console secret.
| Member | Purpose |
|---|---|
| `Convert(ProsperoBackupConversionOptions, Action<string>?)` | Assemble a staging tree from the backup, substitute each signed executable with its decrypted counterpart, fake-sign, and build a debug image. Returns `ProsperoBackupConversionResult`. |
- **`ProsperoBackupConversionOptions`** — `BackupFolder`, `OutputFolder`, `DecryptedSubfolder`
(default `decrypted`), `ContentId`, `Passcode`, `Version`, `StagingFolder`, `KeepStaging`,
`UseEmbeddedRightSprx`, `FselfOptions`. Content id and version fall back to the backup's
`param.json` when not supplied.
- **`ProsperoBackupConversionResult`** — `OutputPath`, `DebugLicense`, `SubstitutedModules`,
`PlaintextModules`, `UnresolvedModules`, `Warnings`, `LaunchReadiness`, `StagingFolder`.
`LaunchReadiness` is a `ProsperoLaunchReadinessReport` (below) over the assembled tree.
### `ProsperoHomebrewPackager` (static)
Packages a compiled homebrew module into an installable debug fPKG. It assembles a clean source tree
from the module folder (the module lands as `eboot.bin`, the `sce_sys/` tree is copied) and builds a
finalized debug image with the license-free path enabled, so the module is fake-signed and the mount
key derives from the content id and passcode.
| Member | Purpose |
|---|---|
| `Package(ProsperoHomebrewPackageOptions, Action<string>?)` | Assemble the source tree and build a debug image. Returns `ProsperoHomebrewPackageResult`. |
- **`ProsperoHomebrewPackageOptions`** — `HomebrewFolder`, `OutputFolder` (both required), `ModuleName`
(default `eboot.bin`), `ContentId`, `Passcode`, `Title`, `Version`, `StagingFolder`, `KeepStaging`,
`FselfOptions`. Content id and version fall back to the homebrew's `param.json` when not supplied.
- **`ProsperoHomebrewPackageResult`** — `OutputPath`, `DebugLicense` (`RequiresRif` always false),
`ModulePath` (`eboot.bin`), `LaunchReadiness`, `Warnings`, `StagingFolder`.
### `ProsperoLaunchReadiness` (static, `LibProsperoPkg.Content`)
Inspects an assembled application root and reports whether it meets the debug-launch conditions:
every executable module is a plaintext module the loader accepts, `eboot.bin` is present, and the
metadata is a `param.json` rather than the older `param.sfo`. It inspects only — it never signs, mounts,
or launches.
| Member | Purpose |
|---|---|
| `InspectModule(string path, ReadOnlySpan<byte> data)` | Classify one module. Returns `ModuleLaunchReadiness`. |
| `InspectAppRoot(string root)` | Scan `eboot.bin` + `*.prx` / `*.sprx`, check `param.json` / `param.sfo`, aggregate issues. Returns `ProsperoLaunchReadinessReport`. |
- **`ModuleAuthorityKind`** — `NotExecutable`, `RawElf`, `FakeAuthoritySelf`, `GenuineAuthoritySelf`,
`UnknownAuthoritySelf`, `SignedEncrypted`.
- **`ModuleLaunchReadiness`** — `Path`, `Kind`, `AuthorityId`, `WillRunOnDebugConsole`, `Note`.
- **`ProsperoLaunchReadinessReport`** — `AppRoot`, `Modules`, `HasEboot`, `HasParamJson`,
`HasParamSfo`, `RequiresDebugConsole`, `Issues`, `IsLaunchReady`.
