Commit Graph
22 Commits
Author SHA1 Message Date
Ryan Houdek c62b5a3103 IR:RCLSE: Partially reenables the RCLSE pass
This is taking steps to start fixing RCLSE which was started by #2700.
Same situation as that PR, since #2170 when we converted
{Load,Store}Context in to {Load,Store}Register we broke this pass
entirely. It hasn't been doing anything for redundant GPRs and FPRs
since at least November of last year.

Technically it was potentially still optimizing redundant MMX
accesses, but it is so broken that it doesn't matter.

Instead of going all in like #2700 did, tear down the pass and start
again. We are now /only/ optimizing redundant context/register loads.
This fixes an issue that comes up commonly where the same register used
as sources was getting loaded twice, causing redundant moves.

`packsswb xmm0, xmm0` for example was generating a four instruction
sequence instead of three instructions because we weren't eliminating
the redundant load.

Going to take reimplementing all the optimizations that this pass does
in steps. This way we can track any regression in the independent steps
unlike what happened in #2700.

Confirmed that Proton/Sonic Mania still works after this.
2023-09-07 15:50:27 -07:00
Ryan Houdek 3c729bcacb IR/RCLSE: Removes unused CalculateControlFlowInfo
This is unused and this only optimizes inside of a block.
2023-09-07 15:49:29 -07:00
Alyssa Rosenzweig e6db2d0b96 IR: Remove phi nodes
It turns out that pure SSA isn't a great choice for the sort of emulation we do.
On one hand, it discards information from the guest binary's register allocation
that would let us skip stuff. On the other hand, it doesn't have nearly as many
benefits in this setting as in a traditional compiler... We really *don't* want
to do global RA or really any global optimization. We assume the guest optimizer
did its job for x86, we just need to clean up the mess left from going x86 ->
arm. So we just need enough SSA to peephole optimize.

My concrete IR proposals are that:

  * SSA values must be killed in the same block that they are defined.
  * Explicit LoadGPR/StoreGPR instructions can be used for global persistence.
  * LoadGPR/StoreGPR are eliminated in favour of SSA within a block.

This has a lot of nice properties for our setting:

  * Except for some internal REP instruction emulation (etc), we already have
    registers for everything that escapes block boundaries, so this form is very
    easy to go into -- straightforward local value numbering, not a full into
    SSA pass.

  * Spilling is entirely local (if it happens at all), since everything is in
    registers at block boundaries. This is excellent, because Belady's algorithm
    lets us spill nearly optimally in linear-time for individual blocks. (And
    the global version of Belady's algorithm is massively more complicated...)
    A nice fit for a JIT.

    Relatedly, it turns out allowing spilling is probably a decent decision,
    since the same spiller code can be used to rematerialize constants in a
    straightforward way. This is an issue with the current RA.

  * Register assignment is entirely local. For the same reason, we can assign
    registers "optimally" in linear time & memory (e.g. with linear scan). And
    the impl is massively simpler than a full blown SSA-based tree scan RA. For
    example, we don't have to worry about parallel copies or coalescing phis or
    anything. Massively nicer algorithm to deal with.

  * SSA value names can be block local which makes the validation implicit :~)

It also has remarkably few drawbacks, because we didn't want to do CFG global
optimization anyway given our time budget and the diminishng returns. The few
global optimizations we might want (flag escape analysis?) don't necessarily
benefit from pure SSA anyway.

Anyway, we explicitly don't want phi nodes in any of this. They're currently
unused. Let's just remove them so nobody gets the bright idea of changing that.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-05 16:35:12 -04:00
Ryan Houdek a24680b0a1 ConstProp: Adds constpool distance heuristic
FEX has a problem with large blocks that uses a ton of constants spread
throughout the block. Once a block gets large enough with enough
constants that have large live ranges, FEX slows down to unusable speeds
due to the register allocator spending more time calculating node
interferences than anything else in the program.

This adds a little heuristic to ensure that constants aren't reused if
the previous value is past a certain distance threshold. This threshold
works well enough that XeSS's pedantic initialization code doesn't have
issues now. See https://github.com/FEX-Emu/FEX/issues/2688 for more
information about that.

FEX itself should work to remove bad constant usages to make this pass
less necessary anyway. In most cases we are materializing duplicated 0,
1, and masks which could be done without a constant entirely.
Maybe once we've improve that enough we could remove this constant
pooling entirely.

