If the fetch and nonfetch versions mismatched then the DCE optimization
which changes the IR operation would break handily.
Add a comment as a reminder so if anyone touches this they will
understand.
When the result of an atomic fetch operation is unused then we can
safely convert it to a non-fetching version of the operation.
This happens hundreds of times per process as far as I can tell. No idea
if this actually helps any hardware, but theoretically it can allow CPUs
to not stall waiting for writeback of the atomic operation.
Couldn't detect any performance improvements in the various little
things I was poking at least. Very trivial to support so add it.
Unaligned variants are already handled in our unaligned fault handler
since the only difference is the acquire semantic is dropped and the
destination register is the zero register.
Secondary ALU operations were missed and when the operation is 4-bytes
in size we can also allow garbage upper bits since the JIT will emit a
32-bit operation for this instruction which is safe.
Optimizes some bad codegen around 32-bit ALU operations.
Instead of using VInsElement in pi2fw and pf2iw, just use uzp1 to ensure
we don't unintentionally add to RA pressure.
Additionally we can generate the constant needed for pmulhrw directly
using the movi instruction. Converts two instructions in to one.
Under FEX's current constraints this makes all 3DNow! instructions
optimal.
When SubShift (LSL) occurs with both sources constant then optimize away
the calculation.
Additionally if add is found to have one immediate constant where the
inverse of the constant fits in to ImmAddSub range, then invert the
constant and change it in to a sub.
This optimizes the cases when direction flag is known upfront in an
instruction.
Previously this moved two constant, did a compare and a csel. Four
instructions in total. It also corrupts NZCV which we want to use for
other things.
This new codegen emits one constant and one subtract instruction, two
instructions total and doesn't touch NZCV.
More optimal!
Audit the code base and mark any instruction that implicitly clobbers flags so
it can get special handling in the dispatcher to spill NZCV ahead of emitting.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Lots of instructions clobber NZCV inadvertently but are not intended to write to
the host flags from the IR point-of-view. As an example, Abs logically has no
side effects but physically clobbers NZCV due to its cmp/csneg impl on non-CSSC
hw. Add infrastructure to model this in the IR so we can deal with it when we
start using NZCV for things.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
So we don't need to mark VInsertElement as implicit clobber in the common case.
Only afects sve256 which doesn't exist yet.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
With the previous RCLSE pass optimization that fixes store->load
forwarding, this pass started optimizing harder.
This hit a bug with this vmov removal that previously didn't get hit.
In particular this would eliminate vmov IR operations even if they were
zero extending a vector.
Since we have dramatically cleaned up the amount of vmov IR operations
we are generating, remove this optimization entirely. In the games I
tested, the only game that hit this "optimization" was Ender Lilies and
it started generating broken code for the single block of instructions
that did.
Adds a unit test for this case just in-case it comes back in the future
for some reason.
Fixes an issue where Ender Lilies would flash the screen to black every
time an enemy hit the player character.
If no registers alias, then we can move the first source directly into the
destination and then perform the FCADD operation as opposed to using a
temporary.
We can perform less moves by checking for scenarios where aliasing
occurs. Since addition is commutative (usually, general-case anyway),
order of inputs doesn't strictly matter here.
In the event no source vectors alias the destination,
we can just move the first source vector into it and
then perform the divide without needing to move afterword.
We can avoid needing to use movprfx here by moving
directly into the destination when possible and just
doing the UMAX directly.
Also expands the unsigned max tests to test values with
the sign bit set to ensure all behavior is caught.
Since SMAX performs a comparison and returns the max value regardless
of how the operands are provided, we can check for when the second
input aliases the destination.
Removes the truncating move that we perform inside the StoreResult
function and instead delegates the responsibility to the instruction
implementations themselves.
This removes a lot of redundant moves that occur on 128-bit variants
of AVX instructions.
Also fixes a weird case where we were handling 128-bit SVE
in VBroadcastFromMem when we already have AdvSIMD instructions
that will perfom the zero-extension behavior for us.
Allows for easier expansion without needing to expand the function definitons.
Also makes a few usages significantly less verbose and makes specifying
options a little more declarative, rather than having to memorize what
each argument is specifying.
We don't need zero in the upper bits for a push.
Makes a couple variants optimal.
Adds missing tests to the 32-bit file, since only 32-bit can push a
32-bit register.
These IR operations are required to support AFP's NEP mode which does
vector insert in to the destination register. Additionally it gives us
tracking information to allow optimizing out redundant inserts on
devices that don't support AFP natively.
In order to match x86 semantics we need to support binary and unary
scalar operations that do a final insert in to a vector. With optional
zeroing of the top 128-bits for AVX variants.
A tricky thing is that in binary operations this means that the
destination and first source have an intrinsically linked property
depending on if it is SSE or AVX.
SSE example:
- addss xmm0, xmm1
- xmm0 is both the destination and the first source.
- This means xmm0[31:0] = xmm0[31:0] + xmm1[31:0]
- Bits [127:32] are UNMODIFIED.
FEX's JIT jumps through some hoops so that if the destination register
equals the first source register, then it hits the optimal path the
AFP.NEP will insert in to the result. AVX throws a small wrench in to
this due to changed behaviour
AVX example:
- vaddss xmm0, xmm1, xmm2
- xmm0 is ONLY the destination, xmm1 and xmm2 are the sources
- This operation copies the bits above the scalar result from the
first source (xmm1).
- Additionally this will zero bits above the original 128-bit xmm
register.
- xmm0[31:0] = xmm1[31:0] + xmm2[31:0]
- xmm0[127:32] = xmm1[127:32]
- ymm0[255:127] = 0
This causes these instructions to support a fairly large table depending
on if the instruction is an SSE or AVX instruction, plus if the host CPU
supports AFP or not.
So while fairly complex, it's handling all the edge cases and gives us
optimization opportunities as we move forward. Currently on non-AFP
supporting devices this has a minor benefit that these IR operations
remove one temporary register, lowering the Register Allocation
overhead.
In the coming weeks I am likely to introduce an optimization pass that
removes redundant inserts because FEX currently does /really/ badly with
scalar code loops.
Needs #3184 merged first.
When FEX is in the JIT we need to make sure to enable NEP and AH and
then disable when leaving.
Explicitly disabled when the vixl simulator is used since even
attempting to set the bits will cause it to fault out. Ensures
InstCountCI keeps working.
There are some cases where we want to test multiple instructions where
we can do optimizations that would overwise be hard to see.
eg:
```asm
; Can be optimized to a single stp
push eax
push ebx
; Can remove half of the copy since we know the direction
cld
rep movsb
; Can remove a redundant insert
addss xmm0, xmm1
addss xmm0, xmm2
```
This lets us have arbitrary sized code in instruction count CI, with the
original json key becoming only a label if the instruction array is
provided.
There are still some major limitations to this, instructions that
generate side-effects might have "garbage" after the end of the block
that isn't correctly accounted for. So care must be taken.
Example in the json
```json
"push ax, bx": {
"ExpectedInstructionCount": 4,
"Optimal": "No",
"Comment": "0x50",
"x86Insts": [
"push ax",
"push bx"
],
"ExpectedArm64ASM": [
"uxth w20, w4",
"strh w20, [x8, #-2]!",
"uxth w20, w7",
"strh w20, [x8, #-2]!"
]
}
```