orbisRPC — Discord Rich Presence for PS4 (GoldHEN RPC)
by SirHumza & CyberMask367 · discord.gg/BWEyfcT7ZQ
Discord Rich Presence for the jailbroken PS4 — every game, zero setup.
A background daemon that lives entirely on your console and posts what you're
playing to Discord: name, cover art, timer. No PC at runtime.
Contents
- What you get
- How it works
- Requirements
- Install (5 minutes)
- What you'll see
- Config
- Support / Community
- Troubleshooting
- Building
- Developing
- Safety
- Credits
- License
What you get
| 🎮 Any game, no lists | Names resolve from your console's metadata (SFO, app.xml) plus Sony's TMDB — CUSA, PPSA, indies, zero per-game setup. |
| 🕹️ Homebrew + retro | Homebrew resolves via pkg-zone; PS1/PS2/PSP classics via a custom list. |
| 🖼️ Real cover art | Game art served per title, PlayStation logo when idle. |
| ⏱️ True timers | Survive reconnects and restarts, resume across quick game switches. |
| 🧠 Self-learning | First-seen titles are remembered, so later boots resolve instantly. |
| 🔄 Self-updating | Daemon updates land from GitHub releases with automatic rollback. No reinstall treadmill. |
| 📦 Simple install | Payload (.elf) install → token → presence. |
| 👀 Your call what shows | show_firmware, show_idle, show_media, show_homebrew — all on by default, each toggled separately. |
How it works
The PS4 runs one foreground app at a time, so a normal homebrew app gets suspended the moment you launch a game. orbisRPC avoids that by running as a background payload daemon while games run in the foreground.
PS4 (GoldHEN) Discord
┌─────────────────────────┐ ┌──────────────────┐
│ orbisRPC daemon │ TLS │ your profile │
│ BigApp+TitleId → game │ ◄──► │ Playing Game │
│ metadata/TMDB → name │ │ [cover] [timer] │
└─────────────────────────┘ └──────────────────┘
- The daemon asks the OS what's in front (
BigApp→TitleId— one call, so identity and state can't disagree). - Looks up its title + cover (config → app.db → local files → Sony TMDB → pkg-zone for homebrew → raw ID fallback).
- Connects to the Discord gateway over TLS 1.2.
- Sets your activity with an elapsed timer; clears it when the game exits.
Details: docs/DAEMON.md · full index at docs/
Requirements
- Jailbroken PS4 on firmware 9.00 through 13.52, GoldHEN running.
- A way to send the payload (elfldr on port 9021, or GoldHEN BinLoader on 9020).
- A Discord account + your user token (see Install).
- Internet on the PS4 that can reach Discord (see Troubleshooting if not).
Install (5 minutes)
⚠️ No PKG — beta is
.elfonly. Grab the latest test build (orbisrpc_test-build-*.elf) from the Discord (discord.gg/BWEyfcT7ZQ). This is still a test build, not a full release — expect bugs, report them intesters-chat.
- Before launching, delete the
/data/orbisRPCfolder from your PS4 if you have one there from an earlier build. - Put the
.elfon the console at/data/payloads/(FTP it over, or USB) — that's where GoldHEN looks for payloads. - Launch it from the payload list. First run creates the config file, then says there's no token yet.
- Open
/data/orbisRPC/config.jsonand add your account token in the"token": "SET_ME"slot. - After setting the token, re-run the payload from
/data/payloads. Launch a game and watch Discord. Give feedback intesters-chat.
After a reboot just re-jailbreak and launch the payload from
/data/payloads again.
Upgrading test builds: as usual, delete the /data/orbisRPC folder
before using a new test build — and you'll have to re-add your token in
the config.
Auto-run (not recommended on test builds): you can drop the .elf in
/data/payloads and add it to the autorun queue in GoldHEN settings, but
test builds change fast — stick to manual runs for now.
Official release: will ship a PKG installer that sets everything up for you — including autorun and the nanoDNS exception fix.
✅ Firmware: confirmed working on 9.00 through 13.52.
What's in the latest test build (0.60)
- Fixed firmware string parsing — older firmware numbers like 9.00 now show properly.
- Homebrew apps resolve via pkg-zone.
- Retro games (PS1/PS2/PSP) resolve via a custom list.
- Optional presence flags, all
trueby default:show_firmware,show_idle,show_media,show_homebrew.
