mirror of
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synced 2026-10-16 23:01:35 +02:00
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No files matched your search
@@ -223,6 +223,13 @@ Rick and Morty runs on the Frame via its catalog recipe (OpenVR, no Revive),
|
||||
store matches and links then only update `auto_title`; a locked name gets no twin suffix); `sync_title` → Frame
|
||||
agent v77 `rename` (deployment.json title, same shortcut appid: upsert matches by Exe) + art + one Steam restart, PC
|
||||
`PcReviveTarget.rename`; an unreachable Frame → `steam_name_stale` (game page "Update name on Frame", next install).
|
||||
- Newer versions (GitHub #161): game menu "Update with a newer APK…" (`pipeline.replace_apk`, outdated via
|
||||
`build.source_version`) and, for Linux apps / PC VR games, "Update with a newer version…" (`replace_linux_app` /
|
||||
`replace_rift_game` via `add_linux_app(replace=)` / `add_rift_game(replace=)`, CLI `frameport new-version`): the
|
||||
entry keeps package, name, art, tags, switches, user recipe (a confirmed exe if the new folder has it); a new
|
||||
`source_id` goes into the deployment's `recipe` dict at install (no agent change) → `C.source_replaced` = outdated
|
||||
(Frame + `pc_outdated`); such an install re-sends same-size files changed after the last install (mtime/ctime,
|
||||
`installer.changed_since`); the old Rift folder is in `replaced_dirs` (rescans skip it). Untested on the device.
|
||||
- `Recipe.as_is` = install unchanged (pre-patched libraries): `pipeline.prepare_as_is`; auto for APKs that already
|
||||
contain FrameBridge (`frame_patched`). For Rift it changes nothing (the dump is never modified; the Frame copy
|
||||
still gets launch fixes like the crash-reporter rename — `-nocrashreports` alone doesn't stop UE 4.23) — it does
|
||||
@@ -267,6 +274,15 @@ Rick and Morty runs on the Frame via its catalog recipe (OpenVR, no Revive),
|
||||
`working-config.yml` issue → maintainer label `catalog-accepted` (a plain issue needs `working-config` added by
|
||||
hand) → `catalog-from-issue.yml` workflow (`scripts/catalog_from_issue.py` validates) opens a catalog PR. App log:
|
||||
`core/applog.py` (`<data>/logs/app.log`, finished GUI jobs in `<data>/logs/jobs/`).
|
||||
- Announcements (2026-10-15, announcements/README.md; app only, the owner dropped the site pop-up): source of
|
||||
truth `announcements/current.md` on `main` (front matter id/title/date + optional image/image_alt/button+url/
|
||||
expires/active, Markdown body; ships `active: false`). `announcements.py` (no Flet; raw GitHub via
|
||||
`cache.cached_text`, 6 h) + `ui/announcer.py` (pop-up 20 s after start / every 6 h when no dialog is open and not
|
||||
on welcome; `C.dialog` with the portal edge, image downloaded + Pillow-checked into `<data>/announcements/`, shown
|
||||
by asset URL). Shown only if the user was around before `date` (setting `announce.since`, set once at the GUI's
|
||||
first start: 0 when `USED_BEFORE` settings exist, else now), once: any close (X, outside click, Escape, button)
|
||||
stores the id (`announce.dismissed`, last 50). New announcement = new id; same id = typo fix.
|
||||
`FRAMEPORT_NO_ANNOUNCEMENTS`; `ui_smoke.py --announcement` renders it.
|
||||
- Self-update (docs/ARCHITECTURE.md "Self-update", docs/INSTALL.md "Updating"): `_version.py` = the only version
|
||||
(`frameport.__version__`; pyproject reads it via hatch `dynamic`; app log, diagnostics, User-Agent, Settings use
|
||||
it — never `importlib.metadata`, bundles have no dist-info). `updates.py` (no Flet): `check()` = GitHub
|
||||
@@ -459,9 +475,6 @@ Repo is on an NTFS drive (`core.fileMode=false`); line endings are LF (`.gitattr
|
||||
XR_KHR_composition_layer_equirect2/cylinder, XR_FB_composition_layer_image_layout (flip emulated by Vulkan blit).
|
||||
- `xrConvertTimespecTimeToTimeKHR`/`xrConvertTimeToTimespecTimeKHR` return FUNCTION_UNSUPPORTED → adapter emulates
|
||||
(offset = predictedDisplayTime − period − CLOCK_MONOTONIC, sampled in xrWaitFrame).
|
||||
- No XR_FB_display_refresh_rate (`xrGetDisplayRefreshRateFB` -7), yet OVRPort's dispatcher offers it and answered 0 Hz
|
||||
→ FrameBridge always answers with the measured rate (1/predictedDisplayPeriod, else 72). PreyVR (#306, idTech 4:
|
||||
`USERCMD_MSEC = 1000 / GetRefresh()`) had 0 ms tics: async thread spinning, `com_frameTime` stuck at 0, menu black.
|
||||
- Guardian STAGE bounds report 1×1 m (scene emulation uses ≥1.5 m).
|
||||
- GL goes through **Zink** (Mesa GL on Vulkan). Mesa GLSL is strict: `#pragma` before `#extension` fails, implicit
|
||||
int/float conversions fail (enable `GL_EXT_shader_implicit_conversions`), num_views=2 shaders on single-view FBOs
|
||||
@@ -907,6 +920,13 @@ hide_space_warp / vk_hide_fdm / no Valve layers; FNAF HW (#135) "freeze" = first
|
||||
on Zink (threads busy in zink/disk cache), not a hang; VR4 (#199) reporter's patch.203 OBB truncated. Upload benchmark
|
||||
(`scripts/upload_bench.py`, #242): home Wi-Fi caps every method at ~11 MB/s; paramiko uses ~3x OpenSSH's CPU; Windows
|
||||
OpenSSH refuses FramePort's key file (ACL "bad permissions") until its permissions are tightened.
|
||||
**OpenSSH uploads (2026-10-15, #324/#242):** sftp escapes `* ? [` inside double quotes itself (and undoes it for
|
||||
put's destination), so `native_upload.quote` escapes only `\\`/`"`; Win32 sftp turns every local backslash into `/`
|
||||
(escapes too) → local paths go as `C:/…`. Logins: `Frame.auth` = the attempt that worked (app_key / user_key = a key
|
||||
file from Settings → Installing → SSH keys, library `ssh.extra_keys`, CLI `frame ssh-keys` / agent / password).
|
||||
OpenSSH strict (FramePort + Settings keys, IdentitiesOnly) unless auth was "agent"; a refused strict login retries
|
||||
relaxed (+ private copies of ~/.ssh/id_{rsa,dsa,ecdsa,ed25519}: OpenSSH skips its defaults once any -i is given, + the
|
||||
agent); `-v` key lines go into the error. FramePort doesn't add its key to the Frame for this. Windows-tested.
|
||||
**Meta user id (GitHub #182, 2026-10-11):** OVRPort's platform loader (runtimes 3.4.3-23204ea and -aa54c3f) answers
|
||||
`ovr_GetLoggedInUserID` (and two other callers) without a Meta account with a made-up id from a helper (`stp; mov x29,
|
||||
sp; bl random; …; mov/movk x9 = 0x53444835ec580000 (6e18); add x0, x8, x9; ldp; ret`), kept only in memory → a new id
|
||||
@@ -1058,6 +1078,13 @@ GitHub identity + credentials are maintainer-local (`CLAUDE.local.md`): check `g
|
||||
GitHub write. **The owner approves before posting, labelling or closing anything.** Reply style: "I"/neutral, never
|
||||
we/our/us; never mention agent version numbers or internal tool versions; show the owner every draft in full with a
|
||||
short recap of the thread so far; read **all** comments on a thread first (a later one often has the zip or the answer).
|
||||
- **Every triage also sweeps for unanswered comments**, not just new threads: open AND recently closed issues, PRs
|
||||
(incl. merged/closed ones) and discussions (top-level comments and their replies) whose latest comment isn't the
|
||||
maintainer's, plus earlier user comments a later maintainer reply skipped. Users often ask follow-ups after a fix or
|
||||
after closing (#294: two questions after the reporter closed it; #249: a Q&A discussion with no reply for days;
|
||||
#161/#110: requests posted after the close). Quick check: `gh issue list --state all --search "updated:>=<date>"
|
||||
--json number,comments --jq '.[] | select(.comments[-1].author.login != "spoopyghosty0")'`; discussions via GraphQL
|
||||
(`discussions(orderBy:UPDATED_AT)` with `comments{replies}`).
|
||||
- **Issue templates & labels** (`.github/ISSUE_TEMPLATE/`): `[Game report]` → `game-compatibility` (a game that
|
||||
doesn't work right); `[Working recipe]` (`working-config.yml`) → `working-config` (a headset-verified config to add);
|
||||
`[App]` → `bug` (FramePort itself). Mislabel/relabel to match.
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
# Announcements
|
||||
|
||||
`current.md` is the one announcement FramePort shows as a pop-up in the app. Edit it on `main`: the app reads it
|
||||
from GitHub `main` (raw.githubusercontent.com) at most every 6 hours, so a push reaches everyone without a release.
|
||||
|
||||
## Who sees it
|
||||
|
||||
- **Only people who already used FramePort before the announcement's `date`.** A new install never shows one, and
|
||||
nor does an announcement published before FramePort was installed.
|
||||
- **Once.** Closing it in any way (the X, a click outside it, Escape, or its button) dismisses it for good. The app
|
||||
remembers dismissals in its settings (`announce.dismissed`).
|
||||
- **A new announcement = a new `id`.** Fixing a typo with the same `id` doesn't show it again to anyone who closed it.
|
||||
A new `id` shows to everyone who used FramePort before its `date`, whether they closed the earlier one or not.
|
||||
|
||||
## The file
|
||||
|
||||
```markdown
|
||||
---
|
||||
active: true # false = nothing is shown (the fields are still checked)
|
||||
id: meetup-2026-11 # letters, digits, . _ - — change it for every new announcement
|
||||
title: Steam Frame meetup on Discord # required
|
||||
date: 2026-11-02T18:00:00Z # required: when it was published (UTC; a bare date = midnight UTC)
|
||||
image: announcements/meetup.png # optional: a file in this folder, or an https URL (PNG, JPEG, WebP, GIF; ≤ 5 MiB)
|
||||
image_alt: The meetup poster # optional: what the picture shows (screen readers)
|
||||
button: Join the meetup # optional: an action button, with url
|
||||
url: https://example.com/meetup
|
||||
expires: 2026-11-30 # optional: not shown after this day (UTC, inclusive)
|
||||
---
|
||||
The body, in Markdown: **bold**, *italic*, `code`, [links](https://frameport.app/), lists, headings.
|
||||
```
|
||||
|
||||
The body is Markdown (no HTML). A `date` in the future works as a schedule: nobody sees it before then.
|
||||
|
||||
Images look best at about 2:1 (e.g. 1200×600). The pop-up is 600 px wide and shows between 140 and 320 px of the
|
||||
picture's height.
|
||||
|
||||
`pytest tests/test_announcements.py` checks this file, so a broken announcement fails CI instead of silently showing
|
||||
nothing.
|
||||
|
||||
To turn announcements off for testing: `FRAMEPORT_NO_ANNOUNCEMENTS=1`.
|
||||
@@ -0,0 +1,16 @@
|
||||
---
|
||||
# The announcement FramePort shows once (announcements/README.md). Switched off: set active: true.
|
||||
active: false
|
||||
id: example-2026-10
|
||||
title: Example announcement
|
||||
date: 2026-10-15T12:00:00Z
|
||||
# image: announcements/example.png
|
||||
# image_alt: What the picture shows
|
||||
# button: Read more
|
||||
# url: https://frameport.app/changelog/
|
||||
# expires: 2026-11-30
|
||||
---
|
||||
This is where the text goes, in **Markdown**: *emphasis*, `code`, [links](https://frameport.app/) and lists.
|
||||
|
||||
- Keep it short: one or two paragraphs.
|
||||
- Change `id` for every new announcement.
|
||||
@@ -10,14 +10,14 @@ d6337034fb0bdcca7ef9b7063d85b7586b8508b63b435959e8fffaba0691091c ./arm64-v8a/li
|
||||
0167c2fde5dfde62897f9d85afc4fc8e97784e988b5b8df6cea8c407240b3424 ./arm64-v8a/libfp_tkeys.so
|
||||
e8c0965c188665a4e565e4a3af983ef1866d1cf9225665cc90d8df286bc96ef3 ./arm64-v8a/libfp_vk.so
|
||||
383054f8b3b41dde76d062c71856cd3163655e50009c08454bc1793f393ead65 ./arm64-v8a/libfpg.so
|
||||
4a13a33e112c9e4e3c5ff4337ed6e988a9e5b3602f48d654df148ef5fafbf426 ./arm64-v8a/libfpglmv.so
|
||||
5432674a59d02f411cd853a5dc57e3fa547d1ac518f25bf433fc54c43677177a ./arm64-v8a/libfpglmv.so
|
||||
8a8f6b1da8952cb3933a5b53558424a5fc56043b2527a16bb6dd62a00d2de01a ./arm64-v8a/libframe_xrshim.so
|
||||
19ba5ed3c4b780f5ae46251f6958f552acfc5f13c8bb39f995579593fa8990c6 ./arm64-v8a/libglshim.so
|
||||
86261c4d7c4b78af5e182b81ae172f6d5fd5b12d8dc6194a876eee08b589d3ce ./arm64-v8a/libopenxr_loader_generic.so
|
||||
0f058921e9c1f5b9ef5847cc9e6b80a23e75028c76c1d3bb02d1610b535f81c9 ./arm64-v8a/libopenxr_loader_generic.so
|
||||
1feaeafad467c4cafdf2b018a4d84b0bee200c3f711697b4ce97e66a3ba256ca ./arm64-v8a/libovrplatformcompat.so
|
||||
a4ed80ae45ca90758239f152ea5a2e8c127d491e1e697ea5680db6fd7f72db07 ./arm64-v8a/libvrapi.so
|
||||
a4ed80ae45ca90758239f152ea5a2e8c127d491e1e697ea5680db6fd7f72db07 ./arm64-v8a/libvrapi_foveation.so
|
||||
1a3b250835798f46049f527a6b32f9d0b33a2a976006d08f5997bfccc215ee89 ./armeabi-v7a/libopenxr_loader_generic.so
|
||||
9e8a7ce599b62a7c607b0d3637e4ec1b1ea1974c3373a7af3f5920ad2adc5e00 ./armeabi-v7a/libopenxr_loader_generic.so
|
||||
1871eae093432d277da4bc751bf5f3269dfcf11f9168260b0c3caadb0dedb19d ./dex/oculusos-stubs.dex
|
||||
b634ab5640e258563c536e658cad87080553df6f34f62269a21d554844e58bfe ./hevc/COPYING.FFmpeg
|
||||
141de01f0d40b97d4f9a720db5ab8ea442f6aa35db5272048899292884994a1c ./hevc/libstagefrighthw.so
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,20 @@
|
||||
package: com.CreaTeam.Sclerosis
|
||||
title: Sclerosis
|
||||
status: works
|
||||
notes: Copy the "Amnesia The Dark Descent" folder from a Windows/Proton install to "FramePort/com.CreaTeam.Sclerosis/lepton-data/external".
|
||||
Default hand positions are rather askew and should be amended via VR Controller Mappings in Steam itself. FOV
|
||||
warping effects are EXTREMELY disorienting in VR, beware. Otherwise seems to work without issue.
|
||||
tested_version: 1.10.7
|
||||
engine: Unity
|
||||
xr: OpenXR
|
||||
frame:
|
||||
- frame.unity_text_input
|
||||
device:
|
||||
- device.text_input_window
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: e17421ad9894f5e57fb9b1b8110544715166756ef924b5a86831f6f20e70a6d5
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
issue: 339
|
||||
source_hint: Sclerosis_v1.10.7
|
||||
@@ -0,0 +1,24 @@
|
||||
package: com.Curve.LawnMowingSimulatorVR
|
||||
title: Lawn Mowing Simulator VR
|
||||
status: issues
|
||||
notes: Left eye textures flicker only when mowing in specific areas.
|
||||
tested_version: 1.0.50
|
||||
engine: Unity
|
||||
xr: OpenXR
|
||||
frame:
|
||||
- frame.unity_text_input
|
||||
device:
|
||||
- device.text_input_window
|
||||
adapter:
|
||||
haptic_fix: 1
|
||||
pose_consistency: 1
|
||||
hide_space_warp: 1
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: 2653e9b1dfbd11d607b5dd17b9c07ab19d9e98e1004ef9b14cb52867b5f959dc
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261015.6141207'
|
||||
agent: 91
|
||||
issue: 344
|
||||
source_hint: com.Curve.LawnMowingSimulatorVR
|
||||
@@ -0,0 +1,10 @@
|
||||
package: com.FlatHeadStudio.DeadlyDelivery
|
||||
title: Deadly Delivery
|
||||
status: unsupported
|
||||
notes: "Quits after Meta's entitlement check fails: it needs Meta's online services."
|
||||
tested_version: 1.0.30
|
||||
engine: Unity
|
||||
xr: OpenXR
|
||||
verified:
|
||||
date: '2026-10-15'
|
||||
issue: 322
|
||||
@@ -0,0 +1,22 @@
|
||||
package: com.HypetrainDigitalLtd.Breathedge
|
||||
title: Breathedge VR
|
||||
status: works
|
||||
notes: Loading fade is broken and only shows a small square but the game works!
|
||||
tested_version: 1.0.7
|
||||
engine: Unreal
|
||||
xr: VrApi
|
||||
alt_overport:
|
||||
- patch_remove_unreal_force_quit
|
||||
frame:
|
||||
- frame.hw_video_decode
|
||||
adapter:
|
||||
haptic_fix: 1
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: 4975a32fbf36b4d417142a944bf7d771c18a184dc0320b5937ac2c67bd013575
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261015.6141207'
|
||||
agent: 91
|
||||
issue: 347
|
||||
source_hint: Breathadge
|
||||
@@ -0,0 +1,28 @@
|
||||
package: com.Miragesoft.RealVrFishingQ
|
||||
title: Real VR Fishing
|
||||
status: issues
|
||||
notes: Seems to be almost 100% functional with meta permissions enabled. In the new Mixed Reality mode, the room
|
||||
scan doesn't seem to do anything and I can't seem to manually place anything either.
|
||||
tested_version: '3.06096'
|
||||
engine: Unity
|
||||
xr: OpenXR
|
||||
frame:
|
||||
- frame.vivox_audio_route
|
||||
- frame.unity_text_input
|
||||
- frame.oculusos
|
||||
- frame.meta_permissions
|
||||
device:
|
||||
- device.text_input_window
|
||||
adapter:
|
||||
haptic_fix: 1
|
||||
scene_emul: 1
|
||||
controller_models: 1
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: 8b17dd26ef0486618ec006f9d948a60dabea4d7763bbe6061db07ee8aad27c76
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261007.6125817'
|
||||
agent: 91
|
||||
issue: 333
|
||||
source_hint: Real VR Fishing
|
||||
@@ -0,0 +1,22 @@
|
||||
package: com.SchellGames.LostRecipes
|
||||
title: Lost Recipes
|
||||
status: works
|
||||
tested_version: 1.0.1+273175
|
||||
engine: Unreal
|
||||
xr: VrApi
|
||||
alt_overport:
|
||||
- patch_remove_unreal_force_quit
|
||||
frame:
|
||||
- frame.unreal_skip_obb_check
|
||||
- frame.hw_video_decode
|
||||
adapter:
|
||||
haptic_fix: 1
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: f071a1deea3e3b6dce0c3a923127f540a48b88532106536c1838f496e9d3e6c9
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261015.6141207'
|
||||
agent: 91
|
||||
issue: 340
|
||||
source_hint: Lost Recipes
|
||||
@@ -1,22 +1,24 @@
|
||||
package: com.UNIVRS.Freedom
|
||||
title: Freedom
|
||||
status: issues
|
||||
notes: Volume can't be changed in the game.
|
||||
title: 'Attack on Titan VR: Unbreakable'
|
||||
status: works
|
||||
notes: Keep the extra files that come with the APK and OBB next to the OBB (they hold the audio). Cutscenes are
|
||||
detached from the head but still viewable.
|
||||
tested_version: 1.0.2950
|
||||
engine: Unity
|
||||
xr: OpenXR
|
||||
frame:
|
||||
- frame.unity_text_input
|
||||
- frame.asset_files
|
||||
device:
|
||||
- device.text_input_window
|
||||
adapter:
|
||||
haptic_fix: 1
|
||||
verified:
|
||||
date: '2026-10-10'
|
||||
known_good_sha256: 24662272c4cbe5dc7c4f3c803bdb9dead9661ac3d59bf80cca2e260256acc4bc
|
||||
app: 0.12.0
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: 1b3ced1a24b3b708f66aba6aa879863b667c0e502ef153d8a8cfa03e529d21fd
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261007.6125817'
|
||||
agent: 59
|
||||
issue: 132
|
||||
source_hint: AOT VR
|
||||
frame_build: '20261015.6141207'
|
||||
agent: 91
|
||||
issue: 337
|
||||
source_hint: Aot
|
||||
@@ -1,5 +1,5 @@
|
||||
package: com.asg.clockworkdev
|
||||
title: Clockwork
|
||||
title: The Last Clockwinder
|
||||
status: works
|
||||
tested_version: '1.29'
|
||||
engine: Unity
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
package: com.crytek.climb
|
||||
title: The Climb
|
||||
status: works
|
||||
tested_version: '666.0'
|
||||
engine: CryEngine
|
||||
xr: VrApi
|
||||
frame:
|
||||
- frame.vrapi_bridge
|
||||
device_files:
|
||||
user.cfg: 'r_vr_foveated = 0
|
||||
|
||||
'
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: 3899967dd6d3ee0ce3409e94d543405c779e9c282ead29536abe93b3531ca285
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261015.6141207'
|
||||
agent: 91
|
||||
issue: 341
|
||||
source_hint: TheClimb
|
||||
@@ -0,0 +1,22 @@
|
||||
package: com.fasttravelgames.mascot
|
||||
title: 'Cities: VR'
|
||||
status: works
|
||||
notes: Loading screen Cities VR Logo doesn't load right.
|
||||
tested_version: 1.00.502
|
||||
engine: Unity
|
||||
xr: OpenXR
|
||||
frame:
|
||||
- frame.unity_text_input
|
||||
device:
|
||||
- device.text_input_window
|
||||
adapter:
|
||||
haptic_fix: 1
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: 5537e4e9333a04eda8c1b2f96cdc9572c1bbed52a9d3af42269ba442ce9ba801
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261015.6141207'
|
||||
agent: 91
|
||||
issue: 345
|
||||
source_hint: CitiesSkylines
|
||||
@@ -0,0 +1,22 @@
|
||||
package: com.s3d.ExplodingKittensVR.TestRelease
|
||||
title: Exploding Kittens VR
|
||||
status: issues
|
||||
notes: Requires online for most modes. Practice lobby does work though.
|
||||
tested_version: 1.4.25779
|
||||
engine: Unreal
|
||||
xr: OpenXR
|
||||
alt_overport:
|
||||
- patch_remove_unreal_force_quit
|
||||
frame:
|
||||
- frame.hw_video_decode
|
||||
adapter:
|
||||
haptic_fix: 1
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: 4b0a2348a5553851dcec820835e02c93a1a64927a30533d554943a9b81b3baa0
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261015.6141207'
|
||||
agent: 91
|
||||
issue: 343
|
||||
source_hint: com.s3d.ExplodingKittensVR.TestRelease
|
||||
@@ -0,0 +1,24 @@
|
||||
package: jp.co.hit_point.vneko
|
||||
title: Neko Atsume Purrfect
|
||||
status: works
|
||||
tested_version: 2.3.0
|
||||
engine: Unity
|
||||
xr: OpenXR
|
||||
frame:
|
||||
- frame.unity_text_input
|
||||
- frame.oculusos
|
||||
device:
|
||||
- device.text_input_window
|
||||
adapter:
|
||||
controller_models: 1
|
||||
haptic_fix: 1
|
||||
scene_emul: 1
|
||||
verified:
|
||||
date: '2026-10-16'
|
||||
known_good_sha256: da0196efa495d6ea7b34be2cea5b279acf23489134bb1dd1acef7cf54aa57da6
|
||||
app: 1.2.0
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261015.6141207'
|
||||
agent: 91
|
||||
issue: 338
|
||||
source_hint: jp.co.hit_point.vneko
|
||||
@@ -0,0 +1,18 @@
|
||||
package: org.crisiszone.vr
|
||||
title: Crisis Zone VR
|
||||
status: works
|
||||
notes: Played the beginning of the first mission without issues.
|
||||
tested_version: 0.1.4
|
||||
engine: Other
|
||||
xr: OpenXR
|
||||
frame:
|
||||
- frame.sdl_clipboard
|
||||
verified:
|
||||
date: '2026-10-15'
|
||||
known_good_sha256: 747d1e6613ae443ef03e509b509e4ec89039eec1aecf3689643db4057e53266a
|
||||
app: 1.2.1.dev433
|
||||
overport_cli: 1.2.5
|
||||
frame_build: '20261007.6125817'
|
||||
agent: 91
|
||||
issue: 331
|
||||
source_hint: CrisisZoneVR-v0.1.4-quest3
|
||||
@@ -1,9 +1,9 @@
|
||||
package: xyz.TheAviary.Vermillion
|
||||
title: Vermillion
|
||||
status: issues
|
||||
notes: Runs. The canvas used to hide the hand and brush while painting (the Frame draws the game's canvas layer in
|
||||
front of everything); the recipe makes the game draw canvases in the scene instead (fix found by Klownicle, GitHub
|
||||
#200). Not yet confirmed in the headset with this patch.
|
||||
status: works
|
||||
notes: "The canvas used to hide the hand and brush while painting (the Frame draws the game's canvas layer in front
|
||||
of everything); the recipe makes the game draw canvases in the scene instead (fix found by Klownicle, GitHub #200).
|
||||
Confirmed in the headset by Klownicle."
|
||||
tested_version: 1.7.2
|
||||
engine: Unity
|
||||
xr: OpenXR
|
||||
@@ -16,10 +16,10 @@ adapter:
|
||||
haptic_fix: 1
|
||||
scene_emul: 1
|
||||
verified:
|
||||
date: '2026-10-11'
|
||||
date: '2026-10-15'
|
||||
app: 1.0.1
|
||||
frame_build: '20261007.6125817'
|
||||
agent: 79
|
||||
issue: 200
|
||||
updated: '2026-10-12'
|
||||
updated: '2026-10-15'
|
||||
source_hint: Vermillion - VR Painting
|
||||
+19
-7
@@ -11,6 +11,16 @@ signatures:
|
||||
severity: error
|
||||
diagnosis: A DLC manager reports a Meta asset-file status error after VR starts (e.g. PixelRipped 1995). The asset-file check failed; the log does not identify the native call or asset ID. Try the experimental asset-file bypass (empty list, installed status with no file path); this does not supply DLC and has not been verified in the game.
|
||||
suggest: [frame.asset_files_stub]
|
||||
- id: meta-entitlement
|
||||
# Quest games (the pcvr oculus-entitlement signature covers Rift games). Only explicit failure results: a bare
|
||||
# ovr_PlatformInitialize error isn't matched. `error`, not fatal: offline games may log it and play on; an online
|
||||
# game that then quits (e.g. Deadly Delivery, GitHub #322) fails the test through its exit.
|
||||
pattern: '(?i)entitlement check failed|\bnot entitled to (use|play)|ovrPlatformInitialize_(NotEntitled|UnableToVerify|FileInvalid|SignatureInvalid)'
|
||||
severity: error
|
||||
diagnosis: The game's Meta licence check (entitlement) failed. It needs Meta's online login and licence check,
|
||||
which the Frame doesn't have; games that depend on it (often online games) quit or stay offline. FramePort
|
||||
doesn't get around such checks.
|
||||
suggest: []
|
||||
- id: lua-lightuserdata-pointer
|
||||
pattern: 'bad light userdata pointer'
|
||||
severity: fatal
|
||||
@@ -61,6 +71,13 @@ signatures:
|
||||
severity: fatal
|
||||
diagnosis: This app is a website, not a game, and it can't open on the Frame. It is a Trusted Web Activity that opens Meta's browser (com.oculus.browser), which the Frame doesn't have; open the website (TWALauncherActivity's "Using URL" line) in a browser instead.
|
||||
suggest: []
|
||||
- id: gvr-not-supported
|
||||
# GitHub #335 (Blade Runner: Revelations, Daydream, Unity 2017.4): Unity's "Google VR Error [Daydream]", the GVR
|
||||
# library's Java side missing on the 32-bit bridge, or a bind to Daydream's VrCore service
|
||||
pattern: 'Google VR Error \[(Daydream|Cardboard)\]|Google VR had a fatal issue while loading|class com/google/vr/sdk/base/CardboardViewNativeImpl not found|act=com\.google\.vr\.vrcore\.\S+ pkg=com\.google\.vr\.vrcore'
|
||||
severity: fatal
|
||||
diagnosis: This is a Google Daydream / Cardboard VR build (Google VR SDK), and its VR can't reach the Frame's headset. Daydream needs Google's VR services (VrCore) and Cardboard draws for a phone in a viewer; FramePort has no translation for either, so the game runs as a flat window at best, usually without working controls. An Oculus build of the same game (Meta Quest, Oculus Go or Gear VR) goes through FramePort's normal path.
|
||||
suggest: []
|
||||
- id: unity-render-crash
|
||||
pattern: 'CRASH\s*:.*#\d+\s+pc [0-9a-f]+\s+\S*libgallium_dri\.so'
|
||||
severity: fatal
|
||||
@@ -101,13 +118,8 @@ signatures:
|
||||
suggest: [frame.adapter]
|
||||
- id: cylinder-menu-layers-rejected
|
||||
pattern: 'xrEndFrame failed -16\b'
|
||||
severity: info
|
||||
# PreyVR (GitHub #306): one rejected frame at the start of every session (its space isn't locatable yet); the black
|
||||
# menu there had another cause (a 0 Hz refresh rate stopped the game clock), so this alone is no error
|
||||
diagnosis: The runtime rejected a frame's layers once (XR_ERROR_LAYER_INVALID). At the start of a session that is
|
||||
harmless. If it repeats every frame the picture stays black; FrameBridge shows a curved (cylinder) screen drawn
|
||||
to each eye separately (for example the Doom3Quest / PreyVR menu) as one set of flat strips for both eyes to stay
|
||||
within the runtime's layer limit, so rebuild and reinstall the game with the current FrameBridge.
|
||||
severity: error
|
||||
diagnosis: The game draws a curved (cylinder) screen to each eye separately (for example the Doom3Quest / PreyVR menu). The Frame's runtime has no cylinder layers, so FrameBridge shows each as flat quad strips; a per-eye pair makes too many quad layers for one frame and the runtime rejects the whole frame (XR_ERROR_LAYER_INVALID), leaving the menu black while the game runs. FrameBridge from this build shows the left eye's strips to both eyes to halve the count; rebuild and reinstall the game to try it.
|
||||
suggest: [frame.adapter]
|
||||
- id: missing-ovr-symbol
|
||||
pattern: '(UnsatisfiedLinkError|cannot locate symbol) .*"?(ovr_[A-Za-z0-9_]+|ovr[A-Z][A-Za-z0-9]*_ToString)'
|
||||
|
||||
+32
-5
@@ -13,11 +13,14 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Arkio | Quest | ✅ Works | |
|
||||
| Asgard's Wrath 2 | Quest | ✅ Works | |
|
||||
| Assassin's Creed Nexus | Quest | ✅ Works | |
|
||||
| Attack on Titan VR: Unbreakable | Quest | ✅ Works | |
|
||||
| Audica | Quest | ✅ Works | |
|
||||
| AugmentedEmpire | Quest | ✅ Works | |
|
||||
| BAM | Quest | ✅ Works | |
|
||||
| BARTENDER VR SIMULATOR | Quest | ✅ Works | |
|
||||
| Batman: Arkham Shadow | Quest | ✅ Works | |
|
||||
| BattleGlide | Quest | ✅ Works | |
|
||||
| Battlemarked | Quest | ✅ Works | |
|
||||
| BattleSisters | Quest | ✅ Works | |
|
||||
| Beat Saber | Quest | ✅ Works | |
|
||||
| Beat Saber | Quest | ✅ Works | |
|
||||
@@ -27,16 +30,19 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| BlazeRush | Quest | ✅ Works | |
|
||||
| BodyCombat | Quest | ✅ Works | |
|
||||
| BONELAB | Quest | ✅ Works | |
|
||||
| Breathedge VR | Quest | ✅ Works | |
|
||||
| Carve Snowboarding | Quest | ✅ Works | |
|
||||
| Caves | Quest | ✅ Works | |
|
||||
| Clockwork | Quest | ✅ Works | |
|
||||
| Cities: VR | Quest | ✅ Works | |
|
||||
| COMPOUND | Quest | ✅ Works | |
|
||||
| Cook-Out | Quest | ✅ Works | |
|
||||
| Cosmodread | Quest | ✅ Works | |
|
||||
| Creed | Quest | ✅ Works | |
|
||||
| Crisis Zone VR | Quest | ✅ Works | |
|
||||
| cubism | Quest | ✅ Works | |
|
||||
| Dance Central | Quest | ✅ Works | |
|
||||
| Deep Cuts | Quest | ✅ Works | |
|
||||
| Demeo | Quest | ✅ Works | |
|
||||
| Demeter | Quest | ✅ Works | |
|
||||
| Dinosaur Island | Quest | ✅ Works | |
|
||||
| Doom3Quest | Quest | ✅ Works | |
|
||||
@@ -46,10 +52,12 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Eleven Table Tennis | Quest | ✅ Works | |
|
||||
| Eleven: Table Tennis VR | PC VR | ✅ Works | |
|
||||
| Espire 2 | Quest | ✅ Works | |
|
||||
| Eye of the Temple | Quest | ✅ Works | |
|
||||
| FrenzyVR | Quest | ✅ Works | |
|
||||
| Fruit Ninja | Quest | ✅ Works | |
|
||||
| Fruit Salon | Quest | ✅ Works | |
|
||||
| Genotype | Quest | ✅ Works | |
|
||||
| Ghost Town | Quest | ✅ Works | |
|
||||
| Ghostbusters: Rise of the Ghost Lord | Quest | ✅ Works | |
|
||||
| GORN2 | Quest | ✅ Works | |
|
||||
| Gravity Lab | Quest | ✅ Works | |
|
||||
@@ -61,25 +69,33 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| In Death: Unchained | Quest | ✅ Works | |
|
||||
| Into The Radius 2 | Quest | ✅ Works | |
|
||||
| Job Simulator | Quest | ✅ Works | |
|
||||
| Journey of the Gods | Quest | ✅ Works | |
|
||||
| Jurassic World Aftermath Collection | Quest | ✅ Works | |
|
||||
| Keep Talking and Nobody Explodes | Quest | ✅ Works | |
|
||||
| Kill It With Fire VR | Quest | ✅ Works | |
|
||||
| Ladder | Quest | ✅ Works | |
|
||||
| Lambda1VR | Quest | ✅ Works | |
|
||||
| LEGO® Bricktales | Quest | ✅ Works | |
|
||||
| Lost Recipes | Quest | ✅ Works | |
|
||||
| Lucky's Tale | Quest | ✅ Works | |
|
||||
| Maestro | Quest | ✅ Works | |
|
||||
| Marvel's Deadpool VR | Quest | ✅ Works | |
|
||||
| Marvel's Iron Man VR | Quest | ✅ Works | |
|
||||
| Max Mustard | Quest | ✅ Works | |
|
||||
| Medieval Dynasty New Settlement | Quest | ✅ Works | |
|
||||
| Metro Awakening | Quest | ✅ Works | |
|
||||
| Mini Motor Racing X | Quest | ✅ Works | |
|
||||
| Mobile Suit Gundam: Silver Phantom | Quest | ✅ Works | |
|
||||
| Moss | Quest | ✅ Works | |
|
||||
| Moss: Book II | Quest | ✅ Works | |
|
||||
| Munkr Funkr (The Legacy Days) | Quest | ✅ Works | |
|
||||
| Nano | Quest | ✅ Works | |
|
||||
| Neko Atsume Purrfect | Quest | ✅ Works | |
|
||||
| NEX Player | Quest | ✅ Works | |
|
||||
| NFL PRO ERA II | Quest | ✅ Works | |
|
||||
| NOPE CHALLENGE | Quest | ✅ Works | |
|
||||
| Ocean Rift | Quest | ✅ Works | |
|
||||
| Operation Wolf Returns: First Mission VR | Quest | ✅ Works | |
|
||||
| palazzo_santacruz | Quest | ✅ Works | |
|
||||
| Path of the Warrior | Quest | ✅ Works | |
|
||||
| Pistol Whip | Quest | ✅ Works | |
|
||||
@@ -97,9 +113,12 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Riven | Quest | ✅ Works | |
|
||||
| Robo Recall | Quest | ✅ Works | |
|
||||
| RUINSMAGUS | Quest | ✅ Works | |
|
||||
| Sclerosis | Quest | ✅ Works | |
|
||||
| Shadow Point | Quest | ✅ Works | |
|
||||
| Shoot The Zombirds VR | Quest | ✅ Works | |
|
||||
| Shores of Loci | Quest | ✅ Works | |
|
||||
| SilentSlayer | Quest | ✅ Works | |
|
||||
| Smash Drums | Quest | ✅ Works | |
|
||||
| Sniper Elite VR | Quest | ✅ Works | |
|
||||
| Sniper Elite VR: Winter Warrior | Quest | ✅ Works | |
|
||||
| Space Pirate Trainer Quest | Quest | ✅ Works | |
|
||||
@@ -112,9 +131,12 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| SUPERHOT VR | Quest | ✅ Works | |
|
||||
| SynthRiders | Quest | ✅ Works | |
|
||||
| Taskmaster | Quest | ✅ Works | |
|
||||
| Tea For God | Quest | ✅ Works | |
|
||||
| TetrisEffect | Quest | ✅ Works | |
|
||||
| The Boys VR | Quest | ✅ Works | |
|
||||
| The Climb | Quest | ✅ Works | |
|
||||
| The Climb 2 | Quest | ✅ Works | |
|
||||
| The Last Clockwinder | Quest | ✅ Works | |
|
||||
| The Room VR | Quest | ✅ Works | |
|
||||
| The Tale of Onogoro | Quest | ✅ Works | |
|
||||
| Time Crisis II VR (Test) | Quest | ✅ Works | |
|
||||
@@ -128,6 +150,8 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Vader Immortal: Episode II | Quest | ✅ Works | |
|
||||
| Vader Immortal: Episode III | Quest | ✅ Works | |
|
||||
| Vampire Survivors | Quest | ✅ Works | |
|
||||
| Vendetta Forever | Quest | ✅ Works | |
|
||||
| Vermillion | Quest | ✅ Works | |
|
||||
| VR HOT Quest | Quest | ✅ Works | |
|
||||
| VR4 | Quest | ✅ Works | |
|
||||
| Walkabout Mini Golf | Quest | ✅ Works | |
|
||||
@@ -141,26 +165,29 @@ Generated from [catalog/games](../catalog/games) by `scripts/compat_list.py`.