---
## `LibProsperoPkg.PKG` — container, signing, finalization
| Type | Purpose |
|---|---|
| `ProsperoPkgBuilder` | Build the outer PFS + `\x7FCNT` metadata container. |
| `ProsperoPkgReader` | `DetectType(path/stream)` and `Read(path/stream)` for existing packages. |
| `ProsperoCntWriter` | Low-level `\x7FCNT` container writer over the `ProsperoCnt` model (`ProsperoCntEntry`, `ProsperoCntHeader`, `ProsperoCntEntryNames`, entry-id enums). |
| `ProsperoFihBuilder` | Wrap a `\x7FCNT` into a finalized `\x7FFIH` image. `BuildFromCnt(cntPath, fihOutputPath, ProsperoFihVariant)`. |
| `ProsperoPkgSigner` | RSA-3072 metadata signing and EKPFS derivation. |
| `ProsperoNapsLayout` | PS5 `naps_pkg_layout.dat` decoder and serializer for the `nwonly` streaming layout. `Parse`/`DecodeHeader` (returning a `NapsLayoutDocument` over the `Naps*` record types), `BuildLayout` (decoder and serializer are mutually consistent, including zero padding), the per-section `Encode*`/`Decode*` helpers, `SectionMap`. Record values are data-dependent on the inner-image compression run. The data-first build path generates a valid layout for its assembled inner image through `ProsperoNwonlyNapsGenerator`. |
| `ProsperoImageDigests` | PS5 finalized-image / CNT digest algorithms (single primitive: **SHA3-256**). Computes digests for all documented formulas. `ComputeSblockDigest`/`ComputeGameDigest` (`SHA3-256(plaintext outer superblock, 0x10000)` = FIH `0x30/0x70/0xD0`), `ComputeFixedInfoDigest` (`SHA3-256(FIH block)`), `ComputeBodyDigest` (`SHA3-256(CNT body)`), `ComputeEntryDigest` + `BuildEntryDigestTable` (CNT entry `0x0001`; self-slot zeroed), `ComputePackageDigest` (`SHA3-256(CNT[0:0xFE0])` = CNT `+0xFE0` = `<package-digest>`), `ComputeCntHeaderRollupDigest` (`SHA3-256(CNT[off:off+size])` = CNT `+0x100`), `ComputeContentDigest` / `ComputeHeaderDigest` / `ComputeConcatDigest` / `ForceFihRelativeImageOffset` (the GeneralDigests block — content/header/system/playgo/target, wired via `ProsperoPkgBuilder.ComputeGeneralDigests`), `LocateSuperblock`/`ComputeSblockDigestFromImage` (scan `version 2` + magic `0x0b2a3301`), `Sha3_256`. The FIH `0xB0` nested-image-content slot is computed from the uncompressed inner PFS image during finalization. |
| `ProsperoDdsEncoder` | Re-encode `sce_sys` icon/picture images to BC7 DDS. |
| `ProsperoFihVariant` | Finalized-image variant for `ProsperoFihBuilder`: `Debug`, `Official`. |
| `ProsperoNapsMeta` | Build the `naps_meta_*` install-metadata descriptors. `BuildMeta300` / `BuildMeta300FromInnerImageSize` produce the 48-byte `naps_meta_300/301/302/308` descriptor from the inner-image geometry; `BuildMeta18` builds the AES-128-XTS TLV metric blob (`naps_meta_18.dat`) over the finalized image and its content-file table. |
| `ProsperoSystemFiles` | Validate backend-signed `sce_sys` files before packing. `Validate`, `ValidateNpbind`, `ValidateNptitle`, `ValidateLicenseDat`, `ValidateLicenseInfo`. |
| `ProsperoSiArchive` | Build the trailing `sce_suppl` install archive: `pfsimage.xml`, the `naps_meta_*` descriptors, and the copied PlayGo files. `BuildDebugSiSegment`, `BuildPfsImageXml`, `WriteZip`, with `ProsperoSiMember` and `ProsperoPfsImageXmlOptions`. |
| `ProsperoChunkInfoModel` | Chunk/scenario model threaded from the GP5 project into the install archive. |
### Read model
- **`ProsperoPkg`** — `Type` (`ProsperoPkgType`), `Header` (`ProsperoPkgHeader?`), `Entries`
(`IReadOnlyList<ProsperoPkgEntry>`), `Fih` (`ProsperoFihHeader?`).
- **`ProsperoPkgHeader`** — `Magic`, `Flags`, `EntryCount`, `EntryTableOffset`, `BodyOffset`,
`BodySize`, `ContentId`, `DrmType`, `ContentType`.
- **`ProsperoPkgEntry`** — `Id` (`ProsperoEntryId`), `DataOffset`, `DataSize`, `Name`, and the
raw header fields.
- **`ProsperoFihHeader`** — `SignedByte` (0x00 debug / 0x80 retail), `PfsImageOffset`,
`PfsImageSize`, `EmbeddedCntOffset`.
