Every executionContextCreated (Runtime.enable alone reports each existing
context) started its own resync timer; one debounced timer now, as the
injectors do.
textmodel's lastReset (the patch logs the reason itself), __sfuiSwipe.model,
corrector's distance/fold and the decoder's N/W/cost/resample exports were
read by nothing (patch, tests, replay script).
Its 0.5 s poll (a SharedJSContext timer) kept running until the next
injection and could publish a hidden strip with its own sequence numbers
over the new popup's, so a pick on the panel was dropped as stale. The
poll now detaches it once the popup's document is gone.
VRKBD_VERBOSE and VRKBD_DISPLAY were undocumented; the extra keys section
gets a Debugging line like the others. That the routing is harmless on
other keymaps was said twice; now once, under Layouts.
A CDP call sent after the socket closed (e.g. Steam restarting between
Runtime.enable and the first inject) waited forever, so the helper hung
instead of reconnecting. Such calls now resolve empty at once.
down:/up: were checked with MODKEY[arg], which inherited names like
constructor or toString pass (xdotool then got a junk key name). The check
is now allowedMod() in allowlist.mjs, covered by its test.
The attach handler set the 15 s interval after its awaits even when the
socket had closed meanwhile (onclose already ran), leaking a timer per
such session. Also documents the optional stateDir config key.
- docs/window-curvature.md holds the full contract (now also: the next
press starts at 1x, return values, a drag keeps its value, neither side
restores the other's state); the patch headers of window-curvature and
frame-controls point to it and keep only their own side.
- frame-controls header: the localStorage history points to
docs/ui-patches.md#persistent-state.
Comments only, no VERSION bumps.
The Float action's import alias (l.yWq) and the frame controls' local
names (p, v) change with every SteamVR build and would warn after each
update; match the stable parts only.
The patch list, keyring summary, triggers and icon fallback history are
in docs/launchers.md, docs/launcher-menu.md and next to the code they
describe.
steamFrameUserServices exported XDG_RUNTIME_DIR and DBUS_SESSION_BUS_ADDRESS
into the rest of the activation script; a subshell keeps them to its
systemctl calls.
- gesture-input.js: drop the unused mode getter and release().
- relay.mjs: both sides have a binding; no condition.
- hub.js: the frame cadence is documented once (bridge-patch.js); errors
listed.
- docs: the bridge's idle cost and "one word at a time" stated once;
twoHanded's README row points to the docs; rewrapped lines.
The TICK_MS loop ran (and returned at once) at ~90 Hz all the time; it now
runs only while SteamVR shows the keyboard, started and stopped by the
250 ms poll. The pose query's 1 s timeout timer is cleared once the query
settles. Frames are unchanged.
keyboard.vr.functionKeys.enable (default off): while AltGr (Fn on layouts
without AltGr) is one-shot, locked or held, the strip shows F1-F12 instead
of the suggestions. A tap types the extra key VKX_F<n>, which the extra
keys' patch presses with xdotool together with the active Ctrl/Alt/Shift
(Alt+F4, Ctrl+F5) and releases the toggles; the text model resets, like
for Esc. The suggestions are kept as they are meanwhile, so when AltGr goes
off the strip shows the same items and selection again.
- vr-keyboard/function-keys.js: what the strip shows, the F-key keys.
- patch.js (VERSION 27): the strip's view, F-key picks, AltGr changes via
a componentDidUpdate on the keyboard instance (and the poll).
- Allowlist: F1-F12 with any modifiers; Enter still refused.
- relay.mjs: up to 12 strip items.
- Assertions: needs keyboard.vr.enable, extraKeys.enable and a strip
position "above"/"below" ("inside" would hide the AltGr number row).
- Tests: function-keys.test.mjs (switching and restoring, keys against
the allowlist, text model), allowlist F-key cases.
With both lasers on the keyboard SteamVR forwards per poll only one laser's
movement, so the pressing one may get no touchmoves and its swipe became a
tap. keyboard.vr.swipe.twoHanded (default on; turns on the controller
bridge): a press is attributed to the hand whose laser hit is nearest to it
(within 30 px, the trigger as a tiebreak; without recent frames the first
frame after the press decides, within 60 px). The path comes from runs of
one source: the touch's own moves while they flow, that hand's laser hit
per bridge frame once they pause for 60 ms, touchmoves again if frames
pause. A touchend disagreeing with the laser during a bridge run ends at
the laser. Touchmoves on the other hand's laser move the attribution.
