From e7fb9fe489986f00158ce93b8c8ea0a490362dc3 Mon Sep 17 00:00:00 2001 From: Claude Date: Mon, 5 Oct 2026 08:08:33 +0000 Subject: [PATCH] README: where an on-Frame build's game reads the disc from Co-Authored-By: Claude Opus 5.5 Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 35beb79..c7a92fb 100644 --- a/README.md +++ b/README.md @@ -336,7 +336,7 @@ point `--disc` at an extracted disc already on the Frame, such as `~/wiicompiled earlier install, which then stays where it is. Leave out `--work-dir` to keep it in `~/wiicompiled-frame`. With 15 GB of memory the Frame runs three compiles at once; it has less cooling than a PC, so keep it on its charger. The game then reads the -disc straight from the work folder's `disc`. By hand, the +disc where it was extracted: the folder `--disc` named, or the work folder's `disc` for an image. By hand, the steps under [Building by hand](#building-by-hand) work the same in a container started without `--platform linux/arm64`, with `nodtool-linux-aarch64` in place of `nodtool-linux-x86_64`.