- iPhone build fails if the bundle can't be made, instead of shipping a
stale archive with an empty version.
- A different build that another device is using right now is left running
and replaced once nobody is, rather than stopped under them.
- If what's installed changed after the server looked, the agent asks for
the packages (need-packages) and the server copies them and starts again.
- The installed-build check sends bytes, so Windows' CRLF can't break it.
- Starting again while a stopped start is still copying launches anew;
concurrent copies use their own temporary names.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Generate five artwork slots, refresh VR shortcuts and managed collections, and retain a signal-aware launcher around setsid so stopping the wrapper cleans its container. Cover installation, artwork and launch cleanup offline; record the Steam client startup blocker for device verification.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Review round 11: the cleanup's check and pkill now hold a lock that Show
takes to count itself in, so a new viewer can't start between them.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Frame Control can now manage more than one Steam Frame, and reach each at any
of several addresses (LAN IPs per network, its .local name, Tailscale). A
connector in the server tries them all at once, picks the best one that
answers, follows ssh -v through each stage (network, finding, SSH, identity,
login) and streams that to the page. The header shows it live; a new Devices
tab (key 5) manages headsets, addresses and network names.
- ui/frame_devices.py: registry in devices.json, imported from the managed
~/.ssh/config blocks; per-headset host key pinning; config block updates.
- ui/frame_network.py: gateway IP+MAC fingerprint, Wi-Fi name, Tailscale.
- ui/frame_link.py: the connector, Test now, Tailscale/mDNS discovery, API.
- server.py: ensure_master delegates to the connector; /api/connection,
/api/connection/events (SSE), /api/devices.
- Electron: headset switcher and Devices item in the Frame menu.
- frame_connect.py --alias; FRAME_CONTROL_DATA_DIR / FRAME_CONTROL_SSH_DIR
keep tests off real data.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review round 10: a Show replacing its own stream could have its new viewer
ended by the cleanup; a viewer reset left the delayed relay pending.
Verified: the relay delivers what's queued, then closes the agent side.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Chromium on the Frame outlived its last viewer window (verified: 11
processes left after a run). Once nothing is shown, Stop ends it, unless
Show was pressed again meanwhile; its profile is Frame Control's own.
- Relay --delay: if the agent side fails, close the viewer side too
(review round 9).
- Docs: the final scroll run captured 57 fps; don't blame ScreenCaptureKit.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The keyboard and trackpad no longer fetch KDE Connect from Valve's package
repository on the Frame. The desktop apps and the iPhone app's Frame bundle
carry Valve's arm64 build of kdeconnect 24.02.2-1 and the five libraries it
links (kcontacts, kpeople, modemmanager-qt, pulseaudio-qt, libfakekey),
pinned by SHA-256 in frame/kdeconnect/packages.json and downloaded at build
time from the kdeconnect-frame-24.02.2-1 release, which also holds Valve's
complete source package for each.
On first use the computer copies them over its SSH connection (the iPhone
bundle already has them on the Frame); the agent checks each SHA-256,
unpacks them and stamps which build it is, so later starts copy nothing.
No internet on the Frame, 3.6 MB instead of 8 MB, 18 MB unpacked instead of
82 MB (ModemManager and friends were packaging-only dependencies).
GPL/LGPL compliance: frame/kdeconnect/NOTICE.md names each exact version,
licence and source; per-project licence texts in frame/kdeconnect/LICENSES;
THIRD_PARTY_NOTICES.md; an About and licences dialog in the app.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Verify pinned JAR/CMS signatures, v2 index hashes and APK downloads; support signed v1 fallback and persist TOFU identities. Reuse the catalogue reducer and document repository publishing with offline and live verification evidence.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Borrow expansion-file and save-management features with offline verification. Keep SideQuest page-only under its current access terms; document research, integration limits and device acceptance gaps.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Third review follow-up (PackageParser.buildClassName). Confirmed the
targetActivity resource id 0x01010202 in Open Saber Plus's manifest.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Brings in #4, #5, #8 (fbl100's verified Remmina/VNC mirror), APK
alternatives and the website. docs/streaming.md: Mac in the headset stays
the recommendation (now verified on the Frame); Remmina keeps #8's verified
evidence as the whole-screen fallback. docs/mac-in-headset.md cites #8's
lag finding.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Survey publisher consent and access limits; add cached sources, recorded fixtures and local APK proof.
