mirror of
https://github.com/saphid/frame-control.git
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Keyboard and trackpad for the Frame, through its own KDE Connect
Home → Keyboard and trackpad, in every version of Frame Control (Mac, Windows, Linux, iPhone, iPad) with nothing to install on the device in your hand. On a phone: a trackpad (drag, tap, two-finger scroll and right-click) and a field that types on the Frame. On a computer: click the pad to pass the mouse and keyboard through; Esc to stop. First-party route: ui/frame_input_agent.py runs on the Frame and talks KDE Connect's LAN protocol (v7) to kdeconnectd as if it were a phone. KDE Connect isn't on the image, but Valve's package repository has it; the agent fetches it and four libraries into ~ (no root, survives updates), starts it, pairs by itself (accepting over D-Bus), and stops it again when the last device disconnects. Each device has its own identity; a stuck KDE Connect is restarted once. Verified against the real Frame (SteamOS 0.4.1): first-time install, pairing, pointer moves from the Mac's server and the iPhone app (Simulator), Mac and iPhone at once, two installs at once, a frozen daemon replaced, and the daemon stopping when the app quits. Reviewed by GPT-6 Astra (xhigh) over seven rounds; all findings fixed except per-event delivery acknowledgement (documented known limit). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -67,6 +67,9 @@ Drag files onto the window to send them. Drop a game's .zip, folder or .exe to a
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**📸 Screenshots**<br>
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Browse the shots you take in the headset and save them to your Pictures folder.
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**⌨️ Keyboard and trackpad**<br>
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Type and point in the Frame's apps from your computer or phone, through KDE Connect on the Frame. Nothing to install on the device in your hand.
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</td>
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</tr>
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<tr>
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@@ -244,6 +244,7 @@ function fromUi(e) {
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ipcMain.handle("clipboard:read", (e) => fromUi(e) ? clipboard.readText() : "");
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ipcMain.handle("connection:setup", (e) => { if (fromUi(e)) setUpConnection(); });
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ipcMain.on("keys:capture", (e, on) => { if (fromUi(e)) win.webContents.setIgnoreMenuShortcuts(on === true); });
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// frame-control://install links from websites (docs/web-install.md). They can
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// arrive before the window or server exists (macOS open-url on a cold launch),
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@@ -10,6 +10,8 @@ const { contextBridge, ipcRenderer, webUtils } = require("electron");
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contextBridge.exposeInMainWorld("frameApp", {
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readClipboard: () => ipcRenderer.invoke("clipboard:read"),
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setUpConnection: () => ipcRenderer.invoke("connection:setup"),
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// While the keyboard-and-trackpad panel holds the keyboard, ⌘W, ⌘R and the rest go to the Frame.
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captureKeys: (on) => ipcRenderer.send("keys:capture", !!on),
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pathForFile: (file) => { try { return webUtils.getPathForFile(file) || ""; } catch { return ""; } },
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onInstallLink: (cb) => {
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ipcRenderer.removeAllListeners("install-link");
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@@ -37,6 +37,9 @@ Lepton (Android 11, podman container "lepton-dev") ← its own panel, app 305600
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| SteamVR settings live in `~/.config/openvr/config/steamvr.vrsettings`, not under `~/.local/share/Steam/config/`. `dashboard.lastAccessedExternalOverlayKey` names the last panel you used. | Settings tweaks |
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| The Steam client's journal (`journalctl --user`) carries SteamVR system UI lines such as `[Overlays] Created: …` and `vroverlay_uid<appid>`. It's the quickest way to see panels come and go. | Debugging |
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| Present: `rsync`, `flatpak`, `python3`, `git`, `qdbus6`, `xrdp`, `xprop`, `xwininfo`, `xterm`, `konsole`, `dolphin`, `gamescopectl`. Missing: `wl-copy`, `xclip`, `xsel`, `kdeconnect-cli`, `tailscale` (installable in `~`, see below), `krfb`, `wayvnc`. | Script design |
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| **SteamOS updates arrive on their own.** The Frame went from 0.3.0 (build 20260922.6101926) to **0.4.1, build 20260925.6191901**, between 2026-09-27 and 2026-09-28 with no action from us; `~` (keys, user Flatpaks, `~/.local/share`) survived. **Verified 2026-09-28.** | Keep changes in `~` |
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| **Valve's package repository has more than the image.** `pacman -Si` / `pacman -Sp` work as `steamos` without root and list Valve's own builds, such as `kdeconnect` 24.02.2 and `python-evdev` 1.7.0 in `extra`. Downloading those packages and unpacking them into `~` runs them without touching the read-only root. The repository URLs say not to share them, so fetch them on the Frame with `pacman -Sp` rather than writing them down. **Verified 2026-09-28**, SteamOS 0.4.1. | [streaming.md](streaming.md#input-type-and-point-in-the-frame-from-the-mac-or-iphone) |
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| **gamescope runs two Xwayland displays.** `:0` holds Steam's VR bar and menus (`valve.steam.gamepadui.*`) and ignores XTest pointer motion; `:1` holds apps such as Chromium and takes it. There's also a libei socket, `/run/user/1000/gamescope-0-ei`. **Verified 2026-09-28**, SteamOS 0.4.1. | Keyboard and trackpad |
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| Flathub is a **system** remote. `--user` installs over SSH work and show up in the desktop menu. | `install-apps.sh` |
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| `/` is 10 GB and read-only. `/home` is 929 GB. | Where to put things |
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| Clipboard: Klipper over the nested D-Bus bus (`qdbus6 org.kde.klipper …`). | `paste-to-frame.sh` |
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+58
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@@ -66,18 +66,67 @@ capture it.
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## Input: type and point in the Frame from the Mac or iPhone
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**Verified 2026-09-27** on the headset: `steamos` is in the `input` group and
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`/dev/uinput` is `crw-rw-r-- root input`, so **our own code can create a
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virtual keyboard and mouse without sudo**. The Frame has no `python-evdev`,
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`ydotool`, `wtype` or KDE Connect; `kwin_wayland` and `plasmashell` run only
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while the desktop panel is open in the headset.
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**Built: Home → Keyboard and trackpad**, in every version of Frame Control
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(Mac, Windows, Linux, iPhone and iPad), with nothing to install on the device
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you're holding. On a phone the panel is a trackpad (drag to move, tap to click,
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two fingers to scroll, two-finger tap to right-click) plus a text field that
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types on the Frame. On a computer, clicking the pad passes your mouse and
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keyboard through to the Frame until you press Esc (⌘ is sent as Ctrl on a Mac).
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| Option | Mac | iPhone | Notes |
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It goes through **KDE Connect**, the first-party route (KDE makes the Frame's
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desktop): Frame Control's server runs [`ui/frame_input_agent.py`](../ui/frame_input_agent.py)
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on the Frame, which talks KDE Connect's own LAN protocol to the Frame's
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`kdeconnectd` as if it were a phone. KDE Connect does the typing and clicking.
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**Verified 2026-09-28** (SteamOS 0.4.1, build 20260925.6191901):
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- KDE Connect isn't installed, but **Valve's package repository for the Frame
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has it** (`kdeconnect` 24.02.2 in `extra`). The Frame lacks only `kpeople`,
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`libfakekey`, `modemmanager-qt` and `pulseaudio-qt`. The agent fetches them
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with `pacman -Sp` + `curl` into `~/.local/share/frame-control/kdeconnect`
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(8 MB download, 82 MB unpacked, about 11 s), with no root and nothing on the
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read-only system, so SteamOS updates leave it alone.
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- It pairs by itself: the agent asks to pair and accepts on KDE Connect's side
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over D-Bus (`qdbus6 … acceptPairing`). It keeps its identity in
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`…/kdeconnect/bridge`, so later connections are already paired. (A pair
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request to a device that's already paired makes KDE Connect unpair it, so
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the agent only asks when it isn't paired.)
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- Protocol version 7: whoever opens the TCP connection sends its identity line
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in plain text, then acts as the **TLS server** (KDE Connect's
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`lanlinkprovider.cpp`). Remote input is `kdeconnect.mousepad.request` with
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`dx`/`dy`, `singleclick`, `rightclick`, `singlehold`/`singlerelease`,
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`scroll`, `key` (any text) or `specialKey` (1 Backspace … 14 Escape,
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21–32 F1–F12) and modifier flags.
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- **KDE Connect runs only while something uses the keyboard and trackpad.**
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Each device gets its own KDE Connect identity (KDE Connect keeps one
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connection per device, so a shared one would make a phone and a computer
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knock each other off). The last one to disconnect stops KDE Connect, so it
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isn't left running, or discoverable on your network, afterwards.
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- KDE Connect 24.02 **hangs or crashes when asked to unpair a device that's
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offline** (seen twice: once spinning at 100% CPU with D-Bus unresponsive,
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once exiting). Frame Control never unpairs. If its copy stops answering, the
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agent restarts it once (tested by freezing it with `kill -STOP`).
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- Moves from the iPhone app (Simulator) and the Mac's server moved the Frame's
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X pointer by exactly the amount sent.
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- gamescope runs **two Xwayland displays**. `:0` holds Steam's VR bar and menus
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and ignores injected pointer motion; `:1` holds apps such as Chromium and
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takes it. KDE Connect runs on `:1`, so it reaches apps, not Steam's own menus.
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There's also a `gamescope-0-ei` (libei) socket.
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- **Not yet tested:** typing and clicking as seen in the headset, and whether
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it reaches the KDE desktop panel (Plasma is its own session).
