The Mac view's tunnel is its own ssh, so it now takes the headset's route (and its
pinned identity, which also checks the USB-C address), and closes when the app
switches headset. The MCP adapter's private server (FRAME_PRIVATE_SSH=1) skips the
one-server lock and can't add, remove or switch headsets.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
HTTPServer.server_bind calls socket.getfqdn, which stalled past the MCP
backend's 10-second startup window on GitHub's macOS runners.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Two servers each connected, reconnected and edited the headsets on their own,
and several review findings were ways one could move the other's install to a
different headset. A lock file in the data folder now refuses a second server
with a plain message; FRAME_CONTROL_DATA_DIR still gives a separate one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
ssh's %C hashes only address, user and port, so two headsets reached at one
address shared a ControlMaster and one's commands could run on the other: the
ControlPath now names the headset. Another Frame Control server choosing a
different headset no longer moves this one's commands mid-install.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Every change now takes a lock file shared across processes and starts from
what's on disk; reads pick up a newer file.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- While the connector is taking a queued reconnect off its list, the old
connection no longer counts as live, so no install starts on it.
- Importing a block without a Port takes the port ssh would really use
(ssh -F <config> -G), e.g. one a later Host * sets.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- An upload's answer arriving after a switch opens nothing; the APK
alternatives dialog installs on the headset the APK was checked for.
- A handshake that goes silent (e.g. a jump host's forward hanging) moves on
to the next address.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Behind a jump host, a forward it couldn't open moves on to the next address;
only a refused key stops (judged by ssh's words, not the step).
- Add a headset suggests an alias no Host in ~/.ssh/config already uses.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A jump host's own "Authenticated to" line no longer counts as the headset's,
and a master that logs in but doesn't start lets the next address be tried.
- Devices tab changes refresh through the ordered list load, so a late answer
can't undo a newer selection.
- A probe's time out starts after the name lookup: macOS can take 5 s to look
up a .local name (found on the real Frame once its USB link went away).
- An attempt's ending is published from a method, not a return in finally.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch the server refuses no longer drops answers the page is waiting for
(an install's job id): only an actual change of headset does.
- Test now goes through a jump host when the alias uses one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A set-up headset whose alias goes through a jump host (ProxyJump or
ProxyCommand in ~/.ssh/config) is reached through it, address by address,
still pinned per headset.
- A refused switch puts the header's switcher back on the headset in use.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A command that fails after a switch doesn't make the connector drop the new
headset's connection.
- On first import, the app keeps using the `frame` headset even when Set Up
Connection put another block above it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Terminals, power and a reconnect's probes use the route commands have now
(a pinned bare-alias destination, a login change still deferred).
- Saving port 22 keeps an explicit Port line where there was one.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A bare alias's route is pinned to where ~/.ssh/config sent it when it was
routed (HostName, Port, User), so editing that file can't move an install.
- Renaming during an install is allowed: only a real user or port change waits.
- The Devices tab follows a network change even while the headset is offline.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Retry now (while connected) and Forget identity wait for running installs.
- Terminal windows get the headset's address by name, so a link-local IPv6
zone never has to pass through Windows' console.
- Renaming the headset in use shows at once in the header.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Every command to a set-up headset checks its pinned key
(StrictHostKeyChecking=yes, whatever ~/.ssh/config says); only the
connector's first handshake may save one.
- A reconnect during an install keeps the whole route it started with, also
when a bare alias is set up meanwhile.
- Removing the headset FRAME_ALIAS named doesn't bring it back as a bare alias.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A reconnect while an install runs keeps the login it started with; a new
one from ~/.ssh/config applies after.
- Frame > Open SSH goes through the server, so it uses the same headset and
address as the app and refuses when there's none.
- A bare frame alias in use when a headset is set up stays selectable.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A headset set up while a bare alias is in use doesn't take over by itself;
a login change from ~/.ssh/config waits for running installs.
- Saving a headset writes only the login fields that changed, and only if the
block still holds the old ones.
- SSH, SFTP, power and remote desktop open with the same headset and address
as every other command, and refuse when there's no address.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Removing or moving the active headset's address waits for running installs,
like switching.
- A volume change still waiting to be sent goes to the headset whose slider
it was, and a switch cancels it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A title waiting its turn to be read stays with the headset it was dropped
on, and is dropped if the app switches meanwhile.
- Probes still finishing from an earlier attempt can't overwrite the rows of
a newer one.
- The FRAME_ALIAS the server started with stays on the list after switching
away, so it can be picked again.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A batch of dropped files stays with the headset it was dropped on, and
stops if the app switches.
