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Mac in the headset: measure every frame, adapt to the network, separate windows
- Per-frame timing on the Mac's clock (capture, encode, network, decode, draw), viewer clock sync and reports, input echo, /stats and a HUD. - scripts/macview-bench.py: repeatable runs on the real Frame, a shaping relay (no sudo), interleaved A/B between agent settings; results in bench/results/. - Adaptive controller: ack-based send gate with jitter-aware slack, AIMD bitrate that knows when a stream is app-limited, fps then size tiers. On a 50->3->50 Mbit/s step, scroll p95 went from 4.7 s to 72 ms; no cost on a clean link. - Separate mode: real AppKit event loop (HiDPI and NSScreen now work), cropped capture for fixed-size windows, windows kept on their display, graceful quit restores windows; stop/start races fixed. - Encoder timeline clamp (no oversized frame after a pause). - Frame Control shows each live stream's fps, delay, bitrate and tier. Reviewed by GPT-6 Astra xhigh (read-only), 7 rounds; findings fixed. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -99,9 +99,10 @@ ScreenCaptureKit (one window or display)
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keyframe instead of showing old frames late.
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- It falls back to JPEG stills (**Compatible** quality) where H.264 isn't
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available.
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- **Flow control.** When the link backs up, the agent skips capture frames
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*before* encoding, so no reference frame goes missing. Once the link drains,
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it sends the newest picture.
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- **Flow control.** The agent never lets frames queue up anywhere on the
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way. It skips capture frames *before* encoding, so no reference frame goes
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missing, and it lowers the bitrate, then the frame rate, then the size, to
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fit the link (see [Adapting to the network](#adapting-to-the-network)).
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- **Input.**
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- A click on a window's panel brings that Mac window to the front
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(Accessibility API), then clicks at the same point. Double clicks, right
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@@ -133,6 +134,157 @@ may ask again after an update.
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| Light | 1280 | 30 | H.264 | Weak Wi-Fi or Tailscale off the LAN |
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| Compatible | 1280 | 20 | JPEG | A Frame browser without H.264 |
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## Measuring
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Every frame carries a sequence number, and the agent records its journey on
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the Mac's clock (`Sources/Stats.swift`):
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| Stage | From → to |
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|---|---|
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| capture | the Mac composited it (ScreenCaptureKit's display time) → the agent got it |
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| queue, encode | → encoding started → the encoder finished |
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| network | → the viewer received it |
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| decode, draw | → WebCodecs decoded it → it was drawn on the page's canvas |
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| present | → the page's next animation frame |
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- **Clock sync.** The viewer syncs its clock to the Mac's the way NTP does:
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it pings over the stream's own WebSocket and keeps the sample with the
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shortest round trip. It then reports, in Mac time, when each frame arrived
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(right away, so the agent can pace itself) and when it was decoded and
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drawn (in batches every 250 ms).
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- **Input.** The first frame captured after a click or key carries that
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event's id. So input latency is the viewer's event → injected on the Mac →
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the first frame after it → drawn in the headset.
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- **Where to see it.**
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- `GET /stats` (key required) returns every frame and input record.
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- `/status` includes a two-second summary, which Frame Control's card
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shows next to each live stream.
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- In the headset, add `?stats=1` to the viewer or press
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Ctrl+Alt+Shift+S for an overlay.
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- **The benchmark.** `scripts/macview-bench.py` runs fixed scenarios on the
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real Frame, from the Mac, with nobody wearing the headset:
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- **test** is the moving test pattern.
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- **scroll** is a Chrome page on its own display scrolling at 240 pt/s,
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which gives about 9 Mbit/s of real 1920×1290 video.
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- **type** types into a Chrome text box, first fast and then with pauses.
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It writes `bench/results/<date>-<commit>-<label>.json`, compares two
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results, and runs interleaved A/B tests between agent settings (`ab`).
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Wi-Fi changes from minute to minute, so single runs at different times
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aren't comparable. Throttled links come from a shaping relay on the Mac,
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which needs no sudo (`--net 50@0,3@8,50@16` means 50 Mbit/s, then 3 from
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8 s, then 50 from 16 s).
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- **What's graded.** "Content" runs from when the Mac composited a frame
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(or when ScreenCaptureKit delivered it, if that was earlier) to when it was
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drawn in the viewer. The Frame's compositor adds its own delay after that.
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That part is reported, but not graded: an unworn Frame throttles panels to
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about 36 fps after a few seconds, and to 15 fps in standby, whatever they
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draw. This was **verified** with a local canvas page that ran on the Frame
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with no network involved (`bench/pages/present.html`). The compositor's
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share needs a run with the headset worn.
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Targets: content p50 ≤ 25 ms (p95 ≤ 40), click to photon p50 ≤ 50 ms
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(p95 ≤ 70), 60 fps with ≤ 1% late frames, no stall over 100 ms, and adapting
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to a new link rate within 1 s.
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Baseline on 2026-09-28 (**verified**, home Wi-Fi, Tailscale, Balanced,
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`bench/results/2026-09-28-a3c6e5c-dirty-baseline-fixed.json`; ms p50/p95):
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| Scenario | Content | Input to drawn | fps drawn | Notes |
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|---|---|---|---|---|
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| test (1280×720) | 9.9 | 28.8 / 39.0 | 59 | encode 4.0, network 4.0, decode 1.3 |
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| scroll (1920×1290) | 14.7 | – | 50.4 | encode 6.7, decode 6.4 (software), 9.4 Mbit/s, 16% late |
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| type (1920×1290) | 16.7 | 51.2 / 73.2 | – | most of the input time is the Mac app reacting |
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What was learned (all **verified**, unless marked):
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- The biggest costs are encoding (4–7 ms), network (4–6 ms), and decoding
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on the Frame. Chromium XR on the Frame decodes H.264 in **software**.