### Build properties
- **`ProsperoPkgBuildProperties`** and **`ProsperoVolumeType`** drive the low-level builder.
- **`ProsperoPkgLayout`** and **`ProsperoEntryId`** describe the container layout and entry ids.
### Reading and extracting existing packages
| Type | Purpose |
|---|---|
| `ProsperoPackageExtractor` (static) | Extract the application filesystem from a finalized image end to end (finalized image → outer PFS → `pfs_image.dat` PFSC → inner PFS → files). `Inspect(path)` reports type, retail flag, outer-PFS offset/size, whether the outer PFS is encrypted, and whether a supplied key is required — without a key. `ListFiles(path, key)` enumerates the inner filesystem without writing. `Extract(...)` (two overloads) writes the files and returns a `ProsperoPackageManifest`. Supporting records: `ProsperoExtractionOptions`, `ProsperoPackageExtractionInfo`, `ProsperoPackageManifest`. |
| `ProsperoExtractionKey` (sealed) | Key material for the outer PFS. `FromPasscode(passcode)` / `FromPasscode(contentId, passcode)` derive the outer EKPFS from public inputs (SHA-256 and SHA3-256 candidates; the extractor auto-selects whichever opens the image), `FromEkpfs(bytes)` takes a supplied 32-byte image key, `None` attempts a plaintext outer PFS. `ResolveEkpfsCandidates`, `Kind` (`ProsperoExtractionKeyKind`), `ContentId`, `Passcode`, `Ekpfs`. |
| `ProsperoPkgValidator` (static) | Check a package against the structural acceptance gate the mount path enforces. `Validate(path, expectedContentId=null)` / `Validate(ProsperoPkg, expectedContentId=null)` return a `ProsperoAcceptanceReport` of named `Pass` / `Warning` / `Fail` checks (`ProsperoAcceptanceCheck`, `ProsperoCheckStatus`) with `Accepted` and `HasWarnings` roll-ups. |
A finalized retail image (signed byte `0x80`) encrypts the whole outer PFS including its
superblock; its image key arrives through the console entitlement path and is not derivable from
public inputs. `Inspect` reports this (`RequiresSuppliedKey = true`) and `Extract` refuses with a
clear message rather than returning a fabricated result.
---
## `LibProsperoPkg.PFS` — filesystem image
| Type | Purpose |
|---|---|
| `ProsperoPfsLayout` | Build a plaintext inner-PFS image from a folder. `BuildFromFolder`, `VerifyRoundTrip`. |
| `ProsperoPfsImage` | AES-XTS encrypt/decrypt a PFS image. `EncryptInPlace`, `VerifyRoundTrip`. |
| `ProsperoOuterPfsImage` | AES-XTS encrypt/decrypt the PS5 nwonly **outer** finalized-image PFS (whole 0x10000 block = one XTS unit; sector = block index, or `0x800000000000 | index` for signed blocks; superblock block left plaintext). `Transform` (block-index or `ProsperoOuterBlockKind[]` overload), `EncryptInPlace`/`DecryptInPlace` (key- or content-id/passcode-driven), `MetadataBlockIndex`. Decrypt and re-encrypt round-trips. |
| `ProsperoOuterPfsSignature` | PS5 nwonly outer-PFS signing primitives. `ComputeBlockHash` (plain SHA3-256 per-block/dinode hash), `ComputeSuperblockIcv`/`WriteSuperblockIcv` (`SHA3-256(superblock[0:0x5a0])` with the `icv` field zeroed), `BlockSector(index, signed)` (the bit-47 signed-block sector flag). |
| `ProsperoOuterPfsBuilder` | PS5 nwonly outer-PFS **structure generator**: assembles the data-first 11-block plaintext outer image from its outer files (`pfs_image.dat`, `naps_pkg_layout.dat`) — inode table with per-block SHA3 hashes, super-root/uroot dirents, the `\x7fFLT` inode_flat_path_table (custom reduced-Keccak path hash), and the signed superblock (+`icv`). `BuildPlaintext`, `Encrypt`, `BuildEncrypted`. Types: `ProsperoOuterFile`, `ProsperoOuterPfsBuildParameters`, `ProsperoOuterPfsBuildResult`. |
