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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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Scan GX_DEFERRED overrides, and guard the Retro-WFC payload
The native-registration scan only knew PPC_NATIVE_OVERRIDE, so every GX_DEFERRED_OVERRIDE_VOID was missing from the index; the deferred form registers `symbol` and posts the hand-written `symbol_gx`. A Retro Rewind kit built from a translation without the Retro-WFC payload now refuses to package instead of crashing on entering WFC, and on Android ImGui keeps off SDL's cursor, which ART aborts on from a guest fiber's stack. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -497,6 +497,19 @@ function Invoke-QuestGameBuild {
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$sources[$slot] = @($slotSources | ForEach-Object { if ($_.EndsWith('.S')) { & $toElf $_ } else { $_ } })
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}
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if ($sources.translated.Count -eq 0) { throw "No translated shards in $shards" }
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# Online play needs the Retro-WFC payload translated into the mod (translate-mod
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# --retro-wfc-payload). Without it the mod downloads the payload at run time and jumps into
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# code that was never translated: the game crashes on entering Retro Rewind WFC.
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if ($Product -eq 'retro_rewind') {
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$dataPatches = @($sources.Values | ForEach-Object { $_ } |
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Where-Object { [IO.Path]::GetFileName($_) -eq 'mod_data_patches.cpp' })
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if ($dataPatches.Count -ne 1 -or
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-not (Select-String -LiteralPath $dataPatches[0] -Pattern 'kRetroWfcInitializerAddress' -SimpleMatch -Quiet)) {
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throw ('This Retro Rewind translation has no Retro-WFC payload, so online play would crash. ' +
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'Translate the mod again with its payload (translate-mod --retro-wfc-payload, or repair ' +
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'Retro Rewind in WiiCompiled with the payload download on), then build again.')
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}
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}
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foreach ($slot in $sources.Keys) {
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if ($sources[$slot].Count -eq 0) { throw "The $slot sources of a $Product game are missing from $shards" }
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}
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@@ -35,7 +35,8 @@ import org.wiicompiled.quest.GameStorage
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* game kit (assets/game_kit) into private storage;
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* 2. download the Android NDK files the build needs from Google, checked against the pins the
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* toolchain carries (ndk.json);
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* 3. translate main.dol and StaticR.rel: translate-recursive, generate-data-init, emit-build-shards;
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* 3. translate main.dol and StaticR.rel: translate-recursive, generate-data-init, emit-build-shards
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* (Retro Rewind adds translate-mod, with the Retro-WFC payload downloaded from rwfc.net);
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* 4. compile the generated sources with the kit's flags, several at a time;
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* 5. link them with the kit's objects and archives (kit.json link.lld);
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* 6. install libmain.so and its game.json like an imported game.
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@@ -65,6 +66,12 @@ object GameBuild {
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private const val TRANSLATOR_THREADS = 4
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private const val EXPECTED_TRANSLATION_SECONDS = 600.0
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private const val COMPILE_MEMORY_BYTES = 700L * 1024 * 1024
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// WiiCompiled Setup's fixed endpoint, size cap and staging layout
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// (Launcher/WiiCompiled.Setup.Common/RetroWfcPayload.cs), which validate-retro-wfc-payload expects.
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private const val RETRO_WFC_PAYLOAD_URL = "https://rwfc.net/api/wfc/payload?g=RMCPD00"
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private const val RETRO_WFC_PAYLOAD_MAX_BYTES = 16 * 1024 * 1024
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private const val RETRO_WFC_DIRECTORY = "retro-wfc"
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private const val RETRO_WFC_PAYLOAD_FILE = "binary/payload.RMCPD00.bin"
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/** Builds [profile]'s game. Null on success, otherwise the message to show. */
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fun run(context: Context, profile: GameProfile, reporter: Reporter, cancelled: () -> Boolean, finishing: () -> Unit): String? {
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@@ -276,13 +283,82 @@ object GameBuild {
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}
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}
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/**
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* The Retro-WFC payload Retro Rewind's online play runs. translate-mod lowers it into the
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* mod; without it the mod downloads the payload while connecting and jumps into code that
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* was never translated. Retried once, like Setup's download.