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- **Known limit:** keys and clicks typed while the link is reconnecting wait
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and are sent once it's back, but anything sent in the moment the Wi-Fi
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drops, before SSH notices, can be lost. Confirming every event would add a
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round trip to each pointer move.
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Our own `uinput` keyboard and mouse would also work (`steamos` is in the
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`input` group and `/dev/uinput` is group-writable, verified 2026-09-27), and
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remains the fallback if KDE Connect ever can't be fetched.
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| Other option | Mac | iPhone | Why not |
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|---|---|---|---|
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| **A uinput keyboard and mouse in Frame Control's server** | ✓ | ✓ | **Recommended.** The server opens `/dev/uinput` with `ctypes` (standard library only) and the page sends key and pointer events through the tunnel it already has. On the phone: a trackpad area (drag to move, tap to click, two fingers to scroll) and the iOS keyboard for typing. On the Mac: a "control the Frame" mode that captures the keyboard and pointer (Esc to release). Uinput devices look like real hardware to the kernel, so libinput, KWin and gamescope should take them; [frame-voice](https://github.com/DeeJanuz/frame-voice) already types into a Frame through a uinput keyboard. **Untested**: which surfaces in VR (desktop panel, SteamVR dashboard, games, Android apps in Lepton) accept the pointer. About a day or two of work |
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| **Bluetooth keyboard and mouse** | – | – | Real hardware paired in SteamOS settings. The iPhone can't pretend to be a Bluetooth keyboard: iOS won't advertise the HID service ([Apple forums](https://developer.apple.com/forums/thread/733916)) |
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| **Bluetooth keyboard and mouse** | – | – | Needs real hardware, paired in SteamOS settings. The iPhone can't pretend to be a Bluetooth keyboard: iOS won't advertise the HID service ([Apple forums](https://developer.apple.com/forums/thread/733916)) |
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| **Deskflow** (formerly Input Leap / Barrier) | ✓ | – | Moves the Mac's own mouse and keyboard onto the Frame's screen edge. Flathub has an aarch64 build ([Flathub](https://flathub.org/apps/org.deskflow.deskflow)); on Wayland it needs the InputCapture/libei portal, and only works while Plasma is running. No iPhone client |
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| **KDE Connect** | ~ | ✓ | Its iOS app has a remote touchpad and keyboard, but the Frame would need KDE Connect installed (not on Flathub; `pacman` on a read-only root). More moving parts than the uinput route |
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| **Remmina / Steam Link / RDP** | ✓ | – | Input only reaches the streamed session, not the headset's own apps |
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Other ways to get text in:
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@@ -1,4 +1,5 @@
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import Citadel
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import CryptoKit
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import Foundation
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import SwiftUI
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import UIKit
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@@ -33,6 +34,11 @@ final class AppModel: ObservableObject {
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}
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var deviceName: String { UIDevice.current.userInterfaceIdiom == .pad ? "iPad" : "iPhone" }
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/// Stable per install: a hash of this device's SSH key, which is made once and kept in the Keychain.
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var clientID: String {
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let digest = SHA256.hash(data: Data(authorizedKeysLine.utf8))
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return deviceName.lowercased() + "-" + digest.prefix(6).map { String(format: "%02x", $0) }.joined()
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}
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private var hostKey: String? { UserDefaults.standard.string(forKey: Self.hostKeyKey) }
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// MARK: pairing
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@@ -167,7 +173,7 @@ final class AppModel: ObservableObject {
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guard current() else { throw CancellationError() }
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step("Starting Frame Control on the headset")
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let key = Self.randomKey()
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let server = try await HeadsetServer.start(in: dir, over: l, key: key, device: deviceName)
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let server = try await HeadsetServer.start(in: dir, over: l, key: key, device: deviceName, client: clientID)
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guard current() else { throw CancellationError() }
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let f = try await PortForwarder.start(over: l, to: server.port)
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forwarder = f
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@@ -80,8 +80,10 @@ final class HeadsetServer: @unchecked Sendable {
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}
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/// Starts the server in dir and waits for it to say which port it took.
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static func start(in dir: String, over link: FrameLink, key: String, device: String) async throws -> HeadsetServer {
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/// client is a stable id for this install (keyboard-and-trackpad pairing is kept per client).
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static func start(in dir: String, over link: FrameLink, key: String, device: String, client: String) async throws -> HeadsetServer {
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let command = "cd \(dir) && FRAME_LOCAL=1 FRAME_UI_KEY=\(key) FRAME_DEVICE=\(shellQuote(device)) "
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+ "FRAME_CLIENT=\(shellQuote(client)) "
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+ "exec python3 -I -u -B \"$PWD/ui/server.py\" --port 0 --exit-on-eof 2>&1"
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let stream = try await link.client.executeCommandStream(command)
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let box = PortWaiter()
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@@ -0,0 +1,48 @@
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// The page's input queue, run in node against the real functions from ui/index.html.
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import { readFileSync } from "fs";
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const src = readFileSync(new URL("../../ui/index.html", import.meta.url), "utf8");
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const grab = name => src.match(new RegExp(`(?:const ${name} = [^\\n]*\\n)|((?:async )?function ${name}\\([\\s\\S]*?\\n}\\n)`))[0];
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const code = ["isMove", "padSend", "padKeep", "padFlush"].map(grab).join("");
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const fail = msg => { console.log("FAIL " + msg); process.exit(1); };
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function page(api) {
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const pad = { state: "ready", queue: [], sending: false };
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const shown = [];
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const fns = new Function("pad", "api", "padShow", code + "; return { padSend, padFlush };")(pad, api, s => { shown.push(s); pad.state = s.state; });
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return { pad, shown, ...fns };
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}
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// While a request is in flight, events queue by these rules.
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{
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const { pad, padSend } = page(() => new Promise(() => {})); // a request that never returns
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const send = (state, e) => { pad.state = state; padSend(e); };
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send("ready", { singlehold: true }); // goes out, and stays in flight
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send("error", { dx: 3 }); // dropped: a stale move while broken
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send("error", { singlerelease: true }); // kept
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send("off", { singlerelease: true }); // off: nothing was held
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send("pairing", { key: "a" }); // kept while reconnecting
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send("pairing", { dx: 1 }); // dropped
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for (let i = 0; i < 250; i++) send("pairing", { key: "x" });
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send("pairing", { singlerelease: true }); // kept past the 200 cap
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const q = pad.queue;
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if (!(q[0].singlerelease && q[1].key === "a" && q.at(-1).singlerelease && !q.some(e => "dx" in e)
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&& q.filter(e => e.singlerelease).length === 2)) fail("queueing " + JSON.stringify(q.slice(0, 3)) + " len " + q.length);
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}
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// A request that fails, or reaches a link that had dropped, keeps its keys and releases.
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for (const [label, api] of [["request failed", async () => { throw new Error("offline"); }],
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["not sent", async () => ({ state: "starting", sent: false })]]) {
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const { pad, padSend, shown } = page(api);
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padSend({ dx: 5 }); // sent and lost: a move, fine to drop
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await new Promise(r => setTimeout(r, 0));
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pad.state = "ready";
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padSend({ singlerelease: true });
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padSend({ dx: 7 }); // queued while that request is in flight: stale once it fails
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padSend({ key: "b" });
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await new Promise(r => setTimeout(r, 0));
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const q = pad.queue;
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if (!(q.some(e => e.singlerelease) && q.some(e => e.key === "b") && !q.some(e => "dx" in e)))
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fail(label + ": " + JSON.stringify(q));
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if (!shown.length || shown.at(-1).state === "ready") fail(label + ": state not shown");
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}
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console.log("queue rules ok");
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@@ -0,0 +1,196 @@
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"""Keyboard and pointer: event checks, and the agent's KDE Connect protocol against a fake kdeconnectd.
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The fake follows what KDE Connect 24.02 does (read from its source,
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core/backends/lan/lanlinkprovider.cpp): it accepts the TCP connection, reads the
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identity line, then starts TLS as the *client*.
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Run: python3 -m unittest discover -s tests
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"""
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import json
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import os
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import shutil
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import socket
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import ssl
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import subprocess
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import sys
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import tempfile
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import threading
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import time
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import unittest
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from pathlib import Path
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ROOT = Path(__file__).resolve().parent.parent
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sys.path.insert(0, str(ROOT / "ui"))
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class InputEvents(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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import server
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cls.server = server
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def check(self, event):
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return self.server.input_event(event)
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def test_keeps_known_fields(self):
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self.assertEqual(self.check({"dx": 3, "dy": -1.234}), {"dx": 3.0, "dy": -1.23})
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self.assertEqual(self.check({"singleclick": True, "other": 1}), {"singleclick": True})
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self.assertEqual(self.check({"key": "héllo", "shift": True}), {"key": "héllo", "shift": True})
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self.assertEqual(self.check({"specialKey": 12, "ctrl": True}), {"specialKey": 12, "ctrl": True})
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self.assertEqual(self.check({"scroll": True, "dy": 1}), {"scroll": True, "dy": 1.0})
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def test_clamps_movement(self):
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self.assertEqual(self.check({"dx": 1e9})["dx"], self.server.INPUT_MOVE_LIMIT)
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self.assertEqual(self.check({"dy": -1e9})["dy"], -self.server.INPUT_MOVE_LIMIT)
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def test_rejects_bad_events(self):
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bad = [None, [], "a", {}, {"shift": True}, {"dx": "1"}, {"dx": True}, {"dx": float("nan")},
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{"key": ""}, {"key": 5}, {"key": "x" * 501}, {"specialKey": 0}, {"specialKey": 33},
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{"specialKey": True}, {"specialKey": 1.5}, {"singleclick": "yes"}]
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for event in bad:
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with self.assertRaises(self.server.Failure, msg=repr(event)):
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self.check(event)
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def test_send_while_link_is_down_says_not_sent(self):
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# The page keeps unsent keys and clicks and sends them once the agent is ready again.
