Files
FEX-Emu--FEX/Source/Windows/ARM64EC/Module.S
T
Ryan Houdek db4867839c Arm64EC: Invert suspend doorbell and move out of hot path
This was causing a surprisingly high amount of branch mispredicts in
Death Stranding. Suspend doorbell is fairly rare so just invert the
check and move the target down out of the hot path. Then the doorbell
handling code will trampoline to the correct location still.
2026-04-03 20:07:37 -07:00

157 lines
5.6 KiB
ArmAsm

.text
.balign 16
// __os_arm64x_x64_jump in ARM64EC docs
// Expects target code address in x9
.globl DispatchJump
DispatchJump:
str lr, [sp, #-8]! // Push return address to stack, this will be popped by the x86 RET instr.
b check_target_ec
// __os_arm64x_dispatch_ret in ARM64EC docs
// Expects target code address in lr
.globl RetToEntryThunk
RetToEntryThunk:
mov x9, lr
check_target_ec:
// Check if target is in fact x86 code
ldr x16, [x18, #0x60] // TEB->PEB
ldr x16, [x16, #0x368] // PEB->EcCodeBitMap
lsr x17, x9, #15
and x17, x17, #0x1fffffffffff8
ldr x16, [x16, x17]
lsr x17, x9, #12
lsr x16, x16, x17
tbnz x16, #0, ExitFunctionEC
b enter_jit
// __os_arm64x_dispatch_call_no_redirect in ARM64EC docs
// Expects target code address in x9, and to be called using a 'blr x16' instruction.
.globl ExitToX64
ExitToX64:
str lr, [sp, #-8]! // Push return address to stack, this will be popped by the x86 RET instr.
enter_jit:
ldr x17, [x18, #0x1788] // TEB->ChpeV2CpuAreaInfo
mov w16, #1
strb w16, [x17, #0x0] // ChpeV2CpuAreaInfo->InSimulation
ldr x16, [x17, #0x40] // ChpeV2CpuAreaInfo->EmulatorData[2] - DispatcherLoopTopEnterEC
br x16 // DispatcherLoopTopEnterEC(RIP:x9, CPUArea:x17)
// Invoked by KiUserEmulationDispatcher after e.g. an NtContinue to x86 code
.global BeginSimulation
BeginSimulation:
ldr x17, [x18, #0x1788] // TEB->ChpeV2CpuAreaInfo
ldr x16, [x17, #0x8] // ChpeV2CpuAreaInfo->EmulatorStackBase
mov sp, x16
ldr x0, [x17, #0x18] // ChpeV2CpuAreaInfo->ContextAmd64
bl "#SyncThreadContext"
ldr x17, [x18, #0x1788] // TEB->ChpeV2CpuAreaInfo
ldr x16, [x17, #0x48] // ChpeV2CpuAreaInfo->EmulatorData[3] - DispatcherLoopTopEnterECFillSRA
mov x11, #0 // Zero ENTRY_FILL_SRA_SINGLE_INST_REG to avoid single step
br x16 // DispatcherLoopTopEnterECFillSRA(SingleInst:x10, CPUArea:x17)
// Called into by FEXCore
// Expects the target code address in x9
.global ExitFunctionEC
ExitFunctionEC:
// Clear any the AFP NEP and AH bits in FPCR as native code won't expect their behaviour.
mrs x17, fpcr
and x17, x17, #~6 // NEP + AH
msr fpcr, x17
ldr x17, [x18, #0x1788] // TEB->ChpeV2CpuAreaInfo
strb wzr, [x17, #0x0] // ChpeV2CpuAreaInfo->InSimulation
ldr x17, [x17, #0x20] // ChpeV2CpuAreaInfo->SuspendDoorbell
ldr w17, [x17]
cbnz w17, ExitFunctionSuspendPoint
.global ExitFunctionSuspendResumePoint
ExitFunctionSuspendResumePoint:
// Either return to an exit thunk (return to ARM64EC function) or call an entry thunk (call to ARM64EC function).