|
||||
| Does it Stack? | Quest | ⚠️ Works with issues | Mixed reality mode does not work (works on Demeo), everything else seems to be OK |
|
||||
| Dungeons of Eternity | Quest | ⚠️ Works with issues | It can not connect to servers |
|
||||
| End Space | Quest | ⚠️ Works with issues | Controls stop responding after the first mission loads. |
|
||||
| Exploding Kittens VR | Quest | ⚠️ Works with issues | Requires online for most modes. |
|
||||
| ExploreVR | Quest | ⚠️ Works with issues | The 3D world warps and shifts with head movement (wrong perspective). |
|
||||
| Fisherman | Quest | ⚠️ Works with issues | Loading screens have corruption, but everything works otherwise. |
|
||||
| Freedom | Quest | ⚠️ Works with issues | Volume can't be changed in the game. |
|
||||
| Homeworld: Vast Reaches | Quest | ⚠️ Works with issues | The game starts but after selecting to start a new game it seems to crash. |
|
||||
| Lawn Mowing Simulator VR | Quest | ⚠️ Works with issues | Left eye textures flicker only when mowing in specific areas. |
|
||||
| MacacoVR | Quest | ⚠️ Works with issues | 2d loading screens are glitchy, otherwise main gameplay is fine |
|
||||
| Majora's Mask VR | Quest | ⚠️ Works with issues | Audio on the file select screen sounds crunchy. |
|
||||
| Myst | Quest | ⚠️ Works with issues | Minor graphical glitches on some objects. |
|
||||
| Phantom: Covert Ops | Quest | ⚠️ Works with issues | DLC/store button crashes (no Meta store). |
|
||||
| Pinball FX VR | Quest | ⚠️ Works with issues | Plays; mixed reality mode not working yet. |
|
||||
| Plezy | Quest | ⚠️ Works with issues | Some videos play with strong artifacts and wrong colours; the cause is unknown, possibly hardware video decoding. |
|
||||
| Quantum Void | Quest | ⚠️ Works with issues | no hands |
|
||||
| Ragnarock | Quest | ⚠️ Works with issues | |
|
||||
| Real VR Fishing | Quest | ⚠️ Works with issues | Seems to be almost 100% functional with meta permissions enabled. |
|
||||
| Silhouette | Quest | ⚠️ Works with issues | Hand-tracking game; the Frame synthesizes hands from controllers, so it is janky. |
|
||||
| Spunky Dungeon | Quest | ⚠️ Works with issues | Gear VR / Oculus Go game (32-bit only), runs through FramePort's 32-bit bridge (experimental). |
|
||||
| Swarm 2 | Quest | ⚠️ Works with issues | MSAA creates visible seams around edge geometry and also the skybox edge |
|
||||
| The Light Brigade | Quest | ⚠️ Works with issues | Judder in weapons |
|
||||
| The Thrill Of The Fight | Quest | ⚠️ Works with issues | Right eye doesn't draw the opponent or the referee. |
|
||||
| Time Stall | Quest | ⚠️ Works with issues | Both eyes distort during movement (unresolved). |
|
||||
| Vermillion | Quest | ⚠️ Works with issues | Runs. |
|
||||
| WiiCompiled VR | Quest | ⚠️ Works with issues | To add a game: in FramePort's Files tab, upload your .wcgame file to this game's storage, folder Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR… |
|
||||
| Deadly Delivery | Quest | ❌ Doesn't run | Quits after Meta's entitlement check fails: it needs Meta's online services. |
|
||||
| Espire 1: VR Operative (Quest Edition) | Quest | ❌ Doesn't run | Mesa GL driver crash during texture upload. |
|
||||
| GOLF+ | Quest | ❌ Doesn't run | Black screen. |
|
||||
| HITMAN 3 VR: Reloaded | Quest | ❌ Doesn't run | Vulkan driver crash (freedreno), even without Valve layers. |
|
||||
| Journey of the Gods | Quest | ❌ Doesn't run | 32-bit only; the Frame has no AArch32. |
|
||||
| Roblox | Quest | ❌ Doesn't run | Crashes on its first VR frame on the Frame. |
|
||||
| Shadow Point | Quest | ❌ Doesn't run | 32-bit only; the Frame has no AArch32. |
|
||||
@@ -167,6 +167,10 @@ FramePort downloads it, checks it, restarts and keeps your games and settings. *
|
||||
- Settings → **Updates** turns the check off or turns on **Install updates automatically**.
|
||||
- **Recipes** (the tested patches and settings for each game) update by themselves. A game whose recipe changed shows
|
||||
**Update on Frame**.
|
||||
- **A newer version of a game:** right-click it (or use **…** on its page) → **Update with a newer APK…** (Quest and
|
||||
Android games) or **Update with a newer version…** (Linux apps: the new AppImage, archive or folder; PC VR games:
|
||||
the new game folder). Its name, artwork, tags and your settings stay. Then click **Update on Frame** (or **on this
|
||||
PC**).
|
||||
- **Dev builds:** if you're asked to test a change before its release, use Settings → Updates → **Install the latest
|
||||
dev build…**. The next release then arrives as a normal update.
|
||||
|
||||
@@ -255,6 +259,7 @@ option. The main ones:
|
||||
|---|---|
|
||||
| `scan <folder>` / `list` / `show <game>` | add games, list the library, show a game's patches |
|
||||
| `add-linux <path> [--exe <program>]` | add a Linux app (AppImage, folder or archive) |
|
||||
| `new-version <game> <path>` | point a game at its newer version (APK, Linux app file/folder, PC VR game folder) |
|
||||
| `recipe <game> --enable/--disable <patch>` | change a game's patches (`patches` lists them all) |
|
||||
| `build <game>` / `install <game>` / `test <game>` | build, install on the Frame (`--to pc` for this PC), launch test |
|
||||
| `frame discover` / `frame connect` / `frame info` | find, connect to and describe the Frame |
|
||||
|
||||
+38
-38
@@ -39,7 +39,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [Patch Oculus detection for Unity](#patch_oculus_unity) | `patch_oculus_unity` | Patches from OVRPort | default |
|
||||
| [Patch Oculus detection for Unreal](#patch_oculus_unreal) | `patch_oculus_unreal` | Patches from OVRPort | default |
|
||||
| [Remove localized app names](#patch_remove_localized_names) | `patch_remove_localized_names` | Patches from OVRPort | default |
|
||||
| [Remove Unreal's ForceQuit](#patch_remove_unreal_force_quit) | `patch_remove_unreal_force_quit` | Patches from OVRPort | 38 |
|
||||
| [Remove Unreal's ForceQuit](#patch_remove_unreal_force_quit) | `patch_remove_unreal_force_quit` | Patches from OVRPort | 41 |
|
||||
| [Remove uses-library](#patch_remove_uses_library) | `patch_remove_uses_library` | Patches from OVRPort | default |
|
||||
| [Remove VrApi library](#patch_remove_vrapi) | `patch_remove_vrapi` | Patches from OVRPort | |
|
||||
| [Replace application label and icon](#patch_replace_icon_label) | `patch_replace_icon_label` | Patches from OVRPort | default |
|
||||
@@ -47,7 +47,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [VrApi → OpenXR adapter (OVRPort)](#patch_vrapi_openxr) | `patch_vrapi_openxr` | Patches from OVRPort | |
|
||||
| [32-bit ARM bridge (Gear VR / Go games)](#frame-a32_bridge) | `frame.a32_bridge` | Steam Frame patches | 6 |
|
||||
| [FrameBridge OpenXR adapter](#frame-adapter) | `frame.adapter` | Steam Frame patches | default |
|
||||
| [Content files from the game's data](#frame-asset_files) | `frame.asset_files` | Steam Frame patches | 1 |
|
||||
| [Content files from the game's data](#frame-asset_files) | `frame.asset_files` | Steam Frame patches | 2 |
|
||||
| [Asset-file service bypass](#frame-asset_files_stub) | `frame.asset_files_stub` | Steam Frame patches | |
|
||||
| [Skip Meta avatars](#frame-avatar_stub) | `frame.avatar_stub` | Steam Frame patches | 1 |
|
||||
| [bHaptics: skip the Bluetooth permission request](#frame-bhaptics_permission) | `frame.bhaptics_permission` | Steam Frame patches | 5 |
|
||||
@@ -56,22 +56,22 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [OpenGL ES: multiview shaders on flat panels (HUD, menus)](#frame-gl_multiview_fbo) | `frame.gl_multiview_fbo` | Steam Frame patches | 1 |
|
||||
| [GL shim (Mesa GLSL compatibility)](#frame-gl_shim) | `frame.gl_shim` | Steam Frame patches | 2 |
|
||||
| [Godot apps: start without a clipboard service](#frame-godot_clipboard) | `frame.godot_clipboard` | Steam Frame patches | |
|
||||
| [Hardware video decoding (H.264, HEVC, VP9)](#frame-hw_video_decode) | `frame.hw_video_decode` | Steam Frame patches | 19 |
|
||||
| [Hardware video decoding (H.264, HEVC, VP9)](#frame-hw_video_decode) | `frame.hw_video_decode` | Steam Frame patches | 22 |
|
||||
| [Language packs from the game's files](#frame-langpacks) | `frame.langpacks` | Steam Frame patches | |
|
||||
| [Launcher category (INFO → LAUNCHER)](#frame-launcher) | `frame.launcher` | Steam Frame patches | default |
|
||||
| [GL wrapper: OpenGL ES depth formats (Minecraft)](#frame-ltw_depth) | `frame.ltw_depth` | Steam Frame patches | default |
|
||||
| [Fix Lua startup crashes on Frame](#frame-luajit_pointers) | `frame.luajit_pointers` | Steam Frame patches | |
|
||||
| [Declare Meta-only permissions](#frame-meta_permissions) | `frame.meta_permissions` | Steam Frame patches | 2 |
|
||||
| [Declare Meta-only permissions](#frame-meta_permissions) | `frame.meta_permissions` | Steam Frame patches | 3 |
|
||||
| [Meta XR Audio: skip Quest telemetry class](#frame-metaxr_telemetry) | `frame.metaxr_telemetry` | Steam Frame patches | default |
|
||||
| [Clear android:debuggable](#frame-nodebug) | `frame.nodebug` | Steam Frame patches | 3 |
|
||||
| [Oculus OS telemetry class stubs](#frame-oculusos) | `frame.oculusos` | Steam Frame patches | 15 |
|
||||
| [Oculus OS telemetry class stubs](#frame-oculusos) | `frame.oculusos` | Steam Frame patches | 17 |
|
||||
| [Fix crash when the game prepares the microphone](#frame-ovr_microphone) | `frame.ovr_microphone` | Steam Frame patches | |
|
||||
| [Keep the same Meta user between starts](#frame-ovr_stable_user) | `frame.ovr_stable_user` | Steam Frame patches | default |
|
||||
| [Trace Meta platform requests (diagnostics)](#frame-ovr_trace) | `frame.ovr_trace` | Steam Frame patches | |
|
||||
| [Platform compat (ovrMessageType_ToString)](#frame-ovrplatformcompat) | `frame.ovrplatformcompat` | Steam Frame patches | default |
|
||||
| [Stub missing Meta platform functions](#frame-ovrstubs) | `frame.ovrstubs` | Steam Frame patches | default |
|
||||
| [Unpaired pointer-authentication checks](#frame-pac_hints) | `frame.pac_hints` | Steam Frame patches | 1 |
|
||||
| [SDL apps: start without a clipboard service](#frame-sdl_clipboard) | `frame.sdl_clipboard` | Steam Frame patches | 4 |
|
||||
| [SDL apps: start without a clipboard service](#frame-sdl_clipboard) | `frame.sdl_clipboard` | Steam Frame patches | 5 |
|
||||
| [Stress Level Zero: let Unity start Vulkan itself](#frame-slz_vulkan_hooks) | `frame.slz_vulkan_hooks` | Steam Frame patches | 1 |
|
||||
| [Start straight in VR (skip the 2D launcher)](#frame-start_activity) | `frame.start_activity` | Steam Frame patches | |
|
||||
| [Allow swapchains larger than 4096 px](#frame-swapchain_limit) | `frame.swapchain_limit` | Steam Frame patches | default |
|
||||
@@ -82,7 +82,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [Unity: skip OVROverlay layers (fades, splash screens)](#frame-unity_no_overlay_copy) | `frame.unity_no_overlay_copy` | Steam Frame patches | 2 |
|
||||
| [Unity: start VR without Meta's system apps](#frame-unity_oculus_check) | `frame.unity_oculus_check` | Steam Frame patches | 12 |
|
||||
| [Unity: keep MSAA off at runtime (OVRManager)](#frame-unity_runtime_msaa_off) | `frame.unity_runtime_msaa_off` | Steam Frame patches | 28 |
|
||||
| [Make Unity text fields work](#frame-unity_text_input) | `frame.unity_text_input` | Steam Frame patches | 102 |
|
||||
| [Make Unity text fields work](#frame-unity_text_input) | `frame.unity_text_input` | Steam Frame patches | 107 |
|
||||
| [Unity: share thread keys (games that run out of them)](#frame-unity_tls_key_pool) | `frame.unity_tls_key_pool` | Steam Frame patches | 1 |
|
||||
| [Unity: headset always counts as worn](#frame-unity_user_presence) | `frame.unity_user_presence` | Steam Frame patches | 1 |
|
||||
| [GL shim for Unreal (no multisampled render-to-texture)](#frame-unreal_gl_shim) | `frame.unreal_gl_shim` | Steam Frame patches | 1 |
|
||||
@@ -90,21 +90,21 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [Unreal: stand-ins for OVRPlugin functions OVRPort lacks](#frame-unreal_ovrp_entrypoints) | `frame.unreal_ovrp_entrypoints` | Steam Frame patches | 2 |
|
||||
| [Unreal: Quest controller bindings (RPOC key map)](#frame-unreal_quest_keymap) | `frame.unreal_quest_keymap` | Steam Frame patches | 3 |
|
||||
| [Unreal: don't wait for the Quest shader precompile](#frame-unreal_quest_precompile) | `frame.unreal_quest_precompile` | Steam Frame patches | 3 |
|
||||
| [Unreal: start without the OBB check](#frame-unreal_skip_obb_check) | `frame.unreal_skip_obb_check` | Steam Frame patches | 5 |
|
||||
| [Unreal: start without the OBB check](#frame-unreal_skip_obb_check) | `frame.unreal_skip_obb_check` | Steam Frame patches | 6 |
|
||||
| [Unreal: skip the OBB delivery check](#frame-unreal_skip_obb_delivery) | `frame.unreal_skip_obb_delivery` | Steam Frame patches | 1 |
|
||||
| [Unreal: bypass the stalled loading splash](#frame-unreal_splash_bypass) | `frame.unreal_splash_bypass` | Steam Frame patches | 1 |
|
||||
| [Unreal: thumb follows the capacitive touches](#frame-unreal_thumb_touch) | `frame.unreal_thumb_touch` | Steam Frame patches | 7 |
|
||||
| [Vermillion: paint canvases in the scene](#frame-vermillion_scene_canvas) | `frame.vermillion_scene_canvas` | Steam Frame patches | 1 |
|
||||
| [Vivox voice chat: skip Android 12 audio routing](#frame-vivox_audio_route) | `frame.vivox_audio_route` | Steam Frame patches | 1 |
|
||||
| [Vivox voice chat: skip Android 12 audio routing](#frame-vivox_audio_route) | `frame.vivox_audio_route` | Steam Frame patches | 2 |
|
||||
| [Vulkan: drop invalid render-pass pointers](#frame-vk_sanitize) | `frame.vk_sanitize` | Steam Frame patches | default · 1 |
|
||||
| [VrApi → OpenXR bridge](#frame-vrapi_bridge) | `frame.vrapi_bridge` | Steam Frame patches | 3 |
|
||||
| [VrApi → OpenXR bridge](#frame-vrapi_bridge) | `frame.vrapi_bridge` | Steam Frame patches | 4 |
|
||||
| [Quiet Meta's VrApi loader (OpenXR games)](#frame-vrapi_stub) | `frame.vrapi_stub` | Steam Frame patches | 2 |
|
||||
| [OpenGL ES: shader fixes (Vulkan layer under Zink)](#frame-zink_shader_fix) | `frame.zink_shader_fix` | Steam Frame patches | 1 |
|
||||
| [Pointer start](#adapter-aim_forward) | `adapter.aim_forward` | Game settings | |
|
||||
| [Pointer angle](#adapter-aim_pitch) | `adapter.aim_pitch` | Game settings | |
|
||||
| [Pointer turn](#adapter-aim_yaw) | `adapter.aim_yaw` | Game settings | |
|
||||
| [Use controllers](#adapter-controller_fix) | `adapter.controller_fix` | Game settings | 1 |
|
||||
| [Show Steam Frame controllers](#adapter-controller_models) | `adapter.controller_models` | Game settings | 4 |
|
||||
| [Show Steam Frame controllers](#adapter-controller_models) | `adapter.controller_models` | Game settings | 6 |
|
||||
| [Stand in for cube layers](#adapter-cube_standin) | `adapter.cube_standin` | Game settings | |
|
||||
| [Show curved menus and screens](#adapter-cylinder_strips) | `adapter.cylinder_strips` | Game settings | |
|
||||
| [Show 360° backgrounds and videos](#adapter-equirect_emul) | `adapter.equirect_emul` | Game settings | 5 |
|
||||
@@ -127,9 +127,9 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [GL shim: high-precision vertex shaders](#adapter-gl_highp_markers) | `adapter.gl_highp_markers` | Game settings | 1 |
|
||||
| [GL shim: integer vertex inputs](#adapter-gl_int_attribs) | `adapter.gl_int_attribs` | Game settings | 1 |
|
||||
| [Flat panel diagnostics (log)](#adapter-gl_mv_debug) | `adapter.gl_mv_debug` | Game settings | |
|
||||
| [Fix freezes when controllers vibrate](#adapter-haptic_fix) | `adapter.haptic_fix` | Game settings | 81 |
|
||||
| [Fix freezes when controllers vibrate](#adapter-haptic_fix) | `adapter.haptic_fix` | Game settings | 88 |
|
||||
| [Vibration strength](#adapter-haptic_scale) | `adapter.haptic_scale` | Game settings | |
|
||||
| [Turn off space warp](#adapter-hide_space_warp) | `adapter.hide_space_warp` | Game settings | 4 |
|
||||
| [Turn off space warp](#adapter-hide_space_warp) | `adapter.hide_space_warp` | Game settings | 5 |
|
||||
| [Controller input diagnostics (log)](#adapter-input_diag) | `adapter.input_diag` | Game settings | |
|
||||
| [Extra diagnostics (log)](#adapter-layer_debug) | `adapter.layer_debug` | Game settings | |
|
||||
| [Drop broken layers](#adapter-layer_fix) | `adapter.layer_fix` | Game settings | |
|
||||
@@ -137,7 +137,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [Unity frame loop: wait for skipped frames](#adapter-ovrp_begin_gate) | `adapter.ovrp_begin_gate` | Game settings | 1 |
|
||||
| [Steadier hands (older Unity)](#adapter-ovrp_hold_physics) | `adapter.ovrp_hold_physics` | Game settings | 1 |
|
||||
| [See your room](#adapter-passthrough_emul) | `adapter.passthrough_emul` | Game settings | |
|
||||
| [Steadier head tracking](#adapter-pose_consistency) | `adapter.pose_consistency` | Game settings | 1 |
|
||||
| [Steadier head tracking](#adapter-pose_consistency) | `adapter.pose_consistency` | Game settings | 2 |
|
||||
| [Pose timing diagnostics (log)](#adapter-pose_debug) | `adapter.pose_debug` | Game settings | |
|
||||
| [Fix hands lagging behind controllers](#adapter-pose_time_fix) | `adapter.pose_time_fix` | Game settings | 14 |
|
||||
| [Treat newer Quest controllers as Touch](#adapter-profile_remap) | `adapter.profile_remap` | Game settings | |
|
||||
@@ -148,7 +148,7 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [Re-create play space](#adapter-respace_kick) | `adapter.respace_kick` | Game settings | |
|
||||
| [Sharpness](#adapter-scale) | `adapter.scale` | Game settings | 4 |
|
||||
| [Room depth](#adapter-scene_depth) | `adapter.scene_depth` | Game settings | |
|
||||
| [Pretend room layout](#adapter-scene_emul) | `adapter.scene_emul` | Game settings | 9 |
|
||||
| [Pretend room layout](#adapter-scene_emul) | `adapter.scene_emul` | Game settings | 11 |
|
||||
| [Room height](#adapter-scene_height) | `adapter.scene_height` | Game settings | |
|
||||
| [Room width](#adapter-scene_width) | `adapter.scene_width` | Game settings | |
|
||||
| [Eye-image snapshots (diagnostics)](#adapter-snapshot) | `adapter.snapshot` | Game settings | |
|
||||
@@ -170,12 +170,12 @@ Link to an entry with its id, dots replaced by dashes: `PATCHES.md#frame-unity_t
|
||||
| [OpenGL ES shader fixes](#adapter-zink_shader_fix) | `adapter.zink_shader_fix` | Game settings | 1 |
|
||||
| [Keep the game's saved resolution in step](#device-config_sync) | `device.config_sync` | Files and settings on the Frame | 1 |
|
||||
| [Show as VR or as a flat window](#device-display_mode) | `device.display_mode` | Files and settings on the Frame | |
|
||||
| [Settings files for the game](#device-files) | `device.files` | Files and settings on the Frame | 2 |
|
||||
| [Settings files for the game](#device-files) | `device.files` | Files and settings on the Frame | 3 |
|
||||
| [Foveated rendering (Valve)](#device-foveation) | `device.foveation` | Files and settings on the Frame | 3 |
|
||||
| [Hide Android's navigation bar](#device-hide_navbar) | `device.hide_navbar` | Files and settings on the Frame | |
|
||||
| [Extra Lepton settings](#device-lepton_env) | `device.lepton_env` | Files and settings on the Frame | 3 |
|
||||
| [Controllers as a gamepad (Steam Input)](#device-steam_gamepad) | `device.steam_gamepad` | Files and settings on the Frame | |
|
||||
| [Show the app's Android window (for typing)](#device-text_input_window) | `device.text_input_window` | Files and settings on the Frame | 105 |
|
||||
| [Show the app's Android window (for typing)](#device-text_input_window) | `device.text_input_window` | Files and settings on the Frame | 110 |
|
||||
| [Launch options (SteamVR or OpenXR)](#pcvr-launch_args) | `pcvr.launch_args` | PC VR (Proton and Revive) | 2 |
|
||||
| [Provide the Oculus runtime from Revive (Frame)](#pcvr-libovr_redirect) | `pcvr.libovr_redirect` | PC VR (Proton and Revive) | |
|
||||
| [No Unreal crash reporter](#pcvr-no_crash_reporter) | `pcvr.no_crash_reporter` | PC VR (Proton and Revive) | |
|
||||
@@ -420,7 +420,7 @@ Stops some Unreal games from closing themselves right after starting.
|
||||
- `patch_remove_unreal_force_quit`
|
||||
- **Changes:** Changes the APK (during the OVRPort conversion).
|
||||
- **Offered (off):** Built as the alternate APK for Unreal games (use it if the game quits itself).
|
||||
- **Catalog games (38):** Asgard's Wrath 2, BARTENDER VR SIMULATOR, Carve Snowboarding, Creed, Dance Central, Espire 1: VR Operative (Quest Edition), Espire 2, ExploreVR and 30 more.
|
||||
- **Catalog games (41):** Asgard's Wrath 2, BARTENDER VR SIMULATOR, Breathedge VR, Carve Snowboarding, Creed, Dance Central, Espire 1: VR Operative (Quest Edition), Espire 2 and 33 more.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `force-quit` (error): The game quit itself right after starting.
|
||||
- **Source:** [patches/overport.py](../src/frameport/patches/overport.py)
|
||||
@@ -511,7 +511,7 @@ FramePort's layer between the game and the Steam Frame: fills in what the Frame
|
||||
- **Suggested (on):** Required for every OpenXR/overport build on the Frame.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `cube-swapchain-refused` (fatal): The game asked for a cube-map swapchain (for example an OVROverlay skybox or loading cube), which the Frame's runtime doesn't have.
|
||||
- `cylinder-menu-layers-rejected` (info): The runtime rejected a frame's layers once (XR_ERROR_LAYER_INVALID).
|
||||
- `cylinder-menu-layers-rejected` (error): The game draws a curved (cylinder) screen to each eye separately (for example the Doom3Quest / PreyVR menu).
|
||||
- `graphics-requirements-missing` (fatal): The game can't start VR on the Frame; rebuild it with the current FramePort.
|
||||
- `swapchain-rect-invalid` (fatal): The runtime rejects the game's frames, so it stops drawing (for example stuck at a "Waiting" box).
|
||||
- `time-conversion` (warning): The Frame's runtime lacks timespec time conversion; the current adapter build emulates it.
|
||||
@@ -526,7 +526,7 @@ Lets the game find extra content it keeps next to its data (for example Star War
|
||||
- `frame.asset_files`
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** The game asks Meta's platform for asset files and its data has … content file(s) (*.pak) that OVRPort's loader doesn't report.
|
||||
- **Catalog games (1):** Star Wars: Tales from the Galaxy's Edge.
|
||||
- **Catalog games (2):** Attack on Titan VR: Unbreakable, Star Wars: Tales from the Galaxy's Edge.
|
||||
- **Source:** [patches/frame/langpack.py](../src/frameport/patches/frame/langpack.py)
|
||||
|
||||
> Some games keep content in separate files next to their OBB (for example Star Wars: Tales from the Galaxy's Edge: its seasons and sound banks) and ask Meta's platform for them as asset files. OVRPort's platform loader doesn't know them, so the game waits for content that never arrives (black screen after loading). Lists the content files shipped with the game's data (*.pak) as installed and answers their download request at once with the file's path; nothing is copied or downloaded. Shares the language-pack library.
|
||||
@@ -645,7 +645,7 @@ Plays the game's videos on the Frame's video hardware, so 4K and 8K video runs s
|
||||
- `frame.hw_video_decode` · also for 2D apps
|
||||
- **Changes:** Install only: written on the Frame when the game is installed; the APK isn't changed.
|
||||
- **Suggested (on):** The game plays video through Android's decoders (MediaCodec, ExoPlayer or VLC): decode it on the Frame's hardware.
|
||||
- **Catalog games (19):** 4XVR Video Player, AugmentedEmpire, Batman: Arkham Shadow, Battlemarked, Dance Central, Eye of the Temple, Fruit Ninja, Ghost Town and 11 more.
|
||||
- **Catalog games (22):** 4XVR Video Player, AugmentedEmpire, Batman: Arkham Shadow, Battlemarked, Breathedge VR, Dance Central, Exploding Kittens VR, Eye of the Temple and 14 more.
|
||||
- **Source:** [patches/frame/hw_video_decode.py](../src/frameport/patches/frame/hw_video_decode.py)
|
||||
|
||||
> Decodes the game's videos on the Frame's hardware video decoder instead of Android's software decoders, which stutter or fall behind with 4K/8K video (for example video players, Batman: Arkham Shadow's cutscenes). Adds FramePort's codec plugin (OMX.frameport.avc/hevc/vp9.decoder) to this game's container only; the APK isn't changed. When the hardware is busy (for example Steam's own hardware video decoding is on) the video is decoded in software as before.
|
||||
@@ -706,7 +706,7 @@ Declares Meta's permissions some mixed-reality games ask for, so they don't stop
|
||||
- `frame.meta_permissions`
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** Mixed-reality game that needs the room model: its 'use spatial data' permission must be granted (for example Demeter).
|
||||
- **Catalog games (2):** Arkio, Demeter.
|
||||
- **Catalog games (3):** Arkio, Demeter, Real VR Fishing.
|
||||
- **Source:** [patches/frame/manifest_fixes.py](../src/frameport/patches/frame/manifest_fixes.py)
|
||||
|
||||
> Declares com.oculus.permission.* / horizonos.permission.* that the app uses, so Android grants them at install (for example the 'use spatial data' permission of mixed-reality games like Demeter).
|
||||
@@ -749,7 +749,7 @@ Provides stand-ins for Quest system calls some games make at start.
|
||||
- **Suggested (on):** The Unreal build of Meta XR Audio looks up com.oculus.os.AnalyticsEvent and aborts without it (for example NOPE Challenge).
|
||||
- **Suggested (on):** Several Meta SDK libraries look up com.oculus.os.AnalyticsEvent (…); games like this abort without the stub (for example Nano).
|
||||
- **Offered (off):** … references com.oculus.os.AnalyticsEvent; usually harmless (for example Batman: Arkham Shadow and LEGO Bricktales run without it). Enable if the game aborts with ClassNotFoundException.
|
||||
- **Catalog games (15):** AgeOfJoy, AllInOneSports, Caves, Deep Cuts, Does it Stack?, Nano, NOPE CHALLENGE, RC Pilot Trainer and 7 more.
|
||||
- **Catalog games (17):** AgeOfJoy, AllInOneSports, Caves, Deep Cuts, Does it Stack?, Nano, Neko Atsume Purrfect, NOPE CHALLENGE and 9 more.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `oculus-os-class` (fatal): The game looks up a Quest-only system class and aborts.
|
||||
- **Source:** [patches/frame/telemetry.py](../src/frameport/patches/frame/telemetry.py)
|
||||
@@ -838,7 +838,7 @@ Lets SDL and LÖVE games start on the Frame (they'd crash looking for a clipboar
|
||||
- `frame.sdl_clipboard` · also for 2D apps
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** SDL app: it crashes at start in Lepton, which has no clipboard service.
|
||||
- **Catalog games (4):** Majora's Mask VR, Time Crisis II VR (Test), Time Crisis VR (Experimental), WiiCompiled VR.
|
||||
- **Catalog games (5):** Crisis Zone VR, Majora's Mask VR, Time Crisis II VR (Test), Time Crisis VR (Experimental), WiiCompiled VR.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `sdl-no-clipboard` (fatal): The app crashed at start because the Frame's Android has no clipboard.
|
||||
- **Source:** [patches/frame/sdl_clipboard.py](../src/frameport/patches/frame/sdl_clipboard.py)
|
||||
@@ -904,7 +904,7 @@ Stops a gray or frozen screen in Unity games that turn on anti-aliasing while ru
|
||||
- `frame.unity_gl_shim`
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** Unity GLES game that may switch to MSAA at runtime: hide multisampled render-to-texture, which crashes the Frame's GL driver (for example The Room VR).
|
||||
- **Catalog games (23):** Audica, BattleSisters, Beat Saber, Clockwork, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight and 15 more.
|
||||
- **Catalog games (23):** Audica, BattleSisters, Beat Saber, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight, End Space and 15 more.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `unreal-msrtt-crash` (fatal): The game's graphics crashed a few seconds after start.
|
||||
- **Source:** [patches/frame/vrapi_bridge.py](../src/frameport/patches/frame/vrapi_bridge.py)
|
||||
@@ -973,7 +973,7 @@ Keeps a smoothing setting off that the game turns on itself and that can freeze
|
||||
- `frame.unity_runtime_msaa_off` · revision 2
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** GLES Unity game whose OVRManager turns 4x MSAA on at runtime: multisampled render-to-texture can hang the Frame's GPU.
|
||||
- **Catalog games (28):** Audica, BattleSisters, Beat Saber, Clockwork, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight and 20 more.
|
||||
- **Catalog games (28):** Audica, BattleSisters, Beat Saber, COMPOUND, Cosmodread, Down the Rabbit Hole, Drunkn Bar Fight, End Space and 20 more.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `unity-render-crash` (fatal): The game's graphics crashed, so the picture freezes or stays gray.
|
||||
- `unity-runtime-msaa` (info): The game turns MSAA on at runtime, which can hang the Frame's GPU.
|
||||
@@ -989,7 +989,7 @@ Lets you type into this app's text fields on the Frame (they'd close at once).
|
||||
- `frame.unity_text_input` · also for 2D apps
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** Unity app with text fields (…): they close at once on the Frame because it has no system keyboard.
|
||||
- **Catalog games (102):** AgeOfJoy, AllInOneSports, Ancient_Dungeon, Arcsmith, Arkio, Assassin's Creed Nexus, Audica, AugmentedEmpire and 94 more.
|
||||
- **Catalog games (107):** AgeOfJoy, AllInOneSports, Ancient_Dungeon, Arcsmith, Arkio, Assassin's Creed Nexus, Attack on Titan VR: Unbreakable, Audica and 99 more.
|
||||
- **Source:** [patches/frame/unity_text_input.py](../src/frameport/patches/frame/unity_text_input.py)
|
||||
|
||||
> Unity's TMP_InputField / InputField wait for Android's on-screen keyboard and close themselves a frame later when there is none (Lepton has no on-screen keyboard; Meta's system keyboard does this on a Quest), so a selected text field only flashes a caret. Rewrites TouchScreenKeyboardShouldBeUsed -> false and isKeyboardUsingEvents (TMP) / InPlaceEditing (uGUI) -> true in libil2cpp.so, found per game with Cpp2IL (downloaded on first use), so fields stay selected and take key presses: Steam's keyboard (with "Show the app window") or Type on Frame from the PC.
|
||||
@@ -1092,7 +1092,7 @@ Starts Unreal games without re-checking their data file (they'd seem to hang on
|
||||
- `frame.unreal_skip_obb_check` · also for 2D apps
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** Unreal checks the OBB's contents before starting (bVerifyOBBOnStartUp); on the Frame a failed or slow check can't be seen and the game seems to hang.
|
||||
- **Catalog games (5):** Dance Central, Kill It With Fire VR, MacacoVR, Maestro, Ragnarock.
|
||||
- **Catalog games (6):** Dance Central, Kill It With Fire VR, Lost Recipes, MacacoVR, Maestro, Ragnarock.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `unreal-obb-check-stuck` (fatal): The game stays on Unreal's OBB check screen (DownloaderActivity), which the Frame doesn't show, and never starts VR (for example Contractors, GitHub #159).
|
||||
- **Source:** [patches/frame/unreal_obb_check.py](../src/frameport/patches/frame/unreal_obb_check.py)
|
||||
@@ -1158,7 +1158,7 @@ Lets games with Vivox voice chat start on the Frame (they'd crash on an Android
|
||||
- `frame.vivox_audio_route` · also for 2D apps
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** Vivox voice chat: it calls Android 12 audio methods, which Lepton (Android 11) lacks, and crashes.
|
||||
- **Catalog games (1):** Dungeons of Eternity.
|
||||
- **Catalog games (2):** Dungeons of Eternity, Real VR Fishing.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `vivox-api31` (fatal): The game's Vivox voice-chat SDK calls Android 12 audio-routing methods (AudioManager communication devices) without checking the Android version; Lepton runs Android 11, so the app crashes (for example Green Hell VR).
|
||||
- **Source:** [patches/frame/vivox_audio_route.py](../src/frameport/patches/frame/vivox_audio_route.py)
|
||||
@@ -1189,7 +1189,7 @@ Lets games built on Meta's oldest VR interface run on the Frame.
|
||||
- **Changes:** Changes the APK (a rebuild and reinstall apply it).
|
||||
- **Suggested (on):** The engine calls libvrapi.so directly; OVRPort can't translate it.
|
||||
- **Conflicts with:** [`frame.vrapi_stub`](#frame-vrapi_stub)
|
||||
- **Catalog games (3):** BlazeRush, Path of the Warrior, The Climb 2.
|
||||
- **Catalog games (4):** BlazeRush, Path of the Warrior, The Climb, The Climb 2.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `direct-vrapi` (warning): The game uses Meta's VrApi directly and needs the VrApi bridge.
|
||||
- `vrapi-frame-rejected` (fatal): The VrApi bridge rejected the game's frame options, so no picture reaches the headset even though frame pacing can appear in the log.
|
||||
@@ -1295,7 +1295,7 @@ For games that show the headset's own controllers. Takes effect after a reinstal
|
||||
- **Options:**
|
||||
- Value: int, default `0`.
|
||||
- Game settings → Controllers → "Show Steam Frame controllers".
|
||||
- **Catalog games (4):** Ocean Rift, SynthRiders, VR HOT Quest, Walkabout Mini Golf.
|
||||
- **Catalog games (6):** Neko Atsume Purrfect, Ocean Rift, Real VR Fishing, SynthRiders, VR HOT Quest, Walkabout Mini Golf.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `render-model-requested` (info): The game shows Quest controllers (or none) because the Frame doesn't provide controller models.
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
@@ -1621,7 +1621,7 @@ Logs details when flat panels stay black. No effect on the game.
|
||||
- Game settings → Troubleshooting → "Flat panel diagnostics (log)" (advanced).
