Scan GX_DEFERRED overrides, and guard the Retro-WFC payload

The native-registration scan only knew PPC_NATIVE_OVERRIDE, so every
GX_DEFERRED_OVERRIDE_VOID was missing from the index; the deferred form
registers `symbol` and posts the hand-written `symbol_gx`.

A Retro Rewind kit built from a translation without the Retro-WFC payload now
refuses to package instead of crashing on entering WFC, and on Android ImGui
keeps off SDL's cursor, which ART aborts on from a guest fiber's stack.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
iChris4andClaude Opus 5 committed 2026-09-21 02:34:31 +02:00
1 parent c84de48f7d
commit 1d8fcac35e
7 files changed
+175 -13

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+13
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@@ -497,6 +497,19 @@ function Invoke-QuestGameBuild {
$sources[$slot] = @($slotSources | ForEach-Object { if ($_.EndsWith('.S')) { & $toElf $_ } else { $_ } })
}
if ($sources.translated.Count -eq 0) { throw "No translated shards in $shards" }
# Online play needs the Retro-WFC payload translated into the mod (translate-mod
# --retro-wfc-payload). Without it the mod downloads the payload at run time and jumps into
# code that was never translated: the game crashes on entering Retro Rewind WFC.
if ($Product -eq 'retro_rewind') {
$dataPatches = @($sources.Values | ForEach-Object { $_ } |
Where-Object { [IO.Path]::GetFileName($_) -eq 'mod_data_patches.cpp' })
if ($dataPatches.Count -ne 1 -or
-not (Select-String -LiteralPath $dataPatches[0] -Pattern 'kRetroWfcInitializerAddress' -SimpleMatch -Quiet)) {
throw ('This Retro Rewind translation has no Retro-WFC payload, so online play would crash. ' +
'Translate the mod again with its payload (translate-mod --retro-wfc-payload, or repair ' +
'Retro Rewind in WiiCompiled with the payload download on), then build again.')
}
}
foreach ($slot in $sources.Keys) {
if ($sources[$slot].Count -eq 0) { throw "The $slot sources of a $Product game are missing from $shards" }
}
@@ -35,7 +35,8 @@ import org.wiicompiled.quest.GameStorage
* game kit (assets/game_kit) into private storage;
* 2. download the Android NDK files the build needs from Google, checked against the pins the
* toolchain carries (ndk.json);
* 3. translate main.dol and StaticR.rel: translate-recursive, generate-data-init, emit-build-shards;
* 3. translate main.dol and StaticR.rel: translate-recursive, generate-data-init, emit-build-shards
* (Retro Rewind adds translate-mod, with the Retro-WFC payload downloaded from rwfc.net);
* 4. compile the generated sources with the kit's flags, several at a time;
* 5. link them with the kit's objects and archives (kit.json link.lld);
* 6. install libmain.so and its game.json like an imported game.
@@ -65,6 +66,12 @@ object GameBuild {
private const val TRANSLATOR_THREADS = 4
private const val EXPECTED_TRANSLATION_SECONDS = 600.0
private const val COMPILE_MEMORY_BYTES = 700L * 1024 * 1024
// WiiCompiled Setup's fixed endpoint, size cap and staging layout
// (Launcher/WiiCompiled.Setup.Common/RetroWfcPayload.cs), which validate-retro-wfc-payload expects.
private const val RETRO_WFC_PAYLOAD_URL = "https://rwfc.net/api/wfc/payload?g=RMCPD00"
private const val RETRO_WFC_PAYLOAD_MAX_BYTES = 16 * 1024 * 1024
private const val RETRO_WFC_DIRECTORY = "retro-wfc"
private const val RETRO_WFC_PAYLOAD_FILE = "binary/payload.RMCPD00.bin"
/** Builds [profile]'s game. Null on success, otherwise the message to show. */
fun run(context: Context, profile: GameProfile, reporter: Reporter, cancelled: () -> Boolean, finishing: () -> Unit): String? {
@@ -276,13 +283,82 @@ object GameBuild {
}
}
/**
* The Retro-WFC payload Retro Rewind's online play runs. translate-mod lowers it into the
* mod; without it the mod downloads the payload while connecting and jumps into code that
* was never translated. Retried once, like Setup's download.