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from types import SimpleNamespace
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class Probe(self.server.InputAgent):
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def start(self):
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self.proc, self.status = SimpleNamespace(poll=lambda: None, stdin=None), {"state": "starting"}
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agent = Probe()
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agent.status, agent.proc = {"state": "ready"}, SimpleNamespace(poll=lambda: 255) # ssh has exited
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self.assertEqual(agent.send([{"key": "x"}]), {"state": "starting", "sent": False})
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def test_command_passes_client_quoted(self):
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os.environ["FRAME_CLIENT"] = "test-client-1"
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try:
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cmd = self.server.InputAgent().command()
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finally:
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del os.environ["FRAME_CLIENT"]
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self.assertTrue(cmd.startswith("python3 -u -c '"))
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self.assertIn(" test-client-1 ", cmd)
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def test_batch_limits(self):
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with self.assertRaises(self.server.Failure):
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self.server.remote_input({"events": "dx"})
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with self.assertRaises(self.server.Failure):
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self.server.remote_input({"events": [{"dx": 1}] * (self.server.INPUT_BATCH_LIMIT + 1)})
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class FakeKdeConnect:
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"""Just enough of kdeconnectd: pairs when asked and records remote-input packets."""
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def __init__(self, paired=False):
|
||||
self.listener = socket.socket()
|
||||
self.listener.bind(("127.0.0.1", 0))
|
||||
self.listener.listen(1)
|
||||
self.port = self.listener.getsockname()[1]
|
||||
self.paired, self.identity, self.received, self.pair_requests = paired, None, [], 0
|
||||
threading.Thread(target=self.serve, daemon=True).start()
|
||||
|
||||
def serve(self):
|
||||
conn, _ = self.listener.accept()
|
||||
line = b""
|
||||
while not line.endswith(b"\n"):
|
||||
line += conn.recv(1)
|
||||
self.identity = json.loads(line)
|
||||
ctx = ssl.SSLContext(ssl.PROTOCOL_TLS_CLIENT)
|
||||
ctx.check_hostname, ctx.verify_mode = False, ssl.CERT_NONE
|
||||
tls = ctx.wrap_socket(conn) # "Starting client ssl (but I'm the server TCP socket)"
|
||||
tls.sendall(b'{"id": 1, "type": "kdeconnect.mousepad.keyboardstate", "body": {"state": true}}\n')
|
||||
buf = b""
|
||||
while True:
|
||||
try:
|
||||
chunk = tls.recv(65536)
|
||||
except OSError:
|
||||
return
|
||||
if not chunk:
|
||||
return
|
||||
buf += chunk
|
||||
while b"\n" in buf:
|
||||
raw, buf = buf.split(b"\n", 1)
|
||||
p = json.loads(raw)
|
||||
if p["type"] == "kdeconnect.pair":
|
||||
self.pair_requests += 1
|
||||
elif p["type"] == "kdeconnect.mousepad.request" and self.paired:
|
||||
self.received.append(p["body"])
|
||||
|
||||
|
||||
@unittest.skipIf(sys.platform == "win32", "the agent runs on the Frame (Linux)")
|
||||
@unittest.skipUnless(shutil.which("openssl"), "needs openssl to make a certificate")
|
||||
class AgentProtocol(unittest.TestCase):
|
||||
@classmethod
|
||||
def setUpClass(cls):
|
||||
import frame_input_agent
|
||||
cls.agent = frame_input_agent
|
||||
cls.dir = tempfile.TemporaryDirectory()
|
||||
cls.cert, cls.key = Path(cls.dir.name, "cert.pem"), Path(cls.dir.name, "key.pem")
|
||||
subprocess.run(["openssl", "req", "-x509", "-newkey", "rsa:2048", "-nodes", "-days", "1",
|
||||
"-subj", "/CN=framecontrol_test", "-keyout", str(cls.key), "-out", str(cls.cert)],
|
||||
check=True, capture_output=True)
|
||||
|
||||
@classmethod
|
||||
def tearDownClass(cls):
|
||||
cls.dir.cleanup()
|
||||
|
||||
def wait_for(self, check):
|
||||
for _ in range(100):
|
||||
if check():
|
||||
return
|
||||
time.sleep(0.02)
|
||||
self.fail("timed out")
|
||||
|
||||
def test_pairs_then_forwards_events(self):
|
||||
fake = FakeKdeConnect()
|
||||
link = self.agent.Link("framecontrol_0123456789abcdef01234567", self.cert, self.key, port=fake.port)
|
||||
link.pair(lambda: fake.paired, lambda: setattr(fake, "paired", fake.pair_requests > 0), timeout=5)
|
||||
self.assertEqual(fake.pair_requests, 1)
|
||||
ident = fake.identity["body"]
|
||||
self.assertEqual(fake.identity["type"], "kdeconnect.identity")
|
||||
self.assertEqual(ident["protocolVersion"], 7)
|
||||
self.assertIn("kdeconnect.mousepad.request", ident["outgoingCapabilities"])
|
||||
link.read(0.5)
|
||||
self.assertTrue(link.keyboard)
|
||||
for body in self.agent.events(b'[{"dx": 4, "dy": -2}, {"key": "hi"}]'):
|
||||
link.send(body)
|
||||
self.wait_for(lambda: len(fake.received) == 2)
|
||||
self.assertEqual(fake.received, [{"dx": 4, "dy": -2}, {"key": "hi"}])
|
||||
|
||||
def test_already_paired_sends_no_pair_request(self):
|
||||
# A pair request to a device that's already paired makes KDE Connect unpair it.
|
||||
fake = FakeKdeConnect(paired=True)
|
||||
link = self.agent.Link("framecontrol_0123456789abcdef01234567", self.cert, self.key, port=fake.port)
|
||||
link.pair(lambda: True, lambda: self.fail("accepted a pairing that wasn't needed"))
|
||||
link.send({"singleclick": True})
|
||||
self.wait_for(lambda: fake.received == [{"singleclick": True}])
|
||||
self.assertEqual(fake.pair_requests, 0)
|
||||
|
||||
def test_client_args_are_folder_safe(self):
|
||||
old = sys.argv
|
||||
try:
|
||||
sys.argv = ["-c", "../../etc x", "Alex's Mac"]
|
||||
self.assertEqual(self.agent.client_args(), ("etcx", "Frame Control (Alex's Mac)"))
|
||||
sys.argv = ["-c"]
|
||||
self.assertEqual(self.agent.client_args(), ("default", "Frame Control"))
|
||||
finally:
|
||||
sys.argv = old
|
||||
|
||||
def test_events_parsing(self):
|
||||
self.assertEqual(self.agent.events(b'{"dx": 1}'), [{"dx": 1}])
|
||||
self.assertEqual(self.agent.events(b'[{"dx": 1}, 5, {}]'), [{"dx": 1}])
|
||||
self.assertEqual(self.agent.events(b"not json"), [])
|
||||
|
||||
|
||||
@unittest.skipUnless(shutil.which("node"), "needs node")
|
||||
class PageQueue(unittest.TestCase):
|
||||
"""The page's input queue (tests/page/pad_queue.mjs runs the real functions from index.html)."""
|
||||
|
||||
def test_queue_rules(self):
|
||||
r = subprocess.run(["node", str(ROOT / "tests" / "page" / "pad_queue.mjs")], capture_output=True, text=True)
|
||||
self.assertEqual(r.returncode, 0, r.stdout + r.stderr)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
@@ -0,0 +1,376 @@
|
||||
"""Keyboard and pointer for the Steam Frame. Frame Control's server runs this ON the Frame.
|
||||
|
||||
It speaks KDE Connect's LAN protocol (version 7, as in KDE Connect 24.02) to the
|
||||
Frame's own kdeconnectd, as a phone would, and forwards remote-input events read
|
||||
from stdin: one JSON object (or list of them) per line, each a KDE Connect
|
||||
"mousepad" request body such as {"dx": 4, "dy": -2} or {"key": "hello"}.
|
||||
KDE Connect does the typing and clicking.
|
||||
|
||||
KDE Connect isn't installed on the Frame, but Valve's package repository for it
|
||||
has a build. The first run fetches that and the few libraries the Frame lacks
|
||||
into ~/.local/share/frame-control/kdeconnect: no root, and SteamOS updates
|
||||
leave it alone.
|
||||
|
||||
Status goes to stdout, one JSON object per line:
|
||||
{"state": "installing" | "starting" | "pairing" | "ready" | "error", ...}.
|
||||
|
||||
Standard library only: this runs on the Frame's own Python.
