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Author SHA1 Message Date
saphidandClaude Opus 5.5 604e8da99e Play without the theatre surround if SteamVR refuses it
Review (SWE-2 Max): a non-standby error creating the cosmetic surround
at startup still ended playback before the screen appeared. Theatre now
logs it and plays without the surround. close() treats any per-overlay
teardown error as best effort (signals are already ignored there).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 13:08:57 +10:00
saphidandClaude Opus 5.5 8137740a4d Never end playback over the cosmetic surround; always shut down OpenVR
Review (SWE-2 Max): a non-standby error re-sending the theatre surround
could end a healthy still, and a non-RuntimeError during DestroyOverlay
skipped VR_ShutdownInternal. drain() now drops a surround that fails for
other reasons, and close() shuts down in finally. Fake overlay handles no
longer depend on call order.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 13:01:30 +10:00
saphidandClaude Opus 5.5 1cd56740a6 Media player: keep retrying the theatre surround after a still is shown
Review (GPT-6 Astra, P2): the still-image loop stopped calling show() once
the screen took its first frame, so a surround refused during standby was
never retried and stayed missing for PNG and splat playback until restart.
hold() now keeps draining pending uploads after the screen is shown, until
both are up.

Also: stills and the surround wait out standby without counting as dropped
video frames or tripping the five-minute limit (video only); teardown
errors no longer overwrite a finished status; Stop is ignored once the
outcome is decided.

Tests: PNG and splat where the screen is accepted before the surround
recovers (fail on the old loop); fake-clock coverage of the five-minute
limit and its reset; status keeps filename/metadata layout sources and
explicit layouts stay explicit.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 12:32:12 +10:00
saphidandClaude Opus 5.5 094c12c6d8 Keep media playing through headset standby
Real-Frame testing (2026-09-29) found an unworn headset enters standby
within seconds; SetOverlayRaw then returns RequestFailed (23) and the
movie died. The player now drops frames during standby, keeps audio
and pacing, re-sends stills and the theatre surround after waking, and
only errors after five minutes without an accepted frame.

A Stop arriving while the player is already shutting down is ignored,
so a finished video stays 'ended' instead of 'error: Stopped'. The
status now reports the layout's real source (filename/metadata).

Docs record the end-to-end device matrix (API, web UI, CLI).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 11:54:05 +10:00
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@@ -75,6 +75,34 @@ All test media were generated by us. No paid content or DRM was involved.
![Our Gaussian-splat stereo preview on the Frame](img/media-splat-proof.png)
**Verified end to end, 2026-09-29** (same build; headset unworn): uploads
through the HTTP API, the web UI and `scripts/push-vr-video.sh`, all played by
the owned player. Our generated test files:
| Case | Result |
|---|---|
| H.264 half-SBS 1920×1080 with AAC, theatre | 240/240 frames in 8.09 s; audio stream "Frame Control Media" in PulseAudio |
| H.265 half-OU 1920×1080 | 180/180 frames in 6.03 s; red left eye, cyan right |
| H.264 full-SBS 3840×1080, `stereo_mode=left_right` only | Detected from metadata; 150/150 frames in 5.03 s |
| H.264 1280×720, explicit 2D | 150/150 frames in 5.02 s |
| SBS PNG, OU JPEG (theatre) | Correct eye in each capture |
| 3,000-Gaussian `.splat` | Rendered in about 5 s, then held until Stop |
| 2D file on Auto, `_SBS_OU` file, HEIC, VP9 | Refused with the documented message |
| Second Play while one runs | Refused: "Stop the current media…" |
Stop always left the unit inactive, and no player process remained.
**Standby (verified):** an unworn Frame turns its displays off a few seconds
after it wakes. `SetOverlayRaw` then returns `RequestFailed` (23). The
first run's movie died there. The player now drops frames while the headset
is in standby, keeps the audio and its clock going, and resumes the picture
when the headset wakes. The 8 s movie above dropped 40 frames and finished.