Without fresh frames: touch events only, as before. A second press during
a swipe stays Steam's tap (one text field, one word at a time).
The bridge sends full rate only on demand now: hub.js demand(ms) goes
back through the relay (CDP binding __sfuiCtlIn) to systemui's
__sfuiCtl.demand; the swipe patch asks from the press to the release.
Tests: gesture-input with the two-controller recording and synthetic bridge
frames (a pressing hand without touchmoves, attribution with both lasers on
the keyboard, a stale bridge, frames stopping mid-swipe, re-attribution,
interleaved hover and presses); hub demand.
Steam's UpdateTouchState counts the event's `touches` per key: that count
is the pressed highlight (rgLayoutTouchCount -> Touched) and where the long
press (Backspace repeat, accents) starts. The touch-start event left the
new touch out of `touches`, like a touchend; now it is in, as in a DOM
touchstart (tracker.js touchEvent, with a test against a model of Steam's
handlers).
The relay no longer enables the Runtime domain on systemui (bindings work
without it; it streamed the page's console and context events). Full-rate
frames only while a tip is within 10 cm of the keyboard or a trigger is
pulled (not for a laser resting on it); idle frames every 1 s instead of
250 ms. Nothing while the keyboard is hidden.
keyboard.vr.touchTyping (off by default): a key is pressed when a
controller's tip, where SteamVR's laser starts (/pose/tip: the device pose
times the render model's "tip" component), passes through it from the
front; released when pulled back 1 cm, re-armed 5 mm in front. Both hands,
also at once. Keys go through the keyboard's own HandleTouchStart /
HandleTouchEnd, like a laser press (Backspace repeats while held). Options
depth (cm) and haptics.
The geometry lives in a reusable controller bridge (vr-keyboard-controllers,
internal option): a systemui patch reads the keyboard's pose with SteamVR's
SGQueryService (an empty transform of ours in the keyboard's mount) and both
controllers' poses, and streams per hand the tip, the laser's hit on the
keyboard and the trigger (~90 Hz while relevant) through the
vr-keyboard-controllers-relay service to __sfuiControllers in Steam's
SharedJSContext. Tests: flake checks vr-keyboard-controllers and
vr-keyboard-touch.
With both controllers on the keyboard, the idle one's hover (mouse events,
pointerId 1) arrived during the other's press and went into the swipe path
("tust" for "test"). A gesture now belongs to the contact that started it
(touch identifier, pointerId or mouse; gesture-input.js): other contacts'
moves, releases and cancels are ignored, a second press meanwhile stays
Steam's tap. Test with a recorded two-controller swipe.
Steam keeps VR screenshots (Steam button + trigger) in
~/.local/share/Steam/userdata/<account ID>/760/remote/250820/screenshots,
where Dolphin, Gwenview and the file pickers don't look.
screenshots (module screenshots, opt-in) links ~/Pictures/<name> (default
"SteamVR Screenshots") there. The account ID comes from steamUserId, or,
unset, at runtime: the Home Manager link points to
<runtimeDir>/steam-frame-nix/screenshots (tmpfs), which the oneshot user
service steam-frame-nix-screenshots points to the account last logged in
(loginusers.vdf MostRecent, else latest timestamp, else the only userdata
folder), on switch, at login and when loginusers.vdf or userdata changes.
install.sh cleanup knows the tmpfs link (--keep screenshots while used).
Flake checks: account detection on fake Steam dirs; cleanup of the link.
Steam sends Tab as the text "\t" and drops Shift. With Shift, Tab now
goes to the xdotool helper (shift+Tab, ISO_Left_Tab on any keymap); the
suggestions text model resets on it like on Shift+arrows. The helper's
allowlist moves to allowlist.mjs with a test (flake check
vr-keyboard-extra-keys).
Neither Valve backend (gamescope, holo) implements FileChooser, so sandboxed
apps fell back to an in-sandbox dialog without the home dir (e.g. Element's
Attachments). session.portalFix.fileChooser (on) links kde.portal into the
Steam session's portal dir and selects kde for FileChooser;
xdg-desktop-portal-kde is D-Bus activated with DISPLAY=:0. Flake check
for the portal config.
