4.2 KiB
Troubleshooting
Symptom first. If your symptom isn't here, bring your log.txt to the
Discord (testers-chat) — see the repo README for the invite.
Nothing on Discord at all
- First run is supposed to look broken. A fresh payload creates
/data/orbisRPC/config.jsonand then waits — it has no token yet. Open the config, put your token in the"token": "SET_ME"slot, re-run the payload. - Upgrading? Delete first. Every new test build wants a clean
/data/orbisRPCfolder. Delete it, run once, re-add your token. - Check the log.
/data/orbisRPC/log.txtover FTP. Absent file = the payload never executed, full stop.no token in config= it ran and is waiting on you.
"Can't connect to Discord" (console is online)
- Open the PS4 browser and go to
discord.com. If that doesn't load, it's your connection, not the payload. - Delete
/data/orbisRPC/log.txt, restart the console, run the payload again. If it still fails, send the newlog.txtintesters-chat. - Hotspot/mobile connections have caused oversized frames Discord rejects — prefer stable Wi-Fi/LAN.
Game cover not showing (name + timer fine, no art)
Your DNS blocker is eating Sony's TMDB host. Either disable it or use nanoDNS with an exception:
- Open
/data/nanodns/nanodns.ini, find[exceptions], addtmdb.np.dl.playstation.netat the top. - Set the PS4's DNS to
127.0.0.1so traffic actually goes through nanoDNS. This is the step most people miss. - Save, reboot the console.
? tile / missing art
- Daemon log first:
art: resolved mp= our side fine, look downstream. - Check on the official client or phone before reporting — Vesktop
(desktop mod) shows
?for tiles the real clients render fine. - Black/blank idle tile = art URL dead. The defaults point at the
project icon pack; a custom
large_art/home_artwith a typo drops the tile only. - Raw external URLs and dangling asset keys drop the whole activity silently (name, timer, everything) — see research/tls-ime.md for the verified rules.
- No cover art at all (name + timer fine)? TMDB is unreachable without the nanoDNS exception, so there's nothing to draw — fix DNS per the nanoDNS section above and the art comes back on next resolve.
Name shows raw ID (CUSA…)
The chain is config titles → app.db → local files → Sony TMDB →
pkg-zone (homebrew only) → raw ID. TMDB is TCP-filtered from most
consoles, so a title nobody has seen resolves raw the first time — then
self-learns, and one manual titles entry fixes it forever.
Known gap: some homebrew (Apollo Save Tool, Cheats Manager, Homebrew Store) isn't detected yet — under investigation.
Token rejected (close 4004)
Your token died (password change / logout-all). Paste a fresh one into the config; the daemon survives 4004s and picks it up without reinstall. Never share the config file — a user token is full account access.
Payload won't start
- The payload lives at
/data/payloads/— put the.elfthere (FTP/USB) and launch it from the payload list. Never use Payload Guest for orbisRPC — it crashes. - No sender handy? elfldr (port 9021) or the BinLoader server (port 9020)
also work — see
injecting.md. - Ports closed? GoldHEN's BinLoader toggle is off, or the console rebooted to stock — re-jailbreak first.
- Reboot wipes jailbreak + daemon (RAM-only). Re-jailbreak, re-send.
- Auto-run is not recommended on test builds. It exists (
/data/payloads- GoldHEN autorun queue) but builds turn over too fast — run manually. The official release PKG will set up autorun for you.
Installer opens then instantly exits (PKG, official release)
The first dialog was auto-dismissed (system transition). Current builds hide the splash + settle first. Reinstall the latest PKG.
Kernel panic on installer launch (fixed)
Dialogs were called without loading sysmodules. Fixed: module loads in
ui_init, quiet exit if they fail. A panic means your PKG predates the
fix — reinstall.
No FTP (connection refused)
GoldHEN FTP toggle off, or console rebooted to stock. Re-jailbreak.