Stills and the theatre surround are re-sent after waking. Five minutes
without an accepted frame is reported as an error. Headset-view captures
taken during standby show a flat dark frame, not our screen.
![Media panel in Frame Control while a photo plays on the Frame](img/media-ui-panel.png)
**Verified failed route:** GStreamer 1.24.2's `playbin` selected
`v4l2h264dec`, delivered the first RGBA sample and then segfaulted (exit 139)
in the basic appsink probe and the OpenVR probe. We do not ship that route.
+171
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@@ -1,6 +1,9 @@
"""Owned media planning, eye isolation, decoder choice and fake-Frame ownership."""
import argparse
import io
import json
import os
import signal
from pathlib import Path
import struct
import sys
@@ -16,6 +19,13 @@ import frame_splat as splat
import server
def stop_now():
"""What systemd's SIGTERM does to the player, without signalling the test process."""
handler = signal.getsignal(signal.SIGTERM)
if callable(handler):
handler(signal.SIGTERM, None)
class Media(unittest.TestCase):
def test_layout_evidence_and_override(self):
for name, layout in [('film_SBS.mp4', 'sbs'), ('film.OU.mkv', 'ou'),
@@ -56,6 +66,167 @@ class Media(unittest.TestCase):
self.assertNotIn('-re', cmd)
self.assertIn('-frames:v', cmd)
def play_with(self, name, busy=0, on_pixels=None, sleeps=None, info=None,
fail=None, layout='auto'):
"""Run the player against a fake OpenVR; returns (status, pixels calls).
Handle 0 is the theatre surround and 1 the screen. `fail(handle, n)` makes
the n-th upload busy; every status written is kept in self.writes."""
calls = []
self.writes = []
write_status = player.write_status
def record(path, **values):
self.writes.append(values)
write_status(path, **values)
class FakeOverlay:
created = 0
def create(self, *a, **k):
# Handles in creation order: surround 0, then screen 1 (theatre).
FakeOverlay.created += 1
return FakeOverlay.created - 1
def call(self, *a):
pass
def pixels(self, handle, data, w, h):
calls.append((handle, w, h))
if on_pixels:
on_pixels(len(calls))
if len(calls) <= busy or (fail and fail(handle, len(calls))):
raise player.OverlayBusy('standby')
def close(self):
# A Stop landing during cleanup must be ignored, not become an error.
# Call the installed handler directly: a real SIGTERM kills Windows.
stop_now()
frame = bytes(4*2*4)
proc = unittest.mock.MagicMock()
proc.stdout = io.BytesIO(frame*4)
proc.wait.return_value = 0
proc.poll.return_value = 0
old = signal.getsignal(signal.SIGTERM), signal.getsignal(signal.SIGINT)
with tempfile.TemporaryDirectory() as d, \
patch.object(player, 'Overlay', FakeOverlay), \
patch.object(player, 'probe', return_value=(info or {'codec_name': 'h264', 'width': 4, 'height': 2}, False)), \
patch.object(player.subprocess, 'Popen', return_value=proc), \
patch.object(player, 'write_status', side_effect=record), \
patch.object(player.frame_splat, 'render', return_value=(bytes(4*4*2), 4, 2)), \
patch.object(player.time, 'sleep', side_effect=sleeps):
path = Path(d)/name
path.write_bytes(b'x')
status = Path(d)/'status.json'
try:
player.play(argparse.Namespace(file=str(path), layout=layout, theatre=True, status=str(status)))
finally:
signal.signal(signal.SIGTERM, old[0])
signal.signal(signal.SIGINT, old[1])
return json.loads(status.read_text()), calls
def test_video_survives_standby_and_stop_after_end_stays_ended(self):
# Verified 2026-09-29: an unworn Frame enters standby within seconds and
# SetOverlayRaw then returns RequestFailed (23) until it wakes.
result, calls = self.play_with('clip_SBS.mp4', busy=3)
self.assertEqual((result['state'], result['frames']), ('ended', 4))