*/
fun downloadRetroWfcPayload(): File {
val file = File(workspace, "$RETRO_WFC_DIRECTORY/$RETRO_WFC_PAYLOAD_FILE")
file.parentFile?.mkdirs()
log.line("Downloading the Retro-WFC payload from $RETRO_WFC_PAYLOAD_URL")
var failure: IOException? = null
for (attempt in 1..2) {
if (cancelled()) throw InterruptedIOException("Build cancelled")
try {
file.writeBytes(fetchRetroWfcPayload())
log.line("Retro-WFC payload: ${file.length()} bytes, sha256 ${BuildRecipe.hex(sha256(file))}")
return file
} catch (e: IOException) {
// A socket timeout is an InterruptedIOException too, which run() takes for a cancel.
failure = e
log.line("Retro-WFC payload download attempt $attempt failed: $e")
if (attempt == 1) Thread.sleep(1_000)
}
}
if (cancelled()) throw InterruptedIOException("Build cancelled")
throw IOException(
"Retro Rewind's online play needs the Retro-WFC payload from rwfc.net, which could not be " +
"downloaded (${failure?.message}). Check the headset's internet connection, then build again.",
)
}
fun fetchRetroWfcPayload(): ByteArray {
val connection = URL(RETRO_WFC_PAYLOAD_URL).openConnection() as HttpURLConnection
try {
connection.connectTimeout = 30_000
connection.readTimeout = 30_000
// A redirect would fetch from a target other than the fixed endpoint; Setup refuses it too.
connection.instanceFollowRedirects = false
connection.setRequestProperty("Accept-Encoding", "identity")
val code = connection.responseCode
if (code != HttpURLConnection.HTTP_OK) throw IOException("rwfc.net answered $code")
connection.inputStream.use { input ->
val bytes = java.io.ByteArrayOutputStream()
val buffer = ByteArray(64 * 1024)
while (true) {
val read = input.read(buffer)
if (read < 0) break
bytes.write(buffer, 0, read)
if (bytes.size() > RETRO_WFC_PAYLOAD_MAX_BYTES) throw IOException("the payload is unexpectedly large")
}
return bytes.toByteArray()
}
} finally {
connection.disconnect()
}
}
/** Translates the disc unless this workspace already holds a translation of the same inputs. */
fun translate(tools: ToolProcess, identity: String): String? {
val generated = File(workspace, "generated")
val provenance = File(generated, "translation-provenance.txt")
// Fetched before anything else, so an unreachable server fails the build before the
// long base translation rather than after it.
val payload = if (profile.modPack) downloadRetroWfcPayload() else null
if (payload != null) {
translator(
tools, "checking the Retro-WFC payload",
"validate-retro-wfc-payload", "--directory", File(workspace, RETRO_WFC_DIRECTORY).absolutePath,
)?.let { return it }
}
// A modded game needs a base translation that knows this Code.pul, so the pack's own
// identity is part of what the stored translation is reused for.
val modIdentity = if (profile.modPack) BuildRecipe.hex(sha256(GameStorage.modCodePul(context))) else ""
// identity (and the payload's) is part of what the stored translation is reused for.
val modIdentity = if (payload != null) {
"${BuildRecipe.hex(sha256(GameStorage.modCodePul(context)))} ${BuildRecipe.hex(sha256(payload))}"
} else {
""
}
val expected = "$identity ${profile.id} ${BuildConfig.DISC_DOL_SHA256} ${BuildConfig.DISC_REL_SHA256} $modIdentity"
val shards = File(generated, "build_shards/shards.cmake")
if (provenance.isFile && provenance.readText() == expected && shards.isFile) {
@@ -324,7 +400,7 @@ object GameBuild {
}?.let { return it }
// Retro Rewind's own code: its Code.pul translated against the base translation, as
// Launcher/LocalBuild.ps1 does on a PC. Online play needs a payload this cannot fetch.
// Launcher/LocalBuild.ps1 does on a PC, with the Retro-WFC payload for online play.
val modOutput = "build/mods/retro_rewind_full_cpp"
if (profile.modPack) {
report(350, Step.Translate, 2, steps)
@@ -342,7 +418,7 @@ object GameBuild {
"--code-pul", GameStorage.modCodePul(context).absolutePath,
"--mod-root", GameStorage.modDirectory(context).absolutePath,
"--mod-name", "Retro Rewind", "--region", "P", "--out", modOutput,
"--prefer-cached-inputs", "--emit-cpp", "--skip-retro-wfc",
"--prefer-cached-inputs", "--emit-cpp", "--retro-wfc-payload", payload!!.absolutePath,
"--threads", TRANSLATOR_THREADS.toString(),
)?.let { return it }
}
+12 -1
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@@ -297,6 +297,17 @@ Home's main button becomes **Download Retro Rewind** whenever that game is selec
missing, and Settings → About shows the installed version with an Update button. Building the mod on
the headset needs the mod's `Code.pul`, which is part of the pack, so the same rule covers it.