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- Wi-Fi alone stalls for 240–580 ms now and then, over Tailscale and over
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the LAN alike. Over the LAN (`--host 192.168.1.237`) latency was no
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better, but the Frame used about 8% less CPU, because tailscaled runs in
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userspace there.
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- With no controller, a link that slows down queues without limit. In one
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run, frames arrived 1.9 s late, and at worst 9.4 s late.
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- Tried, and no help, so not kept: VideoToolbox options (require hardware,
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no frame delay, prioritise speed, a hard data-rate cap), Chromium flags
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(`--disable-gpu-vsync`, `--disable-frame-rate-limit`,
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`--use-angle=vulkan`), and a 120 Hz virtual display.
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- Inconclusive, so off by default: keeping the Frame's Wi-Fi awake during
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typing (`FRAME_MAC_VIEW_WARM=40`, a tiny message every 40 ms for 5 s
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after input). Over three interleaved runs each, input p50 went 44 → 47 ms
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and p95 92 → 71 ms, and the ranges overlapped widely
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(`…-ab-keepwarm.json`). In that run, and in the baseline's typing, the
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harness typed spaces as "+" (a URL-encoding bug, since fixed), so they
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went through the text path rather than as space keys.
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- Pointer moves now go out on an 8 ms timer, not on the page's next
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animation frame, which an unworn Frame slows to 15–36 Hz. This is
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**inferred** to help dragging; the benchmark has no drag scenario yet.
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- Kept: the encoder's timestamps never jump more than two frame intervals.
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Before this, the first frame after a pause got a quarter of a second's
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bit budget, and one P-frame reached 204 KB.
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## Adapting to the network
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`Sources/Controller.swift`, per stream, latency first:
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- **The gate.** The viewer acknowledges every frame as it arrives. A new
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frame is sent only while the oldest unacknowledged one is younger than
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the path's usual round trip, plus one frame interval, plus room for this
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link's normal jitter (1.5 times its recent spread, 25–80 ms). So frames
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never queue in SSH, TCP or the Wi-Fi driver. While the link is stuck, the
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newest picture waits and goes out as soon as it moves.
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- **The bitrate.** The link counts as congested when, for two checks in a
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row (100 ms apart), round trips grow by more than 40 ms while the stream
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uses much of its budget, or the gate holds frames back, or a frame is
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stuck for 100 ms. Then the bitrate drops to a bit under what actually got
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through: at least a fifth off, and at most half. Once the link has been
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clear for a second, it rises by 10% steps, never above the quality
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setting's bitrate.
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- **The tier.** When the bitrate stays low, and the stream is really
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limited by the link rather than having little to send, it steps down:
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60 → 45 → 30 fps, then 75%, then 50% of the pixels. It goes straight to
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the tier the bitrate supports after half a second, and steps back up one
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tier at a time after two seconds with room to spare.
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- `FRAME_MAC_VIEW_ADAPT=0` turns it off, for comparison.
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Measured on the real Frame, 2026-09-28 (**verified**; interleaved A/B, off
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versus on, medians of the runs, ms):
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| Link | Scenario | Content p95, off → on | fps drawn, off → on | Result file |
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|---|---|---|---|---|
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| Clean Wi-Fi (3 runs each) | scroll | 32.3 → 33.6 | 57 → 56.2 | `…-ab-adapt-clean2.json` |
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| Clean Wi-Fi | test | 15 → 14.2 | 60 → 59.7 | same |
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| 50 → 3 → 50 Mbit/s at 8 s and 16 s (2 runs each) | scroll | **4670 → 72** | 45 → 42 | `…-ab-adapt-step3.json` |
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| 50 → 3 → 50 Mbit/s | test | 66 → 16 | 60 → 60 | same |
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- **Clean link.** On a clean link it costs nothing measurable. An earlier
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version with a fixed gate slack lost 9 fps to Wi-Fi jitter while
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scrolling (47 → 38 fps), and that's why the slack now follows the link's
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jitter.
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- **Throttled link.** Without the controller, frames queued for up to 5.6 s
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and never caught up while the link was slow (p95 1.8–5.6 s, second by
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second). With it, in the two runs:
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| | Run 1 | Run 2 |
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|---|---|---|
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| Worst second's p95 just after the drop | 219 ms | 428 ms |
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| p95 back under 100 ms for 3 s in a row | after 1 s | after 4 s |
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| Stepped down to 1440 px at 30 fps | 1.8 s after the drop | 3.5 s after |
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| p95 per second after that, on the 3 Mbit/s link | 55–94 ms | 60–148 ms |
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Sending one frame takes about 27 ms on that link by itself. After the
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link recovered, the stream was back at full size and 60 fps in about
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7.5 s. It steps up one tier every two seconds, on purpose, so it doesn't
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bounce. The 1 s adaptation target was met in one run of two.
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- **A hiccup on a small stream.** In one clean run, a Wi-Fi hiccup made an
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earlier version halve the test pattern's bitrate five times and drop it
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to half size. That cut couldn't help: the stream only sends
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0.47 Mbit/s. Now the controller estimates what a stream wants (captures
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per second × average frame size). While a stream wants about half its
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budget or less, no cut takes it below twice what it wants, so it doesn't change
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tier.
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## Checked so far (2026-09-28)
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- **Mac (checked by hand, macOS 26.5.2).**
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@@ -191,6 +343,9 @@ may ask again after an update.
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- Whether Flathub Chromium has H.264. Chromium XR is used when it's
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installed, as it is on this Frame.
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- Latency with real, busy windows at Sharp.
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- A benchmark run while wearing the headset. Only then does the Frame show
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panels at full rate, so only then can the compositor's share of the
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latency, and the frame rate you actually see, be measured.
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## Limits
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