| `ProsperoPfsKeys` | PFS-image key derivation using SHA3-256. `DeriveEkpfs(contentId, passcode)`, `DeriveImageEncryptionKeys(ekpfs, seed)` → `(tweakKey, dataKey)`, overload `DeriveImageEncryptionKeys(contentId, passcode, seed)` → `(tweakKey, dataKey)`, `DeriveImageSignKey(ekpfs, seed)`. |
| `ProsperoPfsc` | High-level PFSC block compression. `PackFile`, `Unpack`, `IsPfsc`. |
| `ProsperoPfscEncoder` | Lower-level PFSC container encoder. `Encode` (buffer or stream), `HeaderSize`, `ShouldSkipExecutableCompression`, with `ProsperoPfscEncoderOptions` / `ProsperoPfscEncodeStats`. |
| `ProsperoPfscReader` | Random-access reader over a PFSC container. `Read`, `ReadSector`, `SectorSize`, `DataLength`. |
| `ProsperoPfsExtractor` (static) | Write every file of an opened (and, if encrypted, decrypted) `ProsperoPfsReader` to a directory, PFSC-decompressing per file, confined to the output directory. `Extract(reader, outputDirectory, logger=null)`, `ListEntries(reader)`; owns `ProsperoExtractedEntry` and `ProsperoExtractionException`. This is the single-image half that `ProsperoPackageExtractor` composes twice around the middle PFSC decode. |
Each high-level entry carries an options/result record pair (`ProsperoPfsLayoutOptions`/`Result`,
`ProsperoPfsImageOptions`/`Result`, `ProsperoPfscOptions`/`Result`).
The namespace also exposes the low-level filesystem model that the builder and reader operate on:
`ProsperoPfsBuilder`, `ProsperoPfsReader`, `ProsperoPfsHeader`, `ProsperoInode`, the on-disk dinode
records (`ProsperoDinodeD32`, `ProsperoDinodeS32`, `ProsperoDinodeS64`), `ProsperoFlatPathTable`,
`ProsperoPfsDirent`, the filesystem-tree nodes (`ProsperoFsNode`, `ProsperoFsDir`, `ProsperoFsFile`),
`ProsperoXtsDecryptReader`, `ProsperoPfscWriter` (low-level PFSC header writer), and the supporting
enums (`ProsperoDirentType`, `ProsperoInodeFlags`,
`ProsperoInodeMode`, `ProsperoPfsMode`, `ProsperoOuterBlockKind`).
### `LibProsperoPkg.PFS.Compression` — PS5 PFSv3 Kraken codec
The PS5 compression-file (`PFSC` v3) codec used by the `nwonly` path.
| Type | Purpose |
|---|---|
| `ProsperoCompressedPfsImage` | Public façade for the inner-image use of the codec — packs/unpacks a whole PFS image as a self-describing `PFSC` v3 container. `Pack`/`PackStored`/`PackFile`, `Unpack`/`UnpackFile`, detection helpers, `ValidateRoundTrip`; returns `ProsperoCompressedPfsImageResult` (raw/encoded sizes, block + stored counts, gain %). Used to compress the inner metadata block and by the standalone PFSC pack/unpack tool. |
| `ProsperoCompressedPfsFileWriter` | Produce a PFSv3 `PFSC` container. `WriteCompressed(payload, level, blockSize, useHuffmanArrays=true)` (Kraken with default-on Huffman entropy arrays, per-block stored fallback) / `WriteStored(payload)`. |
| `ProsperoCompressedPfsFile` | Parse a PFSv3 `PFSC` container. `Parse`, detection helpers, `VerifyFileDigest`, and `Decompress()` for a full decode. |
| `ProsperoPfsDigest` | SHA3-256 helpers for the per-block hashes and the `@0x28` file digest. |
| `ProsperoPfsCompressionConstants` | The Kraken window-bits constant for the codec. |
| `ProsperoCompressionAlgorithm` / `ProsperoPfsCompressionFormat` | The codec (`QuickZ`, `Zlib`, `Kraken`) and container-format version (`Version0`..`Version3`) enums. `ProsperoPfsShufflePattern` names the pre-compression shuffle patterns. |
The newLZ (Kraken) decoder and the Huffman entropy-array encoder are internal implementation
details of these types and are not part of the public surface. `PfsBlock` and
`ProsperoCompressedPfsImageResult` describe a single block and the pack result.