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
|
||||
> Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log). 2 (frameport settings) also checks every draw and logs the draw state, failed texture uploads and shader compiles and, for idTech 4 engines, the game clock.
|
||||
> Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log).
|
||||
|
||||
### <a id="adapter-haptic_fix"></a>Fix freezes when controllers vibrate
|
||||
|
||||
@@ -1633,7 +1633,7 @@ For games that freeze the Frame when a controller vibrates (for example Lucky's
|
||||
- **Options:**
|
||||
- Value: int, default `0`.
|
||||
- Game settings → Controllers → "Fix freezes when controllers vibrate" (advanced).
|
||||
- **Catalog games (81):** AgeOfJoy, Ancient_Dungeon, Audica, AugmentedEmpire, Battlemarked, BattleSisters, Beat Saber, Caves and 73 more.
|
||||
- **Catalog games (88):** AgeOfJoy, Ancient_Dungeon, Attack on Titan VR: Unbreakable, Audica, AugmentedEmpire, Battlemarked, BattleSisters, Beat Saber and 80 more.
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
|
||||
> Routes OVRPlugin through FramePort's extension shim, which turns Meta's amplitude-envelope vibrations into plain ones: OVRPort's loader reads their nanosecond duration as seconds and allocates gigabytes, freezing the Frame when the game vibrates a controller (for example Lucky's Tale's save slots, GitHub #9). Needs a rebuild.
|
||||
@@ -1662,7 +1662,7 @@ For games whose picture flickers or smears (for example Into The Radius 2).
|
||||
- **Options:**
|
||||
- Value: int, default `0`.
|
||||
- Game settings → Troubleshooting → "Turn off space warp" (advanced).
|
||||
- **Catalog games (4):** Into The Radius 2, Metro Awakening, Pinball FX VR, The Boys VR.
|
||||
- **Catalog games (5):** Into The Radius 2, Lawn Mowing Simulator VR, Metro Awakening, Pinball FX VR, The Boys VR.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `space-warp-used` (info): The game uses Meta's space warp (it renders half of its frames plus motion vectors, and the runtime makes up the rest).
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
@@ -1781,7 +1781,7 @@ For games that judder or shimmer while you hold your head still (for example I A
|
||||
- **Options:**
|
||||
- Value: int, default `0`.
|
||||
- Game settings → Picture → "Steadier head tracking" (advanced).
|
||||
- **Catalog games (1):** I Am Cat.
|
||||
- **Catalog games (2):** I Am Cat, Lawn Mowing Simulator VR.
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
|
||||
> Repeat xrLocateViews queries for the same display time get the first, fully tracked answer again. Games that ask several times per frame got slightly different poses and rendered parts of the frame with different heads: judder (for example I Am Cat; proposed by Klownicle, GitHub #8).
|
||||
@@ -1941,7 +1941,7 @@ Mixed-reality games that build their level from your room get a simple room with
|
||||
- **Options:**
|
||||
- Value: int, default `0`.
|
||||
- Game settings → Mixed reality → "Pretend room layout".
|
||||
- **Catalog games (9):** Arkio, AugmentedEmpire, Battlemarked, Demeo, Demeter, Ghostbusters: Rise of the Ghost Lord, Ocean Rift, Smash Drums and 1 more.
|
||||
- **Catalog games (11):** Arkio, AugmentedEmpire, Battlemarked, Demeo, Demeter, Ghostbusters: Rise of the Ghost Lord, Neko Atsume Purrfect, Ocean Rift and 3 more.
|
||||
- **Suggested by launch-test signatures:**
|
||||
- `scene-missing` (warning): The game wants Meta's room data (scene API), which the Frame lacks.
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
@@ -2272,7 +2272,7 @@ Puts settings files next to the game on the Frame, for example to turn off an un
|
||||
- **Changes:** Install only: written on the Frame when the game is installed; the APK isn't changed.
|
||||
- **Suggested (on):** CryEngine: variable-rate shading isn't supported on the Frame, so user.cfg turns it off (… = 0; The Climb / The Climb 2).
|
||||
- **Options:** `files`: text, default none — path relative to files/ -> content
|
||||
- **Catalog games (2):** SUPERHOT VR, The Climb 2.
|
||||
- **Catalog games (3):** SUPERHOT VR, The Climb, The Climb 2.
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
|
||||
> Writes config files into the game's Android/data/<package>/files/ on the Frame, to turn off engine features the Frame doesn't support (for example a CryEngine user.cfg with r_variable_rate_shading = 0, as The Climb 2 needs).
|
||||
@@ -2335,7 +2335,7 @@ Lets typing reach this app from Steam's on-screen keyboard or your PC's keyboard
|
||||
- `device.text_input_window`
|
||||
- **Changes:** Install only: written on the Frame when the game is installed; the APK isn't changed.
|
||||
- **Suggested (on):** App with text fields: key presses only reach a shown Android window.
|
||||
- **Catalog games (105):** AFFECTED: The Manor, AgeOfJoy, AllInOneSports, Ancient_Dungeon, Arcsmith, Arkio, Assassin's Creed Nexus, Audica and 97 more.
|
||||
- **Catalog games (110):** AFFECTED: The Manor, AgeOfJoy, AllInOneSports, Ancient_Dungeon, Arcsmith, Arkio, Assassin's Creed Nexus, Attack on Titan VR: Unbreakable and 102 more.
|
||||
- **Source:** [patches/settings.py](../src/frameport/patches/settings.py)
|
||||
|
||||
> Lepton runs VR apps headless: their Android window is never shown, so it never gets keyboard focus and no key press (Steam's on-screen keyboard, a USB/Bluetooth keyboard, Type on Frame) reaches the app's text fields. With Lepton's lepton-show-flatscreen marker the window is shown (behind the VR view, which keeps working) and Steam's keyboard opens for a selected text field. Steam lists the shown window as "Gamescope" (the Frame's compositor). Pairs with "Make Unity text fields work without a system keyboard".
|
||||
|
||||
+4
-1
@@ -24,6 +24,7 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
|
||||
| A Unity OpenXR game closes right after the OpenXR instance is created: `F VrApiLoader: vrapi_SetPropertyInt was called before vrapi_Initialize()!`, SIGABRT on UnityMain (GitHub #62, Jurassic World Aftermath) | the APK still ships Meta's VrApi loader; OVRPlugin (1.89, on OpenXR) calls it without starting VrApi and Meta's loader aborts. The VrApi bridge can't replace it (39 of the loader's 114 functions: OVRPlugin wouldn't link) | `frame.vrapi_stub` (same exports, each returns 0); triage `vrapi-before-init` |
|
||||
| A VrApi game exits at once: `UnsatisfiedLinkError … dlopen failed: cannot locate symbol "vrapi_PollEvent"` (GitHub #57, BlazeRush) | the engine imports a VrApi function the VrApi bridge didn't implement | the bridge has `vrapi_PollEvent`, `RecenterPose`, `SetDisplayRefreshRate`, `GetSystemPropertyFloatArray` (rebuild the game); the static check "VrApi functions resolvable" names any other missing one; triage `vrapi-symbol-missing` |
|
||||
| A Team Beef port (Lambda1VR, RTCWQuest, …) exits at once: `UnsatisfiedLinkError: dlopen failed: library "libopenxr_loader_valve.so" not found` (GitHub #59) | TBXR loads `openxr_loader_<Build.MANUFACTURER>` (Lepton: valve) and takes the Meta path only when `strstr(OPENXR_HMD, "meta")` matches, else Pico's | `frame.tbxr_vendor` (empty `libopenxr_loader_valve.so` + the "meta" literal → "alve"). Game data (`xash/`, …) goes to /sdcard: upload it with the Files tab to the game's storage. Black eyes with `TBXR: Incomplete frame buffer object: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE`: TBXR always uses multisampled render-to-texture (even `--msaa 1`); `frame.tbxr_vendor` links the GL shim, which hands it single-sampled versions (log `GL shim: multisampled render-to-texture … drawn single-sampled`) |
|
||||
| A Quest game renders, then logs `Entitlement check failed` / `ovrPlatformInitialize_NotEntitled` (often with retries) and quits, e.g. `SIG: 9` after `[Photon] Disconnected` (GitHub #322, Deadly Delivery) | The game's Meta licence check (entitlement) needs Meta's online login, which the Frame doesn't have; online-only games quit (triage `meta-entitlement`) | None: FramePort doesn't get around entitlement checks. Offline games that log it and play on are fine |
|
||||
| Black screen after VR starts; `Asset status error (code 100)` in `DLC_Manager:AssetStatusCallback` (GitHub #203, e.g. PixelRipped 1995) | Meta asset-file status fails after entitlement succeeds; the log does not identify the native call or asset ID | Try `frame.asset_files_stub` (opt-in, triage-only): native/langpack answers GetList with an empty successful list and StatusById with installed status, an empty path and the requested ID. No DLC files are supplied; download requests retain their existing behavior. Disable with `FRAMEPORT_ASSET_FILES_STUB=0`. Host-tested only; whether this fixes startup needs a game/device test |
|
||||
| Missing sound or extra content in a game whose OBB folder has separate `*.pak` files (GitHub #61, Star Wars: Tales from the Galaxy's Edge: seasons + Wwise banks) | the game asks Meta's platform for these asset files (`ovr_AssetFile_GetList` / `DownloadById`); OVRPort's loader doesn't list them | copy every content/sound-bank PAK and use `frame.asset_files` (native/langpack lists the data's `*.pak` as installed `default` assets, IAP `free`, and answers DownloadById at once with the path; off: env FRAMEPORT_ASSET_FILES=0). Tales also needs the splash and depth-size fixes below |
|
||||
| A SideQuest backup has `apk/` and a sibling `obb/` with content/sound-bank PAKs, but the Frame only has the main OBB (GitHub #61, Tales from the Galaxy's Edge) | older scans treated that layout as loose expansion files and selected only the named OBBs; the asset-file patch then found no PAKs | the scanner chooses the OBB folder by version first, then keeps the whole sibling data folder when all its expansion files are selected for this APK; app updates repair affected library entries and refresh asset/language-pack detection. Reinstall to copy the missing files, or scan the backup again first. Folders with other packages or unselected OBB versions still send only the selected OBBs |
|
||||
@@ -62,6 +63,8 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
|
||||
| Un-cracked Oculus PC VR game: "Initializing OVR session" then exits / signature check on the runtime | Revive's hooks don't install on Proton-arm64; the Oculus shim rejects the unsigned Revive runtime | Not runnable on the Frame without the repack's crack extracted (not done by FramePort); use the PC version |
|
||||
| PC VR game: `Failed to initialize Oculus API (-3001)` / `Unable to load LibOVRRT DLL` | Revive's LoadLibrary hook doesn't work under Proton arm64 (ARM64EC kernelbase); the game's LibOVR shim finds no runtime DLL | Symlink `LibOVRRT64_1.dll` → Revive's DLL in the prefix's system32 (manual so far) → then -3021 (runtime signature check; open) |
|
||||
| Uploads to the Frame are slow | The link, storage or transfer backend can limit throughput | Check the job's "Transfer link"; try the Frame's hotspot or USB cable. Large install files prefer system OpenSSH SFTP, retaining paired-host checks and `.part` resume; unavailable or failed native uploads fall back to Paramiko. The log names the backend. Settings → Installing → Parallel uploads accepts 1–8 (default 3; saved preferences are preserved). More is not always faster. Measure the production path with `scripts/upload_bench.py --methods app-files-3 --check-resume` (three repetitions, checksum verification) |
|
||||
| Log: `OpenSSH SFTP failed (255): … Permission denied (publickey,password)`, then Paramiko | OpenSSH offered keys the Frame doesn't authorize (GitHub #242) | The log lists the keys OpenSSH offered (`Offering public key`) and its warnings. A connection that logged in with the PC's own keys/agent makes OpenSSH use them too (copies of `~/.ssh/id_*` + the agent); a refused FramePort key is retried that way once. A Frame that accepts only another key file: Settings → Installing → SSH keys (CLI `frameport frame ssh-keys --add <file>`); passphrase keys go through the SSH agent |
|
||||
| Log: `OpenSSH SFTP failed (1): stat C://…/[…: No such file or directory` | sftp got glob escapes inside its quotes (GitHub #324, fixed): `[` in a local folder name | Update FramePort; the native_upload `quote()` passes only `\\` and `\"` escapes, Windows paths with `/` |
|
||||
| PC VR game exits right away: `Unhandled Exception: 0xc06d007e` (after `FOnlineSubsystemOculus::InitWithWindowsPlatform`) | Delay-loaded `LibOVRPlatform64_1.dll` (Oculus Platform SDK, installed with the Oculus app) is missing | None on the Frame (entitlement check; FramePort doesn't replace it). PC mode with the Oculus app |
|
||||
| Unity PC VR game (Oculus + SteamVR build: `OVRPlugin.dll` and `openvr_api.dll` in `<Name>_Data/Plugins`) opens a window and quits after ~20 s; no VR Vulkan instance after the game's DXVK device in launch.log; Unity log (`unity log … Player.log`, agent v67): `OpenVR failed initialization` / `Initialization of device … failed` | Unity's built-in VR tries its SDKs in list order (Oculus first) unless `-vrmode` picks one; a catalog recipe verified with another build of the game (for example SUPERHOT VR's OpenXR build, GitHub #105) used to drop the build's own arguments | `pcvr.launch_args` = `-vrmode OpenVR` (detected for such builds; kept when the catalog's `xr` differs from the build's). A game's Electron launcher next to it (SHVR.exe) is ranked below the game |
|
||||
| Unreal PC VR game opens the crash reporter instead of closing | UE starts CrashReportClient.exe on a crash | `pcvr.no_crash_reporter` (default for Unreal Rift games): `-nocrashreports` + CrashReportClient.exe renamed `.disabled` in the Frame copy |
|
||||
@@ -84,6 +87,7 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
|
||||
| 32-bit Unity game on the bridge: player stands in the floor (Spunky Dungeon) | Unity's floor-level tracking origin: `vrapi_SetTrackingSpace(1)` (LOCAL_FLOOR) was ignored | The VrApi bridge puts the origin on the STAGE floor for LOCAL_FLOOR/STAGE |
|
||||
| Crash at start: `NoClassDefFoundError: … Landroid/window/OnBackInvokedCallback;` or `NoSuchMethodError: No static method storeStoreFence()V in class Ljava/lang/invoke/VarHandle;` (GitHub #71/#72, triage `android-too-new`) | The APK needs Android 13+ (minSdk 33 or more; those were 34) and calls its classes at start; Lepton's Android is 11 (API 30). OVRPort lowers minSdk to 29, so it installs anyway. minSdk ≤ 32 (Quest's Android 12L) is fine: 16 working catalog games declare 32 | None (analysis `extra.min_sdk` > 32 → a warning on the game page/CLI and in the recipe notes; never unsupported from the manifest alone, the launch test's triage decides). Waits for Valve to update Lepton's Android |
|
||||
| Nothing opens; `TWALauncherActivity: Using URL from Manifest (https://…)`, `Creating TwaLauncher for com.oculus.browser`, `NameNotFoundException: com.oculus.browser` (GitHub #86 Mahjong Table VR, triage `web-wrapper`) | The APK is a Trusted Web Activity (Bubblewrap / Meta's PWA packaging): a website that opens in Meta's browser, which Lepton doesn't have | None: open the URL in a browser. Analysis `extra.web_wrapper` (manifest meta-data `android.support.customtabs.trusted.DEFAULT_URL`, resolved through resources.arsc, or androidbrowserhelper's LauncherActivity) → a warning with the URL (not unsupported: the manifest alone never decides) |
|
||||
| A flat window, no VR and no way to interact; `Google VR Error [Daydream]: Google VR had a fatal issue while loading`, `class com/google/vr/sdk/base/CardboardViewNativeImpl not found` (32-bit bridge), `Unable to start service Intent { act=com.google.vr.vrcore.… }` (GitHub #335 Blade Runner: Revelations, triage `gvr-not-supported`) | A Google Daydream / Cardboard build: Google's VR SDK (GVR, `libgvr.so`) or the Cardboard SDK. Daydream needs Google's VrCore service, Cardboard draws a distorted side-by-side image for a phone screen; neither reaches OpenXR, the Frame's only way into the headset | None: get the game's Oculus build (Quest, Go or Gear VR), which goes through the normal path. Analysis `extra.google_vr` (`daydream`/`cardboard`: manifest categories `com.google.intent.category.DAYDREAM`/`CARDBOARD`, `enableVrMode="com.google.vr.vrcore/…"`, `libgvr.so`/Cardboard SDK libraries, GVR Java classes, Unity `vr-device-list`; not `libgvraudio.so`, which Quest games ship too) → a warning on the game page/CLI and in the recipe notes, only when the APK has no Oculus support; never unsupported from the manifest alone. A GVR → OpenXR shim (like the VrApi bridge) is possible in principle but not built |
|
||||
| `UnsatisfiedLinkError` / `cannot locate symbol "ovr_…"` | overport's platform loader lacks Meta platform functions | `frame.ovrstubs` (automatic, generated stubs) |
|
||||
| missing `ovrMessageType_ToString` | same, but the game needs a real string | `frame.ovrplatformcompat` (automatic) |
|
||||
| The game stays in its built-in language or waits at start although its OBB / files hold language packs (`<tag>.lang`, for example `de.lang`) | overport's platform loader answers `ovr_LanguagePack_GetCurrent/SetCurrent` with request id 0, so the game never gets the pack's path | `frame.langpacks` (opt-in, experimental, shown for games whose data has `*.lang`; `native/langpack`, build it with `python native/build.py --only langpack`). Default pack: the one the game applies, else env `FRAMEPORT_LANGPACK=<tag>`, else the only pack; search path override `FRAMEPORT_LANGPACK_DIRS`. Unreal games (Deadpool VR) gray out a pack whose asset `Metadata` differs from the game's version string: the patch writes the APK's versionName as Metadata (env `FRAMEPORT_LANGPACK_META` overrides) and reports the pack under the `/storage/emulated/0/Android/obb/<pkg>/` spelling of its path; with `/sdcard/…` the text switched but the dialogue stayed silent (verified in the headset with Deadpool VR) |
|
||||
@@ -168,7 +172,6 @@ version is `catalog/triage.yaml` (used by `frameport test` / the Job screen); ke
|
||||
| Black screen, audio works, log `Unsupported VrApi layer type N` | bridge drops frames containing that layer | extend the bridge (cylinder=3 is converted to a quad already) |
|
||||
| Only some draws visible (for example controllers) + `glGetError 0x502` | multiview shaders used on single-view FBOs | GL shim `gl_hide_multiview=1` (default) |
|
||||
| Own GLES engine (OpenXR, not VrApi): eye view fine, but HUD / menu / PDA panels black (for example Doom3Quest, GitHub #77; no error in the log) | every shader declares `layout(num_views=2) in;`, also the ones drawn into the engine's single-layer offscreen framebuffers (2D textures/renderbuffers); OVR_multiview makes such draws INVALID_OPERATION and Mesa drops them (`draw_validate.c`), Quest's driver doesn't | `frame.gl_multiview_fbo` (opt-in, experimental: `libfpglmv.so` interposes GLES and draws those cases with a single-view twin of the program; logs `GLMV: twin built: program N -> M`, per-5-s `single-view draws` counters; `gl_mv_debug=1` adds glGetError checks; triage `gl-multiview-twin-failed`). Alternative: the game's own fix (two-layer multiview pool, Xandrix's patch in #77) |
|
||||
| Team Beef idTech 4 port (PreyVR, GitHub #306): main menu black except the mouse cursor, loading screen fine, 72 fps, no GL error; one game thread at 100 % CPU | the game clock runs 1000 / refresh ms per tic (`USERCMD_MSEC`, from xrGetDisplayRefreshRateFB). The Frame's runtime lacks XR_FB_display_refresh_rate and OVRPort's dispatcher answered 0 Hz: 0 ms tics, the async thread spins (millions of tics/s) and `com_frameTime` stays 0, so the menu GUI stays at its first animation step (everything hidden) | FrameBridge (default, no setting) answers xrGetDisplayRefreshRateFB with the measured rate (1 / predictedDisplayPeriod, else 72 Hz); log `refresh rate: runtime reported 0.0 Hz (result -7), reporting 72.0 Hz`. Found with `gl_mv_debug=2` (`frameport settings <pkg> gl_mv_debug=2`, needs `frame.gl_multiview_fbo`): only 2 draws per frame (backdrop + cursor) and `trace clocks: com_frameTime=0` |
|
||||
| Upside-down image in a GL bridge game | GL images start at the bottom row | fixed in the bridge (swap angleUp/Down for GL chains) |
|
||||
| UI panels upside down (AC Nexus) | XrCompositionLayerImageLayoutFB VERTICAL_FLIP unsupported | adapter `flip_emul=1` (default); rotating quads makes them vanish |
|
||||
| Passthrough black (BAM) | XR_FB_passthrough missing | adapter `passthrough_emul=1` (default) + `patch_force_passthrough` for MR-only games |
|
||||
|
||||
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@@ -15,8 +15,6 @@
|
||||
// * drops requested instance extensions the runtime lacks (e.g. XR_FB_passthrough);
|
||||
// * retries rejected swapchains with 1 sample / a supported format (swapchain_fix, overport #71);
|
||||
// * drops composition layers that reference swapchains that failed to create (layer_fix);
|
||||
// * answers xrGetDisplayRefreshRateFB with the measured display rate when the runtime lacks it or reports 0 Hz
|
||||
// (session_fixes.c);
|
||||
// * serves cube swapchains the runtime refuses as GL/Vulkan cube maps and drops their layers (cube_standin, cube_standin.c);
|
||||
// * optionally requests mutable-format swapchain images (mutable_fix, off by default);
|
||||
// * optionally swaps left/right images of stereo projection layers (swap_eyes, off by default);
|
||||
@@ -2179,9 +2177,6 @@ XRAPI_ATTR XrResult XRAPI_CALL xrGetInstanceProcAddr(XrInstance instance, const
|
||||
if (layer_debug || refresh_rate > 0) {
|
||||
HOOK_AS(xrRequestDisplayRefreshRateFB, hook_request_refresh_rate)
|
||||
}
|
||||
// The Frame's runtime has no XR_FB_display_refresh_rate, but OVRPort's dispatcher offers it to the game and answers
|
||||
// 0 Hz without it: the measured rate instead (the runtime's own answer when it has one).
|
||||
if (instance != XR_NULL_HANDLE) HOOK_AS(xrGetDisplayRefreshRateFB, hook_get_refresh_rate)
|
||||
if (surface_emul) HOOK_AS(xrCreateSwapchainAndroidSurfaceKHR, hook_xrCreateSwapchainAndroidSurfaceKHR)
|
||||
if (eye_debug || release_wait) HOOK_AS(xrReleaseSwapchainImage, eye_hook_xrReleaseSwapchainImage)
|
||||
if (layer_debug || cube_standin) { // counters + cube stand-ins; every other wait/release hook above takes precedence
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
// Display refresh rate for xrGetDisplayRefreshRateFB when the runtime doesn't give one (session_fixes.c). Pure, so the
|
||||
// host test (tests/fixtures/src/refresh_rate_test.c) can check it.
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
|
||||
// The rate the frame timing shows (1 / predictedDisplayPeriod of the last xrWaitFrame, whole Hz), else the
|
||||
// refresh_rate setting, else 72 Hz (the Frame's rate for Android apps).
|
||||
static inline float fb_refresh_rate(int64_t display_period_ns, float setting) {
|
||||
if (display_period_ns > 0) {
|
||||
double hz = 1e9 / (double)display_period_ns;
|
||||
if (hz >= 30.0 && hz <= 240.0) return (float)(int)(hz + 0.5);
|
||||
}
|
||||
return setting > 0 ? setting : 72.0f;
|
||||
}
|
||||
@@ -9,7 +9,6 @@
|
||||
// * aim_pitch / aim_yaw / aim_forward: correct the aim pose of controllers (pointer rays) by a fixed offset;
|
||||
// * refresh_rate: display refresh rate requested at session start (and instead of the app's own requests).
|
||||
#include "layer_math.h"
|
||||
#include "refresh_rate.h"
|
||||
|
||||
static void emul_on_begin_session(const XrSessionBeginInfo *info); // layer_emul_gl.c
|
||||
|
||||
@@ -553,26 +552,6 @@ static XRAPI_ATTR XrResult XRAPI_CALL hook_request_refresh_rate(XrSession sessio
|
||||
return XR_FAILED(result) && refresh_rate > 0 ? XR_SUCCESS : result;
|
||||
}
|
||||
|
||||
// Always on: the Frame's runtime has no XR_FB_display_refresh_rate; OVRPort's dispatcher still offers the extension and
|
||||
// its xrGetDisplayRefreshRateFB then answers 0 Hz. idTech 4 VR ports (Team Beef's Doom3Quest engine: PreyVR, GitHub
|
||||
// #306) run their game clock at 1000 / refresh ms per tic: with 0 Hz the tic length is 0, the async thread spins and
|
||||
// the frame/GUI time never advances (main menu stuck at its first animation step: black, only the cursor). A rate the
|
||||
// runtime doesn't give is replaced by the one the frame timing shows (refresh_rate.h).
|
||||
static XRAPI_ATTR XrResult XRAPI_CALL hook_get_refresh_rate(XrSession session, float *rate) {
|
||||
if (!rate) return XR_ERROR_VALIDATION_FAILURE;
|
||||
PFN_xrGetDisplayRefreshRateFB fn = (PFN_xrGetDisplayRefreshRateFB)lookup(active_instance, "xrGetDisplayRefreshRateFB");
|
||||
XrResult result = fn ? fn(session, rate) : XR_ERROR_FUNCTION_UNSUPPORTED;
|
||||
if ((XR_SUCCEEDED(result) && *rate > 0.0f) || result == XR_ERROR_HANDLE_INVALID) return result;
|
||||
float runtime = XR_SUCCEEDED(result) ? *rate : 0.0f;
|
||||
*rate = fb_refresh_rate((int64_t)last_display_period, refresh_rate);
|
||||
static int logs;
|
||||
if (logs < 4) {
|
||||
++logs;
|
||||
LOG("refresh rate: runtime reported %.1f Hz (result %d), reporting %.1f Hz", runtime, result, *rate);
|
||||
}
|
||||
return XR_SUCCESS;
|
||||
}
|
||||
|
||||
static XRAPI_ATTR XrResult XRAPI_CALL hook_xrBeginSession(XrSession session, const XrSessionBeginInfo *info) {
|
||||
PFN_xrBeginSession fn = (PFN_xrBeginSession)lookup(active_instance, "xrBeginSession");
|
||||
if (!fn) return XR_ERROR_FUNCTION_UNSUPPORTED;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// FramePort FrameBridge: eye-image snapshots for headless diagnostics (setting snapshot=<seconds>, GLES games only).
|
||||
// Every <seconds>, at xrEndFrame, the left-eye image the game just submitted (projection layer, view 0: its swapchain
|
||||
// image and array layer; without a projection layer the first quad/cylinder layer's) is read back on the game's own GL context and written at a quarter of its size as
|
||||
// image and array layer) is read back on the game's own GL context and written at a quarter of its size as
|
||||
// /sdcard/Android/data/<package>/files/fb_snap_<n>.ppm (n = 0-7, the oldest is overwritten). Nobody wears the headset
|
||||
// in a launch test, so the headset view stays black: this shows what the game itself draws (e.g. which screen it is
|
||||
// stuck on). The game's framebuffer, pack-buffer and pack-alignment bindings are restored afterwards.
|
||||
@@ -118,27 +118,18 @@ static void snap_end_frame(const XrFrameEndInfo *info) {
|
||||
int64_t t = (int64_t)now.tv_sec * 1000000000ll + now.tv_nsec;
|
||||
if (t < next_ns) return;
|
||||
next_ns = t + (int64_t)snapshot * 1000000000ll;
|
||||
// The projection layer's left eye; a frame without one (e.g. a menu shown only as a quad or cylinder layer) gives
|
||||
// its first quad/cylinder layer's image instead.
|
||||
const XrSwapchainSubImage *sub = NULL;
|
||||
int type = 0;
|
||||
for (uint32_t i = 0; i < info->layerCount && !sub; ++i)
|
||||
const XrCompositionLayerProjection *proj = NULL;
|
||||
for (uint32_t i = 0; i < info->layerCount && !proj; ++i)
|
||||
if (info->layers[i] && info->layers[i]->type == XR_TYPE_COMPOSITION_LAYER_PROJECTION &&
|
||||
((const XrCompositionLayerProjection *)info->layers[i])->viewCount)
|
||||
sub = &((const XrCompositionLayerProjection *)info->layers[i])->views[0].subImage, type = info->layers[i]->type;
|
||||
for (uint32_t i = 0; i < info->layerCount && !sub; ++i) {
|
||||
const XrCompositionLayerBaseHeader *layer = info->layers[i];
|
||||
if (layer && layer->type == XR_TYPE_COMPOSITION_LAYER_QUAD)
|
||||
sub = &((const XrCompositionLayerQuad *)layer)->subImage, type = layer->type;
|
||||
else if (layer && layer->type == XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR)
|
||||
sub = &((const XrCompositionLayerCylinderKHR *)layer)->subImage, type = layer->type;
|
||||
}
|
||||
if (!sub || !snap_load_gl()) return;
|
||||
proj = (const XrCompositionLayerProjection *)info->layers[i];
|
||||
if (!proj || !snap_load_gl()) return;
|
||||
if (!s_eglGetCurrentContext()) {
|
||||
static int logged;
|
||||
if (!logged++) LOG("snapshot: no GL context current in xrEndFrame, no snapshot");
|
||||
return;
|
||||
}
|
||||
const XrSwapchainSubImage *sub = &proj->views[0].subImage;
|
||||
pthread_mutex_lock(&snap_lock);
|
||||
int i = snap_find(sub->swapchain, 0);
|
||||
GLuint tex = 0;
|
||||
@@ -176,21 +167,6 @@ static void snap_end_frame(const XrFrameEndInfo *info) {
|
||||
s_glDeleteFramebuffers(1, &fb);
|
||||
while (s_glGetError() != GL_NO_ERROR) {} // our calls must not leave errors for the game to find
|
||||
if (rgba) {
|
||||
// brightness of the submitted area: tells a black image from a drawn one without fetching the file
|
||||
uint64_t sum = 0, n = 0;
|
||||
unsigned max = 0;
|
||||
const XrRect2Di *r = &sub->imageRect;
|
||||
for (int32_t y = r->offset.y; y < r->offset.y + r->extent.height; y += 4)
|
||||
for (int32_t x = r->offset.x; x < r->offset.x + r->extent.width; x += 4) {
|
||||
if (x < 0 || y < 0 || (uint32_t)x >= w || (uint32_t)y >= h) continue;
|
||||
const unsigned char *p = rgba + ((size_t)y * w + (size_t)x) * 4;
|
||||
unsigned v = p[0] > p[1] ? (p[0] > p[2] ? p[0] : p[2]) : (p[1] > p[2] ? p[1] : p[2]);
|
||||
sum += v, ++n;
|
||||
if (v > max) max = v;
|
||||
}
|
||||
LOG("snapshot: layer type=%d image %u array=%u rect=%d,%d %dx%d of %ux%u: mean %.1f max %u",
|
||||
type, tex, sub->imageArrayIndex, r->offset.x, r->offset.y, r->extent.width, r->extent.height, w, h,
|
||||
n ? (double)sum / (double)n : 0.0, max);
|
||||
snap_write(rgba, w, h, taken++ % 8);
|
||||
free(rgba);
|
||||
}
|
||||
|
||||
+6
-277
@@ -16,8 +16,7 @@
|
||||
// block bindings and default-block uniform values (copied before every such draw), then the original is bound again.
|
||||
//
|
||||
// Logcat tag GLMV. Setting gl_mv_debug=1 (libframe_settings.so / framebridge.conf / FRAMEBRIDGE_CONFIG, as the GL
|
||||
// shim): glGetError after every twin draw, and per-5-s counters. gl_mv_debug=2 (trace) also checks every draw and
|
||||
// logs the state of the first draws of each 5 s window, failed texture uploads/copies and shader compiles.
|
||||
// shim): glGetError after every twin draw, and per-5-s counters.
|
||||
#define _GNU_SOURCE
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES3/gl32.h>
|
||||
@@ -112,27 +111,7 @@
|
||||
X(void, UniformMatrix2x4fv, (GLint, GLsizei, GLboolean, const GLfloat *)) \
|
||||
X(void, UniformMatrix4x2fv, (GLint, GLsizei, GLboolean, const GLfloat *)) \
|
||||
X(void, UniformMatrix3x4fv, (GLint, GLsizei, GLboolean, const GLfloat *)) \
|
||||
X(void, UniformMatrix4x3fv, (GLint, GLsizei, GLboolean, const GLfloat *)) \
|
||||
TRACE_LIST(X)
|
||||
|
||||
// gl_mv_debug=2 (trace): the draw state and texture/shader calls behind black output
|
||||
#define TRACE_LIST(X) \
|
||||
X(GLboolean, IsEnabled, (GLenum)) \
|
||||
X(void, GetBooleanv, (GLenum, GLboolean *)) \
|
||||
X(GLenum, CheckFramebufferStatus, (GLenum)) \
|
||||
X(void, GetTexLevelParameteriv, (GLenum, GLint, GLenum, GLint *)) \
|
||||
X(void, GetTexParameteriv, (GLenum, GLenum, GLint *)) \
|
||||
X(void, Clear, (GLbitfield)) \
|
||||
X(void, Viewport, (GLint, GLint, GLsizei, GLsizei)) \
|
||||
X(void, TexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)) \
|
||||
X(void, TexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)) \
|
||||
X(void, CompressedTexImage2D, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)) \
|
||||
X(void, TexStorage2D, (GLenum, GLsizei, GLenum, GLsizei, GLsizei)) \
|
||||
X(void, CopyTexImage2D, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) \
|
||||
X(void, CopyTexSubImage2D, (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) \
|
||||
X(void, GenerateMipmap, (GLenum)) \
|
||||
X(void, BindTexture, (GLenum, GLuint)) \
|
||||
X(void, TexParameteri, (GLenum, GLenum, GLint))
|
||||
X(void, UniformMatrix4x3fv, (GLint, GLsizei, GLboolean, const GLfloat *))
|
||||
|
||||
#define DECL(ret, name, args) static ret(*r_##name) args;
|
||||
REAL_LIST(DECL)
|
||||
@@ -536,147 +515,6 @@ static void stats(void) {
|
||||
twin_draws = mv_draws = uniform_sets = 0;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- trace (gl_mv_debug=2, diagnostics)
|
||||
// Every draw is checked with glGetError (this also consumes errors the game would read), counted per draw
|
||||
// framebuffer, and the first draws of every 5 s window are logged with the state that decides whether they write
|
||||
// anything: framebuffer status and views, program, viewport/scissor, colour/depth/stencil/blend state and the texture
|
||||
// on the active unit. Texture uploads, copies and shader compiles that fail are logged too.
