Commit Graph
50 Commits
Author SHA1 Message Date
Ryan Houdek e9d96ce538 IR: Implements support for VTBL2
Skips implementing it for the x86 JIT because that's a bit of a
nightmare to think about.

The ARM64 implementation requires sequential registers which means if
the incoming sources aren't sequential then we need to move the sources
in to the two vector temporaries. This is fine since we have zero-cycle
vector renames and the alternative is slower.
2023-09-13 11:31:20 -07:00
Mai 6d9b52452e Merge pull request #3072 from Sonicadvance1/crc32_is_fixed_size
IR: Changes crc32 operation to always return a 32-bit result.
2023-09-11 15:34:37 -04:00
Ryan Houdek 315d1855de IR: Changes crc32 operation to always return a 32-bit result.
CRC32 is always a 32-bit sized operation even with a 64-bit source
value.
This doesn't change any InstCountCI results.
2023-09-09 10:02:30 -07:00
Ryan Houdek c62b5a3103 IR:RCLSE: Partially reenables the RCLSE pass
This is taking steps to start fixing RCLSE which was started by #2700.
Same situation as that PR, since #2170 when we converted
{Load,Store}Context in to {Load,Store}Register we broke this pass
entirely. It hasn't been doing anything for redundant GPRs and FPRs
since at least November of last year.

Technically it was potentially still optimizing redundant MMX
accesses, but it is so broken that it doesn't matter.

Instead of going all in like #2700 did, tear down the pass and start
again. We are now /only/ optimizing redundant context/register loads.
This fixes an issue that comes up commonly where the same register used
as sources was getting loaded twice, causing redundant moves.

`packsswb xmm0, xmm0` for example was generating a four instruction
sequence instead of three instructions because we weren't eliminating
the redundant load.

Going to take reimplementing all the optimizations that this pass does
in steps. This way we can track any regression in the independent steps
unlike what happened in #2700.

Confirmed that Proton/Sonic Mania still works after this.
2023-09-07 15:50:27 -07:00
Ryan Houdek 3c729bcacb IR/RCLSE: Removes unused CalculateControlFlowInfo
This is unused and this only optimizes inside of a block.
2023-09-07 15:49:29 -07:00
Alyssa Rosenzweig e6db2d0b96 IR: Remove phi nodes
It turns out that pure SSA isn't a great choice for the sort of emulation we do.
On one hand, it discards information from the guest binary's register allocation
that would let us skip stuff. On the other hand, it doesn't have nearly as many
benefits in this setting as in a traditional compiler... We really *don't* want
to do global RA or really any global optimization. We assume the guest optimizer
did its job for x86, we just need to clean up the mess left from going x86 ->
arm. So we just need enough SSA to peephole optimize.

My concrete IR proposals are that:

  * SSA values must be killed in the same block that they are defined.
  * Explicit LoadGPR/StoreGPR instructions can be used for global persistence.
  * LoadGPR/StoreGPR are eliminated in favour of SSA within a block.

This has a lot of nice properties for our setting:

  * Except for some internal REP instruction emulation (etc), we already have
    registers for everything that escapes block boundaries, so this form is very
    easy to go into -- straightforward local value numbering, not a full into
    SSA pass.

  * Spilling is entirely local (if it happens at all), since everything is in
    registers at block boundaries. This is excellent, because Belady's algorithm
    lets us spill nearly optimally in linear-time for individual blocks. (And
    the global version of Belady's algorithm is massively more complicated...)
    A nice fit for a JIT.

    Relatedly, it turns out allowing spilling is probably a decent decision,
    since the same spiller code can be used to rematerialize constants in a
    straightforward way. This is an issue with the current RA.

  * Register assignment is entirely local. For the same reason, we can assign
    registers "optimally" in linear time & memory (e.g. with linear scan). And
    the impl is massively simpler than a full blown SSA-based tree scan RA. For
    example, we don't have to worry about parallel copies or coalescing phis or
    anything. Massively nicer algorithm to deal with.

  * SSA value names can be block local which makes the validation implicit :~)

It also has remarkably few drawbacks, because we didn't want to do CFG global
optimization anyway given our time budget and the diminishng returns. The few
global optimizations we might want (flag escape analysis?) don't necessarily
benefit from pure SSA anyway.

Anyway, we explicitly don't want phi nodes in any of this. They're currently
unused. Let's just remove them so nobody gets the bright idea of changing that.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-05 16:35:12 -04:00
Alyssa Rosenzweig 79a20b899b Remove ABINoPF option
Now that PF calculation is deferred, the cost of calculating PF correctly should
be tolerable. Remove the speed hack to skip PF. It's fundamentally broken, and
there are enough broken things in FEX as it is that we don't need to maintain
this one ;-)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-05 14:56:43 -04:00
Ryan Houdek a24680b0a1 ConstProp: Adds constpool distance heuristic
FEX has a problem with large blocks that uses a ton of constants spread
throughout the block. Once a block gets large enough with enough
constants that have large live ranges, FEX slows down to unusable speeds
due to the register allocator spending more time calculating node
interferences than anything else in the program.

