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@@ -54,6 +54,7 @@ If you work in the desktop for long stretches, or leave the headset on a stand,
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| Set a screen to On your head (Frametop Display Settings, Visibility & pins) | Pins it to your head where it is, like a HUD. Grab its bar to move it; it stays on your head |
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| Meta+Shift+R in the desktop | Puts the screens back in their layout (also in the menu as Reset Screen Layout, and mappable to a mouse button) |
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| Meta+Shift+H in the desktop | Hides or shows all screens (also in the menu as Hide/Show Screens, and mappable). The Visibility & pins tab of Frametop Display Settings can instead show them only with the dashboard open, or while you look at your wrist |
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| Tap Meta, on any keyboard | Opens the Steam menu in the SteamVR dashboard, or closes the dashboard, wherever you are. The desktop's launcher is still on the taskbar and Alt+F1. Change it in Frametop Input Settings (Keyboard page), where any key combination or modifier tap can do a Frametop or Steam action, open a profile, or run a command of your own |
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| Switch a screen to Hidden (Frametop Display Settings, Visibility & pins → Screens shown) | Hides just that screen until you switch it back, whatever the other visibility settings say; new windows that would open on it float instead |
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| Play a VR game | The screens hide and your controllers stay in the game. Open the SteamVR dashboard, or press Meta+Shift+H, to see and use them. To keep them visible over games, change During VR games on the Visibility & pins tab; the controllers still stay in the game, and you use the screens with the mouse or the dashboard |
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@@ -4,117 +4,26 @@ Steam, not systemd, puts the Frame to sleep: after "When Plugged In and Idle ->
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(an hour by default) without input, even while it charges. That's a Steam client setting,
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`system_idle_suspend_ac_sec` (0 = never), with no file or command line to change it. Steam
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on the Frame runs with -cef-enable-debugging, so its UI's JavaScript context
|
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(SharedJSContext) is reachable over the Chrome DevTools Protocol on 127.0.0.1:8080. There
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`settingsStore.clientSettings` has the current values, and `SteamClient.Settings.SetSetting`
|
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takes a change as a serialized CMsgClientSettings protobuf, which is what Steam's own
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Settings -> Power page sends. Standard library only (a minimal WebSocket client).
|
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(SharedJSContext) is reachable over the Chrome DevTools Protocol on 127.0.0.1:8080
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(steam/steamui.py). There `settingsStore.clientSettings` has the current values, and
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`SteamClient.Settings.SetSetting` takes a change as a serialized CMsgClientSettings protobuf,
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which is what Steam's own Settings -> Power page sends.
|
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"""
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import base64
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import json
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import os
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import socket
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import struct
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import urllib.request
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import sys
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sys.path.insert(0, os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", "steam"))
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from steamui import SteamUnreachable, evaluate # noqa: E402,F401 (callers catch SteamUnreachable here)
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CDP_PORT = 8080
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# CMsgClientSettings field numbers (Steam's UI bundle maps the names to these).
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FIELDS = {"system_idle_suspend_ac_sec": 24004, "system_idle_suspend_battery_sec": 24003}
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|
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|
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class SteamUnreachable(Exception):
|
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pass
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class _WebSocket:
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def __init__(self, url, timeout=5):
|
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host_port, path = url[len("ws://"):].split("/", 1)
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host, port = host_port.rsplit(":", 1)
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self.sock = socket.create_connection((host, int(port)), timeout=timeout)
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key = base64.b64encode(os.urandom(16)).decode()
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self.sock.sendall((f"GET /{path} HTTP/1.1\r\nHost: {host_port}\r\nUpgrade: websocket\r\n"
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f"Connection: Upgrade\r\nSec-WebSocket-Key: {key}\r\nSec-WebSocket-Version: 13\r\n\r\n").encode())
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head = b""
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while b"\r\n\r\n" not in head:
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chunk = self.sock.recv(4096)
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if not chunk:
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raise SteamUnreachable("Steam closed the connection")
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head += chunk
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if b" 101 " not in head.split(b"\r\n", 1)[0]:
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raise SteamUnreachable(head.split(b"\r\n", 1)[0].decode(errors="replace"))
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self.buf = head.split(b"\r\n\r\n", 1)[1]
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def send(self, text):
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data, mask = text.encode(), os.urandom(4)
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n = len(data)
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if n < 126:
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head = struct.pack(">BB", 0x81, 0x80 | n)
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elif n < 65536:
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head = struct.pack(">BBH", 0x81, 0x80 | 126, n)
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else:
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head = struct.pack(">BBQ", 0x81, 0x80 | 127, n)
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self.sock.sendall(head + mask + bytes(b ^ mask[i % 4] for i, b in enumerate(data)))
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def _take(self, n):
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while len(self.buf) < n:
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chunk = self.sock.recv(65536)
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if not chunk:
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raise SteamUnreachable("Steam closed the connection")
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self.buf += chunk
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out, self.buf = self.buf[:n], self.buf[n:]
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return out
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def recv(self):
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message = b""
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while True:
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b0, b1 = self._take(2)
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n = b1 & 0x7F
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if n == 126:
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n = struct.unpack(">H", self._take(2))[0]
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elif n == 127:
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n = struct.unpack(">Q", self._take(8))[0]
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message += self._take(n)
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if b0 & 0x80:
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return message.decode(errors="replace")
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def close(self):
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self.sock.close()
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def _evaluate(expression):
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"""Runs JavaScript in Steam's SharedJSContext and returns its (awaited) value."""
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try:
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with urllib.request.urlopen(f"http://127.0.0.1:{CDP_PORT}/json", timeout=3) as r:
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targets = json.load(r)
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except OSError as e:
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raise SteamUnreachable(f"Steam isn't reachable on port {CDP_PORT} ({e})") from e
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url = next((t["webSocketDebuggerUrl"] for t in targets if t.get("title") == "SharedJSContext"), None)
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if not url:
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raise SteamUnreachable("Steam's UI isn't running")
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try:
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ws = _WebSocket(url)
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try:
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ws.send(json.dumps({"id": 1, "method": "Runtime.evaluate",
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"params": {"expression": expression, "awaitPromise": True, "returnByValue": True}}))
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while True:
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reply = json.loads(ws.recv())
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if reply.get("id") == 1:
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break
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finally:
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ws.close()
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except OSError as e:
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raise SteamUnreachable(str(e)) from e
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result = reply.get("result", {})
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if "exceptionDetails" in result:
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details = result["exceptionDetails"]
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raise SteamUnreachable(details.get("exception", {}).get("description") or details.get("text", "error"))
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return result.get("result", {}).get("value")
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def sleep_settings():
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"""{"ac": seconds, "battery": seconds}: when Steam puts the Frame to sleep without input,
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plugged in and on battery (0 = never)."""
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value = _evaluate("(() => { const c = settingsStore.clientSettings; "
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"return {ac: c.system_idle_suspend_ac_sec, battery: c.system_idle_suspend_battery_sec}; })()")
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value = evaluate("(() => { const c = settingsStore.clientSettings; "
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"return {ac: c.system_idle_suspend_ac_sec, battery: c.system_idle_suspend_battery_sec}; })()")
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if not isinstance(value, dict) or not all(isinstance(value.get(k), int) for k in ("ac", "battery")):
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raise SteamUnreachable("Steam's settings don't have the sleep timeouts")
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return value
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@@ -125,7 +34,7 @@ def set_sleep_setting(name, seconds):
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field, seconds = FIELDS[name], int(seconds)
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if seconds < 0:
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raise ValueError("seconds must be 0 (never) or more")
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ok = _evaluate(f"""(async () => {{
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ok = evaluate(f"""(async () => {{
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const bytes = [];
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const varint = n => {{ while (n > 127) {{ bytes.push((n & 127) | 128); n = Math.floor(n / 128); }} bytes.push(n); }};
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varint({field} * 8); varint({seconds});
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+5
-3
@@ -85,6 +85,8 @@ The relay also owns the volume keys, on every device that has them, the headset'
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desktops.sh relay install # enable it (starts with the next reboot or SteamVR start)
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desktops.sh relay status | log | uninstall
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input/input-relay.py --no-grab # try it without taking devices from SteamVR
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input/test/keys-test.py # key combinations and modifier taps, against fake devices (safe next to the live relay)
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steam/ft-steam menu # what Open Steam menu does; ft-steam check: Steam's UI still has the calls
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```
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The first time, the relay has to start before SteamVR, so reboot or restart SteamVR after installing it. After that it's safe to restart on its own: systemd keeps the virtual devices open in its file descriptor store (`FileDescriptorStorePreserve=yes`), so SteamVR keeps the same devices.
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@@ -99,7 +101,7 @@ A mouse drives SteamVR the way a controller's laser does, but shows up as a smal
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Whichever device you used last wins. Picking up a controller hands the laser back at once, and moving the mouse takes it again. When the headset comes off, the pointer lets go, so the displays can sleep, and it stays off until you're wearing the headset again.
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|
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To move a floating panel, left-drag its grab bar. The scroll wheel pushes and pulls it while you drag. Hold the right button while dragging and move the mouse to tilt the panel around the grab point; the right press isn't sent as a click. The tilt stays for the rest of the drag, and releasing the left button drops the panel as it is. A mapped Toggle dashboard button (or a Meta tap, with `META_DASHBOARD=1`) wakes the pointer if needed and holds the virtual system button for 0.12 s, because SteamVR ignores a press and release in the same instant.
