mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 00:00:17 +02:00
Clarify launcher configuration details for OpenXR VR; specify graphics API selection process
This commit is contained in:
1 parent
e7b670b2cc
commit
c84de48f7d
1 file changed
+4
-3
@@ -21,9 +21,10 @@ This is an experimental renderer, not yet a release-ready VR mode.
|
||||
|
||||
For managed installation, use [WheelWizard VR](https://github.com/iChris4/WheelWizard_VR/releases/latest)
|
||||
and enable **Settings → Other → WiiCompiled (beta) → Enable WiiCompiled OpenXR VR (beta)**.
|
||||
The launcher sets `vr.enabled=true`, `vr.required=false`, and `video.graphics_api="d3d12"` before
|
||||
each VR launch, preserving other preferences. Setting `video.graphics_api = "vulkan"` in that
|
||||
configuration selects the Vulkan binding instead. Its portable configuration lives at
|
||||
The launcher sets `vr.enabled=true` and `vr.required=false` before each VR launch, preserving other
|
||||
preferences. Its **Graphics API** row picks the binding, DirectX 12 or Vulkan, and keeps that choice;
|
||||
any other value is repaired to `d3d12` at launch, because OpenXR refuses the rest. Its portable
|
||||
configuration lives at
|
||||
`RecompVR/UserData/Config.toml` beneath WheelWizard's data folder. Normal graphics settings remain
|
||||
in `Recomp/UserData/Config.toml`. Both backends use the normal installation's effective NAND.
|
||||
|
||||
|
||||
Reference in new issue
Block a user