The JIT was doing a bunch of additional work where it was saving and
restoring registers and then juggling the arguments back in to a stack
frame. All of this is nonsensical without the optimization where we
could call syscalls inline without a stack frame.
Instead remove this optimization entirely and behave like a "generic"
syscall path always. The Linux syscall handler now pulls the arguments
out of the CPU context directly and stores the result back in to RAX
directly as well.
This has knock-on effects where technically syscalls are
going to be slightly faster because no stack frame setup for the
arguments, but additionally we are going to be able to have syscalls be
proper serialization points where we can interrupt the syscall and
long-jump out without problems.
Bumps the DiskCache version again because it causes codegen to change.
We can merge the lsr+and in to a single lsr by 18 and then use ldr with
LSL of 3 to accomplish the same result. Modern Cortex doesn't even
generate an additional integer pipeline uop for this ldr+lsl instruction
anymore.
This was causing a surprisingly high amount of branch mispredicts in
Death Stranding. Suspend doorbell is fairly rare so just invert the
check and move the target down out of the hot path. Then the doorbell
handling code will trampoline to the correct location still.
When an SMC trap happens: reconstruct the context before the SMC write
then compile the write as a single instruction block to reduce it to
regular SMC. SMC where the writing instruction is the instruction being
patched will hit the signal handler at most twice: the 1st will trigger
the write to be compiled as a single instuction block, the 2nd will
detect inline SMC of a single instruction block and then just take the
usual invalidate+reprotect+continue step, avoiding a potential infinite
loop of recompilation.
CEF on Windows patches these before FEX is even loaded, so this needs to
be setup as early as possible using some direct syscalls which skip any
such patches.
The previous approach assumed that ntdll wouldn't have been patched
before FEX was loaded, but that isn't necessarily the case thanks to
CEF. This takes the same approach used by xtajit which wine recently gained
support for wine. The overhead to this isn't ideal but most syscalls
aren't directly done through x86 code anyway and in the future FEX could
forward unpatched thunks to their ARM variants at JIT time.
Some programs will hook the NTDLL exports that FEX depends on, the
regular ARM64EC call checker will detect such patches and invoke the
JIT to run them, which leads to infinite recursion if those same
exports are used during code compilation. Fix this by resolving all
patchable FFSs to their native ARM implementations for all indirect
calls performed by FEX, skipping any x86 patches.
This is required for handling SMC with the ResetToConsistentState
arguments as used in Windows, as using the NTDLL exported NtContinue
would wipe out any reserved registers in the ARM64EC ABI.
For Windows the syscall numbers are somewhat stable, and the SVC
instruction can be called directly. Since wine doesn't handle that on
ARM64, hardcode the system call number and manually call into wine
dispatcher. Once wine gains proper syscall thunks, those can be
parsed to get the number and the hardcoding dropped.
This is used by the kernel (or UNIX side of ntdll in wine) to jump into
x86 code with the given context as is necessary when e.g. returning from
an exception.
ARM64 requires that SP is always 16-byte aligned for memory accesses,
but ARM64EC shares the SP between x64 code and ARM64 code, the former
of which doesn't enforce such a restriction. This causes crashes in
programs such as HITMAN 3 that don't correctly follow the Windows ABI
and call into system library functions with SP only 8-byte-aligned.
Fixup stack alignment in such cases by leaving the 8-byte return
address on the stack and returning to a lone 'ret' instruction instead.
This allows for running x64 applications under wine without having to run all
of wine under FEX. The JIT is invoked when ARM64EC code performs an indirect
branch to x64 code, and left whenever the x64 code calls into ARM64EC
code.