|
||||
"""
|
||||
import fcntl
|
||||
import json
|
||||
import os
|
||||
import selectors
|
||||
import shutil
|
||||
import signal
|
||||
import socket
|
||||
import ssl
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
BASE = Path.home() / ".local/share/frame-control/kdeconnect"
|
||||
ROOT = BASE / "root"
|
||||
BRIDGE = BASE / "bridge"
|
||||
# kdeconnect plus the dependencies the Frame's image doesn't have (checked 2026-09-28,
|
||||
# SteamOS 0.4.1); `pacman -Sp` adds any others still missing.
|
||||
PACKAGES = ["kdeconnect", "kpeople", "libfakekey", "modemmanager-qt", "pulseaudio-qt"]
|
||||
PORT = int(os.environ.get("FRAME_INPUT_PORT", "1716"))
|
||||
UID = os.getuid()
|
||||
MOUSEPAD = "kdeconnect.mousepad.request"
|
||||
|
||||
|
||||
def say(state, **more):
|
||||
print(json.dumps({"state": state, **more}), flush=True)
|
||||
|
||||
|
||||
def packet(kind, body):
|
||||
return (json.dumps({"id": int(time.time() * 1000), "type": kind, "body": body}) + "\n").encode()
|
||||
|
||||
|
||||
# ---- KDE Connect on the Frame ------------------------------------------------
|
||||
|
||||
def daemon_path():
|
||||
for path in (Path("/usr/lib/kdeconnectd"), ROOT / "usr/lib/kdeconnectd"):
|
||||
if path.exists():
|
||||
return path
|
||||
return None
|
||||
|
||||
|
||||
def install():
|
||||
say("installing", message="Fetching KDE Connect from the Frame's package repository")
|
||||
found = subprocess.run(["pacman", "-Sp", *PACKAGES], capture_output=True, text=True, timeout=120)
|
||||
urls = [u for u in found.stdout.split() if u.startswith("https://")]
|
||||
if found.returncode or not urls:
|
||||
raise RuntimeError("Couldn't find KDE Connect in the Frame's package repository: "
|
||||
+ (found.stderr.strip() or "no packages listed"))
|
||||
download, stage = BASE / "download", BASE / "root.new"
|
||||
for d in (download, stage):
|
||||
shutil.rmtree(d, ignore_errors=True)
|
||||
d.mkdir(parents=True)
|
||||
for url in urls:
|
||||
name = download / url.rsplit("/", 1)[1]
|
||||
subprocess.run(["curl", "-fsSL", "--retry", "2", "-o", str(name), url], check=True, timeout=600)
|
||||
if subprocess.run(["tar", "--zstd", "-xf", str(name), "-C", str(stage)], capture_output=True).returncode:
|
||||
subprocess.run(["bsdtar", "-xf", str(name), "-C", str(stage)], check=True, capture_output=True)
|
||||
shutil.rmtree(ROOT, ignore_errors=True)
|
||||
stage.rename(ROOT)
|
||||
shutil.rmtree(download, ignore_errors=True)
|
||||
|
||||
|
||||
def app_display():
|
||||
"""The X display that apps (not Steam's own VR menus) are on.
|
||||
|
||||
gamescope runs two Xwayland servers: on 2026-09-28 :0 held Steam's VR bar and
|
||||
menus and ignored XTest pointer motion, while :1 held apps such as Chromium and
|
||||
took it. Inferred to hold in general.
|
||||
"""
|
||||
return ":1" if Path("/tmp/.X11-unix/X1").exists() else ":0"
|
||||
|
||||
|
||||
def daemon_env(daemon):
|
||||
env = dict(os.environ, DBUS_SESSION_BUS_ADDRESS=f"unix:path=/run/user/{UID}/bus",
|
||||
XDG_RUNTIME_DIR=f"/run/user/{UID}", DISPLAY=app_display(), QT_QPA_PLATFORM="xcb")
|
||||
if str(daemon).startswith(str(ROOT)):
|
||||
env.update(LD_LIBRARY_PATH=str(ROOT / "usr/lib"), QT_PLUGIN_PATH=str(ROOT / "usr/lib/qt6/plugins"),
|
||||
QML_IMPORT_PATH=str(ROOT / "usr/lib/qt6/qml"),
|
||||
XDG_DATA_DIRS=f"{ROOT / 'usr/share'}:/usr/share")
|
||||
return env
|
||||
|
||||
|
||||
def listening():
|
||||
try:
|
||||
socket.create_connection(("127.0.0.1", PORT), 1).close()
|
||||
return True
|
||||
except OSError:
|
||||
return False
|
||||
|
||||
|
||||
def our_daemons():
|
||||
"""Process ids of the kdeconnectd that Frame Control installed (never a system one)."""
|
||||
pids = []
|
||||
for proc in Path("/proc").iterdir():
|
||||
if proc.name.isdigit():
|
||||
try:
|
||||
if os.readlink(proc / "exe").startswith(str(ROOT) + "/"):
|
||||
pids.append(int(proc.name))
|
||||
except OSError:
|
||||
pass
|
||||
return pids
|
||||
|
||||
|
||||
def stop_daemon():
|
||||
"""Stop our kdeconnectd and wait until it's gone (so its port is closed too)."""
|
||||
for sig, wait in ((signal.SIGTERM, 30), (signal.SIGKILL, 30)): # tenths of a second
|
||||
for pid in our_daemons():
|
||||
try:
|
||||
os.kill(pid, sig)
|
||||
except ProcessLookupError:
|
||||
pass
|
||||
for _ in range(wait):
|
||||
if not our_daemons() and not listening():
|
||||
return
|
||||
time.sleep(0.1)
|
||||
|
||||
|
||||
def ensure_daemon():
|
||||
if listening():
|
||||
return
|
||||
BASE.mkdir(parents=True, exist_ok=True)
|
||||
daemon = daemon_path()
|
||||
if not daemon:
|
||||
install()
|
||||
daemon = daemon_path()
|
||||
say("starting", message="Starting KDE Connect on the Frame")
|
||||
log = open(BASE / "kdeconnectd.log", "ab")
|
||||
# Its own session, so it outlives this connection and serves the next one.
|
||||
subprocess.Popen([str(daemon)], env=daemon_env(daemon), cwd=str(Path.home()), stdin=subprocess.DEVNULL,
|
||||
stdout=log, stderr=log, start_new_session=True)
|
||||
for _ in range(40):
|
||||
if listening():
|
||||
return
|
||||
time.sleep(0.25)
|
||||
raise RuntimeError(f"KDE Connect didn't start; see {BASE / 'kdeconnectd.log'} on the Frame")
|
||||
|
||||
|
||||
def qdbus(device, method):
|
||||
"""Call a method on KDE Connect's D-Bus object for our device; its output, or None."""
|
||||
env = dict(os.environ, DBUS_SESSION_BUS_ADDRESS=f"unix:path=/run/user/{UID}/bus")
|
||||
try:
|
||||
r = subprocess.run(["qdbus6", "org.kde.kdeconnect", f"/modules/kdeconnect/devices/{device}",
|
||||
f"org.kde.kdeconnect.device.{method}"], capture_output=True, text=True, env=env, timeout=5)
|
||||
except (OSError, subprocess.TimeoutExpired):
|
||||
return None
|
||||
return r.stdout.strip() if r.returncode == 0 else None
|
||||
|
||||
|
||||
# ---- our identity --------------------------------------------------------------
|
||||
|
||||
def identity(client):
|
||||
"""A device id and certificate for this client, made once and kept (pairing is tied to them).
|
||||
|
||||
Each computer or phone gets its own: KDE Connect keeps one connection per device,
|
||||
so a shared identity would make them knock each other off.
|
||||
"""
|
||||
folder = BRIDGE / client
|
||||
folder.mkdir(parents=True, exist_ok=True)
|
||||
id_file, cert, key = folder / "id", folder / "cert.pem", folder / "key.pem"
|
||||
if not (id_file.exists() and cert.exists() and key.exists()):
|
||||
device = "framecontrol_" + os.urandom(12).hex() # KDE Connect wants 32-38 of [A-Za-z0-9_]
|
||||
subprocess.run(["openssl", "req", "-x509", "-newkey", "ec", "-pkeyopt", "ec_paramgen_curve:prime256v1",
|
||||
"-nodes", "-days", "3650", "-subj", f"/O=KDE/OU=Kde connect/CN={device}",
|
||||
"-keyout", str(key), "-out", str(cert)], check=True, capture_output=True)
|
||||
os.chmod(key, 0o600)
|
||||
id_file.write_text(device)
|
||||
return id_file.read_text().strip(), cert, key
|
||||
|
||||
|
||||
# ---- the link ------------------------------------------------------------------
|
||||
|
||||
class Link:
|
||||
"""One TLS connection to kdeconnectd, as a paired device that sends remote input."""
|
||||
|
||||
def __init__(self, device, cert, key, port=PORT, name="Frame Control"):
|
||||
self.device, self.buf, self.keyboard = device, b"", None
|
||||
raw = socket.create_connection(("127.0.0.1", port), 5)
|
||||
raw.sendall(packet("kdeconnect.identity", {
|
||||
"deviceId": device, "deviceName": name, "deviceType": "phone", "protocolVersion": 7,
|
||||
"incomingCapabilities": [], "outgoingCapabilities": [MOUSEPAD], "tcpPort": port}))
|
||||
# KDE Connect's rule: whoever opened the TCP connection is the TLS server.
|
||||
ctx = ssl.SSLContext(ssl.PROTOCOL_TLS_SERVER)
|
||||
ctx.load_cert_chain(str(cert), str(key))
|
||||
ctx.verify_mode = ssl.CERT_NONE # both sides are on this machine
|
||||
self.sock = ctx.wrap_socket(raw, server_side=True)
|
||||
self.sock.setblocking(False)
|
||||
|
||||
def send(self, body):
|
||||
# Bounded: if KDE Connect stops reading, fail (and be restarted) rather than hang.
|
||||
self.sock.settimeout(5)
|
||||
try:
|
||||
self.sock.sendall(packet(MOUSEPAD, body))
|
||||
finally:
|
||||
self.sock.setblocking(False)
|
||||
|
||||
def pair(self, paired, accept, timeout=15):
|
||||
"""Ask to pair and accept it on KDE Connect's side (we control both ends).
|
||||
|
||||
Only asks when not already paired: a pair request to a device that is
|
||||
already paired makes KDE Connect unpair it.
