Again we need to handle this one specially because the dispatcher can't insert
restore code after the branch. It should be optimized in the near future, don't
worry.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Semantics differ markedly from the non-NZCV flags, splitting this out makes it a
lot easier to do things correctly imho. Gets the dest/src size correct
(important for spilling), as well as makes our existing opt passes skip this
which is needed for correctness at the moment anyway.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Replace every instance of the Op overwrite pattern, and ban that anti-pattern
from the codebase in the future. This will prevent piles of NZCV related
regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The "create op with wrong opcode, then change the opcode" pattern is REALLY
dangerous. This does not address that. But when we start doing NZCV trickery, it
will get /more/ dangerous, and so it's time to add a helper and make the
convenient thing the safe(r) thing. This helper correctly saves NZCV /before/
the instruction like the real builders would. It also provides a spot for future
safety asserts if someone is motivated.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
While tracking issues in #3162, I had encountered a random crash that I
started hunting. It was very quickly apparent that this crash was
unrelated to that PR. I just happened to be running a unittest that was
creating and tearing down a bunch of threads that exacerbated the
problem.
See as follows with the strace output:
```
[pid 269497] munmap(0x7fffde1ff000, 16777216) = 0
[pid 269497] munmap(0x7fffde1ff000, 16777216 <unfinished ...>
[pid 268982] mmap(NULL, 16777216, PROT_READ|PROT_WRITE|PROT_EXEC, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fffde1ff000
[pid 269497] <... munmap resumed>) = 0
```
One thread is freeing some memory with munmap, another one then does a mmap and gets the same address back.
Nothing too crazy at initial glance, but taking a closelier look, we can
see that there are two strange oddities:
1) We are double unmapping the same address range through munmap
2) The second munmap is interrupted and returns AFTER the mmap.
This has the unfortunate side-effect that the mmap that just returned
the same address has actually just been unmapped! This was resulting in
spurious crashes around thread creation that was SUPER hard to nail
down.
The problem comes down to how code buffer objects are managed, in
particular how the Arm64Emitter and Dispatcher handled its buffers.
Arm64Emitter is inherited by two classes; Dispatcher, and Arm64JITCore.
On class destruction the emitter would free its internal tracking
buffer. Additionally on destruction, the Arm64JITCore would walk through
all of its CodeBuffers and free them. The problem ends up being that in
the Arm64JITCore, it would free its code buffers which also ended up
being the current active buffer bound to the Arm64Emitter. Thus causing
the Arm64Emitter to come back around and try to free the same buffer
again.
This is a double-free problem! and was only visible on thread exiting!
Can't track double frees with mmap and munmap with current tooling!
This problem typically didn't occur because of how fast the destruction
usually takes and jemalloc inbetween also typically means the problem
doesn't occur. Initially thinking this was a threaded pool allocator bug
because typically the new allocation would end up in there once a new
thread was spinning up.
Now we change behaviour, Arm64Emitter doesn't do any buffer management
itself, instead just passing an initial buffer on to its internal buffer
tracking if given one up front.
This leaves the Dispatcher and the Arm64JITCore to do their buffer
management and ensuring there is no double free.
The day is saved!
This mask was being used incorrectly, it's a GPR spill mask for host
GPRs not an index in to the SRA array. Search the array of SRA registers
for the first one in the mask first to use as a temporary.
Fixes an issue with 32-bit inline syscalls where the first register
being spilled was r8, which was beyond the size of SRA registers on
32-bit processes. This would cause FEX to read the value just after
x32::SRA which is x32::RA. This would mean it would use r20 as a
temporary, corrupting the register in the process.
I noticed this while poking at #3162, but also when I was looking at a
memory buffer ownership problem.
GDBServer is inherently OS specific which is why all this code is
removed when compiling for mingw/win32. This should get moved to the
frontend before we start landing more work to clean this interface up.
Not really any functional change.
Changes:
FEXCore/Context: Adds new public interfaces, these were previously
private.
- WaitForIdle
- If `Pause` was called or the process is shutting down then this
will wait until all threads have paused or exited.
- WaitForThreadsToRun
- If `Pause` was previously called and then `Run` was called to get
them running again, this waits until all the threads have come out
of idle to avoid races.
- GetThreads
- Returns the `InternalThreadData` for all the current threads.
- GDBServer needs to know all the internal thread data state when the
threads are paused which is what this gives it.
GDBServer:
- Removes usages of internal data structures where possible.
- This gets it clean enough that moving it out of FEXCore is now
possible.
These should always be used in the dispatcher rather than the raw jumps they
translate to, as they ensure that flags are flushed. Eliminates a class of bugs
that will become a lot easier to hit with the new nzcv work.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Requires #3238 to be merged first since this uses the tbx IR operation.
Worst case is now a three instruction sequence of ldr+ldr+tbx.
Some operations are special-cased, which definitely doesn't cover all
possible cases we could use without tbx, but as a worst case improvement
this is a significant improvement.
A bunch of blendps swizzles weren't optimal. This optimizes all swizzles
to be optimal.
Two instructions can be more optimal without a tbx but the rest required
tbx to be optimal since they don't match ARM's swizzle mechanics.
gdbserver is currently entirely broken so this doesn't change behaviour.
The gdb pause check that we originally had an excessive amount of
overhead.
Instead use the pending interrupt fault check that was wired
up for wine.
This makes the check very lightweight and makes it more reasonable to
implement a way to have gdbserver support attaching to a process.
gdb gets angry if we return text with `<No Name>` in an xml text field.
Instead only return a name if we have one and gdb will take care of the
rest.
Additionally change the formatting of the return packet, it doesn't need
the xml version header.
Everytime I want to quickly output a value for testing I tend to use
Print which didn't work under the simulator.
Give this a quick fix to wire up the jump to the vixl sim.
Secondary ALU operations were missed and when the operation is 4-bytes
in size we can also allow garbage upper bits since the JIT will emit a
32-bit operation for this instruction which is safe.
Optimizes some bad codegen around 32-bit ALU operations.
Instead of using VInsElement in pi2fw and pf2iw, just use uzp1 to ensure
we don't unintentionally add to RA pressure.
Additionally we can generate the constant needed for pmulhrw directly
using the movi instruction. Converts two instructions in to one.
Under FEX's current constraints this makes all 3DNow! instructions
optimal.
Previously this moved two constant, did a compare and a csel. Four
instructions in total. It also corrupts NZCV which we want to use for
other things.
This new codegen emits one constant and one subtract instruction, two
instructions total and doesn't touch NZCV.
More optimal!
Lots of instructions clobber NZCV inadvertently but are not intended to write to
the host flags from the IR point-of-view. As an example, Abs logically has no
side effects but physically clobbers NZCV due to its cmp/csneg impl on non-CSSC
hw. Add infrastructure to model this in the IR so we can deal with it when we
start using NZCV for things.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
So we don't need to mark VInsertElement as implicit clobber in the common case.
Only afects sve256 which doesn't exist yet.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>