---
## `LibProsperoPkg.GP5` — project model
- **`Gp5Creator`** — `FromFolder(...)` / `FromFolderExplicit(...)` build a `Gp5Project` from a
folder.
- **`Gp5Project`** — the GP5 document model, with both the "normal" (`rootdir`-walked) and
"flat" (`files`/`folders`-listed) layouts represented via `Gp5Layout`. Elements:
`Gp5Volume`, `Gp5Package`, `Gp5ChunkInfo`, `Gp5Chunk`, `Gp5Scenarios`, `Gp5Scenario`,
`Gp5RootDir`, `Gp5File`, `Gp5Dir`. `Gp5VolumeType` names the volume kind
(`prospero_app`, `prospero_patch`, `prospero_ac`, `prospero_ac_nodata`).
---
## `LibProsperoPkg.Keys` — signing key access
- **`ProsperoKeys`** — exposes the wired-in PS5 signing key material (`IsAvailable` and the
individual key accessors). Used by the signer and the package builder.
---
## `LibProsperoPkg.PlayGo` — auxiliary file generators
- **`ProsperoPlayGo`** — generates the auxiliary `sce_sys` files (`about/right.sprx`,
`playgo-chunk.dat`, `playgo-manifest.xml`) that the builder injects into the inner PFS so the
produced file set is complete.
---
## `LibProsperoPkg.Content` — content file codecs
- **`ProsperoUcp`** — reads, builds, validates, verifies, and repairs UCP archives
(`trophy2/*.ucp`, `uds/*.ucp`). `IsUcp`, `Read`, `Build`, `BuildFromDirectory`, `Validate`,
`VerifyDigest`, and `WithRepairedDigest`.
- **`ProsperoFself`** — parses SELF containers and generates a fake-self from a 64-bit ELF.
`IsSelf`, `IsElf`, `Parse`, `Validate`, and `MakeFself` (with `FselfOptions` for app and firmware
version and an optional authority id). The read model exposes `SelfImage`, `SelfSegment`, and
`SelfExtInfo`. `MakeFself` normalizes the input module header by default (see
`FselfOptions.NormalizeHeader`), working on a private copy so the caller's buffer is untouched. The
high-level builder wires this in through `ProsperoBuildOptions.FakeSignSelfModules`,
which fake-signs raw ELF modules in the source tree before packing (producing an fPKG) and restores
the originals afterward.
- **`ProsperoSelfAuthInfo`** — reads, validates, builds, and round-trips the SELF authentication-info
sidecar (`*.auth_info`), a fixed 0x88-byte record: program authority id (`paid`) at `0x00`, four
64-bit capability words at `0x08`, four 64-bit attribute words at `0x28`, and a 0x40-byte reserved
tail, all little-endian. `IsAuthInfo`, `Parse`, `Read`, `ReadFile`, `Create`, `ToBytes`, `Write`,
`WriteFile`; `Paid` / `AuthorityId`, `Capabilities`, `Attributes`, `Reserved`, and `Category`
(`ProsperoAuthorityCategory`, with `IsFakeAuthority` / `IsGenuineAuthority` / `IsPrivilegedSystem`).
Grant words are copied verbatim.
- **`ProsperoElfHeader`** — reads and edits the 64-bit ELF header. `Read`, `ReadFile`, the typed
header properties, and the `IsExecutable` / `IsDynamic` / `IsModuleType` / `IsModuleReady`
predicates report its shape. `SetOsAbi`, `SetAbiVersion`, `SetType`, and `SetMachine` rewrite
single fields in place; `NormalizeForModule` retargets a module ELF (machine to x86-64, OS/ABI to
FreeBSD, placeholder type to executable) before `MakeFself`, returning an `ElfNormalizeResult`.
`ElfType`, `ElfClass`, `ElfData`, `ElfOsAbi`, and `ElfMachine` name the value spaces.
