This is changes the interface of CodeBuffer to that of a partially persistent
data structure based on reference counting:
- Exactly one CodeBuffer is now designated as "active", which means data can
be *appended* to it
- Lossy modifications to the active CodeBuffer will not invalidate any data
in use by other threads, which enables save sharing across threads
- Instead, such lossy modifications trigger a new "version" of the data in
the modifying thread. Old versions of the CodeBuffer persist as read-only
data for use by the other threads.
- The other threads can update their version of the CodeBuffer. This will
decrease the reference count and eventually trigger deallocation of the
old version
This data isn't really a cache, since the JIT is directly responsible of
writing its contents. Instead it be considered the source to populate the
L1/L2 caches from.
Furthermore, splitting off this data allows it to be shared across threads
in the future without affecting L1/L2 caches.
as a simple post-RA peephole. much much easier to do post-RA than pre-RA.
This isn't a post-RA /pass/ in the traditional sense... it's done while
assigning registers to coalesce the passes over the IR, since we pay per-pass
and we can merge the walks over the IR.
Closes: #4480
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
lots of instructions only exist for RA, so RA can garbage collect them before
post-RA passes (including the JIT) deals with them. this simplifies our life
now, and makes post-RA passes a LOT simpler for little cost.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Remove blows up because of use tracking, but we can do a much simpler version
for post-RA and elide lots of checks from trying to make Remove more general.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Now that we can just set registers directly, we can simplify RA a lot. All the
Map/Unmap nonsense - it all goes away. We just assign registers as we go and
everything clicks into place naturally.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This sideband is now unused, registers are encoded directly in the IR. So we can
garbage collect all this code for quite some savings.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Beyond the actual registers allocated, there are two pieces of sideband data we
store in the RAData object:
* # of spill slots (explicitly)
* whether RA has run (implicitly by the existence of RAData)
We want to get rid of RAData, so we'll move these to the header.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
this will let us encode registers directly inside OrderedNodeWrapper, rather
than pointers to OrderedNode *. that will let us speed up RA & onwards.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>