Commit Graph
325 Commits
Author SHA1 Message Date
Alyssa Rosenzweig fc02f38435 IR: Only invert CF for NZCV if needed
If we are going to throw away the updated value of CF anyway there is no point
wasting an instruction to invert CF. Add an IR toggle for that so the arm64 JIT
can make better choices.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-15 12:08:22 -04:00
Ryan Houdek d5782567e8 Merge pull request #3077 from Sonicadvance1/x86_shifted
FEXCore: Implements support for shifted bitwise ops
2023-09-15 08:09:35 -07:00
Ryan Houdek 060433621a Merge pull request #3097 from Sonicadvance1/disable_enhanced_tso
FEXCore: Disable Enhanced REP MOVSB if Atomic TSO is enabled
2023-09-15 08:08:36 -07:00
Ryan Houdek 9866e238d5 Merge pull request #3080 from Sonicadvance1/defer_softfloat
FEXCore: Defer setting x87 softflow rounding mode until use
2023-09-15 08:08:04 -07:00
Mai f5c4e28696 Merge pull request #3098 from Sonicadvance1/optimize_vectors_sve
Arm64: Optimize wide shifts slightly for 64-bit OpSize
2023-09-15 05:21:20 -04:00
Mai 96bbd01ad6 Merge pull request #3096 from Sonicadvance1/optimal_crc
OpcodeDispatcher: Optimize CRC32
2023-09-15 05:19:05 -04:00
Ryan Houdek 021c99e233 Arm64: Optimize wide shifts slightly for 64-bit OpSize
Wide shifts under SVE use 64-bit source elements. If a smaller element
overlaps the 64-bit shift element then it uses that shift
eg:
- Src1[15:0] >> Shift[63:0]
- Src1[31:16] >> Shift[63:0]
- Src1[47:32] >> Shift[63:0]
- Src1[63:48] >> Shift[63:0]
- After this point it will switch to the next 64-bit shift element
- Src1[79:64] >> Shift[127:64]
- Src1[95:80] >> Shift[127:64]
- Src1[111:96] >> Shift[127:64]
- Src1[127:112] >> Shift[127:64]

As seen, we can skip the duplication of the scalar element if the OpSize
is 64-bit, this makes MMX emulation slightly more optimal here.
This also means that a few instructions that weren't claimed to be
optimal actually are since they need the duplication operation (which
vixl always labels as a mov).
2023-09-14 19:35:56 -07:00
Ryan Houdek f730339365 OpcodeDispatcher: Reorder vector loads in shifts
This affects codegen due to RA quirks. This ensures that the wide shifts
don't have to generate a movprfx.
2023-09-14 19:34:00 -07:00
Ryan Houdek 40a4eb90af FEXCore: Disable Enhanced REP MOVSB if TSO is enabled
Hades and the vcruntime hits this very hard in memmove.

`86.56%  [JIT] tid 458574        [.] JIT_0x18000c375_0x7fffc94790c8`

```asm
   0x00007fffc94790f8:  ldaprb  w3, [x2]
   0x00007fffc94790fc:  stlrb   w3, [x1]
   0x00007fffc9479100:  add     x1, x1, #0x1
   0x00007fffc9479104:  add     x2, x2, #0x1
   0x00007fffc9479108:  sub     x0, x0, #0x1
   0x00007fffc947910c:  cbnz    x0, 0x7fffc94790f8
```

This performance is terrible because Cortex's LRCPC performance is bottom-tier.
Work around the performance issue by forcing things to do larger moves with vector moves instead.
2023-09-14 17:23:02 -07:00
Ryan Houdek a3115d4699 OpcodeDispatcher: Optimize CRC32
The only version of this instruction that was generating optimal code
was the one with 64-bit destination and source.

Optimizes the rest of the operating sizes so that they are all optimal
at one instruction translations
2023-09-14 16:21:42 -07:00
Ryan Houdek 80cda1bb18 OpcodeDispatcher: Optimize 16-bit MOVBE
16-bit MOVBE is a bit of a special case where it loads 16-bits in to the
bottom of the GPR without clearing the upper bits of the register.
Which means 32-bits or 64-bits depending on operating mode.