|
||||
"""
|
||||
if paired():
|
||||
return
|
||||
self.sock.settimeout(5)
|
||||
self.sock.sendall(packet("kdeconnect.pair", {"pair": True}))
|
||||
self.sock.setblocking(False)
|
||||
end = time.time() + timeout
|
||||
while time.time() < end:
|
||||
accept()
|
||||
self.read(0.5)
|
||||
if paired():
|
||||
return
|
||||
raise RuntimeError("KDE Connect didn't accept the pairing")
|
||||
|
||||
def read(self, wait=0.0):
|
||||
"""Packets waiting from kdeconnectd; None once it has closed the connection."""
|
||||
if wait:
|
||||
sel = selectors.DefaultSelector()
|
||||
sel.register(self.sock, selectors.EVENT_READ)
|
||||
sel.select(wait)
|
||||
sel.close()
|
||||
try:
|
||||
while True:
|
||||
chunk = self.sock.recv(65536)
|
||||
if not chunk:
|
||||
return None
|
||||
self.buf += chunk
|
||||
except (ssl.SSLWantReadError, BlockingIOError):
|
||||
pass
|
||||
out = []
|
||||
while b"\n" in self.buf:
|
||||
line, self.buf = self.buf.split(b"\n", 1)
|
||||
if line.strip():
|
||||
p = json.loads(line)
|
||||
if p.get("type") == "kdeconnect.mousepad.keyboardstate":
|
||||
self.keyboard = bool(p.get("body", {}).get("state"))
|
||||
out.append(p)
|
||||
return out
|
||||
|
||||
|
||||
def events(line):
|
||||
"""The event bodies in one stdin line (an object or a list of objects)."""
|
||||
try:
|
||||
value = json.loads(line)
|
||||
except ValueError:
|
||||
return []
|
||||
return [e for e in (value if isinstance(value, list) else [value]) if isinstance(e, dict) and e]
|
||||
|
||||
|
||||
def connect(device, cert, key, name):
|
||||
link = Link(device, cert, key, name=name)
|
||||
link.pair(lambda: qdbus(device, "isPaired") == "true", lambda: qdbus(device, "acceptPairing"))
|
||||
link.read(0.5) # its hello, including whether it can type
|
||||
return link
|
||||
|
||||
|
||||
def client_args():
|
||||
"""argv: a folder-safe id for the computer or phone, and the name KDE Connect shows for it."""
|
||||
client = sys.argv[1] if len(sys.argv) > 1 else "default"
|
||||
client = "".join(c for c in client if c.isalnum() or c in "-_")[:64] or "default"
|
||||
name = (sys.argv[2] if len(sys.argv) > 2 else "")[:60].strip()
|
||||
return client, f"Frame Control ({name})" if name else "Frame Control"
|
||||
|
||||
|
||||
def main():
|
||||
client, name = client_args()
|
||||
# A dropped ssh (the Frame slept, the app quit) hangs up on us: exit through the
|
||||
# clean-up below rather than dying on the spot.
|
||||
for sig in (signal.SIGHUP, signal.SIGTERM):
|
||||
signal.signal(sig, lambda *_: sys.exit(0))
|
||||
BASE.mkdir(parents=True, exist_ok=True)
|
||||
# Every agent holds this lock shared while it runs. The last one out gets it
|
||||
# exclusively and stops KDE Connect, so it runs, and shows up on the network,
|
||||
# only while something is using the keyboard and trackpad.
|
||||
clients = open(BASE / "clients.lock", "w")
|
||||
fcntl.flock(clients, fcntl.LOCK_SH)
|
||||
try:
|
||||
return run(client, name)
|
||||
finally:
|
||||
# Finish the clean-up even if a second hang-up or TERM arrives meanwhile.
|
||||
for sig in (signal.SIGHUP, signal.SIGTERM):
|
||||
signal.signal(sig, signal.SIG_IGN)
|
||||
fcntl.flock(clients, fcntl.LOCK_UN)
|
||||
try:
|
||||
fcntl.flock(clients, fcntl.LOCK_EX | fcntl.LOCK_NB)
|
||||
except OSError:
|
||||
pass # another device is still using it
|
||||
else:
|
||||
with daemon_lock():
|
||||
stop_daemon()
|
||||
|
||||
|
||||
class daemon_lock:
|
||||
"""Installing, starting and restarting KDE Connect happen one agent at a time."""
|
||||
|
||||
def __enter__(self):
|
||||
self.file = open(BASE / "daemon.lock", "w")
|
||||
fcntl.flock(self.file, fcntl.LOCK_EX)
|
||||
|
||||
def __exit__(self, *_):
|
||||
self.file.close()
|
||||
|
||||
|
||||
def run(client, name):
|
||||
try:
|
||||
with daemon_lock():
|
||||
ensure_daemon()
|
||||
device, cert, key = identity(client)
|
||||
say("pairing")
|
||||
seen = our_daemons()
|
||||
try:
|
||||
link = connect(device, cert, key, name)
|
||||
except (OSError, RuntimeError):
|
||||
if not seen:
|
||||
raise
|
||||
# Ours, but not answering (KDE Connect 24.02 can hang, for one after
|
||||
# unpairing a device that's offline): start it afresh, once. If another
|
||||
# agent already replaced it, just use the new one.
|
||||
say("starting", message="Restarting KDE Connect on the Frame")
|
||||
with daemon_lock():
|
||||
if set(our_daemons()) & set(seen):
|
||||
stop_daemon()
|
||||
ensure_daemon()
|
||||
link = connect(device, cert, key, name)
|
||||
except (OSError, RuntimeError, subprocess.SubprocessError) as e:
|
||||
say("error", message=str(e))
|
||||
return 1
|
||||
say("ready", keyboard=link.keyboard is not False)
|
||||
stdin, pending = sys.stdin.fileno(), b""
|
||||
sel = selectors.DefaultSelector()
|
||||
sel.register(stdin, selectors.EVENT_READ)
|
||||
sel.register(link.sock, selectors.EVENT_READ)
|
||||
while True:
|
||||
for key_, _ in sel.select(30):
|
||||
if key_.fileobj == stdin:
|
||||
chunk = os.read(stdin, 65536) # raw reads: a buffered readline could strand lines select can't see
|
||||
if not chunk: # the server went away
|
||||
return 0
|
||||
*lines, pending = (pending + chunk).split(b"\n")
|
||||
try:
|
||||
for line in lines:
|
||||
for body in events(line):
|
||||
link.send(body)
|
||||
except OSError as e:
|
||||
say("error", message=f"Lost KDE Connect: {e}")
|
||||
return 1
|
||||
else:
|
||||
packets = link.read()
|
||||
if packets is None:
|
||||
say("error", message="KDE Connect closed the connection")
|
||||
return 1
|
||||
if any(p.get("type") == "kdeconnect.pair" and not p.get("body", {}).get("pair") for p in packets):
|
||||
say("error", message="KDE Connect unpaired Frame Control")
|
||||
return 1
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
+260
@@ -322,6 +322,19 @@
|
||||
border-radius: 3px; height: 32px; padding: 0 8px; font: inherit; font-size: 13px; }
|
||||
/* Touch screens can't hover: keep the library's name and Play button showing. */
|
||||
@media (hover: none) { .capsule .over { opacity: 1; } .capsule:hover { transform: none; } }
|
||||
/* ---- keyboard and trackpad ---- */
|
||||
.pad-area { position: relative; height: 190px; margin: 12px 0; border-radius: 4px; background: rgba(0,0,0,.28);
|
||||
border: 1px dashed rgba(255,255,255,.14); display: grid; place-items: center; cursor: pointer;
|
||||
touch-action: none; user-select: none; -webkit-user-select: none; -webkit-touch-callout: none; outline: none; }
|
||||
.pad-area:focus-visible, .pad-area.captured { border: 1px solid var(--blue); box-shadow: 0 0 0 1px var(--blue) inset; }
|
||||
.pad-area.off { cursor: default; opacity: .55; }
|
||||
.pad-hint { max-width: 420px; padding: 0 16px; text-align: center; color: var(--muted); font-size: 13px; pointer-events: none; }
|
||||
.pad-keys { display: flex; flex-wrap: wrap; gap: 8px; align-items: center; }
|
||||
.pad-keys input { flex: 1 1 220px; min-width: 0; height: 32px; padding: 0 10px; border-radius: 3px; border: 1px solid transparent;
|
||||
background: rgba(0,0,0,.28); color: var(--text); font: inherit; }
|
||||
.pad-keys input:focus { outline: none; border-color: var(--blue); }
|
||||
#pad .hint { margin-top: 10px; }
|
||||
|
||||
/* ---- phones, upright or on their side: tabs move to a bottom bar, as in iOS apps. Every edge keeps clear of
|
||||
the safe area (notch or Dynamic Island, rounded corners, home indicator); env() is zero on desktops. ---- */
|
||||
@media (max-width: 640px), (max-height: 500px) and (hover: none) {
|
||||
@@ -358,6 +371,10 @@
|
||||
button.small { height: 32px; }
|
||||
.actions button { height: 46px; }
|
||||
.cat-tools select { max-width: none; flex: 1 1 100%; }
|
||||
.pad-area { height: 240px; }
|
||||
.pad-keys .seg { flex: 1 1 100%; display: grid; grid-template-columns: repeat(4, 1fr); }
|
||||
.pad-keys .pad-clicks { grid-template-columns: repeat(2, 1fr); }
|
||||
.pad-keys .seg button { padding: 0 4px; justify-content: center; text-align: center; }
|
||||
/* The on-screen keyboard covers the bottom of the screen; the tab bar would ride on top of it. */
|
||||
body.typing nav { display: none; }
|
||||
}
|
||||
@@ -471,6 +488,36 @@
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<section class="panel" id="pad">
|
||||
<div class="shelf-head"><h2>Keyboard and trackpad</h2><span class="sub" id="padState"></span><span class="spacer"></span>
