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Scan GX_DEFERRED overrides, and guard the Retro-WFC payload
The native-registration scan only knew PPC_NATIVE_OVERRIDE, so every GX_DEFERRED_OVERRIDE_VOID was missing from the index; the deferred form registers `symbol` and posts the hand-written `symbol_gx`. A Retro Rewind kit built from a translation without the Retro-WFC payload now refuses to package instead of crashing on entering WFC, and on Android ImGui keeps off SDL's cursor, which ART aborts on from a guest fiber's stack. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -297,6 +297,17 @@ Home's main button becomes **Download Retro Rewind** whenever that game is selec
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missing, and Settings → About shows the installed version with an Update button. Building the mod on
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the headset needs the mod's `Code.pul`, which is part of the pack, so the same rule covers it.
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Online play (Retro Rewind WFC) needs the Retro-WFC payload translated into the mod, as on a PC:
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`translate-mod --retro-wfc-payload`, with the payload Setup downloads and verifies from
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`https://rwfc.net/api/wfc/payload?g=RMCPD00`. Without it the mod downloads `WWFC/Payload` while
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connecting and jumps into code that was never translated, and the game stops with a missing
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translated function (seen: `0x81895BF4`, called from `rr_kamek_*` on the `NHTTPi_CommThreadProc`
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thread, with `r3` pointing at `"WWFC/Payload"`). So the headset
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build downloads the payload before translating and checks it with `validate-retro-wfc-payload`, and
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`Invoke-QuestGameBuild` refuses a Retro Rewind translation whose `mod_data_patches.cpp` has no
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`kRetroWfcInitializerAddress`. The payload is fixed at build time: when rwfc.net publishes a new
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one, rebuild the game.
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### Game packages (.wcgame) and Import from computer
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A `.wcgame` is a zip holding `game.json`, `libmain.so` and optionally `DATA/…` (the extracted
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@@ -465,7 +476,7 @@ installer's `BuildWorkspace/generated`, produced by the normal Windows pipeline)
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powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1 # SDL3 3.4.4 AAR into android/app/libs
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powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install # the app, its game kit and toolchain, debug-signed
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Install # your game, against that kit, into Import (or WheelWizard VR's Build for Quest)
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output)
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output with --retro-wfc-payload)
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adb push MarioKart.iso /sdcard/Download/ # then Select disc image in the launcher
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```
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