What you'll see
| Where you are | Discord shows |
|---|---|
| In a game | Playing <Game> + cover + elapsed timer (+ firmware line) |
| Home screen | PlayStation 4 + logo (Idling on Home Menu) |
| Settings | PlayStation 4 + In Settings (game timer underneath is kept) |
| Browser | PlayStation 4 + Using Web Browser (game timer underneath is kept) |
| Netflix & co. | Watching <App> |
| Nothing to show | Presence clears |
Config
Only token (your Discord user session token) is required —
/data/orbisRPC/config.json. Everything else ships working. Full
reference: docs/CONFIG.md.
| Key | Default | Meaning |
|---|---|---|
token |
— | Discord user session token (required) |
presence_state |
"On PS4" |
Activity state line for games and the home screen |
presence_settings_text |
"In Settings" |
Activity name while Settings is open |
poll_interval_s |
12 |
Detection cadence |
home_art |
project logo | Idle tile artwork (URL or uploaded asset key) |
pkgzone_enabled |
true |
Ask pkg-zone.com for homebrew names — sends the title id to a third party; set false to disable |
retro_enabled |
true |
Ask the retro-games indexes for PS1/PS2/PSP names and covers |
show_firmware |
true |
Show the Firmware X.YY line |
show_idle |
true |
Post a presence on the home screen, Settings and the browser |
show_media |
true |
Post media apps (Netflix, YouTube, Plex…) as Watching |
show_homebrew |
true |
Post homebrew titles. Retro classics are not affected |
debug |
false |
Verbose per-poll logging |
A false visibility flag still detects the title — it just stops telling
Discord about it, so a game underneath keeps showing. The exception is the home
screen: with show_idle off, a game that closes is cleared rather than left up,
since nothing is running underneath there.
Plus the self-learned titles map, which fills itself in as titles resolve.
Support / Community
Questions, test-build feedback, bug reports: join the Discord —
discord.gg/BWEyfcT7ZQ — and post in
testers-chat. No need to hunt for the link; this is it.
Found an issue? Come to the Discord server and report it to us — we'll take care of it.
⚠️ This is a beta. Test builds are handed out on the Discord — join the server to get beta access.
Troubleshooting
Short version here; the full symptom-first guide is
docs/TROUBLESHOOTING.md.
Game cover not showing on Discord? It's your DNS blocker. Disable it, or use nanoDNS with an exception.
To add the exception, open the nanoDNS config at
/data/nanodns/nanodns.ini and find the exceptions list:
[exceptions]
feature.api.playstation.com
.stun.playstation.net
stun..playstation.net
ena.net.playstation.net
post.net.playstation.net
gst.prod.dl.playstation.net
Add tmdb.np.dl.playstation.net so it looks like this:
[exceptions]
tmdb.np.dl.playstation.net
feature.api.playstation.com
.stun.playstation.net
stun..playstation.net
ena.net.playstation.net
post.net.playstation.net
gst.prod.dl.playstation.net
Once you're done, save and restart your console.
Also set your PS4's DNS to 127.0.0.1 so traffic actually goes through
nanoDNS — then reboot. (This is the step most people miss.)
Still "can't connect to Discord" while the PS4 is online?
- Open the PS4 web browser and go to
discord.com— if that doesn't load, it's your connection, not the payload. - Delete
/data/orbisRPC/log.txt, restart the console, run the payload again. - If it still fails, send the new
log.txtintesters-chat.
Known issues (test build)
- Some homebrew (Apollo Save Tool, Cheats Manager, Homebrew Store) isn't detected yet — under investigation.
- Hotspot/mobile connections can send oversized frames that Discord rejects — use stable Wi-Fi/LAN if presence won't set.
Building
./scripts/build_sdk_from_source.sh # SDK from git (REQUIRED - see note)
PS4_SDK_SRC=~/ps4-payload-sdk-src \
PS4_PAYLOAD_SDK=~/ps4-payload-sdk ./scripts/build_sdk.sh # daemon payload
make -f installer/Makefile # Setup PKG (OpenOrbis toolchain, llvmshim)
make -C tests test # host unit tests
make -C tests asan # ASan/UBSan
python3 tests/e2e_consumer.py # contracts + linkage gate
⚠️ Build the SDK from git, not the release ZIP. The SDK's CRT refuses to
start on firmware it does not list, and terminates the payload before main()
with no log line. The released SDK (v0.9) lists 13.50 but not 13.52, so a
ZIP-built payload cannot boot on 13.52. See
docs/research/sdk-13.52.md.
Build/test/CI details: docs/BUILDING.md.
Developing
- CI runs host tests, ASan, contract checks, the SDK payload build with a
linkage gate, and uploads the
.elfas an artifact. Taggingv*attaches it to a GitHub Release. - Contributor notes:
AGENTS.md. Security notes:SECURITY.md. - PRs need the host suite green with outputs pasted (see the PR template).
- Daemon changes need on-console proof: log lines + firmware tested.
Safety
- A user session token grants full account access — never share the config, never commit a real token. CI scans for token-shaped strings and fails.
- Token-based presence is against Discord's ToS (standard practice for headless presence tools; risk is yours).
Credits
- SirHumza — project founder, daemon core.
- CyberMask367 — firmware coverage to 13.52, pkg-zone homebrew, retro lists, presence flags, tester wrangling.
- Testers in
testers-chat— every log file that made a fix possible.
License
To be finalized (MIT vs GPL). No GPL source is copied into this tree.