Arm64 doesn't support a 16-bit bswap so it needs to operate at 32-bits
instead. We then can insert the resulting bits of the 32-bit rev with a
bfxil in to the lower bits of the resulting destination register.

This allows 16-bit movbe to be optimal now.
2023-09-14 16:05:16 -07:00
Ryan Houdek 90ddee5f8d IR: Implements support for arm64 bfxil
This is useful for extracting a width from a register and inserting in
to the lower bits of a destination.
2023-09-14 15:52:55 -07:00
Ryan Houdek 6fdf2f963b Merge pull request #3082 from Sonicadvance1/minor_storeregsra_opt
FEXCore: Minor optimization to StoreRegisterSRA
2023-09-14 14:54:39 -07:00
Mai 92824f5e4d Merge pull request #3093 from Sonicadvance1/optimize_blendp
OpcodeDispatcher: Optimize blendp{s,d}
2023-09-14 00:33:00 -04:00
Mai 213d3c4e2b Merge pull request #3091 from Sonicadvance1/optimize_pinsr
OpcodeDispatcher: Optimize pins{b,w,d,q}
2023-09-14 00:30:56 -04:00
Mai d4c6749d2a Merge pull request #3090 from Sonicadvance1/optimize_pextr
OpcodeDispatcher: Optimize pextr{b,w}
2023-09-14 00:30:43 -04:00
Ryan Houdek 29f824cf7a OpcodeDispatcher: Optimize blendp{s,d}
Optimal blendps is worst case 2 instructions.
FEX's RA doesn't quite get there since it can't see through multiple
instructions with SRA destinations. That'll be fixed in the future.

Optimal blendps is always one instruction, one is a no-op.
We always hit this.
2023-09-13 20:06:39 -07:00
Ryan Houdek 5e7d793a6a OpcodeDispatcher: Optimize pins{b,w,d,q}
Inserting from a GPR and memory can both be optimized. These are now
optimal

Needs #3088 merged first.
2023-09-13 19:53:05 -07:00
Ryan Houdek 33a2fbb896 OpcodeDispatcher: Optimize pextr{b,w}
Cleans up the code which had special cased some 32-bit optimization
which is unnecessary now that both 8-bit and 16-bit are also optimized.

When FEX does a VExtractToGPR, the result is zero extended to the full
GPR register size. This means we don't need to do a zero extend when
storing to a guest GPR.

Makes pextr{b,w} optimal now.

Needs #3088 merged first.
2023-09-13 19:51:56 -07:00
Ryan Houdek 67914157cb OpcodeDispatcher: Optimize shufpd
This one is very satisfying since there are only four variants and each
one of them converts to a single instruction.

Needs #3088 merged first
2023-09-13 19:50:15 -07:00
Ryan Houdek db5056f275 OpcodeDispatcher: Implement shufps with VTBL2 in worst case
In the case that source registers are sequential then this turns in to a
load of the vector constant (2 instructions) and the single tbl
instruction.

If the registers aren't sequential then the tbl turns in to 2 moves and
then the single tbl, which with zero-cycle rename isn't too bad.

Since this is a worst case option this is significantly better than the
previous implementation doing a bunch of inserts which was always 9
instructions.
We should still strive to implement faster versions without the use of
TBL2 if possible but this makes it less of a concern.
2023-09-13 11:31:20 -07:00
Ryan Houdek e9d96ce538 IR: Implements support for VTBL2
Skips implementing it for the x86 JIT because that's a bit of a
nightmare to think about.

The ARM64 implementation requires sequential registers which means if
the incoming sources aren't sequential then we need to move the sources
in to the two vector temporaries. This is fine since we have zero-cycle
vector renames and the alternative is slower.
2023-09-13 11:31:20 -07:00
Ryan Houdek 444d4c082d Int: Fixes typo in LoadNamedVectorIndexedConstant
Surprising this didn't break anything before this.
2023-09-13 11:31:20 -07:00
Ryan Houdek 3f1979286f OpcodeDispatcher: Optimize a bunch of shufps variants
Hits a whole bunch of common cases, most of which then emit optimal code
generation.
Two cases that use VInsElement hit the RA quirk where the SRA
destination is dead but RA doesn't see it, so it ends up doing a couple
moves. If RA gets fixed then those two moves will go away.