|
||||
<button class="small" id="padOn">Turn on</button>
|
||||
</div>
|
||||
<div class="pad-area" id="padArea" tabindex="0" role="application" aria-label="Trackpad for the Frame">
|
||||
<div class="pad-hint" id="padHint"></div>
|
||||
</div>
|
||||
<div class="pad-keys" aria-label="Keys and clicks">
|
||||
<input id="padType" type="text" placeholder="Type here to type on the Frame" autocomplete="off" autocapitalize="off"
|
||||
autocorrect="off" spellcheck="false" enterkeyhint="send">
|
||||
<span class="seg pad-clicks">
|
||||
<button data-pad-click="singleclick" title="Left click">Click</button>
|
||||
<button data-pad-click="rightclick" title="Right click">Right-click</button>
|
||||
</span>
|
||||
<span class="seg pad-special">
|
||||
<button data-pad-key="14" title="Escape">Esc</button>
|
||||
<button data-pad-key="2" title="Tab">Tab</button>
|
||||
<button data-pad-key="4" title="Left arrow" aria-label="Left arrow">←</button>
|
||||
<button data-pad-key="5" title="Up arrow" aria-label="Up arrow">↑</button>
|
||||
<button data-pad-key="7" title="Down arrow" aria-label="Down arrow">↓</button>
|
||||
<button data-pad-key="6" title="Right arrow" aria-label="Right arrow">→</button>
|
||||
<button data-pad-key="1" title="Backspace" aria-label="Backspace">⌫</button>
|
||||
<button data-pad-key="12" title="Enter">Enter</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="hint">Types and points in apps on the Frame, such as Chromium or the desktop's Linux apps; Steam's own VR menus
|
||||
don't take it. It works through KDE Connect on the Frame: the first time, Frame Control fetches Valve's build of it
|
||||
(an 8 MB download, 82 MB unpacked) into your home folder there and pairs with it. Nothing to install on this device.</div>
|
||||
</section>
|
||||
|
||||
<section id="shots">
|
||||
<div class="shelf-head"><h2>Screenshots</h2><span class="count" id="shotCount"></span><span class="spacer"></span>
|
||||
<button class="small" id="shotsRefresh">Refresh</button>
|
||||
@@ -2128,6 +2175,219 @@ window.addEventListener("hashchange", showPage);
|
||||
const typesText = el => el?.matches?.('textarea, input:not([type=range], [type=checkbox], [type=radio], [type=file], [type=button])');
|
||||
document.addEventListener("focusin", e => document.body.classList.toggle("typing", !!typesText(e.target)));
|
||||
document.addEventListener("focusout", () => document.body.classList.remove("typing"));
|
||||
|
||||
// ---- keyboard and trackpad: events go to KDE Connect on the Frame (see ui/frame_input_agent.py) ----
|
||||
const pad = { state: "off", queue: [], sending: false, poll: null, captured: false };
|
||||
const PAD_STATES = {
|
||||
off: "", starting: "Connecting…", installing: "Setting up KDE Connect on the Frame (first time only)…",
|
||||
pairing: "Pairing with KDE Connect…", ready: "On",
|
||||
};
|
||||
// KDE Connect's specialKey numbers (plugins/mousepad in its source).
|
||||
const PAD_SPECIAL = { Backspace: 1, Tab: 2, ArrowLeft: 4, ArrowUp: 5, ArrowRight: 6, ArrowDown: 7, PageUp: 8,
|
||||
PageDown: 9, Home: 10, End: 11, Enter: 12, Delete: 13, Escape: 14,
|
||||
...Object.fromEntries(Array.from({ length: 12 }, (_, i) => [`F${i + 1}`, 21 + i])) };
|
||||
const IS_MAC = /^Mac/.test(navigator.platform);
|
||||
const TOUCH = matchMedia("(hover: none)").matches;
|
||||
|
||||
function padShow(status) {
|
||||
pad.state = status.state || "off";
|
||||
const ready = pad.state === "ready";
|
||||
const busy = !ready && pad.state !== "off" && pad.state !== "error";
|
||||
$("padState").textContent = pad.state === "error" ? "" : PAD_STATES[pad.state] || "";
|
||||
$("padOn").hidden = ready || busy;
|
||||
$("padOn").textContent = pad.state === "error" ? "Try again" : "Turn on";
|
||||
$("padArea").classList.toggle("off", !ready);
|
||||
$("padHint").textContent = pad.state === "error" ? status.message || "Couldn't reach KDE Connect on the Frame."
|
||||
: !ready ? (busy ? PAD_STATES[pad.state] : "Turn on to use this as a trackpad for the Frame.")
|
||||
: TOUCH ? "Drag to move the pointer · tap to click · two fingers to scroll · two-finger tap to right-click"
|
||||
: pad.captured ? "Your mouse and keyboard now control the Frame. Press Esc to stop."
|
||||
: "Click here to use your mouse and keyboard on the Frame (Esc to stop), or drag like a trackpad.";
|
||||
clearTimeout(pad.poll);
|
||||
if (ready && pad.queue.length) padFlush();
|
||||
if (busy) pad.poll = setTimeout(async () => padShow(await api("/api/input").catch(e => ({ state: "error", message: e.message }))), 1000);
|
||||
}
|
||||
async function padStart() {
|
||||
localStorage.padUsed = "1"; // from now on it turns on with the page
|
||||
padShow({ state: "starting" });
|
||||
padShow(await api("/api/input?start=1").catch(e => ({ state: "error", message: e.message })));
|
||||
}
|
||||
$("padOn").onclick = padStart;
|
||||
|
||||
// Queue events and send them one request at a time, merging pointer moves made meanwhile.
|
||||
const isMove = e => Object.keys(e).every(k => k === "dx" || k === "dy");
|
||||
function padSend(event) {
|
||||
// While it reconnects, keys and clicks wait in the queue; pointer moves would be stale.
|
||||
// A button release is always kept, so a drag never leaves the button held on the Frame.
|
||||
const room = pad.queue.length < 200 || event.singlerelease;
|
||||
const reconnecting = ["starting", "pairing", "installing"].includes(pad.state) && room;
|
||||
// Even after an error: a button pressed on the Frame must be let go once it's back.
|
||||
const release = event.singlerelease && pad.state !== "off";
|
||||
if (pad.state !== "ready" && !(reconnecting && !isMove(event)) && !release) return;
|
||||
const last = pad.queue[pad.queue.length - 1];
|
||||
if (last && isMove(last) && isMove(event)) { last.dx = (last.dx || 0) + (event.dx || 0); last.dy = (last.dy || 0) + (event.dy || 0); }
|
||||
else pad.queue.push(event);
|
||||
padFlush();
|
||||
}
|
||||
// Events that didn't reach the Frame (the link had dropped, and is reconnecting): keep
|
||||
// the keys and clicks for when it's back, but not pointer moves, which would be stale.
|
||||
// Button releases are kept whatever the queue's length.
|
||||
function padKeep(events) {
|
||||
pad.queue = [...events, ...pad.queue].filter(e => !isMove(e)).filter((e, i) => i < 200 || e.singlerelease);
|
||||
}
|
||||
async function padFlush() {
|
||||
if (pad.sending || !pad.queue.length || pad.state !== "ready") return;
|
||||
pad.sending = true;
|
||||
const events = pad.queue.splice(0, 200);
|
||||
try {
|
||||
const status = await api("/api/input", { events });
|
||||
if (!status.sent) padKeep(events);
|
||||
if (status.state !== "ready") padShow(status);
|
||||
} catch (e) {
|
||||
padKeep(events);
|
||||
padShow({ state: "error", message: e.message });
|
||||
} finally {
|
||||
pad.sending = false;
|
||||
if (pad.queue.length) padFlush();
|
||||
}
|
||||
}
|
||||
function padKey(e) {
|
||||
const mods = { ...(e.ctrlKey || (IS_MAC && e.metaKey) ? { ctrl: true } : {}), ...(e.altKey ? { alt: true } : {}),
|
||||
...(!IS_MAC && e.metaKey ? { super: true } : {}) };
|
||||
if (PAD_SPECIAL[e.key]) return { specialKey: PAD_SPECIAL[e.key], ...mods, ...(e.shiftKey ? { shift: true } : {}) };
|
||||
if (e.key.length === 1) return { key: e.key, ...mods }; // already shifted, so no shift flag
|
||||
return null;
|
||||
}
|
||||
|
||||
// Touch: one finger moves, a quick tap clicks; two fingers scroll, or right-click when tapped.
|
||||
const PAD_SPEED = 1.6, PAD_SCROLL_STEP = 18;
|
||||
const touches = new Map();
|
||||
let gesture = null;
|
||||
$("padArea").addEventListener("pointerdown", e => {
|
||||
if (pad.state === "off" || pad.state === "error") { padStart(); return; }
|
||||
if (pad.state !== "ready") return;
|
||||
if (e.pointerType === "mouse") {
|
||||
if (pad.captured) return; // mousedown and mouseup below send the clicks
|
||||
// Lock the pointer to the pad and pass the whole mouse and keyboard through; where
|
||||
// that isn't allowed, the mouse drags like a finger on a trackpad instead.
|
||||
if (e.button === 0 && !pad.noLock && $("padArea").requestPointerLock) { $("padArea").requestPointerLock(); return; }
|
||||
// Only the left button drags and taps like a finger; the others are clicks of their own.
