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README: shorter credits, and the AI models by name
Credits are down to SplashDown, whose code the virtual-device layer is ported from; everything else Control4Free uses, with its license, stays listed in THIRD_PARTY.md. The AI models named are the ones actually used: Claude Opus 5.5 and Astra GPT-6.
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@@ -83,8 +83,8 @@ Build without new warnings; the app is built with `-Werror`.
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## Reviewing AI-written code
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Much of Control4Free was written with the help of AI models (Claude by Anthropic and Codex by OpenAI). It has
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been tested, on the console as well, but AI-written code can look right and still be wrong. Please read it
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Much of Control4Free was written with the help of AI models (Claude Opus 5.5 by Anthropic and Astra GPT-6 by
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OpenAI). It has been tested, on the console as well, but AI-written code can look right and still be wrong. Please read it
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critically: if you find dead code, wrong assumptions or needless complexity,
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[open an issue](https://github.com/MoHadiShibli/Control4Free/issues) or send a pull request.
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@@ -102,30 +102,16 @@ project and read every report. If Control4Free is useful to you, you can help ke
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## Credits
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- [seregonwar/SplashDown](https://github.com/seregonwar/SplashDown): Control4Free's virtual-device code is
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ported from its `psbutton.c`, the first working use of this API on a PS4.
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- [GoldHEN](https://github.com/GoldHEN/GoldHEN), its PayLoader and AutoRun, and the
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[GoldHEN Plugins SDK](https://github.com/GoldHEN/GoldHEN_Plugins_SDK).
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- [ps4-payload-sdk](https://github.com/ps4-payload-dev/sdk) by John Törnblom builds the payload, and the
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[OpenOrbis PS4 Toolchain](https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain) builds the app and its package.
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- [Ghostcontrol](https://github.com/srbraboo/Ghostcontrol-PS5-USB-Controller-Patcher) was a research reference.
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- [Apollo Save Tool](https://github.com/bucanero/apollo-ps4) showed the package settings that file an app under
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Applications.
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- [jsmn](https://github.com/zserge/jsmn), Project Nayuki's
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[QR Code generator](https://github.com/nayuki/QR-Code-generator),
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[stb_truetype](https://github.com/nothings/stb) and the [Roboto](https://github.com/googlefonts/roboto) font.
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- The on-screen buttons are drawn after the
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[DualShock 4 layout diagram](https://commons.wikimedia.org/wiki/File:Dualshock_4_Layout.svg) by Tokyoship
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(CC BY 3.0).
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Full licence details are in [THIRD_PARTY.md](THIRD_PARTY.md).
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Control4Free's virtual-device code is ported from [SplashDown](https://github.com/seregonwar/SplashDown) by
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seregonwar. The other code, fonts and artwork it uses, and their licenses, are listed in
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[THIRD_PARTY.md](THIRD_PARTY.md).
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### Built with AI help
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Control4Free was built with the help of AI models, Claude by Anthropic and Codex by OpenAI, which worked on the
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code, tests and documentation with me. AI-written code can look right and still be wrong. Reviews are very
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welcome: if you spot AI slop (dead code, wrong assumptions, needless complexity), please
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[open an issue](https://github.com/MoHadiShibli/Control4Free/issues) or send a pull request.
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Control4Free was built with the help of AI models, **Claude Opus 5.5** by Anthropic and **Astra GPT-6** by
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OpenAI, which worked on the code, tests and documentation with me. AI-written code can look right and still be
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wrong. Reviews are very welcome: if you spot AI slop (dead code, wrong assumptions, needless complexity),
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please [open an issue](https://github.com/MoHadiShibli/Control4Free/issues) or send a pull request.
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## License
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@@ -35,8 +35,6 @@
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[DualShock 4 layout diagram](https://commons.wikimedia.org/wiki/File:Dualshock_4_Layout.svg)
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by Tokyoship, licensed under CC BY 3.0
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(https://creativecommons.org/licenses/by/3.0/).
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- The package settings that file the app under Applications (`CATEGORY`,
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`ATTRIBUTE`) follow Apollo Save Tool (https://github.com/bucanero/apollo-ps4).
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These license notices are also included inside the package.
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