There are definitely still cases that we could emit more optimal code.
Additionally we could implement a TBL2 IR operation to do a LUT approach
for ones we don't cover.

Problem with implementing a TBL2 ir operation is that we have no way to
ensure registers are sequential so we would need to always do moves
```asm
ldr v2, <LUT Table>
mov v0, v16
mov v1, v18
tbl v16.16b, { v0.16b, v1.16b }, v2.16b
```

Which to be fair isn't terrible, and if we're lucky that the guest uses
sequential registers we can naturally get the more optimal code path.
Ideally our RA could push some operations in to sequential registers but
that's not possible currently.

I'll do a follow-up PR that implements TBL2.
2023-09-12 19:58:07 -07:00
Ryan Houdek d5c3036bc2 JITx86: Fixes VREV64 with 32-bit element size.
This has been incorrect since it has been implemented.
Noticed when implementing optimizations.
2023-09-12 19:23:59 -07:00
Mai ebdca02218 Merge pull request #3084 from Sonicadvance1/optimize_bswap
OpcodeDispatcher: Optimize 32-bit bswap
2023-09-12 20:09:00 -04:00
Ryan Houdek c362d3a9d8 OpcodeDispatcher: Optimize 32-bit bswap
Removes a redundant move, making it optimal now.
2023-09-12 16:19:10 -07:00
Ryan Houdek 304dba5f20 OpcodeDispatcher: Optimize NOP vector move
Move instruction to itself here is a nop.
Need to be careful about AVX operations which use a different handler
since those might actually zero the upper bits on 128-bit move
2023-09-12 16:10:39 -07:00
Ryan Houdek e6c0bebee9 FEXCore: Minor optimization to StoreRegisterSRA
{Load,Store}RegisterSRA always loads or stores GPRSize. 8-bit and 16-bit
are vestigial and all OpcodeDispatcher usage will load the full GPR size
(32-bit or 64-bit) and then extract or insert as necessary.

This cleans up a few bits of codegen in InstCountCI.
2023-09-12 14:36:08 -07:00
Ryan Houdek 76bd81af15 FEXCore: Defer setting x87 softflow rounding mode until use
Currently FEX will always jump out of the JIT any time FCW was getting
written to, ensuring that the softfloat state is setup to rounding at
the time of FCW getting written.
This has the unintended side-effect that even in "x87 reduced precision"
mode we were jumping out of the JIT.
This hit a real world use case of an installer reloading FCW after every
x87 operation and generating a block with 2297 instructions.

Instead when jumping out of the JIT for handling x87 operations, load
FCW and pass it as the first argument of the handler. Setting the
softfloat state at that point.

This helps the installer's hottest block by cutting it down to 1477
instructions. 64.3% of the original size. The code block is still
burning 90% of the CPU time of the installer but the performance is
significantly better while it is doing its decompression.

In order to optimize this installer's block of code more then we will
likely need to optimize out x87 stack usage.
2023-09-12 05:21:06 -07:00
Mai 90f7937146 Merge pull request #3079 from Sonicadvance1/recover_two_temps
Arm64: Recover two unused vector vector temporary registers
2023-09-11 22:06:03 -04:00
Ryan Houdek b5a1d323c2 Arm64: Recover two unused vector vector temporary registers
This leaves us with two temporary vectors that the JIT can use.
As of last month we stopped using v2 and v3 as temporaries and these can
now be given back to the JIT.

Ensures that the registers are still sequentially ordered and adds
support for spilling the FPR counts that are aligned by 2 instead of 4.
Adds a couple of instructions to filling and spilling but isn't that big
of an issue.

InstcountCI has some ridiculously large changes just because RA is
starting at a new register number.
2023-09-11 16:48:25 -07:00
Ryan Houdek b453439968 HostFeatures: Detect FlagM/2
Currently unused but at least detect the feature so that our Arm64 JIT
can use it in the future.
2023-09-11 16:41:30 -07:00
Ryan Houdek 863331b117 FEXCore: Implements support for shifted bitwise ops
This wasn't implemented initially for the interpreter and x86 JIT.