# Two video frames were dropped; the surround (handle 0) waited and was re-sent.
self.assertEqual(result['dropped'], 2)
self.assertIn((0, 1, 1), calls[3:])
def test_theatre_surround_failure_does_not_stop_playback(self):
def fail_surround(n):
if n == 1: # the surround's upload is the first pixels call
raise RuntimeError('OpenVR SetOverlayRaw failed: 11')
result, _ = self.play_with('clip_SBS.mp4', on_pixels=fail_surround)
self.assertEqual((result['state'], result['frames']), ('ended', 4))
def test_stop_mid_video_reports_stopped(self):
result, _ = self.play_with('clip_SBS.mp4', on_pixels=lambda n: n == 3 and stop_now())
self.assertEqual(result['state'], 'stopped')
def test_video_errors_when_steamvr_never_takes_frames(self):
with patch.object(player, 'BUSY_LIMIT', -1), \
self.assertRaisesRegex(RuntimeError, 'stopped accepting frames'):
self.play_with('clip_SBS.mp4', busy=99)
def test_still_waits_out_standby_without_a_limit(self):
# Stills have no timeline: keep retrying (here past BUSY_LIMIT) until shown.
ticks = iter(range(10))
def sleep(_):
if next(ticks) == 8:
stop_now()
with patch.object(player, 'BUSY_LIMIT', -1):
result, calls = self.play_with('photo_SBS.png', busy=5, sleeps=sleep,
info={'codec_name': 'png', 'width': 4, 'height': 2})
self.assertEqual(result['state'], 'stopped')
screen = [c for c in calls if c[0] == 1]
self.assertGreater(len(screen), 1) # retried through standby
self.assertEqual(calls[-1], (0, 1, 1)) # surround drained once the screen took a frame
def still_with_late_surround(self, name, **kw):
# The screen takes its first frame while the surround is still refused
# (its first upload, the drain right after the screen, and one retry).
ticks = iter(range(10))
def sleep(_):
if next(ticks) == 5:
stop_now()
surround_tries = []
def fail(handle, n):
if handle == 0:
surround_tries.append(n)
return len(surround_tries) <= 3
return False
result, calls = self.play_with(name, sleeps=sleep, fail=fail, **kw)
self.assertEqual(result['state'], 'stopped')
screen = [c for c in calls if c[0] == 1]
surround = [c for c in calls if c[0] == 0]
self.assertEqual(len(screen), 1) # shown once, not re-sent every second
self.assertEqual(len(surround), 4) # kept retrying after the screen, until it took
self.assertEqual(calls[-1][0], 0)
return calls
def test_photo_surround_recovers_after_screen_is_shown(self):
self.still_with_late_surround('photo_SBS.png',
info={'codec_name': 'png', 'width': 4, 'height': 2})
def test_splat_surround_recovers_after_screen_is_shown(self):
self.still_with_late_surround('scene.splat')
def test_video_standby_limit_is_five_minutes_without_an_accepted_frame(self):
self.assertEqual(player.BUSY_LIMIT, 300)
def run(times, busy):
# Upload n happens at times[n] seconds on a fake clock; 1 is the surround.
clock = [1000.0]
def on_pixels(n):
clock[0] = 1000.0 + times.get(n, times[max(times)])
with patch.object(player.time, 'monotonic', side_effect=lambda: clock[0]):
return self.play_with('clip_SBS.mp4', on_pixels=on_pixels,
fail=lambda h, n: h == 1 and n in busy)
# Busy for 299 s, then a frame lands: no error.
result, _ = run({1: 0, 2: 0, 3: 299, 4: 299, 5: 299}, busy={2, 3})
self.assertEqual((result['state'], result['dropped']), ('ended', 2))
# An accepted frame resets the timer: 600 s busy in total, never 300 s in a row.
result, _ = run({1: 0, 2: 0, 3: 200, 4: 250, 5: 450}, busy={2, 3, 5})
self.assertEqual((result['state'], result['dropped']), ('ended', 3))
