mirror of
https://github.com/spoopyghosty0/frameport.git
synced 2026-10-17 08:02:43 +02:00
205 lines
12 KiB
Markdown
205 lines
12 KiB
Markdown
# FAQ
|
||
|
||
## How should I lay out a game that has OBB files?
|
||
|
||
Some Quest games come as an APK (the app file) plus `.obb` files (the game's data). Give every game its own folder,
|
||
put the APK in it and put the data in a folder named after the game's **package name** (for example `com.Armature.VR4`):
|
||
|
||
```tree
|
||
Games/ ← scan this folder (Add games → Scan a folder)
|
||
├── Resident Evil 4/ ← one folder per game (any name)
|
||
│ ├── VR4.apk ← the APK (any file name)
|
||
│ └── com.Armature.VR4/ ← the data folder: exactly the package name
|
||
│ ├── main.203.com.Armature.VR4.obb
|
||
│ └── patch.203.com.Armature.VR4.obb
|
||
└── Beat Saber/
|
||
└── com.beatgames.beatsaber.apk ← games without OBBs: just the APK
|
||
```
|
||
|
||
- **Data folder name:** the package name (`com.Armature.VR4` above) or `obb`.
|
||
- **Everything in that folder is copied** to the Steam Frame, subfolders included, so other data files work too.
|
||
- **One game per folder.** Several APKs in one folder count as one game.
|
||
- **Scanning:** pick the folder that contains the game folders (`Games/` above) to add them all, or one game's folder
|
||
to add just that game. FramePort looks up to 5 levels deep.
|
||
- **A single game:** **Add games → Add an APK…** also finds the data folder next to the APK.
|
||
|
||
Not sure of the package name? It's in the OBB file names (`main.<version>.<package name>.obb`), and the game's page
|
||
shows it under **Details**.
|
||
|
||
## Can I scan SideQuest backups or AXRB downloads directly?
|
||
|
||
Yes. Scan the folder as it is; FramePort finds the APK and its OBB files in both layouts:
|
||
|
||
```tree
|
||
SideQuest Backups/ ← scan this folder
|
||
└── com.Armature.VR4/ ← one folder per game (the package name)
|
||
└── 2026-10-07T02-10-19-171Z/ ← one folder per backup
|
||
├── apk/com.Armature.VR4.apk ← the game
|
||
├── obb/ ← its OBB files, sent to the Frame
|
||
│ ├── main.203.com.Armature.VR4.obb
|
||
│ ├── patch.203.com.Armature.VR4.obb
|
||
│ └── VR4-Android-Shipping-arm64.apk ← ignored (not a second game)
|
||
├── data/ ← the app's own files on the Quest: not needed
|
||
├── icon.png
|
||
└── manifest.json
|
||
|
||
AXRB/ ← AXRB's download folder (Downloads/AXRB): scan this folder
|
||
├── 1234567890/ ← AXRB's numbers for the game and the build
|
||
│ └── 987654321/
|
||
│ ├── base.apk ← the game
|
||
│ ├── main.203.com.Armature.VR4.obb ← sent to the Frame, with any other files here (DLC)
|
||
│ └── patch.203.com.Armature.VR4.obb
|
||
└── patched/ ← AXRB's own PC builds: ignored
|
||
```
|
||
|
||
- **Several backups of one game:** FramePort uses the newest one. To use another, scan just that backup's folder.
|
||
- **AXRB's patched builds** (`patched/`, `*-axrb.apk`) are converted for AXRB's PC runtime and lack the game's data, so
|
||
FramePort skips them and, on the next scan, replaces a game that was added from one with the original download.
|
||
- **AXRB export ZIPs:** unpack them first. A game's ZIP holds `base.apk` and `Android/obb/<package>/`, which FramePort
|
||
finds as is.
|
||
- **"Game data (.obb) is missing" on the game's page** although you have the file: the backup didn't include it (copy
|
||
the game's `Android/obb/<package>` folder from the Quest with SideQuest), or it sits in a folder FramePort doesn't
|
||
look in. Then use the layout in the previous answer.
|
||
- **The game starts and stops at once (Steam shows Resume):** add the game again from its original download or
|
||
backup, click **Update on Frame**, then report it (last answer on this page) if it still stops.