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*/
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fun downloadRetroWfcPayload(): File {
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val file = File(workspace, "$RETRO_WFC_DIRECTORY/$RETRO_WFC_PAYLOAD_FILE")
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file.parentFile?.mkdirs()
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log.line("Downloading the Retro-WFC payload from $RETRO_WFC_PAYLOAD_URL")
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var failure: IOException? = null
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for (attempt in 1..2) {
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if (cancelled()) throw InterruptedIOException("Build cancelled")
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try {
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file.writeBytes(fetchRetroWfcPayload())
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log.line("Retro-WFC payload: ${file.length()} bytes, sha256 ${BuildRecipe.hex(sha256(file))}")
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return file
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} catch (e: IOException) {
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// A socket timeout is an InterruptedIOException too, which run() takes for a cancel.
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failure = e
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log.line("Retro-WFC payload download attempt $attempt failed: $e")
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if (attempt == 1) Thread.sleep(1_000)
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}
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}
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if (cancelled()) throw InterruptedIOException("Build cancelled")
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throw IOException(
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"Retro Rewind's online play needs the Retro-WFC payload from rwfc.net, which could not be " +
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"downloaded (${failure?.message}). Check the headset's internet connection, then build again.",
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)
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}
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fun fetchRetroWfcPayload(): ByteArray {
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val connection = URL(RETRO_WFC_PAYLOAD_URL).openConnection() as HttpURLConnection
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try {
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connection.connectTimeout = 30_000
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connection.readTimeout = 30_000
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// A redirect would fetch from a target other than the fixed endpoint; Setup refuses it too.
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connection.instanceFollowRedirects = false
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connection.setRequestProperty("Accept-Encoding", "identity")
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val code = connection.responseCode
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if (code != HttpURLConnection.HTTP_OK) throw IOException("rwfc.net answered $code")
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connection.inputStream.use { input ->
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val bytes = java.io.ByteArrayOutputStream()
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val buffer = ByteArray(64 * 1024)
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while (true) {
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val read = input.read(buffer)
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if (read < 0) break
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bytes.write(buffer, 0, read)
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if (bytes.size() > RETRO_WFC_PAYLOAD_MAX_BYTES) throw IOException("the payload is unexpectedly large")
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}
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return bytes.toByteArray()
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}
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} finally {
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connection.disconnect()
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}
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}
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/** Translates the disc unless this workspace already holds a translation of the same inputs. */
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fun translate(tools: ToolProcess, identity: String): String? {
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val generated = File(workspace, "generated")
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val provenance = File(generated, "translation-provenance.txt")
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// Fetched before anything else, so an unreachable server fails the build before the
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// long base translation rather than after it.
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val payload = if (profile.modPack) downloadRetroWfcPayload() else null
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if (payload != null) {
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translator(
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tools, "checking the Retro-WFC payload",
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"validate-retro-wfc-payload", "--directory", File(workspace, RETRO_WFC_DIRECTORY).absolutePath,
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)?.let { return it }
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}
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// A modded game needs a base translation that knows this Code.pul, so the pack's own
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// identity is part of what the stored translation is reused for.
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val modIdentity = if (profile.modPack) BuildRecipe.hex(sha256(GameStorage.modCodePul(context))) else ""
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// identity (and the payload's) is part of what the stored translation is reused for.