SteamOS only ships /etc/xdg/menus/plasma-applications.menu; the nested
desktop sets XDG_MENU_PREFIX=plasma-, the Steam session doesn't, so KDE
apps started there (Dolphin from the "+" menu) built an empty app
database: "no installed application can open" every file.
session.applicationsMenu (module applications-menu, on by default) links
~/.config/menus/applications.menu to Plasma's menu. Flake check: the link
is generated by default and absent when disabled.
steamFrame.launchers.<desktop ID> takes the app's own entry (a Flatpak's
export, a Nix package's or a host file) and rewrites only its command lines
(hostEnv, env, flatpakArgs, args, wrappers) and the keys asked for
(mimeTypes, defaultFor, settings), so name, icon, translations and actions
stay the app's and follow its updates.
- Package entries are rewritten at build time; Flatpak/host file entries at
runtime by steam-frame-nix-launchers into
<session.runtimeDir>/steam-frame-nix/applications (tmpfs), on switch, at
login and when Flatpak installs/updates apps (path unit); the Home Manager
links point there.
- keyring.{enable,electron} replaces steamFrame.keyring.{flatpaks,programs}
(clean break: the old options fail with the new form).
- Firefox's launcher is the Flatpak's entry with the profile wrapper in
front (no --profile for the profile manager); Jellyfin's hardware
decoding sets flatpakArgs and env.
- cleanup --all removes the tmpfs entries.
- Check on copies of the real Element, KRDC, Firefox, gedit, Jellyfin and
Claude entries, quoting and generator behaviour.
- firefox: the prefs.js patterns built once; the extension link condition
without the redundant desktopFix (it implies a pref).
- install.sh steamvr-debugger-arm: no second copy of the old-marker
migration (cleanup, run on every switch before the arm unit exists,
already does it).
- steam-ui-patches: shorter state option description; lib's description
mentions extraArgs.
- README: uiPatches.patches fields in the options table (moved from
docs/ui-patches.md); docs/ui-patches.md: the finder helpers;
docs/steamvr-debugger.md: repeated sentences removed.
- finders.js (VERSION 2): resolvePatch (resolveAll or the "signature not
found, ... left unpatched" status), ensureStyle and logger, used by the
patches instead of their own copies.
- hooks.js (VERSION 2) no longer unwinds per-patch wrappers of old patch
versions; dashboard-windows and steam-close-button drop their handling of
versions <= 2 / <= 6 (in-page only, gone with any SteamVR restart).
- VERSIONs: dashboard-windows 4, steam-close-button 9, window-curvature 21,
frame-controls 7, steam-keyboard-patch 22, launcher-menu grid 7,
pinned-desktop 4, show-all 2.
- session.services.stop: stop only units that are active; stopping a unit
that isn't loaded printed "Failed to stop" on every switch (by default
for steam-ui-patches, steam-keyboard-patch and vr-keyboard-relay).
- keyring: a scheme in the schemeHandlers of two apps is an assertion
instead of one app silently winning.
- vr-keyboard-replay.mjs: recorded paths have no time; label them by index.
- webpack-modules.mjs: skip page files that are missing instead of throwing.
On SIGTERM the periodic (and debounced) re-injection of injector.mjs and
helper.mjs could still run while or after the unpatch was evaluated, leaving
the page patched after the service was gone (e.g. a feature just turned off).
helper.mjs also gets a timeout on /json/list, like the injector.
- keyring.flatpaks / keyring.programs: desktop entries shadowing an app's
own that run it on the outer bus (one kwalletd6 for both sessions), with
the wallet's D-Bus names as `flatpak run --talk-name` options (no Flatpak
overrides), --password-store=kwallet6 for Electron, and login callback
schemes as default + recommended handlers.
- firefox.defaultBrowser: the launcher as default for http, https and
text/html.
- docker: rootless dockerd as a user service, socket in the outer runtime
dir, CLI with DOCKER_HOST for both sessions.
README keeps intro, feature list linking docs/, install, two sessions,
usage, the complete options table, changes outside Nix, rollback,
uninstall. Each feature's details (problem, what you get, configuration,
limitations, how it works) move to its own page in docs/; docs/dashboard.md
is split per feature and docs/changes-outside-nix.md becomes
docs/cleanup.md.
