Files
lhns--steam-frame-nix/modules/window-curvature.nix
T
Pierre Kisters 2feb3d405d window-curvature: drag detents, muted hover haptics, longer drag per step
- Snap points are detents in drag distance (snapPixels, default 24): the
  value holds at the point, then continues, so no value is skipped.
  `snap` is removed in favour of `snapPixels`.
- The dashboard's own hover haptics are muted during a drag, so only the
  value's ticks and detents are felt.
- Longer drag per step by default: 120 px per 1.0 in the menu, 60 on the
  bar button (step stays 0.05).
2026-09-28 01:48:15 +02:00

114 lines
4.4 KiB
Nix

# Adjustable curvature per dashboard window. Dashboard patch
# (window-curvature/patch.js; "systemui" on 127.0.0.1:8087), registered only
# when enabled; enables steamvr-debugger.nix (one SteamVR restart the first time).
{ config, lib, pkgs, ... }:
let
cfg = config.steamFrame.dashboard.windowCurvature;
inherit (lib) mkOption types;
inherit (import ./lib { inherit pkgs; }) mkPatch;
value = default: description: mkOption {
type = types.number;
inherit default description;
};
in {
imports = [
./steam-ui-patches.nix ./steamvr-debugger.nix
(lib.mkRemovedOptionModule [ "steamFrame" "dashboard" "windowCurvature" "snap" ]
"Snapping is a detent in drag pixels now: use steamFrame.dashboard.windowCurvature.snapPixels.")
];
options.steamFrame.dashboard.windowCurvature = {
enable = lib.mkEnableOption ''
adjustable curvature per SteamVR dashboard window via its "Toggle
Curvature" menu row (shows the value) or bar button: click toggles
curved/flat, drag up/down sets it live. Values are relative to the stock
curve (1 = stock, 2 = half the radius, 0 = flat), kept per window until
SteamVR restarts. Dashboard patch; off restores stock (next switch)'';
default = value 1.0 ''
Curvature a world/hand window (stock: flat) gets when first curved.
Dashboard and theater windows start at 1, keeping the docked Steam
window concentric with the bar.
'';
max = value 3.0 "Largest curvature the control goes to (relative to the stock curve).";
step = value 0.05 "Step the value is rounded to while dragging.";
snapPixels = mkOption {
type = types.ints.unsigned;
default = 24;
description = ''
Detent at each snap point, in pixels of drag: the value holds at the
point for this much travel, then continues from it (no values are
skipped). 0 = no detent.
'';
};
snapPoints = mkOption {
type = types.listOf types.number;
default = [ 0 1.0 ];
description = "Values with a detent while dragging (0 = flat, 1 = stock curve).";
};
dragThreshold = mkOption {
type = types.ints.unsigned;
default = 8;
description = ''
Vertical laser travel (menu px) that turns a press into a drag.
'';
};
dragPixelsPerUnit = value 120 ''
Menu pixels per 1.0 of curvature (6 px per 0.05 step). The laser stops
at the menu's edge (~190 px above the row): with the default, 0 to 1
fits into one drag, the full range to `max` = 3 takes two.
'';
barDragPixelsPerUnit = value 60 ''
Bar pixels per 1.0 of curvature on the bottom-bar button.
'';
barDragRoom = mkOption {
type = types.ints.unsigned;
default = 160;
description = ''
Transparent room (px) added above and below the bar while its button
is dragged, so the laser stays on the panel; 0 = none.
'';
};
haptics = mkOption {
type = types.bool;
default = true;
description = ''
Controller haptics while dragging (steps, detents, 0/`max` edges); the dashboard's own hover clicks are muted during a drag.
'';
};
};
config = lib.mkIf cfg.enable {
assertions = [
{
assertion = cfg.max > 0 && cfg.step > 0 && cfg.step <= cfg.max;
message = "steamFrame.dashboard.windowCurvature: need max > 0 and 0 < step <= max, got max ${builtins.toJSON cfg.max}, step ${builtins.toJSON cfg.step}.";
}
{
assertion = cfg.default >= 0 && cfg.default <= cfg.max;
message = "steamFrame.dashboard.windowCurvature.default must be within 0 .. max (${builtins.toJSON cfg.max}), got ${builtins.toJSON cfg.default}.";
}
{
assertion = lib.all (p: p >= 0 && p <= cfg.max) cfg.snapPoints;
message = "steamFrame.dashboard.windowCurvature: snapPoints must be within 0 .. max (${builtins.toJSON cfg.max}).";
}
{
assertion = cfg.dragPixelsPerUnit > 0 && cfg.barDragPixelsPerUnit > 0;
message = "steamFrame.dashboard.windowCurvature: dragPixelsPerUnit and barDragPixelsPerUnit must be positive.";
}
];
steamFrame.uiPatches.patches = [ {
name = "window-curvature";
endpoint = "http://127.0.0.1:8087";
target.title = "systemui";
patch = mkPatch {
name = "window-curvature";
src = ./window-curvature/patch.js;
opts = removeAttrs cfg [ "enable" "snap" ];
};
unpatch = ./window-curvature/unpatch.js;
} ];
};
}