---
## `LibProsperoPkg.License` — per-title license (`rif`)
| Type | Purpose |
|---|---|
| `ProsperoRif` (sealed) | The per-title license record (`license/rif`): a fixed `0x400`-byte structure with a big-endian header (magic `RIF\0`, version, flags, the `QPaC` format tag, expiry, a 36-byte content id) and a 448-byte encrypted key blob at `0x240`. `Parse` / `Read` decode one record; `ReadAll` / `WriteAll` handle a multi-title file (one record per sub-title); `Create(contentId, keyBlob=null, expiry)` builds a structural record (copying a supplied key blob verbatim or leaving it zero); `ToBytes` / `Write` serialize; `Validate`. Exposes `ContentId`, `TitleId`, `ServiceLabel`, `Expiry` / `IsNonExpiring`, `HasKeyBlob`. |
| `ProsperoRifSet` (sealed) | A whole license file as the ordered set of records. `ReadFile` / `Read` / `FromRecords`, `Validate` (non-empty, whole-file size a positive multiple of `0x400`, per-record validity), `Summarize(appTitleId)` → `ProsperoRifSetSummary` (`n_rif`, per-record `ServiceID`, `has_app`, `n_ac`, size), `Describe`. |
| `ProsperoEntitlementKey` (sealed) | The 128-bit content key (`entitlement_key`) the builder accepts as an alternative to a passcode. `FromBytes`, `ParseHex` / `ToHex`, `Value`, `IsZero`, `Validate`, and `ResolveMode(passcode, entitlementKey, out mode, out error)` (`ProsperoKeyMode`) enforcing the mutual-exclusivity rule. A validated carrier for supplied material; it never derives or forges a license key body. |
| `ProsperoDebugLicense` (sealed) | The debug grant for a content id + passcode, where the mount key is recomputed from public inputs rather than granted. `Create(contentId, passcode=null)` (passcode defaults to 32 zeros), `RequiresRif` (always false), `DeriveEkpfs`, `DeriveImageEncryptionKeys(seed)`, `DeriveImageSignKey(seed)`, and `DeriveKeySet(seed)` → `ProsperoDebugKeySet` (EKPFS + AES-XTS tweak/data + sign key) delegate to `ProsperoPfsKeys`; `ToStructuralRif(expiry)` emits a zero-blob record for pipelines that expect a license file present; `Validate`. Holds no device secret. |
The 448-byte key blob at `0x240` is encrypted with per-console material and cannot be produced
off-console. `Create` covers the structural / templated path only.
---
## `LibProsperoPkg.NpDrm` — content-info projection
| Type | Purpose |
|---|---|
| `ProsperoNpDrmContentInfo` (sealed) | Projects a package header into the compact classification the mount path consumes before it accepts an image: container offset, content id, derived title id, `DrmType` (`0x70`), `ContentType` (`0x74`), `ContentFlags` (`0x78`), `IsNestedImage`, `IsFinalized`, and the decoded `PatchKind` (`ProsperoPatchKind`: `None` / `First` / `Subsequent` / `Delta` / `Cumulative`) with an `IsPatch` roll-up. `Read(path)` / `Read(stream)` parse and project; `FromPackage` projects a parsed `ProsperoPkg`; `ResolveContainerOffset` mirrors the container-offset switch on magic and version; `DeriveTitleId(contentId)`. |
---
## `LibProsperoPkg.DiscBackup` — split disc-backup packages
| Type | Purpose |
|---|---|
| `ProsperoDiscBackup` (sealed) | Opens a split disc-backup package (the ordered `app_0` / `app_sc` pieces) described by an `app.json` manifest and presents it as one package. `Open(path)`, `OpenPackageStream` / `ReassembleTo(stream/path, progress)`, `ReadPackage`, `ReadContentInfo`, `ComputePackageDigest` / `VerifyPackageDigest`, `ReadChunkCrc` / `VerifyChunkCrcHash` / `VerifyChunkCrcs(out mismatchChunk, progress)`, `FindImageKeyEntry`, `ExtractEntry` / `ExtractEntryBytes`. Props: `Directory`, `Manifest`, `OriginalFileSize`. |
| `ProsperoDiscBackupManifest` (sealed) | Parses `app.json`: `NumberOfSplitFiles`, `OriginalFileSize`, `PackageDigest`, the ordered `Pieces` (`ProsperoDiscBackupPiece`: `DiscNumber`, `FileOffset`, `FileSize`, `Url`), `PlaygoChunkCrcHashValue`, `PlaygoChunkCrcUrl`. `Parse(json)`, `Read(path)`. |
| `ProsperoConcatStream` (sealed) | A read-only, seekable stream that concatenates the piece windows without materializing a temporary file. |
| `ProsperoPlaygoChunkCrc` (sealed) | Parses the headerless little-endian CRC-32C array (one value per 64 KiB chunk, from `app.crc`). `Parse`, `Read(path)`, `VerifyPackage(stream, out mismatchChunk, progress)`. |
The EEKPFS key entry (id `0x20`) is returned as stored (encrypted); off-console key derivation from
it is not implemented.
