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Mac in the headset: measure every frame, adapt to the network, separate windows
- Per-frame timing on the Mac's clock (capture, encode, network, decode, draw), viewer clock sync and reports, input echo, /stats and a HUD. - scripts/macview-bench.py: repeatable runs on the real Frame, a shaping relay (no sudo), interleaved A/B between agent settings; results in bench/results/. - Adaptive controller: ack-based send gate with jitter-aware slack, AIMD bitrate that knows when a stream is app-limited, fps then size tiers. On a 50->3->50 Mbit/s step, scroll p95 went from 4.7 s to 72 ms; no cost on a clean link. - Separate mode: real AppKit event loop (HiDPI and NSScreen now work), cropped capture for fixed-size windows, windows kept on their display, graceful quit restores windows; stop/start races fixed. - Encoder timeline clamp (no oversized frame after a pause). - Frame Control shows each live stream's fps, delay, bitrate and tier. Reviewed by GPT-6 Astra xhigh (read-only), 7 rounds; findings fixed. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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# Real separation of Mac windows in the headset
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Research and experiments on 2026-09-28 (macOS 26.5.2, Apple M5 Pro), for
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making each streamed Mac window truly independent. Builds on
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[mac-in-headset.md](mac-in-headset.md). Labels: **verified** (tried here),
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**documented**, **source** (read in someone's code) or **reported**.
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## What "separate" lacks today
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Today each window is captured on its own
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(`SCContentFilter(desktopIndependentWindow:)`), but it still lives on the
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Mac's one desktop:
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- **Clicks.** A click has to raise the window first, so it reorders the
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Mac's windows, steals focus and moves the real cursor.
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- **Child windows.** A window's menus, popovers, sheets and tooltips are
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separate windows, so they aren't in its panel. Apple documents that the
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single-window filter leaves them out.
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- **Size.** A panel's size is tied to the window's size on the Mac screen.
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- **Hidden windows.** Minimised windows, and windows on other Spaces, can't
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be shown live.
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## How the Mac draws, and where pixels can be read
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Apps draw with Core Animation into IOSurfaces. WindowServer's compositor
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stacks every window onto each display, including virtual ones, and sends
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the result to the screen. Pixels can be read at three points:
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| Where | How | Gets | Doesn't get |
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|---|---|---|---|
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| One window's content | ScreenCaptureKit `desktopIndependentWindow` (public, what we use) | Live, zero-copy, even when covered by other windows (**documented**) | Menus, popovers, sheets. It pauses while the window is minimised (**reported**) |
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| One window plus its children | `SCStreamConfiguration.includeChildWindows` (macOS 14.2+, **reported**) | Menus, popovers and sheets attached to the window | Anything the app puts outside the window's bounds |
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| A whole display | ScreenCaptureKit display filter, with apps or windows included or excluded | Everything on that display, cursor included | Only what's on that display |
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| A snapshot of any window | Private `CGSHWCaptureWindowList`, which AltTab uses for minimised windows and other Spaces (**source**: `alt-tab-macos` `PrivateApis.swift`) | Minimised windows and other Spaces | It's one still image, not a live stream |
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| Another app's layer tree | Private `CALayerHost` with a context id | A live, zero-copy picture | It only works when the other app cooperates, so it's no good for arbitrary windows (**reported**) |
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`CGWindowListCreateImage` and `CGDisplayStream` are obsolete in the macOS 15
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SDK (**reported** by MacPorts and JUCE). Nothing reads another app's pixels
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without the Screen Recording permission.
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## The idea: each window gets its own virtual display
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A virtual display (the private `CGVirtualDisplay`, as used by BetterDisplay,
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DeskPad and quest-display) is a compositor target with no physical screen.
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Put one streamed window alone on its own virtual display, sized to its
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panel, and capture the whole display:
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- **Nothing can overlap it.** A plain click at that point always lands on
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that window, so input doesn't need raising or background-event tricks.