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To move a floating panel, left-drag its grab bar. The scroll wheel pushes and pulls it while you drag. Hold the right button while dragging and move the mouse to tilt the panel around the grab point; the right press isn't sent as a click. The tilt stays for the rest of the drag, and releasing the left button drops the panel as it is. A mapped Toggle dashboard button wakes the pointer if needed and holds the virtual system button for 0.12 s, because SteamVR ignores a press and release in the same instant. Open Steam menu / close dashboard (`steam_menu`) needs no pointer: `steam/ft-steam menu` asks Steam's UI, over its debugging port (`steam/steamui.py`), to show its dashboard overlay and focus the Steam frame's menu, or to hide the dashboard if it's up.
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||||
|
||||
```
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pointer/driver/build.sh && pointer/driver/install.sh install # then restart SteamVR
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@@ -114,10 +116,10 @@ The pointer settings are in `~/.config/frametop.conf`: `POINTER_SENSITIVITY`, `P
|
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|
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A Kirigami app with a Python backend, in the Plasma menu under Settings. It runs in the `dev` container and talks to the relay over its control socket, `@frametop_relay`. It has eight pages:
|
||||
|
||||
- Devices lists every USB and Bluetooth mouse and keyboard, with a light that flashes when the device is used. Each device gets a role: 3D pointer (grabbed, drives the pointer; the default for anything with a mouse), Pass through (grabbed only while typing goes to the desktop; the default for keyboards, where a Meta tap toggles the dashboard if `META_DASHBOARD=1` is in `~/.config/frametop.conf`), or Ignore. A device is identified by its Bluetooth address, or its USB ids and name, so all of its input nodes share one role. Forget drops everything saved for a device.
|
||||
- Devices lists every USB and Bluetooth mouse and keyboard, with a light that flashes when the device is used. Each device gets a role: 3D pointer (grabbed, drives the pointer; the default for anything with a mouse), Pass through (grabbed only while typing goes to the desktop; the default for keyboards, whose key combinations work everywhere), or Ignore. A device is identified by its Bluetooth address, or its USB ids and name, so all of its input nodes share one role. Forget drops everything saved for a device.
|
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- Buttons maps a pointer device's buttons. Choose Capture a button, press the button or key, then pick an action: a click, back, scroll, toggle dashboard, recenter, pointer on or off, head follow on or off, gaze pointer on or off, gaze precision, gaze drag, gaze quick check, faster or slower, reset the screen layout, hide or show the screens, open or close the keyboard, float a window in VR or put it back, put all floating windows back, Open profile NAME (one per profile, [profiles.md](profiles.md)), pass the key through, or nothing. Devices with saved mappings are listed even while they're asleep.
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- Controllers maps the Frame controllers' buttons (every button but the system button) to the same actions, except passing a key through and the gaze actions: gaze mode is a mouse and keyboard feature ([gaze-controllers.md](gaze-controllers.md)). Capture a button and press it on a controller, or pick it from the list. The controllers aren't input devices on the host; only SteamVR sees them. So the pointer helper reads them with SteamVR input (`pointer/helper/vrbuttons.h`, `pointer/helper/actions/`) and sends presses to the relay (`vrbtn right/a 1`), which does the mapped action. The helper only takes the buttons that are mapped (the relay tells it with `vrbind`), at an overlay-global priority, and only while no game (scene application) runs, so games keep every button; with In games on (`controller_in_games`), a mapped button is taken from games too. That needs SteamVR's "Enable global input from overlays (Experimental)" setting (`steamvr/globalActionSetPriority`), which the page's Global input switch turns on and off. Mappings are saved as `controller_buttons` in `~/.config/frametop-input.json`.
|
||||
- Keyboard sets when Frametop's keyboard opens: whenever a text field is selected; only while no pass-through keyboard is connected (the default; keyboards other programs make through uinput, like frame-voice's, don't count); only with a mouse or controller button mapped to Open/close keyboard; or never, which turns the button off too. Keep it open (on by default, `vr_keyboard_persist`) leaves it open after the text field loses focus. The mode is saved as `vr_keyboard` in `~/.config/frametop-input.json`, and the page lists the keyboards that count as connected. Its Key combinations section maps modifiers plus a key, on any keyboard, to any action but passing a key through or nothing. The gaze clicks (Gaze left click and Gaze right click) only go on key combinations. The defaults are Meta+J (gaze left click), Meta+K (gaze right click), and Meta+Shift+F (float window in VR or put it back); remove them or add others there. The combination's last key isn't typed, and the modifiers still reach the app. They're saved as `key_bindings` in the same file.
|
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- Keyboard sets when Frametop's keyboard opens: whenever a text field is selected; only while no pass-through keyboard is connected (the default; keyboards other programs make through uinput, like frame-voice's, don't count); only with a mouse or controller button mapped to Open/close keyboard; or never, which turns the button off too. Keep it open (on by default, `vr_keyboard_persist`) leaves it open after the text field loses focus. The mode is saved as `vr_keyboard` in `~/.config/frametop-input.json`, and the page lists the keyboards that count as connected. Its Key combinations section maps modifiers plus a key, or one modifier tapped on its own, on any keyboard, to any action but passing a key through or nothing, or to Run a command…: a command line the input relay runs with `sh -c` when you press the keys (`command:CMD`). The command runs as the relay's user service, outside the desktop's session, with `layout/`, `float/` and `steam/` on its `PATH` (so `ft-layout use Work` or `ft-float launch org.kde.dolphin` work as they are), and its output goes to the relay's journal. The gaze clicks (Gaze left click and Gaze right click) only go on key combinations. The defaults are a Meta tap (open the Steam menu, or close the dashboard), Meta+J (gaze left click), Meta+K (gaze right click), and Meta+Shift+F (float window in VR or put it back); remove them or add others there. A tap is a press and release with no other key, mouse button, or scroll in between; a bound one sends the desktop F24 before the release, so Plasma's launcher doesn't open on it. The combination's last key isn't typed, and the modifiers still reach the app; while typing goes to Steam rather than the desktop, keyboards aren't grabbed, so Steam or the game sees the keys too. They're saved as `key_bindings` in the same file; a file with its own list, even an empty one, gets no defaults.
|
||||
- Pointer has a Head follow switch and sliders for the pointer settings, which apply immediately, and a Recenter button.
|
||||
- Ignored panels lists the SteamVR overlays that are showing, grouped by app (the first two parts of the overlay key, such as `sasaken.frame-perf-overlay`), from the pointer helper (`overlays`). Tick a panel, or Ignore the whole app, and the pointer passes through it to what's behind. It's for panels you only look at, like a performance overlay that follows your view. The list is saved as `POINTER_IGNORE` in `~/.config/frametop.conf`: comma-separated overlay keys, where a shell pattern like `vendor.app*` covers a whole app, including panels it opens later. The helper reloads at once. Frametop's own screens aren't listed, and entries for apps that aren't open are listed below, to remove.
|
||||
- Gaze has the gaze pointer switch (on now and from now on; a mapped button toggles it until the helper restarts), what the mouse's left button and movement do, the gaze dot, the eye tracker and eye bias, the gaze mode sliders, the gaze service's state (headset, samples per second, how often the tracker is losing each eye, the calibration, the nudges learned), and Quick check, Calibrate, and Check headset fit (each in a panel in the headset), Reload calibration, and Forget nudges. The gaze probe, a development tool, is in the page's overflow menu.
|
||||
|
||||
@@ -9,8 +9,9 @@ to the input relay over its control socket (@frametop_relay):
|
||||
- Controllers: the same for the Frame controllers' buttons, minus the gaze actions (gaze
|
||||
mode is a mouse feature). They're read by the pointer helper through SteamVR input
|
||||
(@ft_pointer_helper: vrstatus, vrglobal), and a mapped button is taken from games.
|
||||
- Keyboard: when Frametop's keyboard opens, and key combinations for any action (Meta+Shift+F
|
||||
floats a window unless the rules have their own list).
|
||||
- Keyboard: when Frametop's keyboard opens, and key combinations for any action, a command
|
||||
of your own too ("command:CMD"), or a modifier tapped alone (a Meta tap opens Steam's menu
|
||||
and Meta+Shift+F floats a window, unless the rules have their own list).
|
||||
- Pointer: speed, dot size, distance and the rest, applied live.
|
||||
- Ignored panels: SteamVR overlays the pointer passes through (POINTER_IGNORE), by app or
|
||||
one by one. The helper lists them (@ft_pointer_helper "overlays").