This meant we are maintaining two codepaths. Implement these operations
in the interpreter and x86 JIT so we no longer need to do that.

The emitted code in the x86 JIT is hot garbage, but it's only necessary
for correctness testing, not performance testing there.
2023-09-11 13:17:35 -07:00
Mai 48521a4416 Merge pull request #3075 from Sonicadvance1/optimize_bt_ops
OpcodeDispatcher: Minor optimization to BT/BTC/BTR/BTS
2023-09-11 16:05:33 -04:00
Mai 6fe643d270 Merge pull request #3076 from Sonicadvance1/enable_enhanced_rep_movs
CPUID: Enabled Enhanced REP MOVSB/STOSB
2023-09-11 15:35:56 -04:00
Mai 950007c815 Merge pull request #3071 from Sonicadvance1/update_rcl_opsize
OpcodeDispatcher: Update 32/64-bit RCL for operating size
2023-09-11 15:34:06 -04:00
Mai d029394c27 Merge pull request #3070 from Sonicadvance1/update_rcr_opsize
OpcodeDispatcher: Update 32/64-bit RCR for operating size
2023-09-11 15:33:34 -04:00
Ryan Houdek 2f77982b54 CPUID: Enabled Enhanced REP MOVSB/STOSB
Missed with #2490.
This changes behaviour of glibc's memmove slightly, seems to recover a
bit of performance on Half-Life 2's title screen.
2023-09-10 20:49:08 -07:00
Ryan Houdek 4feb059f51 OpcodeDispatcher: Optimize the case of all flags invalidated
When flags are invalidated but we're going to insert a new flag we end
up in a situation where we loaded the prior value from memory, claimed
unknown cache status (they were all invalid!), and then did an insert.
2023-09-10 20:16:29 -07:00
Ryan Houdek 3d1bbe505d OpcodeDispatcher: Minor optimization to BT/BTC/BTR/BTS
These instructions set all the flags to undefined and moves the
resulting bit in to CF. No need to calculate the deferred flags when
we are about to write over them.
2023-09-10 20:16:29 -07:00
Ryan Houdek 6c62691af0 OpcodeDispatcher: Update 32/64-bit RCL for operating size
Removes todo from explicit size PR. Saves one instruction.
2023-09-09 09:40:12 -07:00
Ryan Houdek 47f50a7008 OpcodeDispatcher: Update 32/64-bit RCR for operating size
Removes todo from explicit size PR. Saves one instruction.
2023-09-09 09:33:27 -07:00
Ryan Houdek 636f8aa4a7 Arm64: Fix undefined behaviour in Push operation
Arm64 store with writeback when source register is the same register as
the address is undefined behaviour.
Depending on hardware details this can do a whole bunch of things.

This situation happens when the x86 code does `push rsp` which is quite
common for applications to do. We would then convert this to a `str x8, [x8, #-8]!`
Which results in undefined behaviour.

Now that redundant loads are optimized this showed up as an issue. Adds
a unit test to ensure we don't hit this again.
2023-09-07 17:38:39 -07:00
Ryan Houdek 22ca46a227 Arm64: Fixes SVE V{S,U}MulH
When the destination overlaps one of the sources we must be careful to
follow a movprfx rule.
```
The destination register must not refer to architectural register state
referenced by any other source operand register of this instruction.
```

We ended up in a situation in the vpmulh{u,}w AVX tests where zm was
overlapping the destination which violated that rule. This also
generated invalid code for this instruction.
```
[INFO] movprfx z6, z4
[INFO] umulh z6.h, p6/m, z6.h, z6.h
```

As seen, we were overwriting one of the sources because the destination
overlapped it. Now instead check if each individual overlap so invalid
code isn't generated.

InstCountCI results aren't affected since this only happens in
situations with multiple instructions.
2023-09-07 16:47:08 -07:00
Ryan Houdek 7b80427de0 OpcodeDispatcher: Remove BLENDV "optimization"
Now that the RCLSE pass finally optimizes redundant loads again this
optimization that lives in the OpcodeDispatcher can be removed.