# 301 s in a row without an accepted frame is an error.
with self.assertRaisesRegex(RuntimeError, 'stopped accepting frames for 300 s'):
run({1: 0, 2: 0, 3: 301}, busy={2, 3, 4, 5})
def test_status_reports_where_the_layout_came_from(self):
video = {'codec_name': 'h264', 'width': 4, 'height': 2}
for name, layout, tags, expect in [
('clip_SBS.mp4', 'auto', None, ('sbs', 'filename')),
('clip.mkv', 'auto', {'stereo_mode': 'left_right'}, ('full-sbs', 'metadata')),
('clip_OU.mp4', 'sbs', None, ('sbs', 'explicit')),
('clip.mkv', 'mono', {'stereo_mode': 'left_right'}, ('mono', 'explicit'))]:
with self.subTest(name=name, layout=layout):
self.play_with(name, layout=layout, info=dict(video, tags=tags) if tags else video)
playing = self.writes[0]
self.assertEqual(playing['state'], 'playing')
self.assertEqual((playing['layout'], playing['source']), expect)
def test_fake_frame_library_and_traversal(self):
with tempfile.TemporaryDirectory() as d, patch.object(remote, 'ROOT', Path(d)):
identity = 'a'*32+'/space and quote\'.png'
+87 -13
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@@ -33,6 +33,15 @@ SLOTS = {
}
class OverlayBusy(RuntimeError):
"""SetOverlayRaw's RequestFailed (23): SteamVR isn't taking frames, e.g. the
unworn headset is in standby (verified 2026-09-29). Transient, not fatal."""
# A screen that can't take a frame for this long is broken, not asleep.
BUSY_LIMIT = 300
class Overlay:
def __init__(self):
self.handles = []
@@ -53,6 +62,8 @@ class Overlay:
def call(self, name, *values):
slot, args = SLOTS[name]
rc = C.CFUNCTYPE(C.c_int, *args)(self.table[slot])(*values)
if rc == 23 and name == 'SetOverlayRaw':
raise OverlayBusy('SteamVR is not accepting frames (standby?)')
if rc:
raise RuntimeError('OpenVR %s failed: %s' % (name, rc))
@@ -75,9 +86,14 @@ class Overlay:
self.call('ShowOverlay', handle)
def close(self):
# Best effort: SteamVR removes a disconnected client's overlays anyway,
# and a teardown error must not overwrite a finished playback's status.
try:
for h in reversed(self.handles):
self.call('DestroyOverlay', h)
try:
self.call('DestroyOverlay', h)
except Exception: # signals are already ignored here, so Stop isn't lost
pass
finally:
self.vr.VR_ShutdownInternal()
@@ -114,6 +130,11 @@ def decoder_command(path, info, width, height, audio, photo=False):
return cmd
def ignore_signals():
signal.signal(signal.SIGTERM, signal.SIG_IGN)
signal.signal(signal.SIGINT, signal.SIG_IGN)
def write_status(path, **values):
tmp = path.with_suffix('.tmp')
tmp.write_text(json.dumps(values))
@@ -135,6 +156,48 @@ def play(args):
photo = plan['kind'] == 'photo'
command = decoder_command(path, info, width, height, audio, photo)
vr, proc, frames, started = None, None, 0, time.monotonic()
dropped, busy_since, pending = 0, None, []
def show(handle, data, w, h, video=False):
"""Submit a frame. During standby return False; a video frame is dropped."""
nonlocal dropped, busy_since
try:
vr.pixels(handle, data, w, h)
except OverlayBusy:
if not video:
return False # stills and the surround just wait; nothing is lost
dropped += 1
busy_since = busy_since or time.monotonic()
if time.monotonic() - busy_since > BUSY_LIMIT:
raise RuntimeError('SteamVR stopped accepting frames for %d s' % BUSY_LIMIT)
return False
if video:
busy_since = None
drain()
return True
def drain():
"""Re-send anything that arrived during standby (e.g. the theatre surround)."""
