Scan GX_DEFERRED overrides, and guard the Retro-WFC payload

The native-registration scan only knew PPC_NATIVE_OVERRIDE, so every
GX_DEFERRED_OVERRIDE_VOID was missing from the index; the deferred form
registers `symbol` and posts the hand-written `symbol_gx`.

A Retro Rewind kit built from a translation without the Retro-WFC payload now
refuses to package instead of crashing on entering WFC, and on Android ImGui
keeps off SDL's cursor, which ART aborts on from a guest fiber's stack.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
iChris4andClaude Opus 5 committed 2026-09-21 02:34:31 +02:00
1 parent c84de48f7d
commit 1d8fcac35e
7 files changed
+175 -13

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@@ -35,7 +35,8 @@ import org.wiicompiled.quest.GameStorage
* game kit (assets/game_kit) into private storage;
* 2. download the Android NDK files the build needs from Google, checked against the pins the
* toolchain carries (ndk.json);
* 3. translate main.dol and StaticR.rel: translate-recursive, generate-data-init, emit-build-shards;
* 3. translate main.dol and StaticR.rel: translate-recursive, generate-data-init, emit-build-shards
* (Retro Rewind adds translate-mod, with the Retro-WFC payload downloaded from rwfc.net);
* 4. compile the generated sources with the kit's flags, several at a time;
* 5. link them with the kit's objects and archives (kit.json link.lld);
* 6. install libmain.so and its game.json like an imported game.
@@ -65,6 +66,12 @@ object GameBuild {
private const val TRANSLATOR_THREADS = 4
private const val EXPECTED_TRANSLATION_SECONDS = 600.0
private const val COMPILE_MEMORY_BYTES = 700L * 1024 * 1024
// WiiCompiled Setup's fixed endpoint, size cap and staging layout
// (Launcher/WiiCompiled.Setup.Common/RetroWfcPayload.cs), which validate-retro-wfc-payload expects.
private const val RETRO_WFC_PAYLOAD_URL = "https://rwfc.net/api/wfc/payload?g=RMCPD00"
private const val RETRO_WFC_PAYLOAD_MAX_BYTES = 16 * 1024 * 1024
private const val RETRO_WFC_DIRECTORY = "retro-wfc"
private const val RETRO_WFC_PAYLOAD_FILE = "binary/payload.RMCPD00.bin"
/** Builds [profile]'s game. Null on success, otherwise the message to show. */
fun run(context: Context, profile: GameProfile, reporter: Reporter, cancelled: () -> Boolean, finishing: () -> Unit): String? {
@@ -276,13 +283,82 @@ object GameBuild {
}
}
/**
* The Retro-WFC payload Retro Rewind's online play runs. translate-mod lowers it into the
* mod; without it the mod downloads the payload while connecting and jumps into code that
* was never translated. Retried once, like Setup's download.
*/
fun downloadRetroWfcPayload(): File {
val file = File(workspace, "$RETRO_WFC_DIRECTORY/$RETRO_WFC_PAYLOAD_FILE")
file.parentFile?.mkdirs()
log.line("Downloading the Retro-WFC payload from $RETRO_WFC_PAYLOAD_URL")
var failure: IOException? = null
for (attempt in 1..2) {
if (cancelled()) throw InterruptedIOException("Build cancelled")
try {
file.writeBytes(fetchRetroWfcPayload())
log.line("Retro-WFC payload: ${file.length()} bytes, sha256 ${BuildRecipe.hex(sha256(file))}")
return file
} catch (e: IOException) {
// A socket timeout is an InterruptedIOException too, which run() takes for a cancel.
failure = e
log.line("Retro-WFC payload download attempt $attempt failed: $e")
if (attempt == 1) Thread.sleep(1_000)
}
}
if (cancelled()) throw InterruptedIOException("Build cancelled")
throw IOException(
"Retro Rewind's online play needs the Retro-WFC payload from rwfc.net, which could not be " +
"downloaded (${failure?.message}). Check the headset's internet connection, then build again.",
)
}
fun fetchRetroWfcPayload(): ByteArray {
val connection = URL(RETRO_WFC_PAYLOAD_URL).openConnection() as HttpURLConnection
try {
connection.connectTimeout = 30_000
connection.readTimeout = 30_000
// A redirect would fetch from a target other than the fixed endpoint; Setup refuses it too.
connection.instanceFollowRedirects = false
connection.setRequestProperty("Accept-Encoding", "identity")
val code = connection.responseCode
if (code != HttpURLConnection.HTTP_OK) throw IOException("rwfc.net answered $code")
connection.inputStream.use { input ->
val bytes = java.io.ByteArrayOutputStream()
val buffer = ByteArray(64 * 1024)
while (true) {
val read = input.read(buffer)
if (read < 0) break
bytes.write(buffer, 0, read)
if (bytes.size() > RETRO_WFC_PAYLOAD_MAX_BYTES) throw IOException("the payload is unexpectedly large")
}
return bytes.toByteArray()
}
} finally {
connection.disconnect()
}
}
/** Translates the disc unless this workspace already holds a translation of the same inputs. */
fun translate(tools: ToolProcess, identity: String): String? {
val generated = File(workspace, "generated")
val provenance = File(generated, "translation-provenance.txt")
// Fetched before anything else, so an unreachable server fails the build before the
// long base translation rather than after it.
val payload = if (profile.modPack) downloadRetroWfcPayload() else null
if (payload != null) {
translator(
tools, "checking the Retro-WFC payload",
"validate-retro-wfc-payload", "--directory", File(workspace, RETRO_WFC_DIRECTORY).absolutePath,
)?.let { return it }
}
// A modded game needs a base translation that knows this Code.pul, so the pack's own
// identity is part of what the stored translation is reused for.
val modIdentity = if (profile.modPack) BuildRecipe.hex(sha256(GameStorage.modCodePul(context))) else ""
// identity (and the payload's) is part of what the stored translation is reused for.
val modIdentity = if (payload != null) {
"${BuildRecipe.hex(sha256(GameStorage.modCodePul(context)))} ${BuildRecipe.hex(sha256(payload))}"
} else {
""
}
val expected = "$identity ${profile.id} ${BuildConfig.DISC_DOL_SHA256} ${BuildConfig.DISC_REL_SHA256} $modIdentity"
val shards = File(generated, "build_shards/shards.cmake")
if (provenance.isFile && provenance.readText() == expected && shards.isFile) {
@@ -324,7 +400,7 @@ object GameBuild {
}?.let { return it }
// Retro Rewind's own code: its Code.pul translated against the base translation, as
// Launcher/LocalBuild.ps1 does on a PC. Online play needs a payload this cannot fetch.
// Launcher/LocalBuild.ps1 does on a PC, with the Retro-WFC payload for online play.
val modOutput = "build/mods/retro_rewind_full_cpp"
if (profile.modPack) {
report(350, Step.Translate, 2, steps)
@@ -342,7 +418,7 @@ object GameBuild {
"--code-pul", GameStorage.modCodePul(context).absolutePath,
"--mod-root", GameStorage.modDirectory(context).absolutePath,
"--mod-name", "Retro Rewind", "--region", "P", "--out", modOutput,
"--prefer-cached-inputs", "--emit-cpp", "--skip-retro-wfc",
"--prefer-cached-inputs", "--emit-cpp", "--retro-wfc-payload", payload!!.absolutePath,
"--threads", TRANSLATOR_THREADS.toString(),
)?.let { return it }
}