With InstCountCI reran, the pblendvb results don't change at all, as
expected.
2023-09-07 16:00:56 -07:00
Ryan Houdek 16f826c18e Merge pull request #3064 from alyssarosenzweig/ir/rm-phi
IR: Remove phi nodes
2023-09-05 19:43:52 -07:00
Alyssa Rosenzweig e6db2d0b96 IR: Remove phi nodes
It turns out that pure SSA isn't a great choice for the sort of emulation we do.
On one hand, it discards information from the guest binary's register allocation
that would let us skip stuff. On the other hand, it doesn't have nearly as many
benefits in this setting as in a traditional compiler... We really *don't* want
to do global RA or really any global optimization. We assume the guest optimizer
did its job for x86, we just need to clean up the mess left from going x86 ->
arm. So we just need enough SSA to peephole optimize.

My concrete IR proposals are that:

  * SSA values must be killed in the same block that they are defined.
  * Explicit LoadGPR/StoreGPR instructions can be used for global persistence.
  * LoadGPR/StoreGPR are eliminated in favour of SSA within a block.

This has a lot of nice properties for our setting:

  * Except for some internal REP instruction emulation (etc), we already have
    registers for everything that escapes block boundaries, so this form is very
    easy to go into -- straightforward local value numbering, not a full into
    SSA pass.

  * Spilling is entirely local (if it happens at all), since everything is in
    registers at block boundaries. This is excellent, because Belady's algorithm
    lets us spill nearly optimally in linear-time for individual blocks. (And
    the global version of Belady's algorithm is massively more complicated...)
    A nice fit for a JIT.

    Relatedly, it turns out allowing spilling is probably a decent decision,
    since the same spiller code can be used to rematerialize constants in a
    straightforward way. This is an issue with the current RA.

  * Register assignment is entirely local. For the same reason, we can assign
    registers "optimally" in linear time & memory (e.g. with linear scan). And
    the impl is massively simpler than a full blown SSA-based tree scan RA. For
    example, we don't have to worry about parallel copies or coalescing phis or
    anything. Massively nicer algorithm to deal with.

  * SSA value names can be block local which makes the validation implicit :~)

It also has remarkably few drawbacks, because we didn't want to do CFG global
optimization anyway given our time budget and the diminishng returns. The few
global optimizations we might want (flag escape analysis?) don't necessarily
benefit from pure SSA anyway.

Anyway, we explicitly don't want phi nodes in any of this. They're currently
unused. Let's just remove them so nobody gets the bright idea of changing that.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-05 16:35:12 -04:00
Alyssa Rosenzweig 8efe2eeef6 OpcodeDispatcher: Defer PF invert
Now the calculation of PF is entirely deferred, by inverting our internal
representation of PF. All the (e.g.) logical op needs to do is store the low
8-bits of the result.

This is a bit of a mixed bag. Primary ALU ops all save an instruction, by
skip the XOR. Loading PF takes an extra instruction, that's expected. The tricky
cases are:

* Zeroing PF. This now requires writing 1 instead of 0, which may require an
  extra move for the constant. Some of this will go away when we merge PF+AF
  into a single register, which is next up on the list. In that case, the
  two stores will turn into 1 `or`. So if we need to write a 1 to PF (zeroing
  x86 view of PF), that will get absorbed into the or, if we also write AF. If
  we leave AF undefined and need to write a 1, that's a single mov instruction
  and we couldn't do better anyway if not inverted (since we'd still have a mov
  wzr even then). So in view of the future work, this isn't something I'm
  concerned about.

* Float comparisons that put Unordered into PF. These require an extra invert to
  match the new convention. These are already so unnecessarily bloated that I'm
  not convinced I'm making things materially worse here. But we realistically
  need multiple destination support in the IR to fix this particular mess.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-05 15:58:18 -04:00
Alyssa Rosenzweig 79a20b899b Remove ABINoPF option
Now that PF calculation is deferred, the cost of calculating PF correctly should
be tolerable. Remove the speed hack to skip PF. It's fundamentally broken, and
there are enough broken things in FEX as it is that we don't need to maintain
this one ;-)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-05 14:56:43 -04:00