Co-Authored-By: GPT-6 Astra <noreply@openai.com>
Review round 8 (GPT-6 Astra xhigh): --delay paused upstream reads, so busy
streams saw 30-60 ms instead of 30. Verified locally: 60-62 ms round trip
with 30 ms each way under load. No saved result used --delay.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Per-frame timing on the Mac's clock (capture, encode, network, decode,
draw), viewer clock sync and reports, input echo, /stats and a HUD.
- scripts/macview-bench.py: repeatable runs on the real Frame, a shaping
relay (no sudo), interleaved A/B between agent settings; results in
bench/results/.
- Adaptive controller: ack-based send gate with jitter-aware slack, AIMD
bitrate that knows when a stream is app-limited, fps then size tiers.
On a 50->3->50 Mbit/s step, scroll p95 went from 4.7 s to 72 ms; no cost
on a clean link.
- Separate mode: real AppKit event loop (HiDPI and NSScreen now work),
cropped capture for fixed-size windows, windows kept on their display,
graceful quit restores windows; stop/start races fixed.
- Encoder timeline clamp (no oversized frame after a pause).
- Frame Control shows each live stream's fps, delay, bitrate and tier.
Reviewed by GPT-6 Astra xhigh (read-only), 7 rounds; findings fixed.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Second review follow-up: with several activities (e.g. a splash activity ahead
of the game), the alias fallback now prefers the real activity named by the
alias's android:targetActivity. Reads targetActivity by resource id, updates
the error text and docs/vr-apks.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Review follow-up. inspect() now returns 'repairable' and the filters it can
patch: the real activity's VR MAIN filter, or, when LAUNCHER/VR sits only on an
<activity-alias>, any real MAIN filter with a category to copy. install() and
patch() repair on 'repairable' instead of 'vr_activity', so a flat Godot 4
export is fixed and a VR category only on the alias no longer aborts install.
Tests cover both shapes, an already-launchable activity with an alias, and an
end-to-end patch.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
On a maintainer's Mac the compatibility-database key is in the Keychain, so a
test that reached install reporting published fake reports. Every test module
now imports tests/sandbox.py first, which points app data at a throwaway
directory (new FRAME_CONTROL_DATA_DIR), turns telemetry off and sends the
database nowhere.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Lepton's apk-info-extractor ignores <activity-alias>, and Godot 4 exports put
LAUNCHER only on an alias (com.godot.game.GodotAppLauncher). Open Saber Plus
0.7.67 installed but Lepton exited with 'APP_ACTIVITY is empty'. Count only
real activities as launchable and patch the activity's VR intent filter.
Verified on the Frame: Open Saber Plus launches and renders.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Analytics go to the maintainer's PostHog US project 343535, tagged
$lib = frame-control. Every event carries $ip 0.0.0.0, since PostHog
stores the sender's address otherwise (checked live), including events
queued by earlier versions.
- Report a problem sends a private problem_report event to PostHog instead
of a public GitHub issue, with its own random id so a contact address
can't be linked to analytics. The dialog asks how to reach the person and
shows a reference. Maintainers read reports on the PostHog dashboard or
with `python3 ui/frame_report.py inbox`.
- Community sync pages by timestamp in UTC: PostHog refuses OFFSET for
personal API keys.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
patch() turns corrupt-manifest struct/index errors into FrameError; a missing
layer build says so; the signing key falls back to a rename where hard links
aren't supported and explains how to recover from a bad cached key; the layer
nulls an instance it can't destroy and logs xrLocateSpaces once.
Not changed: the 1.1 Meta profile names match xr.xml's promoted names
(meta/touch_pro_controller, meta/touch_plus_controller), and grip_surface is
palm_ext renamed, so the rewrite stays (now commented).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Home → Keyboard and trackpad, in every version of Frame Control (Mac,
Windows, Linux, iPhone, iPad) with nothing to install on the device in
your hand. On a phone: a trackpad (drag, tap, two-finger scroll and
right-click) and a field that types on the Frame. On a computer: click
the pad to pass the mouse and keyboard through; Esc to stop.