|
||||
#define TRACE_DETAIL 12 // detailed draws per window
|
||||
#define TRACE_WINDOWS 40 // windows with detail
|
||||
#define NTFB 16
|
||||
struct tfb { GLint fb; unsigned long draws, errors, clears; };
|
||||
static int trace_detail, trace_windows;
|
||||
static unsigned long trace_draws, trace_errors, trace_clears;
|
||||
static GLenum trace_first_error;
|
||||
static struct tfb tfb[NTFB];
|
||||
static struct timespec trace_last;
|
||||
static pthread_mutex_t trace_lock = PTHREAD_MUTEX_INITIALIZER;
|
||||
|
||||
static struct tfb *tfb_slot(GLint fb) {
|
||||
for (int i = 0; i < NTFB; ++i)
|
||||
if (tfb[i].fb == fb && (tfb[i].draws || tfb[i].clears)) return &tfb[i];
|
||||
for (int i = 0; i < NTFB; ++i)
|
||||
if (!tfb[i].draws && !tfb[i].clears) { tfb[i].fb = fb; return &tfb[i]; }
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void trace_window(void) { // under trace_lock
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
if (!trace_last.tv_sec) trace_last = now;
|
||||
if (now.tv_sec - trace_last.tv_sec < 5) return;
|
||||
trace_last = now;
|
||||
char buf[700];
|
||||
int n = 0;
|
||||
for (int i = 0; i < NTFB && n < (int)sizeof(buf) - 60; ++i)
|
||||
if (tfb[i].draws || tfb[i].clears)
|
||||
n += snprintf(buf + n, sizeof(buf) - n, " fb%d:d%lu/e%lu/c%lu", tfb[i].fb, tfb[i].draws, tfb[i].errors,
|
||||
tfb[i].clears);
|
||||
LOG("trace 5s: %lu draws, %lu with a GL error (first 0x%x), %lu clears;%s", trace_draws, trace_errors,
|
||||
trace_first_error, trace_clears, n ? buf : " none");
|
||||
{ // idTech 4 engines (Doom3Quest, PreyVR) export their clocks; GUI animations run on com_frameTime, so one that
|
||||
// stands still leaves menus at their first step (PreyVR, GitHub #306: 0 Hz refresh rate -> 0 ms per tic)
|
||||
static int *frame_time, *tic_number, *frame_number, looked;
|
||||
if (!looked) {
|
||||
looked = 1;
|
||||
frame_time = dlsym(RTLD_DEFAULT, "com_frameTime");
|
||||
tic_number = dlsym(RTLD_DEFAULT, "com_ticNumber");
|
||||
frame_number = dlsym(RTLD_DEFAULT, "com_frameNumber");
|
||||
}
|
||||
if (frame_time && tic_number && frame_number)
|
||||
LOG("trace clocks: com_frameTime=%d com_ticNumber=%d com_frameNumber=%d", *frame_time, *tic_number,
|
||||
*frame_number);
|
||||
}
|
||||
memset(tfb, 0, sizeof(tfb));
|
||||
trace_draws = trace_errors = trace_clears = 0;
|
||||
trace_first_error = 0;
|
||||
if (trace_windows < TRACE_WINDOWS) {
|
||||
++trace_windows;
|
||||
trace_detail = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void trace_state(const char *what, GLenum mode, GLsizei count, GLenum err) {
|
||||
GLint fb = 0, prog = 0, vp[4] = {0}, sc[4] = {0}, unit = 0, tex = 0, dfunc = 0, bsrc = 0, bdst = 0, bsrca = 0,
|
||||
bdsta = 0, cullmode = 0;
|
||||
GLboolean cmask[4] = {0}, dmask = 0;
|
||||
r_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fb);
|
||||
r_GetIntegerv(GL_CURRENT_PROGRAM, &prog);
|
||||
r_GetIntegerv(GL_VIEWPORT, vp);
|
||||
r_GetIntegerv(GL_SCISSOR_BOX, sc);
|
||||
r_GetIntegerv(GL_ACTIVE_TEXTURE, &unit);
|
||||
r_GetIntegerv(GL_DEPTH_FUNC, &dfunc);
|
||||
r_GetIntegerv(GL_BLEND_SRC_RGB, &bsrc);
|
||||
r_GetIntegerv(GL_BLEND_DST_RGB, &bdst);
|
||||
r_GetIntegerv(GL_BLEND_SRC_ALPHA, &bsrca);
|
||||
r_GetIntegerv(GL_BLEND_DST_ALPHA, &bdsta);
|
||||
r_GetIntegerv(GL_CULL_FACE_MODE, &cullmode);
|
||||
r_GetBooleanv(GL_COLOR_WRITEMASK, cmask);
|
||||
r_GetBooleanv(GL_DEPTH_WRITEMASK, &dmask);
|
||||
GLenum status = r_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
|
||||
GLint linked = 0;
|
||||
if (prog) r_GetProgramiv((GLuint)prog, GL_LINK_STATUS, &linked);
|
||||
struct prog *p = prog ? find_prog((GLuint)prog, 0) : NULL;
|
||||
r_GetIntegerv(GL_TEXTURE_BINDING_2D, &tex); // (on the active unit)
|
||||
GLint tw = 0, th = 0, tfmt = 0, minf = 0, maxl = 0, imm = 0;
|
||||
if (tex) {
|
||||
r_GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &tw);
|
||||
r_GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &th);
|
||||
r_GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &tfmt);
|
||||
r_GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &minf);
|
||||
r_GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &maxl);
|
||||
r_GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_LEVELS, &imm);
|
||||
}
|
||||
r_GetError(); // (the queries above must not count as the game's)
|
||||
LOG("trace %s(mode=0x%x n=%d) err=0x%x fb=%d status=0x%x views=%d prog=%d linked=%d mv=%d vp=%d,%d %dx%d "
|
||||
"scissor=%d %d,%d %dx%d cmask=%d%d%d%d blend=%d 0x%x/0x%x,0x%x/0x%x depth=%d f=0x%x w=%d stencil=%d cull=%d "
|
||||
"0x%x unit=0x%x tex2d=%d %dx%d fmt=0x%x min=0x%x maxl=%d imm=%d",
|
||||
what, mode, count, err, fb, status, draw_fb_views(), prog, linked, p ? p->multiview : -1, vp[0], vp[1], vp[2],
|
||||
vp[3], r_IsEnabled(GL_SCISSOR_TEST), sc[0], sc[1], sc[2], sc[3], cmask[0], cmask[1], cmask[2], cmask[3],
|
||||
r_IsEnabled(GL_BLEND), bsrc, bdst, bsrca, bdsta, r_IsEnabled(GL_DEPTH_TEST), dfunc, dmask,
|
||||
r_IsEnabled(GL_STENCIL_TEST), r_IsEnabled(GL_CULL_FACE), cullmode, unit, tex, tw, th, tfmt, minf, maxl, imm);
|
||||
}
|
||||
|
||||
static void trace_before(void) {
|
||||
if (debug >= 2) r_GetError();
|
||||
}
|
||||
|
||||
static void trace_after(const char *what, GLenum mode, GLsizei count) {
|
||||
if (debug < 2) return;
|
||||
GLenum err = r_GetError();
|
||||
GLint fb = 0;
|
||||
r_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fb);
|
||||
int detail;
|
||||
pthread_mutex_lock(&trace_lock);
|
||||
++trace_draws;
|
||||
if (err) {
|
||||
++trace_errors;
|
||||
if (!trace_first_error) trace_first_error = err;
|
||||
}
|
||||
struct tfb *e = tfb_slot(fb);
|
||||
if (e) {
|
||||
++e->draws;
|
||||
if (err) ++e->errors;
|
||||
}
|
||||
detail = trace_windows < TRACE_WINDOWS && trace_detail < TRACE_DETAIL;
|
||||
if (detail) ++trace_detail;
|
||||
trace_window();
|
||||
pthread_mutex_unlock(&trace_lock);
|
||||
if (detail) trace_state(what, mode, count, err);
|
||||
}
|
||||
|
||||
static int trace_logs;
|
||||
#define TRACE_CALL(fmt, ...) \
|
||||
do { \
|
||||
if (debug >= 2) { \
|
||||
GLenum e_ = r_GetError(); \
|
||||
if ((e_ || trace_logs < 40) && trace_logs < 400) { \
|
||||
++trace_logs; \
|
||||
LOG("trace " fmt " err=0x%x", __VA_ARGS__, e_); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
// Before a draw: bind the twin when the program is multiview and the framebuffer has no views. 1 = twin bound.
|
||||
static int begin_draw(void) {
|
||||
struct prog *p = cur_prog;
|
||||
@@ -720,14 +558,6 @@ EXPORT void glLinkProgram(GLuint program) {
|
||||
INIT();
|
||||
note_program(program);
|
||||
r_LinkProgram(program);
|
||||
if (debug >= 2) {
|
||||
GLint ok = 0;
|
||||
r_GetProgramiv(program, GL_LINK_STATUS, &ok);
|
||||
char log[700] = {0};
|
||||
r_GetProgramInfoLog(program, sizeof(log) - 1, NULL, log);
|
||||
struct prog *p = find_prog(program, 0);
|
||||
LOG("trace glLinkProgram(%u) ok=%d multiview=%d log: %s", program, ok, p ? p->multiview : -1, log);
|
||||
}
|
||||
}
|
||||
|
||||
EXPORT void glDeleteProgram(GLuint program) {
|
||||
@@ -796,143 +626,43 @@ static void w_ftmsmv(GLenum target, GLenum attachment, GLuint texture, GLint lev
|
||||
#define DRAW(name, call) \
|
||||
INIT(); \
|
||||
if (!r_##name) return; \
|
||||
trace_before(); \
|
||||
if (begin_draw()) { \
|
||||
r_##name call; \
|
||||
end_draw("gl" #name); \
|
||||
} else { \
|
||||
r_##name call; \
|
||||
} \
|
||||
trace_after("gl" #name, call_mode, call_count);
|
||||
}
|
||||
|
||||
EXPORT void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawArrays, (mode, first, count))
|
||||
}
|
||||
EXPORT void glDrawArrays(GLenum mode, GLint first, GLsizei count) { DRAW(DrawArrays, (mode, first, count)) }
|
||||
EXPORT void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawElements, (mode, count, type, indices))
|
||||
}
|
||||
EXPORT void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instances) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawArraysInstanced, (mode, first, count, instances))
|
||||
}
|
||||
EXPORT void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instances) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawElementsInstanced, (mode, count, type, indices, instances))
|
||||
}
|
||||
EXPORT void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void *indices) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawRangeElements, (mode, start, end, count, type, indices))
|
||||
}
|
||||
EXPORT void glDrawArraysIndirect(GLenum mode, const void *indirect) {
|
||||
GLenum call_mode = mode; GLsizei call_count = -1;
|
||||
DRAW(DrawArraysIndirect, (mode, indirect))
|
||||
}
|
||||
EXPORT void glDrawArraysIndirect(GLenum mode, const void *indirect) { DRAW(DrawArraysIndirect, (mode, indirect)) }
|
||||
EXPORT void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) {
|
||||
GLenum call_mode = mode; GLsizei call_count = -1;
|
||||
DRAW(DrawElementsIndirect, (mode, type, indirect))
|
||||
}
|
||||
EXPORT void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint base) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawElementsBaseVertex, (mode, count, type, indices, base))
|
||||
}
|
||||
EXPORT void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void *indices, GLint base) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawRangeElementsBaseVertex, (mode, start, end, count, type, indices, base))
|
||||
}
|
||||
EXPORT void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices,
|
||||
GLsizei instances, GLint base) {
|
||||
GLenum call_mode = mode; GLsizei call_count = count;
|
||||
DRAW(DrawElementsInstancedBaseVertex, (mode, count, type, indices, instances, base))
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------- traced calls (pass-through unless gl_mv_debug=2)
|
||||
EXPORT void glClear(GLbitfield mask) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_Clear(mask);
|
||||
if (debug >= 2) {
|
||||
GLenum err = r_GetError();
|
||||
GLint fb = 0;
|
||||
r_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fb);
|
||||
pthread_mutex_lock(&trace_lock);
|
||||
++trace_clears;
|
||||
struct tfb *e = tfb_slot(fb);
|
||||
if (e) ++e->clears;
|
||||
pthread_mutex_unlock(&trace_lock);
|
||||
if (err) LOG("trace glClear(0x%x) fb=%d err=0x%x", mask, fb, err);
|
||||
}
|
||||
}
|
||||
EXPORT void glTexImage2D(GLenum t, GLint l, GLint ifmt, GLsizei w, GLsizei h, GLint b, GLenum f, GLenum ty,
|
||||
const void *px) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_TexImage2D(t, l, ifmt, w, h, b, f, ty, px);
|
||||
GLint tex = 0;
|
||||
if (debug >= 2) r_GetIntegerv(GL_TEXTURE_BINDING_2D, &tex);
|
||||
TRACE_CALL("glTexImage2D(target=0x%x tex=%d level=%d ifmt=0x%x %dx%d fmt=0x%x type=0x%x data=%d)", t, tex, l, ifmt,
|
||||
w, h, f, ty, px != NULL);
|
||||
}
|
||||
EXPORT void glTexSubImage2D(GLenum t, GLint l, GLint x, GLint y, GLsizei w, GLsizei h, GLenum f, GLenum ty,
|
||||
const void *px) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_TexSubImage2D(t, l, x, y, w, h, f, ty, px);
|
||||
TRACE_CALL("glTexSubImage2D(target=0x%x level=%d %d,%d %dx%d fmt=0x%x type=0x%x)", t, l, x, y, w, h, f, ty);
|
||||
}
|
||||
EXPORT void glCompressedTexImage2D(GLenum t, GLint l, GLenum ifmt, GLsizei w, GLsizei h, GLint b, GLsizei size,
|
||||
const void *data) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_CompressedTexImage2D(t, l, ifmt, w, h, b, size, data);
|
||||
TRACE_CALL("glCompressedTexImage2D(target=0x%x level=%d ifmt=0x%x %dx%d size=%d)", t, l, ifmt, w, h, size);
|
||||
}
|
||||
EXPORT void glTexStorage2D(GLenum t, GLsizei levels, GLenum ifmt, GLsizei w, GLsizei h) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_TexStorage2D(t, levels, ifmt, w, h);
|
||||
TRACE_CALL("glTexStorage2D(target=0x%x levels=%d ifmt=0x%x %dx%d)", t, levels, ifmt, w, h);
|
||||
}
|
||||
EXPORT void glCopyTexImage2D(GLenum t, GLint l, GLenum ifmt, GLint x, GLint y, GLsizei w, GLsizei h, GLint b) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_CopyTexImage2D(t, l, ifmt, x, y, w, h, b);
|
||||
GLint rfb = 0;
|
||||
if (debug >= 2) r_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &rfb);
|
||||
TRACE_CALL("glCopyTexImage2D(target=0x%x level=%d ifmt=0x%x %d,%d %dx%d read fb=%d)", t, l, ifmt, x, y, w, h, rfb);
|
||||
}
|
||||
EXPORT void glCopyTexSubImage2D(GLenum t, GLint l, GLint xo, GLint yo, GLint x, GLint y, GLsizei w, GLsizei h) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_CopyTexSubImage2D(t, l, xo, yo, x, y, w, h);
|
||||
GLint rfb = 0;
|
||||
if (debug >= 2) r_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &rfb);
|
||||
TRACE_CALL("glCopyTexSubImage2D(target=0x%x level=%d %d,%d from %d,%d %dx%d read fb=%d)", t, l, xo, yo, x, y, w, h,
|
||||
rfb);
|
||||
}
|
||||
EXPORT void glGenerateMipmap(GLenum t) {
|
||||
INIT();
|
||||
if (debug >= 2) r_GetError();
|
||||
r_GenerateMipmap(t);
|
||||
TRACE_CALL("glGenerateMipmap(target=0x%x)", t);
|
||||
}
|
||||
EXPORT void glCompileShader(GLuint sh) {
|
||||
INIT();
|
||||
r_CompileShader(sh);
|
||||
if (debug < 2) return;
|
||||
GLint ok = 0;
|
||||
r_GetShaderiv(sh, GL_COMPILE_STATUS, &ok);
|
||||
char log[700] = {0};
|
||||
r_GetShaderInfoLog(sh, sizeof(log) - 1, NULL, log);
|
||||
if (!ok || (log[0] && trace_logs < 400)) {
|
||||
++trace_logs;
|
||||
LOG("trace glCompileShader(%u) ok=%d log: %s", sh, ok, log);
|
||||
}
|
||||
}
|
||||
|
||||
// A context made current on this thread (engines with a render thread move theirs between threads, e.g. Doom3Quest's
|
||||
// GLimp_ActivateContext): what this thread knew about the bound program and framebuffer may be another context's.
|
||||
EXPORT EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
@@ -968,8 +698,7 @@ EXPORT __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *na
|
||||
OWN(glFramebufferTexture) OWN(glDrawBuffers) OWN(glDrawArrays) OWN(glDrawElements) OWN(glDrawArraysInstanced)
|
||||
OWN(glDrawElementsInstanced) OWN(glDrawRangeElements) OWN(glDrawArraysIndirect) OWN(glDrawElementsIndirect)
|
||||
OWN(glDrawElementsBaseVertex) OWN(glDrawRangeElementsBaseVertex) OWN(glDrawElementsInstancedBaseVertex)
|
||||
OWN(eglMakeCurrent) OWN(glClear) OWN(glTexImage2D) OWN(glTexSubImage2D) OWN(glCompressedTexImage2D)
|
||||
OWN(glTexStorage2D) OWN(glCopyTexImage2D) OWN(glCopyTexSubImage2D) OWN(glGenerateMipmap) OWN(glCompileShader)
|
||||
OWN(eglMakeCurrent)
|
||||
#undef OWN
|
||||
return fn;
|
||||
}
|
||||
+27
-2
@@ -101,6 +101,8 @@ def main() -> int:
|
||||
ap.add_argument("--viewport", default="1280x820", help="browser size, e.g. 2560x1440")
|
||||
ap.add_argument("--update", action="store_true", help="pretend a new FramePort release exists (update UI: "
|
||||
"changelog dialog, what's new bar + dialog, Settings changelog)")
|
||||
ap.add_argument("--announcement", action="store_true", help="show the announcement pop-up (with a picture, "
|
||||
"then text only); nothing is fetched")
|
||||
ap.add_argument("--fake-frame", action="store_true", help="pretend a Steam Frame is connected (no device needed)")
|
||||
ap.add_argument("--hover", default=None, help="x,y: move the mouse there before the Library screenshot")
|
||||
ap.add_argument("--install-questions", nargs="+", metavar="PKG", default=None,
|
||||
@@ -137,7 +139,8 @@ def main() -> int:
|
||||
("monitor", lambda a: a.go("monitor")), ("monitor-details", open_monitor_details),
|
||||
("tools", lambda a: a.go("settings")),
|
||||
# the index on the left: "This PC" scrolls the page there
|
||||
("settings-index", lambda a: a.page.run_task(a.settings_view.show_section, "pc"))]
|
||||
("settings-index", lambda a: a.page.run_task(a.settings_view.show_section, "pc")),
|
||||
("settings-installing", lambda a: a.page.run_task(a.settings_view.show_section, "installing"))]
|
||||
if game:
|
||||
steps.insert(1, ("game", lambda a: a.open_game(game)))
|
||||
steps.insert(2, ("game-customize", lambda a: a.open_game(game, advanced=True)))
|
||||
@@ -150,7 +153,8 @@ def main() -> int:
|
||||
if args.fake_frame: # GitHub #90: the Move to… dialog (drives load in the background)
|
||||
steps.append(("move-dialog", lambda a: (a.page.pop_dialog(), a.move_game(game))))
|
||||
steps.append(("uninstall-dialog", lambda a: (a.page.pop_dialog(), a.uninstall(game))))
|
||||
# last: the right-click menu stays open over whatever comes next
|
||||
# last: the menus stay open over whatever comes next (the page's "…" menu, then the right-click menu)
|
||||
steps.append(("game-menu", lambda a: (a.show_activity(False), a.open_game_menu(game))))
|
||||
steps.append(("library-menu", lambda a: (a.show_activity(False), a.navigate(0), time.sleep(3),
|
||||
a.library_view.open_menu(game))))
|
||||
if args.docs:
|
||||
@@ -278,6 +282,7 @@ def main() -> int:
|
||||
("linux-change-program", lambda a: a.choose_exe(LINUX_FOLDER)),
|
||||
("frame", lambda a: (a.page.pop_dialog(), a.navigate(1))),
|
||||
("linux-move", lambda a: a.move_game(LINUX_APPIMAGE) if args.fake_frame else None),
|
||||
("linux-game-menu", lambda a: (a.page.pop_dialog(), a.open_game_menu(LINUX_FOLDER))),
|
||||
("linux-menu", lambda a: (a.page.pop_dialog(), a.navigate(0), time.sleep(3),
|
||||
a.library_view.open_menu(LINUX_APPIMAGE)))]
|
||||
if args.links:
|
||||
@@ -418,6 +423,26 @@ def main() -> int:
|
||||
print(f"open dialogs: {len([d for d in a.page._dialogs.controls if d.open])}, queued: {queued}", flush=True)
|
||||
steps = [("library", lambda a: a.navigate(0)), ("questions", open_questions),
|
||||
("after-1st-double", double_click), ("after-2nd-double", double_click), ("end", report)]
|
||||
if args.announcement:
|
||||
import shutil
|
||||
|
||||
from frameport import announcements
|
||||
from frameport.core.paths import user_data_dir
|
||||
|
||||
text = ("---\nid: smoke\ntitle: FramePort 1.3 brings the Monitor to every Frame\ndate: 2026-10-14T12:00:00Z\n"
|
||||
"---\n"
|
||||
"The **Monitor** tab now shows fps, battery and temperatures for any game the Frame runs, including "
|
||||
"Steam's own. Open it from the sidebar's Frame card.\n\n"
|
||||
"- Install links from FrameDrop buttons open in FramePort\n"
|
||||
"- Uploads over the USB cable are about **3× faster**\n\n"
|
||||
"Questions? Ask in [Discussions](https://example.invalid).")
|
||||
news = announcements.parse(text)
|
||||
pic = user_data_dir() / "announcements" / "smoke.png"
|
||||
pic.parent.mkdir(parents=True, exist_ok=True)
|
||||
shutil.copy(Path(__file__).resolve().parents[1] / "docs" / "images" / "library.png", pic)
|
||||
steps = [("announcement-image", lambda a: (a.navigate(0), a.announcer.show(news, pic))),
|
||||
("announcement-text", lambda a: (a.page.pop_dialog(), time.sleep(1.5), a.announcer.show(
|
||||
announcements.parse(text.replace("id: smoke", "id: smoke2")))))]
|
||||
if args.update:
|
||||
from frameport import __version__, updates
|
||||
|
||||
|
||||
@@ -43,7 +43,10 @@ IL2CPP_METADATA = "assets/bin/Data/Managed/Metadata/global-metadata.dat"
|
||||
# 17: headset (the Meta headset a VR app was made for: Gear VR / Go games run through frame.a32_bridge) (2026-10)
|
||||
# 18: headset "quest" also for 32-bit apps that require 6DoF head tracking (Santa Cruz builds, e.g. Sports
|
||||
# Scramble: Touch controllers on the a32 bridge) (2026-10)
|
||||
ANALYSIS_VERSION = 19
|
||||
# 19: unreal_obb_delivery also for obfuscated DownloaderActivity predicates (GitHub #159) (2026-10)
|
||||
# 20: google_vr (Google Daydream / Cardboard builds: GVR or Cardboard SDK, no path to the Frame's headset,
|
||||
# GitHub #335) (2026-10)
|
||||
ANALYSIS_VERSION = 20
|
||||
|
||||
|
||||
# Android versions by API level (for messages); the Frame's Lepton container runs Android 11 (API 30)
|
||||
@@ -197,6 +200,32 @@ def vr_kind(libs: set[str], manifest_strings: list[str]) -> str:
|
||||
return "none"
|
||||
|
||||
|
||||
# Google VR (Daydream / Cardboard): the manifest categories of a Daydream / Cardboard app, Daydream's VR service
|
||||
# (android:enableVrMode="com.google.vr.vrcore/..."), the GVR SDK's library and the Cardboard SDK's
|
||||
# (github.com/googlevr/cardboard), and the GVR SDK's Java classes. Not libgvraudio.so / Unity's
|
||||
# libaudioplugingvrunity.so: Google's spatial audio, which Quest games ship too (e.g. Shadow Point).
|
||||
DAYDREAM_CATEGORY = "com.google.intent.category.DAYDREAM"
|
||||
CARDBOARD_CATEGORY = "com.google.intent.category.CARDBOARD"
|
||||
GOOGLE_VR_LIBS = {"libgvr.so", "libcardboard_api.so", "libGfxPluginCardboard.so"}
|
||||
GVR_DEX_MARKERS = (b"Lcom/google/vr/ndk/base/GvrLayout;", b"Lcom/google/vr/sdk/base/GvrView;",
|
||||
b"Lcom/google/vr/sdk/base/GvrActivity;", b"Lcom/google/cardboard/sdk/")
|
||||
|
||||
|
||||
def google_vr(libs: set[str], cats: set[str], manifest_strings: list[str], gvr_java: bool = False,
|
||||
boot: str = "") -> str:
|
||||
"""A Google VR app: "daydream" (Daydream: needs Google's VR services, VrCore), "cardboard" (Cardboard: draws
|
||||
both eyes side by side with lens distortion onto a phone screen) or "" (neither). Neither has a path to the
|
||||
Frame's headset: a Lepton app only reaches it through OpenXR (VrApi / OVRPlugin games are translated to it).
|
||||
`boot` = Unity's boot.config (vr-device-list=, where Unity builds list their VR devices)."""
|
||||
devices = next((ln.split("=", 1)[1].lower() for ln in boot.splitlines() if ln.startswith("vr-device-list=")), "")
|
||||
if (DAYDREAM_CATEGORY in cats or any(s.startswith("com.google.vr.vrcore") for s in manifest_strings)
|
||||
or "daydream" in devices):
|
||||
return "daydream"
|
||||
if CARDBOARD_CATEGORY in cats or "cardboard" in devices or libs & GOOGLE_VR_LIBS or gvr_java:
|
||||
return "cardboard"
|
||||
return ""
|
||||
|
||||
|
||||
# Kotlin's message for a failed non-null cast to ClipboardManager (Godot 4.2-4.4; 4.1 is Java, 4.5+ uses `as?`)
|
||||
GODOT_CLIPBOARD_CAST = b"null cannot be cast to non-null type android.content.ClipboardManager"
|
||||
|
||||
@@ -249,6 +278,8 @@ def analyze(path: Path, deep: bool = True, data_bytes: int | None = None) -> Ana
|
||||
for d in dexes)
|
||||
# video through Android's decoders (frame.hw_video_decode): Java MediaCodec, ExoPlayer/Media3, or libVLC
|
||||
media_codec = any(m in d for d in dexes for m in MEDIA_CODEC_MARKERS) or "libvlc.so" in libs
|
||||
# Google VR's Java side (GvrLayout / GvrView, the Cardboard SDK): a Daydream / Cardboard app (google_vr)
|
||||
gvr_java = any(m in d for d in dexes for m in GVR_DEX_MARKERS)
|
||||
from ..patches.frame.unreal_obb_check import has_delivery_check
|
||||
|
||||
# Includes obfuscated DownloaderActivity predicates; CRC verification is a separate manifest switch.
|
||||
@@ -372,6 +403,8 @@ def analyze(path: Path, deep: bool = True, data_bytes: int | None = None) -> Ana
|
||||
"xr_layer_exts": sorted(layer_exts), # composition-layer extensions the game's own libraries request
|
||||
"vr_kind": vr_kind(libset, manifest_strings),
|
||||
"headset": headset(meta, abis, vr_kind(libset, manifest_strings), requires_6dof(manifest)),
|
||||
# a Google Daydream / Cardboard build (GVR / Cardboard SDK): no path to the Frame's headset (GitHub #335)
|
||||
"google_vr": google_vr(libset, cats, manifest_strings, gvr_java, boot),
|
||||
# the base of a split APK set (Play "app bundle" installs): the code/libraries live in split APKs
|
||||
"split_apk": bool({"isSplitRequired", "requiredSplitTypes"} & set(manifest_strings)),
|
||||
# Unity (IL2CPP) text fields: they close at once on the Frame (frame.unity_text_input)
|
||||
|
||||
@@ -0,0 +1,218 @@
|
||||
"""Announcements: one short message from the maintainer, shown once as a pop-up in the app.
|
||||
|
||||
Source of truth: `announcements/current.md` on GitHub `main` (front matter + Markdown, announcements/README.md), read
|
||||
through raw.githubusercontent like the catalog (cached, every 6 h), so a push reaches users without a release.
|
||||
|
||||
Who sees it: only people who were already using FramePort before the announcement's `date` (a first start never
|
||||
shows one, and nor does one published before FramePort was installed). Closing it in any way (the X, a click outside,
|
||||
Escape, its button) dismisses that `id` for good; a new announcement = a new id. No Flet here.
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
import datetime as dt
|
||||
import hashlib
|
||||
import logging
|
||||
import os
|
||||
import re
|
||||
import time
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
|
||||
import yaml
|
||||
|
||||
from . import REPO_URL
|
||||
from .core import cache, library
|
||||
from .core.paths import user_data_dir
|
||||
|
||||
_log = logging.getLogger("frameport.announcements")
|
||||
|
||||
REPO = REPO_URL.removeprefix("https://github.com/").strip("/")
|
||||
PATH = "announcements/current.md"
|
||||
RAW = f"https://raw.githubusercontent.com/{REPO}/main/"
|
||||
URL = RAW + PATH
|
||||
CHECK_EVERY = 6 * 3600
|
||||
KEEP_DISMISSED = 50 # ids remembered (oldest dropped)
|
||||
IMAGE_MAX = 5 * 2**20
|
||||
ID_RE = re.compile(r"^[A-Za-z0-9][A-Za-z0-9._-]{0,79}$")
|
||||
# settings only an earlier GUI run writes: one of them when announcements first run = an existing user (not
|
||||
# recipes.app_version: library.load() writes that on the very first load)
|
||||
USED_BEFORE = ("update.last_seen_version", "update.last_check", "ui.welcome_done", "ui.window")
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Announcement:
|
||||
id: str
|
||||
title: str
|
||||
body: str # Markdown
|
||||
date: float # unix time it was published
|
||||
image: str | None = None # https URL (repo paths are resolved to raw GitHub)
|
||||
image_alt: str = ""
|
||||
button: str | None = None # optional action: label + url
|
||||
url: str | None = None
|
||||
expires: float | None = None
|
||||
|
||||
|
||||
class AnnouncementError(ValueError):
|
||||
pass
|
||||
|
||||
|
||||
def _when(value, end_of_day: bool = False) -> float:
|
||||
"""A front-matter date (YAML date/datetime or ISO text) as unix time; a bare date is UTC midnight (or the end of
|
||||
that day for `expires`). Naive times are UTC."""
|
||||
if isinstance(value, str):
|
||||
text = value.strip().replace("Z", "+00:00")
|
||||
try:
|
||||
value = dt.datetime.fromisoformat(text) if "T" in text or " " in text else dt.date.fromisoformat(text)
|
||||
except ValueError as exc:
|
||||
raise AnnouncementError(f"not a date: {value!r}") from exc
|
||||
if isinstance(value, dt.datetime):
|
||||
return (value if value.tzinfo else value.replace(tzinfo=dt.timezone.utc)).timestamp()
|
||||
if isinstance(value, dt.date):
|
||||
day = dt.datetime(value.year, value.month, value.day, tzinfo=dt.timezone.utc)
|
||||
return (day + dt.timedelta(days=1 if end_of_day else 0)).timestamp()
|
||||
raise AnnouncementError(f"not a date: {value!r}")
|
||||
|
||||
|
||||
def _link(value) -> str | None:
|
||||
"""An image/button target: https URLs as they are, a repo path (announcements/x.png) → its raw GitHub URL."""
|
||||
if value in (None, ""):
|
||||
return None
|
||||
text = str(value).strip()
|
||||
if text.startswith("https://"):
|
||||
return text
|
||||
if "://" in text or text.startswith(("/", "..")) or ".." in text.split("/"):
|
||||
raise AnnouncementError(f"use an https URL or a path in the repo: {text!r}")
|
||||
return RAW + text
|
||||
|
||||
|
||||
def parse(text: str | None) -> Announcement | None:
|
||||
"""The file's announcement; None when there is none (empty file, `active: false`). Raises AnnouncementError for a
|
||||
malformed one (the app then shows nothing; tests/test_announcements.py checks the committed file)."""
|
||||
if not text or not text.strip():
|
||||
return None
|
||||
m = re.match(r"\A?---\s*\n(.*?)\n---\s*(?:\n|\Z)(.*)\Z", text, re.S)
|
||||
if not m:
|
||||
raise AnnouncementError("missing the --- front matter")
|
||||
try:
|
||||
meta = yaml.safe_load(m.group(1)) or {}
|
||||
except yaml.YAMLError as exc:
|
||||
raise AnnouncementError(f"front matter: {exc}") from exc
|
||||
if not isinstance(meta, dict):
|
||||
raise AnnouncementError("front matter must be key: value lines")
|
||||
active = meta.get("active", True)
|
||||
if active is False and not meta.get("id"):
|
||||
return None
|
||||
if not isinstance(active, bool):
|
||||
raise AnnouncementError("active: true or false")
|
||||
unknown = set(meta) - {"id", "title", "date", "image", "image_alt", "button", "url", "expires", "active"}
|
||||
if unknown:
|
||||
raise AnnouncementError(f"unknown fields: {', '.join(sorted(unknown))}")
|
||||
ident, title = str(meta.get("id") or "").strip(), str(meta.get("title") or "").strip()
|
||||
if not ID_RE.match(ident):
|
||||
raise AnnouncementError("id: letters, digits, '.', '_' or '-' (change it to show a new announcement)")
|
||||
if not title:
|
||||
raise AnnouncementError("title is required")
|
||||
if "date" not in meta:
|
||||
raise AnnouncementError("date is required (only people using FramePort before it see the announcement)")
|
||||
button, url = meta.get("button"), meta.get("url")
|
||||
if bool(button) != bool(url):
|
||||
raise AnnouncementError("button and url go together")
|
||||
if not active: # switched off, but still checked (tests catch mistakes before it's switched on)
|
||||
_check_dates(meta)
|
||||
return None
|
||||
return Announcement(id=ident, title=title, body=m.group(2).strip(), date=_when(meta["date"]),
|
||||
image=_link(meta.get("image")), image_alt=str(meta.get("image_alt") or ""),
|
||||
button=str(button).strip() if button else None, url=_link(url),
|
||||
expires=_when(meta["expires"], end_of_day=True) if meta.get("expires") else None)
|
||||
|
||||
|
||||
def _check_dates(meta: dict) -> None:
|
||||
_when(meta["date"])
|
||||
if meta.get("expires"):
|
||||
_when(meta["expires"], end_of_day=True)
|
||||
_link(meta.get("image"))
|
||||
_link(meta.get("url"))
|
||||
|
||||
|
||||
def disabled() -> bool:
|
||||
return bool(os.environ.get("FRAMEPORT_NO_ANNOUNCEMENTS"))
|
||||
|
||||
|
||||
def fetch(force: bool = False) -> Announcement | None:
|
||||
"""The current announcement (cached 6 h; offline → the last copy; never raises)."""
|
||||
try:
|
||||
return parse(cache.cached_text("announcement.md", URL, max_age=0 if force else CHECK_EVERY, fallback=""))
|
||||
except Exception as exc: # noqa: BLE001
|
||||
_log.warning("announcement skipped: %s", exc)
|
||||
return None
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------ who sees it
|
||||
def since() -> float:
|
||||
"""When this user started using FramePort, as far as announcements are concerned (setting announce.since). Set
|
||||
once, the first time it's asked: 0 for someone who used FramePort before announcements existed, else now (a first
|
||||
start). Call it early at start, before anything records this start in the settings."""
|
||||
value = library.setting("announce.since")
|
||||
if isinstance(value, (int, float)):
|
||||
return float(value)
|
||||
value = 0.0 if any(library.setting(k) is not None for k in USED_BEFORE) or library.games() else time.time()
|
||||
library.set_setting("announce.since", value)
|
||||
return value
|
||||
|
||||
|
||||
def dismissed() -> list[str]:
|
||||
value = library.setting("announce.dismissed")
|
||||
return [v for v in value if isinstance(v, str)] if isinstance(value, list) else []
|
||||
|
||||
|
||||
def dismiss(ident: str) -> None:
|
||||
"""Never show this announcement again (any way of closing it)."""
|
||||
library.update_setting("announce.dismissed",
|
||||
lambda cur: ([v for v in (cur or []) if v != ident] + [ident])[-KEEP_DISMISSED:], [])
|
||||
|
||||
|
||||
def due(a: Announcement | None, now: float | None = None, user_since: float | None = None) -> bool:
|
||||
"""Whether to show `a` now: published, not expired, not dismissed, and published after this
|
||||
user started using FramePort."""
|
||||
if a is None:
|
||||
return False
|
||||
now = time.time() if now is None else now
|
||||
if a.expires is not None and now >= a.expires:
|
||||
return False
|
||||
if a.date > now: # scheduled for later
|
||||
return False
|
||||
if a.id in dismissed():
|
||||
return False
|
||||
return a.date > (since() if user_since is None else user_since)
|
||||
|
||||
|
||||
def image_file(a: Announcement) -> Path | None:
|
||||
"""The announcement's image, downloaded once into <data>/announcements/ and checked (Pillow); None without one or
|
||||
when it can't be loaded (the pop-up then shows no image). Shown by asset URL like artwork, never as bytes."""
|
||||
if not a.image:
|
||||
return None
|
||||
folder = user_data_dir() / "announcements"
|
||||
stem = hashlib.sha256(a.image.encode()).hexdigest()[:16]
|
||||
for done in folder.glob(f"{stem}.*"):
|
||||
if done.suffix != ".part":
|
||||
return done
|
||||
try:
|
||||
from PIL import Image
|
||||
|
||||
tmp = folder / f"{stem}.part"
|
||||
cache.download(a.image, tmp)
|
||||
if tmp.stat().st_size > IMAGE_MAX:
|
||||
raise AnnouncementError("image larger than 5 MiB")
|
||||
with Image.open(tmp) as im:
|
||||
im.verify()
|
||||
fmt = (im.format or "").lower()
|
||||
ext = {"jpeg": ".jpg", "png": ".png", "webp": ".webp", "gif": ".gif"}.get(fmt)
|
||||
if not ext:
|
||||
raise AnnouncementError(f"image format {fmt or '?'} (use PNG, JPEG, WebP or GIF)")
|
||||
out = folder / f"{stem}{ext}"
|
||||
tmp.replace(out)
|
||||
return out
|
||||
except Exception as exc: # noqa: BLE001
|
||||
_log.warning("announcement image skipped: %s", exc)
|
||||
(folder / f"{stem}.part").unlink(missing_ok=True)
|
||||
return None
|
||||
@@ -398,6 +398,30 @@ def rename(package: str = typer.Argument(..., help="the game (package or part of
|
||||
pipeline.sync_title(pkg, _target(None, to="pc"), rep)
|
||||
|
||||
|
||||
@app.command("new-version")
|
||||
def new_version(package: str = typer.Argument(..., help="the game (package or part of its title)"),
|
||||
path: Path = typer.Argument(..., exists=True, help="the newer version: an APK (Quest/Android games), "
|
||||
"an AppImage/archive/folder (Linux apps) or the game folder (PC VR)")):
|
||||
"""Point a game at a newer version of it (GitHub #161). Its name, artwork, tags and your own recipe stay; install
|
||||
it again (frameport install) to update it on the Frame."""
|
||||
[pkg] = _pkgs(package, False)
|
||||
try:
|
||||
res = pipeline.replace_source(pkg, path, printing_reporter(verbose=False))
|
||||
except pipeline.WrongPackage as exc:
|
||||
raise typer.BadParameter(f"that APK is a different app: {exc}") from None
|
||||
except ValueError as exc:
|
||||
raise typer.BadParameter(str(exc)) from None
|
||||
g = res["entry"]
|
||||
typer.echo(f"{pkg}: now {path}" + (f" (program {g.get('exe')})" if g.get("kind") in ("rift", "linux") else ""))
|
||||
if res.get("older"):
|
||||
typer.echo("Heads-up: that APK is an older version than the one before.", err=True)
|
||||
if res.get("different"):
|
||||
typer.echo(f"Heads-up: {res.get('name')} looks like a different app than {g.get('title')}.", err=True)
|
||||
if g.get("kind") == "rift" and g.get("exe_confirmed") is False:
|
||||
typer.echo(f"More than one program could start it; FramePort picked {g.get('exe')}. Another one: "
|
||||
f"frameport recipe {pkg} --exe <program>", err=True)
|
||||
|
||||
|
||||
@app.command()
|
||||
def patches():
|
||||
"""List every available patch."""
