mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 03:00:14 +02:00
README: where an on-Frame build's game reads the disc from
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
This commit is contained in:
1 file changed
+1
-1
@@ -336,7 +336,7 @@ point `--disc` at an extracted disc already on the Frame, such as `~/wiicompiled
|
||||
earlier install, which then stays where it is. Leave out `--work-dir` to keep it in
|
||||
`~/wiicompiled-frame`. With 15 GB of memory the Frame runs three
|
||||
compiles at once; it has less cooling than a PC, so keep it on its charger. The game then reads the
|
||||
disc straight from the work folder's `disc`. By hand, the
|
||||
disc where it was extracted: the folder `--disc` named, or the work folder's `disc` for an image. By hand, the
|
||||
steps under [Building by hand](#building-by-hand) work the same in a container started without
|
||||
`--platform linux/arm64`, with `nodtool-linux-aarch64` in place of `nodtool-linux-x86_64`.
|
||||
|
||||
|
||||
Reference in new issue
Block a user