- Removing or moving the address in use reroutes at once; a headset with no
addresses reaches nothing rather than whatever ~/.ssh/config says.
- A late answer to an older device-list request is ignored.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Removing every headset leaves none in use (commands fail at once) instead of
falling back to the `frame` alias.
- ssh goes to the IP that answered for IPv6 too, with a link-local address's
interface (verified: frame.local over fe80::…%en9 on the real Frame).
- Find results only show in the panel of the headset they were for.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- The headset a change is meant for is checked and the work counted in one
step, so a switch can't slip in between (uploads too).
- A sideloaded title read on one headset can't be installed on another; open
confirmations close on a switch.
- The only headset can't be removed while its ssh alias stays behind.
- Answers about the previous headset are dropped without touching panels; the
catalogue's Installed tags are rebuilt for the new headset.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch publishes the new headset at once, so the page clears the old one's
panels and the lists behind them (games, store, Android apps, screenshots).
- The page names the headset its changes are for (X-Frame-Device); the server
refuses one meant for a headset it has switched away from (409).
- A rejected address edit changes nothing.
- Test now goes to the IPv4 address that answered, like the connection.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A switch clears every headset-specific list and its buttons at once.
- SSH goes to the IPv4 address that answered the probe, not the name again.
- A rejected headset edit changes nothing.
- The SteamOS/Lepton builds recorded in reports are read again per headset.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Attempts carry a generation: one overtaken by a switch, a removal or a login
change routes nothing back to the old headset and can't report connected.
- Removing the active headset or changing its user/port reroutes at once,
before anything that can fail.
- One known_hosts file per headset (~/.ssh/frame-control-hosts/<id>):
forgetting one headset's key can't drop another's, whoever else writes.
- learn() checks, under the config lock, that the block is still what the
attempt started from before writing to it.
- A switch stops live video and drops captures from the previous headset.
- A probe shares its time between the addresses a name resolves to.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review round 12: a failed USB-C tunnel now retries the normal path; an
existing HostKeyAlias wins; --host with --usb is rejected; the Steam
desktop-streaming claim is now 'untested' (Valve documents the desktop
showing when a game loses focus); the Show/cleanup overlap test blocks
for real (it fails without the lock). Verified live: with the cable out,
the route is the normal path.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Switching headsets is serialized with the start of any install; background
work counts as running from before its thread starts. use() reroutes every
command at once and makes ensure() wait for the new headset.
- A new user or port reroutes commands even if the attempt then fails.
- ~/.ssh/config edits take a lock file shared with Set Up Connection
(frame_connect.py and connect.sh, which now also writes atomically).
- A finished attempt no longer writes its older settings over a change Set
Up Connection made meanwhile.
- Pin edits are locked and swapped atomically.
- A bare alias behind ProxyJump/ProxyCommand is left to ssh to reach.
- The page drops answers about the previous headset after a switch; the
header switcher takes clicks in the macOS title bar.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Plugged into the Mac, the Frame is a USB network device ("Steam Frame",
usb0 at ~0.9 ms). The tunnel uses it when the Frame's usb0 answers,
with the usual host key; otherwise the normal path. Interleaved runs:
content p50 7 vs 10 ms, click to drawn 17 vs 27 ms, scroll p95 23 vs
31-37 ms. FRAME_MACVIEW_USB=0 turns it off; the card says "over USB-C".
- Bench: --usb, and the route is recorded per run.
- Docs: Steam's own streaming (no SteamVR host on macOS; Remote Play pairs
but streams games, not windows; test blocked); the Frame's USB network;
the 2026-09-28 health-check boot-loop recurrence.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- No switching headsets (or changing the active one's user/port, or removing
it) while installs run: they read the ssh settings step by step.
- Switching reroutes every command to the new headset at once, even if it
never answers.
- ~/.ssh/config edits are serialized, use unique temp files, and back off if
another program wrote the file meanwhile.
- stop() ends a handshake in progress and joins the connector.
- Pinned keys are written unhashed (HashKnownHosts=no); hashed ones are still
found and forgotten via ssh-keygen.
- Set Up Connection changing a headset's user or port updates the registry.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review round 11: the cleanup's check and pkill now hold a lock that Show
takes to count itself in, so a new viewer can't start between them.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Frame Control can now manage more than one Steam Frame, and reach each at any
of several addresses (LAN IPs per network, its .local name, Tailscale). A
connector in the server tries them all at once, picks the best one that
answers, follows ssh -v through each stage (network, finding, SSH, identity,
login) and streams that to the page. The header shows it live; a new Devices
tab (key 5) manages headsets, addresses and network names.
