Files
saphid--frame-control/ui/frame_media_player.py
T
saphidandClaude Opus 5.5 604e8da99e Play without the theatre surround if SteamVR refuses it
Review (SWE-2 Max): a non-standby error creating the cosmetic surround
at startup still ended playback before the screen appeared. Theatre now
logs it and plays without the surround. close() treats any per-overlay
teardown error as best effort (signals are already ignored there).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 13:08:57 +10:00

288 lines
11 KiB
Python

#!/usr/bin/env python3
"""Frame Control's local-media OpenVR player. Runs on the Frame, no third-party app.
SteamOS ffmpeg does hardware video decoding, scaling and audio output. OpenVR
owns only our screen and optional black surround. Exiting destroys both.
"""
import argparse
import ctypes as C
import json
import os
from pathlib import Path
import signal
import subprocess
import time
import frame_media
import frame_splat
LIB = '/opt/steamvr/bin/linuxarm64/libopenvr_api.so'
H = C.c_uint64
# Slots from Valve's openvr_capi.h, IVROverlay_028. Fail closed on another ABI.
SLOTS = {
'CreateOverlay': (1, [C.c_char_p, C.c_char_p, C.POINTER(H)]),
'DestroyOverlay': (3, [H]),
'SetOverlayFlag': (11, [H, C.c_int, C.c_bool]),
'SetOverlayAlpha': (16, [H, C.c_float]),
'SetOverlayTexelAspect': (18, [H, C.c_float]),
'SetOverlaySortOrder': (20, [H, C.c_uint32]),
'SetOverlayWidthInMeters': (22, [H, C.c_float]),
'SetOverlayTransformTrackedDeviceRelative': (35, [H, C.c_uint32, C.c_void_p]),
'ShowOverlay': (43, [H]),
'SetOverlayRaw': (62, [H, C.c_void_p, C.c_uint32, C.c_uint32, C.c_uint32]),
}
class OverlayBusy(RuntimeError):
"""SetOverlayRaw's RequestFailed (23): SteamVR isn't taking frames, e.g. the
unworn headset is in standby (verified 2026-09-29). Transient, not fatal."""
# A screen that can't take a frame for this long is broken, not asleep.
BUSY_LIMIT = 300
class Overlay:
def __init__(self):
self.handles = []
self.vr = C.CDLL(LIB)
self.vr.VR_InitInternal2.argtypes = [C.POINTER(C.c_int), C.c_int, C.c_char_p]
self.vr.VR_GetGenericInterface.argtypes = [C.c_char_p, C.POINTER(C.c_int)]
self.vr.VR_GetGenericInterface.restype = C.c_void_p
err = C.c_int()
self.vr.VR_InitInternal2(C.byref(err), 2, None)
if err.value:
raise RuntimeError('SteamVR init failed: %s' % err.value)
ptr = self.vr.VR_GetGenericInterface(b'FnTable:IVROverlay_028', C.byref(err))
if not ptr or err.value:
self.vr.VR_ShutdownInternal()
raise RuntimeError('SteamVR needs IVROverlay_028: %s' % err.value)
self.table = C.cast(ptr, C.POINTER(C.c_void_p))
def call(self, name, *values):
slot, args = SLOTS[name]
rc = C.CFUNCTYPE(C.c_int, *args)(self.table[slot])(*values)
if rc == 23 and name == 'SetOverlayRaw':
raise OverlayBusy('SteamVR is not accepting frames (standby?)')
if rc:
raise RuntimeError('OpenVR %s failed: %s' % (name, rc))
def create(self, key, width, distance, stereo=False, aspect=1, order=1):
handle = H()
self.call('CreateOverlay', key.encode(), b'Frame Control media', C.byref(handle))
self.handles.append(handle)
self.call('SetOverlayWidthInMeters', handle, width)
self.call('SetOverlaySortOrder', handle, order)
self.call('SetOverlayTexelAspect', handle, aspect)
if stereo:
self.call('SetOverlayFlag', handle, 1024, True) # SideBySide_Parallel
matrix = (C.c_float * 12)(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -distance)
self.call('SetOverlayTransformTrackedDeviceRelative', handle, 0, matrix)
return handle
def pixels(self, handle, data, width, height):
buf = C.create_string_buffer(data)
self.call('SetOverlayRaw', handle, buf, width, height, 4)
self.call('ShowOverlay', handle)
def close(self):