|
||||
@@ -60,6 +61,7 @@ DEFAULT_BUTTONS = {0x110: "left", 0x111: "right", 0x112: "middle", 0x113: "back"
|
||||
ACTION_LABELS = {
|
||||
"left": "Left click", "right": "Right click", "middle": "Middle click", "back": "Back",
|
||||
"scroll_up": "Scroll up", "scroll_down": "Scroll down", "dashboard": "Toggle SteamVR dashboard",
|
||||
"steam_menu": "Open Steam menu / close dashboard",
|
||||
"recenter": "Recenter pointer", "pointer_toggle": "Pointer on/off",
|
||||
"follow_toggle": "Head follow on/off (experimental)", "gaze_toggle": "Gaze pointer on/off (experimental)",
|
||||
"gaze_precision": "Gaze precision: hold to steer, release to click",
|
||||
@@ -102,6 +104,8 @@ KEYBOARD_ONLY = ("gaze_left", "gaze_right")
|
||||
# Profiles (docs/profiles.md): "profile:NAME" opens one (the relay runs ft-layout use NAME).
|
||||
LAYOUT_PATH = os.path.expanduser("~/.config/frametop-layout.json")
|
||||
PROFILE = "profile:"
|
||||
# "command:CMD": the relay runs CMD with sh -c (key combinations only, here).
|
||||
COMMAND = "command:"
|
||||
|
||||
|
||||
def profile_actions():
|
||||
@@ -113,6 +117,8 @@ def profile_actions():
|
||||
def action_label(a):
|
||||
if a.startswith(PROFILE):
|
||||
return f"Open profile {a[len(PROFILE):]}"
|
||||
if a.startswith(COMMAND):
|
||||
return f"Run: {a[len(COMMAND):]}"
|
||||
return ACTION_LABELS.get(a, a)
|
||||
|
||||
|
||||
@@ -120,14 +126,18 @@ def is_profile(a):
|
||||
return a.startswith(PROFILE) and len(a) > len(PROFILE)
|
||||
|
||||
|
||||
def is_command(a):
|
||||
return a.startswith(COMMAND) and bool(a[len(COMMAND):].strip())
|
||||
|
||||
|
||||
def mappable(a):
|
||||
"""An action a controller button can have."""
|
||||
return a in CONTROLLER_ACTIONS or is_profile(a)
|
||||
|
||||
|
||||
def shortcut_mappable(a):
|
||||
"""An action a key combination can have: the gaze ones too."""
|
||||
return a in SHORTCUT_ACTIONS or is_profile(a)
|
||||
"""An action a key combination can have: the gaze ones and commands too."""
|
||||
return a in SHORTCUT_ACTIONS or is_profile(a) or is_command(a)
|
||||
# Gaze mode settings (pointer helper), like POINTER_SETTINGS.
|
||||
GAZE_SETTINGS = [
|
||||
("POINTER_GAZE_RETAKE", "Look away to hand back", 5, 1, 45, 0.5, "°"),
|
||||
@@ -141,9 +151,10 @@ GAZE_MOUSE = {"precision": "Gaze precision: hold to steer with the mouse, releas
|
||||
# Key combinations ("key_bindings" in the rules): modifiers, either side folded into the left code.
|
||||
MODIFIER_CODES = {29: 29, 97: 29, 42: 42, 54: 42, 56: 56, 100: 56, 125: 125, 126: 125}
|
||||
MODIFIER_NAMES = {29: "Ctrl", 42: "Shift", 56: "Alt", 125: "Meta"}
|
||||
# What a rules file without "key_bindings" gets (the relay's DEFAULT_KEY_BINDINGS): Meta+J and
|
||||
# Meta+K click at the gaze, Meta+Shift+F floats a window.
|
||||
DEFAULT_KEY_BINDINGS = {"125+36": "gaze_left", "125+37": "gaze_right", "42+125+33": "float_toggle"}
|
||||
# What a rules file without "key_bindings" gets (the relay's DEFAULT_KEY_BINDINGS): a Meta tap
|
||||
# opens Steam's menu, Meta+J and Meta+K click at the gaze, Meta+Shift+F floats a window.
|
||||
DEFAULT_KEY_BINDINGS = {"125": "steam_menu", "125+36": "gaze_left", "125+37": "gaze_right",
|
||||
"42+125+33": "float_toggle"}
|
||||
|
||||
|
||||
def key_bindings(rules):
|
||||
@@ -295,6 +306,7 @@ class Backend(QObject):
|
||||
self._capture_vr = False
|
||||
self._capture_combo = "" # the action a key combination is being captured for
|
||||
self._combo_mods = set()
|
||||
self._combo_tap = None # a modifier pressed alone, nothing since: released, it's a tap
|
||||
self._vr = {} # the helper's vrstatus, {} when it doesn't answer
|
||||
self._vr_at = 0.0
|
||||
self._gaze = {} # ft-gazed's status, {} when it isn't running
|
||||
@@ -408,13 +420,16 @@ class Backend(QObject):
|
||||
self.activity.emit(msg["id"])
|
||||
code, value = int(msg["code"]), msg["value"]
|
||||
if code in MODIFIER_CODES:
|
||||
(self._combo_mods.add if value else self._combo_mods.discard)(MODIFIER_CODES[code])
|
||||
mod = MODIFIER_CODES[code]
|
||||
if value == 1:
|
||||
self._combo_tap = None if self._combo_mods else mod
|
||||
(self._combo_mods.add if value else self._combo_mods.discard)(mod)
|
||||
if value == 0 and self._combo_tap == mod:
|
||||
self._end_shortcut_capture(str(mod)) # the relay's modifier tap
|
||||
elif value == 1 and code < BTN_MISC:
|
||||
self._save_shortcut("+".join(str(c) for c in sorted(self._combo_mods) + [code]),
|
||||
self._capture_combo)
|
||||
self._capture_combo = ""
|
||||
self._combo_mods = set()
|
||||
self.shortcutCaptureChanged.emit()
|
||||
self._end_shortcut_capture("+".join(str(c) for c in sorted(self._combo_mods) + [code]))
|
||||
elif value == 1:
|
||||
self._combo_tap = None # a mouse button: no tap
|
||||
elif t == "event":
|
||||
self.activity.emit(msg["id"])
|
||||
if (self._capture_id and msg["id"] == self._capture_id and msg["type"] == "key"
|
||||
@@ -890,6 +905,8 @@ class Backend(QObject):
|
||||
# --- key combinations ("key_bindings") ---
|
||||
def comboName(self, combo):
|
||||
parts = [int(c) for c in combo.split("+") if c.isdigit()]
|
||||
if len(parts) == 1 and parts[0] in MODIFIER_NAMES:
|
||||
return MODIFIER_NAMES[parts[0]] + " tap"
|
||||
return "+".join(MODIFIER_NAMES.get(c) or self.codeName(c).removeprefix("KEY_").title() for c in parts)
|
||||
|
||||
@Property("QVariantList", notify=mappingsChanged)
|
||||
@@ -900,7 +917,8 @@ class Backend(QObject):
|
||||
|
||||
@Property("QVariantList", constant=True)
|
||||
def shortcutActions(self):
|
||||
return [{"value": a, "text": action_label(a)} for a in SHORTCUT_ACTIONS + profile_actions()]
|
||||
return [{"value": a, "text": action_label(a)} for a in SHORTCUT_ACTIONS + profile_actions()] + \
|
||||
[{"value": COMMAND, "text": "Run a command…"}]
|
||||
|
||||
@Property(bool, notify=shortcutCaptureChanged)
|
||||
def capturingShortcut(self):
|
||||
@@ -911,6 +929,7 @@ class Backend(QObject):
|
||||
if shortcut_mappable(action):
|
||||
self._capture_combo = action
|
||||
self._combo_mods = set()
|
||||
self._combo_tap = None
|
||||
self._send("watch 60")
|
||||
self.shortcutCaptureChanged.emit()
|
||||
|
||||
@@ -919,6 +938,13 @@ class Backend(QObject):
|
||||
self._capture_combo = ""
|
||||
self.shortcutCaptureChanged.emit()
|
||||
|
||||
def _end_shortcut_capture(self, combo):
|
||||
self._save_shortcut(combo, self._capture_combo)
|
||||
self._capture_combo = ""
|
||||
self._combo_mods = set()
|
||||
self._combo_tap = None
|
||||
self.shortcutCaptureChanged.emit()
|
||||
|
||||
def _save_shortcut(self, combo, action):
|
||||
rules = read_json(RULES_PATH)
|
||||
rules["key_bindings"] = dict(key_bindings(rules), **{combo: action})
|
||||
|
||||
+27
-6
@@ -192,7 +192,7 @@ Kirigami.ApplicationWindow {
|
||||
wrapMode: Text.Wrap
|
||||
opacity: 0.7
|
||||
text: "Move or press a device to see which row it is. 3D pointer: grabbed, drives the SteamVR pointer. "
|
||||
+ "Pass through: left alone (a Meta tap toggles the dashboard if META_DASHBOARD=1). Ignore: left alone."
|
||||
+ "Pass through: left alone, but its key combinations (Keyboard page) work. Ignore: left alone."
