Every module imports cleanup.nix (also exported as
homeManagerModules.cleanup), which
- puts steam-frame-nix-cleanup (install.sh cleanup) on PATH;
- runs `cleanup --orphans --quiet` after linkGeneration on every switch,
keeping what the configuration still uses (steamFrame.cleanup.keep, set
by the modules: debugger while steamvrDebugger is on, the Firefox desktop
profile's user.js while its fix applies); in a dry run it runs with
--dry-run;
- runs `cleanup --all` instead when Home Manager's `uninstall = true;` is
set (the manual uninstall route);
- removes links of older versions at paths Home Manager is about to own
before checkLinkTargets (steamFrame.cleanup.migrateLinks), which would
count as collisions otherwise.
install.sh cleanup gains --quiet (only actions, deferrals and warnings;
the header only when something is printed). The Jellyfin module's own
removal of the old shim copy goes: cleanup does it.
- dashboard.windowMaxScale / windowDistance -> dashboard.windows.maxScale /
distance
- windowCurvature: default -> initial, snapPixels/snapPoints ->
detentPixels/detentPoints, dragThreshold -> dragThresholdPixels (also the
patch's option keys; window-curvature VERSION 19); removed `snap` now
points to detentPixels
- types.numbers.positive/nonnegative instead of number + range assertions
(step <= max, initial/detentPoints <= max and distance min <= max stay)
- frame-controls patch accepts longPressMs from 300, like the option
(VERSION 2)
- "SteamVR dashboard patch" in descriptions, which fit into 80 columns
Old names keep working with a rename warning.
The bar panel is no longer padded during a bar drag (its new size and the
compensated origin reached the compositor at different times, so the bar
flickered). SteamVR keeps sending the pressed bar's coordinates past its
edge, so the drag simply uses them. `barDragRoom` is removed.
- Snap points are detents in drag distance (snapPixels, default 24): the
value holds at the point, then continues, so no value is skipped.
`snap` is removed in favour of `snapPixels`.
- The dashboard's own hover haptics are muted during a drag, so only the
value's ticks and detents are felt.
- Longer drag per step by default: 120 px per 1.0 in the menu, 60 on the
bar button (step stays 0.05).
steamFrame.dashboard.windowCurvature: the "Toggle Curvature" row of a
window's More Options menu becomes a control (click: curved -> flat,
flat -> stock; drag up/down with the laser: curvature relative to
SteamVR's stock curve, snapping to 0 and 1). The patch moves each frame's
curvature-origin node to stock distance / value in outgoing scene graphs;
per-window values live in the systemui page. Lookups by signature
("window-curvature" in signatures.json, incl. check-only anchors).
Shared method hooks (lib/hooks.js, passed by mkPatch as 4th argument):
one SendMessage wrapper for dashboard-windows (now VERSION 3) and
window-curvature instead of a chain of per-patch wrappers; legacy
wrappers on top are unwound.