Profiling shows this is by far the hottest path, as every DX call will
hit this (as arm64ec functions in a vtable). L2 hits are much rarer and
L1 almost never hits since that is looked up inline in most cases.
The dispatcher/block linker will handle this, but if the instruction
following a POPF flag doesn't otherwise trigger one of those the
interrupt would be missed.
Unity games crash with TSO disabled due to the SPSC GfxDevice
ThreadedStreamBuffer read/write pointer updates missing acq/rel
semantics. Rather than attempting to use heuristics to match cases like
this, which could be overzealous and hit more accesses than necessary, just
target the problem directly as this is consist across 32/64 bit Unity versions
for at least the past 10 years. Gate this behind the existing Unity mono
hacks to avoid false-positives in non-Unity games.
Fix SoftFloat IsNan - custom detection matches IEEE754 semantics.
Sets Invalid Operation flags properly for NaN comparisons.
Fixes: GCC-C-execute-ieee-fp-cmp-8l test
__builtin_isunordered() now returns correct values for both NaN and normal operands
Since all of the information comes from the Dispatcher, we can have the dispatcher
provide that information. This way we can also eliminate a bunch of now-redundant
public interface members and simplify the config setup within InitCoreImpl().
Conveniently, this also allows making all members of the dispatcher non-public.
The name itself is already qualified with SignalDelegator, so this can reasonably be outside the class itself.
This also allows for forward declarations of the config struct
One set of tables for 128-bit and one set of tables for 256-bit.
This one took a bit longer since I needed to convert a few handlers over
to `Bind`. With this all of our x86 tables are costexpr so they end up
in RO mapped memory which is great.
A wild use case of union over a variant because we don't want to
increase the encoding size from 128-bit to 256-bit (because of padding).
The type of operation is encoded with the table operation type, so a
variant is unnecessary and we get to keep the 128-bit encoding.
This allows us to have "recursive" x86 table descriptions. But in
reality this is going to only be one layer deep. As this will allow the
Frontend decoder to select instruction encodings based on arch bitness
once the tables are generated correctly.
A prevalent pattern in the FEX codebase is to compute some data and store it
in a maybe_unused variable that's only ever passed to LOGMAN_THROW_A_FMT.
Besides few exceptions, we never compute expensive data in the macro
arguments themselves, so we can remove a lot of code noise by unconditionally
evaluating the condition even in assertion-disabled builds.