Checked every claim that names a setting, default, log line, binding or
script against the source, and brought the docs up to date with the
Steam Frame build:
- README: the recommended settings show their Frame defaults (render
scale 0.8, resolution multiplier 1) and add eye-tracked foveation and
the refresh rate; the settings panel's gamepad-mode button (both
sticks); by-hand release tags moved to frame-beta-2; the AI usage note
points at a section that exists.
- OPENXR.md: the intro and requirements cover all three backends; the
Linux Vulkan backend, its patched Dawn and time conversion; Frame
defaults for render scale and culling; the Frame controller profile in
the binding list and limitations; foveation on the Frame and its
per-map memory; scope of passthrough and tracked hands; Linux log path.
- quest-port.md: Known gaps rewritten (it still said the app had not run
on a Quest, foveation was off by default, haptics unused and the pack
not downloadable); intro names every product sharing the spec.
- DISTRIBUTION.md: how this fork's source-only frame-* releases are made.
- THIRD-PARTY-NOTICES.md: libco's aarch64 backend, Dawn built from source
for the Quest and the Frame, and the tools the Frame installer fetches.
- CONTRIBUTING, RELEASE_VALIDATION, android/README, translator/README,
building-macos: fork context, broken pointers, list formatting, typos.
- aurora-main/README: drop a screenshot that was not vendored.
All relative links and anchors resolve.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
Bump the backend to 0.2.44 and the Quest app to versionCode 5 / 0.5.0-quest,
the first release to ship Darthcircuit's Quest 1 build beside the modern one.
Bump the backend to 0.2.43 and the Quest app to versionCode 4 / 0.4.0-quest
for the release that brings heurazy's cockpit and hand steering, and the
flat-screen mode and camera switching Darthcircuit suggested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bump the backend to 0.2.42 and the Quest app to versionCode 3 / 0.3.0-quest.
This release carries the Windows Vulkan OpenXR binding, so it ships the custom
Dawn DLL that exports the Aurora Vulkan ABI.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Bump the backend to 0.2.41 and the Quest app to versionCode 2 / 0.2.0-quest.
They ship together because the app's game kit fingerprints runtime/include,
and a 0.2.40 installation's headers no longer match it, so WheelWizard's
Build for Quest needs the matching setup.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Bump the backend version for the release that adds the Meta Quest app and
merges upstream v0.2.32, and point the DISTRIBUTION.md verify example at the
tag that goes with it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>