// It is assumed that a 'blr x16' instruction is only ever used to call into x86 code from an exit thunk, and that all
// exported ARM64EC functions have a 4-byte offset to their entry thunk immediately before their first instruction.
mov x17, x9
mov w16, #0x200
movk w16, #0xd63f, lsl 16 // blr x16
ldursw x23, [x17, #-0x4] // Load either the entry thunk offset or the calling instruction.
cmp w23, w16
beq ret_sp_aligned
and x23, x23, #-0x4
add x17, x17, x23 // Resolve entry thunk address.
mov x4, sp
tbz x4, #3, ret_sp_misaligned
ldr lr, [x4], #0x8 // Pop the return address into lr.
mov sp, x4
ret_sp_aligned:
br x17
ret_sp_misaligned:
// In the case of the x64 caller leaving sp only 8-byte aligned, leave the return address on the stack to keep 16-byte
// alignment and have the callee return to an x86 ret instruction. FEX can then return to the actual caller keeping
// the misaligned RSP.
adrp lr, X64ReturnInstr
ldr lr, [lr, #:lo12:X64ReturnInstr]
br x17
.global ExitFunctionSuspendPoint
ExitFunctionSuspendPoint:
brk #0xCAFE
// Resume will jump back to `ExitFunctionSuspendResumePoint`
// Makes a wrapper for calling a system call directly, skipping the usual ntdll thunks
#define HASH #
#define DIRECT_SYSCALL_WRAPPER(Name, WineIdName, WindowsId) \
.global Name; \
Name:; \
adrp x16, WineSyscallDispatcher; \
ldr x16, [x16, HASH:lo12:WineSyscallDispatcher]; \
cbz x16, 1f; \
mov x9, x30; \
adrp x8, WineIdName; \
ldr x8, [x8, HASH:lo12:WineIdName]; \
blr x16; \
ret; \
1:; \
svc HASH WindowsId; \
ret
// Allows for continuing from a full native context, as the NTDLL NtContinue export takes in an x64 context with EC and
// the conversion to that loses the ARM64EC ABI-disallowed registers that FEX uses.
DIRECT_SYSCALL_WRAPPER("#NtContinueNative", WineNtContinueSyscallId, 0x43)
// Both of these are wrapped as FEX needs them to setup its call checker at startup time and their NTDLL thunks could
// already be patched by then (and because the call checker isn't installed, their patched x86 versions would be invoked
// when called by FEX).
DIRECT_SYSCALL_WRAPPER("#NtAllocateVirtualMemoryNative", WineNtAllocateVirtualMemorySyscallId, 0x18)
DIRECT_SYSCALL_WRAPPER("#NtProtectVirtualMemoryNative", WineNtProtectVirtualMemorySyscallId, 0x50)
// A replacement for the standard ARM64EC call checker that ignores any FFS patches and always redirects to a function's
// native implementation. As the only library FEX calls into is NTDLL, this is done using a LUT generated at init time.
// Expects the FFS address in x11, exit thunk address in x10 (unused) and it's own address in x9. Return address is in x11.
.global "CheckCall"
"CheckCall":
adrp x9, NtDllBase
ldr x9, [x9, #:lo12:NtDllBase]
subs x16, x11, x9
b.lo end
adrp x17, NtDllRedirectionLUTSize
ldr x17, [x17, #:lo12:NtDllRedirectionLUTSize]
cmp x16, x17
b.hi end
adrp x17, NtDllRedirectionLUT
ldr x17, [x17, #:lo12:NtDllRedirectionLUT]
ldr w11, [x17, x16, lsl #2]
add x11, x11, x9
end:
ret
// Expects target address in x0, and the SP to set in x1
.global "#JumpSetStack"
"#JumpSetStack":
mov sp, x1
br x0