|
||||
@@ -706,6 +730,31 @@ def frame_trust_key(frame: Optional[str] = typer.Option(None, help=FRAME_HELP)):
|
||||
typer.echo(f"connected: {info.get('hostname') or t.host} (new key saved)")
|
||||
|
||||
|
||||
@frame_app.command("ssh-keys")
|
||||
def frame_ssh_keys(add: list[str] = typer.Option([], "--add", help="a private key file to log in with too"),
|
||||
remove: list[str] = typer.Option([], "--remove", help="stop using this key file (it stays)")):
|
||||
"""Private SSH key files FramePort logs in with besides its own key (Settings → Installing → SSH keys): for a
|
||||
Frame that accepts only your own key. The Frame connection and OpenSSH uploads both use them. Lists them."""
|
||||
from .frame.connection import KeyFileError, add_extra_key, extra_key_status, remove_extra_key
|
||||
|
||||
failed = False
|
||||
for path in remove:
|
||||
typer.echo(f"removed {path}" if remove_extra_key(path) else f"not in the list: {path}")
|
||||
for path in add:
|
||||
try:
|
||||
typer.echo(f"added {add_extra_key(path)}")
|
||||
except KeyFileError as exc:
|
||||
typer.echo(f"can't use {path}: {exc}", err=True)
|
||||
failed = True
|
||||
status = extra_key_status()
|
||||
for path, problem in status:
|
||||
typer.echo(f"{path}" + (f" (not usable: {problem})" if problem else ""))
|
||||
if not status:
|
||||
typer.echo("no extra keys: FramePort's own key and your SSH agent's keys only")
|
||||
if failed:
|
||||
raise typer.Exit(1)
|
||||
|
||||
|
||||
@frame_app.command("usb-check")
|
||||
def frame_usb_check(frame: Optional[str] = typer.Option(None, help=FRAME_HELP),
|
||||
no_speed: bool = typer.Option(False, help="skip the upload speed test (2 × 128 MB)")):
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
"""SSH connection to a Steam Frame and the remote agent protocol.
|
||||
|
||||
Authentication: FramePort's own keys first (<user data>/ssh/id_ed25519, installed by the bootstrap script, and
|
||||
id_rsa, registered through Valve's devkit pairing, which only takes RSA keys), then the user's SSH agent/keys, then a
|
||||
password if given.
|
||||
id_rsa, registered through Valve's devkit pairing, which only takes RSA keys), then key files the user added in
|
||||
Settings (EXTRA_KEYS_SETTING), then the user's SSH agent/keys, then a password if given.
|
||||
"""
|
||||
from __future__ import annotations
|
||||
|
||||
@@ -163,6 +163,96 @@ def app_keys() -> list[paramiko.PKey]:
|
||||
return keys
|
||||
|
||||
|
||||
EXTRA_KEYS_SETTING = "ssh.extra_keys" # library setting: private key files the user added (Settings → Installing)
|
||||
|
||||
|
||||
class KeyFileError(ValueError):
|
||||
"""A key file the user named can't be used (missing, not a private key, protected with a passphrase)."""
|
||||
|
||||
|
||||
def load_key_file(path) -> paramiko.PKey:
|
||||
"""A private key FramePort can log in with, or KeyFileError with a sentence saying why not."""
|
||||
p = Path(path).expanduser()
|
||||
if not p.is_file():
|
||||
raise KeyFileError(f"{p}: file not found")
|
||||
try:
|
||||
return paramiko.PKey.from_path(p)
|
||||
except (paramiko.SSHException, ValueError, OSError, UnicodeDecodeError, TypeError) as exc:
|
||||
# paramiko says so with PasswordRequiredException (PEM) or a plain SSHException (OpenSSH format)
|
||||
if isinstance(exc, paramiko.PasswordRequiredException) or "password" in str(exc).lower():
|
||||
raise KeyFileError(f"{p.name} is protected with a passphrase, which FramePort can't ask for: add the "
|
||||
"key to your SSH agent instead (FramePort also logs in with the agent's keys)") from None
|
||||
raise KeyFileError(f"{p.name} isn't a private SSH key FramePort can read "
|
||||
f"(OpenSSH or PEM format; a .pub file is the public half): {exc}") from None
|
||||
|
||||
|
||||
def extra_key_paths() -> list[Path]:
|
||||
"""The key files from Settings, as stored (each may be missing or unreadable by now: see extra_keys)."""
|
||||
try:
|
||||
from ..core import library
|
||||
|
||||
stored = library.peek_setting(EXTRA_KEYS_SETTING, [])
|
||||
except Exception: # noqa: BLE001 - no library yet
|
||||
return []
|
||||
if isinstance(stored, str):
|
||||
stored = [stored]
|
||||
paths: list[Path] = []
|
||||
for value in stored if isinstance(stored, list) else []:
|
||||
if isinstance(value, str) and value.strip():
|
||||
p = Path(value.strip()).expanduser()
|
||||
if p not in paths:
|
||||
paths.append(p)
|
||||
return paths
|
||||
|
||||
|
||||
def add_extra_key(path) -> Path:
|
||||
"""Check a key file (KeyFileError if FramePort can't use it) and add it to Settings. Returns the stored path."""
|
||||
p = Path(path).expanduser()
|
||||
if p.name.endswith(".pub") and p.with_name(p.name[:-4]).is_file():
|
||||
raise KeyFileError(f"{p.name} is the public half: pick {p.name[:-4]} (the file without .pub) instead")
|
||||
load_key_file(p)
|
||||
p = p.resolve()
|
||||
from ..core import library
|
||||
|
||||
library.update_setting(EXTRA_KEYS_SETTING, lambda old: [v for v in (old if isinstance(old, list) else [])
|
||||
if Path(v).expanduser() != p] + [str(p)], [])
|
||||
return p
|
||||
|
||||
|
||||
def remove_extra_key(path) -> bool:
|
||||
"""Take a key file out of Settings (the file itself stays). False if it wasn't there."""
|
||||
from ..core import library
|
||||
|
||||
p = Path(path).expanduser()
|
||||
before = extra_key_paths()
|
||||
library.update_setting(EXTRA_KEYS_SETTING, lambda old: [v for v in (old if isinstance(old, list) else [])
|
||||
if Path(v).expanduser() != p], [])
|
||||
return p in before
|
||||
|
||||
|
||||
def extra_key_status() -> list[tuple[Path, str]]:
|
||||
"""Each key file from Settings with "" when usable, else why not (for Settings and the CLI)."""
|
||||
status = []
|
||||
for path in extra_key_paths():
|
||||
try:
|
||||
load_key_file(path)
|
||||
status.append((path, ""))
|
||||
except KeyFileError as exc:
|
||||
status.append((path, str(exc)))
|
||||
return status
|
||||
|
||||
|
||||
def extra_keys() -> list[tuple[Path, paramiko.PKey]]:
|
||||
"""The usable keys from Settings; unusable ones are logged and skipped (a login still tries the others)."""
|
||||
keys = []
|
||||
for path in extra_key_paths():
|
||||
try:
|
||||
keys.append((path, load_key_file(path)))
|
||||
except KeyFileError as exc:
|
||||
log.warning("SSH key from Settings skipped: %s", exc)
|
||||
return keys
|
||||
|
||||
|
||||
@dataclass
|
||||
class FrameTarget:
|
||||
host: str
|
||||
@@ -409,6 +499,10 @@ class Frame:
|
||||
_video_codec_digest: str = "" # "<manifest digest>:<on|off>" handled on this connection (incl. a failed install)
|
||||
_video_codec_lock: threading.Lock = field(default_factory=threading.Lock)
|
||||
home: str = ""
|
||||
# how the last login worked: "app_key" (FramePort's own key), "user_key" (a key file from Settings),
|
||||
# "agent" (this PC's SSH agent / ~/.ssh keys) or "password"; OpenSSH uploads follow it (native_upload)
|
||||
auth: str = ""
|
||||
openssh_relaxed: bool | None = None # native_upload: True once OpenSSH needed this PC's own keys/agent
|
||||
|
||||
# ------------------------------------------------------------------ connect
|
||||
def connect(self, timeout: float = 10) -> Frame:
|
||||
@@ -459,7 +553,8 @@ class Frame:
|
||||
kwargs = dict(hostname=self.target.host, port=self.target.port, username=self.target.user, timeout=timeout,
|
||||
banner_timeout=timeout, auth_timeout=timeout)
|
||||
errors = []
|
||||
attempts = [("app_key", k) for k in app_keys()] + [("agent", None), ("password", None)]
|
||||
attempts = ([("app_key", k) for k in app_keys()] + [("user_key", k) for _, k in extra_keys()]
|
||||
+ [("agent", None), ("password", None)])
|
||||
for attempt, pkey in attempts:
|
||||
if attempt == "password" and not self.password:
|
||||
continue
|
||||
@@ -467,7 +562,7 @@ class Frame:
|
||||
client.load_host_keys(str(known))
|
||||
client.set_missing_host_key_policy(paramiko.AutoAddPolicy()) # trust on first use (pairing)
|
||||
try:
|
||||
if attempt == "app_key":
|
||||
if attempt in ("app_key", "user_key"):
|
||||
client.connect(pkey=pkey, allow_agent=False, look_for_keys=False, **kwargs)
|
||||
elif attempt == "agent":
|
||||
client.connect(allow_agent=True, look_for_keys=True, **kwargs)
|
||||
@@ -492,6 +587,7 @@ class Frame:
|
||||
raise
|
||||
else:
|
||||
raise FrameNotPaired(bool(self.password), errors)
|
||||
self.auth = attempt
|
||||
client.save_host_keys(str(known))
|
||||
transport = client.get_transport()
|
||||
transport.set_keepalive(15)
|
||||
|
||||
@@ -2,10 +2,9 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import contextlib
|
||||
import csv
|
||||
import io
|
||||
import os
|
||||
import posixpath
|
||||
import re
|
||||
import shutil
|
||||
import signal
|
||||
import subprocess
|
||||
@@ -13,19 +12,30 @@ import tarfile
|
||||
import tempfile
|
||||
import threading
|
||||
import time
|
||||
from pathlib import Path
|
||||
from pathlib import Path, PureWindowsPath
|
||||
|
||||
from .connection import sh_quote, ssh_dir
|
||||
from .connection import extra_keys, sh_quote, ssh_dir
|
||||
|
||||
|
||||
def quote(value) -> str:
|
||||
def quote(value, windows=False) -> str:
|
||||
"""One sftp batch argument, taken literally.
|
||||
|
||||
Inside double quotes sftp escapes glob characters (* ? [) itself and undoes that for put's destination, so
|
||||
they must NOT be escaped again: an extra backslash became part of the name (GitHub #324: "[ENG]" in a folder
|
||||
name made every OpenSSH upload fail, on Linux too). Only backslash and the quote are escaped. ``windows``: a
|
||||
local Windows path goes with forward slashes; Win32-OpenSSH's sftp turns every backslash of a local path into
|
||||
'/', escapes included ("C:\\\\Users" → "C://Users").
|
||||
"""
|
||||
value = str(value)
|
||||
if any(c in value for c in "\r\n\x00"):
|
||||
raise ValueError("SFTP paths cannot contain newlines or NUL")
|
||||
escaped = value.replace("\\", "\\\\").replace('"', '\\"')
|
||||
for char in "*?[":
|
||||
escaped = escaped.replace(char, "\\" + char)
|
||||
return '"' + escaped + '"'
|
||||
if windows:
|
||||
value = PureWindowsPath(value).as_posix()
|
||||
return '"' + value.replace("\\", "\\\\").replace('"', '\\"') + '"'
|
||||
|
||||
|
||||
def quote_local(path) -> str:
|
||||
return quote(path, windows=os.name == "nt")
|
||||
|
||||
|
||||
def size_of(sftp, path):
|
||||
@@ -35,27 +45,74 @@ def size_of(sftp, path):
|
||||
return 0
|
||||
|
||||
|
||||
def key_files(relaxed=False) -> list[Path]:
|
||||
"""The private keys OpenSSH offers: FramePort's own (<data>/ssh) and the usable key files from Settings;
|
||||
``relaxed`` also this PC's default keys (default_key_files)."""
|
||||
keys = [ssh_dir() / name for name in ("id_ed25519", "id_rsa") if (ssh_dir() / name).exists()]
|
||||
for path in [path for path, _ in extra_keys()] + (default_key_files() if relaxed else []):
|
||||
if path not in keys:
|
||||
keys.append(path)
|
||||
return keys
|
||||
|
||||
|
||||
def default_key_files() -> list[Path]:
|
||||
"""This PC's own keys that Paramiko's "agent" login tries (look_for_keys: ~/.ssh/id_rsa, id_dsa, id_ecdsa,
|
||||
id_ed25519; on Windows ~/ssh too), usable without a passphrase. OpenSSH needs them named: it skips its default
|
||||
keys as soon as one -i is given, and Windows OpenSSH refuses a key file others can read (a private copy can't
|
||||
be refused)."""
|
||||
from .connection import KeyFileError, load_key_file
|
||||
|
||||
folders = [Path.home() / ".ssh"] + ([Path.home() / "ssh"] if os.name == "nt" else [])
|
||||
found = []
|
||||
for folder in folders:
|
||||
for name in ("id_rsa", "id_dsa", "id_ecdsa", "id_ed25519"):
|
||||
path = folder / name
|
||||
if not path.is_file():
|
||||
continue
|
||||
try:
|
||||
load_key_file(path)
|
||||
except KeyFileError:
|
||||
continue # passphrase-protected or not a key: only the agent can use it
|
||||
found.append(path)
|
||||
return found
|
||||
|
||||
|
||||
def current_sid() -> str:
|
||||
"""This Windows account's SID. whoami prints in the console code page: read bytes, so a user name with
|
||||
accents can't break decoding (only the ASCII SID is used)."""
|
||||
out = subprocess.check_output(["whoami", "/user", "/fo", "csv", "/nh"], **hidden())
|
||||
match = re.search(rb"S-1-[0-9]+(?:-[0-9]+)+", out)
|
||||
if not match:
|
||||
raise OSError("cannot find this Windows account's SID for the key copies' permissions")
|
||||
return match.group().decode()
|
||||
|
||||
|
||||
@contextlib.contextmanager
|
||||
def credentials(frame, port_flag="-P"):
|
||||
"""Private temporary copies avoid modifying pairing keys, including their Windows ACLs."""
|
||||
key_paths = [ssh_dir() / name for name in ("id_ed25519", "id_rsa") if (ssh_dir() / name).exists()]
|
||||
if not key_paths:
|
||||
def credentials(frame, port_flag="-P", relaxed=False):
|
||||
"""OpenSSH arguments that log in like the Frame connection and trust only the host key it pinned.
|
||||
|
||||
Keys are offered as private temporary copies (that avoids modifying pairing keys, including their Windows
|
||||
ACLs; Windows OpenSSH refuses key files others can read). Strict (default): FramePort's keys and the key
|
||||
files from Settings only (IdentitiesOnly). ``relaxed``: also this PC's default ~/.ssh keys and SSH agent, the
|
||||
way Paramiko's "agent" login does (GitHub #242: a Frame that only authorizes the user's own key). Verbose
|
||||
(-v), so a refused login can say which keys were offered (failure()).
|
||||
"""
|
||||
key_paths = key_files(relaxed)
|
||||
if not key_paths and not relaxed:
|
||||
raise OSError("no FramePort key available for OpenSSH")
|
||||
key = frame.client.get_transport().get_remote_server_key()
|
||||
with tempfile.TemporaryDirectory(prefix="frameport-upload-") as directory:
|
||||
directory = Path(directory)
|
||||
sid = None
|
||||
if os.name == "nt":
|
||||
row = next(csv.reader(io.StringIO(subprocess.check_output(
|
||||
["whoami", "/user", "/fo", "csv", "/nh"], text=True, **hidden()))))
|
||||
sid = row[-1]
|
||||
sid = current_sid()
|
||||
subprocess.run(["icacls", str(directory), "/inheritance:r", "/grant:r", f"*{sid}:(OI)(CI)F"],
|
||||
check=True, stdout=subprocess.DEVNULL, **hidden())
|
||||
else:
|
||||
directory.chmod(0o700)
|
||||
copies = []
|
||||
for path in key_paths:
|
||||
copy = directory / path.name
|
||||
for n, path in enumerate(key_paths):
|
||||
copy = directory / f"key{n}" # own names: a key from Settings may be called id_ed25519 too
|
||||
shutil.copyfile(path, copy)
|
||||
if sid:
|
||||
subprocess.run(["icacls", str(copy), "/inheritance:r", "/remove:g", "*S-1-3-4",
|
||||
@@ -66,13 +123,72 @@ def credentials(frame, port_flag="-P"):
|
||||
known = directory / "known_hosts"
|
||||
host = frame.target.host if frame.target.port == 22 else f"[{frame.target.host}]:{frame.target.port}"
|
||||
known.write_text(f"{host} {key.get_name()} {key.get_base64()}\n")
|
||||
yield ["-F", os.devnull, *copies, "-o", "BatchMode=yes", "-o", "IdentitiesOnly=yes",
|
||||
yield ["-F", os.devnull, "-v", *copies, "-o", "BatchMode=yes",
|
||||
*([] if relaxed else ["-o", "IdentitiesOnly=yes"]),
|
||||
"-o", "StrictHostKeyChecking=yes", "-o", f'UserKnownHostsFile="{known.as_posix()}"',
|
||||
"-o", f"GlobalKnownHostsFile={os.devnull}", "-o", "ConnectTimeout=10",
|
||||
"-o", "ServerAliveInterval=10", "-o", "ServerAliveCountMax=3",
|
||||
port_flag, str(frame.target.port)]
|
||||
|
||||
|
||||
class OpenSSHAuthFailed(OSError):
|
||||
"""OpenSSH reached the Frame but the login was refused (the keys it offered aren't authorized there)."""
|
||||
|
||||
|
||||
AUTH_REFUSED = ("Permission denied (", "Too many authentication failures", "No more authentication methods")
|
||||
# debug lines (-v) worth keeping: which keys were found, offered, refused or unreadable
|
||||
AUTH_DEBUG = ("identity file", "Offering public key", "Server accepts key", "Will attempt key",
|
||||
"Authentications that can continue", "Authenticated to", "Load key", "no such identity",
|
||||
"Skipping", "agent", "Next authentication method")
|
||||
|
||||
|
||||
def failure(what: str, code, stderr: bytes) -> OSError:
|
||||
"""The error for a failed OpenSSH run: OpenSSH's own messages (all non-debug lines: warnings such as
|
||||
"UNPROTECTED PRIVATE KEY FILE" included) plus the -v lines about keys; OpenSSHAuthFailed for a refused login."""
|
||||
text = stderr.decode(errors="replace").replace("\r\n", "\n")
|
||||
lines = [line for line in text.splitlines() if line.strip() and (
|
||||
not line.startswith("debug") or any(k in line for k in AUTH_DEBUG))]
|
||||
detail = "\n".join(lines)
|
||||
if len(detail) > 4000:
|
||||
detail = "…" + detail[-4000:]
|
||||
refused = code == 255 and any(marker in text for marker in AUTH_REFUSED)
|
||||
return (OpenSSHAuthFailed if refused else OSError)(f"{what} failed ({code}): {detail}")
|
||||
|
||||
|
||||
def login_modes(frame) -> list[bool]:
|
||||
"""How OpenSSH logs in, in order (False = FramePort's keys only, True = also this PC's keys and agent).
|
||||
|
||||
A Frame connection that logged in with this PC's own keys/agent (Paramiko's "agent" attempt) goes straight to
|
||||
relaxed: FramePort's key isn't authorized there. Else strict first, relaxed once more after a refused login.
|
||||
A mode that worked is kept for the rest of the connection. FramePort doesn't add its key to the Frame for
|
||||
this: it only does that after a password login, where the user typed the Frame's password for it."""
|
||||
known = getattr(frame, "openssh_relaxed", None)
|
||||
if known is not None:
|
||||
return [bool(known)]
|
||||
if getattr(frame, "auth", "") == "agent":
|
||||
return [True]
|
||||
return [False, True]
|
||||
|
||||
|
||||
def with_login_modes(frame, reporter, run):
|
||||
"""run(relaxed) in each login mode until one isn't refused (see login_modes)."""
|
||||
modes = login_modes(frame)
|
||||
if modes == [True] and getattr(frame, "openssh_relaxed", None) is None:
|
||||
reporter.log("the Frame connection logged in with this PC's own SSH keys or agent: OpenSSH uses them too")
|
||||
for n, relaxed in enumerate(modes):
|
||||
try:
|
||||
result = run(relaxed)
|
||||
except OpenSSHAuthFailed as exc:
|
||||
if n == len(modes) - 1:
|
||||
raise
|
||||
reporter.log(f"OpenSSH login with FramePort's SSH keys was refused; trying this PC's own SSH keys and "
|
||||
f"agent too. {exc}")
|
||||
continue
|
||||
with contextlib.suppress(AttributeError):
|
||||
frame.openssh_relaxed = relaxed
|
||||
return result
|
||||
|
||||
|
||||
def hidden():
|
||||
return {"creationflags": subprocess.CREATE_NO_WINDOW} if os.name == "nt" else {}
|
||||
|
||||
@@ -99,6 +215,11 @@ def upload(frame, items, remote_root, reporter, total, sent, workers):
|
||||
Only successful batches are promoted, after every process has exited successfully. All control operations
|
||||
happen in the supervising thread, so Paramiko's SFTP client is never shared across threads.
|
||||
"""
|
||||
return with_login_modes(frame, reporter, lambda relaxed: _upload(
|
||||
frame, items, remote_root, reporter, total, sent, workers, relaxed))
|
||||
|
||||
|
||||
def _upload(frame, items, remote_root, reporter, total, sent, workers, relaxed):
|
||||
executable = shutil.which("sftp")
|
||||
if not executable:
|
||||
raise OSError("system OpenSSH SFTP is unavailable")
|
||||
@@ -111,7 +232,7 @@ def upload(frame, items, remote_root, reporter, total, sent, workers):
|
||||
sizes, offsets, progress = {}, {}, {}
|
||||
for path, rel, size in sorted(items, key=lambda item: item[2], reverse=True):
|
||||
remote = posixpath.join(remote_root, rel)
|
||||
quote(path)
|
||||
quote_local(path)
|
||||
quote(remote)
|
||||
offset = size_of(frame.sftp, remote + ".part")
|
||||
if offset > size:
|
||||
@@ -127,7 +248,7 @@ def upload(frame, items, remote_root, reporter, total, sent, workers):
|
||||
speed = Speed(total - sent - sum(offsets.values()))
|
||||
reporter.log(f"uploading large files with OpenSSH SFTP ({len(groups)} workers)")
|
||||
setup_started = time.monotonic()
|
||||
with credentials(frame) as args, contextlib.ExitStack() as stack:
|
||||
with credentials(frame, relaxed=relaxed) as args, contextlib.ExitStack() as stack:
|
||||
monitor = stack.enter_context(frame.client.open_sftp())
|
||||
monitor.get_channel().settimeout(2)
|
||||
reporter.log(f"OpenSSH credentials and progress connection ready in {time.monotonic() - setup_started:.2f}s")
|
||||
@@ -139,7 +260,7 @@ def upload(frame, items, remote_root, reporter, total, sent, workers):
|
||||
for path, rel, _ in group:
|
||||
remote = posixpath.join(remote_root, rel) + ".part"
|
||||
command = "reput" if offsets[rel] else "put"
|
||||
batch.write(f"{command} {quote(path)} {quote(remote)}\n".encode())
|
||||
batch.write(f"{command} {quote_local(path)} {quote(remote)}\n".encode())
|
||||
batch.seek(0)
|
||||
errors = stack.enter_context(tempfile.TemporaryFile())
|
||||
process = subprocess.Popen([executable, *args, "-b", "-",
|
||||
@@ -152,8 +273,7 @@ def upload(frame, items, remote_root, reporter, total, sent, workers):
|
||||
for process, errors in processes:
|
||||
if process.poll() not in (None, 0):
|
||||
errors.seek(0)
|
||||
detail = errors.read().decode(errors="replace")[-1500:]
|
||||
raise OSError(f"OpenSSH SFTP failed ({process.returncode}): {detail}")
|
||||
raise failure("OpenSSH SFTP", process.returncode, errors.read())
|
||||
for rel, size in sizes.items():
|
||||
reporter.check_cancel()
|
||||
progress[rel] = max(progress[rel], min(size, size_of(
|
||||
@@ -187,11 +307,16 @@ def upload(frame, items, remote_root, reporter, total, sent, workers):
|
||||
|
||||
def put_tar(frame, files, remote_root, reporter, progress):
|
||||
"""Stream a tar batch over paired OpenSSH; supervise writes so Cancel also stops a blocked pipe."""
|
||||
return with_login_modes(frame, reporter,
|
||||
lambda relaxed: _put_tar(frame, files, remote_root, reporter, progress, relaxed))
|
||||
|
||||
|
||||
def _put_tar(frame, files, remote_root, reporter, progress, relaxed):
|
||||
executable = shutil.which("ssh")
|
||||
if not executable:
|
||||
raise OSError("system OpenSSH SSH is unavailable")
|
||||
reporter.check_cancel()
|
||||
with credentials(frame, port_flag="-p") as args, tempfile.TemporaryFile() as errors:
|
||||
with credentials(frame, port_flag="-p", relaxed=relaxed) as args, tempfile.TemporaryFile() as errors:
|
||||
command = f"mkdir -p {sh_quote(remote_root)} && tar -xf - -C {sh_quote(remote_root)}"
|
||||
process = subprocess.Popen([executable, *args, f"{frame.target.user}@{frame.target.host}", command],
|
||||
stdin=subprocess.PIPE, stdout=subprocess.DEVNULL, stderr=errors,
|
||||
@@ -222,12 +347,14 @@ def put_tar(frame, files, remote_root, reporter, progress):
|
||||
if not writer.is_alive() and process.poll() is None:
|
||||
time.sleep(0.1)
|
||||
reporter.check_cancel()
|
||||
if failures and process.poll() is None: # a refused login shows as a broken pipe first
|
||||
with contextlib.suppress(subprocess.TimeoutExpired):
|
||||
process.wait(timeout=2)
|
||||
if process.poll() not in (None, 0):
|
||||
errors.seek(0)
|
||||
raise failure("OpenSSH tar", process.returncode, errors.read())
|
||||
if failures:
|
||||
raise failures[0]
|
||||
if process.poll() != 0:
|
||||
errors.seek(0)
|
||||
raise OSError(f"OpenSSH tar failed ({process.returncode}): "
|
||||
+ errors.read().decode(errors="replace")[-1500:])
|
||||
finally:
|
||||
stop_process(process)
|
||||
writer.join()
|
||||
|
||||
@@ -220,6 +220,28 @@ class PcvrPlan:
|
||||
art_lookup: str | None = None # package whose store art to use
|
||||
dest: str | None = None
|
||||
overlay: dict | None = None # a SteamVR overlay app: the agent's overlay argument (analysis/vroverlay.py)
|
||||
source_id: str | None = None # which version of the game folder (GitHub #161: a newer one was added)
|
||||
changed_since: float | None = None # a newer version: game files changed after this are sent again (see below)
|
||||
|
||||
|
||||
def changed_since(path: Path, since: float | None) -> bool:
|
||||
"""A newer version of a Linux app / PC VR game (GitHub #161): uploads skip files the Frame has with the same
|
||||
size, so a changed file of the same size would stay old. Files written (or unpacked: ctime) after the last
|
||||
install are sent again; since=None (no newer version) never, 0 (last install unknown) always."""
|
||||
if since is None:
|
||||
return False
|
||||
try:
|
||||
st = path.stat()
|
||||
except OSError:
|
||||
return True
|
||||
return max(st.st_mtime, st.st_ctime) > since
|
||||
|
||||
|
||||
def _recipe_record(recipe: dict | None, source_id: str | None) -> dict | None:
|
||||
"""The deployment's recipe record, with the source version it was installed from (ui.components.source_replaced)."""
|
||||
if not source_id:
|
||||
return recipe
|
||||
return {**(recipe or {}), "source_id": source_id}
|
||||
|
||||
|
||||
def install_pcvr(frame: Frame, plan: PcvrPlan, reporter: Reporter) -> dict:
|
||||
@@ -259,7 +281,8 @@ def install_pcvr(frame: Frame, plan: PcvrPlan, reporter: Reporter) -> dict:
|
||||
manifests["helpers"] = {p.name: p.stat().st_size for p in sorted(helpers.iterdir()) if p.is_file()}
|
||||
sources["helpers"] = helpers
|
||||
to_send = [(t, rel) for t, m in manifests.items() for rel, size in m.items()
|
||||
if prep["existing"].get(t, {}).get(rel) != size]
|
||||
if prep["existing"].get(t, {}).get(rel) != size
|
||||
or t == "game" and changed_since(plan.game_dir / rel, plan.changed_since)]
|
||||
need = sum(manifests[t][rel] for t, rel in to_send)
|
||||
if need > prep["free_bytes"] - (1 << 30):
|
||||
raise RuntimeError(f"not enough space on the Frame: need {need / 2**30:.1f} GiB + 1 GiB headroom, "
|
||||
@@ -290,7 +313,8 @@ def install_pcvr(frame: Frame, plan: PcvrPlan, reporter: Reporter) -> dict:
|
||||
game_args=game_args(plan.recipe), no_crash_reporter="pcvr.no_crash_reporter" in plan.recipe.patches,
|
||||
libovr_redirect="pcvr.libovr_redirect" in plan.recipe.patches,
|
||||
exe_sha256=plan.exe_sha256, revive_version=plan.revive_version, vr=not is_flat_windows(plan.package),
|
||||
recipe={"patches": sorted(plan.recipe.patches), "source": plan.recipe.source}, overlay=plan.overlay,
|
||||
recipe=_recipe_record({"patches": sorted(plan.recipe.patches), "source": plan.recipe.source}, plan.source_id),
|
||||
overlay=plan.overlay,
|
||||
)
|
||||
reporter.log(f"installed at {result['base']} (Proton {result['proton']}, Steam shortcut id {result['appid']})")
|
||||
log_overlay(result.get("overlay"), reporter)
|
||||
@@ -325,6 +349,8 @@ class LinuxPlan:
|
||||
desktop_entry: bool = True # an entry in Desktop Mode's menu and on its desktop (GitHub #84)
|
||||
desktop_icon: bool = True # with it, a copy on Desktop Mode's desktop (GitHub #212)
|
||||
overlay: dict | None = None # a SteamVR overlay app: the agent's overlay argument (analysis/vroverlay.py)
|
||||
source_id: str | None = None # which version of the app (GitHub #161: a newer one was added)
|
||||
changed_since: float | None = None # a newer version: files changed after this are sent again
|
||||
|
||||
|
||||
def install_linux(frame: Frame, plan: LinuxPlan, reporter: Reporter) -> dict:
|
||||
@@ -339,7 +365,8 @@ def install_linux(frame: Frame, plan: LinuxPlan, reporter: Reporter) -> dict:
|
||||
else:
|
||||
manifest = local_data_manifest(plan.root)
|
||||
manifest = {k: v for k, v in manifest.items() if not k.startswith(".unpacked")}
|
||||
to_send = [rel for rel, size in manifest.items() if prep["existing"].get("app", {}).get(rel) != size]
|
||||
to_send = [rel for rel, size in manifest.items() if prep["existing"].get("app", {}).get(rel) != size
|
||||
or changed_since(plan.root / rel, plan.changed_since)]
|
||||
need = sum(manifest[rel] for rel in to_send)
|
||||
if need > prep["free_bytes"] - (1 << 30):
|
||||
raise RuntimeError(f"not enough space on the Frame: need {need / 2**30:.1f} GiB + 1 GiB headroom, "
|
||||
@@ -358,7 +385,7 @@ def install_linux(frame: Frame, plan: LinuxPlan, reporter: Reporter) -> dict:
|
||||
appimage=plan.appimage, openxr=plan.openxr, x86_64=plan.x86_64, manifests={"app": manifest},
|
||||
executables=executables, tags=_tags(plan.package), dest=plan.dest,
|
||||
desktop_entry=plan.desktop_entry, desktop_icon=plan.desktop_icon, overlay=plan.overlay,
|
||||
timeout=900)
|
||||
recipe=_recipe_record(None, plan.source_id), timeout=900)
|
||||
reporter.log(f"installed at {result['base']} (Steam shortcut id {result['appid']})")
|
||||
log_overlay(result.get("overlay"), reporter)
|
||||
apply_app_icon(frame, plan.package, prep.get("anchor"), result, reporter)
|
||||
|
||||
@@ -94,6 +94,7 @@
|
||||
"AC Nexus: no AppSW at 72 Hz": "",
|
||||
"AC Nexus: no AppSW at 90 Hz": "",
|
||||
"Activity": "",
|
||||
"Add a key file…": "",
|
||||
"Add a Linux app folder…": "",
|
||||
"Add a Linux app…": "",
|
||||
"Add a PC game folder…": "",
|
||||
@@ -377,7 +378,7 @@
|
||||
"dev build": "",
|
||||
"Dev builds are early, less tested versions and may have bugs. You still get the next release as a normal update (you have {version}).": "",
|
||||
"Developer Mode lets FramePort find and connect to the Frame; the setup turns it on for you. With it on, you can also open Settings → Developer → Pair new host on the Frame and approve FramePort there.": "",
|
||||
"Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log). 2 (frameport settings) also checks every draw and logs the draw state, failed texture uploads and shader compiles and, for idTech 4 engines, the game clock.": "",
|
||||
"Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview shader and logs counters every 5 seconds (tag GLMV in launch.log).": "",
|
||||
"Diagnostics: removes layer color fades. Some fades no longer show.": "",
|
||||
"Diagnostics: the Vulkan shim (frame.vk_sanitize) adds Khronos' validation layer to the game's instance; its findings go to launch.log. The layer library (libVkLayer_khronos_validation.so) must be in the APK.": "",
|
||||
"Disable application space warp if used": "",
|
||||
@@ -557,6 +558,7 @@
|
||||
"Frame OpenXR compatibility layer": "",
|
||||
"FrameBridge OpenXR adapter": "",
|
||||
"FramePort": "",
|
||||
"FramePort also logs in with {name} from the next connection.": "",
|
||||
"FramePort can't update itself in {value} (no permission) — opening the release page to download it": "",
|
||||
"FramePort changelog": "",
|
||||
"FramePort checks GitHub for a new version every few hours. Update now downloads and checks it, then restarts FramePort; your games and settings stay.": "",
|
||||
@@ -568,6 +570,7 @@
|
||||
"FramePort isn't sure which program starts this game. Open the game and use … → Change program… to pick it.": "",
|
||||
"FramePort keeps its own copies; nothing is installed system-wide": "",
|
||||
"FramePort live view": "",
|
||||
"FramePort logs in to the Frame with its own key. If your Frame accepts only one of your own keys, add that private key file here; fast uploads use it too. A key with a passphrase: add it to your SSH agent instead.": "",
|
||||
"FramePort looked at your last session of {n} game and has something to try.": [
|
||||
"",
|
||||
""
|
||||
@@ -664,6 +667,7 @@
|
||||
"Hardware video decoding (H.264, HEVC, VP9)": "",
|
||||
"Hardware video decoding on the Frame": "",
|
||||
"Heads-up: that APK is an older version than the one before.": "",
|
||||
"Heads-up: {name} looks like a different app than {title}.": "",
|
||||
"headset found": "",
|
||||
"Hi there!": "",
|
||||
"Hide Android's navigation bar": "",
|
||||
@@ -941,6 +945,8 @@
|
||||
"New recipe applied. Click Update on Frame to install it.": "",
|
||||
"Newer APK for {title}": "",
|
||||
"Newer APK of {title}": "",
|
||||
"Newer version for {title}": "",
|
||||
"Newer version of {title}": "",
|
||||
"Next": "",
|
||||
"Nice, it works! FramePort receives install links. (Demo: nothing was installed.)": "",
|
||||
"No": "",
|
||||
@@ -1026,6 +1032,7 @@
|
||||
"On your Frame": "",
|
||||
"on: {names}": "",
|
||||
"One PC game folder": "",
|
||||
"Only FramePort's own key, and your SSH agent's keys.": "",
|
||||
"Only if 360° pictures show wrongly.": "",
|
||||
"Only if 360° pictures show wrongly: 1 = upside down, 2 = mirrored, 4 = turned around (add values to combine).": "",
|
||||
"Only install software from sites you trust. FramePort downloads it from {host} and installs it on your Frame.": "",
|
||||
@@ -1138,6 +1145,7 @@
|
||||
"Pretty smooth": "",
|
||||
"Prevents a start-up crash in some Unreal games.": "",
|
||||
"Previous": "",
|
||||
"Private SSH key file (not the .pub file)": "",
|
||||
"Problems and feedback": "",
|
||||
"Processes": "",
|
||||
"Processor": "",
|
||||
@@ -1173,6 +1181,7 @@
|
||||
"Reading the file list from the Frame…": "",
|
||||
"Reading the install link": "",
|
||||
"Reading the new APK": "",
|
||||
"Reading the new version": "",
|
||||
"ready": "",
|
||||
"Ready": "",
|
||||
"Ready to play": "",
|
||||
@@ -1412,6 +1421,7 @@
|
||||
"Sound on": "",
|
||||
"Source": "",
|
||||
"square, 256 × 256": "",
|
||||
"SSH keys": "",
|
||||
"Stable (default)": "",
|
||||
"Stand in for cube layers": "",
|
||||
"Standard for every game": "",
|
||||
@@ -1462,6 +1472,7 @@
|
||||
"Stereo (3D) 360° layers: 0 = as the game sends them, 2 = flat (the left image to both eyes).": "",
|
||||
"Stop": "",
|
||||
"Stop objects popping in and out": "",
|
||||
"Stop using this key (the file stays)": "",
|
||||
"Stopped: {why}": "",
|
||||
"Stops a black picture in Minecraft launchers (for example QuestCraft).": "",
|
||||
"Stops a crash a few seconds after start in some Unreal games with anti-aliasing (for example Star Wars Pinball VR).": "",
|
||||
@@ -1513,6 +1524,7 @@
|
||||
"Test Proton on the Frame": "",
|
||||
"Text and layout size": "",
|
||||
"That APK is a different app, not {title}.": "",
|
||||
"That key can't be used: {error}": "",
|
||||
"That theme file can't be used: {error}": "",
|
||||
"That's me!": "",
|
||||
"The APK file is damaged or incomplete. Get the game again and rescan the folder.": "",
|
||||
@@ -1597,6 +1609,7 @@
|
||||
"This Frame's SSH key changed since FramePort last connected (SteamOS was reset, or another device now has its address). If it's your Frame, choose Trust the new key on the Steam Frame page.": "",
|
||||
"This game can't run on the Steam Frame.": "",
|
||||
"This game is marked \"Can't run\" on the Steam Frame:": "",
|
||||
"This is a Google {platform} VR build. Its VR can't reach the Frame's headset, so it runs as a flat window at best, usually without working controls. An Oculus build of the game (Meta Quest, Oculus Go or Gear VR) works the normal way.": "",
|
||||
"This is a website in an app: it opens in Meta's browser, which the Frame doesn't have. If nothing opens, visit the website in a browser.": "",
|
||||
"This is the example button from frameport.app. Real buttons install real games.": "",
|
||||
"this PC": "",
|
||||
@@ -1711,6 +1724,7 @@
|
||||
"Update the app only?": "",
|
||||
"Update tools": "",
|
||||
"Update with a newer APK…": "",
|
||||
"Update with a newer version…": "",
|
||||
"Updates": "",
|
||||
"Updates every game marked \"Update ready\", one after another.": "",
|
||||
"Updates the game, frame rate and battery every 5 seconds. Turn off to save the Frame's power.": "",
|
||||
@@ -1971,6 +1985,8 @@
|
||||
"{title}: name updated in Steam": "",
|
||||
"{title}: newer APK added": "",
|
||||
"{title}: newer APK added. Press Update on Frame to install it.": "",
|
||||
"{title}: newer version added": "",
|
||||
"{title}: newer version added. Press Update to install it.": "",
|
||||
"{title}: ready": "",
|
||||
"{title}: Steam artwork updated on the Frame": "",
|
||||
"{title}: {line}": "",
|
||||
|
||||
@@ -215,9 +215,7 @@ SETTINGS = [
|
||||
"findings go to launch.log. The layer library (libVkLayer_khronos_validation.so) must be in the APK."),
|
||||
("gl_mv_debug", "int", 0, "Multiview interposer: diagnostics",
|
||||
"Diagnostics for frame.gl_multiview_fbo: checks for GL errors after every single-view draw of a multiview "
|
||||
"shader and logs counters every 5 seconds (tag GLMV in launch.log). 2 (frameport settings) also checks every "
|
||||
"draw and logs the draw state, failed texture uploads and shader compiles and, for idTech 4 engines, the game "
|
||||
"clock."),
|
||||
"shader and logs counters every 5 seconds (tag GLMV in launch.log)."),
|
||||
("gl_hide_msrtt", "int", 1, "GL shim: hide multisampled render-to-texture",
|
||||
"GL shim only: hide GL_EXT_multisampled_render_to_texture(2) (Zink crashes rendering Unity's runtime MSAA eye "
|
||||
"buffer through it, for example The Room VR)."),
|
||||
|
||||
+123
-13
@@ -137,18 +137,25 @@ def _existing_rift(folder: Path) -> dict | None:
|
||||
|
||||
|
||||
def add_rift_game(folder: Path, reporter: Reporter | None = None, tree=None, exe: str | None = None,
|
||||
force: bool = False, art: bool = False) -> dict | None:
|
||||
force: bool = False, art: bool = False, replace: dict | None = None) -> dict | None:
|
||||
"""Analyze one Rift game folder and store it. Unchanged folders (same program, size, date) are not analyzed again;
|
||||
the user's exe choice, recipe and tags survive rescans. Returns None for folders without a VR runtime (unless
|
||||
force)."""