To note, this doesn't fix the issue that XeSS causes our register
allocator, this is purely a heuristic workaround.
2023-09-03 18:27:43 -07:00
Billy Laws cb49373f47 FEXCore: Rework X87 tag word handling
The FXSAVE and FSAVE tag words are written out in different formats,
with FXSAVE using an abridged version that lacks the zero/special/valid
distinction. Switch to using this abridged version internally for
simplicity, and to allow the calculation of zero/special/valid
distinction to be deferred until an fxsave instruction (in the future,
currently the distinction is ignored and only valid/empty states are
possible).
2023-09-02 09:17:33 -07:00
Alyssa Rosenzweig 2edce18a59 ConstProp: Optimize XOR with 0
This cleans up the AF flag calculation for `neg`.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-31 09:06:04 -04:00
Alyssa Rosenzweig 659568ec1b ConstProp: Propagate 0 to first argument of SubNZCV
This allows inlining a constant into the comparison for Neg.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-31 09:06:01 -04:00
Alyssa Rosenzweig f688364bf2 IR: Add AddNZCV/SubNZCV op
AddNZCV is a new op to return the NZCV for an addition directly, which lets us
skip software flag calculation in some cases. In the future it would be nice to
fuse this into the Add itself as a second destination to avoid repeating the
addition, but that's a very involved change and right now I'm building FEX on an
old Chromebook because my M1 kernel is FUBAR.

Similarly, SubNZCV returns flags for Sub. This has the extra twist of needing to
invert the carry bit due to the inverted definition between arm64 and x86_64.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-31 07:52:12 -04:00
Ryan Houdek e8b767b553 IR: Removes implicit sized bfe
This one is a bit of a mess, looking forward to coming back and cleaning
this up.
2023-08-29 19:43:39 -07:00
Ryan Houdek e9a3848602 Merge pull request #3027 from Sonicadvance1/remove_implicit_andn
IR: Removes implicit sized andn
2023-08-28 19:39:49 -07:00
Ryan Houdek 1699ec9a76 IR: Removes implicit sized andn 2023-08-28 19:16:16 -07:00
Ryan Houdek db6c8852fc IR: Removes implicit sized or 2023-08-28 19:06:05 -07:00
Ryan Houdek 60c4438780 IR: Removes implicit sized lshl 2023-08-28 17:50:41 -07:00
Ryan Houdek f405c1be69 IR: Removes inverted EntrypointOffset/InlineEntrypointOffset 2023-08-28 05:02:01 -07:00
Ryan Houdek 86ed909de8 IR: Removes implicit sized DIV/REM 2023-08-28 05:02:00 -07:00
Ryan Houdek ac7e75c06b IR: Removes implicit sized UDIV/UREM 2023-08-28 05:02:00 -07:00
Ryan Houdek 7146691360 IR/Passes/RA: Enable SRA for 32-bit GPRs
Noticed that we hadn't ever enabled this, which was a concern when our
GPR operations weren't as strict about leaving garbage in the upper bits
when operating as a 32-bit operation.

Now that our ALU operations are more strict about enforcing upper bit
zeroing we can enable this.

This causes Half-Life: Source FPS to get to > 200FPS finally. Causes
significant performance improvements for 32-bit games because we're no
longer redundantly moving registers before and after every operation.
Causing a bunch of 3-4 instruction sequences to convert to 1.
2023-08-26 18:22:50 -07:00
Ryan Houdek e10afefb2b IR: Fixes RAValidation for 32-bit applications
RAValidation was making an assumption that GPR register class would only
have up to 16 registers for either SRA or dynamic registers.

When running a 32-bit application we allow 17 GPRs to be dynamically
allocated, since we can take 8 back from SRA in that case.

Just split the two classes in the RAValidation pass since they will
never overlap their allocation.

Fixes validation in `32Bit_Secondary/15_XX_0.asm` locally that changed
behaviour due to tinkering.
2023-08-26 16:18:03 -07:00
Ryan Houdek 7db2e487c3 IR/ConstProp: Remove some UBSAN behaviour
Changes the idiom used for constant mask generation to a ternary.
This pattern is definitely used elsewhere in code but we can get rid of
all instances here.
2023-08-18 11:41:11 -07:00
Ryan Houdek 6e5111b876 IR/ConstProp: Ensure that BFI with constant bitfields can optimize to Andn or Or
This optimizes the clc and stc instructions for flag setting and
clearing.
2023-08-18 11:33:11 -07:00
Ryan Houdek d502ad63f4 IR/ConstProp: Ensure ANDN is optimized 2023-08-18 11:27:06 -07:00
Alyssa Rosenzweig af21b8f3c7 Move External/FEXCore/ to FEXCore/
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-17 16:32:16 -04:00