This adds a little heuristic to ensure that constants aren't reused if
the previous value is past a certain distance threshold. This threshold
works well enough that XeSS's pedantic initialization code doesn't have
issues now. See https://github.com/FEX-Emu/FEX/issues/2688 for more
information about that.

FEX itself should work to remove bad constant usages to make this pass
less necessary anyway. In most cases we are materializing duplicated 0,
1, and masks which could be done without a constant entirely.
Maybe once we've improve that enough we could remove this constant
pooling entirely.

To note, this doesn't fix the issue that XeSS causes our register
allocator, this is purely a heuristic workaround.
2023-09-03 18:27:43 -07:00
Ryan Houdek 5cc6eff62c OpcodeDispatcher: Remove final assumptions about small IR operating sizes
With Or, Orlshl, Bfe, and Bfi there were some assumptions made that i8
and i16 operations made sense. Which required us to disable the IR
validation for these operations when it was just added.

This removes the final assumptions about these IR operations supporting
these small operating sizes allowing us to enable the IR validation.

Also a very minor optimization by moving a couple extracts from source
before trying to BFI from it, making RA more optimal.
2023-09-03 02:25:34 -07:00
Billy Laws cb49373f47 FEXCore: Rework X87 tag word handling
The FXSAVE and FSAVE tag words are written out in different formats,
with FXSAVE using an abridged version that lacks the zero/special/valid
distinction. Switch to using this abridged version internally for
simplicity, and to allow the calculation of zero/special/valid
distinction to be deferred until an fxsave instruction (in the future,
currently the distinction is ignored and only valid/empty states are
possible).
2023-09-02 09:17:33 -07:00
Alyssa Rosenzweig 2edce18a59 ConstProp: Optimize XOR with 0
This cleans up the AF flag calculation for `neg`.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-31 09:06:04 -04:00
Alyssa Rosenzweig 659568ec1b ConstProp: Propagate 0 to first argument of SubNZCV
This allows inlining a constant into the comparison for Neg.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-31 09:06:01 -04:00
Alyssa Rosenzweig f688364bf2 IR: Add AddNZCV/SubNZCV op
AddNZCV is a new op to return the NZCV for an addition directly, which lets us
skip software flag calculation in some cases. In the future it would be nice to
fuse this into the Add itself as a second destination to avoid repeating the
addition, but that's a very involved change and right now I'm building FEX on an
old Chromebook because my M1 kernel is FUBAR.

Similarly, SubNZCV returns flags for Sub. This has the extra twist of needing to
invert the carry bit due to the inverted definition between arm64 and x86_64.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-31 07:52:12 -04:00
Ryan Houdek a2307f28d6 Arm64: Optimize AES operations by caching a zero register
A bunch of the AES operations take a zero register upfront and we
currently materialize it for each instruction.
Considering that most AES operations are used back to back, we can
eliminate these materializations by caching it between instructions.

Additionally removes a move in the optimal case when destination matches
the state register, which is exactly what the SSE operation ends up
doing.

AESKeyGenAssist has an edge case that if the destination RA overlaps the
zero register then we still need to eat a move, hopefully doesn't happen
too frequently in practice. This is also the lesser used instruction so
it isn't a big deal. RA constraints could solve that still.
2023-08-30 19:00:43 -07:00
Ryan Houdek 1446d4fe12 IR: Adds support for named vector zero
This is useful for caching a zero register vector which we use in
various locations. This will be abused soon.
2023-08-30 18:59:38 -07:00
Ryan Houdek d8f131fa3d Arm64: Optimize AESKeyGenAssist
We can load the swizzle table from our constant pool now. This removes
the only usage of VTMP3 from our Arm64 JIT.