---
## `LibProsperoPkg.Util` — low-level helpers
Building blocks shared across the library. Most consumers use the higher-level types above; these
are exposed for advanced use.
- **`Crypto`** — SHA-256 / SHA3-256, HMAC-SHA-256, AES-CBC/CFB, RSA (PKCS#1) key wrapping, the PFS
key-generation primitives (`PfsGenCryptoKey`, `PfsGenEncKey`, `PfsGenSignKey`), `ComputeKeys`,
`CreateKeystone`, and `Xor`.
- **`CryptoKeys`** — the key constants the signer and mount-key derivation use.
- **`ProsperoCrc32C`** — CRC-32C (`Compute`, `Update`).
- **`XtsBlockTransform`** — AES-XTS sector encrypt/decrypt.
- Stream helpers: `OffsetStream`, `SubStream`, `StreamReader`, `WriterBase`, and the
`IMemoryReader` / `IMemoryAccessor` accessors with `MemoryMappedViewAccessor_`.
---
## Shared library (C ABI)
The library can be built with a flat C export surface and a matching `libprosperopkg.h` header.
The committed project stays unchanged; build properties are injected at build time. Each build
checks the exported symbol table and packages the library, header, license text, and a
`SHA256SUMS` manifest as an artifact.
| Function | Purpose |
|---|---|
| `lpp_version` | Return the library version string. |
| `lpp_abi_version` | Return the numeric ABI version of the export surface (`LPP_ABI_VERSION`). |
| `lpp_last_error` | Return the last error message on the calling thread. |
| `lpp_is_valid_content_id` / `lpp_is_valid_title_id` | Validate identifiers. |
| `lpp_compose_content_id` | Compose a 36-char content id. |
| `lpp_build_package` | Run the full build from a prepared folder. |
| `lpp_build_package_ex` | Run the full build with the complete option set (`lpp_build_options`). |
| `lpp_detect_package_type` | Return the package type of a file (`LPP_TYPE_*`). |
| `lpp_build_inner_image` | Lay a folder out into an inner-PFS image (`LPP_FORM_*`). |
| `lpp_encrypt_pfs_image` | AES-XTS-encrypt a plaintext inner-PFS image in place. |
| `lpp_pack_pfs_image` / `lpp_unpack_pfs_image` | Pack / unpack a PFSv3 PFSC container. |
| `lpp_is_self` / `lpp_is_elf` / `lpp_is_ucp` | Detect a SELF, a 64-bit ELF, or a UCP archive. |
| `lpp_read_self_info` | Read the extended info and segment count from a SELF module. |
| `lpp_make_fself` | Generate a fake-self from a 64-bit ELF. |
| `lpp_make_fself_ex` | Generate a fake-self with explicit version and authority-id options. |
| `lpp_make_fself_file` | Read an ELF from a path, fake-sign it, and write the result to a path. |
| `lpp_fake_sign_folder` | Fake-sign every raw ELF module under a folder in place. |
| `lpp_application_type_name` | Return the display name of an application type (`LPP_APP_TYPE_*`). |
| `lpp_application_drm_type` | Return the generated `applicationDrmType` token for an application type. |
| `lpp_parse_application_type` | Parse an application-type display name into its code. |
| `lpp_read_auth_info` / `lpp_write_auth_info` | Read / write a SELF authentication-info sidecar. |
| `lpp_read_npdrm_content_info` | Read the NpDrm content-info of a package (`lpp_npdrm_content_info`). |
| `lpp_inspect_package` | Inspect a package without a key (`lpp_package_info`). |
| `lpp_read_package_summary` | Read header and image-header fields (`lpp_package_summary`). |
| `lpp_package_entry_count` / `lpp_read_package_entry` | Count entries / read one entry (`lpp_package_entry`). |
| `lpp_list_package_files` / `lpp_list_package_files_ekpfs` | List the inner files by passcode or image key. |