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -545,7 +545,11 @@ Kirigami.ApplicationWindow {
|
||||
delegate: RowLayout {
|
||||
required property var modelData
|
||||
Kirigami.FormData.label: modelData.label + ":"
|
||||
Controls.Label { text: modelData.actionLabel }
|
||||
Controls.Label {
|
||||
text: modelData.actionLabel
|
||||
elide: Text.ElideRight
|
||||
Layout.maximumWidth: Kirigami.Units.gridUnit * 24
|
||||
}
|
||||
Controls.ToolButton {
|
||||
icon.name: "edit-delete"
|
||||
display: Controls.AbstractButton.IconOnly
|
||||
@@ -568,16 +572,33 @@ Kirigami.ApplicationWindow {
|
||||
}
|
||||
Controls.Button {
|
||||
text: backend.capturingShortcut ? "Press the keys… (Cancel)" : "Set keys…"
|
||||
enabled: backend.capturingShortcut || shortcutAction.currentValue !== "command:"
|
||||
|| shortcutCommand.text.trim() !== ""
|
||||
onClicked: backend.capturingShortcut ? backend.cancelShortcutCapture()
|
||||
: backend.startShortcutCapture(shortcutAction.currentValue)
|
||||
: backend.startShortcutCapture(
|
||||
shortcutAction.currentValue === "command:"
|
||||
? "command:" + shortcutCommand.text.trim()
|
||||
: shortcutAction.currentValue)
|
||||
}
|
||||
}
|
||||
Controls.TextField {
|
||||
id: shortcutCommand
|
||||
Kirigami.FormData.label: "Command:"
|
||||
visible: shortcutAction.currentValue === "command:"
|
||||
placeholderText: "e.g. ft-layout use Work"
|
||||
Layout.preferredWidth: Kirigami.Units.gridUnit * 24
|
||||
}
|
||||
Controls.Label {
|
||||
Layout.maximumWidth: Kirigami.Units.gridUnit * 30
|
||||
wrapMode: Text.WordWrap
|
||||
text: "Hold the modifiers (Ctrl, Alt, Shift, Meta), then press the key, on any keyboard. The "
|
||||
+ "combination's last key isn't typed; the modifiers still reach the app. Meta+Shift+F floats "
|
||||
+ "the desktop window under the pointer in VR, or puts it back, until you remove or change it."
|
||||
text: "Hold the modifiers (Ctrl, Alt, Shift, Meta), then press the key, on any keyboard. Or tap "
|
||||
+ "one modifier on its own. The combination's last key isn't typed; the modifiers still reach "
|
||||
+ "the app. While you're in Steam or a game, they see the keys too. Until you remove or change "
|
||||
+ "them, a Meta tap opens the Steam menu (or closes the dashboard) instead of the desktop's "
|
||||
+ "launcher, and Meta+Shift+F floats the desktop window under the pointer in VR, or puts it "
|
||||
+ "back. A command runs with sh as the input relay's service, outside the desktop's session, "
|
||||
+ "with Frametop's ft-layout, ft-float and ft-steam on its path; its output goes to the "
|
||||
+ "relay's log (journalctl --user -u frametop-input-relay)."
|
||||
opacity: 0.7
|
||||
font: Kirigami.Theme.smallFont
|
||||
}
|
||||
|
||||
+89
-47
@@ -14,8 +14,7 @@ keyboard node for its extra buttons). Roles, from ~/.config/frametop-input.json
|
||||
(written by the Frametop Input Settings app):
|
||||
pointer grabbed; drives the universal 3D mouse (default for devices with a mouse node)
|
||||
passthrough keys go to the desktop; grabbed only while typing goes there, otherwise only observed,
|
||||
e.g. for the Meta dashboard shortcut (default for keyboards; the shortcut is off
|
||||
unless META_DASHBOARD=1 is in ~/.config/frametop.conf)
|
||||
for the key combinations below (default for keyboards)
|
||||
ignore not grabbed, only observed for identification in the settings app
|
||||
Buttons and keys of pointer devices go through a per-device map to actions
|
||||
(left, right, middle, back, scroll_up, scroll_down, dashboard, recenter,
|
||||
@@ -32,19 +31,26 @@ layout_reset = put the desktop screens back in their saved layout, screens_toggl
|
||||
keyboard_toggle = open or close Frametop's keyboard, float_toggle = float the desktop window under the
|
||||
pointer (else the active one) in VR, or put it back if it floats, dock_all = put every floating
|
||||
window back (both to ft-floatd, @frametop_float), profile:NAME = switch to that profile (ft-layout
|
||||
use NAME: its screens and apps; docs/profiles.md), key = pass through as a key, none).
|
||||
use NAME: its screens and apps; docs/profiles.md), steam_menu = open the SteamVR dashboard on
|
||||
Steam's menu, or close the dashboard (steam/ft-steam menu, through Steam's UI), command:CMD = run
|
||||
CMD with sh -c (on the host, as this service: its environment, output to its log, and
|
||||
COMMAND_PATH, so ft-layout, ft-float and ft-steam need no path), key = pass through as a key, none).
|
||||
|
||||
Frame controller buttons can be mapped too ("controller_buttons": {"right/a": action} in the
|
||||
rules file; any action but key and the gaze ones, GAZE_ACTIONS: gaze mode is a mouse feature,
|
||||
docs/gaze-controllers.md). So can key combinations on any keyboard ("key_bindings":
|
||||
{"29+56+34": action}, evdev codes joined by "+", modifiers first and left-hand codes for
|
||||
either side, here Ctrl+Alt+G): the combination does the action, and its last key isn't typed.
|
||||
A rules file without "key_bindings" gets DEFAULT_KEY_BINDINGS (Meta+J: gaze_left, Meta+K:
|
||||
gaze_right, Meta+Shift+F: float_toggle); one with its own, even an empty one, doesn't. The float
|
||||
actions work without pointer mode too. A combination with Meta also sends the desktop an F24 press
|
||||
and Meta's release right away: so letting go of Meta doesn't open Plasma's launcher, and a gaze
|
||||
click isn't Meta+click (KWin's window move and resize). Another key while Meta is still held gives
|
||||
the desktop Meta back. The controllers aren't input devices here, only SteamVR sees
|
||||
A modifier on its own ("125": Meta) is a tap: pressed and released with no other key, mouse
|
||||
button, or scroll in between; the desktop gets an F24 press before its release, so Plasma's
|
||||
launcher doesn't open on a Meta tap that's bound. A rules file without "key_bindings" gets
|
||||
DEFAULT_KEY_BINDINGS (Meta tap: steam_menu, Meta+J: gaze_left, Meta+K: gaze_right, Meta+Shift+F:
|
||||
float_toggle); one with its own, even an empty one, doesn't. The float, profile, Steam menu and
|
||||
command actions work without pointer mode too. A combination with Meta also sends the desktop an
|
||||
F24 press and Meta's release right away: so letting go of Meta doesn't open Plasma's launcher, and
|
||||
a gaze click isn't Meta+click (KWin's window move and resize). Another key while Meta is still
|
||||
held gives the desktop Meta back. While typing goes to Steam, keyboards aren't grabbed, so Steam
|
||||
or the game sees a combination's keys too. The controllers aren't input devices here, only SteamVR sees
|
||||
them, so the pointer helper reads them with SteamVR input and sends "vrbtn <button> 1|0".
|
||||
It only takes the buttons the relay tells it to ("vrbind <button>..." to @ft_pointer_helper,
|
||||
sent on start, reload, and when the helper says "vrhello"), and only while no game runs,
|
||||
@@ -130,6 +136,7 @@ SYN_REPORT = 0
|
||||
BTN_MISC, KEY_MAX = 0x100, 0x2FF
|
||||
KEY_A = 30
|
||||
REL_X, REL_Y, REL_WHEEL, REL_MAX = 0x00, 0x01, 0x08, 0x0F
|
||||
SCROLLS = {0x06, REL_WHEEL, 0x0B, 0x0C} # REL_HWHEEL, REL_WHEEL and their _HI_RES
|
||||
BTN_LEFT, BTN_RIGHT, BTN_MIDDLE, BTN_SIDE, BTN_EXTRA = 0x110, 0x111, 0x112, 0x113, 0x114
|
||||
KEY_LEFTMETA, KEY_RIGHTMETA = 125, 126
|
||||
KEY_VOLUMEDOWN, KEY_VOLUMEUP = 114, 115
|
||||
@@ -189,12 +196,14 @@ RULES_PATH = os.path.expanduser("~/.config/frametop-input.json")
|
||||
ACTIONS = ("left", "right", "middle", "back", "scroll_up", "scroll_down", "dashboard", "recenter",
|
||||
"pointer_toggle", "follow_toggle", "gaze_toggle", "gaze_precision", "gaze_drag", "gaze_left", "gaze_right",
|
||||
"gaze_quickcal", "sens_up", "sens_down", "layout_reset", "screens_toggle", "keyboard_toggle", "float_toggle",
|
||||
"dock_all", "key", "none")
|
||||
"dock_all", "steam_menu", "key", "none")
|
||||
# Gaze mode is a mouse feature: these never come from a controller button (docs/gaze-controllers.md).
|
||||
GAZE_ACTIONS = ("gaze_toggle", "gaze_precision", "gaze_drag", "gaze_left", "gaze_right", "gaze_quickcal")
|
||||
# Key combinations a rules file without "key_bindings" gets: Meta+J and Meta+K click at the gaze
|
||||
# (free on the Frametop desktop, and apps don't use Meta), Meta+Shift+F floats a window.
|
||||
DEFAULT_KEY_BINDINGS = {"125+36": "gaze_left", "125+37": "gaze_right", "42+125+33": "float_toggle"}