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- **Menus, sheets, popovers, tooltips and context menus appear on the same
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display, so they're in the panel.** With "Displays have separate Spaces"
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on (it is on this Mac), each display also has its own menu bar, so the
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app's menu bar can be part of the panel.
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- **The panel's size is the display's size,** in HiDPI. Resizing the panel
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means changing the display mode and resizing the window to fill it
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(Accessibility API).
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- **Minimised windows and other Spaces stop being a problem,** because
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streamed windows live on their own displays.
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- **The cursor goes where the laser points.** That display's panel is the
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one being used, much as Vision Pro's Mac Virtual Display works. Keys from
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the Mac's keyboard go to the window last clicked.
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### Verified here (no permission needed)
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- **Creating one.** It needs no permission or entitlement. 1920×1080 HiDPI
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gives a 3840×2160-pixel, 60 Hz display, placed next to the built-in
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screen, and `NSScreen.screensHaveSeparateSpaces` was true.
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- **Many at once.** 16 were created at once with no error.
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- **Placement.** `CGConfigureDisplayOrigin` far away failed with error
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1014: macOS keeps displays edge to edge. Disabling one with the private
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`CGSConfigureDisplayEnabled` from a command-line tool also failed with 1014.
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- **Removal is deferred while the physical screen sleeps.** With the
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built-in display asleep, virtual displays were not removed when released,
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or when their process exited, even from their own `.app`. A second display
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with the same vendor, product and serial couldn't be created. All of them
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disappeared as soon as the screen woke (`caffeinate -u`). The helper must
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therefore:
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- keep a fixed pool of displays and reuse them rather than create new ones;
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- keep the screen awake while they exist, which it already does while
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streaming.
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### Built: "Give each window its own display"
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Frame Control's helper now does this (`mac/frame-mac-view/Sources/Separate.swift`),
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and it's the default in the Tools card. Streams of this kind are named
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`separate:<window id>`.
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- For each window shown, it creates a HiDPI virtual display. The display is
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sized to the window plus a menu bar, with a fresh serial each time, so a
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display left over while the screen slept can't block a new one.
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- The window is moved onto the display and resized to fill it (Accessibility
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API), and the whole display is captured.
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- On **Stop** the window goes back where it was, and the display is released.
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- Plain per-window capture is still there: untick "Give each window its own
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display". Separate mode needs Accessibility (to move the window), and
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without it, Show says so rather than quietly falling back.
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Verified 2026-09-28 (macOS 26.5.2, M5 Pro), using a TextEdit test document
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and the benchmark's Chrome windows:
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- **Separation works.** The window moved onto its own display and streamed,
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with its first frames in 3.8 s. The display showed TextEdit's own menu bar.
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- **Child windows come along.** A context menu and the Page Setup sheet
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opened on the same display and were in the capture.
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- **Input.** Typing through the stream reached the window. The benchmark's
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typing scenario does this on every run.
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- **Stop.** Stop put the window back at exactly its old size (656×422), and
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the display was removed.
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- **The helper must run a real Cocoa event loop.** Earlier, it ran only a
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`RunLoop`. With that, AppKit never learned about new displays:
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- `NSScreen.screens` never listed them, so placing the window always waited
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3 s and then gave up;
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- the display's HiDPI mode never applied, so windows were captured at 1×
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(1280×860 instead of 1920×1290 pixels) and text was soft.
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Running `NSApplication` (with no Dock icon) fixed both. The screen now
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appears within 100 ms, and captures are at 2× (**verified** in
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`bench/results/*-baseline.json` against `*-baseline-fixed.json`).
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- **Frame rate.** Chrome drew at 60–61 fps on the virtual display, but
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ScreenCaptureKit delivered only about 46–53 fps from it, whereas the
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built-in ProMotion screen gave 121 fps (**verified**). Neither a 120 Hz
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virtual display (`FRAME_MAC_VIEW_VD_HZ=120`) nor a looser
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`minimumFrameInterval` changed that. Cause unknown.