| `lpp_compare_containers` | List the differences between two metadata containers. |
| `lpp_extract_package` / `lpp_extract_package_ekpfs` | Extract a package by passcode or image key. |
| `lpp_validate_package` | Run the acceptance checks on a package. |
| `lpp_merge_split_package_dir` | Merge split packages found in a directory. |
| `lpp_package_homebrew` | Build a package from a homebrew folder. |
| `lpp_inspect_launch_readiness` | Summarize the launch readiness of an application root (`lpp_launch_readiness`). |
| `lpp_build_pfs_layout` | Lay a folder out into a plaintext inner-PFS image. |
| `lpp_pfs_image_is_encrypted` / `lpp_decrypt_pfs_image` | Report encryption state / decrypt an inner image in place. |
| `lpp_read_elf_header` | Read an ELF header (`lpp_elf_info`). |
| `lpp_normalize_elf_module` | Normalize an ELF for use as a module. |
| `lpp_ucp_validate_file` / `lpp_ucp_verify_digest_file` | Validate a content protection file / verify its digest. |
| `lpp_ucp_build_from_directory` / `lpp_ucp_repair_digest_file` | Build a content protection file / repair its digest. |
| `lpp_rif_record_count` / `lpp_read_rif_content_id` / `lpp_read_rif_summary` | Read the record count, first content id, or a summary (`lpp_rif_summary`). |
| `lpp_rif_create` | Create a structural license record. |
| `lpp_derive_image_key` | Derive the 32-byte image key from a content id and passcode. |
| `lpp_entitlement_key_validate` | Validate a 32-hex-character entitlement key. |
| `lpp_disc_backup_reassemble` / `lpp_disc_backup_verify` | Reassemble / verify a split disc backup. |
| `lpp_disc_backup_content_info` / `lpp_disc_backup_verify_chunk_crcs` | Read a disc backup's content info / verify its chunk CRCs. |
| `lpp_convert_backup` | Convert a decrypted application backup into a debug package. |
| `lpp_encode_png_to_dds` | Encode a PNG file to a BC7 DDS texture. |
| `lpp_build_playgo_chunk_dat` | Build a chunk descriptor file for a content id. |
| `lpp_create_param_json` | Create a default param.json for a set of ids. |
`lpp_build_package_ex` takes a pointer to `lpp_build_options`, a zero-initialized struct whose
`struct_size` field is set to `sizeof(lpp_build_options)` before use. It carries the application
type, badge and DRM overrides, param.json generation, inner compression, and the fake-self settings
(version, firmware and authority-id) applied to raw ELF modules before packing. The trailing
`license_free` field builds a DRM/license-free debug package; it is appended, so a smaller
`struct_size` from an older caller leaves it disabled.
Strings cross the boundary as UTF-8. String-output functions return the number of bytes written, or
the negative of the required size (including the terminator) when the caller buffer is too small.
Status functions return 0 on success and a negative value on failure, with the message available
through `lpp_last_error`. Struct-output functions fill a caller-provided struct — `lpp_build_options`,
`lpp_npdrm_content_info`, `lpp_package_info`, `lpp_rif_summary`, `lpp_package_summary`,
`lpp_package_entry`, `lpp_elf_info`, and `lpp_launch_readiness` — whose `struct_size` field is set
before use. Enums pass as ints; the header defines the `LPP_ABI_VERSION`, `LPP_MODE_*`,
`LPP_OUTPUT_*`, `LPP_INNER_*`, `LPP_FORM_*`, `LPP_TYPE_*`, `LPP_APP_TYPE_*`, `LPP_PATCH_*`,
`LPP_AUTH_CATEGORY_*`, `LPP_PARAM_DRM_*`, `LPP_ELF_MACHINE_*`, and `LPP_ENTRY_*` values.
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