I would say the this is now optimal for the version without RCON set.
With RCON we could technically make some of the move of the constant
more optimal.
2023-08-30 12:15:09 -07:00
Ryan Houdek d3ee794dcb IR: Adds IR::OpSize to IRDumper
This was missing before.
2023-08-30 10:43:23 -07:00
Ryan Houdek e8b767b553 IR: Removes implicit sized bfe
This one is a bit of a mess, looking forward to coming back and cleaning
this up.
2023-08-29 19:43:39 -07:00
Ryan Houdek e9a3848602 Merge pull request #3027 from Sonicadvance1/remove_implicit_andn
IR: Removes implicit sized andn
2023-08-28 19:39:49 -07:00
Ryan Houdek 1699ec9a76 IR: Removes implicit sized andn 2023-08-28 19:16:16 -07:00
Ryan Houdek db6c8852fc IR: Removes implicit sized or 2023-08-28 19:06:05 -07:00
Ryan Houdek 60c4438780 IR: Removes implicit sized lshl 2023-08-28 17:50:41 -07:00
Ryan Houdek f405c1be69 IR: Removes inverted EntrypointOffset/InlineEntrypointOffset 2023-08-28 05:02:01 -07:00
Ryan Houdek 86ed909de8 IR: Removes implicit sized DIV/REM 2023-08-28 05:02:00 -07:00
Ryan Houdek ac7e75c06b IR: Removes implicit sized UDIV/UREM 2023-08-28 05:02:00 -07:00
Ryan Houdek 6f2b3e76ac Merge pull request #3013 from Sonicadvance1/32bit_sra
IR/Passes/RA: Enable SRA for 32-bit GPRs
2023-08-27 21:30:39 -07:00
Ryan Houdek 1d7c280367 Merge pull request #3012 from Sonicadvance1/optimize_movmskps
OpcodeDispatcher: Optimizes SSE movmaskps
2023-08-27 21:29:04 -07:00
Ryan Houdek 8d110738ac IR: Add option to disable vector shift range clamping
The range check and clamping is necessary in the cases of passing x86
shift amounts directly through VUSHL/VSSHR.

Some AVX operations are still using these with range clamping. A future
investigation task should be the check if they can be switched over to
the wide variants that we implemented for the SSE instructions.

When consuming our own controlled data, we don't want the range clamping
to be enabled.
2023-08-27 21:07:20 -07:00
Ryan Houdek e4bb0df486 IR: Convert all Move+Atomic+ALU ops from implicit to explicit size
The number of times the implicit size calculation in GPR operations has
bit us is immeasurable and was a mistake from the start of the project.
The vector based operations never had this problem since they were
explicitly sized for a long time now.

This converts the base IR operations to be explicitly sized, but adds
implicit sized helpers for the moment while we work on removing implicit
usage from the OpcodeDispatcher.

Should be NFC at this moment but it is a big enough change that I want
it in before the "real" work starts.
2023-08-27 01:35:08 -07:00
Ryan Houdek 7146691360 IR/Passes/RA: Enable SRA for 32-bit GPRs
Noticed that we hadn't ever enabled this, which was a concern when our
GPR operations weren't as strict about leaving garbage in the upper bits
when operating as a 32-bit operation.

Now that our ALU operations are more strict about enforcing upper bit
zeroing we can enable this.

This causes Half-Life: Source FPS to get to > 200FPS finally. Causes
significant performance improvements for 32-bit games because we're no
longer redundantly moving registers before and after every operation.
Causing a bunch of 3-4 instruction sequences to convert to 1.
2023-08-26 18:22:50 -07:00
Ryan Houdek e10afefb2b IR: Fixes RAValidation for 32-bit applications
RAValidation was making an assumption that GPR register class would only
have up to 16 registers for either SRA or dynamic registers.

When running a 32-bit application we allow 17 GPRs to be dynamically
allocated, since we can take 8 back from SRA in that case.

Just split the two classes in the RAValidation pass since they will
never overlap their allocation.

Fixes validation in `32Bit_Secondary/15_XX_0.asm` locally that changed
behaviour due to tinkering.
2023-08-26 16:18:03 -07:00
Ryan Houdek a76c2c57b0 OpcodeDispatcher: Optimize PSHUF{LW, HW, D}!
This is way more optimal!
2023-08-25 12:59:40 -07:00
Ryan Houdek ba01eac467 IR: Adds support for ARM's FCMA FCADD instruction 2023-08-24 15:00:41 -07:00
Ryan Houdek f300196d90 OpcodeDispatcher: Optimize AddSubP{S,D}
Use a named constant for loading the sign inversion, then EOR the second
source and just FAdd it all.
In a vacuum it isn't a significant improvement, but as soon as more than
one instruction is in a block it will eventually get optimized with
named constant caching and be a significant win.