|
||||
if (e.button === 1 || e.button === 2) { padSend(e.button === 2 ? { rightclick: true } : { middleclick: true }); return; }
|
||||
if (e.button !== 0) return;
|
||||
}
|
||||
try { $("padArea").setPointerCapture(e.pointerId); } catch {} // keeps the drag if the finger leaves the pad
|
||||
touches.set(e.pointerId, { x: e.clientX, y: e.clientY });
|
||||
if (touches.size === 1) gesture = { start: performance.now(), moved: 0, fingers: 1, scroll: 0 };
|
||||
else if (gesture) gesture.fingers = Math.max(gesture.fingers, touches.size);
|
||||
e.preventDefault();
|
||||
});
|
||||
$("padArea").addEventListener("pointermove", e => {
|
||||
if (pad.captured) { padSend({ dx: e.movementX, dy: e.movementY }); return; }
|
||||
const t = touches.get(e.pointerId);
|
||||
if (!t || !gesture) return;
|
||||
const dx = e.clientX - t.x, dy = e.clientY - t.y;
|
||||
t.x = e.clientX; t.y = e.clientY;
|
||||
gesture.moved += Math.abs(dx) + Math.abs(dy);
|
||||
if (touches.size >= 2) {
|
||||
// Scroll with the lead finger only, a notch per step, like a laptop trackpad (content follows the fingers).
|
||||
if (e.pointerId !== touches.keys().next().value) return;
|
||||
gesture.scroll += dy;
|
||||
while (Math.abs(gesture.scroll) >= PAD_SCROLL_STEP) {
|
||||
const up = gesture.scroll > 0;
|
||||
padSend({ scroll: true, dy: up ? 1 : -1 });
|
||||
gesture.scroll -= up ? PAD_SCROLL_STEP : -PAD_SCROLL_STEP;
|
||||
}
|
||||
} else if (gesture.fingers === 1) {
|
||||
padSend({ dx: dx * PAD_SPEED, dy: dy * PAD_SPEED });
|
||||
}
|
||||
});
|
||||
function padLift(e) {
|
||||
if (!touches.delete(e.pointerId) || touches.size || !gesture) return;
|
||||
const quick = performance.now() - gesture.start < 250 && gesture.moved < 10;
|
||||
if (quick) padSend(gesture.fingers >= 2 ? { rightclick: true } : { singleclick: true });
|
||||
gesture = null;
|
||||
}
|
||||
$("padArea").addEventListener("pointerup", padLift);
|
||||
$("padArea").addEventListener("pointercancel", e => { touches.delete(e.pointerId); if (!touches.size) gesture = null; });
|
||||
|
||||
// A computer's mouse and keyboard: captured while the pointer is locked to the pad.
|
||||
document.addEventListener("pointerlockerror", () => { pad.noLock = true; });
|
||||
document.addEventListener("pointerlockchange", () => {
|
||||
pad.captured = document.pointerLockElement === $("padArea");
|
||||
window.frameApp?.captureKeys?.(pad.captured); // the desktop app's menu shortcuts go to the Frame too
|
||||
// Esc or switching windows mid-drag: let go of the button on the Frame as well.
|
||||
if (!pad.captured && pad.held) { padSend({ singlerelease: true }); pad.held = false; }
|
||||
$("padArea").classList.toggle("captured", pad.captured);
|
||||
padShow({ state: pad.state });
|
||||
});
|
||||
$("padArea").addEventListener("mousedown", e => {
|
||||
if (!pad.captured) return;
|
||||
if (e.button === 0) { padSend({ singlehold: true }); pad.held = true; }
|
||||
else if (e.button === 1) padSend({ middleclick: true });
|
||||
else if (e.button === 2) padSend({ rightclick: true });
|
||||
});
|
||||
$("padArea").addEventListener("mouseup", e => { if (pad.held && e.button === 0) { padSend({ singlerelease: true }); pad.held = false; } });
|
||||
$("padArea").addEventListener("contextmenu", e => e.preventDefault());
|
||||
$("padArea").addEventListener("wheel", e => {
|
||||
if (pad.state !== "ready") return;
|
||||
e.preventDefault();
|
||||
if (e.deltaY) padSend({ scroll: true, dy: e.deltaY > 0 ? -1 : 1 });
|
||||
}, { passive: false });
|
||||
// Capture phase, so the page's own shortcuts (tabs 1-4, R, zoom) don't also fire.
|
||||
window.addEventListener("keydown", e => {
|
||||
if (!pad.captured) return;
|
||||
e.preventDefault(); e.stopImmediatePropagation();
|
||||
const event = padKey(e);
|
||||
if (event) padSend(event);
|
||||
}, true);
|
||||
|
||||
// The text field: each keystroke goes to the Frame. While focused it holds one space,
|
||||
// so Backspace always has something to delete; empty otherwise, to show its prompt.
|
||||
const padType = $("padType");
|
||||
padType.addEventListener("beforeinput", e => {
|
||||
if (e.inputType === "insertCompositionText") return; // IME composing; sent on compositionend
|
||||
e.preventDefault();
|
||||
if (pad.state === "off" || pad.state === "error") padStart(); // what's typed meanwhile waits in the queue
|
||||
const text = e.data ?? e.dataTransfer?.getData("text/plain") ?? "";
|
||||
if (/^insert(Text|ReplacementText|FromPaste|FromDrop)$/.test(e.inputType) && text) padText(text);
|
||||
else if (e.inputType === "deleteContentBackward") padSend({ specialKey: 1 });
|
||||
else if (e.inputType === "deleteWordBackward") padSend({ specialKey: 1, ctrl: true }); // Ctrl+Backspace: a word, on Linux
|
||||
else if (e.inputType === "deleteContentForward") padSend({ specialKey: 13 });
|
||||
else if (e.inputType === "deleteWordForward") padSend({ specialKey: 13, ctrl: true });
|
||||
else if (e.inputType === "insertLineBreak" || e.inputType === "insertParagraph") padSend({ specialKey: 12 });
|
||||
});
|
||||
padType.addEventListener("compositionend", e => { if (e.data) padText(e.data); padType.value = " "; padCaret(); });
|
||||
// Text in pieces the server takes (500 characters), with Enter for each line break.
|
||||
function padText(text) {
|
||||
text.replace(/\r\n?/g, "\n").split("\n").forEach((line, i) => {
|
||||
if (i) padSend({ specialKey: 12 });
|
||||
const chars = Array.from(line); // whole characters, so an emoji isn't cut in two
|
||||
for (let at = 0; at < chars.length; at += 500) padSend({ key: chars.slice(at, at + 500).join("") });
|
||||
});
|
||||
}
|
||||
padType.addEventListener("keydown", e => {
|
||||
const special = PAD_SPECIAL[e.key];
|
||||
// Text and deletions arrive as beforeinput; this takes the keys that don't edit the field.
|
||||
if (!special || e.key === "Backspace" || e.key === "Delete" || e.isComposing) return;
|
||||
e.preventDefault();
|
||||
padSend(padKey(e));
|
||||
});
|
||||
// The caret stays after the space, so Backspace always has something to delete.
|
||||
const padCaret = () => requestAnimationFrame(() => padType.setSelectionRange(1, 1));
|
||||
padType.addEventListener("focus", () => { padType.value = " "; padCaret(); if (pad.state === "off") padStart(); });
|
||||
padType.addEventListener("blur", () => { padType.value = ""; });
|
||||
padType.addEventListener("input", e => {
|
||||
if (e.isComposing) return; // an input method is still composing; compositionend sends it
|
||||
if (padType.value !== " ") padType.value = " ";
|
||||
padCaret();
|
||||
});
|
||||
padType.addEventListener("click", padCaret);
|
||||
document.querySelector("#pad .pad-keys").addEventListener("click", e => {
|
||||
const b = e.target.closest("button");
|
||||
if (!b) return;
|
||||
if (b.dataset.padClick) padSend({ [b.dataset.padClick]: true });
|
||||
else if (b.dataset.padKey) padSend({ specialKey: +b.dataset.padKey });
|
||||
});
|
||||
api("/api/input").then(s => s.state === "off" && localStorage.padUsed ? padStart() : padShow(s), () => padShow({ state: "off" }));
|
||||
showPage();
|
||||
document.addEventListener("keydown", e => {
|
||||
if (e.metaKey || e.ctrlKey || e.altKey || /INPUT|TEXTAREA|SELECT/.test(document.activeElement.tagName) || document.querySelector("dialog[open]")) return;
|
||||
|
||||
+161
@@ -10,6 +10,7 @@ Env: FRAME_ALIAS (default frame)
|
||||
FRAME_LOCAL=1 run on the Frame itself (the iPhone app starts it there over SSH)
|
||||
FRAME_UI_KEY required X-Frame-UI value (the iPhone app passes a fresh one)
|
||||
FRAME_DEVICE what to call the device the page runs on (e.g. iPhone)
|
||||
FRAME_CLIENT a stable id for that device (keyboard-and-trackpad pairing is kept per id)
|
||||
"""
|
||||
import argparse
|
||||
import base64
|
||||
@@ -54,6 +55,8 @@ if LOCAL:
|
||||
os.environ["PATH"] = f"{HERE / 'local-bin'}{os.pathsep}{os.environ.get('PATH', '')}"
|
||||
UI_KEY = os.environ.get("FRAME_UI_KEY") or "1"
|
||||
DEVICE = os.environ.get("FRAME_DEVICE") or "phone"
|
||||
# What the Frame's KDE Connect calls this device (keyboard and trackpad).
|
||||
INPUT_NAME = DEVICE if LOCAL else socket.gethostname().split(".")[0]
|
||||
FRAME = os.environ.get("FRAME_ALIAS", "frame")
|
||||
if not re.fullmatch(r"[A-Za-z0-9][A-Za-z0-9._-]*", FRAME):
|
||||
sys.exit(f"FRAME_ALIAS must be a plain host alias, not {FRAME!r}")
|
||||
@@ -497,6 +500,161 @@ def clipboard(body):
|
||||
return {"message": ssh(PASTE_CMD, stdin=text, timeout=30).strip()}
|
||||
|
||||
|
||||
# ---- keyboard and pointer (KDE Connect on the Frame, see frame_input_agent.py) ----
|
||||
|
||||
INPUT_FLAGS = ("singleclick", "doubleclick", "middleclick", "rightclick", "singlehold", "singlerelease",
|
||||
"scroll", "ctrl", "alt", "shift", "super")
|
||||
INPUT_MOVE_LIMIT = 2000 # pixels per event
|
||||
INPUT_TEXT_LIMIT = 500 # characters per event
|
||||
INPUT_BATCH_LIMIT = 200 # events per request
|
||||
|
||||
|
||||
def input_event(event):
|
||||
"""A KDE Connect remote-input body with only the fields it knows, in range."""