|
||
|
||
## Where are a game's settings in FramePort?
|
||
|
||
Every game has three places; the answers below refer to them.
|
||
|
||
- **Game settings:** right-click the game in the **Library** → **Game settings…**. Sharpness, refresh rate,
|
||
controllers, menus and more, in plain words. Changes apply the next time the game starts.
|
||
- **Patches:** click the game in the **Library** to open its page, then **Customize** (in the **Patches** section).
|
||
Turn a patch on or off, then click **Update on Frame** at the top of the page.
|
||
- **The game's menu:** the **…** button at the top of its page (or right-click in the Library → **More actions…**).
|
||
It has **Reset to suggested recipe…** and **Report a problem…**, among others.
|
||
|
||
The sidebar has two tabs for troubleshooting: **Monitor** (the running game's frame rate, CPU and graphics) and
|
||
**Files** (each installed game's storage on the Frame, under **Game storage**).
|
||
|
||
## A game doesn't work right. Where do I start?
|
||
|
||
1. **Update FramePort** (it offers updates itself; Settings → Updates), then open the game's page: if it shows
|
||
**Update on Frame**, click it. Recipes and patches improve often.
|
||
2. **Read the game's page.** The last launch test and your last play session (**Last session**) leave their result
|
||
there, often with a suggested patch or setting and a button that applies it. Try that first.
|
||
3. **Changed patches yourself?** The game's menu → **Reset to suggested recipe…** brings back the tested ones.
|
||
4. **Find your symptom below.** Each answer says how to tell what's wrong and what to do.
|
||
5. **Still stuck?** Report it (last answer on this page).
|
||
|
||
## The game doesn't start, or stops right away
|
||
|
||
How to tell: the game's page shows the last launch test's result (**Last launch test:** …) with an explanation, and
|
||
Steam returns to **Play** or **Resume** within seconds.
|
||
|
||
- **"Game data (.obb) is missing"** on the game's page: FramePort didn't find the game's data files, so they never
|
||
reached the Frame.
|
||
1. Find the game's `.obb` files (named like `main.<version>.<package>.obb`).
|
||
2. Put them in a folder named exactly the package name (shown in the file names) next to the game's APK, as in the
|
||
first answer on this page.
|
||
3. Library → **Add games** → **Scan a folder…** and pick the game's folder.
|
||
4. Open the game's page and click **Update on Frame**.
|
||
- **"Lepton didn't start the game this time"**, or it failed only on the first start after an install: click **Play**
|
||
again.
|
||
- **"This game is 32-bit only"**: the Frame can't run 32-bit apps, and no patch changes that. Look for a PC VR version
|
||
of the game.
|
||
- **"The game quit itself right after starting"**: open the game's page and click **Update on Frame** so the suggested
|
||
patches apply (many games check for a Quest at start, and a patch removes that).
|
||
- **Nothing like that, or it still fails:** report it.
|
||
|
||
## It hangs on a logo, a black screen or a loading screen
|
||
|
||
How to tell what it's doing: leave it running and open **Monitor** in FramePort's sidebar.
|
||
|
||
- **CPU or graphics busy:** it's still working, often preparing its shaders on the first start. Wait up to 10 minutes
|
||
once; the next start is quicker.
|
||
- **CPU and graphics near zero:** it's stuck waiting for something. While it still hangs, open the game's menu →
|
||
**Report a problem…** and save the diagnostics: that zip shows what each of the game's threads waits for (FramePort
|
||
1.0.1 and newer), which a zip saved after quitting can't. Attach it to the report.
|
||
- **The game starts with a video** and hangs at its logo: game page → **Customize** → turn off **Hardware video
|
||
decoding** → **Update on Frame**, and try again.
|
||
|
||
## The picture is wrong
|
||
|
||
Most picture problems have a setting or a patch. Change one thing at a time, then start the game again (patches also
|
||
need **Update on Frame**).