|
||||
force). replace: the library entry this folder is a newer version of (replace_rift_game): it keeps its package and
|
||||
name."""
|
||||
from .analysis import rift
|
||||
from .recommend import catalog
|
||||
|
||||
folder = Path(folder)
|
||||
old = _existing_rift(folder)
|
||||
if replace is None and not force and any(str(folder) in (g.get("replaced_dirs") or []) for g in library.games()
|
||||
if g.get("kind") == "rift"):
|
||||
if reporter: # the older copy of a game updated from another folder: a rescan must not bring it back
|
||||
reporter.log(f"skipped {folder.name}: an older version of a game that was updated from another folder")
|
||||
return None
|
||||
old = replace or _existing_rift(folder)
|
||||
old_extra = ((old or {}).get("analysis") or {}).get("extra") or {}
|
||||
forced = exe is not None # set_exe: always analyze with the user's choice
|
||||
exe = exe or (old.get("exe") if old and old.get("exe_confirmed") else None)
|
||||
forced = exe is not None or replace is not None # set_exe / a newer version: always analyze
|
||||
if replace is None:
|
||||
exe = exe or (old.get("exe") if old and old.get("exe_confirmed") else None)
|
||||
if old and not forced and old_extra.get("fingerprint") and \
|
||||
old_extra["fingerprint"] == rift.fingerprint(folder, old.get("exe") or ""):
|
||||
if reporter:
|
||||
@@ -177,7 +184,9 @@ def add_rift_game(folder: Path, reporter: Reporter | None = None, tree=None, exe
|
||||
suggested=library.recipe_to_dict(recipe))
|
||||
if not old or (old.get("recipe") or {}).get("source") != "user":
|
||||
fields.update(recipe=library.recipe_to_dict(recipe), status=recipe.status)
|
||||
if not old or not (old.get("title_locked") or old.get("art_source") in ("oculusdb", "meta", "steam")):
|
||||
if replace is not None:
|
||||
pass # a newer version of the game: its name stays
|
||||
elif not old or not (old.get("title_locked") or old.get("art_source") in ("oculusdb", "meta", "steam")):
|
||||
fields["title"] = recipe.title or a.label # (store-matched titles are kept)
|
||||
elif old.get("title_locked") and old.get("art_source") not in ("oculusdb", "meta", "steam"):
|
||||
fields["auto_title"] = recipe.title or a.label # the user's name stays; a reset brings this one
|
||||
@@ -400,14 +409,20 @@ def missing_obb(entry: dict) -> bool:
|
||||
return bool(extra.get("expects_obb")) and not (entry.get("data_dir") and entry.get("data_bytes") != 0)
|
||||
|
||||
|
||||
def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str | None = None) -> dict:
|
||||
def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str | None = None,
|
||||
replace: str | None = None) -> dict:
|
||||
"""Add a Linux app to the library (no conversion: it's installed as it is): arm64, or x86_64 (run through FEX on
|
||||
the Frame). `exe` overrides the program FramePort picked (relative to the app's folder)."""
|
||||
the Frame). `exe` overrides the program FramePort picked (relative to the app's folder). replace: the package of
|
||||
the library entry this is a newer version of (replace_linux_app): it keeps that package, its name and its art."""
|
||||
from .analysis import linux
|
||||
from .core.models import Recipe
|
||||
|
||||
path = Path(path)
|
||||
info = linux.inspect(path)
|
||||
if replace and not exe and not info["files"]: # a folder: the program the app started before, if it's still there
|
||||
before = (library.game(replace) or {}).get("exe")
|
||||
if before and before != info["exe"] and (Path(info["root"]) / before).is_file():
|
||||
exe = before
|
||||
if exe:
|
||||
info["exe"] = exe
|
||||
x86 = info["machine"] == linux.EM_X86_64
|
||||
@@ -417,7 +432,7 @@ def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str |
|
||||
if x86 and reporter:
|
||||
reporter.log(f"{path.name} is an x86_64 build: the Frame runs it through FEX (x86 translation; an arm64 "
|
||||
"build runs faster if there is one)")
|
||||
package = f"linux.{linux.slug(info['title'])}"
|
||||
package = replace or f"linux.{linux.slug(info['title'])}"
|
||||
if reporter:
|
||||
reporter.log(f"{info['title']}: program {info['exe']}{' (AppImage)' if info['appimage'] else ''}"
|
||||
f"{', OpenXR (VR)' if info['openxr'] else ''}")
|
||||
@@ -439,6 +454,8 @@ def add_linux_app(path: Path | str, reporter: Reporter | None = None, exe: str |
|
||||
if not old:
|
||||
fields.update(title=info["title"], recipe=library.recipe_to_dict(recipe), status="unknown")
|
||||
library.upsert_game(package, **fields)
|
||||
if replace: # a newer version: the artwork stays as it is
|
||||
return library.game(package)
|
||||
try:
|
||||
from .artwork import fetch
|
||||
|
||||
@@ -580,7 +597,7 @@ def install_linux(package: str, target: Target, reporter: Reporter, add_to_libra
|
||||
reporter, x86_64=bool(extra.get("x86_64")),
|
||||
desktop_entry=entry.get("desktop_entry", True) is not False,
|
||||
desktop_icon=entry.get("desktop_icon", True) is not False,
|
||||
overlay=linux_overlay(entry))
|
||||
overlay=linux_overlay(entry), **_source_args(entry, target.label))
|
||||
if extra.get("x86_64"):
|
||||
reporter.check("x86 translation", True, "runs through FEX on SteamOS's x86 system (its libraries come from "
|
||||
"there; not checked ahead)")
|
||||
@@ -591,10 +608,23 @@ def install_linux(package: str, target: Target, reporter: Reporter, add_to_libra
|
||||
reporter.check("Libraries on the Frame", True, "everything the app needs is there")
|
||||
if add_to_library:
|
||||
target.add_to_library([package], reporter)
|
||||
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time()})
|
||||
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time(),
|
||||
"source_id": entry.get("source_id")})
|
||||
return result
|
||||
|
||||
|
||||
def _source_args(entry: dict, label: str) -> dict:
|
||||
"""source_id (recorded with the install) and changed_since for a Linux app / PC VR game install: after a newer
|
||||
version was added (replace_linux_app/replace_rift_game), files changed since the last install there are sent
|
||||
again even when the Frame has a file of the same size (0 = the last install is unknown: every file)."""
|
||||
sid = entry.get("source_id")
|
||||
if not sid:
|
||||
return {}
|
||||
rec = (entry.get("installs") or {}).get(label) or {}
|
||||
return {"source_id": sid,
|
||||
"changed_since": None if rec.get("source_id") == sid else float(rec.get("time") or 0)}
|
||||
|
||||
|
||||
def add_game(src: SourceGame, reporter: Reporter | None = None) -> dict:
|
||||
if reporter:
|
||||
reporter.log(f"analyzing {src.apk.name}")
|
||||
@@ -662,6 +692,85 @@ def replace_apk(package: str, apk: Path, reporter: Reporter | None = None) -> di
|
||||
"new_version": new_vc}
|
||||
|
||||
|
||||
def _looks_different(before: str | None, now: str | None) -> bool:
|
||||
"""A newer version whose name has little in common with the old one's (maybe another app): the caller warns."""
|
||||
import difflib
|
||||
|
||||
a, b = _norm_title(before or ""), _norm_title(now or "")
|
||||
if not a or not b or a in b or b in a:
|
||||
return False
|
||||
return difflib.SequenceMatcher(None, a, b).ratio() < 0.5
|
||||
|
||||
|
||||
def _mark_source_replaced(package: str, **fields) -> dict:
|
||||
"""A Linux app or PC VR game got a newer version: a new source id, which installs record (in the deployment's
|
||||
recipe); an install without it shows the game as outdated (ui.components.source_replaced)."""
|
||||
import uuid
|
||||
|
||||
return library.upsert_game(package, source_id=uuid.uuid4().hex[:12], source_updated=time.time(), **fields)
|
||||
|
||||
|
||||
def replace_linux_app(package: str, path: Path | str, reporter: Reporter | None = None) -> dict:
|
||||
"""A newer version of a Linux app already in the library (GitHub #161): an AppImage/archive or a folder, analysed
|
||||
like "Add a Linux app…" (program, arm64/x86_64, AppImage, OpenXR). The app keeps its package (so its Steam
|
||||
shortcut on the Frame), name, artwork, tags and switches (Desktop Mode entry, overlay app); a folder keeps the
|
||||
program chosen before if it's still there. Returns {"entry", "different": its name looks like another app's,
|
||||
"name": the new version's own name}."""
|
||||
entry = library.game(package)
|
||||
if entry is None or not is_linux(entry):
|
||||
raise ValueError("only Linux apps can get a newer version this way")
|
||||
before = ((entry.get("analysis") or {}).get("label")) or entry.get("title")
|
||||
old_source = ((entry.get("analysis") or {}).get("extra") or {}).get("source")
|
||||
if reporter:
|
||||
reporter.log(f"reading {Path(path).name}")
|
||||
stored = add_linux_app(path, reporter, replace=package)
|
||||
name = (stored.get("analysis") or {}).get("label")
|
||||
stored = _mark_source_replaced(package, replaced_source=old_source)
|
||||
return {"entry": stored, "different": _looks_different(before, name), "name": name}
|
||||
|
||||
|
||||
def replace_rift_game(package: str, folder: Path | str, reporter: Reporter | None = None) -> dict:
|
||||
"""A newer version of a PC VR (Rift) game already in the library (GitHub #161): its new game folder, analysed like
|
||||
a scanned one (programs, VR runtimes, fingerprint). The game keeps its package, name, artwork, tags and the user's
|
||||
own recipe; a program the user confirmed stays if the new folder has it at the same place, else FramePort picks
|
||||
one again (exe_confirmed False when that's unclear: the caller asks). The old folder is left out of later scans.
|
||||
Returns {"entry", "different", "name", "exe_changed"}."""
|
||||
entry = library.game(package)
|
||||
if entry is None or not is_rift(entry):
|
||||
raise ValueError("only PC VR games can get a newer version folder")
|
||||
folder = Path(folder)
|
||||
if not folder.is_dir():
|
||||
raise ValueError(f"{folder} isn't a folder")
|
||||
other = _existing_rift(folder)
|
||||
if other and other["package"] != package:
|
||||
raise ValueError(f"{folder.name} is already in the library as {other.get('title') or other['package']}")
|
||||
before = (entry.get("analysis") or {}).get("label") or entry.get("title")
|
||||
old_dir, old_exe = entry.get("game_dir"), entry.get("exe")
|
||||
keep = old_exe if entry.get("exe_confirmed") and old_exe and (folder / old_exe).is_file() else None
|
||||
stored = add_rift_game(folder, reporter, exe=keep, force=True, replace=entry)
|
||||
if stored is None:
|
||||
raise ValueError(f"no game program found in {folder.name}")
|
||||
replaced = [d for d in (entry.get("replaced_dirs") or []) + [old_dir] if d and d != str(folder)]
|
||||
# build=None: the next install checks the new folder first (prepare_rift); the exe's checksum comes from there
|
||||
stored = _mark_source_replaced(package, build=None, replaced_dirs=list(dict.fromkeys(replaced)))
|
||||
name = (stored.get("analysis") or {}).get("label")
|
||||
return {"entry": stored, "different": _looks_different(before, name), "name": name,
|
||||
"exe_changed": stored.get("exe") != old_exe}
|
||||
|
||||
|
||||
def replace_source(package: str, path: Path | str, reporter: Reporter | None = None) -> dict:
|
||||
"""A newer version of any game in the library: an APK (Quest/Android), an app file or folder (Linux) or a game
|
||||
folder (PC VR). See replace_apk, replace_linux_app, replace_rift_game."""
|
||||
entry = library.game(package)
|
||||
if entry is None:
|
||||
raise ValueError(f"{package} isn't in the library")
|
||||
if is_linux(entry):
|
||||
return replace_linux_app(package, path, reporter)
|
||||
if is_rift(entry):
|
||||
return replace_rift_game(package, path, reporter)
|
||||
return replace_apk(package, Path(path), reporter)
|
||||
|
||||
|
||||
def _analyze_entry(entry: dict, reporter: Reporter | None = None):
|
||||
src = source_of(entry)
|
||||
if reporter:
|
||||
@@ -1275,10 +1384,11 @@ def install_rift(package: str, target: Target, reporter: Reporter, add_to_librar
|
||||
result = target.install_pcvr(package, title, Path(entry["game_dir"]), entry["exe"], recipe, reporter,
|
||||
revive_dir=rdir, revive_version=revive.installed_version() if rdir else None,
|
||||
exe_sha256=entry["build"].get("sha256"), art_lookup=entry.get("quest_package"),
|
||||
overlay=rift_overlay(entry, recipe))
|
||||
overlay=rift_overlay(entry, recipe), **_source_args(entry, target.label))
|
||||
if add_to_library:
|
||||
target.add_to_library([package], reporter)
|
||||
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time()})
|
||||
_record_install(package, target.label, {"exe": entry["exe"], "result": result, "time": time.time(),
|
||||
"source_id": entry.get("source_id")})
|
||||
return result
|
||||
|
||||
|
||||
|
||||
@@ -246,10 +246,23 @@ def web_wrapper_note(analysis: Analysis) -> str | None:
|
||||
f"Meta's browser, which the Frame doesn't have. If nothing opens, {where}.")
|
||||
|
||||
|
||||
def google_vr_note(analysis: Analysis) -> str | None:
|
||||
"""A Google Daydream / Cardboard build (analysis.detect.google_vr) that isn't also a Meta build: its VR can't
|
||||
reach the Frame's headset (GitHub #335)."""
|
||||
kind = (analysis.extra or {}).get("google_vr")
|
||||
if not kind or analysis.vr_kind == "quest": # a build with Oculus support too goes the normal way
|
||||
return None
|
||||
name = "Google Daydream" if kind == "daydream" else "Google Cardboard"
|
||||
return (f"This is a {name} VR build (Google VR SDK). Its VR can't reach the Steam Frame's headset: Daydream "
|
||||
"needs Google's VR services and Cardboard draws for a phone in a viewer, and FramePort has no "
|
||||
"translation for either, so it runs as a flat window at best, usually without working controls. An "
|
||||
"Oculus build of the same game (Meta Quest, Oculus Go or Gear VR) goes through FramePort's normal path.")
|
||||
|
||||
|
||||
def blocker_notes(analysis: Analysis) -> list[str]:
|
||||
"""Warnings read from the APK's manifest that it may not run on the Frame (whatever the recipe says). Only
|
||||
warnings: the manifest alone never marks a game unsupported (owner's rule); a launch test's triage decides."""
|
||||
return [n for n in (android_version_note(analysis), web_wrapper_note(analysis)) if n]
|
||||
return [n for n in (android_version_note(analysis), web_wrapper_note(analysis), google_vr_note(analysis)) if n]
|
||||
|
||||
|
||||
def _static_blockers(analysis: Analysis, recipe: Recipe) -> None:
|
||||
@@ -274,7 +287,8 @@ def _non_quest(analysis: Analysis, recipe: Recipe) -> None:
|
||||
recipe.reasons = {pid: v for pid, v in recipe.reasons.items() if pid in recipe.patches}
|
||||
recipe.alt_patches = []
|
||||
recipe.as_is = not any(base.get(pid).stage == "apk" for pid in recipe.patches) # the APK stays unchanged
|
||||
recipe.notes = _add(recipe.notes, "Android app without VR: installed without FramePort's VR translation.")
|
||||
if not (analysis.extra or {}).get("google_vr"): # a Google VR build says so in its own note (blocker_notes)
|
||||
recipe.notes = _add(recipe.notes, "Android app without VR: installed without FramePort's VR translation.")
|
||||
elif kind in ("pico_sdk", "wave"):
|
||||
recipe.status = "unsupported"
|
||||
recipe.notes = _add(recipe.notes, f"Uses {'Pico' if kind == 'pico_sdk' else 'HTC Vive Wave'}'s own VR SDK "
|
||||
|
||||
@@ -36,7 +36,8 @@ class Target(ABC):
|
||||
raise NotImplementedError(f"{self.label} can't launch games")
|
||||
|
||||
def install_linux(self, package, title, root, exe, files, appimage, openxr, reporter, x86_64=False,
|
||||
desktop_entry=True, overlay=None, desktop_icon=True) -> dict:
|
||||
desktop_entry=True, overlay=None, desktop_icon=True, source_id=None,
|
||||
changed_since=None) -> dict:
|
||||
"""Install a Linux app (only the Frame runs them; x86_64 ones through FEX)."""
|
||||
raise NotImplementedError(f"{self.label} can't install Linux apps")
|
||||
|
||||
|
||||
@@ -86,14 +86,15 @@ class FrameLeptonTarget(Target):
|
||||
def install_pcvr(self, package, title, game_dir, exe, recipe, reporter, **extra):
|
||||
plan = installer.PcvrPlan(package, title, Path(game_dir), exe, recipe, extra.get("revive_dir"),
|
||||
extra.get("exe_sha256"), extra.get("revive_version"), extra.get("art_lookup"),
|
||||
dest=self.install_dest(), overlay=extra.get("overlay"))
|
||||
dest=self.install_dest(), overlay=extra.get("overlay"),
|
||||
source_id=extra.get("source_id"), changed_since=extra.get("changed_since"))
|
||||
return installer.install_pcvr(self.connect().frame, plan, reporter)
|
||||
|
||||
def install_linux(self, package, title, root, exe, files, appimage, openxr, reporter, x86_64=False,
|
||||
desktop_entry=True, overlay=None, desktop_icon=True):
|
||||
desktop_entry=True, overlay=None, desktop_icon=True, source_id=None, changed_since=None):
|
||||
plan = installer.LinuxPlan(package, title, Path(root), exe, files, appimage, openxr, x86_64,
|
||||
dest=self.install_dest(), desktop_entry=desktop_entry, overlay=overlay,
|
||||
desktop_icon=desktop_icon)
|
||||
desktop_icon=desktop_icon, source_id=source_id, changed_since=changed_since)
|
||||
return installer.install_linux(self.connect().frame, plan, reporter)
|
||||
|
||||
def drives(self) -> list[dict]:
|
||||
|
||||
@@ -191,7 +191,9 @@ class PcReviveTarget(Target):
|
||||
"tuning": dict(recipe.params("pcvr.steamvr_tuning"), enabled=True)
|
||||
if "pcvr.steamvr_tuning" in recipe.patches else None,
|
||||
"sha256": extra.get("exe_sha256"), "art_lookup": extra.get("art_lookup"),
|
||||
"recipe": {"patches": sorted(recipe.patches), "source": recipe.source}, "time": time.time()}
|
||||
"recipe": {"patches": sorted(recipe.patches), "source": recipe.source,
|
||||
**({"source_id": extra["source_id"]} if extra.get("source_id") else {})},
|
||||
"time": time.time()}
|
||||
exe_field, _, _ = shortcut_fields(dep)
|
||||
d = pc_dir() / package
|
||||
try: # a reinstall keeps the shortcut's appid: Steam's entry is matched by its Exe, whatever its name now
|
||||
|
||||
@@ -0,0 +1,160 @@
|
||||
"""The announcement pop-up (frameport.announcements does the fetching and the who-sees-it rules): checked in the
|
||||
background a little after start and every 6 h, shown once when no other dialog is open and the welcome screen is done.
|
||||
Any way of closing it (the X, a click outside, Escape, its button) dismisses that announcement for good."""
|
||||
from __future__ import annotations
|
||||
|
||||
import threading
|
||||
import time
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import flet as ft
|
||||
|
||||
from .. import announcements
|
||||
from ..core import applog
|
||||
from ..i18n import tr
|
||||
from . import components as C
|
||||
from . import theme as T
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from ..announcements import Announcement
|
||||
from .app import FramePortApp
|
||||
|
||||
FIRST_DELAY = 20 # seconds after start: after the start-up work and the update check
|
||||
BUSY_RETRY = 15 # another dialog is open / the welcome screen is shown: look again
|
||||
LONG_BODY = 900 # characters: longer bodies scroll inside the pop-up
|
||||
|
||||
|
||||
class Announcer:
|
||||
def __init__(self, app: FramePortApp):
|
||||
self.app = app
|
||||
self.shown: str | None = None # id on screen (a check while it's open doesn't show it twice)
|
||||
try:
|
||||
announcements.since() # first start → only announcements published after it (before anything is saved)
|
||||
except Exception: # noqa: BLE001
|
||||
applog.log.exception("announcements: recording the first start failed")
|
||||
|
||||
def start(self) -> None:
|
||||
if not announcements.disabled():
|
||||
threading.Thread(target=self._loop, daemon=True).start()
|
||||
|
||||
def _loop(self) -> None:
|
||||
time.sleep(FIRST_DELAY)
|
||||
while True:
|
||||
try:
|
||||
a = announcements.fetch()
|
||||
if announcements.due(a):
|
||||
self._offer(a)
|
||||
except Exception: # noqa: BLE001
|
||||
applog.log.exception("announcement check failed")
|
||||
time.sleep(announcements.CHECK_EVERY)
|
||||
|
||||
def _offer(self, a: Announcement) -> None:
|
||||
"""Wait for a quiet moment (no dialog, not the welcome screen), then show it (background thread)."""
|
||||
image = announcements.image_file(a)
|
||||
while self.app.route[0] == "welcome" or C.dialog_open(self.app.page):
|
||||
time.sleep(BUSY_RETRY)
|
||||
if announcements.due(a) and self.shown != a.id:
|
||||
self.show(a, image)
|
||||
|
||||
# ---------------------------------------------------------------- the pop-up
|
||||
def show(self, a: Announcement, image=None) -> None:
|
||||
page = self.app.page
|
||||
closed = []
|
||||
|
||||
def dismiss(e=None) -> None:
|
||||
if closed:
|
||||
return
|
||||
closed.append(True)
|
||||
self.shown = None
|
||||
try:
|
||||
announcements.dismiss(a.id)
|
||||
except Exception: # noqa: BLE001
|
||||
applog.log.exception("announcement: saving the dismissal failed")
|
||||
|
||||
def close(e=None) -> None:
|
||||
dismiss()
|
||||
page.pop_dialog()
|
||||
|
||||
def act(e=None) -> None:
|
||||
close()
|
||||
self.app.open_url(a.url)
|
||||
|
||||
self.shown = a.id
|
||||
page.show_dialog(C.dialog(None, announcement_card(page, a, image, close, act if a.button else None),
|
||||
content_padding=0, actions_padding=0, inset_padding=self._insets(),
|
||||
clip_behavior=ft.ClipBehavior.ANTI_ALIAS,
|
||||
on_dismiss=dismiss, width=T.DIALOG_M))
|
||||
|
||||
|
||||
def _insets(self) -> ft.Padding:
|
||||
"""Centred over the content area (right of the sidebar, left of an open activity panel), not the whole
|
||||
window; where that area is narrower than the pop-up, the panel and then the sidebar are left out."""
|
||||
gap = T.S5
|
||||
try:
|
||||
left, right = self.app.content_insets()
|
||||
width = float(self.app.page.width or 0)
|
||||
except Exception: # noqa: BLE001
|
||||
return ft.Padding.all(gap)
|
||||
need = T.DIALOG_M + 2 * gap
|
||||
if width and width - left - right < need:
|
||||
right = 0
|
||||
if width and width - left - right < need:
|
||||
left = 0
|
||||
return ft.Padding(left + gap, gap, right + gap, gap)
|
||||
|
||||
|
||||
def announcement_card(page: ft.Page, a: Announcement, image, on_close, on_action=None) -> ft.Control:
|
||||
"""The pop-up's content: the portal edge, the picture (if any) with the close button over it, title, date, the
|
||||
Markdown body and the optional action."""
|
||||
from ..artwork.thumbs import asset_url
|
||||
from .updater import _notes_style, _open_url
|
||||
|
||||
width = T.DIALOG_M
|
||||
close_tip = tr("Dismiss")
|
||||
title = ft.Text(a.title, size=T.px(20), weight=ft.FontWeight.W_700, color=T.TEXT, selectable=True)
|
||||
date = C.meta(time.strftime("%Y-%m-%d", time.localtime(a.date)))
|
||||
body = ft.Markdown(a.body, selectable=True, extension_set=ft.MarkdownExtensionSet.GITHUB_WEB,
|
||||
md_style_sheet=_notes_style(),
|
||||
on_tap_link=lambda e: _open_url(page, e.data))
|
||||
if len(a.body) > LONG_BODY:
|
||||
body = ft.Column([body], scroll=ft.ScrollMode.AUTO, height=T.px(320))
|
||||
|
||||
head: list[ft.Control] = [ft.Container(height=T.px(3), gradient=C.portal_gradient())]
|
||||
if image is not None:
|
||||
head.append(ft.Stack([
|
||||
ft.Image(src=asset_url(image), width=width, height=_image_height(image, width), fit=ft.BoxFit.COVER,
|
||||
semantics_label=a.image_alt or None),
|
||||
ft.Container(
|
||||
ft.Icon(ft.Icons.CLOSE_ROUNDED, size=T.px(18), color=T.TEXT),
|
||||
width=T.px(34), height=T.px(34), border_radius=T.px(17), alignment=ft.Alignment.CENTER,
|
||||
bgcolor=ft.Colors.with_opacity(0.62, T.BG), border=ft.Border.all(1, T.soft(T.TEXT, 0.18)),
|
||||
tooltip=close_tip, ink=True, on_click=on_close, right=T.S3, top=T.S3),
|
||||
], width=width))
|
||||
title_row: ft.Control = title
|
||||
else:
|
||||
title_row = ft.Row([ft.Container(title, expand=True, padding=ft.Padding(0, T.px(6), 0, 0)),
|
||||
C.icon_btn(ft.Icons.CLOSE_ROUNDED, close_tip, on_click=on_close)],
|
||||
vertical_alignment=ft.CrossAxisAlignment.START, spacing=T.S2)
|
||||
|
||||
text = [ft.Column([title_row, date], spacing=T.px(2), tight=True)]
|
||||
if a.body:
|
||||
text.append(body)
|
||||
if on_action is not None:
|
||||
text.append(ft.Row([C.primary(a.button, icon=ft.Icons.OPEN_IN_NEW_ROUNDED, on_click=on_action)],
|
||||
alignment=ft.MainAxisAlignment.END))
|
||||
pad = ft.Padding(T.S5, T.S4 if image is None else T.S5, T.S4 if image is None else T.S5, T.S5)
|
||||
return ft.Container(
|
||||
ft.Column([*head, ft.Container(ft.Column(text, spacing=T.S4, tight=True), padding=pad)], spacing=0, tight=True),
|
||||
width=width)
|
||||
|
||||
|
||||
def _image_height(path, width: float) -> float:
|
||||
"""The picture's height at the pop-up's width, kept between a banner and a third of a 16:9 screen."""
|
||||
try:
|
||||
from PIL import Image
|
||||
|
||||
with Image.open(path) as im:
|
||||
ratio = im.height / im.width
|
||||
except Exception: # noqa: BLE001
|
||||
ratio = 9 / 21
|
||||
return max(T.px(140), min(width * ratio, T.px(320)))
|
||||
+71
-3
@@ -96,6 +96,9 @@ def reduce_motion_setting() -> bool:
|
||||
return bool(library.setting(REDUCE_MOTION, False))
|
||||
|
||||
|
||||
SIDEBAR_WIDTH = 236 # logical px before the UI scale (content_insets)
|
||||
|
||||
|
||||
class FramePortApp:
|
||||
def __init__(self, page: ft.Page):
|
||||
from .views.library import load_filters
|
||||
@@ -145,9 +148,12 @@ class FramePortApp:
|
||||
self.stop_live(), # and stop a live view (it would keep the Frame encoding)
|
||||
self.stop_keyboard(), self.stop_monitor(), self.monitor_hub.close(),
|
||||
_link_state.update(owner=None) if _link_state["owner"] is self else None)
|
||||
from .announcer import Announcer
|
||||
from .updater import Updater
|
||||
|
||||
self.updater = Updater(self) # new FramePort releases (sidebar card, Library bar, one-click update)
|
||||
# maintainer announcements (pop-up once, not on a first start); before updater.start() saves this start
|
||||
self.announcer = Announcer(self)
|
||||
|
||||
page.title = tr("FramePort")
|
||||
for problem in T.load_user_themes(themes_dir()): # installed theme files (Settings → Appearance)
|
||||
@@ -182,6 +188,7 @@ class FramePortApp:
|
||||
self._start_auto_pair()
|
||||
threading.Thread(target=self._backfill_covers, daemon=True).start()
|
||||
self.updater.start()
|
||||
self.announcer.start()
|
||||
self.run_bg(self._refresh_catalog) # confirmed game configs from GitHub main (no release needed)
|
||||
_link_state["owner"] = self
|
||||
if _link_state["thread"] is None:
|
||||
@@ -236,13 +243,18 @@ class FramePortApp:
|
||||
self.activity_card,
|
||||
self.conn_card,
|
||||
self.power_row, # under the Frame card (owner's choice)
|
||||
], spacing=T.S2), width=T.px(236), bgcolor=T.SIDEBAR, padding=T.S4,
|
||||
], spacing=T.S2), width=T.px(SIDEBAR_WIDTH), bgcolor=T.SIDEBAR, padding=T.S4,
|
||||
border=None if T.DUAL else ft.Border(right=ft.BorderSide(1, T.BORDER)))
|
||||
# dual themes: the sidebar's edge is the portal, blue at the top into orange at the bottom
|
||||
edge = [ft.Container(width=2, gradient=C.portal_gradient(vertical=True, opacity=0.7))] if T.DUAL else []
|
||||
self.page.controls = [ft.Row([sidebar, *edge, self.body, self.activity.root], expand=True, spacing=0,
|
||||
vertical_alignment=ft.CrossAxisAlignment.STRETCH)]
|
||||
|
||||
def content_insets(self) -> tuple[float, float]:
|
||||
"""How much of the window's left (the sidebar + its edge) and right (the activity panel, when open) isn't the
|
||||
content area: pop-ups about the content (announcements) centre over what's between."""
|
||||
return T.px(SIDEBAR_WIDTH) + (2 if T.DUAL else 0), float(self.activity.root.width or 0)
|
||||
|
||||
def restyle(self, theme: str) -> None:
|
||||
"""Switch the colour theme while running (Settings → Appearance): new tokens, the window rebuilt, the views
|
||||
FramePort keeps between visits recreated (the files/screenshots views start at their first location again;
|
||||
@@ -880,7 +892,7 @@ class FramePortApp:
|
||||
self.toast(msg, error=True, action=tr("Details"),
|
||||
on_action=lambda e: self.show_activity(True))
|
||||
self.refresh_view()
|
||||
if job.kind == "scan" and self.exe_queue:
|
||||
if job.kind in ("scan", "task") and self.exe_queue: # (a task: a newer PC VR game version)
|
||||
self.page.run_thread(self.next_exe_choice)
|
||||
elif job and job.active and job.package and self.route[:2] == ("game", job.package):
|
||||
pkg, transit = self.hero_transit or (None, None)
|
||||
@@ -1152,6 +1164,7 @@ class FramePortApp:
|
||||
"move": lambda e: self.move_game(pkg),
|
||||
"update_app": lambda e: self.update_app_only(pkg),
|
||||
"new_apk": lambda e: self.page.run_task(self.update_with_apk, pkg),
|
||||
"new_version": lambda e: self.page.run_task(self.update_with_version, pkg),
|
||||
"uninstall_frame": lambda e: self.uninstall(pkg, "frame"),
|
||||
"uninstall_pc": lambda e: self.uninstall(pkg, "pc"),
|
||||
"remove": lambda e: self.remove_from_library(pkg),
|
||||
@@ -1168,7 +1181,8 @@ class FramePortApp:
|
||||
settings=self.has_game_settings(g), programs=rift or (linux and bool(self.linux_programs(g))),
|
||||
selectable=lv is not None,
|
||||
media_button=C.is_media_player(g) and not rift,
|
||||
movable=connected and C.frame_drive(g, self.frame_info) is not None, android=not rift and not linux)
|
||||
movable=connected and C.frame_drive(g, self.frame_info) is not None, android=not rift and not linux,
|
||||
new_version=rift or linux)
|
||||
return menu_sections(g, st, handlers.__getitem__)
|
||||
|
||||
def open_game_menu(self, pkg: str) -> None:
|
||||
@@ -1621,6 +1635,60 @@ class FramePortApp:
|
||||
return tr("{title}: newer APK added").format(title=self._title(pkg))
|
||||
self.submit(tr("Newer APK for {title}").format(title=self._title(pkg)), run, pkg, "task")
|
||||
|
||||
async def update_with_version(self, pkg: str) -> None:
|
||||
"""Game menu "Update with a newer version…" for Linux apps and PC VR games (GitHub #161): pick the new app
|
||||
file or folder (how the app was added) / the new game folder; the game keeps its name, art, tags and switches,
|
||||
and its page then offers Update on Frame (or on this PC)."""