# Best effort: SteamVR removes a disconnected client's overlays anyway,
# and a teardown error must not overwrite a finished playback's status.
try:
for h in reversed(self.handles):
try:
self.call('DestroyOverlay', h)
except Exception: # signals are already ignored here, so Stop isn't lost
pass
finally:
self.vr.VR_ShutdownInternal()
def probe(path):
result = subprocess.run(['ffprobe', '-v', 'error', '-show_streams', '-of', 'json', str(path)],
capture_output=True, text=True, timeout=30)
if result.returncode:
raise ValueError(result.stderr[-2000:] or 'Cannot read media')
streams = json.loads(result.stdout)['streams']
video = next((s for s in streams if s['codec_type'] == 'video'), None)
if not video:
raise ValueError('No image or video stream')
return video, any(s['codec_type'] == 'audio' for s in streams)
def decoder_command(path, info, width, height, audio, photo=False):
cmd = ['ffmpeg', '-nostdin', '-hide_banner', '-loglevel', 'error']
if not photo:
cmd += ['-re', '-readrate_initial_burst', '0']
codec = {'h264': 'h264_v4l2m2m', 'hevc': 'hevc_v4l2m2m'}.get(info['codec_name'])
if not codec:
raise ValueError('Hardware playback currently supports H.264 and H.265 only')
cmd += ['-c:v', codec]
cmd += ['-i', str(path), '-map', '0:v:0', '-vf', 'scale=%s:%s' % (width, height),
'-pix_fmt', 'rgba']
if photo:
cmd += ['-frames:v', '1']
else:
cmd += ['-r', '30']
cmd += ['-f', 'rawvideo', 'pipe:1']
if audio and not photo:
cmd += ['-map', '0:a:0', '-f', 'pulse', 'Frame Control Media']
return cmd
def ignore_signals():
signal.signal(signal.SIGTERM, signal.SIG_IGN)
signal.signal(signal.SIGINT, signal.SIG_IGN)
def write_status(path, **values):
tmp = path.with_suffix('.tmp')
tmp.write_text(json.dumps(values))
tmp.replace(path)
def play(args):
path = Path(args.file).resolve(strict=True)
status = Path(args.status)
splat = path.suffix.lower() == '.splat'
if splat:
data, width, height = frame_splat.render(path)
plan = frame_media.plan(path.name)
aspect, photo, command = 1, True, None
else:
info, audio = probe(path)
plan = frame_media.plan(path.name, args.layout, info.get('tags'))
width, height, aspect = frame_media.geometry(info['width'], info['height'], plan['layout'])
photo = plan['kind'] == 'photo'
command = decoder_command(path, info, width, height, audio, photo)
vr, proc, frames, started = None, None, 0, time.monotonic()
dropped, busy_since, pending = 0, None, []
def show(handle, data, w, h, video=False):
"""Submit a frame. During standby return False; a video frame is dropped."""
nonlocal dropped, busy_since
try:
vr.pixels(handle, data, w, h)
except OverlayBusy:
if not video:
return False # stills and the surround just wait; nothing is lost
dropped += 1
busy_since = busy_since or time.monotonic()
if time.monotonic() - busy_since > BUSY_LIMIT:
raise RuntimeError('SteamVR stopped accepting frames for %d s' % BUSY_LIMIT)
return False
if video:
busy_since = None
drain()
return True
def drain():
"""Re-send anything that arrived during standby (e.g. the theatre surround)."""
while pending:
item = pending.pop(0)
try:
vr.pixels(*item)
except OverlayBusy:
pending.insert(0, item)
return
except RuntimeError:
pass # the surround is cosmetic; never end playback over it
def hold(handle, data, w, h):
"""Keep a still (photo or splat) up until Stop, retrying through standby."""
shown = False
while True:
if shown:
drain()
else:
shown = show(handle, data, w, h)
time.sleep(1)
# systemd sends SIGTERM to the whole unit, including ffmpeg. Python unwinds
# ownership; no unrelated Steam/SteamVR process or setting is touched.
def stop(signum, frame):
raise InterruptedError('Stopped')
signal.signal(signal.SIGTERM, stop)
signal.signal(signal.SIGINT, stop)
try:
vr = Overlay()
if args.theatre:
try:
surround = vr.create('framecontrol.media.surround', 40, 4, order=0)
vr.call('SetOverlayAlpha', surround, .85)
if not show(surround, b'\x00\x00\x00\xff', 1, 1):
pending.append((surround, b'\x00\x00\x00\xff', 1, 1))
except RuntimeError as e:
# Cosmetic: play without the dark surround rather than not at all.
print('Theatre surround unavailable: %s' % e, flush=True)
screen = vr.create('framecontrol.media.screen', 3 if args.theatre else 1.6, 2,
plan['layout'] != 'mono', aspect)
if splat:
write_status(status, state='playing', file=path.name, frames=1, **plan)
hold(screen, data, width, height)
proc = subprocess.Popen(command, stdout=subprocess.PIPE)
video_start = time.monotonic()
while True:
data = proc.stdout.read(width * height * 4)
if not data:
break
data, outw, outh = frame_media.stereo_pixels(data, width, height, plan['layout'])
if not photo:
time.sleep(max(0, video_start + frames/30 - time.monotonic()))
if photo:
still = data, outw, outh
else:
show(screen, data, outw, outh, video=True)
frames += 1
if frames == 1 or frames % 30 == 0:
write_status(status, state='playing', file=path.name, frames=frames,
dropped=dropped, seconds=time.monotonic()-started, **plan)
if not photo:
time.sleep(max(0, video_start + frames/30 - time.monotonic()))
rc = proc.wait(timeout=10)
if rc:
raise RuntimeError('ffmpeg exited %s; see media log' % rc)
if not frames:
raise RuntimeError('Decoder produced no frames')
if photo:
hold(screen, *still)
# From here on a Stop can't change the outcome; don't let it turn
# 'ended' into an error while we write status and clean up.
ignore_signals()
write_status(status, state='ended', frames=frames, dropped=dropped,
seconds=time.monotonic()-started)
except InterruptedError:
ignore_signals()
write_status(status, state='stopped', frames=frames, dropped=dropped)
finally:
ignore_signals()
if proc:
if proc.poll() is None:
proc.terminate()
try:
proc.wait(timeout=5)
except subprocess.TimeoutExpired:
proc.kill()
proc.wait()
proc.stdout.close()
if vr:
vr.close()
def main():
ap = argparse.ArgumentParser(description=__doc__)
ap.add_argument('file')
ap.add_argument('--layout', choices=frame_media.LAYOUTS, default='auto')
ap.add_argument('--theatre', action='store_true')
ap.add_argument('--status', required=True)
args = ap.parse_args()
try:
play(args)
except Exception as e:
write_status(Path(args.status), state='error', error=str(e))
raise
if __name__ == '__main__':
main()