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val modIdentity = if (payload != null) {
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"${BuildRecipe.hex(sha256(GameStorage.modCodePul(context)))} ${BuildRecipe.hex(sha256(payload))}"
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} else {
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""
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}
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val expected = "$identity ${profile.id} ${BuildConfig.DISC_DOL_SHA256} ${BuildConfig.DISC_REL_SHA256} $modIdentity"
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val shards = File(generated, "build_shards/shards.cmake")
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if (provenance.isFile && provenance.readText() == expected && shards.isFile) {
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@@ -324,7 +400,7 @@ object GameBuild {
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}?.let { return it }
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// Retro Rewind's own code: its Code.pul translated against the base translation, as
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// Launcher/LocalBuild.ps1 does on a PC. Online play needs a payload this cannot fetch.
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// Launcher/LocalBuild.ps1 does on a PC, with the Retro-WFC payload for online play.
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val modOutput = "build/mods/retro_rewind_full_cpp"
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if (profile.modPack) {
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report(350, Step.Translate, 2, steps)
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@@ -342,7 +418,7 @@ object GameBuild {
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"--code-pul", GameStorage.modCodePul(context).absolutePath,
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"--mod-root", GameStorage.modDirectory(context).absolutePath,
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"--mod-name", "Retro Rewind", "--region", "P", "--out", modOutput,
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"--prefer-cached-inputs", "--emit-cpp", "--skip-retro-wfc",
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"--prefer-cached-inputs", "--emit-cpp", "--retro-wfc-payload", payload!!.absolutePath,
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"--threads", TRANSLATOR_THREADS.toString(),
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)?.let { return it }
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}
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+12
-1
@@ -297,6 +297,17 @@ Home's main button becomes **Download Retro Rewind** whenever that game is selec
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missing, and Settings → About shows the installed version with an Update button. Building the mod on
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the headset needs the mod's `Code.pul`, which is part of the pack, so the same rule covers it.
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Online play (Retro Rewind WFC) needs the Retro-WFC payload translated into the mod, as on a PC:
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`translate-mod --retro-wfc-payload`, with the payload Setup downloads and verifies from
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`https://rwfc.net/api/wfc/payload?g=RMCPD00`. Without it the mod downloads `WWFC/Payload` while
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connecting and jumps into code that was never translated, and the game stops with a missing
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translated function (seen: `0x81895BF4`, called from `rr_kamek_*` on the `NHTTPi_CommThreadProc`
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thread, with `r3` pointing at `"WWFC/Payload"`). So the headset
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build downloads the payload before translating and checks it with `validate-retro-wfc-payload`, and
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`Invoke-QuestGameBuild` refuses a Retro Rewind translation whose `mod_data_patches.cpp` has no
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`kRetroWfcInitializerAddress`. The payload is fixed at build time: when rwfc.net publishes a new
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one, rebuild the game.
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### Game packages (.wcgame) and Import from computer
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A `.wcgame` is a zip holding `game.json`, `libmain.so` and optionally `DATA/…` (the extracted
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@@ -465,7 +476,7 @@ installer's `BuildWorkspace/generated`, produced by the normal Windows pipeline)
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powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1 # SDL3 3.4.4 AAR into android/app/libs
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powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install # the app, its game kit and toolchain, debug-signed
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Install # your game, against that kit, into Import (or WheelWizard VR's Build for Quest)
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output)
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powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output with --retro-wfc-payload)
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adb push MarioKart.iso /sdcard/Download/ # then Select disc image in the launcher
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```
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@@ -1875,6 +1875,12 @@ bool IsMouseActivity(const SDL_Event& event) {
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// Runs on the thread that pumps SDL events (the same one that calls Draw), so
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// the SDL cursor calls are safe here.
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void UpdateCursorAutoHide() {
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#if defined(__ANDROID__)
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// No pointer icon to manage on a headset, and SDL changes it through Java,
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// which ART aborts on from a guest fiber's stack: Draw runs on whichever
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// guest thread advances the retrace. InitializeRuntimeSettings keeps
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// ImGui's SDL backend off the cursor for the same reason.