|
||||
if not isinstance(event, dict):
|
||||
raise Failure("each input event must be an object", 400)
|
||||
out = {}
|
||||
for name in ("dx", "dy"):
|
||||
value = event.get(name)
|
||||
if value is None:
|
||||
continue
|
||||
if isinstance(value, bool) or not isinstance(value, (int, float)) or value != value:
|
||||
raise Failure(f"{name} must be a number", 400)
|
||||
out[name] = max(-INPUT_MOVE_LIMIT, min(INPUT_MOVE_LIMIT, round(float(value), 2)))
|
||||
for name in INPUT_FLAGS:
|
||||
if event.get(name) is True:
|
||||
out[name] = True
|
||||
key = event.get("key")
|
||||
if key is not None:
|
||||
if not isinstance(key, str) or not 0 < len(key) <= INPUT_TEXT_LIMIT:
|
||||
raise Failure(f"key must be text of 1 to {INPUT_TEXT_LIMIT} characters", 400)
|
||||
out["key"] = key
|
||||
special = event.get("specialKey")
|
||||
if special is not None:
|
||||
# KDE Connect's numbering: 1 Backspace … 14 Escape, 21-32 F1-F12.
|
||||
if isinstance(special, bool) or not isinstance(special, int) or not 1 <= special <= 32:
|
||||
raise Failure("specialKey must be a whole number from 1 to 32", 400)
|
||||
out["specialKey"] = special
|
||||
if not set(out) - {"ctrl", "alt", "shift", "super"}:
|
||||
raise Failure("input event has nothing to do", 400)
|
||||
return out
|
||||
|
||||
|
||||
def input_client():
|
||||
"""A stable id for this device, so KDE Connect on the Frame keeps its pairing apart.
|
||||
|
||||
The iPhone app passes one (FRAME_CLIENT). A computer makes one the first time
|
||||
and keeps it: host names alone can clash (desk.home and desk.office).
|
||||
"""
|
||||
if os.environ.get("FRAME_CLIENT"):
|
||||
return os.environ["FRAME_CLIENT"]
|
||||
if LOCAL:
|
||||
return DEVICE
|
||||
path = frame_host.data_dir("input-client-id")
|
||||
try:
|
||||
saved = path.read_text().strip()
|
||||
if re.fullmatch(r"[A-Za-z0-9_-]{4,64}", saved):
|
||||
return saved
|
||||
except OSError:
|
||||
pass
|
||||
made = (re.sub(r"[^A-Za-z0-9-]", "", INPUT_NAME)[:24] or "computer") + "-" + secrets.token_hex(4)
|
||||
try:
|
||||
path.parent.mkdir(parents=True, exist_ok=True)
|
||||
path.write_text(made)
|
||||
except OSError:
|
||||
pass # still works this time; it pairs again next time
|
||||
return made
|
||||
|
||||
|
||||
class InputAgent:
|
||||
"""frame_input_agent.py running on the Frame, fed events over one long-lived ssh.
|
||||
|
||||
It sets up KDE Connect there if needed, pairs, and reports its state
|
||||
({"state": "off" | "installing" | "starting" | "pairing" | "ready" | "error"}).
|
||||
"""
|
||||
|
||||
def __init__(self, source=HERE / "frame_input_agent.py"):
|
||||
self.source, self.proc, self.lock = source, None, threading.Lock()
|
||||
self.status = {"state": "off"}
|
||||
|
||||
def command(self):
|
||||
code = base64.b64encode(self.source.read_bytes()).decode()
|
||||
client = input_client()
|
||||
return ("python3 -u -c " + shlex.quote(
|
||||
f"import base64;exec(compile(base64.b64decode('{code}'),'frame_input_agent','exec'))")
|
||||
+ f" {shlex.quote(client)} {shlex.quote(INPUT_NAME)}")
|
||||
|
||||
def start(self):
|
||||
with self.lock:
|
||||
if self.proc and self.proc.poll() is None:
|
||||
return
|
||||
ensure_master()
|
||||
self.status = {"state": "starting"}
|
||||
errors = tempfile.TemporaryFile()
|
||||
self.proc = proc = subprocess.Popen([*SSH, FRAME, self.command()], stdin=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE, stderr=errors)
|
||||
_live_tunnels.add(proc)
|
||||
threading.Thread(target=self._watch, args=(proc, errors), daemon=True).start()
|
||||
|
||||
def _watch(self, proc, errors):
|
||||
for line in proc.stdout:
|
||||
try:
|
||||
status = json.loads(line)
|
||||
except ValueError:
|
||||
continue
|
||||
if isinstance(status, dict) and isinstance(status.get("state"), str):
|
||||
with self.lock:
|
||||
if self.proc is proc:
|
||||
self.status = status
|
||||
proc.wait()
|
||||
_live_tunnels.discard(proc)
|
||||
errors.seek(0)
|
||||
detail = strip_ansi(errors.read().decode(errors="replace")).strip()
|
||||
with self.lock:
|
||||
if self.proc is proc and self.status.get("state") != "error":
|
||||
message = detail.splitlines()[-1] if detail else "The connection to the Frame ended"
|
||||
friendly = unreachable(message)
|
||||
self.status = {"state": "error", "message": friendly or message, **({"offline": True} if friendly else {})}
|
||||
|
||||
def send(self, events):
|
||||
"""Forward events if the agent is ready; start it if it isn't running.
|
||||
|
||||
Returns the state, with "sent" saying whether the events went; if not,
|
||||
the page keeps them and sends them again once the state is "ready".
|
||||
"""
|
||||
with self.lock:
|
||||
proc, ready = self.proc, self.status.get("state") == "ready"
|
||||
sent = False
|
||||
if not (proc and proc.poll() is None):
|
||||
self.start()
|
||||
elif ready and events:
|
||||
try:
|
||||
proc.stdin.write((json.dumps(events) + "\n").encode())
|
||||
proc.stdin.flush()
|
||||
sent = True
|
||||
except (BrokenPipeError, OSError, ValueError):
|
||||
pass # _watch reports how it ended
|
||||
with self.lock:
|
||||
return {**self.status, "sent": sent}
|
||||
|
||||
def stop(self):
|
||||
with self.lock:
|
||||
proc, self.proc, self.status = self.proc, None, {"state": "off"}
|
||||
if proc and proc.poll() is None:
|
||||
proc.terminate()
|
||||
|
||||
|
||||
_input = InputAgent()
|
||||
|
||||
|
||||
def remote_input(body):
|
||||
"""{"events": [...]} sends keyboard and pointer events; {} (or none yet) just starts the agent."""
|
||||
events = body.get("events", [])
|
||||
if not isinstance(events, list) or len(events) > INPUT_BATCH_LIMIT:
|
||||
raise Failure(f"events must be a list of at most {INPUT_BATCH_LIMIT}", 400)
|
||||
return _input.send([input_event(e) for e in events])
|
||||
|
||||
|
||||
def flatpak(body):
|
||||
app, action = str(body.get("id", "")), body.get("action")
|
||||
if not FLATPAK_ID.match(app):
|
||||
@@ -1214,6 +1372,7 @@ def _sweep_one(prefix, d):
|
||||
|
||||
|
||||
POST = {"/api/android/display": android_display, "/api/android": android, "/api/titles": titles, "/api/launch": launch, "/api/steam": steam, "/api/volume": set_volume, "/api/clipboard": clipboard,
|
||||
"/api/input": remote_input,
|
||||
"/api/flatpak": flatpak, "/api/open": open_thing, "/api/shots/save": save_shots,
|
||||
"/api/webinstall/check": webinstall_check, "/api/webinstall/start": webinstall_start,
|
||||
"/api/webinstall/cancel": webinstall_cancel}
|
||||
@@ -1327,6 +1486,8 @@ class Handler(BaseHTTPRequestHandler):
|
||||
self.send_json({"titles": frame_titles.list_titles()})
|
||||
elif path == "/api/titles/job":
|
||||
self.send_json(title_job(url.query))
|
||||
elif path == "/api/input":
|
||||
self.send_json(_input.send([]) if parse_qs(url.query).get("start") == ["1"] else dict(_input.status))
|
||||
elif path == "/api/job":
|
||||
self.send_json(job_status(url.query))
|
||||
elif path == "/api/android/displays":
|
||||
|
||||
Reference in new issue
Block a user