First-party route: ui/frame_input_agent.py runs on the Frame and talks
KDE Connect's LAN protocol (v7) to kdeconnectd as if it were a phone.
KDE Connect isn't on the image, but Valve's package repository has it;
the agent fetches it and four libraries into ~ (no root, survives
updates), starts it, pairs by itself (accepting over D-Bus), and stops
it again when the last device disconnects. Each device has its own
identity; a stuck KDE Connect is restarted once.
Verified against the real Frame (SteamOS 0.4.1): first-time install,
pairing, pointer moves from the Mac's server and the iPhone app
(Simulator), Mac and iPhone at once, two installs at once, a frozen
daemon replaced, and the daemon stopping when the app quits.
Reviewed by GPT-6 Astra (xhigh) over seven rounds; all findings fixed
except per-event delivery acknowledgement (documented known limit).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Flatpak installs record their outcome inside main's background job; failed
jobs are diagnostics too. The Privacy panel lives on the Tools page (#privacy
opens it), tab analytics use the four page names, and "Test it now?" reads the
install job's result.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Anonymous PostHog analytics (ui/frame_telemetry.py): usage on by default
after a first-run notice; compatibility results and error details opt-in,
offered together by the notice's "Share more to help fix problems" button.
Random id, no person profiles or GeoIP, scrubbed text, an offline outbox,
and "Show what's been sent" in the new Privacy panel. Inert without a
project key, from a source checkout, or with DO_NOT_TRACK=1.
- APK installs now record install_failed when the APK itself won't install,
and offer a 20-second test after installing. Opted-in reports reach the
shared database through PostHog and `frame_compat_db.py sync`.
- The desktop app updates itself from published releases (app/updater.js):
update.json from releases/latest/download, SHA-256 checked, no downgrades;
macOS bundle swap, Windows NSIS, Linux AppImage, otherwise the release page.
scripts/publish-release.sh publishes a tested draft with its manifest.
- Report a problem (header button, Privacy panel, Help menu) files a GitHub
issue through the website's feedback API, with a previewed, scrubbed
diagnostics snapshot; activity and logs only when asked for.
Reviewed by GPT-6 Astra (xhigh, read-only) three times; all findings fixed.
Docs: docs/privacy.md, docs/releasing.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Steam's own idle timer (60 min on AC, 15 on battery) suspends the Frame,
and SSH work doesn't count as activity. scripts/keep-awake.sh on sets both
timers to Never through Steam's DevTools (reusing ui/frame_steam.py) and
holds a logind sleep inhibitor as a user unit; off releases the inhibitor
and restores the saved timers. Findings recorded in how-the-frame-works.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Main now runs Android installs as background jobs and maps SSH failures to
one offline message. Alternative-version installs go through the same job,
the alternatives dialog waits on it with runJob, and send_error_json keeps
the apk blocker that opens the dialog.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
VR apps with an arm64 OpenXR loader get frame/openxr-compat's layer unless
--no-xr-compat; the app bundle ships the layer. Verified on the Frame: Wolvic's
Quest build gets through OpenXR start-up, Open Brush still reaches FOCUSED.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Quest apps ask for 72/90/120/144 Hz; SteamVR offers only the current rate and
Wolvic aborted on XR_ERROR_DISPLAY_REFRESH_RATE_UNSUPPORTED_FB. Verified on
the Frame: Wolvic's Quest build now reaches XR_SESSION_STATE_SYNCHRONIZED.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Gradient buttons showed a dark sliver on the right: the background shorthand reset
background-origin, so the gradient repeated under the transparent border.
- Phone header: keep the brand on one line and drop the GitHub button under 480px.
- Hero pill: put the platform list on its own line on phones instead of orphaning one item.
- Privacy page: plain sections instead of open accordions whose x looked like a close button.
- Same header (GitHub button) and footer links on every page; legend spacing on the form.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>