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#else
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const bool shouldHide =
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!g_topBarVisible && Clock::now() - g_lastMouseActivity >= kCursorAutoHideDelay;
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if (shouldHide == g_cursorHidden) {
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@@ -1889,6 +1895,7 @@ void UpdateCursorAutoHide() {
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ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
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SDL_ShowCursor();
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}
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#endif
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}
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// Alt+Enter toggles the display mode inside aurora without going through the
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@@ -2045,6 +2052,11 @@ void DrawVrSettingsPanel() {
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} // namespace
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void InitializeRuntimeSettings() noexcept {
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#if defined(__ANDROID__)
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// ImGui_ImplSDL3_NewFrame would otherwise call SDL_SetCursor/SDL_HideCursor
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// (Java on Android) from the guest fiber that starts the next host frame.
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
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#endif
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PAD_HLE_SetRumbleEnabled(g_rumbleEnabled);
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InputBindings::Reload();
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controller_mapping_wizard::LoadPersistedMappings();
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@@ -42,6 +42,10 @@ public static class RuntimeNativeGuestEffectAnalyzer
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var address = ParseAddress(match.Groups["address"].Value);
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stubAddresses.Add(address);
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var symbol = match.Groups["symbol"].Value;
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// GX_DEFERRED_OVERRIDE_VOID generates `symbol` itself, which only posts the
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// hand-written `symbol_gx` to the GX thread with the same arguments.
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if (match.Groups["deferred"].Success)
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symbol += "_gx";
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var tail = match.Groups["tail"].Value;
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var isVoid = match.Groups["void"].Success;
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if (TryParseStubTail(tail, isVoid, out var returnType, out var arguments) &&
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@@ -94,24 +94,27 @@ public static partial class GeneratedMarkers
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/// <summary>
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/// The registration half of <c>PPC_NATIVE_OVERRIDE</c>: address and symbol
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/// only. Deliberately a prefix match, so an override whose argument list
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/// contains a semicolon still registers.
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/// contains a semicolon still registers. <c>GX_DEFERRED_OVERRIDE_VOID</c>
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/// (runtime/src/hle/gx/gx_internal.h) takes the same arguments and expands
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/// to <c>PPC_NATIVE_OVERRIDE_VOID</c>, which a source scan cannot see.
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/// </summary>
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[GeneratedRegex(@"PPC_NATIVE_OVERRIDE(?:_VOID)?\s*\(\s*(?<address>[0-9A-Fa-f]{8})\s*,\s*(?<symbol>[A-Za-z_][A-Za-z0-9_]*)", RegexOptions.CultureInvariant)]
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[GeneratedRegex(@"(?:PPC_NATIVE|GX_DEFERRED)_OVERRIDE(?:_VOID)?\s*\(\s*(?<address>[0-9A-Fa-f]{8})\s*,\s*(?<symbol>[A-Za-z_][A-Za-z0-9_]*)", RegexOptions.CultureInvariant)]
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public static partial Regex NativeOverridePattern();
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/// <summary>
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/// The same macro read for its signature rather than its registration: the
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/// effect analyzer needs the argument list, which only the full
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/// statement-terminated form can capture.
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/// The same macros read for their signature rather than their registration:
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/// the effect analyzer needs the argument list, which only the full
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/// statement-terminated form can capture. <c>deferred</c> marks the GX form,
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/// whose hand-written body is <c>symbol_gx</c>.
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/// </summary>
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[GeneratedRegex(@"PPC_NATIVE_OVERRIDE(?<void>_VOID)?\s*\(\s*(?<address>[0-9A-Fa-f]{8})\s*,\s*(?<symbol>[A-Za-z_][A-Za-z0-9_]*)\s*,?\s*(?<tail>[^;]*?)\);", RegexOptions.CultureInvariant | RegexOptions.Singleline)]
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[GeneratedRegex(@"(?:PPC_NATIVE|(?<deferred>GX_DEFERRED))_OVERRIDE(?<void>_VOID)?\s*\(\s*(?<address>[0-9A-Fa-f]{8})\s*,\s*(?<symbol>[A-Za-z_][A-Za-z0-9_]*)\s*,?\s*(?<tail>[^;]*?)\);", RegexOptions.CultureInvariant | RegexOptions.Singleline)]
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public static partial Regex NativeOverrideSignaturePattern();
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/// <summary>
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/// The void-stub form read for its declared host parameter list, which is
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/// what the void-stub ABI provider infers argument registers from.