|
||||
# Key combinations a rules file without "key_bindings" gets: a Meta tap opens Steam's menu, Meta+J
|
||||
# and Meta+K click at the gaze (free on the Frametop desktop, and apps don't use Meta),
|
||||
# Meta+Shift+F floats a window.
|
||||
DEFAULT_KEY_BINDINGS = {"125": "steam_menu", "125+36": "gaze_left", "125+37": "gaze_right",
|
||||
"42+125+33": "float_toggle"}
|
||||
KEY_F24 = 194 # sent to the desktop with a Meta combination (see the top)
|
||||
# Key combinations ("key_bindings"): modifiers, each side's code folded into the left one's.
|
||||
MODIFIERS = {29: 29, 97: 29, 42: 42, 54: 42, 56: 56, 100: 56, 125: 125, 126: 125}
|
||||
@@ -211,16 +220,23 @@ FLOAT = "\0frametop_float" # ft-floatd, floating windows in the Frametop deskto
|
||||
# Actions for ft-floatd ("float_toggle", "dock_all"): they don't need pointer mode.
|
||||
FLOAT_ACTIONS = {"float_toggle": b"float pointer", "dock_all": b"dock all"}
|
||||
PROFILE = "profile:" # "profile:NAME": switch to that profile (doesn't need pointer mode either)
|
||||
COMMAND = "command:" # "command:CMD": run CMD (nor does this)
|
||||
|
||||
|
||||
def known_action(a):
|
||||
return a in ACTIONS or (isinstance(a, str) and a.startswith(PROFILE) and len(a) > len(PROFILE))
|
||||
return a in ACTIONS or (isinstance(a, str) and any(a.startswith(p) and a[len(p):].strip()
|
||||
for p in (PROFILE, COMMAND)))
|
||||
|
||||
|
||||
def needs_pointer(a):
|
||||
return a not in FLOAT_ACTIONS and not a.startswith(PROFILE)
|
||||
return a not in FLOAT_ACTIONS and a != "steam_menu" and not a.startswith((PROFILE, COMMAND))
|
||||
KEYS = "\0frametop_keys" # keys of keyboards grabbed for the desktop, for other readers
|
||||
FT_LAYOUT = os.path.join(os.path.dirname(os.path.abspath(__file__)), "..", "layout", "ft-layout")
|
||||
REPO = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
|
||||
FT_LAYOUT = os.path.join(REPO, "layout", "ft-layout")
|
||||
FT_STEAM = os.path.join(REPO, "steam", "ft-steam")
|
||||
# Commands ("command:CMD") find Frametop's own tools (ft-layout, ft-float, ft-steam) on their PATH.
|
||||
COMMAND_PATH = ":".join([os.path.join(REPO, d) for d in ("layout", "float", "steam")]
|
||||
+ [os.environ.get("PATH", "/usr/local/bin:/usr/bin")])
|
||||
DEFAULT_BUTTONS = {BTN_LEFT: "left", BTN_RIGHT: "right", BTN_MIDDLE: "middle",
|
||||
BTN_SIDE: "back", BTN_EXTRA: "back"}
|
||||
|
||||
@@ -672,13 +688,12 @@ def main():
|
||||
# desktop_until: typing goes to the Frametop desktop until then (ft-screens says so
|
||||
# every second); typing_applied: the grabs match that as of the last apply_roles().
|
||||
# vr_capture_until: every controller button is taken until then (the settings app capturing one).
|
||||
state = {"pointer": None, "rules": {}, "meta_dashboard": False, "share_keys": False,
|
||||
state = {"pointer": None, "rules": {}, "share_keys": False,
|
||||
"desktop_until": 0.0, "typing_applied": None, "vr_capture_until": 0.0}
|
||||
|
||||
def load_config():
|
||||
conf = read_config()
|
||||
state["rules"] = read_rules()
|
||||
state["meta_dashboard"] = conf.get("META_DASHBOARD", "0") == "1"
|
||||
state["share_keys"] = conf.get("SHARE_KEYS", "0") == "1"
|
||||
if conf.get("POINTER", "0") == "1":
|
||||
p = state["pointer"] or Pointer(0.03, 30)
|
||||
@@ -692,7 +707,7 @@ def main():
|
||||
log("pointer mode off: pointer devices feed the virtual mouse and keyboard")
|
||||
|
||||
load_config()
|
||||
meta_down = False # Meta pressed with no other key yet: a tap toggles the dashboard
|
||||
tap = None # the modifier (folded, MODIFIERS) pressed alone, with nothing since: its release is a tap
|
||||
screens_sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM | socket.SOCK_NONBLOCK)
|
||||
last_typing = 0.0 # the helper was last told of a key then (see "typing" at the top)
|
||||
|
||||
@@ -748,7 +763,7 @@ def main():
|
||||
|
||||
def do_action(action, value, now, source="mouse"):
|
||||
"""A mapped mouse or controller button, or key combination (pointer mode only, but
|
||||
for FLOAT_ACTIONS and profiles)."""
|
||||
for the actions needs_pointer() says don't)."""
|
||||
if action == "keyboard_toggle":
|
||||
if value == 1 and vr_keyboard_mode() != "never":
|
||||
vr_keyboard("toggle")
|
||||
@@ -758,6 +773,17 @@ def main():
|
||||
subprocess.Popen([FT_LAYOUT, "use", action[len(PROFILE):]], stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, start_new_session=True)
|
||||
log(action)
|
||||
elif action == "steam_menu":
|
||||
if value == 1:
|
||||
# Talks to Steam's UI for a moment; its errors go to this service's log.
|
||||
subprocess.Popen([FT_STEAM, "menu"], stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL,
|
||||
start_new_session=True)
|
||||
log(action)
|
||||
elif action.startswith(COMMAND):
|
||||
if value == 1:
|
||||
subprocess.Popen(["sh", "-c", action[len(COMMAND):]], stdin=subprocess.DEVNULL,
|
||||
env=dict(os.environ, PATH=COMMAND_PATH), start_new_session=True)
|
||||
log(action)
|
||||
elif action in FLOAT_ACTIONS:
|
||||
if value == 1:
|
||||
try:
|
||||
@@ -776,14 +802,20 @@ def main():
|
||||
def key_binding(code, value, now):
|
||||
"""A key from a keyboard: does it complete a key combination ("key_bindings")? True if
|
||||
it was taken for one (then it isn't typed)."""
|
||||
nonlocal meta_down
|
||||
nonlocal tap
|
||||
if code in MODIFIERS:
|
||||
(held_modifiers.add if value else held_modifiers.discard)(MODIFIERS[code])
|
||||
mod = MODIFIERS[code]
|
||||
if value == 1:
|
||||
tap = mod if not held_modifiers and not combos_down else None
|
||||
(held_modifiers.add if value else held_modifiers.discard)(mod)
|
||||
if code in (KEY_LEFTMETA, KEY_RIGHTMETA):
|
||||
(held_meta.add if value else held_meta.discard)(code)
|
||||
if value == 0 and code in meta_hidden:
|
||||
meta_hidden.discard(code)
|
||||
return True # the desktop already had it come up (below)
|
||||
if value == 0 and tap == mod:
|
||||
tap = None
|
||||
modifier_tap(mod, now)
|
||||
return False
|
||||
if value == 1 and code not in combos_down and meta_hidden:
|
||||
# Another key while Meta is still held after a combination: the desktop gets Meta
|
||||
@@ -805,10 +837,9 @@ def main():
|
||||
combos_down[code] = action
|
||||
if held_meta - meta_hidden:
|
||||
# The desktop saw Meta go down. Another key in between keeps its release from
|
||||
# opening Plasma's launcher (and Meta from toggling the dashboard here), and Meta
|
||||
# comes up there now: KWin takes Meta with a mouse button for moving or resizing
|
||||
# windows, which would swallow a gaze click. Its real release is dropped (above).
|
||||
meta_down = False
|
||||
# opening Plasma's launcher, and Meta comes up there now: KWin takes Meta with a
|
||||
# mouse button for moving or resizing windows, which would swallow a gaze click.
|
||||
# Its real release is dropped (above).
|
||||
to_screens(KEY_F24, 1)
|
||||
to_screens(KEY_F24, 0)
|
||||
for c in sorted(held_meta - meta_hidden):
|
||||
@@ -819,6 +850,20 @@ def main():
|
||||
log(f"key combination {combo}: {action}")
|
||||
return True
|
||||
|
||||
def modifier_tap(mod, now):
|
||||
"""A modifier pressed and released alone: its binding, if it has one ("125": Meta tap)."""