|
||||
from ..analysis import linux as linux_analysis
|
||||
|
||||
if self.jobs.busy_with(pkg):
|
||||
return
|
||||
g = library.game(pkg) or {}
|
||||
rift = g.get("kind") == "rift"
|
||||
title = tr("Newer version of {title}").format(title=self._title(pkg))
|
||||
if rift or self._linux_folder_app(g):
|
||||
path = await C.pick_dir(self.page, dialog_title=title)
|
||||
if not path:
|
||||
return
|
||||
else:
|
||||
paths = await C.pick_files(self.page, dialog_title=title)
|
||||
if not paths:
|
||||
return
|
||||
path = paths[0]
|
||||
if not linux_analysis.looks_like_linux_app(Path(path)):
|
||||
self.toast(tr("{name} isn't a Linux app (AppImage, Linux program or .zip/.tar archive)")
|
||||
.format(name=Path(path).name), error=True)
|
||||
return
|
||||
on_frame = self.frame_state == "connected" and \
|
||||
C.install_state(g, self.frame_info) in ("installed", "outdated")
|
||||
on_pc = rift and pkg in self.pc_installs()
|
||||
|
||||
def run(job: Job):
|
||||
job.reporter.stage(tr("Reading the new version"))
|
||||
res = pipeline.replace_source(pkg, Path(path), job.reporter)
|
||||
if res.get("different"):
|
||||
self.toast(tr("Heads-up: {name} looks like a different app than {title}.").format(
|
||||
name=res.get("name") or Path(path).name, title=self._title(pkg)))
|
||||
if rift and res["entry"].get("exe_confirmed") is False: # which program starts it? (asked after the job)
|
||||
self.exe_queue.append(pkg)
|
||||
self.open_game(pkg)
|
||||
if on_frame or on_pc:
|
||||
return tr("{title}: newer version added. Press Update to install it.").format(
|
||||
title=self._title(pkg))
|
||||
return tr("{title}: newer version added").format(title=self._title(pkg))
|
||||
self.submit(tr("Newer version for {title}").format(title=self._title(pkg)), run, pkg, "task")
|
||||
|
||||
@staticmethod
|
||||
def _linux_folder_app(g: dict) -> bool:
|
||||
"""A Linux app added from a folder (its newer version is a folder too), not from an AppImage/archive."""
|
||||
from ..analysis import linux as linux_analysis
|
||||
|
||||
extra = (g.get("analysis") or {}).get("extra") or {}
|
||||
source = Path(extra.get("source") or g.get("game_dir") or "")
|
||||
if source.exists():
|
||||
return source.is_dir()
|
||||
return not extra.get("files") and not source.name.lower().endswith(linux_analysis.ARCHIVES)
|
||||
|
||||
def updatable(self) -> list[tuple[str, str]]:
|
||||
"""[(package, "frame" | "pc")] installs with an update ready (a newer build or changed patch settings)."""
|
||||
out = []
|
||||
|
||||
@@ -178,6 +178,8 @@ def install_state(game: dict, frame_info: dict | None) -> str | None:
|
||||
# still installed (GitHub #90)
|
||||
if not dep or (dep.get("apk_present") is False and not dep.get("drive_missing")):
|
||||
return "missing"
|
||||
if source_replaced(game, dep):
|
||||
return "outdated" # a newer version of the Linux app / PC VR game was added since this install (GitHub #161)
|
||||
b = game.get("build") or {}
|
||||
if game.get("kind") not in ("linux", "rift") and b.get("apk_recipe_fp") and dep.get("configuration_fp"):
|
||||
from ..game_update import plan_update
|
||||
@@ -194,6 +196,16 @@ def install_state(game: dict, frame_info: dict | None) -> str | None:
|
||||
return "outdated" if settings_diff(game, frame_info) else "installed"
|
||||
|
||||
|
||||
def source_replaced(game: dict, dep: dict | None) -> bool:
|
||||
"""A Linux app or PC VR game got a newer version ("Update with a newer version…", GitHub #161) that this install
|
||||
(the Frame's or the PC's deployment record) doesn't have yet."""
|
||||
sid = game.get("source_id")
|
||||
if not sid or game.get("kind") not in ("linux", "rift"):
|
||||
return False
|
||||
rec = (dep or {}).get("recipe")
|
||||
return (rec.get("source_id") if isinstance(rec, dict) else None) != sid
|
||||
|
||||
|
||||
def recipe_changed(game: dict) -> bool:
|
||||
from ..patches.base import recipe_fingerprint, revised_since_unrecorded
|
||||
|
||||
@@ -216,7 +228,7 @@ def pc_outdated(g: dict, dep: dict) -> bool:
|
||||
args = game_args(recipe_from_dict(g["recipe"]))
|
||||
except Exception: # noqa: BLE001
|
||||
args = dep.get("game_args") or []
|
||||
return installed != want or list(dep.get("game_args") or []) != args
|
||||
return installed != want or list(dep.get("game_args") or []) != args or source_replaced(g, dep)
|
||||
|
||||
|
||||
def one_choice():
|
||||
|
||||
@@ -62,6 +62,9 @@ HELP: dict[str, str] = _Translated({
|
||||
"hw_video_decode": "Games with the Hardware video decoding patch play their videos on the Frame's video hardware. "
|
||||
"Turn it off if videos misbehave; games pick it up at their next start. For one game only, put "
|
||||
"FRAMEPORT_NO_HW_VIDEO=1 before %command% in its Steam launch options.",
|
||||
"ssh_keys": "FramePort logs in to the Frame with its own key. If your Frame accepts only one of your own keys, "
|
||||
"add that private key file here; fast uploads use it too. A key with a passphrase: add it to your SSH "
|
||||
"agent instead.",
|
||||
"launch_test": "Starts the game on the Frame while nobody wears the headset and reads the log: did it start and "
|
||||
"draw frames. It can't check the picture.",
|
||||
"last_session": "After you play a game on the Frame, FramePort reads that session's log: crashes, frame rate and "
|
||||
|
||||
@@ -35,6 +35,7 @@ class MenuState:
|
||||
media_button: bool = False # the game page shows "Add videos" already
|
||||
movable: bool = False # the Frame knows which drive it's on (agent v63+, microSD): Move to…
|
||||
android: bool = False # a Quest/Android game (not PC VR, not a Linux app): it can get a newer APK
|
||||
new_version: bool = False # a Linux app or PC VR game: it can get a newer version (file or folder)
|
||||
|
||||
|
||||
def menu_sections(g: dict, st: MenuState, act: Callable[[str], Callable]) -> list:
|
||||
@@ -55,6 +56,8 @@ def menu_sections(g: dict, st: MenuState, act: Callable[[str], Callable]) -> lis
|
||||
top.append((tr("Move to…"), ft.Icons.DRIVE_FILE_MOVE_ROUNDED, act("move")))
|
||||
if st.android and not job: # GitHub #161: the game keeps its name, art and recipe
|
||||
top.append((tr("Update with a newer APK…"), ft.Icons.UPGRADE_ROUNDED, act("new_apk")))
|
||||
if st.new_version and not job: # the same for Linux apps and PC VR games
|
||||
top.append((tr("Update with a newer version…"), ft.Icons.UPGRADE_ROUNDED, act("new_version")))
|
||||
if st.on_frame and not rift and not linux and not job:
|
||||
# the new build only; the Frame's game data stays (e.g. changed OBBs a normal update would replace)
|
||||
top.append((tr("Update app only…"), ft.Icons.SYSTEM_UPDATE_ALT_ROUNDED, act("update_app")))
|
||||
@@ -103,6 +106,8 @@ def quick_menu(st: MenuState, act: Callable[[str], Callable]) -> list:
|
||||
out += st.installs[:1]
|
||||
if st.android:
|
||||
out.append((tr("Update with a newer APK…"), ft.Icons.UPGRADE_ROUNDED, act("new_apk")))
|
||||
if st.new_version:
|
||||
out.append((tr("Update with a newer version…"), ft.Icons.UPGRADE_ROUNDED, act("new_version")))
|
||||
if st.settings:
|
||||
out.append((tr("Game settings…"), ft.Icons.TUNE_ROUNDED, act("settings")))
|
||||
out.append((tr("Rename…"), ft.Icons.DRIVE_FILE_RENAME_OUTLINE_OUTLINED, act("rename")))
|
||||
|
||||
@@ -412,8 +412,17 @@ class GameView:
|
||||
"have. If nothing opens, visit the website in a browser."), T.TEXT)]
|
||||
+ ([C.meta(web["url"], T.TEXT_2, selectable=True)] if web.get("url") else []), spacing=T.px(4)),
|
||||
"warn", ft.Icons.LANGUAGE_ROUNDED))
|
||||
# a Google Daydream / Cardboard build (no Oculus support in it): its VR has no way to the headset (#335)
|
||||
gvr = (extra.get("google_vr") if not self.rift and not self.linux and extra.get("vr_kind") != "quest"
|
||||
else "")
|
||||
if gvr:
|
||||
out.append(C.callout(tr("This is a Google {platform} VR build. Its VR can't reach the Frame's headset, so "
|
||||
"it runs as a flat window at best, usually without working controls. An Oculus "
|
||||
"build of the game (Meta Quest, Oculus Go or Gear VR) works the normal way.")
|
||||
.format(platform="Daydream" if gvr == "daydream" else "Cardboard"),
|
||||
"warn", ft.Icons.VIEW_IN_AR_ROUNDED))
|
||||
static = " ".join(engine.blocker_notes(library.analysis_from_dict(g["analysis"]))) \
|
||||
if (too_new or web) else ""
|
||||
if (too_new or web or gvr) else ""
|
||||
if static and recipe.notes.strip() == static:
|
||||
pass # the recipe's note says the same (shown above)
|
||||
elif recipe.status == "unsupported":
|
||||
|
||||
@@ -131,9 +131,55 @@ class SettingsView:
|
||||
C.meta(tr("Large files upload together using OpenSSH when available. "
|
||||
"Default: 3. Lower this on a busy network.")),
|
||||
C.ghost(tr("Remove converted copies now"), ft.Icons.CLEANING_SERVICES_OUTLINED, clean,
|
||||
tooltip=tr("Your own game files aren't touched."))],
|
||||
tooltip=tr("Your own game files aren't touched.")),
|
||||
ft.Container(height=T.S2), self.ssh_keys()],
|
||||
spacing=T.S2, horizontal_alignment=ft.CrossAxisAlignment.START)
|
||||
|
||||
def ssh_keys(self) -> ft.Control:
|
||||
"""Settings → Installing: private key files FramePort logs in with besides its own (frame.connection
|
||||
EXTRA_KEYS_SETTING; the Frame connection and OpenSSH uploads both use them, GitHub #242)."""
|
||||
from ...frame import connection
|
||||
|
||||
app = self.app
|
||||
rows = ft.Column(spacing=T.S1)
|
||||
|
||||
def fill():
|
||||
items = []
|
||||
for path, problem in connection.extra_key_status():
|
||||
items.append(ft.Row([
|
||||
C.as_icon(ft.Icons.KEY_ROUNDED if not problem else ft.Icons.WARNING_AMBER_ROUNDED, T.px(18),
|
||||
T.TEXT_2 if not problem else T.WARN),
|
||||
ft.Column([C.body(path.name, T.TEXT), C.meta(problem or str(path), selectable=True)],
|
||||
spacing=0, expand=True),
|
||||
C.icon_btn(ft.Icons.DELETE_OUTLINE_ROUNDED, tr("Stop using this key (the file stays)"),
|
||||
on_click=lambda e, p=path: remove(p)),
|
||||
], spacing=T.S2, vertical_alignment=ft.CrossAxisAlignment.CENTER))
|
||||
rows.controls = items or [C.meta(tr("Only FramePort's own key, and your SSH agent's keys."))]
|
||||
C.update(rows)
|
||||
|
||||
def remove(path):
|
||||
connection.remove_extra_key(path)
|
||||
fill()
|
||||
|
||||
async def add(e):
|
||||
for path in await C.pick_files(app.page, dialog_title=tr("Private SSH key file (not the .pub file)"),
|
||||
multiple=True):
|
||||
try:
|
||||
stored = connection.add_extra_key(path)
|
||||
except connection.KeyFileError as exc:
|
||||
app.toast(tr("That key can't be used: {error}").format(error=exc), error=True)
|
||||
continue
|
||||
app.toast(tr("FramePort also logs in with {name} from the next connection.").format(name=stored.name))
|
||||
fill()
|
||||
|
||||
fill()
|
||||
return ft.Column([
|
||||
ft.Row([C.body(tr("SSH keys"), T.TEXT, weight=ft.FontWeight.W_500), C.help_icon("ssh_keys")],
|
||||
spacing=T.px(4), vertical_alignment=ft.CrossAxisAlignment.CENTER),
|
||||
rows,
|
||||
C.secondary(tr("Add a key file…"), ft.Icons.VPN_KEY_ROUNDED, add),
|
||||
], spacing=T.S2, horizontal_alignment=ft.CrossAxisAlignment.START)
|
||||
|
||||
def updates_card(self) -> ft.Control:
|
||||
"""Settings → Updates: FramePort's own updates (ui/updater.py, frameport/updates.py)."""
|
||||
import time
|
||||
|
||||
-17
@@ -1,17 +0,0 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
// FrameBridge's xrGetDisplayRefreshRateFB fallback (native/adapter/refresh_rate.h, GitHub #306).
|
||||
#include <assert.h>
|
||||
#include "refresh_rate.h"
|
||||
|
||||
int main(void) {
|
||||
assert(fb_refresh_rate(13888888, 0) == 72.0f); // 72 Hz frame timing
|
||||
assert(fb_refresh_rate(11111111, 0) == 90.0f); // 90 Hz
|
||||
assert(fb_refresh_rate(8333333, 0) == 120.0f); // 120 Hz
|
||||
assert(fb_refresh_rate(6944444, 0) == 144.0f); // 144 Hz
|
||||
assert(fb_refresh_rate(0, 0) == 72.0f); // no xrWaitFrame yet: never 0 Hz (PreyVR: 1000 / 0 ms per tic)
|
||||
assert(fb_refresh_rate(0, 90.0f) == 90.0f); // ... else the refresh_rate setting
|
||||
assert(fb_refresh_rate(-5, 0) == 72.0f);
|
||||
assert(fb_refresh_rate(1000, 0) == 72.0f); // nonsense periods (1 MHz, 1 Hz) aren't believed
|
||||
assert(fb_refresh_rate(1000000000, 80.0f) == 80.0f);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
"""Announcements: the committed file parses, who sees one (never on a first start), and dismissing is for good."""
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
|
||||
from frameport import announcements as A
|
||||
from frameport.core import library
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
|
||||
DOC = """---
|
||||
id: one
|
||||
title: Hello
|
||||
date: 2026-10-10T12:00:00Z
|
||||
---
|
||||
Some **news**.
|
||||
"""
|
||||
|
||||
|
||||
def ann(text=DOC):
|
||||
a = A.parse(text)
|
||||
assert a is not None
|
||||
return a
|
||||
|
||||
|
||||
def test_committed_announcement_is_valid():
|
||||
"""announcements/current.md must parse (an inactive one is checked too): a typo fails here, not on users."""
|
||||
A.parse((ROOT / A.PATH).read_text(encoding="utf-8"))
|
||||
|
||||
|
||||
def test_parse_fields():
|
||||
a = A.parse("""---
|
||||
id: frameport-1.3
|
||||
title: "FramePort 1.3: the Monitor"
|
||||
date: 2026-11-02
|
||||
image: announcements/x.png
|
||||
image_alt: A picture
|
||||
button: Read more
|
||||
url: https://frameport.app/changelog/
|
||||
expires: 2026-11-30
|
||||
---
|
||||
Body *here*.""")
|
||||
assert a.id == "frameport-1.3" and a.title == "FramePort 1.3: the Monitor" and a.body == "Body *here*."
|
||||
assert a.image == A.RAW + "announcements/x.png" and a.image_alt == "A picture"
|
||||
assert a.button == "Read more" and a.url == "https://frameport.app/changelog/"
|
||||
assert a.date == 1793577600.0 # 2026-11-02 00:00 UTC
|
||||
assert a.expires == 1795996800.0 + 86400 # end of 2026-11-30 (inclusive)
|
||||
|
||||
|
||||
@pytest.mark.parametrize("text", ["", " \n", "---\nactive: false\n---\n"])
|
||||
def test_nothing_to_show(text):
|
||||
assert A.parse(text) is None
|
||||
|
||||
|
||||
@pytest.mark.parametrize("front, error", [
|
||||
("title: x\ndate: 2026-10-10", "id"),
|
||||
("id: bad id\ntitle: x\ndate: 2026-10-10", "id"),
|
||||
("id: a\ndate: 2026-10-10", "title"),
|
||||
("id: a\ntitle: x", "date"),
|
||||
("id: a\ntitle: x\ndate: soon", "date"),
|
||||
("id: a\ntitle: x\ndate: 2026-10-10\nbutton: Go", "button and url"),
|
||||
("id: a\ntitle: x\ndate: 2026-10-10\nimage: http://example.com/x.png", "https"),
|
||||
("id: a\ntitle: x\ndate: 2026-10-10\nimage: ../secret.png", "https"),
|
||||
("id: a\ntitle: x\ndate: 2026-10-10\nwhere: app", "unknown"), # the site pop-up was dropped
|
||||
("id: a\ntitle: x\ndate: 2026-10-10\ncolour: red", "unknown"),
|
||||
("active: false\nid: a\ntitle: x\ndate: tomorrow", "date"), # switched off, still checked
|
||||
])
|
||||
def test_parse_errors(front, error):
|
||||
with pytest.raises(A.AnnouncementError, match=error):
|
||||
A.parse(f"---\n{front}\n---\nbody")
|
||||
|
||||
|
||||
def test_fetch_never_raises_on_a_broken_file(monkeypatch):
|
||||
monkeypatch.setattr(A.cache, "cached_text", lambda *a, **k: "no front matter")
|
||||
assert A.fetch() is None
|
||||
|
||||
|
||||
def test_first_start_sees_no_older_announcement():
|
||||
"""A new install: `since` = now, so an announcement published before it never shows."""
|
||||
assert A.since() > 1.9e9 - 2e8 # roughly now
|
||||
assert not A.due(ann())
|
||||
|
||||
|
||||
def test_existing_user_sees_it_once():
|
||||
library.set_setting("update.last_seen_version", "1.2.0") # FramePort ran before announcements existed
|
||||
assert A.since() == 0
|
||||
a = ann()
|
||||
assert A.due(a)
|
||||
A.dismiss(a.id)
|
||||
assert not A.due(a)
|
||||
assert not A.due(a) # for good, also at the next check
|
||||
# a typo fixed under the same id stays dismissed; a new id shows again
|
||||
assert not A.due(ann(DOC.replace("Hello", "Hallo")))
|
||||
assert A.due(ann(DOC.replace("id: one", "id: two")))
|
||||
|
||||
|
||||
def test_since_is_recorded_once():
|
||||
first = A.since()
|
||||
library.set_setting("update.last_seen_version", "1.2.0") # written later by this same start
|
||||
assert A.since() == first
|
||||
|
||||
|
||||
def test_new_user_sees_later_announcements():
|
||||
start = 1_800_000_000.0
|
||||
later = ann(DOC.replace("2026-10-10T12:00:00Z", "2027-01-20T00:00:00Z")) # after `start`
|
||||
assert A.due(later, now=later.date + 60, user_since=start)
|
||||
assert not A.due(ann(), now=later.date + 60, user_since=start) # published before the install
|
||||
|
||||
|
||||
def test_schedule_and_expiry():
|
||||
a = ann(DOC.replace("---\nSome", "expires: 2026-10-12\n---\nSome"))
|
||||
assert not A.due(a, now=a.date - 60, user_since=0) # not published yet
|
||||
assert A.due(a, now=a.date + 60, user_since=0)
|
||||
assert not A.due(a, now=a.expires + 1, user_since=0) # expired
|
||||
|
||||
|
||||
def test_dismissed_list_is_bounded():
|
||||
for i in range(A.KEEP_DISMISSED + 5):
|
||||
A.dismiss(f"id{i}")
|
||||
kept = A.dismissed()
|
||||
assert len(kept) == A.KEEP_DISMISSED and kept[-1] == f"id{A.KEEP_DISMISSED + 4}"
|
||||
A.dismiss("id10") # again: moves to the end, no duplicate
|
||||
assert A.dismissed().count("id10") == 1 and A.dismissed()[-1] == "id10"
|
||||
|
||||
|
||||
def test_image_file_checks_the_picture(monkeypatch, tmp_path):
|
||||
from PIL import Image
|
||||
|
||||
src = tmp_path / "pic.png"
|
||||
Image.new("RGB", (40, 20), "orange").save(src)
|
||||
|
||||
def fake_download(url, dest, **kw):
|
||||
dest.parent.mkdir(parents=True, exist_ok=True)
|
||||
dest.write_bytes(src.read_bytes() if url.endswith(".png") else b"not an image")
|
||||
return dest
|
||||
monkeypatch.setattr(A.cache, "download", fake_download)
|
||||
good = A.image_file(ann(DOC.replace("---\nSome", "image: announcements/a.png\n---\nSome")))
|
||||
assert good is not None and good.suffix == ".png" and good.exists()
|
||||
assert A.image_file(ann(DOC.replace("---\nSome", "image: https://example.com/a.jpg\n---\nSome"))) is None
|
||||
assert not list(good.parent.glob("*.part"))
|
||||
@@ -0,0 +1,115 @@
|
||||
"""Google Daydream / Cardboard (GVR SDK) apps: detected, warned about, never marked unsupported (GitHub #335)."""
|
||||
import zipfile
|
||||
|
||||
from conftest import build_axml
|
||||
|
||||
from frameport.analysis import detect
|
||||
from frameport.recommend import engine
|
||||
from frameport.validate.triage import triage
|
||||
|
||||
DAYDREAM_VR_MODE = "com.google.vr.vrcore/com.google.vr.vrcore.common.VrCoreListenerService"
|
||||
|
||||
|
||||
def _manifest(package="com.example.daydream", categories=(), enable_vr_mode=None):
|
||||
activity = [("name", "str", "com.unity3d.player.UnityPlayerActivity")]
|
||||
if enable_vr_mode:
|
||||
activity.append(("enableVrMode", "str", enable_vr_mode))
|
||||
cats = []
|
||||
for c in ("android.intent.category.LAUNCHER", *categories):
|
||||
cats += [("start", "category", [("name", "str", c)]), ("end", "category")]
|
||||
return build_axml([
|
||||
("start", "manifest", [("package", "str", package)]),
|
||||
("start", "uses-sdk", [("minSdkVersion", "int", 24), ("targetSdkVersion", "int", 26)]),
|
||||
("end", "uses-sdk"),
|
||||
("start", "application", []),
|
||||
("start", "activity", activity),
|
||||
("start", "intent-filter", []),
|
||||
("start", "action", [("name", "str", "android.intent.action.MAIN")]),
|
||||
("end", "action"),
|
||||
*cats,
|
||||
("end", "intent-filter"),
|
||||
("end", "activity"),
|
||||
("end", "application"),
|
||||
("end", "manifest"),
|
||||
])
|
||||
|
||||
|
||||
def _apk(tmp_path, manifest, libs=("libmain.so", "libunity.so"), abi="armeabi-v7a", dex=b"dex\n035\0"):
|
||||
p = tmp_path / "game.apk"
|
||||
with zipfile.ZipFile(p, "w") as z:
|
||||
z.writestr("AndroidManifest.xml", manifest)
|
||||
z.writestr("classes.dex", dex)
|
||||
for lib in libs:
|
||||
z.writestr(f"lib/{abi}/{lib}", b"\x7fELF-" + lib.encode())
|
||||
return p
|
||||
|
||||
|
||||
def test_google_vr_signals():
|
||||
assert detect.google_vr(set(), {detect.DAYDREAM_CATEGORY}, []) == "daydream"
|
||||
assert detect.google_vr(set(), set(), [DAYDREAM_VR_MODE]) == "daydream"
|
||||
assert detect.google_vr(set(), {detect.CARDBOARD_CATEGORY}, []) == "cardboard"
|
||||
assert detect.google_vr({"libgvr.so"}, set(), []) == "cardboard"
|
||||
assert detect.google_vr({"libGfxPluginCardboard.so"}, set(), []) == "cardboard"
|
||||
assert detect.google_vr(set(), set(), [], gvr_java=True) == "cardboard"
|
||||
assert detect.google_vr(set(), set(), [], boot="vr-enabled=1\nvr-device-list=Daydream,Cardboard\n") == "daydream"
|
||||
# both: Daydream is the more specific
|
||||
assert detect.google_vr({"libgvr.so"}, {detect.CARDBOARD_CATEGORY, detect.DAYDREAM_CATEGORY}, []) == "daydream"
|
||||
# Google's spatial audio alone isn't Google VR (Quest games ship it, e.g. Shadow Point)
|
||||
assert detect.google_vr({"libgvraudio.so", "libaudioplugingvrunity.so"}, set(), []) == ""
|
||||
assert detect.google_vr(set(), set(), [], boot="vr-enabled=1\nvr-device-list=Oculus\n") == ""
|
||||
|
||||
|
||||
def test_daydream_apk_is_detected(tmp_path):
|
||||
"""Blade Runner: Revelations' shape: Unity 2017, 32-bit, Daydream category + VrCore's VR mode, libgvr.so."""
|
||||
m = _manifest(categories=[detect.DAYDREAM_CATEGORY], enable_vr_mode=DAYDREAM_VR_MODE)
|
||||
a = detect.analyze(_apk(tmp_path, m, ("libmain.so", "libunity.so", "libgvr.so", "libaudioplugingvrunity.so")))
|
||||
assert a.extra["google_vr"] == "daydream"
|
||||
assert a.vr_kind == "none" and a.extra["analysis_version"] == detect.ANALYSIS_VERSION
|
||||
|
||||
|
||||
def test_cardboard_from_java_classes(tmp_path):
|
||||
dex = b"dex\n035\0...Lcom/google/vr/sdk/base/GvrView;..."
|
||||
a = detect.analyze(_apk(tmp_path, _manifest(), dex=dex))
|
||||
assert a.extra["google_vr"] == "cardboard"
|
||||
|
||||
|
||||
def test_quest_game_with_google_audio_is_not_google_vr(tmp_path):
|
||||
a = detect.analyze(_apk(tmp_path, _manifest(), ("libmain.so", "libunity.so", "libvrapi.so", "libgvraudio.so")))
|
||||
assert a.extra["google_vr"] == "" and engine.google_vr_note(a) is None
|
||||
|
||||
|
||||
def test_warning_but_never_unsupported(tmp_path):
|
||||
m = _manifest(categories=[detect.DAYDREAM_CATEGORY], enable_vr_mode=DAYDREAM_VR_MODE)
|
||||
a = detect.analyze(_apk(tmp_path, m, ("libmain.so", "libunity.so", "libgvr.so")))
|
||||
note = engine.google_vr_note(a)
|
||||
assert note and "Daydream" in note and "Oculus build" in note
|
||||
assert note in engine.blocker_notes(a)
|
||||
r = engine.suggest(a, use_catalog=False)
|
||||
assert r.status != "unsupported" # the manifest alone never decides; the launch test's triage does
|
||||
assert note in r.notes and "Android app without VR" not in r.notes
|
||||
|
||||
|
||||
def test_daydream_and_oculus_build_goes_the_normal_way(tmp_path):
|
||||
"""A Unity build with both Daydream and Oculus support: the Oculus path works, so no warning."""
|
||||
m = _manifest(categories=[detect.DAYDREAM_CATEGORY], enable_vr_mode=DAYDREAM_VR_MODE)
|
||||
a = detect.analyze(_apk(tmp_path, m, ("libmain.so", "libunity.so", "libgvr.so", "libvrapi.so")))
|
||||
assert a.extra["google_vr"] == "daydream" and a.vr_kind == "quest"
|
||||
assert engine.google_vr_note(a) is None
|
||||
|
||||
|
||||
def test_triage_gvr_not_supported():
|
||||
"""Lines from #335's launch log (Blade Runner: Revelations on the 32-bit bridge)."""
|
||||
lines = [
|
||||
"10-16 05:27:34.526 1355 1384 W a32bridge: libgvr.so: Java_com_google_vr_sdk_base_CardboardViewNativeImpl_"
|
||||
"nativeDestroy: class com/google/vr/sdk/base/CardboardViewNativeImpl not found",
|
||||
"10-16 05:27:34.560 1355 1384 E Unity : Google VR Error [Daydream]: Google VR had a fatal issue while "
|
||||
"loading. VR will not be available.",
|
||||
"10-16 05:27:43.854 225 1097 W ActivityManager: Unable to start service Intent { "
|
||||
"act=com.google.vr.vrcore.controller.BIND pkg=com.google.vr.vrcore } U=0: not found",
|
||||
]
|
||||
for line in lines:
|
||||
r = triage(line + "\n", "RUNNING")
|
||||
assert [f.id for f in r.findings] == ["gvr-not-supported"] and r.verdict == "fail", line
|
||||
# GVR's own start-up line alone isn't a failure (a Daydream build with Oculus support logs it too)
|
||||
assert not triage("10-16 05:27:34.555 1355 1355 I GVR : [vr/gvr/capi/src/gvr.cc:103] Initialized GVR "
|
||||
"version 1.101.0\n", "RUNNING").findings
|
||||
+18
-2
@@ -31,9 +31,11 @@ def _states():
|
||||
("quest not installed", QUEST, MenuState(connected=True, installs=[_install("Install on Frame")],
|
||||
settings=True, selectable=True, android=True)),
|
||||
("rift on PC", RIFT, MenuState(on_pc=True, plays=[_play("this PC")], programs=True, selectable=True,
|
||||
installs=[_install("Reinstall on this PC")])),
|
||||
installs=[_install("Reinstall on this PC")], new_version=True)),
|
||||
("linux on Frame", LINUX, MenuState(connected=True, on_frame=True, plays=[_play()], installs=[_install()],
|
||||
selectable=True)),
|
||||
selectable=True, new_version=True)),
|
||||
("linux job running", LINUX, MenuState(connected=True, on_frame=True, job=True, selectable=True,
|
||||
new_version=True)),
|
||||
("job running", QUEST, MenuState(connected=True, on_frame=True, job=True, settings=True, selectable=True,
|
||||
android=True)),
|
||||
]
|
||||
@@ -172,3 +174,17 @@ def test_newer_apk_for_quest_games_in_both_menus():
|
||||
want = g is QUEST and not st.job
|
||||
assert ("Update with a newer APK…" in quick) == want, name
|
||||
assert ("Update with a newer APK…" in full) == want, name
|
||||
|
||||
|
||||
def test_newer_version_for_linux_apps_and_pc_vr_games():
|
||||
"""GitHub #161: Linux apps and PC VR games get "Update with a newer version…" (a file or folder), not the APK
|
||||
entry, in both menus; never while a job runs."""
|
||||
for name, g, st in _states():
|
||||
quick = [e[0] for e in _items(menu_sections(g, st, _key))]
|
||||
st.quick = False
|
||||
full = [e[0] for e in _items(menu_sections(g, st, _key))]
|
||||
want = g is not QUEST and not st.job
|
||||
assert ("Update with a newer version…" in quick) == want, name
|
||||
assert ("Update with a newer version…" in full) == want, name
|
||||
if g is not QUEST:
|
||||
assert "Update with a newer APK…" not in quick + full, name
|
||||
@@ -38,8 +38,36 @@ def test_quote_refuses_batch_injection(value):
|
||||
native.quote(value)
|
||||
|
||||
|
||||
def test_quote_protects_spaces_quotes_globs():
|
||||
assert native.quote('a *?["b') == '"a \\*\\?\\[\\"b"'
|
||||
def test_quote_leaves_globs_to_sftp():
|
||||
"""Inside double quotes sftp escapes * ? [ itself: an extra backslash became part of the name (GitHub #324)."""
|
||||
assert native.quote('a *?["b') == '"a *?[\\"b"'
|
||||
assert native.quote("/x/te*s?t [ENG] \\b+(1).apk") == '"/x/te*s?t [ENG] \\\\b+(1).apk"'
|
||||
|
||||
|
||||
def test_quote_windows_local_path_uses_forward_slashes():
|
||||
"""Win32-OpenSSH turns a local path's backslashes into '/', escapes included ("C://Users", "/[ENG]")."""
|
||||
path = r"C:\Users\user_name\AppData\Local\FramePort\output\All-In-One - Sports VR [ENG] v100+1.9.0 (x)\a.apk"
|
||||
assert native.quote(path, windows=True) == (
|
||||
'"C:/Users/user_name/AppData/Local/FramePort/output/All-In-One - Sports VR [ENG] v100+1.9.0 (x)/a.apk"')
|
||||
assert native.quote(r"\\server\share\*?[a].apk", windows=True) == '"//server/share/*?[a].apk"'
|
||||
assert native.quote('C:\\odd "name"\\a.apk', windows=True) == '"C:/odd \\"name\\"/a.apk"'
|
||||
|
||||
|
||||
@pytest.mark.parametrize("os_name,expected", [("nt", '"C:/games/[ENG] a/x.apk"'),
|
||||
("posix", '"C:\\\\games\\\\[ENG] a\\\\x.apk"')])
|
||||
def test_quote_local_follows_the_platform(monkeypatch, os_name, expected):
|
||||
monkeypatch.setattr(native.os, "name", os_name)
|
||||
assert native.quote_local(r"C:\games\[ENG] a\x.apk") == expected
|
||||
|
||||
|
||||
def test_batch_line_for_bracketed_folder(tmp_path, monkeypatch):
|
||||
folder = tmp_path / "All-In-One - Sports VR [ENG] v100+1.9.0"
|
||||
folder.mkdir()
|
||||
frame, items, files, commands, processes = setup_batch(folder, monkeypatch)
|
||||
monkeypatch.setattr(native.os, "name", "posix")
|
||||
native.upload(frame, items, "/incoming", Reporter(), 20, 0, 1)
|
||||
assert sorted(commands[0].splitlines()) == [f'put "{folder}/patch.obb" "/incoming/patch.obb.part"',
|
||||
f'reput "{folder}/main.obb" "/incoming/main.obb.part"']
|
||||
|
||||
|
||||
def test_size_lookup_does_not_hide_connection_errors():
|
||||
@@ -65,10 +93,11 @@ def setup_batch(tmp_path, monkeypatch, code=0):
|
||||
monitor.stat.side_effect = stat
|
||||
monitor.remove.side_effect = lambda path: files.pop(path)
|
||||
frame = SimpleNamespace(sftp=monitor, client=SimpleNamespace(open_sftp=lambda: monitor),
|
||||
target=FrameTarget("paired"), run=Mock(return_value=(0, "", "")))
|
||||
target=FrameTarget("paired"), run=Mock(return_value=(0, "", "")), modes_seen=[])
|
||||
monkeypatch.setattr(native.shutil, "which", lambda _: "sftp")
|
||||
@contextlib.contextmanager
|
||||
def creds(frame):
|
||||
def creds(frame, relaxed=False):
|
||||
frame.modes_seen.append(relaxed)
|
||||
yield ["-o", "StrictHostKeyChecking=yes"]
|
||||
monkeypatch.setattr(native, "credentials", creds)
|
||||
commands, processes = [], []
|
||||
@@ -210,7 +239,7 @@ def setup_tar(tmp_path, monkeypatch, code=0):
|
||||
|
||||
path = tmp_path / "small.bin"
|
||||
path.write_bytes(b"payload")
|
||||
frame = SimpleNamespace(target=FrameTarget("paired.example", port=2222))
|
||||
frame = SimpleNamespace(target=FrameTarget("paired.example", port=2222), modes_seen=[])
|
||||
pipe = io.BytesIO()
|
||||
pipe.close = lambda: None
|
||||
process = Mock(stdin=pipe, returncode=code)
|
||||
@@ -219,8 +248,9 @@ def setup_tar(tmp_path, monkeypatch, code=0):
|
||||
monkeypatch.setattr(native.subprocess, "Popen", popen)
|
||||
monkeypatch.setattr(native.shutil, "which", lambda _: "ssh")
|
||||
@contextlib.contextmanager
|
||||
def creds(frame, port_flag):
|
||||
def creds(frame, port_flag, relaxed=False):
|
||||
assert port_flag == "-p"
|
||||
frame.modes_seen.append(relaxed)
|
||||
yield ["-o", "StrictHostKeyChecking=yes", port_flag, "2222"]
|
||||
monkeypatch.setattr(native, "credentials", creds)
|
||||
return frame, [(path, "nested/small.bin")], process, popen, pipe
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
"""GitHub #161: a newer version of a Linux app or a PC VR game already in the library (game menu "Update with a newer
|
||||
version…", CLI `frameport new-version`)."""