- ui/frame_devices.py: registry in devices.json, imported from the managed
~/.ssh/config blocks; per-headset host key pinning; config block updates.
- ui/frame_network.py: gateway IP+MAC fingerprint, Wi-Fi name, Tailscale.
- ui/frame_link.py: the connector, Test now, Tailscale/mDNS discovery, API.
- server.py: ensure_master delegates to the connector; /api/connection,
/api/connection/events (SSE), /api/devices.
- Electron: headset switcher and Devices item in the Frame menu.
- frame_connect.py --alias; FRAME_CONTROL_DATA_DIR / FRAME_CONTROL_SSH_DIR
keep tests off real data.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review round 10: a Show replacing its own stream could have its new viewer
ended by the cleanup; a viewer reset left the delayed relay pending.
Verified: the relay delivers what's queued, then closes the agent side.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Chromium on the Frame outlived its last viewer window (verified: 11
processes left after a run). Once nothing is shown, Stop ends it, unless
Show was pressed again meanwhile; its profile is Frame Control's own.
- Relay --delay: if the agent side fails, close the viewer side too
(review round 9).
- Docs: the final scroll run captured 57 fps; don't blame ScreenCaptureKit.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Third review follow-up (PackageParser.buildClassName). Confirmed the
targetActivity resource id 0x01010202 in Open Saber Plus's manifest.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Brings in #4, #5, #8 (fbl100's verified Remmina/VNC mirror), APK
alternatives and the website. docs/streaming.md: Mac in the headset stays
the recommendation (now verified on the Frame); Remmina keeps #8's verified
evidence as the whole-screen fallback. docs/mac-in-headset.md cites #8's
lag finding.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review round 8 (GPT-6 Astra xhigh): --delay paused upstream reads, so busy
streams saw 30-60 ms instead of 30. Verified locally: 60-62 ms round trip
with 30 ms each way under load. No saved result used --delay.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Per-frame timing on the Mac's clock (capture, encode, network, decode,
draw), viewer clock sync and reports, input echo, /stats and a HUD.
- scripts/macview-bench.py: repeatable runs on the real Frame, a shaping
relay (no sudo), interleaved A/B between agent settings; results in
bench/results/.
- Adaptive controller: ack-based send gate with jitter-aware slack, AIMD
bitrate that knows when a stream is app-limited, fps then size tiers.
On a 50->3->50 Mbit/s step, scroll p95 went from 4.7 s to 72 ms; no cost
on a clean link.
- Separate mode: real AppKit event loop (HiDPI and NSScreen now work),
cropped capture for fixed-size windows, windows kept on their display,
graceful quit restores windows; stop/start races fixed.
- Encoder timeline clamp (no oversized frame after a pause).
- Frame Control shows each live stream's fps, delay, bitrate and tier.
Reviewed by GPT-6 Astra xhigh (read-only), 7 rounds; findings fixed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Second review follow-up: with several activities (e.g. a splash activity ahead
of the game), the alias fallback now prefers the real activity named by the
alias's android:targetActivity. Reads targetActivity by resource id, updates
the error text and docs/vr-apks.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review follow-up. inspect() now returns 'repairable' and the filters it can
patch: the real activity's VR MAIN filter, or, when LAUNCHER/VR sits only on an
<activity-alias>, any real MAIN filter with a category to copy. install() and
patch() repair on 'repairable' instead of 'vr_activity', so a flat Godot 4
export is fixed and a VR category only on the alias no longer aborts install.
Tests cover both shapes, an already-launchable activity with an alias, and an
end-to-end patch.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
On a maintainer's Mac the compatibility-database key is in the Keychain, so a
test that reached install reporting published fake reports. Every test module
now imports tests/sandbox.py first, which points app data at a throwaway
directory (new FRAME_CONTROL_DATA_DIR), turns telemetry off and sends the
database nowhere.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Lepton's apk-info-extractor ignores <activity-alias>, and Godot 4 exports put
LAUNCHER only on an alias (com.godot.game.GodotAppLauncher). Open Saber Plus
0.7.67 installed but Lepton exited with 'APP_ACTIVITY is empty'. Count only
real activities as launchable and patch the activity's VR intent filter.
Verified on the Frame: Open Saber Plus launches and renders.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Analytics go to the maintainer's PostHog US project 343535, tagged
$lib = frame-control. Every event carries $ip 0.0.0.0, since PostHog
stores the sender's address otherwise (checked live), including events
queued by earlier versions.