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/// </summary>
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[GeneratedRegex(@"PPC_NATIVE_OVERRIDE_VOID\s*\(\s*(?<addr>[0-9A-Fa-f]+)\s*,\s*[^,]+,\s*\((?<args>[^)]*)\)\s*,", RegexOptions.CultureInvariant | RegexOptions.Singleline)]
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[GeneratedRegex(@"(?:PPC_NATIVE|GX_DEFERRED)_OVERRIDE_VOID\s*\(\s*(?<addr>[0-9A-Fa-f]+)\s*,\s*[^,]+,\s*\((?<args>[^)]*)\)\s*,", RegexOptions.CultureInvariant | RegexOptions.Singleline)]
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public static partial Regex NativeOverrideVoidArgumentsPattern();
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[GeneratedRegex(@"GX_FATAL_STUB\s*\(\s*(?<address>[0-9A-Fa-f]{8})", RegexOptions.CultureInvariant)]
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@@ -80,4 +80,47 @@ public sealed class RuntimeNativeIndexTests
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Directory.Delete(directory, recursive: true);
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}
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}
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[Fact]
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public void BuildReadsGxDeferredOverridesLikeTheStubsTheyExpandTo()
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{
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// runtime/src/hle/gx: the macro defines Deferred itself and registers it through
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// PPC_NATIVE_OVERRIDE_VOID; missing it put a translated copy of the function beside
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// the native one (duplicate symbols at link time).
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var directory = Path.Combine(Path.GetTempPath(), $"mkw-native-deferred-{Guid.NewGuid():N}");
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Directory.CreateDirectory(directory);
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try
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{
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File.WriteAllText(Path.Combine(directory, "gx_internal.h"), """
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#define GX_DEFERRED_OVERRIDE_VOID(addr_hex, name, arg_list, call_list) \
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extern "C" void name arg_list { GxThread::Post(&name##_gx GX_COMMA_ARGS call_list); } \
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PPC_NATIVE_OVERRIDE_VOID(addr_hex, name, arg_list, call_list)
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""");
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File.WriteAllText(Path.Combine(directory, "gx_pixel.cpp"), """
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static void Deferred_gx(uint32_t mode, float value) { GXSetDither(mode); (void)value; }
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GX_DEFERRED_OVERRIDE_VOID(80172930, Deferred, (uint32_t mode, float value), (mode, value));
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""");
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var index = RuntimeNativeIndexBuilder.Build(directory);
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var registration = Assert.Single(index.Registrations);
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Assert.Equal(0x80172930u, registration.Address);
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Assert.Equal("Deferred", registration.Symbol);
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Assert.True(registration.ExcludesBaseTranslation);
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var abi = Assert.Single(index.VoidStubAbis);
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Assert.Equal(["f1", "r3"], abi.ArgumentRegisters);
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Assert.Equal(["f1"], abi.ScalarFloatArgumentRegisters);
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// Analyzed from the hand-written Deferred_gx body, as the stub was before it moved.
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var effect = Assert.Single(index.Effects);
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Assert.True(effect.IsPrecise);
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Assert.Equal(1u << 3, effect.Contract.GprReadBeforeWriteMask);
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Assert.Equal(1u << 1, effect.Contract.FprReadBeforeWriteMask);
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}
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finally
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{
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if (Directory.Exists(directory))
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Directory.Delete(directory, recursive: true);
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}
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}
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}
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Block a user