The README is the complete user documentation again: features, install,
two sessions, usage, the full options table (and renamed options), every
feature with problem, usage, limitations, security and "remove when",
UI patches at user level (DevTools on the LAN, after a Steam update),
changes outside Nix, rollback and uninstall.
docs/ keeps only the technical side (how the patches work, writing
patches, signatures and the update procedure, the SteamVR debugger
mechanics, cleanup and installer internals), linked from each feature.
docs/options.md, two-sessions.md and desktop-integration.md are gone
(their content is in the README).
One page per feature group (sessions, keyboard, launcher menu, dashboard, SteamVR debugger, Firefox, Jellyfin, UI patches, changes outside Nix) and the full options table in docs/options.md.
- Intro: no longer claims that everything reverts by activating an older
generation; points to the exceptions and steam-frame-nix-cleanup.
- "Changes outside Nix (exceptions)": path, feature, lifetime, removed by
(the SteamVR debugger key while SteamVR runs, its .armed file, the
runtime drop-in and restore script, the dashboard patches' saved state,
hicolor's mtime); what steam-frame-nix-cleanup does and what of older
versions it removes; what exists only while running (UI patches,
clipboard-sync, the Firefox desktop user.js, Jellyfin's flatpak run
options); what install.sh sets up; app data that stays yours.
- Rollback: `cleanup --all` (curl or nix run) after rolling back to a
generation without steam-frame-nix or older than the cleanup.
- Uninstall: what install.sh uninstall does; dropping steam-frame-nix from
a kept configuration (cleanup --all first, or `uninstall = true;`).
- Per-module notes and options: icon fallbacks, SteamVR debugger, Firefox,
Jellyfin; template comment for iconFallbacks.
The policy for the `state = true` files
(~/.local/state/steam-frame-nix/ui-patches/<name>.json), now stated in the
option, the injector and the README: they are user data, kept when a patch
is disabled or removed (the choices come back when it is enabled again),
and removed only by `steam-frame-nix-cleanup --all` / `install.sh
uninstall`; `--orphans` removes stale *.json.tmp only.
frame-controls v6 drops v5's one-time read of version 4's localStorage copy:
steamvr.service deletes ~/.cache/SteamVR (and with it that localStorage) on
every SteamVR start, so there is nothing left to migrate.
The shim's permissions (devices=all, its store path, LD_PRELOAD,
SFN_MPV_HWDEC) were a Flatpak override: through nix-flatpak's
services.flatpak.overrides, whose override file outlives the
configuration (it left an empty file behind), or a Home Manager link that
`flatpak override --user` would replace (hence `force`). Now a desktop
entry shadowing the Flatpak's (same ID, same fields and actions; also what
the "+" menu sees) passes them as `flatpak run` options
(--device=all --filesystem=<shim>:ro --env=...), so nothing is written to
Flatpak's overrides and they disappear with the entry.
jellyfin.hardwareDecoding.command is that command line for a terminal.
The entries earlier versions put into the override file are removed by
steam-frame-nix-cleanup. Checked with `flatpak run ... --command=sh`: the
shim's store path is visible read-only, the environment is set and
/dev/video* is there.
The desktop profile's user.js link (undoing the fullscreen fix there) was
kept in place on every switch and before every launch. Now the launcher
(nested desktop only) makes it right before Firefox starts, waits for
Firefox instead of exec'ing it, and once it has exited and the profile is
no longer in use removes the link and the value Firefox stored from it in
prefs.js. A second launch that hands its URL to the running Firefox returns
at once and leaves both alone; a user.js of the user's own is never
touched. The desktop profile itself is a normal Firefox profile (browser
data) and is never removed.
No activation step touches profiles anymore: leftovers of a crash and what
older versions wrote (user.js copies and links, their prefs.js values) are
steam-frame-nix-cleanup's (orphans on switch), which leaves the desktop
link alone while the profile is in use; the firefox-desktop-userjs --keep
is gone. The launcher lives in firefox/launcher.nix; checks.firefox runs it
against a fake flatpak (link only while running, forwarded second launch,
prefs.js cleaned only once unlocked, own user.js untouched, Steam session).