|
||||
action = state["rules"]["key_bindings"].get(str(mod))
|
||||
if not known_action(action) or action in ("key", "none"):
|
||||
return
|
||||
# The desktop gets a key in between before the release goes there, so the tap isn't one
|
||||
# there too: a Meta tap would open Plasma's launcher.
|
||||
to_screens(KEY_F24, 1)
|
||||
to_screens(KEY_F24, 0)
|
||||
if state["pointer"] or not needs_pointer(action):
|
||||
do_action(action, 1, now, "keyboard")
|
||||
do_action(action, 0, now, "keyboard")
|
||||
log(f"key combination {mod}: {action}")
|
||||
|
||||
|
||||
screens_down = set() # keys the desktop was told went down and not yet up (see reconcile_desktop_keys)
|
||||
|
||||
@@ -1136,40 +1181,37 @@ def main():
|
||||
if etype in (EV_KEY, EV_REL):
|
||||
broadcast(node, etype, VOLUME_ORIGINAL.get(code, code) if node.remapped else code,
|
||||
value, now)
|
||||
if (etype == EV_KEY and value == 1 and code not in MODIFIERS) or (etype == EV_REL and code in SCROLLS):
|
||||
tap = None # a key, button or scroll in between: a modifier's release isn't a tap
|
||||
if etype == EV_KEY and ((node.remapped and code in VOLUME_ORIGINAL)
|
||||
or (node.grabbed and code in VOLUME_STANDIN)):
|
||||
volume.key(fd, code, value, now)
|
||||
if value == 1:
|
||||
meta_down = False # Meta used as a modifier, not a tap
|
||||
continue
|
||||
if node.role == "volume":
|
||||
continue
|
||||
if node.role != "pointer":
|
||||
# Observed only, unless typing goes to the desktop. With META_DASHBOARD=1,
|
||||
# a Meta tap on any keyboard toggles the dashboard.
|
||||
# Observed only, unless typing goes to the desktop. Key combinations work on
|
||||
# any pass-through keyboard.
|
||||
if (node.role == "passthrough" and etype == EV_KEY and node.grabbed
|
||||
and code < BTN_MISC and value in (0, 1)):
|
||||
# Shared as pressed, key combinations included: the Meta release a
|
||||
# combination keeps from the desktop must still reach frame-voice, or
|
||||
# it waits for that release before typing anything.
|
||||
share_key(node, code, value)
|
||||
if value:
|
||||
node.held.add(code)
|
||||
else:
|
||||
node.held.discard(code)
|
||||
if node.role == "passthrough" and etype == EV_KEY and code < BTN_MISC and key_binding(code, value, now):
|
||||
continue
|
||||
if node.role == "passthrough" and etype == EV_KEY:
|
||||
if value == 1 and code < BTN_MISC and now - last_typing >= 0.25:
|
||||
last_typing = now
|
||||
screens_sock.sendto(b"typing", HELPER)
|
||||
try:
|
||||
screens_sock.sendto(b"typing", HELPER)
|
||||
except OSError:
|
||||
pass # helper not running (SteamVR not running)
|
||||
to_screens(code, value)
|
||||
if node.grabbed and code < BTN_MISC and value in (0, 1):
|
||||
share_key(node, code, value)
|
||||
if value:
|
||||
node.held.add(code)
|
||||
else:
|
||||
node.held.discard(code)
|
||||
if (pointer and state["meta_dashboard"] and node.role == "passthrough"
|
||||
and etype == EV_KEY):
|
||||
if code in (KEY_LEFTMETA, KEY_RIGHTMETA):
|
||||
if value == 1:
|
||||
meta_down = True
|
||||
elif value == 0 and meta_down:
|
||||
meta_down = False
|
||||
pointer.dashboard()
|
||||
elif value == 1:
|
||||
meta_down = False # Meta used as a modifier, not a tap
|
||||
continue
|
||||
if etype == EV_KEY:
|
||||
action = buttons.get(str(code), DEFAULT_BUTTONS.get(code, "key"))
|
||||
|
||||
Executable
+219
@@ -0,0 +1,219 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Offline test of the input relay's key combinations and modifier taps.
|
||||
|
||||
Runs the relay's main() against a fake pass-through keyboard and a fake mouse (pipes), with
|
||||
every socket it sends to renamed, no uinput devices, no grabs, and ft-steam swapped for a
|
||||
logger. Nothing reaches the live desktop, SteamVR, or the running relay, so it's safe next
|
||||
to them. Rules come from the test, not ~/.config/frametop-input.json.
|
||||
|
||||
input/test/keys-test.py [RELAY] (default: input/input-relay.py next to this folder)
|
||||
"""
|
||||
import fcntl
|
||||
import importlib.util
|
||||
import os
|
||||
import shutil
|
||||
import socket
|
||||
import struct
|
||||
import sys
|
||||
import tempfile
|
||||
import threading
|
||||
import time
|
||||
|
||||
HERE = os.path.dirname(os.path.abspath(__file__))
|
||||
relay_path = sys.argv[1] if len(sys.argv) > 1 else os.path.join(HERE, "..", "input-relay.py")
|
||||
tag = f"ft_keys_test_{os.getpid()}"
|
||||
with open(relay_path) as f:
|
||||
src = f.read().replace('"\\0frametop_relay"', f'"\\0{tag}_relay"')
|
||||
relay = importlib.util.module_from_spec(importlib.util.spec_from_loader("relay", loader=None))
|
||||
relay.__file__ = os.path.abspath(relay_path)
|
||||
exec(compile(src, relay_path, "exec"), relay.__dict__)
|
||||
|
||||
for name in ("SCREENS", "HELPER", "FLOAT", "GAZED", "KEYS"):
|
||||
setattr(relay, name, f"\0{tag}_{name.lower()}")
|
||||
OUT = tempfile.mkdtemp(prefix="ft-keys-test-")
|
||||
steam_log, cmd_log = f"{OUT}/steam.log", f"{OUT}/cmd.log"
|
||||
relay.FT_STEAM = f"{OUT}/ft-steam"
|
||||
with open(relay.FT_STEAM, "w") as f:
|
||||
f.write(f'#!/bin/sh\necho "$@" >> {steam_log}\n')
|
||||
os.chmod(relay.FT_STEAM, 0o755)
|
||||
|
||||
|
||||
class NoDevice:
|
||||
def __init__(self, *args, **kwargs):
|
||||
pass
|
||||
|
||||
def emit(self, *args):
|
||||
pass
|
||||
|
||||
def sync(self):
|
||||
pass
|
||||
|
||||
|
||||
relay.Virtual = NoDevice
|
||||
relay.log = lambda *args: None # the relay's own log
|
||||
bindings = {"now": None} # the rules' key_bindings; None: the relay's defaults
|
||||
|
||||
|
||||
def read_rules(path=None):
|
||||
rules = {"devices": {}, "buttons": {}, "controller_buttons": {}}
|
||||
rules["key_bindings"] = dict(relay.DEFAULT_KEY_BINDINGS if bindings["now"] is None else bindings["now"])
|
||||
return rules
|
||||
|
||||
|
||||
relay.read_rules = read_rules
|
||||
relay.read_config = lambda path=None: {"POINTER": "0"}
|
||||
|
||||
# The fake devices: /dev/input/event900 (keyboard) and event901 (mouse), each a pipe.
|
||||
kb_r, kb_w = os.pipe()
|
||||
ms_r, ms_w = os.pipe()
|
||||
for fd in (kb_r, ms_r):
|
||||
os.set_blocking(fd, False)
|
||||
FAKE = {"/dev/input/event900": kb_r, "/dev/input/event901": ms_r}
|
||||
HELD = {kb_r: set(), ms_r: set()} # what EVIOCGKEY says each holds
|
||||
|
||||
|
||||
class Inode:
|
||||
st_ino = 1
|
||||
|
||||
|
||||
fake_os = type(os)("os")
|
||||
fake_os.__dict__.update(os.__dict__)
|
||||
fake_os.listdir = lambda path: ["event900", "event901"] if path == "/dev/input" else os.listdir(path)
|
||||
fake_os.stat = lambda path, *a, **k: Inode() if path in FAKE else os.stat(path, *a, **k)
|
||||
relay.os = fake_os
|
||||
|
||||
|
||||
def ioctl(fd, request, arg=0, *rest):
|
||||
if fd in HELD and request == relay.EVIOCGKEY:
|
||||
for c in HELD[fd]:
|
||||
arg[c // 8] |= 1 << (c % 8)
|
||||
return 0
|
||||
return fcntl.ioctl(fd, request, arg, *rest)
|
||||
|
||||
|
||||
fake_fcntl = type(fcntl)("fcntl")
|
||||
fake_fcntl.__dict__.update(fcntl.__dict__)
|
||||
fake_fcntl.ioctl = ioctl
|
||||
relay.fcntl = fake_fcntl
|
||||
|
||||
|
||||
def probe(path):
|
||||
if FAKE[path] == kb_r:
|
||||
return relay.Node(path, kb_r, "test keyboard", relay.BUS_USB, 1, 2, "", False, True)
|
||||
return relay.Node(path, ms_r, "test mouse", relay.BUS_USB, 3, 4, "", True, False)
|
||||
|
||||
|
||||
relay.probe = probe
|
||||
|
||||
screens = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
|
||||
screens.bind(relay.SCREENS)
|
||||
screens.settimeout(0.05)
|
||||
EVENT = struct.Struct("llHHi")
|
||||
|
||||
|
||||
def send(fd, etype, code, value):
|
||||
os.write(fd, EVENT.pack(0, 0, etype, code, value) + EVENT.pack(0, 0, 0, 0, 0))
|
||||
time.sleep(0.03)
|
||||
|
||||
|
||||
def key(code, value, fd=kb_w):
|
||||
held = HELD[ms_r if fd == ms_w else kb_r]
|
||||
(held.add if value else held.discard)(code)
|
||||
send(fd, relay.EV_KEY, code, value)
|
||||
|
||||
|
||||
def typed():
|
||||
"""What the desktop was sent since the last call."""
