Clarify launcher configuration details for OpenXR VR; specify graphics API selection process

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iChris4 committed 2026-09-21 00:43:51 +02:00
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@@ -21,9 +21,10 @@ This is an experimental renderer, not yet a release-ready VR mode.
For managed installation, use [WheelWizard VR](https://github.com/iChris4/WheelWizard_VR/releases/latest)
and enable **Settings → Other → WiiCompiled (beta) → Enable WiiCompiled OpenXR VR (beta)**.
The launcher sets `vr.enabled=true`, `vr.required=false`, and `video.graphics_api="d3d12"` before
each VR launch, preserving other preferences. Setting `video.graphics_api = "vulkan"` in that
configuration selects the Vulkan binding instead. Its portable configuration lives at
The launcher sets `vr.enabled=true` and `vr.required=false` before each VR launch, preserving other
preferences. Its **Graphics API** row picks the binding, DirectX 12 or Vulkan, and keeps that choice;
any other value is repaired to `d3d12` at launch, because OpenXR refuses the rest. Its portable
configuration lives at
`RecompVR/UserData/Config.toml` beneath WheelWizard's data folder. Normal graphics settings remain
in `Recomp/UserData/Config.toml`. Both backends use the normal installation's effective NAND.