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- **Windows that keep their own size** (Calculator, 230×408). The window
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moved and streamed, but stayed small in the display's corner, so the panel
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was mostly wallpaper. Now only that corner is captured
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(`SCStreamConfiguration.sourceRect`): the menu bar and the window, at least
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480×360 points so menus fit. Clicks map to the cropped area. The first
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frame arrived in 0.6–1.1 s, and on Stop the window went back and the
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display was removed. A display's menu bar names the active app, so it
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shows the window's own menus only once the panel has been clicked.
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- **Several windows at once** (on the Mac, with a local stand-in viewer that
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acknowledges frames). Three and four Chrome windows, each scrolling on its
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own display at 1920×1290 pixels, streamed at 53–56 fps and about
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9 Mbit/s each. The helper used 20% (three) or 24% (four) of one CPU core.
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The hardware encoder is shared: its time per frame went from 6.7 ms for
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one stream to 7–15 ms for three and 11–25 ms for four, so each extra
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moving window adds latency to the others. Once in four runs, before a fix,
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one window left its display when several displays appeared at the same
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moment, and its stream stopped: nothing on that display was changing any
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more. The helper now checks every second and puts the window back. Three
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further runs with four windows were clean, and every display was gone
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afterwards (checked with `CGGetOnlineDisplayList`).
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- **Quitting.** On SIGTERM, or when Frame Control goes away, the helper ends
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every stream first, so windows go back before their displays disappear.
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Verified: a 900×600 window was back at 900×600 after SIGTERM. Closing a
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viewer 0.05–1.5 s into startup left the window at its old size and no
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extra display.
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- **A consent prompt.** macOS 26 asks whether to let ScreenCaptureKit apps
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"bypass the system private window picker". The prompt appeared *on the
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virtual display*, so it would show up inside the headset panel. Allow it
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once on the Mac.
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### Still to check
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1. That a context menu opens over the text being clicked, not just somewhere
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on the display. This needs a retest after the consent prompt above is
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allowed.
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2. Stage Manager, which is reported to undo Accessibility resizes.
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3. Where the Dock and the cursor go on a virtual display.
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4. Closing the lid with virtual displays attached (clamshell).
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5. Many moving windows at once in the headset: whether to lower the bitrate
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or frame rate of panels you aren't using, so the one you are using keeps
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the encoder to itself.
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6. All of it in the headset, with the laser.
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## Input without disturbing the Mac (a finer option)
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For windows that stay on the Mac's own screen, input can go to a window
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behind others without raising it:
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- **Background click.** `CGEventPostToPid` with the CGEvent fields 91 and
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92, which say which window a click is for (`kCGMouseEventWindowUnderMousePointer`
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and `...ThatCanHandleThisEvent`), plus a window-relative location
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(**reported**, reverse-engineered, needs testing).
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- **Focus without raise.** yabai makes a window key without raising it by
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posting event records with the private `SLPSPostEventRecordTo` (**source**:
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`yabai/src/window_manager.c`).
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- **Known failures.**
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- Chromium and Electron ignore background clicks unless they're built
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with the 2026 `acceptsFirstMouse` fix (electron/electron#54493).
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- Games and canvas apps often need real activation.
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- Password fields (Secure Event Input) drop synthetic keys.
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- IME composition, as for Chinese or Japanese input, isn't reliable.
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With a virtual display per window, most of this isn't needed. It's worth
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having for hovering over one panel while typing in another.
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## Encoding and transport
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- **Codec.** Keep H.264 4:2:0. Apple's High Performance Screen Sharing uses
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4:4:4 over two virtual displays (**documented**), but the Frame's Chromium
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decodes H.264 in software, and no 4:4:4 decode path is confirmed there.
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- **Sharper static text.** When a panel has been still for a moment, send a
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high-quality refresh, either a keyframe at low quantisation or a lossless
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WebP overlay, so static text is sharp. Moving content stays as video.
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- **Transport.** Keep WebSocket over SSH for now, as it works everywhere.
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WebRTC (UDP, congestion control) is the proven step up for Wi-Fi.
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WebTransport over QUIC is promising, but its server side on macOS is
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unverified.
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