|
||||
got = []
|
||||
while True:
|
||||
try:
|
||||
got.append(screens.recv(256).decode())
|
||||
except socket.timeout:
|
||||
return got
|
||||
|
||||
|
||||
def use(key_bindings):
|
||||
bindings["now"] = key_bindings
|
||||
c = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
|
||||
c.bind("")
|
||||
c.settimeout(2)
|
||||
c.sendto(b"reload", f"\0{tag}_relay")
|
||||
c.recv(4096)
|
||||
time.sleep(0.05)
|
||||
typed()
|
||||
|
||||
|
||||
def lines(path, wait=0.3):
|
||||
time.sleep(wait)
|
||||
try:
|
||||
with open(path) as f:
|
||||
return f.read().split()
|
||||
except OSError:
|
||||
return []
|
||||
|
||||
|
||||
failures = []
|
||||
|
||||
|
||||
def check(label, got, want):
|
||||
ok = got == want
|
||||
print(("ok " if ok else "FAIL ") + label + ("" if ok else f": got {got!r}, want {want!r}"), flush=True)
|
||||
if not ok:
|
||||
failures.append(label)
|
||||
|
||||
|
||||
META, RMETA, SHIFT, CTRL, RCTRL, A, F, J = 125, 126, 42, 29, 97, 30, 33, 36
|
||||
F24 = ["key 194 1", "key 194 0"]
|
||||
|
||||
|
||||
def tests():
|
||||
time.sleep(1.5) # the relay's first device scan
|
||||
typed()
|
||||
key(META, 1); key(META, 0)
|
||||
check("Meta tap (default): Steam menu", lines(steam_log), ["menu"])
|
||||
check("Meta tap: the desktop gets F24 before Meta's release", typed(), ["key 125 1"] + F24 + ["key 125 0"])
|
||||
|
||||
key(RMETA, 1); key(RMETA, 2); key(RMETA, 2); key(RMETA, 0)
|
||||
check("right Meta held (autorepeat), then released: a tap", lines(steam_log), ["menu", "menu"])
|
||||
typed()
|
||||
|
||||
key(META, 1); key(A, 1); key(A, 0); key(META, 0)
|
||||
check("Meta+A: no tap", lines(steam_log), ["menu", "menu"])
|
||||
check("Meta+A (unbound) is typed as is", typed(), ["key 125 1", "key 30 1", "key 30 0", "key 125 0"])
|
||||
|
||||
key(META, 1); key(relay.BTN_LEFT, 1, ms_w); key(relay.BTN_LEFT, 0, ms_w); key(META, 0)
|
||||
check("Meta+click: no tap", lines(steam_log), ["menu", "menu"])
|
||||
key(META, 1); send(ms_w, relay.EV_REL, relay.REL_WHEEL, 1); key(META, 0)
|
||||
check("Meta+scroll: no tap", lines(steam_log), ["menu", "menu"])
|
||||
key(META, 1); key(SHIFT, 1); key(SHIFT, 0); key(META, 0)
|
||||
check("Meta+Shift: no tap", lines(steam_log), ["menu", "menu"])
|
||||
typed()
|
||||
|
||||
key(META, 1); key(J, 1); key(J, 0); key(META, 0)
|
||||
check("Meta+J (default gaze click): no tap", lines(steam_log), ["menu", "menu"])
|
||||
check("Meta+J: F24, Meta up early, its real release dropped", typed(), ["key 125 1"] + F24 + ["key 125 0"])
|
||||
|
||||
use({"29+42+33": f"command:echo combo >> {cmd_log}", "125": "none"})
|
||||
key(CTRL, 1); key(SHIFT, 1); key(F, 1); key(F, 0); key(SHIFT, 0); key(CTRL, 0)
|
||||
check("Ctrl+Shift+F runs its command", lines(cmd_log), ["combo"])
|
||||
check("the combination's last key isn't typed", [k for k in typed() if k.startswith("key 33 ")], [])
|
||||
key(META, 1); key(META, 0)
|
||||
check("Meta tap bound to none: nothing", lines(steam_log), ["menu", "menu"])
|
||||
check("Meta tap bound to none: no F24", typed(), ["key 125 1", "key 125 0"])
|
||||
|
||||
use({"29": f"command:command -v ft-steam ft-layout ft-float | wc -l >> {cmd_log}"})
|
||||
key(RCTRL, 1); key(RCTRL, 0)
|
||||
check("right Ctrl tap runs its command, which finds Frametop's tools", lines(cmd_log), ["combo", "3"])
|
||||
check("Ctrl tap: F24 before Ctrl's release", typed(), ["key 97 1"] + F24 + ["key 97 0"])
|
||||
|
||||
check("an empty command isn't an action", relay.known_action("command: "), False)
|
||||
check("steam_menu and commands work without pointer mode",
|
||||
(relay.needs_pointer("steam_menu"), relay.needs_pointer("command:ls")), (False, False))
|
||||
print("FAILED: " + ", ".join(failures) if failures else "all passed", flush=True)
|
||||
shutil.rmtree(OUT, ignore_errors=True)
|
||||
os._exit(1 if failures else 0)
|
||||
|
||||
|
||||
threading.Thread(target=tests, daemon=True).start()
|
||||
sys.argv = [relay_path, "--no-grab"]
|
||||
relay.main()
|
||||
@@ -112,7 +112,7 @@ def main():
|
||||
try:
|
||||
with open(os.path.join(HOME, ".config/frametop.conf")) as f:
|
||||
conf = [ln.split("#")[0].strip() for ln in f]
|
||||
out("Settings: " + " ".join(c for c in conf if re.match(r"(POINTER|META_DASHBOARD|SHARE_KEYS|BACKEND)=", c)))
|
||||
out("Settings: " + " ".join(c for c in conf if re.match(r"(POINTER|SHARE_KEYS|BACKEND)=", c)))
|
||||
except OSError:
|
||||
out("Settings: no ~/.config/frametop.conf")
|
||||
out("ft-screens state (visibility, manual, wrist, gesture, lasers, game running, in games): "
|
||||
|
||||
@@ -321,6 +321,30 @@ def check_services(sockets, desktop_up):
|
||||
report("FAIL", "XRService", "not running, so hand tracking has no cameras")
|
||||
|
||||
|
||||
def check_steam_ui():
|
||||
"""Steam's UI calls the Steam menu shortcut uses (steam/ft-steam). They're Steam client
|
||||
internals, so a Steam update can change them too, not just a SteamOS one."""
|
||||
# Run from stdin (over SSH) there's no __file__: try the usual checkouts.
|
||||
repos = [os.path.dirname(os.path.dirname(os.path.abspath(__file__)))] if "__file__" in globals() else []
|
||||
repos += [os.path.join(HOME, "frametop"), os.path.join(HOME, "dev/frametop")]
|
||||
tool = next((t for t in (os.path.join(r, "steam/ft-steam") for r in repos) if os.path.exists(t)), None)
|
||||
if not tool:
|
||||
report("skip", "Steam menu shortcut", "steam/ft-steam isn't in a checkout here")
|
||||
return
|
||||
try:
|
||||
p = subprocess.run([tool, "check"], capture_output=True, text=True, timeout=15)
|
||||
except (OSError, subprocess.TimeoutExpired) as e:
|
||||
report("warn", "Steam menu shortcut", f"ft-steam check didn't run ({e})")
|
||||
return
|
||||
detail = (p.stdout + p.stderr).strip()
|
||||
if p.returncode == 0:
|
||||
report("ok", "Steam menu shortcut", "Steam's UI still has the calls steam/ft-steam makes")
|
||||
elif detail.startswith("ft-steam:"):
|
||||
report("skip", "Steam menu shortcut", detail[len("ft-steam:"):].strip())
|
||||
else:
|
||||
report("warn", "Steam menu shortcut", f"{detail}; a Meta tap won't open the Steam menu (steam/ft-steam)")
|
||||
|
||||
|
||||
def check_eye_tracker():
|
||||
gaze = systemctl("is-enabled", "frametop-gaze") == "enabled"
|
||||
try:
|
||||
@@ -369,6 +393,7 @@ def main():
|
||||
check_openvr()
|
||||
check_overlays(desktop_up)
|
||||
check_services(sockets, desktop_up)
|
||||
check_steam_ui()
|
||||
check_eye_tracker()
|
||||
|
||||
if args == ["--mark-good"]:
|
||||
|
||||
@@ -54,7 +54,6 @@ POINTER_PINCH_DEADZONE=1.5 # hands: degrees the pinching hand moves before the p
|
||||
POINTER_GRIP_GAIN=1 # hands: the pointer moves this times the gripping hand's angle
|
||||
POINTER_GRIP_BELOW=0.35 # hands: grips beginning more than this (m) below the eyes are ignored (hands on a desk)
|
||||
POINTER_PINCH_TYPING=1 # hands: no pinch within this many seconds of a key (typing touches thumb to index)
|
||||
META_DASHBOARD=0 # 1 = a Meta tap on a pass-through keyboard toggles the SteamVR dashboard (pointer mode only)
|
||||
SHARE_KEYS=0 # 1 = keys of keyboards grabbed for the desktop also go to @frametop_keys, for hotkey tools (any local process can listen)
|
||||
DISPLAY_OFF_MIN=0 # minutes without use before frametop-power turns the displays off, even if the headset seems worn (0 = never)
|
||||
DISPLAY_MOVE_MM=5 # displays off: the headset or a controller moving this far (mm) within 10 s counts as use
|
||||
|
||||
Executable
+66
@@ -0,0 +1,66 @@
|
||||
#!/usr/bin/env python3
|
||||
"""ft-steam: Steam's menu and checks, through Steam's own UI (steamui.py).