Thanks to @rygorous for the idea!
2023-08-23 20:32:51 -07:00
Ryan Houdek 05b9651279 IR: Implements new vector multiply returning high bits
SVE implemented a new instruction that does this explicitly, so we
should support it directly.
2023-08-23 18:38:05 -07:00
Ryan Houdek c508570da0 IR: Implements VSQXT{U,}NPair operations
This takes the two independent VSXT{U}N{2,} operations and merges them
in to a single IR operations.
In some cases this can result in a more optimal implementation since
there is no need for moves inbetween.
2023-08-23 15:13:07 -07:00
Ryan Houdek 6aa2cab41c IR: Implement support for vector store element
Matches ARM64 ST1 semantics
2023-08-22 20:42:24 -07:00
Ryan Houdek 5e57ec94cf IR: Implement support for vector load element
Matches Arm64 LD1 semantics.
2023-08-22 20:15:16 -07:00
Ryan Houdek bbf9cb9d52 IR: Implements new VRev32 and LoadNamedVectorConstant ops
VRev32 matches Arm64 semantics directly.
LoadNamedVectorConstant allows FEX to quickly load "named constants".
This will allow us to have specific hardcoded vector constant values
that we can load with a ldr(State)+ldr(Value) and will be more abused in
the future.
This also allows us to do a very simple optimization in the future where
we can optimize away redundant loads of these loads if they are used
multiple times in the same block. (Not implemented here).
2023-08-22 16:29:06 -07:00
Ryan Houdek 2d7a3a578e Merge pull request #2931 from Sonicadvance1/optimize_psign
Optimize PSIGN and VBSL
2023-08-21 18:30:55 -07:00
Ryan Houdek a3bf952f2b IR: Implements support for wide scalar shifts
This matches x86 vector shift behaviour closely for ps{rl,ra,ll}{w,d,q}
where the vector is shifted by a scalar value that is 64-bits wide.
Anything larger than the element size will set that element to zero.

With SVE we have some new wide element shifts that match this behaviour
exactly (except supports wide shift sources rather than scalar).

This is a significant improvement even on platforms that only support
128-bit SVE.
2023-08-20 19:16:40 -07:00
Ryan Houdek ac77986c44 IR: Implements support for saturating/rounding vector shifts 2023-08-20 13:38:23 -07:00
Ryan Houdek a523858f66 Merge pull request #2923 from Sonicadvance1/nonnull_legacy_segment_telemetry
FEXCore: Adds telemetry around legacy segment register setting
2023-08-20 10:27:56 -07:00
Ryan Houdek 9e4888c6a1 Merge pull request #2930 from Sonicadvance1/support_push
OpcodeDispatcher: Implement support for push IR operation
2023-08-20 10:25:26 -07:00
Ryan Houdek 1fdc4d2c62 IR: Implement support for a push operation
This is a bit of tricky operation where due to our our usage of SSA, the
incoming source isn't guaranteed to end its live-range at this
instruction.

This gives us a behaviour where to be optimal we need to take different
paths depending on if the incoming address register is the same as the
destination node.
Once we have form of RA constraints or non-SSA IR form that can
guarantee this restriction then this will go away.
2023-08-18 14:14:38 -07:00
Ryan Houdek 7db2e487c3 IR/ConstProp: Remove some UBSAN behaviour
Changes the idiom used for constant mask generation to a ternary.
This pattern is definitely used elsewhere in code but we can get rid of
all instances here.
2023-08-18 11:41:11 -07:00
Ryan Houdek 6e5111b876 IR/ConstProp: Ensure that BFI with constant bitfields can optimize to Andn or Or
This optimizes the clc and stc instructions for flag setting and
clearing.
2023-08-18 11:33:11 -07:00
Ryan Houdek d502ad63f4 IR/ConstProp: Ensure ANDN is optimized 2023-08-18 11:27:06 -07:00
Ryan Houdek d19e2507e5 FEXCore: Adds telemetry around legacy segment register setting
Due to Intel dropping support for legacy segment registers[1] there is a
concern that this will break legacy 32-bit software that is doing some
magic segment register handling.

Adds some simple telemetry for 32-bit applications that when they
encounter an instruction that sets the segment register or uses a
segment register that the JIT will do a /relatively/ quick four
instruction check to see if it is not a null segment.

It's not enough to just check if the segment index is 0 or not, 32-bit
Linux software starts with non-zero segment register indexes but the LDT
for each segment index is a null-descriptor.

Once the segment address is loaded, the IR operation will do a quick
check against zero and if it /isn't/ zero then set the telemetry value.

A very minor optimization that segment registers only get checked once
per block to ensure overhead stays low.

[1] https://www.intel.com/content/www/us/en/developer/articles/technical/envisioning-future-simplified-architecture.html
   - 3.6 - Restricted Subset of Segmentation
      - `Bases are supported for FS, GS, GDT, IDT, LDT, and TSS
        registers; the base for CS, DS, ES, and SS is ignored for 32-bit
        mode, same as 64-bit mode (treated as zero).`
   - 4.2.17 - MOV to Segment Register
      - Will fault if SS is written (Breaking anything that writes to
        SS).
      - Will not fault if CS, DS, ES are written (Thus it sets the
        segment but gets ignored due to 3.6).
2023-08-17 17:00:41 -07:00
Alyssa Rosenzweig af21b8f3c7 Move External/FEXCore/ to FEXCore/
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-17 16:32:16 -04:00