|
||||
import os
|
||||
import time
|
||||
|
||||
import pytest
|
||||
from test_install_drives import FakeFrame
|
||||
from test_linux_apps import elf
|
||||
from test_rift import unity_game
|
||||
|
||||
from frameport import pipeline
|
||||
from frameport.analysis import linux
|
||||
from frameport.core import library
|
||||
from frameport.core.events import Reporter
|
||||
from frameport.install import installer
|
||||
from frameport.ui import components as C
|
||||
|
||||
|
||||
def _appimage(path, extra=b""):
|
||||
path.parent.mkdir(parents=True, exist_ok=True)
|
||||
path.write_bytes(elf(linux.EM_AARCH64, appimage=True, extra=extra))
|
||||
return path
|
||||
|
||||
|
||||
def _frame(package, recipe=None):
|
||||
return {"installed": [{"package": package, "sha256": None, "recipe": recipe}]}
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------ Linux apps
|
||||
def test_newer_appimage_keeps_name_art_and_switches(tmp_path):
|
||||
old = _appimage(tmp_path / "v1" / "Venera-Prime-2.4.2-aarch64.AppImage")
|
||||
pkg = pipeline.add_linux_app(old)["package"]
|
||||
library.upsert_game(pkg, title="My Venera", title_locked=True, tags=["mine"], desktop_entry=False,
|
||||
desktop_icon=False, vr_overlay=True)
|
||||
assert C.install_state(library.game(pkg), _frame(pkg)) == "installed" # never updated: no source id needed
|
||||
new = _appimage(tmp_path / "v2" / "Venera-Prime-2.5.0-aarch64.AppImage", extra=b"newer")
|
||||
res = pipeline.replace_linux_app(pkg, new)
|
||||
g = library.game(pkg)
|
||||
assert g["package"] == pkg and g["exe"] == new.name and g["game_dir"] == str(new.parent)
|
||||
assert g["analysis"]["extra"]["source"] == str(new) and g["analysis"]["extra"]["files"] == [new.name]
|
||||
assert g["data_bytes"] == new.stat().st_size
|
||||
assert (g["title"], g["title_locked"], g["tags"]) == ("My Venera", True, ["mine"])
|
||||
assert (g["desktop_entry"], g["desktop_icon"], g["vr_overlay"]) == (False, False, True)
|
||||
assert g["replaced_source"] == str(old) and g["source_id"] and res["different"] is False
|
||||
# the Frame's copy (installed before) is outdated until an install records this version
|
||||
assert C.install_state(g, _frame(pkg)) == "outdated"
|
||||
assert C.install_state(g, _frame(pkg, {"source_id": "older"})) == "outdated"
|
||||
assert C.install_state(g, _frame(pkg, {"source_id": g["source_id"]})) == "installed"
|
||||
|
||||
|
||||
def test_newer_linux_folder_keeps_the_chosen_program(tmp_path):
|
||||
def app(root, size):
|
||||
(root / "bin").mkdir(parents=True)
|
||||
(root / "Tool").write_bytes(elf(linux.EM_AARCH64, extra=b"\0" * size)) # bigger: FramePort's pick
|
||||
(root / "bin" / "tool-vr").write_bytes(elf(linux.EM_AARCH64))
|
||||
return root
|
||||
pkg = pipeline.add_linux_app(app(tmp_path / "v1" / "Tool", 4096), exe="bin/tool-vr")["package"]
|
||||
assert library.game(pkg)["exe"] == "bin/tool-vr"
|
||||
pipeline.replace_linux_app(pkg, app(tmp_path / "v2" / "Tool", 8192))
|
||||
g = library.game(pkg)
|
||||
assert g["exe"] == "bin/tool-vr" and g["game_dir"] == str(tmp_path / "v2" / "Tool")
|
||||
# the program isn't there any more: FramePort's pick
|
||||
(tmp_path / "v3" / "Tool").mkdir(parents=True)
|
||||
(tmp_path / "v3" / "Tool" / "Tool").write_bytes(elf(linux.EM_AARCH64))
|
||||
pipeline.replace_linux_app(pkg, tmp_path / "v3" / "Tool")
|
||||
assert library.game(pkg)["exe"] == "Tool"
|
||||
|
||||
|
||||
def test_another_linux_app_is_added_with_a_warning(tmp_path):
|
||||
pkg = pipeline.add_linux_app(_appimage(tmp_path / "Venera-Prime-1.0-aarch64.AppImage"))["package"]
|
||||
res = pipeline.replace_linux_app(pkg, _appimage(tmp_path / "Blender-4.2-aarch64.AppImage"))
|
||||
assert res["different"] and res["name"] == "Blender" and library.game(pkg)["exe"].startswith("Blender")
|
||||
assert not library.game("linux.blender") # no second entry: the user's pick is the newer version
|
||||
with pytest.raises(ValueError):
|
||||
pipeline.replace_linux_app(pkg, tmp_path / "missing.AppImage")
|
||||
|
||||
|
||||
def test_only_the_right_kind(tmp_path):
|
||||
pkg = pipeline.add_linux_app(_appimage(tmp_path / "Tool-aarch64.AppImage"))["package"]
|
||||
with pytest.raises(ValueError):
|
||||
pipeline.replace_rift_game(pkg, tmp_path)
|
||||
library.upsert_game("com.x.quest", title="Quest", apk="/x.apk")
|
||||
with pytest.raises(ValueError):
|
||||
pipeline.replace_linux_app("com.x.quest", tmp_path / "Tool-aarch64.AppImage")
|
||||
|
||||
|
||||
def test_linux_update_sends_changed_files_of_the_same_size(tmp_path, monkeypatch):
|
||||
(tmp_path / "app").mkdir()
|
||||
for name in ("tool", "data.txt"):
|
||||
(tmp_path / "app" / name).write_bytes(b"x" * 10)
|
||||
old = time.time() - 3600
|
||||
os.utime(tmp_path / "app" / "data.txt", (old, old))
|
||||
monkeypatch.setattr(installer, "upload_steam_art", lambda *a, **k: None)
|
||||
monkeypatch.setattr(installer, "apply_app_icon", lambda *a, **k: None)
|
||||
monkeypatch.setattr(installer, "_tags", lambda pkg: [])
|
||||
sent = []
|
||||
monkeypatch.setattr(installer, "upload_files", lambda xfer, files, *a: sent.extend(f[1] for f in files))
|
||||
monkeypatch.setattr(installer, "transfer_link", lambda *a: _Null())
|
||||
frame = FakeFrame({"prepare_linux": {"existing": {"app": {"tool": 10, "data.txt": 10}}, "free_bytes": 1 << 40,
|
||||
"incoming": "/x/incoming", "base": "/b"},
|
||||
"finalize_linux": {"base": "/b", "appid": 1}})
|
||||
plan = installer.LinuxPlan("linux.tool", "Tool", tmp_path / "app", "tool")
|
||||
installer.install_linux(frame, plan, Reporter())
|
||||
assert sent == [] and dict(frame.calls)["finalize_linux"]["recipe"] is None # same sizes: nothing sent
|
||||
# (st_ctime can't be set: the file's own ctime is now) a newer version: files changed since the last install
|
||||
plan = installer.LinuxPlan("linux.tool", "Tool", tmp_path / "app", "tool", source_id="v2",
|
||||
changed_since=time.time() + 60)
|
||||
installer.install_linux(frame, plan, Reporter())
|
||||
assert sent == []
|
||||
plan.changed_since = time.time() - 60
|
||||
installer.install_linux(frame, plan, Reporter())
|
||||
assert sorted(sent) == ["app/data.txt", "app/tool"]
|
||||
assert frame.calls[-1][1]["recipe"] == {"source_id": "v2"}
|
||||
|
||||
|
||||
class _Null:
|
||||
def __enter__(self):
|
||||
return None
|
||||
|
||||
def __exit__(self, *a):
|
||||
return False
|
||||
|
||||
|
||||
def test_install_records_the_version(tmp_path, monkeypatch):
|
||||
pkg = pipeline.add_linux_app(_appimage(tmp_path / "v1" / "Tool-aarch64.AppImage"))["package"]
|
||||
got = {}
|
||||
|
||||
class T:
|
||||
label = "Frame"
|
||||
|
||||
def install_linux(self, *a, **k):
|
||||
got.clear()
|
||||
got.update(k)
|
||||
return {}
|
||||
monkeypatch.setattr(pipeline, "steam_title", lambda e: "Tool")
|
||||
pipeline.install_linux(pkg, T(), Reporter(), add_to_library=False)
|
||||
assert "source_id" not in got # never updated: installs as before
|
||||
pipeline.replace_linux_app(pkg, _appimage(tmp_path / "v2" / "Tool-aarch64.AppImage"))
|
||||
sid = library.game(pkg)["source_id"]
|
||||
pipeline.install_linux(pkg, T(), Reporter(), add_to_library=False)
|
||||
assert got["source_id"] == sid and 0 < got["changed_since"] <= time.time() # since the last install there
|
||||
assert library.game(pkg)["installs"]["Frame"]["source_id"] == sid
|
||||
pipeline.install_linux(pkg, T(), Reporter(), add_to_library=False)
|
||||
assert got["changed_since"] is None # this version is there already: resumes as usual
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------ PC VR (Rift) games
|
||||
def _rift(tmp_path):
|
||||
first = unity_game(tmp_path / "v1")
|
||||
[g] = pipeline.add_path(tmp_path / "v1")
|
||||
pkg = g["package"]
|
||||
r = library.recipe_from_dict(g["recipe"])
|
||||
r.source = "user"
|
||||
r.patches["pcvr.no_crash_reporter"] = {}
|
||||
pipeline.set_recipe(pkg, r)
|
||||
library.upsert_game(pkg, title="My Space", tags=["mine"], exe_confirmed=True,
|
||||
build={"ok": True, "sha256": "old", "kind": "rift"})
|
||||
return pkg, first
|
||||
|
||||
|
||||
def test_newer_rift_folder_keeps_name_recipe_and_program(tmp_path):
|
||||
pkg, first = _rift(tmp_path)
|
||||
new = unity_game(tmp_path / "v2")
|
||||
res = pipeline.replace_rift_game(pkg, new)
|
||||
g = library.game(pkg)
|
||||
assert g["game_dir"] == str(new) and g["exe"] == "Space Game.exe" and g["exe_confirmed"] is True
|
||||
assert (g["title"], g["tags"]) == ("My Space", ["mine"])
|
||||
assert "pcvr.no_crash_reporter" in g["recipe"]["patches"] and g["recipe"]["source"] == "user"
|
||||
assert g["build"] is None and g["replaced_dirs"] == [str(first)] and not res["different"]
|
||||
from frameport.patches.pcvr import game_args
|
||||
|
||||
dep = {"package": pkg, "sha256": "old", "recipe": {"patches": sorted(g["recipe"]["patches"])},
|
||||
"game_args": game_args(library.recipe_from_dict(g["recipe"]))}
|
||||
assert C.install_state(g, {"installed": [dep]}) == "outdated"
|
||||
assert C.pc_outdated(g, dep)
|
||||
dep["recipe"]["source_id"] = g["source_id"]
|
||||
assert C.install_state(g, {"installed": [dep]}) == "installed" and not C.pc_outdated(g, dep)
|
||||
# a rescan of the folders doesn't bring the old copy back
|
||||
assert pipeline.add_path(tmp_path / "v1") == [] and library.game(pkg)["game_dir"] == str(new)
|
||||
|
||||
|
||||
def test_newer_rift_folder_without_the_program_picks_again(tmp_path):
|
||||
pkg, _ = _rift(tmp_path)
|
||||
new = unity_game(tmp_path / "v2", name="Space Game VR")
|
||||
res = pipeline.replace_rift_game(pkg, new)
|
||||
assert res["exe_changed"] and library.game(pkg)["exe"] == "Space Game VR.exe"
|
||||
with pytest.raises(ValueError):
|
||||
pipeline.replace_rift_game(pkg, tmp_path / "nothing")
|
||||
other = unity_game(tmp_path / "other", name="Moon Game")
|
||||
pipeline.add_path(tmp_path / "other")
|
||||
with pytest.raises(ValueError, match="already in the library"):
|
||||
pipeline.replace_rift_game(pkg, other)
|
||||
|
||||
|
||||
def test_rift_update_resends_changed_game_files(tmp_path, monkeypatch):
|
||||
game = unity_game(tmp_path)
|
||||
monkeypatch.setattr(installer, "upload_steam_art", lambda *a, **k: None)
|
||||
monkeypatch.setattr(installer, "_tags", lambda pkg: [])
|
||||
monkeypatch.setattr(installer, "transfer_link", lambda *a: _Null())
|
||||
sent = []
|
||||
monkeypatch.setattr(installer, "upload_files", lambda xfer, files, *a: sent.extend(f[1] for f in files))
|
||||
monkeypatch.setattr("frameport.artwork.sources.has_art", lambda pkg: True)
|
||||
manifest = installer.local_data_manifest(game)
|
||||
frame = FakeFrame({"prepare_pcvr": {"proton": {"display_name": "Proton"}, "openxr": None,
|
||||
"existing": {"game": dict(manifest)}, "free_bytes": 1 << 40,
|
||||
"incoming": "/i", "base": "/b"},
|
||||
"finalize_pcvr": {"base": "/b", "proton": "p", "appid": 1}})
|
||||
from frameport.core.models import Recipe
|
||||
|
||||
plan = installer.PcvrPlan("rift.space_game", "Space", game, "Space Game.exe", Recipe(package="rift.space_game"),
|
||||
None, source_id="v2", changed_since=time.time() - 60)
|
||||
installer.install_pcvr(frame, plan, Reporter())
|
||||
assert sorted(sent) == sorted(f"game/{rel}" for rel in manifest)
|
||||
assert frame.calls[-1][1]["recipe"]["source_id"] == "v2"
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------ CLI
|
||||
def test_cli_new_version(tmp_path):
|
||||
from typer.testing import CliRunner
|
||||
|
||||
from frameport import cli
|
||||
|
||||
pkg = pipeline.add_linux_app(_appimage(tmp_path / "v1" / "Tool-1.0-aarch64.AppImage"))["package"]
|
||||
new = _appimage(tmp_path / "v2" / "Tool-1.1-aarch64.AppImage")
|
||||
out = CliRunner().invoke(cli.app, ["new-version", pkg, str(new)])
|
||||
assert out.exit_code == 0, out.output
|
||||
assert library.game(pkg)["exe"] == new.name and "program Tool-1.1-aarch64.AppImage" in out.output
|
||||
(tmp_path / "empty").mkdir()
|
||||
bad = CliRunner().invoke(cli.app, ["new-version", pkg, str(tmp_path / "empty")]) # no program in it
|
||||
assert bad.exit_code == 2
|
||||
@@ -1,43 +0,0 @@
|
||||
"""FrameBridge answers xrGetDisplayRefreshRateFB with a real rate (GitHub #306, PreyVR's black main menu).
|
||||
|
||||
The Frame's runtime has no XR_FB_display_refresh_rate; OVRPort's dispatcher still offers it and answered 0 Hz. Team
|
||||
Beef's idTech 4 ports (PreyVR, the Doom3Quest engine) run 1000 / refresh ms per tic, so 0 Hz stopped their game and
|
||||
GUI clock: the main menu stayed at its first animation step (black, only the cursor)."""
|
||||
import os
|
||||
import re
|
||||
import shutil
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
import yaml
|
||||
|
||||
from frameport.validate import triage
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
|
||||
|
||||
def test_fallback_rate_is_never_zero(tmp_path):
|
||||
cc = shutil.which("cc") or shutil.which("gcc") or shutil.which("clang")
|
||||
if not cc or os.name == "nt":
|
||||
pytest.skip("needs a POSIX host C compiler")
|
||||
binary = tmp_path / "refresh-rate-test"
|
||||
subprocess.run([cc, "-std=c11", "-Wall", "-Wextra", "-Werror", "-I", str(ROOT / "native/adapter"),
|
||||
str(ROOT / "tests/fixtures/src/refresh_rate_test.c"), "-o", str(binary)], check=True)
|
||||
subprocess.run([str(binary)], check=True)
|
||||
|
||||
|
||||
def test_the_hook_is_always_installed():
|
||||
src = (ROOT / "native/adapter/frame_adapter.c").read_text()
|
||||
# not behind a per-game setting: every game that asks gets a rate, also where the runtime lacks the function
|
||||
assert re.search(r"\n if \(instance != XR_NULL_HANDLE\) HOOK_AS\(xrGetDisplayRefreshRateFB, hook_get_refresh_rate\)",
|
||||
src)
|
||||
assert "fb_refresh_rate(" in (ROOT / "native/adapter/session_fixes.c").read_text()
|
||||
|
||||
|
||||
def test_a_single_rejected_frame_is_not_an_error():
|
||||
entries = {e["id"]: e for e in yaml.safe_load((ROOT / "catalog/triage.yaml").read_text())["signatures"]}
|
||||
assert entries["cylinder-menu-layers-rejected"]["severity"] == "info"
|
||||
log = "10-16 05:06:16.011 1188 1248 I FrameBridge: xrEndFrame failed -16: blend=1 layers=7\n"
|
||||
found = [f for f in triage.triage(log).findings if f.id == "cylinder-menu-layers-rejected"]
|
||||
assert found and found[0].severity == "info"
|
||||
@@ -0,0 +1,340 @@
|
||||
"""SSH keys beyond FramePort's own (GitHub #242): key files from Settings, the login a connection used, and OpenSSH
|
||||
uploads that fall back to this PC's own keys/agent when the Frame refuses FramePort's key."""
|
||||
import contextlib
|
||||
from pathlib import Path
|
||||
from types import SimpleNamespace
|
||||
from unittest.mock import Mock
|
||||
|
||||
import paramiko
|
||||
import pytest
|
||||
from cryptography.hazmat.primitives import serialization
|
||||
from cryptography.hazmat.primitives.asymmetric import ed25519
|
||||
|
||||
from frameport.core import library
|
||||
from frameport.core.events import Reporter
|
||||
from frameport.frame import connection as C
|
||||
from frameport.frame import native_upload as native
|
||||
|
||||
REFUSED = (b"debug1: Reading configuration data nul\r\n"
|
||||
b"debug1: identity file C:/Temp/frameport-upload-x/key0 type 3\r\n"
|
||||
b"debug1: Connecting to 10.0.0.2 [10.0.0.2] port 22.\r\n"
|
||||
b"@ WARNING: UNPROTECTED PRIVATE KEY FILE! @\r\n"
|
||||
b"debug1: Offering public key: C:/Temp/frameport-upload-x/key0 ED25519 SHA256:abc explicit\r\n"
|
||||
b"debug1: Authentications that can continue: publickey,password\r\n"
|
||||
b"debug1: kex: algorithm: curve25519-sha256\r\n"
|
||||
b"steamos@10.0.0.2: Permission denied (publickey,password).\r\n")
|
||||
|
||||
|
||||
@pytest.fixture(autouse=True)
|
||||
def no_real_home_keys(tmp_path, monkeypatch):
|
||||
"""Never read the real ~/.ssh (relaxed mode looks there)."""
|
||||
empty = tmp_path / "empty-home"
|
||||
empty.mkdir()
|
||||
monkeypatch.setattr(native.Path, "home", lambda: empty)
|
||||
|
||||
|
||||
def write_key(path: Path, password: bytes | None = None) -> Path:
|
||||
enc = serialization.BestAvailableEncryption(password) if password else serialization.NoEncryption()
|
||||
key = ed25519.Ed25519PrivateKey.generate()
|
||||
path.write_bytes(key.private_bytes(serialization.Encoding.PEM, serialization.PrivateFormat.OpenSSH, enc))
|
||||
path.with_name(path.name + ".pub").write_bytes(key.public_key().public_bytes(
|
||||
serialization.Encoding.OpenSSH, serialization.PublicFormat.OpenSSH))
|
||||
return path
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------- key files
|
||||
def test_key_file_validation(tmp_path):
|
||||
good = write_key(tmp_path / "id_ed25519")
|
||||
assert isinstance(C.load_key_file(good), paramiko.PKey)
|
||||
with pytest.raises(C.KeyFileError, match="passphrase"):
|
||||
C.load_key_file(write_key(tmp_path / "locked", b"secret"))
|
||||
with pytest.raises(C.KeyFileError, match="public half"):
|
||||
C.load_key_file(tmp_path / "id_ed25519.pub")
|
||||
with pytest.raises(C.KeyFileError, match="not found"):
|
||||
C.load_key_file(tmp_path / "missing")
|
||||
(tmp_path / "notes.txt").write_text("hello")
|
||||
with pytest.raises(C.KeyFileError, match="isn't a private SSH key"):
|
||||
C.load_key_file(tmp_path / "notes.txt")
|
||||
|
||||
|
||||
def test_extra_keys_come_from_settings_and_skip_unusable_ones(tmp_path):
|
||||
good = write_key(tmp_path / "mine")
|
||||
locked = write_key(tmp_path / "locked", b"secret")
|
||||
library.set_setting(C.EXTRA_KEYS_SETTING, [str(good), str(good), str(locked), str(tmp_path / "gone"), "", 3])
|
||||
assert C.extra_key_paths() == [good, locked, tmp_path / "gone"]
|
||||
assert [path for path, _ in C.extra_keys()] == [good]
|
||||
library.set_setting(C.EXTRA_KEYS_SETTING, str(good)) # a single path, e.g. edited by hand
|
||||
assert C.extra_key_paths() == [good]
|
||||
|
||||
|
||||
class _Client:
|
||||
"""paramiko.SSHClient stand-in: accepts the key `accepted` (or the agent when accepted == "agent")."""
|
||||
accepted = None
|
||||
tried: list = []
|
||||
|
||||
def load_host_keys(self, path):
|
||||
pass
|
||||
|
||||
def set_missing_host_key_policy(self, policy):
|
||||
pass
|
||||
|
||||
def close(self):
|
||||
pass
|
||||
|
||||
def save_host_keys(self, path):
|
||||
pass
|
||||
|
||||
def get_transport(self):
|
||||
return Mock()
|
||||
|
||||
def connect(self, pkey=None, password=None, allow_agent=False, look_for_keys=False, **kw):
|
||||
kind = "password" if password else "agent" if allow_agent else pkey
|
||||
_Client.tried.append(kind)
|
||||
if kind != _Client.accepted:
|
||||
raise paramiko.AuthenticationException("Authentication failed.")
|
||||
|
||||
|
||||
@pytest.mark.parametrize("accepted,auth", [("app", "app_key"), ("user", "user_key"), ("agent", "agent")])
|
||||
def test_connection_records_the_login_that_worked(monkeypatch, accepted, auth):
|
||||
monkeypatch.setattr(C.paramiko, "SSHClient", _Client)
|
||||
monkeypatch.setattr(C, "app_keys", lambda: ["app"])
|
||||
monkeypatch.setattr(C, "extra_keys", lambda: [(Path("/k"), "user")])
|
||||
monkeypatch.setattr(C.Frame, "run", lambda self, cmd: (0, "/home/steamos", ""))
|
||||
_Client.accepted, _Client.tried = accepted, []
|
||||
frame = C.Frame(C.FrameTarget("10.0.0.2")).connect()
|
||||
assert frame.auth == auth
|
||||
assert _Client.tried == ["app", "user", "agent"][:["app", "user", "agent"].index(accepted) + 1]
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------- OpenSSH arguments
|
||||
def frame_with_key():
|
||||
key = SimpleNamespace(get_name=lambda: "ssh-ed25519", get_base64=lambda: "PAIRED_KEY")
|
||||
client = SimpleNamespace(get_transport=lambda: SimpleNamespace(get_remote_server_key=lambda: key))
|
||||
return C.Frame(C.FrameTarget("paired.example"), client=client)
|
||||
|
||||
|
||||
def test_credentials_offer_own_and_settings_keys_strict_or_relaxed(tmp_path, monkeypatch):
|
||||
own = tmp_path / "ssh"
|
||||
own.mkdir()
|
||||
write_key(own / "id_ed25519")
|
||||
mine = write_key(tmp_path / "id_ed25519") # same file name as FramePort's: copies get their own names
|
||||
monkeypatch.setattr(native, "ssh_dir", lambda: own)
|
||||
library.set_setting(C.EXTRA_KEYS_SETTING, [str(mine)])
|
||||
with native.credentials(frame_with_key()) as args:
|
||||
copies = [Path(args[i + 1]) for i, a in enumerate(args) if a == "-i"]
|
||||
assert [c.read_bytes() for c in copies] == [(own / "id_ed25519").read_bytes(), mine.read_bytes()]
|
||||
assert "IdentitiesOnly=yes" in args and "BatchMode=yes" in args and "-v" in args
|
||||
assert all(oct(c.stat().st_mode & 0o777) == "0o600" for c in copies)
|
||||
assert not any(c.exists() for c in copies)
|
||||
with native.credentials(frame_with_key(), relaxed=True) as args:
|
||||
assert "IdentitiesOnly=yes" not in args and args.count("-i") == 2
|
||||
assert "StrictHostKeyChecking=yes" in args # host key still pinned
|
||||
|
||||
|
||||
def test_relaxed_credentials_work_without_any_key_file(tmp_path, monkeypatch):
|
||||
monkeypatch.setattr(native, "ssh_dir", lambda: tmp_path)
|
||||
with pytest.raises(OSError, match="no FramePort key"):
|
||||
with native.credentials(frame_with_key()):
|
||||
pass
|
||||
with native.credentials(frame_with_key(), relaxed=True) as args:
|
||||
assert "-i" not in args
|
||||
|
||||
|
||||
def test_windows_sid_survives_a_non_ascii_user_name(monkeypatch):
|
||||
out = '"desktop-1\\josé müller","S-1-5-21-1004336348-1177238915-682003330-1001"\r\n'.encode("cp850")
|
||||
monkeypatch.setattr(native.subprocess, "check_output", lambda *a, **k: out)
|
||||
assert native.current_sid() == "S-1-5-21-1004336348-1177238915-682003330-1001"
|
||||
monkeypatch.setattr(native.subprocess, "check_output", lambda *a, **k: b"nothing")
|
||||
with pytest.raises(OSError):
|
||||
native.current_sid()
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------------------- failures and modes
|
||||
def test_failure_keeps_openssh_messages_and_key_lines():
|
||||
exc = native.failure("OpenSSH SFTP", 255, REFUSED)
|
||||
assert isinstance(exc, native.OpenSSHAuthFailed)
|
||||
text = str(exc)
|
||||
assert "UNPROTECTED PRIVATE KEY FILE" in text and "Offering public key" in text
|
||||
assert "identity file" in text and "Permission denied (publickey,password)" in text
|
||||
assert "kex: algorithm" not in text and "Reading configuration" not in text
|
||||
other = native.failure("OpenSSH SFTP", 1, b"stat x: No such file or directory\n")
|
||||
assert type(other) is OSError and "No such file" in str(other)
|
||||
assert type(native.failure("OpenSSH tar", 255, b"ssh: connect to host x port 22: Connection timed out")) is OSError
|
||||
|
||||
|
||||
@pytest.mark.parametrize("auth,known,modes", [("app_key", None, [False, True]), ("user_key", None, [False, True]),
|
||||
("password", None, [False, True]), ("agent", None, [True]),
|
||||
("app_key", True, [True]), ("agent", False, [False])])
|
||||
def test_login_modes(auth, known, modes):
|
||||
assert native.login_modes(SimpleNamespace(auth=auth, openssh_relaxed=known)) == modes
|
||||
assert native.login_modes(SimpleNamespace()) == [False, True] # stand-ins without the fields
|
||||
|
||||
|
||||
def sftp_setup(tmp_path, monkeypatch, refuse_strict=True, refuse_relaxed=False, auth="app_key"):
|
||||
"""Two .part-less files; strict/relaxed logins refused as asked; returns the frame and the Popen calls."""
|
||||
paths = [tmp_path / "main.obb", tmp_path / "patch.obb"]
|
||||
for path in paths:
|
||||
path.write_bytes(b"0123456789")
|
||||
items = [(path, path.name, 10) for path in paths]
|
||||
files = {}
|
||||
monitor = Mock()
|
||||
monitor.__enter__ = Mock(return_value=monitor)
|
||||
monitor.__exit__ = Mock(return_value=False)
|
||||
|
||||
def stat(path):
|
||||
if path not in files:
|
||||
raise FileNotFoundError(path)
|
||||
return SimpleNamespace(st_size=files[path])
|
||||
monitor.stat.side_effect = stat
|
||||
frame = SimpleNamespace(sftp=monitor, client=SimpleNamespace(open_sftp=lambda: monitor), auth=auth,
|
||||
openssh_relaxed=None, target=C.FrameTarget("paired"), run=Mock(return_value=(0, "", "")))
|
||||
monkeypatch.setattr(native.shutil, "which", lambda _: "sftp")
|
||||
mode = {}
|
||||
|
||||
@contextlib.contextmanager
|
||||
def creds(frame, port_flag="-P", relaxed=False):
|
||||
mode["relaxed"] = relaxed
|
||||
yield ["relaxed" if relaxed else "strict"]
|
||||
monkeypatch.setattr(native, "credentials", creds)
|
||||
calls = []
|
||||
|
||||
def popen(args, **kwargs):
|
||||
relaxed = mode["relaxed"]
|
||||
calls.append(relaxed)
|
||||
refused = refuse_relaxed if relaxed else refuse_strict
|
||||
if refused:
|
||||
kwargs["stderr"].write(REFUSED)
|
||||
code = 255
|
||||
else:
|
||||
for _, rel, size in items:
|
||||
files["/incoming/" + rel + ".part"] = size
|
||||
code = 0
|
||||
process = Mock(returncode=code)
|
||||
process.poll.return_value = code
|
||||
return process
|
||||
monkeypatch.setattr(native.subprocess, "Popen", popen)
|
||||
return frame, items, calls
|
||||
|
||||
|
||||
def test_refused_strict_login_retries_with_this_pcs_keys(tmp_path, monkeypatch):
|
||||
frame, items, calls = sftp_setup(tmp_path, monkeypatch)
|
||||
logs = []
|
||||
reporter = Reporter()
|
||||
reporter.log = lambda message, **k: logs.append(message)
|
||||
assert native.upload(frame, items, "/incoming", reporter, 20, 0, 2) == 20
|
||||
assert calls == [False, False, True, True] # both strict workers are refused, then both run relaxed
|
||||
assert frame.openssh_relaxed is True
|
||||
assert any("trying this PC's own SSH keys" in m and "UNPROTECTED" in m for m in logs)
|
||||
assert native.login_modes(frame) == [True] # the next upload starts in the mode that worked
|
||||
|
||||
|
||||
def test_agent_login_goes_straight_to_relaxed(tmp_path, monkeypatch):
|
||||
frame, items, calls = sftp_setup(tmp_path, monkeypatch, auth="agent")
|
||||
assert native.upload(frame, items, "/incoming", Reporter(), 20, 0, 1) == 20
|
||||
assert calls == [True]
|
||||
|
||||
|
||||
def test_refused_in_both_modes_raises_the_auth_failure(tmp_path, monkeypatch):
|
||||
frame, items, calls = sftp_setup(tmp_path, monkeypatch, refuse_relaxed=True)
|
||||
with pytest.raises(native.OpenSSHAuthFailed, match="Permission denied"):
|
||||
native.upload(frame, items, "/incoming", Reporter(), 20, 0, 1)
|
||||
assert calls == [False, True] and frame.openssh_relaxed is None
|
||||
assert not frame.run.called # nothing promoted
|
||||
|
||||
|
||||
def test_tar_retries_a_refused_login(tmp_path, monkeypatch):
|
||||
path = tmp_path / "small.bin"
|
||||
path.write_bytes(b"abc")
|
||||
frame = SimpleNamespace(target=C.FrameTarget("paired"), auth="app_key", openssh_relaxed=None)
|
||||
monkeypatch.setattr(native.shutil, "which", lambda _: "ssh")
|
||||
mode = {}
|
||||
|
||||
@contextlib.contextmanager
|
||||
def creds(frame, port_flag="-P", relaxed=False):
|
||||
mode["relaxed"] = relaxed
|
||||
yield []
|
||||
monkeypatch.setattr(native, "credentials", creds)
|
||||
|
||||
class Pipe:
|
||||
def write(self, data):
|
||||
if not mode["relaxed"]:
|
||||
raise BrokenPipeError(32, "Broken pipe") # ssh already exited
|
||||
return len(data)
|
||||
|
||||
def flush(self):
|
||||
pass
|
||||
|
||||
def close(self):
|
||||
pass
|
||||
calls = []
|
||||
|
||||
def popen(args, **kwargs):
|
||||
calls.append(mode["relaxed"])
|
||||
code = 0 if mode["relaxed"] else 255
|
||||
if code:
|
||||
kwargs["stderr"].write(REFUSED)
|
||||
process = Mock(stdin=Pipe(), returncode=code)
|
||||
process.poll.return_value = code
|
||||
return process
|
||||
monkeypatch.setattr(native.subprocess, "Popen", popen)
|
||||
native.put_tar(frame, [(path, "small.bin")], "/incoming", Reporter(), Mock())
|
||||
assert calls == [False, True] and frame.openssh_relaxed is True
|
||||
|
||||
|
||||
def test_azure_ad_sid(monkeypatch):
|
||||
out = b'"azuread\\jmueller","S-1-12-1-1234567890-1234567890-1234567890-1234567890"\r\n'
|
||||
monkeypatch.setattr(native.subprocess, "check_output", lambda *a, **k: out)
|
||||
assert native.current_sid() == "S-1-12-1-1234567890-1234567890-1234567890-1234567890"
|
||||
|
||||
|
||||
def test_relaxed_mode_names_this_pcs_default_keys(tmp_path, monkeypatch):
|
||||
"""OpenSSH skips its default keys once any -i is given, so relaxed mode names the ones Paramiko tries."""
|
||||
home = tmp_path / "home"
|
||||
(home / ".ssh").mkdir(parents=True)
|
||||
rsa = home / ".ssh" / "id_rsa"
|
||||
from cryptography.hazmat.primitives.asymmetric import rsa as rsa_keys
|
||||
|
||||
rsa.write_bytes(rsa_keys.generate_private_key(65537, 2048).private_bytes(
|
||||
serialization.Encoding.PEM, serialization.PrivateFormat.OpenSSH, serialization.NoEncryption()))
|
||||
write_key(home / ".ssh" / "id_ecdsa", b"secret") # passphrase: only usable through the agent
|
||||
(home / ".ssh" / "id_ed25519").write_text("garbage")
|
||||
monkeypatch.setattr(native.Path, "home", lambda: home)
|
||||
own = tmp_path / "own"
|
||||
own.mkdir()
|
||||
write_key(own / "id_ed25519")
|
||||
monkeypatch.setattr(native, "ssh_dir", lambda: own)
|
||||
assert native.default_key_files() == [rsa]
|
||||
assert native.key_files() == [own / "id_ed25519"]
|
||||
assert native.key_files(relaxed=True) == [own / "id_ed25519", rsa]
|
||||
library.set_setting(C.EXTRA_KEYS_SETTING, [str(rsa)]) # a default key also named in Settings: offered once
|
||||
assert native.key_files(relaxed=True) == [own / "id_ed25519", rsa]
|
||||
|
||||
|
||||
def test_add_remove_and_status_of_settings_keys(tmp_path):
|
||||
good = write_key(tmp_path / "frame key")
|
||||
with pytest.raises(C.KeyFileError, match="public half"):
|
||||
C.add_extra_key(tmp_path / "frame key.pub")
|
||||
with pytest.raises(C.KeyFileError, match="passphrase"):
|
||||
C.add_extra_key(write_key(tmp_path / "locked", b"pw"))
|
||||
assert C.add_extra_key(good) == good.resolve()
|
||||
C.add_extra_key(good) # once only
|
||||
assert C.extra_key_paths() == [good.resolve()]
|
||||
good.unlink()
|
||||
[(path, problem)] = C.extra_key_status()
|
||||
assert path == good.resolve() and "not found" in problem
|
||||
assert C.remove_extra_key(good) is True and C.remove_extra_key(good) is False
|
||||
assert C.extra_key_paths() == []
|
||||
|
||||
|
||||
def test_cli_ssh_keys(tmp_path):
|
||||
from typer.testing import CliRunner
|
||||
|
||||
from frameport.cli import app
|
||||
|
||||
good = write_key(tmp_path / "mine")
|
||||
run = CliRunner().invoke(app, ["frame", "ssh-keys", "--add", str(good)])
|
||||
assert run.exit_code == 0 and f"added {good.resolve()}" in run.output
|
||||
run = CliRunner().invoke(app, ["frame", "ssh-keys", "--add", str(tmp_path / "nope")])
|
||||
assert run.exit_code == 1 and str(good.resolve()) in run.output
|
||||
run = CliRunner().invoke(app, ["frame", "ssh-keys", "--remove", str(good.resolve())])
|
||||
assert run.exit_code == 0 and "no extra keys" in run.output
|
||||
@@ -510,3 +510,32 @@ def test_obb_and_cube_advice_describes_limits():
|
||||
advice = next(f for f in cube.findings if f.id == "cube-swapchain-refused")
|
||||
assert "GLES" in advice.diagnosis
|
||||
assert "For a Vulkan game, the current build cannot stand in" in advice.diagnosis
|
||||
|
||||
|
||||
# Deadly Delivery 1.0.30 (GitHub #322): renders, then its lobby's Meta entitlement check fails four times and it quits
|
||||
LOG_ENTITLEMENT = """
|
||||
10-15 12:45:23.964 212 240 I ActivityManager: Start proc 1214:com.FlatHeadStudio.DeadlyDelivery/u0a14 for \
|
||||
pre-top-activity {com.FlatHeadStudio.DeadlyDelivery/com.unity3d.player.UnityPlayerActivity}
|
||||
10-15 12:45:38.349 1214 1238 E Unity : [LobbyManager]: Entitlement check failed: .
|
||||
10-15 12:45:38.349 1214 1238 E Unity : FlatHeads.<>c__DisplayClass105_0:<CheckEntitlementAndConfigureAsync>b__0(Message)
|
||||
10-15 12:45:38.352 1214 1238 I Unity : [LobbyManager]: Retrying oculus authentication in 2 seconds.
|
||||
10-15 12:45:43.372 1214 1286 I FrameBridge: pacing: 71.6 fps, displayTime vs predicted: avg 13.97 ms, max 83.33 ms
|
||||
10-15 12:45:46.349 1214 1238 I Unity : stopping xr plugin
|
||||
10-15 12:45:47.424 1214 1238 I Unity : [Photon] Disconnected from Photon (None)
|
||||
10-15 12:45:48.857 1214 1214 I Process : Sending signal. PID: 1214 SIG: 9
|
||||
"""
|
||||
|
||||
|
||||
def test_meta_entitlement_quest():
|
||||
r = triage(LOG_ENTITLEMENT, "EXITED", "com.FlatHeadStudio.DeadlyDelivery")
|
||||
f = next(f for f in r.findings if f.id == "meta-entitlement")
|
||||
assert f.severity == "error" and f.suggest == []
|
||||
assert "Entitlement check failed" in f.evidence
|
||||
assert "oculus-entitlement" not in {x.id for x in r.findings} # the Rift signature stays PC VR only
|
||||
assert r.verdict == "fail"
|
||||
assert "meta-entitlement" in {x.id for x in triage("E Unity: ovrPlatformInitialize_NotEntitled", "EXITED").findings}
|
||||
# routine Platform SDK lines of games that work don't match; a game that logs it and keeps running still passes
|
||||
for ok in ("I Unity : CheckEntitlementAndConfigureAsync", "I Unity : Entitlement check passed",
|
||||
"I Unity : ovr_Entitlement_GetIsViewerEntitled", "I Unity : User is entitled"):
|
||||
assert "meta-entitlement" not in {x.id for x in triage(ok + "\n" + LOG_OK, "RUNNING").findings}
|
||||
assert triage("E Unity : Entitlement check failed\n" + LOG_OK, "RUNNING").verdict == "pass"
|
||||
Reference in new issue
Block a user