|
||
|
||
| You see | Try |
|
||
|---|---|
|
||
| Something shows in one eye only, or one eye is gray (Unity games) | Game page → **Customize** → [Unity: render each eye separately](PATCHES.md#frame-unity_multipass) |
|
||
| Left and right look swapped (depth feels wrong) | **Game settings…** → **Swap eyes** |
|
||
| Textures flicker, objects pop in and out | **Game settings…** → **Turn off space warp** |
|
||
| One eye shimmers while menus look steady | Game page → **Customize** → **Eye-tracked foveation (Valve)**: **Fixed**, else **Off** |
|
||
| Menus or screens upside down | **Game settings…** → **Fix upside-down menus** |
|
||
| Curved menus or video screens missing | **Game settings…** → **Show curved menus and screens** |
|
||
| Blurry | **Game settings…** → raise **Sharpness** (costs frame rate) |
|
||
|
||
The [patch reference](PATCHES.md) lists every patch with what it does. If nothing helps, report it with a short
|
||
description of what you see.
|
||
|
||
## It stutters or runs slowly
|
||
|
||
How to tell: open **Monitor** in the sidebar while you play. Smooth play needs the game's frame rate at the refresh
|
||
rate (for example 72 or 90 fps).
|
||
|
||
- **Below the refresh rate:** right-click the game → **Game settings…** → lower **Sharpness** (for example to 0.8×) or
|
||
pick a lower **Refresh rate**. After a session, the game's page may suggest a value.
|
||
- **At the refresh rate but it still judders:** report it; that points to timing, not speed.
|
||
|
||
## The game pauses or recenters by itself
|
||
|
||
The Frame briefly tells games they lost focus, for example when the headset's sensor thinks you took it off.
|
||
Right-click the game → **Game settings…**: keep **Don't pause on short interruptions** on and raise **Ignore focus
|
||
dips up to** (for example to 2.5 s).
|
||
|
||
## Controllers don't work in a game
|
||
|
||
Right-click the game → **Game settings…**:
|
||
|
||
- **No controllers, or only hands:** turn on **Use controllers**.
|
||
- **Buttons work but you can't aim at menus:** adjust **Pointer angle**.
|
||
- **Vibration too strong:** lower **Vibration strength**.
|
||
|
||
## The Frame turns off or gets hot during a game
|
||
|
||
How to tell: if it only happens on battery and never while plugged in, it's power, not FramePort. Heavy games can
|
||
draw more than the battery delivers, especially at lower charge, and the Frame then turns off without an error.
|
||
|
||
- Play plugged in, or right-click the game → **Game settings…** → lower **Sharpness** to reduce the load.
|
||
- It also turns off while plugged in: report it. The diagnostics include the log of the boot that ended.
|
||
|
||
## My progress isn't saved
|
||
|
||
1. Quit through the game's own menu, not Steam's **Exit game**. Exit game closes the game at once, and some games only
|
||
save when they exit normally.
|
||
2. Check whether it saves at all: **Files** in the sidebar → under **Game storage**, the game → look at the files'
|
||
dates. Play, save in the game, quit from its menu and look again.
|
||
3. Nothing changes: report it.
|
||
|
||
Saves stay on the Frame when you update or reinstall a game.
|
||
|
||
## A game with mods crashes
|
||
|
||
How to tell: play once without mods and custom content. If it then works, a mod is the cause; the diagnostics zip
|
||
usually names the mod's library in the crash. Report it to the mod's author, and check for a mod version that matches
|
||
your game version.
|
||
|
||
## The game needs files I supply (ports, emulators, mods)
|
||
|
||
How to tell where they go: the game says it on screen or in its instructions, and its log names the path (in the
|
||
diagnostics zip, `launch.log`). It's usually `Android/data/<package>/files`.
|
||
|
||
1. Unpack or extract the files on your PC first: these apps read folders, not disc images (`.iso`) or archives.
|
||
2. **Files** in the sidebar → under **Game storage**, the game → open that folder → **Upload folder…** (or
|
||
**Upload files…**). The game's menu → **Add videos and files** opens the same place.
|
||
|
||
In-game "choose a file" buttons don't work on the Frame, which has no file picker.
|
||
|
||
## How do I report a problem well?
|
||
|
||
1. Reproduce it once, then right away open the game's menu (**…** on its page) → **Report a problem…**. For a hang,
|
||
do it while the game still hangs.
|
||
2. Say what you saw in the headset and what you already tried.
|
||
3. **Collect and open GitHub** saves a diagnostics zip and opens a prefilled game report; attach the zip to it. The
|
||
zip holds logs, not your game files, and personal details are removed.
|