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- Delete stale HANDOFF.md (superseded by PRODUCTION + README + CI) - Move findings/ into docs/research/ (incl retired-tables); fix all cross-links (DAEMON, injecting, README, fw.h, PROGRESS_LOG) - New docs/README.md index; new BUILDING.md (toolchain, SDK rule, scripts, CI jobs, tests); new CONFIG.md (full key reference, verified against cfg_defaults) - Rewrite TROUBLESHOOTING.md from tester history (first-run flow, nanoDNS 127.0.0.1 step, connection checklist, known issues) - INSTALLER.md: PKG not shipped with test builds; PRODUCTION.md: drop dead-webhook line, fix readiness note
3.1 KiB
3.1 KiB
Config reference (/data/orbisRPC/config.json)
Only token is required. Everything else ships with working defaults
(see cfg_defaults() in orbisrpc/cfg.c). Junk values are clamped
(poll_interval_s is forced into 5–300); a SET_ME token logs a
reminder and the daemon waits instead of exiting.
Auth
| Key | Default | Meaning |
|---|---|---|
token |
"SET_ME" |
Discord user session token (required). Full account access — never share it, never commit it. Dies on password change / logout-all (log shows close 4004); just paste a fresh one, no reinstall needed. |
application_id |
"1536977374795538532" |
Only needed for custom uploaded-asset images. |
enabled |
1 |
Master switch. |
Presence text
Discord shows three lines: name, details, state (+ timer). Details says what you're doing; state carries the firmware.
| Key | Default | Meaning |
|---|---|---|
presence_state |
"On PS4" |
State line for games and home. |
presence_details_game |
"Playing on PlayStation 4" |
Details line while a game is open. |
presence_details_home |
"Idling on Home Menu" |
Details line on home. |
presence_settings_text |
"In Settings" |
Activity name while Settings is open (replaces the whole presence; the game timer underneath is kept). |
Visibility flags (all default true)
A false flag still detects the title — it just stops telling Discord
about it, so a game underneath keeps showing. Exception: with
show_idle off, a closed game clears (nothing runs underneath home).
| Key | Hides |
|---|---|
show_firmware |
The Firmware X.YY line. |
show_idle |
Home screen, Settings, browser presence. |
show_media |
Media apps (Netflix, YouTube, Plex…) as Watching. |
show_homebrew |
Homebrew titles. Retro classics (PS1/PS2/PSP) are not affected. |
Sources & art
| Key | Default | Meaning |
|---|---|---|
poll_interval_s |
12 |
Detection cadence (clamped 5–300). |
pkgzone_enabled |
true |
Ask pkg-zone.com for homebrew-only names. Sends the title id to a third party — one boolean away from off. Retail titles never reach it. |
retro_enabled |
true |
PS1/PS2/PSP names + covers from the retro indexes. |
art_base_url |
project icon pack | Per-title art source, resolved through Discord's mp: proxy at post time. |
large_art / small_art / browser_art |
project logos | Fallback artwork (large falls back to home_art, small to large). Raw https only renders via the mp: proxy — a typo here blanks the tile, nothing else. |
asset_idle / asset_playing |
empty | Uploaded Discord asset keys. A key needs no network; empty means the URLs above get used. |
home_art |
project logo | Legacy idle-tile fallback (predates large_art). |
auto_update |
1 |
Signed self-updates with boot rollback. |
debug |
false |
Verbose per-poll logging. |
Self-learned state (daemon-written, don't hand-edit)
titlesmap — every resolved title is remembered, so later boots resolve instantly. Also the manual-override slot: one entry fixes a title forever.session.json/playtime.log— resume window (10 min, cross-restart) and the playtime ledger.