- Report a problem sends a private problem_report event to PostHog instead
of a public GitHub issue, with its own random id so a contact address
can't be linked to analytics. The dialog asks how to reach the person and
shows a reference. Maintainers read reports on the PostHog dashboard or
with `python3 ui/frame_report.py inbox`.
- Community sync pages by timestamp in UTC: PostHog refuses OFFSET for
personal API keys.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
patch() turns corrupt-manifest struct/index errors into FrameError; a missing
layer build says so; the signing key falls back to a rename where hard links
aren't supported and explains how to recover from a bad cached key; the layer
nulls an instance it can't destroy and logs xrLocateSpaces once.
Not changed: the 1.1 Meta profile names match xr.xml's promoted names
(meta/touch_pro_controller, meta/touch_plus_controller), and grip_surface is
palm_ext renamed, so the rewrite stays (now commented).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Flatpak installs record their outcome inside main's background job; failed
jobs are diagnostics too. The Privacy panel lives on the Tools page (#privacy
opens it), tab analytics use the four page names, and "Test it now?" reads the
install job's result.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Anonymous PostHog analytics (ui/frame_telemetry.py): usage on by default
after a first-run notice; compatibility results and error details opt-in,
offered together by the notice's "Share more to help fix problems" button.
Random id, no person profiles or GeoIP, scrubbed text, an offline outbox,
and "Show what's been sent" in the new Privacy panel. Inert without a
project key, from a source checkout, or with DO_NOT_TRACK=1.
- APK installs now record install_failed when the APK itself won't install,
and offer a 20-second test after installing. Opted-in reports reach the
shared database through PostHog and `frame_compat_db.py sync`.
- The desktop app updates itself from published releases (app/updater.js):
update.json from releases/latest/download, SHA-256 checked, no downgrades;
macOS bundle swap, Windows NSIS, Linux AppImage, otherwise the release page.
scripts/publish-release.sh publishes a tested draft with its manifest.
- Report a problem (header button, Privacy panel, Help menu) files a GitHub
issue through the website's feedback API, with a previewed, scrubbed
diagnostics snapshot; activity and logs only when asked for.
Reviewed by GPT-6 Astra (xhigh, read-only) three times; all findings fixed.
Docs: docs/privacy.md, docs/releasing.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Steam's own idle timer (60 min on AC, 15 on battery) suspends the Frame,
and SSH work doesn't count as activity. scripts/keep-awake.sh on sets both
timers to Never through Steam's DevTools (reusing ui/frame_steam.py) and
holds a logind sleep inhibitor as a user unit; off releases the inhibitor
and restores the saved timers. Findings recorded in how-the-frame-works.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Main now runs Android installs as background jobs and maps SSH failures to
one offline message. Alternative-version installs go through the same job,
the alternatives dialog waits on it with runJob, and send_error_json keeps
the apk blocker that opens the dialog.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
VR apps with an arm64 OpenXR loader get frame/openxr-compat's layer unless
--no-xr-compat; the app bundle ships the layer. Verified on the Frame: Wolvic's
Quest build gets through OpenXR start-up, Open Brush still reaches FOCUSED.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Quest apps ask for 72/90/120/144 Hz; SteamVR offers only the current rate and
Wolvic aborted on XR_ERROR_DISPLAY_REFRESH_RATE_UNSUPPORTED_FB. Verified on
the Frame: Wolvic's Quest build now reaches XR_SESSION_STATE_SYNCHRONIZED.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Gradient buttons showed a dark sliver on the right: the background shorthand reset
background-origin, so the gradient repeated under the transparent border.
- Phone header: keep the brand on one line and drop the GitHub button under 480px.
- Hero pill: put the platform list on its own line on phones instead of orphaning one item.
- Privacy page: plain sections instead of open accordions whose x looked like a close button.
- Same header (GitHub button) and footer links on every page; legend spacing on the form.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Verified on the headset: hello_xr and Open Brush's Quest build run
immersively unmodified; Wolvic's Quest build needs a LAUNCHER category
and fails on SteamVR's Android runtime being OpenXR 1.0 only.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
One malformed or unreachable repo no longer hides the others; skip bad
index entries; a refreshed raw index outdates its reduced copy; style the
dialog like the others; validate package ids with PKG_RE.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Rate limiting fails open on KV errors instead of dropping feedback
- Break owner/repo#1, GH-1 and github.com references in user text
- Time the form with the browser's monotonic clock, not wall-clock
- Serialize lgtm approvals and rebase before pushing
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Reducing an index no longer deletes apk-catalog/data/index-v2.json, which
the catalogue build reads. Drop the measurement log from docs.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>