while pending:
item = pending.pop(0)
try:
vr.pixels(*item)
except OverlayBusy:
pending.insert(0, item)
return
except RuntimeError:
pass # the surround is cosmetic; never end playback over it
def hold(handle, data, w, h):
"""Keep a still (photo or splat) up until Stop, retrying through standby."""
shown = False
while True:
if shown:
drain()
else:
shown = show(handle, data, w, h)
time.sleep(1)
# systemd sends SIGTERM to the whole unit, including ffmpeg. Python unwinds
# ownership; no unrelated Steam/SteamVR process or setting is touched.
def stop(signum, frame):
@@ -144,16 +207,19 @@ def play(args):
try:
vr = Overlay()
if args.theatre:
surround = vr.create('framecontrol.media.surround', 40, 4, order=0)
vr.call('SetOverlayAlpha', surround, .85)
vr.pixels(surround, b'\x00\x00\x00\xff', 1, 1)
try:
surround = vr.create('framecontrol.media.surround', 40, 4, order=0)
vr.call('SetOverlayAlpha', surround, .85)
if not show(surround, b'\x00\x00\x00\xff', 1, 1):
pending.append((surround, b'\x00\x00\x00\xff', 1, 1))
except RuntimeError as e:
# Cosmetic: play without the dark surround rather than not at all.
print('Theatre surround unavailable: %s' % e, flush=True)
screen = vr.create('framecontrol.media.screen', 3 if args.theatre else 1.6, 2,
plan['layout'] != 'mono', aspect)
if splat:
vr.pixels(screen, data, width, height)
write_status(status, state='playing', file=path.name, frames=1, **plan)
while True:
time.sleep(1)
hold(screen, data, width, height)
proc = subprocess.Popen(command, stdout=subprocess.PIPE)
video_start = time.monotonic()
while True:
@@ -163,11 +229,14 @@ def play(args):
data, outw, outh = frame_media.stereo_pixels(data, width, height, plan['layout'])
if not photo:
time.sleep(max(0, video_start + frames/30 - time.monotonic()))
vr.pixels(screen, data, outw, outh)
if photo:
still = data, outw, outh
else:
show(screen, data, outw, outh, video=True)
frames += 1
if frames == 1 or frames % 30 == 0:
write_status(status, state='playing', file=path.name, frames=frames,
seconds=time.monotonic()-started, **plan)
dropped=dropped, seconds=time.monotonic()-started, **plan)
if not photo:
time.sleep(max(0, video_start + frames/30 - time.monotonic()))
rc = proc.wait(timeout=10)
@@ -176,12 +245,17 @@ def play(args):
if not frames:
raise RuntimeError('Decoder produced no frames')
if photo:
while True:
time.sleep(1)
write_status(status, state='ended', frames=frames, seconds=time.monotonic()-started)
hold(screen, *still)
# From here on a Stop can't change the outcome; don't let it turn
# 'ended' into an error while we write status and clean up.
ignore_signals()
write_status(status, state='ended', frames=frames, dropped=dropped,
seconds=time.monotonic()-started)
except InterruptedError:
write_status(status, state='stopped', frames=frames)
ignore_signals()
write_status(status, state='stopped', frames=frames, dropped=dropped)
finally:
ignore_signals()
if proc:
if proc.poll() is None:
proc.terminate()
+1 -1
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@@ -88,7 +88,7 @@ def run(body):
'--property=StandardOutput=append:'+str(RUNTIME/'player.log'),
'--property=StandardError=append:'+str(RUNTIME/'player.log'),
'python3', str(RUNTIME/'frame_media_player.py'), str(path),
'--layout', plan['layout'], '--status', str(STATUS)]
'--layout', body.get('layout', 'auto'), '--status', str(STATUS)]
if body.get('theatre'):
command.append('--theatre')
started = subprocess.run(command, capture_output=True, text=True, timeout=15)