|
||||
|
||||
ft-steam menu open the SteamVR dashboard on Steam's menu, or close the dashboard if it's
|
||||
open (the Steam button's job, as a shortcut: the input relay's steam_menu)
|
||||
ft-steam check do Steam's UI calls that the above needs still exist (update-check.py)
|
||||
|
||||
No pointer mode needed: it asks Steam to show its dashboard overlay (window.ShowVROverlay, what
|
||||
Steam itself calls) and to focus the Steam frame's left menu (MenuStore.OpenMainMenu, which in
|
||||
VR invokes the frame's focus_left_frame_menu_action). SteamClient.OpenVR.VROverlay says
|
||||
whether the dashboard is up and hides it. These are Steam's UI internals, not an API, so a
|
||||
Steam client update can rename them: `ft-steam check` says so.
|
||||
"""
|
||||
import os
|
||||
import sys
|
||||
|
||||
sys.path.insert(0, os.path.dirname(os.path.realpath(__file__)))
|
||||
from steamui import SteamUnreachable, evaluate # noqa: E402
|
||||
|
||||
WINDOW = "SteamUIStore.WindowStore.VRGamepadUIMainWindowInstance"
|
||||
|
||||
MENU = f"""(async () => {{
|
||||
const vr = SteamClient.OpenVR.VROverlay;
|
||||
if (await vr.IsDashboardVisible()) {{ vr.HideDashboard(); return "closed"; }}
|
||||
const w = {WINDOW};
|
||||
if (!w) throw new Error("Steam's VR dashboard window isn't open");
|
||||
ShowVROverlay(w.GetVROverlayKey());
|
||||
// The frame's menu takes focus only once the dashboard is up.
|
||||
for (let i = 0; i < 40 && !(await vr.IsDashboardVisible()); i++) await new Promise(r => setTimeout(r, 25));
|
||||
w.MenuStore.OpenMainMenu();
|
||||
return "opened";
|
||||
}})()"""
|
||||
|
||||
CHECK = f"""(() => {{
|
||||
const missing = [];
|
||||
const vr = SteamClient.OpenVR && SteamClient.OpenVR.VROverlay;
|
||||
for (const f of ["IsDashboardVisible", "HideDashboard"]) if (!vr || typeof vr[f] !== "function") missing.push("SteamClient.OpenVR.VROverlay." + f);
|
||||
if (typeof window.ShowVROverlay !== "function") missing.push("ShowVROverlay");
|
||||
const w = {WINDOW};
|
||||
if (!w) missing.push("{WINDOW}");
|
||||
else {{
|
||||
if (typeof w.GetVROverlayKey !== "function") missing.push("GetVROverlayKey");
|
||||
if (!w.MenuStore || typeof w.MenuStore.OpenMainMenu !== "function") missing.push("MenuStore.OpenMainMenu");
|
||||
}}
|
||||
return missing;
|
||||
}})()"""
|
||||
|
||||
|
||||
def main():
|
||||
cmd = sys.argv[1] if len(sys.argv) == 2 else ""
|
||||
if cmd not in ("menu", "check"):
|
||||
sys.exit(__doc__)
|
||||
try:
|
||||
result = evaluate(MENU if cmd == "menu" else CHECK)
|
||||
except SteamUnreachable as e:
|
||||
sys.exit(f"ft-steam: {e}")
|
||||
if cmd == "check":
|
||||
if result:
|
||||
sys.exit("Steam's UI lacks " + ", ".join(result))
|
||||
print("ok")
|
||||
else:
|
||||
print(result)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,108 @@
|
||||
"""Run JavaScript in Steam's UI, standard library only.
|
||||
|
||||
Steam on the Frame runs with -cef-enable-debugging, so its UI's JavaScript context
|
||||
(SharedJSContext) is reachable over the Chrome DevTools Protocol on 127.0.0.1:8080. Steam's
|
||||
own calls live there: SteamClient.* (settings, SteamVR's dashboard) and the UI's stores
|
||||
(SteamUIStore). Used by Frametop Display Settings (display-settings/steam_settings.py) and
|
||||
ft-steam (the Steam menu shortcut).
|
||||
|
||||
evaluate(expression) the expression's value (awaited, JSON-able); SteamUnreachable when
|
||||
Steam or its UI isn't there, or the script threw
|
||||
"""
|
||||
import base64
|
||||
import json
|
||||
import os
|
||||
import socket
|
||||
import struct
|
||||
import urllib.request
|
||||
|
||||
CDP_PORT = 8080
|
||||
|
||||
|
||||
class SteamUnreachable(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class _WebSocket:
|
||||
def __init__(self, url, timeout=5):
|
||||
host_port, path = url[len("ws://"):].split("/", 1)
|
||||
host, port = host_port.rsplit(":", 1)
|
||||
self.sock = socket.create_connection((host, int(port)), timeout=timeout)
|
||||
key = base64.b64encode(os.urandom(16)).decode()
|
||||
self.sock.sendall((f"GET /{path} HTTP/1.1\r\nHost: {host_port}\r\nUpgrade: websocket\r\n"
|
||||
f"Connection: Upgrade\r\nSec-WebSocket-Key: {key}\r\nSec-WebSocket-Version: 13\r\n\r\n").encode())
|
||||
head = b""
|
||||
while b"\r\n\r\n" not in head:
|
||||
chunk = self.sock.recv(4096)
|
||||
if not chunk:
|
||||
raise SteamUnreachable("Steam closed the connection")
|
||||
head += chunk
|
||||
if b" 101 " not in head.split(b"\r\n", 1)[0]:
|
||||
raise SteamUnreachable(head.split(b"\r\n", 1)[0].decode(errors="replace"))
|
||||
self.buf = head.split(b"\r\n\r\n", 1)[1]
|
||||
|
||||
def send(self, text):
|
||||
data, mask = text.encode(), os.urandom(4)
|
||||
n = len(data)
|
||||
if n < 126:
|
||||
head = struct.pack(">BB", 0x81, 0x80 | n)
|
||||
elif n < 65536:
|
||||
head = struct.pack(">BBH", 0x81, 0x80 | 126, n)
|
||||
else:
|
||||
head = struct.pack(">BBQ", 0x81, 0x80 | 127, n)
|
||||
self.sock.sendall(head + mask + bytes(b ^ mask[i % 4] for i, b in enumerate(data)))
|
||||
|
||||
def _take(self, n):
|
||||
while len(self.buf) < n:
|
||||
chunk = self.sock.recv(65536)
|
||||
if not chunk:
|
||||
raise SteamUnreachable("Steam closed the connection")
|
||||
self.buf += chunk
|
||||
out, self.buf = self.buf[:n], self.buf[n:]
|
||||
return out
|
||||
|
||||
def recv(self):
|
||||
message = b""
|
||||
while True:
|
||||
b0, b1 = self._take(2)
|
||||
n = b1 & 0x7F
|
||||
if n == 126:
|
||||
n = struct.unpack(">H", self._take(2))[0]
|
||||
elif n == 127:
|
||||
n = struct.unpack(">Q", self._take(8))[0]
|
||||
message += self._take(n)
|
||||
if b0 & 0x80:
|
||||
return message.decode(errors="replace")
|
||||
|
||||
def close(self):
|
||||
self.sock.close()
|
||||
|
||||
|
||||
def evaluate(expression):
|
||||
"""Runs JavaScript in Steam's SharedJSContext and returns its (awaited) value."""
|
||||
try:
|
||||
with urllib.request.urlopen(f"http://127.0.0.1:{CDP_PORT}/json", timeout=3) as r:
|
||||
targets = json.load(r)
|
||||
except OSError as e:
|
||||
raise SteamUnreachable(f"Steam isn't reachable on port {CDP_PORT} ({e})") from e
|
||||
url = next((t["webSocketDebuggerUrl"] for t in targets if t.get("title") == "SharedJSContext"), None)
|
||||
if not url:
|
||||
raise SteamUnreachable("Steam's UI isn't running")
|
||||
try:
|
||||
ws = _WebSocket(url)
|
||||
try:
|
||||
ws.send(json.dumps({"id": 1, "method": "Runtime.evaluate",
|
||||
"params": {"expression": expression, "awaitPromise": True, "returnByValue": True}}))
|
||||
while True:
|
||||
reply = json.loads(ws.recv())
|
||||
if reply.get("id") == 1:
|
||||
break
|
||||
finally:
|
||||
ws.close()
|
||||
except OSError as e:
|
||||
raise SteamUnreachable(str(e)) from e
|
||||
result = reply.get("result", {})
|
||||
if "exceptionDetails" in result:
|
||||
details = result["exceptionDetails"]
|
||||
raise SteamUnreachable(details.get("exception", {}).get("description") or details.get("text", "error"))
|
||||
return result.get("result", {}).get("value")
|
||||
Reference in new issue
Block a user