Online play (Retro Rewind WFC) needs the Retro-WFC payload translated into the mod, as on a PC:
`translate-mod --retro-wfc-payload`, with the payload Setup downloads and verifies from
`https://rwfc.net/api/wfc/payload?g=RMCPD00`. Without it the mod downloads `WWFC/Payload` while
connecting and jumps into code that was never translated, and the game stops with a missing
translated function (seen: `0x81895BF4`, called from `rr_kamek_*` on the `NHTTPi_CommThreadProc`
thread, with `r3` pointing at `"WWFC/Payload"`). So the headset
build downloads the payload before translating and checks it with `validate-retro-wfc-payload`, and
`Invoke-QuestGameBuild` refuses a Retro Rewind translation whose `mod_data_patches.cpp` has no
`kRetroWfcInitializerAddress`. The payload is fixed at build time: when rwfc.net publishes a new
one, rebuild the game.
### Game packages (.wcgame) and Import from computer
A `.wcgame` is a zip holding `game.json`, `libmain.so` and optionally `DATA/…` (the extracted
@@ -465,7 +476,7 @@ installer's `BuildWorkspace/generated`, produced by the normal Windows pipeline)
powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1 # SDL3 3.4.4 AAR into android/app/libs
powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install # the app, its game kit and toolchain, debug-signed
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Install # your game, against that kit, into Import (or WheelWizard VR's Build for Quest)
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output)
powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod <RetroRewind6> -Install # the mod and its pack (needs translate-mod output with --retro-wfc-payload)
adb push MarioKart.iso /sdcard/Download/ # then Select disc image in the launcher
```
+12
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@@ -1875,6 +1875,12 @@ bool IsMouseActivity(const SDL_Event& event) {
// Runs on the thread that pumps SDL events (the same one that calls Draw), so
// the SDL cursor calls are safe here.
void UpdateCursorAutoHide() {
#if defined(__ANDROID__)
// No pointer icon to manage on a headset, and SDL changes it through Java,
// which ART aborts on from a guest fiber's stack: Draw runs on whichever
// guest thread advances the retrace. InitializeRuntimeSettings keeps
// ImGui's SDL backend off the cursor for the same reason.
#else
const bool shouldHide =
!g_topBarVisible && Clock::now() - g_lastMouseActivity >= kCursorAutoHideDelay;
if (shouldHide == g_cursorHidden) {
@@ -1889,6 +1895,7 @@ void UpdateCursorAutoHide() {
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
SDL_ShowCursor();
}
#endif
}
// Alt+Enter toggles the display mode inside aurora without going through the
@@ -2045,6 +2052,11 @@ void DrawVrSettingsPanel() {
} // namespace
void InitializeRuntimeSettings() noexcept {
#if defined(__ANDROID__)
// ImGui_ImplSDL3_NewFrame would otherwise call SDL_SetCursor/SDL_HideCursor
// (Java on Android) from the guest fiber that starts the next host frame.
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
#endif
PAD_HLE_SetRumbleEnabled(g_rumbleEnabled);
InputBindings::Reload();
controller_mapping_wizard::LoadPersistedMappings();
@@ -42,6 +42,10 @@ public static class RuntimeNativeGuestEffectAnalyzer
var address = ParseAddress(match.Groups["address"].Value);
stubAddresses.Add(address);
var symbol = match.Groups["symbol"].Value;
// GX_DEFERRED_OVERRIDE_VOID generates `symbol` itself, which only posts the
// hand-written `symbol_gx` to the GX thread with the same arguments.
if (match.Groups["deferred"].Success)
symbol += "_gx";
var tail = match.Groups["tail"].Value;
var isVoid = match.Groups["void"].Success;
if (TryParseStubTail(tail, isVoid, out var returnType, out var arguments) &&
@@ -94,24 +94,27 @@ public static partial class GeneratedMarkers
/// <summary>
/// The registration half of <c>PPC_NATIVE_OVERRIDE</c>: address and symbol
/// only. Deliberately a prefix match, so an override whose argument list
/// contains a semicolon still registers.
/// contains a semicolon still registers. <c>GX_DEFERRED_OVERRIDE_VOID</c>
/// (runtime/src/hle/gx/gx_internal.h) takes the same arguments and expands
/// to <c>PPC_NATIVE_OVERRIDE_VOID</c>, which a source scan cannot see.
/// </summary>
[GeneratedRegex(@"PPC_NATIVE_OVERRIDE(?:_VOID)?\s*\(\s*(?<address>[0-9A-Fa-f]{8})\s*,\s*(?<symbol>[A-Za-z_][A-Za-z0-9_]*)", RegexOptions.CultureInvariant)]
[GeneratedRegex(@"(?:PPC_NATIVE|GX_DEFERRED)_OVERRIDE(?:_VOID)?\s*\(\s*(?<address>[0-9A-Fa-f]{8})\s*,\s*(?<symbol>[A-Za-z_][A-Za-z0-9_]*)", RegexOptions.CultureInvariant)]
public static partial Regex NativeOverridePattern();
/// <summary>
/// The same macro read for its signature rather than its registration: the
/// effect analyzer needs the argument list, which only the full
/// statement-terminated form can capture.
/// The same macros read for their signature rather than their registration:
/// the effect analyzer needs the argument list, which only the full
/// statement-terminated form can capture. <c>deferred</c> marks the GX form,
/// whose hand-written body is <c>symbol_gx</c>.
/// </summary>
[GeneratedRegex(@"PPC_NATIVE_OVERRIDE(?<void>_VOID)?\s*\(\s*(?<address>[0-9A-Fa-f]{8})\s*,\s*(?<symbol>[A-Za-z_][A-Za-z0-9_]*)\s*,?\s*(?<tail>[^;]*?)\);", RegexOptions.CultureInvariant | RegexOptions.Singleline)]
[GeneratedRegex(@"(?:PPC_NATIVE|(?<deferred>GX_DEFERRED))_OVERRIDE(?<void>_VOID)?\s*\(\s*(?<address>[0-9A-Fa-f]{8})\s*,\s*(?<symbol>[A-Za-z_][A-Za-z0-9_]*)\s*,?\s*(?<tail>[^;]*?)\);", RegexOptions.CultureInvariant | RegexOptions.Singleline)]
public static partial Regex NativeOverrideSignaturePattern();
/// <summary>
/// The void-stub form read for its declared host parameter list, which is
/// what the void-stub ABI provider infers argument registers from.
/// </summary>
[GeneratedRegex(@"PPC_NATIVE_OVERRIDE_VOID\s*\(\s*(?<addr>[0-9A-Fa-f]+)\s*,\s*[^,]+,\s*\((?<args>[^)]*)\)\s*,", RegexOptions.CultureInvariant | RegexOptions.Singleline)]
[GeneratedRegex(@"(?:PPC_NATIVE|GX_DEFERRED)_OVERRIDE_VOID\s*\(\s*(?<addr>[0-9A-Fa-f]+)\s*,\s*[^,]+,\s*\((?<args>[^)]*)\)\s*,", RegexOptions.CultureInvariant | RegexOptions.Singleline)]
public static partial Regex NativeOverrideVoidArgumentsPattern();
[GeneratedRegex(@"GX_FATAL_STUB\s*\(\s*(?<address>[0-9A-Fa-f]{8})", RegexOptions.CultureInvariant)]
@@ -80,4 +80,47 @@ public sealed class RuntimeNativeIndexTests
Directory.Delete(directory, recursive: true);
}
}
[Fact]
public void BuildReadsGxDeferredOverridesLikeTheStubsTheyExpandTo()
{
// runtime/src/hle/gx: the macro defines Deferred itself and registers it through
// PPC_NATIVE_OVERRIDE_VOID; missing it put a translated copy of the function beside
// the native one (duplicate symbols at link time).
var directory = Path.Combine(Path.GetTempPath(), $"mkw-native-deferred-{Guid.NewGuid():N}");
Directory.CreateDirectory(directory);
try
{
File.WriteAllText(Path.Combine(directory, "gx_internal.h"), """
#define GX_DEFERRED_OVERRIDE_VOID(addr_hex, name, arg_list, call_list) \
extern "C" void name arg_list { GxThread::Post(&name##_gx GX_COMMA_ARGS call_list); } \
PPC_NATIVE_OVERRIDE_VOID(addr_hex, name, arg_list, call_list)
""");
File.WriteAllText(Path.Combine(directory, "gx_pixel.cpp"), """
static void Deferred_gx(uint32_t mode, float value) { GXSetDither(mode); (void)value; }
GX_DEFERRED_OVERRIDE_VOID(80172930, Deferred, (uint32_t mode, float value), (mode, value));
""");
var index = RuntimeNativeIndexBuilder.Build(directory);
var registration = Assert.Single(index.Registrations);
Assert.Equal(0x80172930u, registration.Address);
Assert.Equal("Deferred", registration.Symbol);
Assert.True(registration.ExcludesBaseTranslation);
var abi = Assert.Single(index.VoidStubAbis);
Assert.Equal(["f1", "r3"], abi.ArgumentRegisters);
Assert.Equal(["f1"], abi.ScalarFloatArgumentRegisters);
// Analyzed from the hand-written Deferred_gx body, as the stub was before it moved.
var effect = Assert.Single(index.Effects);
Assert.True(effect.IsPrecise);
Assert.Equal(1u << 3, effect.Contract.GprReadBeforeWriteMask);
Assert.Equal(1u << 1, effect.Contract.FprReadBeforeWriteMask);
}
finally
{
if (Directory.Exists(directory))
Directory.Delete(directory, recursive: true);
}
}
}